Weapon Master — различия между версиями

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{{otheruses|achievement category|the NPC|Weapon Master (NPC)}}
[[Weapon Master]] is an [[achievement]] category for achievements earned by mastering the different [[weapon]]s of the game.<br />
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[[Weapon Master]] is an [[achievement]] category for achievements earned by mastering the different [[weapon]]s of the game. A total of 20 weapon master achievements can be attained.
A total of 20 weapon master achievements can be attained.
 
  
Each time the player uses a specific weapon skill to deal a finishing blow to an [[NPC]] or [[player]], they will earn credit. No profession can wield all weapons, meaning that you will have to create at least three characters to complete this category (see Acquision section).
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Each time the player uses a specific weapon skill to deal a finishing blow to an [[NPC]] or [[player]], they will earn credit. No profession can wield all weapons, meaning that you will have to create at least three characters to complete this category (see [[Weapon Master#Notes|notes]]).
  
[[File:Weapon Master.png|left]]
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{{Achievement table header
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| group = General
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}}
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{{Achievement table row
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| id = 153
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| name = Master of Overkill
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| description = Deliver 300,000 damage in a single blow.
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| flavor = Overkill? I don't believe in overkill!
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| tiers = 5,000 Damage In One Hit;
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10,000 Damage In One Hit;
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20,000 Damage In One Hit;
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50,000 Damage In One Hit;
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100,000 Damage In One Hit;
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200,000 Damage In One Hit;
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300,000 Damage In One Hit;
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}}
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{{Achievement table row
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| id = 21
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| name = Axe Master
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| description = Deliver 5,000 killing blows with a{{sic|an}} [[axe]].
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| flavor = It's not the prettiest weapon in the armory, but it slices beautifully.
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| tiers = 100 Killing Blows;1
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500 Killing Blows;5
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5,000 Killing Blows;5
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}}
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{{Achievement table row
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| id = 19
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| name = Dagger Master
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| description = Deliver 5,000 killing blows with a [[dagger]].
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| flavor = A slim, elegant blade with so many uses.
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| tiers = 100 Killing Blows;1
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500 Killing Blows;5
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5,000 Killing Blows;5
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}}
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{{Achievement table row
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| id = 56
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| name = Focus Master
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| description = Deliver 5,000 killing blows with a [[focus]].
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| flavor = Only fools see this as an ornament. Only a master knows how to channel magic through it.
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| tiers = 100 Killing Blows;1
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500 Killing Blows;5
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5,000 Killing Blows;5
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}}
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{{Achievement table row
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| id = 57
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| name = Greatsword Master
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| description = Deliver 5,000 killing blows with a [[greatsword]].
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| flavor = You know how to wield a finely crafted piece of forged brutality.
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| tiers = 100 Killing Blows;1
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500 Killing Blows;5
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5,000 Killing Blows;5
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}}
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{{Achievement table row
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| id = 58
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| name = Hammer Master
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| description = Deliver 5,000 killing blows with a [[hammer]].
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| flavor = When you absolutely want to turn your foes into jelly, this is your weapon.
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| tiers = 100 Killing Blows;1
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500 Killing Blows;5
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5,000 Killing Blows;5
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}}
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{{Achievement table row
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| id = 108
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| name = Harpoon Master
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| description = Deliver 5,000 killing blows with a [[Spear|harpoon]].
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| flavor = Swiftly filling watery graves.
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| tiers = 100 Killing Blows;1
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500 Killing Blows;5
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5,000 Killing Blows;5
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}}
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{{Achievement table row
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| id = 20
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| name = Longbow Master
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| description = Deliver 5,000 killing blows with a [[longbow]].
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| flavor = Kill 'em before they reach you? Kill 'em before they see you!
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| tiers = 100 Killing Blows;1
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500 Killing Blows;5
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5,000 Killing Blows;5
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}}
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{{Achievement table row
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| id = 55
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| name = Mace Master
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| description = Deliver 5,000 killing blows with a [[mace]].
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| flavor = Blunt force trauma is your friend, and you enjoy sharing it with your enemies.
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| tiers = 100 Killing Blows;1
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500 Killing Blows;5
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5,000 Killing Blows;5
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}}
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{{Achievement table row
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| id = 60
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| name = Pistol Master
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| description = Deliver 5,000 killing blows with a [[pistol]].
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| flavor = You dispense death from the palm of your hand.
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| tiers = 100 Killing Blows;1
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500 Killing Blows;5
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5,000 Killing Blows;5
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}}
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{{Achievement table row
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| id = 61
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| name = Rifle Master
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| description = Deliver 5,000 killing blows with a [[rifle]].
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| flavor = You deftly mix precision and power with this two-handed weapon.
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| tiers = 100 Killing Blows;1
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500 Killing Blows;5
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5,000 Killing Blows;5
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}}
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{{Achievement table row
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| id = 22
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| name = Scepter Master
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| description = Deliver 5,000 killing blows with a [[scepter]].
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| flavor = Nothing weaves a web of magic like a fine scepter.
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| tiers = 100 Killing Blows;1
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500 Killing Blows;5
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5,000 Killing Blows;5
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}}
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{{Achievement table row
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| id = 63
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| name = Shield Master
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| description = Deliver 5,000 killing blows with a [[shield]].
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| flavor = You know how to turn defense into offense.
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| tiers = 100 Killing Blows;1
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500 Killing Blows;5
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5,000 Killing Blows;5
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}}
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{{Achievement table row
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| id = 54
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| name = Short-Bow Master
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| description = Deliver 5,000 killing blows with a [[short bow]].
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| flavor = You deliver pain from a distance.
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| tiers = 100 Killing Blows;1
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500 Killing Blows;5
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5,000 Killing Blows;5
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}}
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{{Achievement table row
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| id = 106
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| name = Speargun Master
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| description = Deliver 5,000 killing blows with a [[Harpoon gun|speargun]].
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| flavor = A mighty hunter cuts through the water.
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| tiers = 100 Killing Blows;1
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500 Killing Blows;5
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5,000 Killing Blows;5
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}}
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{{Achievement table row
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| id = 17
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| name = Staff Master
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| description = Deliver 5,000 killing blows with a [[staff]].
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| flavor = A staff has many uses—all deadly.
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| tiers = 100 Killing Blows;1
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500 Killing Blows;5
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5,000 Killing Blows;5
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}}
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{{Achievement table row
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| id = 18
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| name = Sword Master
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| description = Deliver 5,000 killing blows with a [[sword]].
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| flavor = A classic weapon that grows more effective in your hand.
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| tiers = 100 Killing Blows;1
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500 Killing Blows;5
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5,000 Killing Blows;5
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}}
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{{Achievement table row
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| id = 62
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| name = Torch Master
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| description = Deliver 5,000 killing blows with a [[torch]].
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| flavor = Bringing light to the darkness&#8211;forcefully.
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| tiers = 100 Killing Blows;1
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500 Killing Blows;5
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5,000 Killing Blows;5
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}}
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{{Achievement table row
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| id = 107
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| name = Trident Master
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| description = Deliver 5,000 killing blows with a [[trident]].
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| flavor = Undisputed master of the sea.
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| tiers = 100 Killing Blows;1
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500 Killing Blows;5
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5,000 Killing Blows;5
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}}
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{{Achievement table row
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| id = 59
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| name = Warhorn Master
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| description = Deliver 5,000 killing blows with a [[warhorn]].
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| flavor = The sound of death marches upon your enemy.
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| tiers = 100 Killing Blows;1
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500 Killing Blows;5
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5,000 Killing Blows;5
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}}
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|}
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== Notes ==
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* Killing [[ambient creature]]s also count towards these achievements. Several places have a high density of critters, like [[Godslost Swamp]].
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* A never-ending stream of rats will run past you at the beginning of [[Vigil]] personal story [[Forewarned is Forearmed]].
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=== Master of Overkill ===
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* This is an achievement that does not grant any benefits.
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* Any skill will do, including the ones available via [[bundle]]s or [[siege weapon]]s. The best way to max this achievement is by hitting [[ambient creature]]s like [[Rabbit]]s or [[Raccoon]]s, because they have no [[Defense_(attribute)|defense]].
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** In [[Crucible of Eternity (story)]], there's a part where players follow a [[golem]] that is producing a force field. With one of the bundles you can collect right in front of the poison area, hit an ambient creature.
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** Hit an ambient creature with a siege weapon in [[World versus World]].
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** Risen at the end of Personal Story mission [[Air Drop]], while wearing the golem suit.
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* Reviving downed players also grants progress equal to the cumulative amount of healing done when the player ends the revival channeling.
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=== Weapon Master ===
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To acquire weapon-related achievements, the last hit must be dealt with that particular weapon a specific number of times. Only the weapon related to the weapon skill that strikes the killing blow will earn a point. If the target dies from any other source of damage such as [[Pet]]s, [[trait]] effects, [[Damage#Condition damage|condition damage]] or most [[utility skill]]s no credit is given, although several utility skills count as kills from a certain weapon.
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* Players can use the [[Combat log]] to check whether a weapon skill was the last hit dealt on a target as long as nothing else was attacking it too.
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* The piercing trait is highly effective against stacked ambient creatures like in the story instance [[Stealing Light]] (see spoilers below).
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* Kills from [[reflect]]ed projectiles count as the weapon that produced them.
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* It's highly recommended to work on these achievements with the [[Slayer]] achievements.
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* Nerfed: Foes killed by area of effect damage from [[Sigil of Fire]] no longer count towards the title for whichever weapon skill caused the hit.
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* The names of the achievements "Speargun Master" and "Harpoon Master" are misleading. The Speargun achievement is actually referring to Harpoon Gun weapons (sometimes just called Harpoon). The Harpoon achievement refers to Spear weapons.
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* Some [[bundle]]s and [[utility skill]]s count as a specific weapon type. Some, such as conjured skills like [[Lightning Hammer]] and [[Magnetic Shield (bundle)|Magnetic Shield]], do not count towards anything.
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{{spoilers|
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;Profession skills
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:'''Elementalist'''
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::Sword
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:::[[Arcane Blast]], [[Arcane Wave]], [[Arcane Shield]], [[Conjure Fiery Greatsword]], [[Glyph of Storms]] (any attunement), [[Lightning Flash]], [[Signet of Air]], [[Signet of Earth]], [[Signet of Fire]], [[Signet of Water]], [[Tornado]]
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:'''Engineer'''
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::Sword
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:::[[Rocket Boots]]
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::Staff
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:::[[Photon Forge]], [[Rifle Turret]], [[Rocket Turret]]
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:'''Mesmer'''
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::Scepter
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:::[[Illusion|Illusions]], [[Phantasm|Phantasms]] (needs more investigation)
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:'''Necromancer'''
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::Hammer
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:::[[Flesh Golem]], [[Flesh Wurm]], [[Reaper's Shroud]]
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::Scepter
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:::[[Blood Fiend]], [[Bone Fiend]], [[Bone Minions]], [[Shadow Fiend]]
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;Ranger pets (standard/F1 attack)
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:Hammer
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::[[Juvenile Bristleback|Bristleback]]
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:Staff
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::[[Bear#Pets|Bear]], [[Bird#Pets|Bird]], [[Canine#Pets|Canine]], [[Drake#Pets|Drake]], [[Feline#Pets|Feline]], [[Moa#Pets|Moa]], [[Spider#Pets|Spider]]
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::[[Juvenile Armor Fish|Armor Fish]], [[Jellyfish#Pets|Jellyfish]], [[Juvenile Shark|Shark]]
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:Greatsword(?)
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::(confirmation needed)
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F2 attacks of pets have yet to be tested.
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;Disguises
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:Greatsword
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::[[Avatar of Balthazar]] (in [[The Ghost Rite]])
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::[[Blish's Arm]] (killing enemies using [[Triboelectrocution]] in [[Forearmed Is Forewarned]])
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:Hammer
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::[[Alpha Siege Golem]] and [[Omega Siege Golem]]
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::[[Dredge Suit]]
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::[[Enchanted Armor]]
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::[[Golem Battle Suit Prototype]] (in [[Air Drop]])
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::[[Inferno Hound]]
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::[[Raven Illusion]]
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;Environmental weapons
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:Rifle
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::[[Overminer's Boomstick]] (in [[Among the Kodan]])
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::[[TT6-B Devourer]] in [[Forging Steel]]
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:Staff
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::[[Aether Mine]] (in [[Piece Negotiations]])
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::[[Arrow Cart]]
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::[[Asuran Turret]] (in [[Piece Negotiations]])
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::[[Iron Legion Mortar]]
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::[[Iron Legion Turret]] (at [[Charr's Triumph]])
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::[[Mine Seed]] (in [[Piece Negotiations]]) (not entirely certain)
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::[[Sniper Rifle]]
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;Racial skills
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:'''Human'''
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::Scepter
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:::[[Hounds of Balthazar]]
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:'''Sylvari'''
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::Hammer
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:::[[Summon Druid Spirit]]
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:::[[Summon Sylvan Hound]]
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|specific environmental weapons, disguises and profession skills}}
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;Places with large amounts of ambient creatures or underleveled enemies
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Due to people farming ambient creatures with [[Maize balm]] many open world locations with quickly respawning ambient creatures have been adjusted with slower spawn rates or complete removal. There are however still some personal story steps that offer endless respawns of critters or underleveled creatures that can be killed with one hit and are ideal for farming weapon master achievements.
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* [[A Vision of Darkness]] (lvl 20, Sylvari): Rescue Tequin. Lead her back until she says "I saw great eyes in the darkness." It is recommended to back track and down the NPCs at this point. Spiders respawn infinitely until the player crosses a certain threshold and snap the NPCs to say "There's the portal!".
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* [[Forewarned is Forearmed]] (lvl 60, Vigil): an endless stream of rats spawn (at a rate of ~1 rat per second) and can be killed for weapon master achievements. By diving at the spawn even underwater weapon kills can be farmed this way.
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* [[Stealing Light]] (lvl 80): At the top of the hill risen spiders spawn and will instantly respawn when one is killed. By not triggering the fight against the Spider Lord, these spider can be used to very quickly (depending on attack speed, between 60 and 70 minutes, except for [[Shield]] which takes longer) finish any weapon master achievement. The rate of spawn is approximately 80 spiders per minute, but they respawn at the rate they are dispatched. The spiders are not ambient creatures but underleveled enemies and while not hitting hard, the sheer number of can eventually kill a player without any sustainability. NPC Allies may interfere so it's best to feed them to the giants. Beware that they resurrect each other.
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* [[Urban Battleground Fractal]] (lvl 80): Not a Personal Story chapter. The Urban Battleground Fractal can be selected when entering the [[Fractals of the Mists]]. In the northeast corner of the first area is a sectioned-off area where all human enemies are actually ambient creatures on a fast respawn. While the humans are spread out over a fairly large area, it is still possible to obtain multiple kills using long-duration aoe-skills.
  
== Achievements ==
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;Off-Hand
{| {{STDT|mech1 top}}
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The [[focus]], [[shield]], [[torch]], and [[warhorn]] achievements are noticeably slower to acquire, as there's no autoattacks for them on any profession, and their skills usually have lengthy [[cooldown]]s or deal no [[damage]]. Nerfed: An easy way of progress in this achievement was to upgrade a weapon with a damaging sigil like [[Sigil of Fire]] and kill the [[ambient creature]]s or low-health enemies in story steps. However, this blast no longer counts more than one ambient creature. Piercing skills work well on groups as well as AoE. The following weapon skills offer the most potential kills per minute if used against infinitely respawning creatures (for example the risen spiders in the story step [[Stealing Light]]):
|-
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* Focus - Elementalist [[Flamewall]] - ~187.5 hits per minute: 10 pulses against 5 targets every 16 seconds (with [[Persisting Flames]] and [[Pyromancer's Training]])
! style="width:500px;" | Name
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* Shield - Chronomancer [[Tides of Time]] - 20 hits per minute: hits 10 targets every 30 seconds (reduced slightly by alacrity from the skill itself)
! Tier 1
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* Torch - Ranger [[Bonfire]] - 135 hits per minute: 9 pulses against 5 targets every 20 seconds (with [[Ambidexterity]])
! Tier 2
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* Warhorn - Necromancer - previously, [[Locust Swarm]] (with [[Banshee's Wail]]) was the preferred method, but since that skill was changed from [[Damage]] to [[Life_stealing|Life Siphon Damage]], it no longer counts towards [[Warhorn]].  Instead, wait until surrounded, enter [[Death Shroud]], trigger [[Life Transfer]] (which counts as weapon damage for whatever the off-hand weapon is), exit to normal, repeat.  Hits 30 targets every 25 seconds.
! Tier 3
 
! Tier 4
 
! Tier 5
 
! Tier 6
 
! Tier 7
 
|-
 
| [[Damage|Master of Overkill]]<br />''Overkill? I don't believe in overkill!'' || 5,000 Damage in One Hit<br />'''+0 {{ap}}''' || 10,000 Damage in One Hit<br />'''+0 {{ap}}''' || 20,000 Damage in One Hit<br />'''+0 {{ap}}''' || 50,000 Damage in One Hit<br />'''+0 {{ap}}''' || 100,000 Damage in One Hit<br />'''+0 {{ap}}''' || 200,000 Damage in One Hit<br />'''+0 {{ap}}''' || 300,000 Damage in One Hit<br />'''+0 {{ap}}'''
 
|}
 
  
{| {{STDT|mech1}}
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Ground targeted abilities (like [[Flamewall]] and [[Tides of Time]] cannot be autocast. To farm these weapon master achievements with minimal interaction, the ''Ground Targeting'' option can be set to ''Instant'' and the associated key on the keyboard can be held down continuously to have the skill be cast as soon as it comes off cooldown. Note however, that AFK farming is prohibited, be at the computer at all times.
|-
 
! style="width:500px;" | Name
 
! Tier 1
 
! Tier 2
 
! Tier 3
 
|-
 
| [[Staff|Staff Master]]<br />''A staff has many uses—all deadly.'' || 100 Killing Blows<br />'''+1 {{ap}}''' || 500 Killing Blows<br />'''+5 {{ap}}''' || 5,000 Killing Blows<br />'''+5 {{ap}}'''
 
|-
 
| [[Sword|Sword Master]]<br />''A classic weapon that grows more effective in your hand.'' || 100 Killing Blows<br />'''+1 {{ap}}''' || 500 Killing Blows<br />'''+5 {{ap}}''' || 5,000 Killing Blows<br />'''+5 {{ap}}'''
 
|-
 
| [[Axe|Axe Master]]<br />''It's not the prettiest weapon in the armory, but it slices beautifully.''|| 100 Killing Blows<br />'''+1 {{ap}}''' || 500 Killing Blows<br />'''+5 {{ap}}''' || 5,000 Killing Blows<br />'''+5 {{ap}}'''
 
|-
 
| [[Longbow|Longbow Master]]<br />''Kill 'em before they reach you? Kill 'em before they see you!'' || 100 Killing Blows<br />'''+1 {{ap}}''' || 500 Killing Blows<br />'''+5 {{ap}}''' || 5,000 Killing Blows<br />'''+5 {{ap}}'''
 
|-
 
| [[Dagger|Dagger Master]]<br />''A slim, elegant blade with so many uses.'' || 100 Killing Blows<br />'''+1 {{ap}}''' || 500 Killing Blows<br />'''+5 {{ap}}''' || 5,000 Killing Blows<br />'''+5 {{ap}}'''
 
|-
 
| [[Scepter|Scepter Master]]<br />''Nothing weaves a web of magic like a fine scepter.'' || 100 Killing Blows<br />'''+1 {{ap}}''' || 500 Killing Blows<br />'''+5 {{ap}}''' || 5,000 Killing Blows<br />'''+5 {{ap}}'''
 
|-
 
| [[Shortbow|Short-Bow Master]]<br />''You deliver pain from a distance.'' || 100 Killing Blows<br />'''+1 {{ap}}''' || 500 Killing Blows<br />'''+5 {{ap}}''' || 5,000 Killing Blows<br />'''+5 {{ap}}'''
 
|-
 
| [[Mace|Mace Master]]<br />''Blunt force trauma is your friend, and you enjoy sharing it with your enemies.'' || 100 Killing Blows<br />'''+1 {{ap}}''' || 500 Killing Blows<br />'''+5 {{ap}}''' || 5,000 Killing Blows<br />'''+5 {{ap}}'''
 
|-
 
| [[Focus|Focus Master]]<br />''Only fools see this as an ornament. Only a master knows how to channel magic through it.'' || 100 Killing Blows<br />'''+1 {{ap}}''' || 500 Killing Blows<br />'''+5 {{ap}}''' || 5,000 Killing Blows<br />'''+5 {{ap}}'''
 
|-
 
| [[Greatsword|Greatsword Master]]<br />''You know how to wield a finely crafted piece of forged brutality.'' || 100 Killing Blows<br />'''+1 {{ap}}''' || 500 Killing Blows<br />'''+5 {{ap}}''' || 5,000 Killing Blows<br />'''+5 {{ap}}'''
 
|-
 
| [[Hammer|Hammer Master]]<br />''When you absolutely want to turn your foes into jelly, this is your weapon.'' || 100 Killing Blows<br />'''+1 {{ap}}''' || 500 Killing Blows<br />'''+5 {{ap}}''' || 5,000 Killing Blows<br />'''+5 {{ap}}'''
 
|-
 
| [[Warhorn|Warhorn Master]]<br />''The sound of death marches upon your enemy.'' || 100 Killing Blows<br />'''+1 {{ap}}''' || 500 Killing Blows<br />'''+5 {{ap}}''' || 5,000 Killing Blows<br />'''+5 {{ap}}'''
 
|-
 
| [[Pistol|Pistol Master]]<br />''You dispense death from the palm of your hand.'' || 100 Killing Blows<br />'''+1 {{ap}}''' || 500 Killing Blows<br />'''+5 {{ap}}''' || 5,000 Killing Blows<br />'''+5 {{ap}}'''
 
|-
 
| [[Rifle|Rifle Master]]<br />''You deftly mix precision and power with this two-handed weapon.'' || 100 Killing Blows<br />'''+1 {{ap}}''' || 500 Killing Blows<br />'''+5 {{ap}}''' || 5,000 Killing Blows<br />'''+5 {{ap}}'''
 
|-
 
| [[Torch|Torch Master]]<br />''Bringing light to the darkness—forcefully.'' || 100 Killing Blows<br />'''+1 {{ap}}''' || 500 Killing Blows<br />'''+5 {{ap}}''' || 5,000 Killing Blows<br />'''+5 {{ap}}'''
 
|-
 
| [[Shield|Shield Master]]<br />''You know how to turn defense into offense.'' || 100 Killing Blows<br />'''+1 {{ap}}''' || 500 Killing Blows<br />'''+5 {{ap}}''' || 5,000 Killing Blows<br />'''+5 {{ap}}'''
 
|-
 
| [[Harpoon gun|Speargun Master]]<br />''A mighty hunter cuts through the water.'' || 100 Killing Blows<br />'''+1 {{ap}}''' || 500 Killing Blows<br />'''+5 {{ap}}''' || 5,000 Killing Blows<br />'''+5 {{ap}}'''
 
|-
 
| [[Trident|Trident Master]]<br />''Undisputed master of the sea.'' || 100 Killing Blows<br />'''+1 {{ap}}''' || 500 Killing Blows<br />'''+5 {{ap}}''' || 5,000 Killing Blows<br />'''+5 {{ap}}'''
 
|-
 
| [[Spear|Harpoon Master]]<br />''Swiftly filling watery graves.'' || 100 Killing Blows<br />'''+1 {{ap}}''' || 500 Killing Blows<br />'''+5 {{ap}}''' || 5,000 Killing Blows<br />'''+5 {{ap}}'''
 
|}
 
  
== Acquisition ==
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;Aquatic
;Master of Overkill
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Not much attention is paid to the aquatic weapons, so there is little information to help with gaining related Weapon Mastery. The rivers that run through [[Timberline Falls]], [[Brisban Wildlands]] and [[Metrica Province]] offer a decent number of ambient enemies.  
Simply put, you are to use a skill to deal a lot of damage in a single hit. Any skill will do, including the ones available via [[environmental weapon]]s or [[siege weapon]]s. The most ideal targets for maxing this achievement are [[indiscriminate|small animals]] like [[Rabbit]]s or [[Raccoon]]s, because they have no [[defense]].
 
To max this achievement without gradually progressing towards the required damage, one can go to Crucible of Eternity in [[story]] mode. When following a [[golem]] that is producing a force field, use one of the [[environmental weapon]]s you can collect right in front of the area with the poison on the enemies within the poisonous area. You will deal more than 300.000 damage, enough damage to max this achievement.
 
  
; ''Weapon'' Master
+
Swimming up and down the river west of [[Artergon_Woods#Artergon_Waypoint|Artergon Waypoint]] killing ambients is a good way to go using:
To acquire weapon-related achievements, you need to obtain a specific amount of kills with each weapon. Note that if you are wielding two weapons only the weapon related to the weapon skill that strikes the killing blow will earn a point. If the target dies to [[Damage#Condition damage|condition damage]] or an attack from a summoned creature, such as an [[illusion]], you will not earn a point at all.
+
* Trident - Necromancer
 +
* Spear - Necromancer or Revenant
 +
* Harpoon Gun - Ranger or Thief
  
To acquire all Weapon Master achievements one of the following profession combinations must be used:
+
In the Sylvari [[personal story]] chapter [[Source of the Issue]], the stream that runs through the instance contains 18 [[Coho Salmon]] on a slow respawn. Once the regular enemies have been cleared out of area, they can be farmed in peace. The story step [[Forewarned is Forearmed]] of the Vigil story offers an endless stream of quickly respawning ambient rats that can be hit from underwater.
  
* Guardian, Engineer, Ranger
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;Professions
* Guardian, Warrior, Ranger, Thief
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{{section-stub|reason=Add specializations.}}
* Guardian, Warrior, Ranger, Mesmer
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To obtain the Weapon Master achievements with the least possible number of different core professions, the following combinations can be used:
* Guardian, Warrior, Thief, Necromancer
+
* Ranger, Guardian, Engineer
* Warrior, Engineer, Ranger, Elementalist
+
* Warrior, Ranger, Thief, Necromancer
* Warrior, Engineer, Ranger, Necromancer
 
 
* Warrior, Ranger, Thief, Elementalist
 
* Warrior, Ranger, Thief, Elementalist
* Warrior, Ranger, Thief, Necromancer
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* Warrior, Ranger, Thief, Guardian
* Warrior, Ranger, Elementalist, Mesmer
 
 
* Warrior, Ranger, Mesmer, Necromancer
 
* Warrior, Ranger, Mesmer, Necromancer
 +
* Warrior, Ranger, Mesmer, Elementalist
 +
* Warrior, Ranger, Mesmer, Guardian
 +
* Warrior, Ranger, Necromancer, Engineer
 +
* Warrior, Ranger, Elementalist, Engineer
 
* Warrior, Thief, Mesmer, Necromancer
 
* Warrior, Thief, Mesmer, Necromancer
 +
* Warrior, Thief, Mesmer, Elementalist
 +
* Warrior, Thief, Necromancer, Guardian
  
The maximum number of professions, without repeating, you could create and still be unable to complete all Weapon Master achievements is six. For example, if you create ranger, guardian, thief, mesmer, elementalist and necromancer then you will be able to complete all of the weapon achievements except rifle. Either of the two remaining professions (warrior or engineer) will allow you to attain that final achievement.
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{{Achievement nav}}
 
 
== Notes ==
 
* '''Master of Overkill''' is the only achievement that does not grant any benefits including {{ap}}, [[experience]], [[title]]s or being prerequisite for another achievement.
 
* [[Warrior]]s can use warhorns, which do not grant any skills that deal damage. A warrior cannot progress in the respective achievement track.
 
* [[Mesmer]]s can use foci, which do not grant any skills that deal damage. A mesmer cannot progress in the respective achievement track.
 
* Some [[environmental weapon]]s can be used to grant killing blows from weapons your profession normally can't wield, such as a warrior using a staff-type environmental weapon (such as a charr tank).
 
* Killing [[critter]]s also counts to this achievement. Several places have a  high density of critters, like [[Godslost Swamp]].
 
* Killing blows with the Dual Wield skill on Thief adds a kill count to the main hand weapon, not the off-hand weapon.
 
* Elementalist's conjured weapons '''do not''' count towards the titles matching their names.
 
{{anomaly|Killing blows from [[Arcane Blast]], [[Arcane Wave]] and [[Arcane Shield]] count towards the Sword Master achievement.}}
 
  
==Tips==
 
* '''Hammer Master''' can be done very fast by repeating [[Air Drop]] personal storyline quest. During Air Drop you will be fighting risen as a golem with very powerful skills that render as hammer skills, one quest reseted before talking to Laranthir can give you about 150-200 kills with hammer in about 10 minutes.
 
* Infinite spawning of rats occurs at the beginning of [[Vigil]] personal storyline quest: [[Forewarned is Forearmed]]. Thus apply [[Auto-attack]] on skills such as [[Locust Swarm]] or [[Bonfire]] that your character will automatically kill those rats even if idle.
 
{{Achievement nav}}
 
 
[[Category:Achievements]]
 
[[Category:Achievements]]

Версия 09:15, 26 июля 2020

Disambig icon.png Эта страница achievement category. Для the NPC, смотрите Weapon Master (NPC).

Weapon Master is an achievement category for achievements earned by mastering the different weapons of the game. A total of 20 weapon master achievements can be attained.

Each time the player uses a specific weapon skill to deal a finishing blow to an NPC or player, they will earn credit. No profession can wield all weapons, meaning that you will have to create at least three characters to complete this category (see notes).

Weapon Master.png
Weapon Master (General)
Total achievements: 20 209 Очко достижений

Notes

Master of Overkill

  • This is an achievement that does not grant any benefits.
  • Any skill will do, including the ones available via bundles or siege weapons. The best way to max this achievement is by hitting ambient creatures like Rabbits or Raccoons, because they have no defense.
    • In Crucible of Eternity (story), there's a part where players follow a golem that is producing a force field. With one of the bundles you can collect right in front of the poison area, hit an ambient creature.
    • Hit an ambient creature with a siege weapon in World versus World.
    • Risen at the end of Personal Story mission Air Drop, while wearing the golem suit.
  • Reviving downed players also grants progress equal to the cumulative amount of healing done when the player ends the revival channeling.

Weapon Master

To acquire weapon-related achievements, the last hit must be dealt with that particular weapon a specific number of times. Only the weapon related to the weapon skill that strikes the killing blow will earn a point. If the target dies from any other source of damage such as Pets, trait effects, condition damage or most utility skills no credit is given, although several utility skills count as kills from a certain weapon.

  • Players can use the Combat log to check whether a weapon skill was the last hit dealt on a target as long as nothing else was attacking it too.
  • The piercing trait is highly effective against stacked ambient creatures like in the story instance Stealing Light (see spoilers below).
  • Kills from reflected projectiles count as the weapon that produced them.
  • It's highly recommended to work on these achievements with the Slayer achievements.
  • Nerfed: Foes killed by area of effect damage from Sigil of Fire no longer count towards the title for whichever weapon skill caused the hit.
  • The names of the achievements "Speargun Master" and "Harpoon Master" are misleading. The Speargun achievement is actually referring to Harpoon Gun weapons (sometimes just called Harpoon). The Harpoon achievement refers to Spear weapons.
  • Some bundles and utility skills count as a specific weapon type. Some, such as conjured skills like Lightning Hammer and Magnetic Shield, do not count towards anything.
Places with large amounts of ambient creatures or underleveled enemies

Due to people farming ambient creatures with Maize balm many open world locations with quickly respawning ambient creatures have been adjusted with slower spawn rates or complete removal. There are however still some personal story steps that offer endless respawns of critters or underleveled creatures that can be killed with one hit and are ideal for farming weapon master achievements.

  • A Vision of Darkness (lvl 20, Sylvari): Rescue Tequin. Lead her back until she says "I saw great eyes in the darkness." It is recommended to back track and down the NPCs at this point. Spiders respawn infinitely until the player crosses a certain threshold and snap the NPCs to say "There's the portal!".
  • Forewarned is Forearmed (lvl 60, Vigil): an endless stream of rats spawn (at a rate of ~1 rat per second) and can be killed for weapon master achievements. By diving at the spawn even underwater weapon kills can be farmed this way.
  • Stealing Light (lvl 80): At the top of the hill risen spiders spawn and will instantly respawn when one is killed. By not triggering the fight against the Spider Lord, these spider can be used to very quickly (depending on attack speed, between 60 and 70 minutes, except for Shield which takes longer) finish any weapon master achievement. The rate of spawn is approximately 80 spiders per minute, but they respawn at the rate they are dispatched. The spiders are not ambient creatures but underleveled enemies and while not hitting hard, the sheer number of can eventually kill a player without any sustainability. NPC Allies may interfere so it's best to feed them to the giants. Beware that they resurrect each other.
  • Urban Battleground Fractal (lvl 80): Not a Personal Story chapter. The Urban Battleground Fractal can be selected when entering the Fractals of the Mists. In the northeast corner of the first area is a sectioned-off area where all human enemies are actually ambient creatures on a fast respawn. While the humans are spread out over a fairly large area, it is still possible to obtain multiple kills using long-duration aoe-skills.
Off-Hand

The focus, shield, torch, and warhorn achievements are noticeably slower to acquire, as there's no autoattacks for them on any profession, and their skills usually have lengthy cooldowns or deal no damage. Nerfed: An easy way of progress in this achievement was to upgrade a weapon with a damaging sigil like Sigil of Fire and kill the ambient creatures or low-health enemies in story steps. However, this blast no longer counts more than one ambient creature. Piercing skills work well on groups as well as AoE. The following weapon skills offer the most potential kills per minute if used against infinitely respawning creatures (for example the risen spiders in the story step Stealing Light):

  • Focus - Elementalist Flamewall - ~187.5 hits per minute: 10 pulses against 5 targets every 16 seconds (with Persisting Flames and Pyromancer's Training)
  • Shield - Chronomancer Tides of Time - 20 hits per minute: hits 10 targets every 30 seconds (reduced slightly by alacrity from the skill itself)
  • Torch - Ranger Bonfire - 135 hits per minute: 9 pulses against 5 targets every 20 seconds (with Ambidexterity)
  • Warhorn - Necromancer - previously, Locust Swarm (with Banshee's Wail) was the preferred method, but since that skill was changed from Damage to Life Siphon Damage, it no longer counts towards Warhorn. Instead, wait until surrounded, enter Death Shroud, trigger Life Transfer (which counts as weapon damage for whatever the off-hand weapon is), exit to normal, repeat. Hits 30 targets every 25 seconds.

Ground targeted abilities (like Flamewall and Tides of Time cannot be autocast. To farm these weapon master achievements with minimal interaction, the Ground Targeting option can be set to Instant and the associated key on the keyboard can be held down continuously to have the skill be cast as soon as it comes off cooldown. Note however, that AFK farming is prohibited, be at the computer at all times.

Aquatic

Not much attention is paid to the aquatic weapons, so there is little information to help with gaining related Weapon Mastery. The rivers that run through Timberline Falls, Brisban Wildlands and Metrica Province offer a decent number of ambient enemies.

Swimming up and down the river west of Artergon Waypoint killing ambients is a good way to go using:

  • Trident - Necromancer
  • Spear - Necromancer or Revenant
  • Harpoon Gun - Ranger or Thief

In the Sylvari personal story chapter Source of the Issue, the stream that runs through the instance contains 18 Coho Salmon on a slow respawn. Once the regular enemies have been cleared out of area, they can be farmed in peace. The story step Forewarned is Forearmed of the Vigil story offers an endless stream of quickly respawning ambient rats that can be hit from underwater.

Professions

To obtain the Weapon Master achievements with the least possible number of different core professions, the following combinations can be used:

  • Ranger, Guardian, Engineer
  • Warrior, Ranger, Thief, Necromancer
  • Warrior, Ranger, Thief, Elementalist
  • Warrior, Ranger, Thief, Guardian
  • Warrior, Ranger, Mesmer, Necromancer
  • Warrior, Ranger, Mesmer, Elementalist
  • Warrior, Ranger, Mesmer, Guardian
  • Warrior, Ranger, Necromancer, Engineer
  • Warrior, Ranger, Elementalist, Engineer
  • Warrior, Thief, Mesmer, Necromancer
  • Warrior, Thief, Mesmer, Elementalist
  • Warrior, Thief, Necromancer, Guardian