Matthew Medina — различия между версиями

Материал из Guild Wars 2 wiki
Перейти к: навигация, поиск
(Отмена правки 599 участника Omentos (обсуждение))
 
 
Строка 1: Строка 1:
[[Файл:Matthew Medina.jpg|thumb]]
+
{{ArenaNet employee infobox
{{Quotation|[http://www.arena.net/blog/author/matthewm ArenaNet blog]|
+
| position = Senior Content Designer
[[Matthew Medina]] is a content designer at [[ArenaNet]]. He has been at ArenaNet since 2003, and prior to that he worked at Electronic Arts Seattle (twice) and Cavedog. Matthew started his career as a QA Tester, lingered in the art department for 17 years, and is now wading out into the murky depths of game design. In his spare time, he enjoys parenting, debating apologetics, studying cosmology and evolutionary biology and writing science fiction. He is an avowed barefooter.}}
+
| department = Design
 +
}}
 +
{{Quotation|ArenaNet blog|[[Matthew Medina]] is a content designer at [[ArenaNet]]. He has been at ArenaNet since 2003, and prior to that he worked at Electronic Arts Seattle (twice) and Cavedog. Matthew started his career as a QA Tester, lingered in the art department for 17 years, and is now wading out into the murky depths of game design. In his spare time, he enjoys parenting, debating apologetics, studying cosmology and evolutionary biology and writing science fiction. He is an avowed barefooter.}}
 +
[[Matthew Medina]] was a Story Design Team Lead for [[Guild Wars 2: Path of Fire]]. He left [[ArenaNet]] in 2019,<ref>[https://twitter.com/barefootmatthew/status/1100124443727122432 Tweet by Matthew Medina], Twitter.com</ref> but returned to ArenaNet in March 2020 as a Senior Content Designer.<ref>[https://mobile.twitter.com/barefootmatthew/status/1238655150329180160 Tweet by Matthew Medina], Twitter.com</ref>
  
[[Category:Designers]]
+
== Jobs ==
 +
=== ArenaNet ===
 +
* '''Senior Content Designer'''
 +
** March 2020 – Present
 +
 
 +
* '''Story Design Team Lead'''
 +
** October 2009 – February 2019
 +
 
 +
* '''Senior 3D Artist'''
 +
** September 2007 – October 2009
 +
 
 +
* '''Art Process Manager'''
 +
** September 2005 – September 2007
 +
 
 +
* '''Senior 3D Artist'''
 +
** Febuary 2003 – September 2005
 +
 
 +
== Work ==
 +
* He designed [[gww:File:Tyria map concept art.jpg|early renditions]] of continental Tyria.
 +
* He designed the initial version of [[Lion's Arch]] and he filled it with a lot of NPCs. In the city, he co-designed the ghost pirate jumping puzzle with [[Josh Foreman]].
 +
* He designed the translatable alphabets for [[gww:Language#Ascalonian|Ascalonian]], [[New Krytan]], [[Asuran script]], and [[Orrian syllabary]].
 +
* [[Bazaar Docks#Notes|Dead quaggan puzzle]].
 +
* He created the [[Participate in Trader Owens's "Flying Dolyak" race to the top of Labyrinthine Cliffs!|"Flying Dolyak" race]] of the first [[Festival of the Four Winds]].
 +
* Worked on several story instances, including [[Arcana Obscura]], [[Prisoners of the Dragon]], [[The Sacrifice]], and [[A Shattered Nation]] (the last story instance he worked on).
 +
 
 +
== Trivia ==
 +
* Has personally placed numerous NPCs in various cities and areas that are barefoot.<ref> [https://youtu.be/4zrMMmM9ztk?t=2102 Guild Chat Episode 52](time-stamped)</ref>
 +
 
 +
== External Links ==
 +
* Twitter: [https://twitter.com/barefootmatthew @barefootmatthew]
 +
* Website: [https://sites.google.com/view/matthewmedinadesign/ Matthew Medina's Design Portfolio]
 +
 
 +
== References ==
 +
<references />

Текущая версия на 21:38, 22 июля 2021

ArenaNet employee

Matthew Medina

Matthew Medina.jpg

Position
Senior Content Designer
Department
Design

Matthew Medina is a content designer at ArenaNet. He has been at ArenaNet since 2003, and prior to that he worked at Electronic Arts Seattle (twice) and Cavedog. Matthew started his career as a QA Tester, lingered in the art department for 17 years, and is now wading out into the murky depths of game design. In his spare time, he enjoys parenting, debating apologetics, studying cosmology and evolutionary biology and writing science fiction. He is an avowed barefooter.

— ArenaNet blog

Matthew Medina was a Story Design Team Lead for Guild Wars 2: Path of Fire. He left ArenaNet in 2019,[1] but returned to ArenaNet in March 2020 as a Senior Content Designer.[2]

Jobs[править]

ArenaNet[править]

  • Senior Content Designer
    • March 2020 – Present
  • Story Design Team Lead
    • October 2009 – February 2019
  • Senior 3D Artist
    • September 2007 – October 2009
  • Art Process Manager
    • September 2005 – September 2007
  • Senior 3D Artist
    • Febuary 2003 – September 2005

Work[править]

Trivia[править]

  • Has personally placed numerous NPCs in various cities and areas that are barefoot.[3]

External Links[править]

References[править]