Обновления игры/2024-02-27

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Обновление #2 - 27 февраля 2024

Исправление ошибок

Заметки Guild Wars 2 Wiki

  • Сборка: 158,905.

Поздние заметки - 27 февраля 2024

Ударные миссии

Личная история

Предметы

Умения профессий

Инженер

Ревенант

  • Озвучка ревенанта дополнена новым набором звуков.
  • Blossoming Aura.png
     Blossoming Aura: Добавлена 0.25-секундная перезарядка для Detonate Blossoming Aura при использовании Blossoming Aura.
  • Otherworldly Bond.png
     Otherworldly Bond: Добавлена 1-секундная перезарядка для Deactivate Otherworldly Bond при использовании Otherworldly Bond.

Обновление - 27 февраля 2024

Царство Грез

Барьер Эйтор наконец пал, и армия Пейты готовится идти дальше в сердце Найоса. Но какие опасности ждут за завесой и какие трудности смогут преодолеть ее силы? Пейте и искателю понадобятся новые союзники, чтобы пополнить свои ряды, если они надеются довести войну до ворот Эпарха. Но кого им удастся убедить выйти из тени Полуночного Короля?

Особенности дополнения

Полировка мира

Общее

Амнитас

  • Уменьшено количество сундуков за серебряный прогресс в мета-событии на карте, выдаваемых во время мета-события Защита Амнитаса, и скорректированы награды в качестве компенсации.

Внутренний Найос: Территория Эйтор

Хранилище Волшебника

Инвентарь в Хранилище Волшебника был обновлен к новому сезону! Уникальные награды прошлого сезона теперь доступны в разделе “Награды наследия” (Legacy Rewards).

Для сезона были добавлены новые особые задачи, и по ходу сезона их будет появляться еще больше, включая особые задачи, связанные с бонусными событиями и фестивалями.

Кроме того, был обновлен ряд ежедневных и еженедельных задач. К некоторым задачам были добавлены новые варианты, поэтому их можно выполнить разными способами. Некоторые задачи на данный момент были отложены. Цель этих изменений – улучшить общее ощущение в выборе задач, уменьшить разногласия с требуемым временем для событий с глобальным таймером и уменьшить количество задач, предназначенных только для дополнений, из-за которых у игроков были разные еженедельные списки задач.

Ежедневные задачи

  • Убрано участие в мероприятии из ежедневной ротации задач.
  • Убрано завершение мини-подземелья из ежедневной ротации задач.
  • Обновлена последовательность некоторых ежедневных задач, чтобы увеличить разнообразие в ежедневном выборе.

Еженедельные задачи

  • В задачи по победе над 100 врагами определенного типа добавлен дополнительный тип врагов.
  • Задачи по победе над конкретным мировым боссом теперь дополнительно дают частичный прогресс при завершении событий, происходящих на той же карте, где появляется мировой босс.
  • Задачи по завершению определенного мета-события теперь дополнительно дают частичный прогресс за любое событие на той же карте, а также частичный прогресс за события в одном альтернативном регионе из основной Тирии.
  • Задача “Complete 7 Rift Hunts” теперь дополнительно дает прогресс за любое групповое событие, а также дополнительный прогресс за групповые охоты за разломами.
  • Задачи по выполнению 3-х миссий охоты за головами на определенной карте теперь дополнительно дают прогресс за любое групповое событие, а также дополнительный прогресс за групповые охоты за головами. Требования в событиях для этих задач были увеличены с 3 до 5.
  • Убраны “Complete 3 Group Events”, “Complete the Highest Gear Jumping Puzzle” и “Complete the Wind through the Walls Jumping Puzzle” из еженедельной ротации задач.
  • Задача “Complete Meta Event: The Jade Crisis” была обновлена, чтобы в качестве основной задачи требовалось выполнение финального мета-события Впадины Гьялы "Destroy the ravenous wanderer".
  • Обновлена последовательность некоторых еженедельных задач, чтобы увеличить разнообразие в еженедельном выборе.

Обновления в инвентаре магазина

API Хранилища Волшебника

Подземелья

Ударные миссии

  • Достижения после победы теперь будут выдаваться гораздо быстрее в ударных миссиях Саги об Исчадиях Льда, чтобы достижения не пропускались, если игрок слишком быстро покидает карту после получения своих первых наград.

Предметы

Profession Skills

General

  • Relic of Karakosa: Fixed an issue that caused this relic to heal less than intended in WvW.

Elementalist

  • Mount skills that occupy profession skill slots (such as the ley-line riding toggle) will no longer start with a 10-second cooldown when used by elementalists.
  • Active elemental bullets now display a corresponding effect on the player's effect bar.
  • Active elemental bullets will now be restored after mounting and dismounting.
  • Scorching Shot.png
     Scorching Shot: Reduced the burning duration from 3 seconds to 1.5 seconds in PvE only. Reduced the power coefficient from 0.6 to 0.3 in PvE only.
  • Raging Ricochet.png
     Raging Ricochet: Reduced the burning from 2 stacks for 7 seconds to 1 stack for 8 seconds in PvE only.
  • Searing Salvo.png
     Searing Salvo: Reduced the initial burning from 2 stacks for 8 seconds to 1 stack for 7 seconds in PvE only. Reduced the secondary burning from 3 seconds to 2 seconds in PvE only. Increased the missile velocity.
  • Frozen Fusillade.png
     Frozen Fusillade: This skill has been renamed to Frozen Fusillade. The explosion from this skill can no longer strike more than 5 targets.
  • Dazing Discharge.png
     Dazing Discharge: Reduced the casting time from 0.4 seconds to 0.267 seconds.
  • Piercing Pebble.png
     Piercing Pebble: This skill now pierces.
  • Purblinding Plasma.png
     Purblinding Plasma: This skill is now a projectile finisher.
  • Enervating Earth.png
     Enervating Earth: This skill is now a projectile finisher.
  • Flowing Finesse.png
     Flowing Finesse: This skill now also grants stability.
  • Elemental Explosion.png
     Elemental Explosion: This skill has been renamed to Elemental Explosion.
  • Fiery Frost.png
     Fiery Frost: Fixed an issue that could cause this skill to fail in melee range.

Engineer

  • Engineer's short-bow mechanics have been reworked. Arrows now explode on impact automatically, have a larger area of effect, and leave a chain-reaction field for a short duration. The next arrow that explodes in the chain-reaction field will consume the field, augmenting the arrow with a bonus effect.
  • Essence of Animated Sand.png
     Essence of Animated Sand: This skill has been reworked. Fire an arrow equipped with a payload that explodes with enchanted sand on impact, granting barrier and might to allies. Chain Reaction: The next short-bow skill in the radius will grant additional might to allies.
  • Essence of Living Shadows.png
     Essence of Living Shadow[sic]: This skill has been reworked. Fire an arrow equipped with a device that spreads shadow magic across the ground on impact, healing and removing conditions from allies with the initial detonation and healing allies with each pulse afterward. Chain Reaction: The next short-bow skill in the radius will remove additional conditions from allies.
  • Essence of Liquid Wrath.png
     Essence of Liquid Wrath: This skill has been reworked. Fire a volley of arrows equipped with a payload that spreads magical flames across the ground on impact, granting protection and aegis to allies on the initial detonation and leaving a fire field. Chain Reaction: The next short-bow skill in the radius will grant additional protection to allies.
  • Essence of Borrowed Time.png
     Essence of Borrowed Time: Fire a row of arrows equipped with a device that envelops an area with chronal magic on impact, stunning enemies and applying superspeed to allies. Chain Reaction: The next short-bow skill in the radius will daze enemies hit.

Guardian

  • Symbol of Ignition.png
     Symbol of Ignition: This symbol now grants might every pulse.
  • Hail of Justice.png
     Hail of Justice: Increased the bleeding duration from 6 seconds to 8 seconds in PvE only.
  • Jurisdiction.png
     Jurisdiction: Adjusted the timing for charge level 2 from 1 second to 0.9 seconds. Adjusted the timing for charge level 3 from 1.6 seconds to 1.4 seconds. Adjusted the timing at which the skill automatically fires from 2 seconds to 1.6 seconds. Reduced the reactivation delay after casting charge level 3 from 0.25 seconds to 0.1 seconds.
  • Fixed an issue that could cause new instances of a trap to refresh old instances' durations.
  • Spear of Justice.png
     Spear of Justice: Fixed an issue that caused this skill's reactivation window to sometimes be longer than intended.
  • Renewed Focus.png
     Renewed Focus: This skill now properly recharges all virtues underwater.

Mesmer

  • Journey.png
     Journey: Reduced the casting time from 0.9 seconds to 0.5 seconds. Reduced the time from cast to impact from 0.5 seconds to 0.2 seconds. This skill can now be re-aimed during the cast. Increased the cooldown from 8 seconds to 10 seconds in WvW only. Reduced the base heal from 1,800 to 1,295 in PvE only and reduced the healing power coefficient from 0.9 to 0.67 in PvE only.
  • Inspiring Imagery.png
     Inspiring Images[sic]: Increased the cooldown from 15 seconds to 20 seconds in WvW only.
  • Abstraction.png
     Abstraction: Removed the delay before the explosion. Reduced the conditions cleansed from 2 to 1 in WvW only. Reduced the base heal from 3,210 to 1,930 in PvE only and the healing power coefficient from 2 to 1.5 in PvE only.
  • Phantasmal Sharpshooter.png
     Phantasmal Sharpshooter: Reduced the phantasm's casting time from 1.2 seconds to 0.8 seconds. The phantasm's attack now strikes targets in a radius of 240 around the impact. This skill now has 2 charges in PvE only.
  • Singularity Shot.png
     Singularity Shot: Reduced the resistance duration from 3 seconds to 2 seconds in WvW only. Increased the cooldown from 20 seconds to 30 seconds in WvW only and reduced the cooldown increase from 100% to 33% in WvW only.
  • Dimensional Aperture.png
     Dimensional Aperture: Added a visual effect when the portal is opened.
  • Effervescence.png
     Effervescence: Increased the total base heal from 916 to 1,300 in PvE only. Increased the healing power coefficient from 0.2 to 0.3 in PvE and from 0.125 to 0.25 in WvW and PvP. Increased the power coefficient from 0.5 to 0.625 in PvE and from 0.25 to 0.3 in WvW and PvP.

Necromancer

  • Enervation Blade.png
     Enervation Blade: Reduced the aftercast of this skill and improved the projectile tracking. Increased the power coefficient from 0.9 to 1.1 in PvE only.
  • Enervation Echo.png
     Enervation Echo: Reduced the aftercast of this skill and improved the projectile tracking. Increased the power coefficient from 0.9 to 1.1 in PvE only.
  • Deathly Enervation.png
     Deathly Enervation: Sped up the casting time by 15% and improved the projectile tracking. Increased the power coefficient from 1.3 to 1.4 in PvE only.
  • Ravenous Wave.png
     Ravenous Wave: Reduced the aftercast of this skill and increased the speed of the wave. Increased the life-force gain from 10% to 12%. Reduced the power coefficient from 1.4 to 1.2 in PvP only.
  • Satiate.png
     Satiate: Increased the power coefficient from 1.0 to 2.0 in PvE and from 0.8 to 1.2 in PvP. Lowered the low-health damage modifier from 100% to 50% in PvE and from 50% to 20% in PvP and WvW. Reduced the health cost from 15% to 8% in PvE.
  • Path of Gluttony.png
     Path of Gluttony: This skill now begins movement immediately. Increased the power coefficient from 1.75 to 2.0 in PvE and from 1.0 to 1.25 in PvP. Increased the first-hit healing from 1,610 to 2,410. This skill is now a leap finisher.
  • Gorge.png
     Gorge: This skill now begins movement immediately. Increased the power coefficient from 1.75 to 2.0 in PvE and from 1.0 to 1.25 in PvP. Increased the first-hit healing from 1,610 to 2,410. This skill is now a leap finisher. Reduced the health cost from 20% to 12% in PvE.
  • Hungering Maelstrom.png
     Hungering Maelstrom: Sped up the casting time by 15% and reduced the aftercast of this skill. Reduced the time from casting to damage by 0.25 seconds. Increased the power coefficient from 1.5 to 2.75 in PvE only.
  • Gormandize.png
     Gormandize: Increased the power coefficient from 2.0 to 2.5 in PvE and from 1.0 to 1.33 in PvP. Reduced the heal cost from 20% to 12% in PvE only.
  • Devouring Visage.png
     Devouring Visage: This skill has been reworked. It now throws a projectile at your target that explodes on impact, inflicting fear on enemies hit.
  • Consume.png
     Consume: This skill has been reworked. It now siphons strength from targets hit by Devouring Visage, damaging them and inflicting weakness. Gain might for each target affected.

Ranger

  • Oaken Cudgel.png
     Oaken Cudgel: Increased the protection application radius from 240 to 360. This skill now applies a heal-over-time effect to your pet when used. This effect is reduced when merged as a soulbeast.
  • Thistleguard.png
     Thistleguard: Reduced the casting time from 0.5 seconds to 0.34 seconds.
  • Wild Strikes.png
     Wild Strikes: Reduced the total power coefficient from 3.0 to 2.4 and reduced the dazed duration from 2 seconds to 1.5 seconds in WvW and PvP. Fixed an issue that prevented this skill from working with the Quick Draw trait.
  • Rampant Growth.png
     Rampant Growth: This skill now heals nearby allies when cast. Fixed an issue that prevented this skill from interacting with the Let Loose trait.
  • Nature's Strength.png
     Nature's Strength: Increased the duration from 15 seconds to 25 seconds. Reduced the number of stacks needed to trigger Force of Nature from 6 to 5.
  • Force of Nature.png
     Force of Nature: Reduced the damage bonus from 25% to 15% in WvW and PvP.
  • Tapped Out.png
     Tapped Out: Reduced the duration from 15 seconds to 10 seconds.
  • Blood Moon.png
     Blood Moon: Fixed an issue that could cause this trait to affect the player when being dismounted.
  • Fixed an issue that caused some spirits to have higher cooldowns than intended underwater in PvE.

Revenant

  • Serene Slash.png
     Serene Slash: Reduced the power coefficient from 0.533 to 0.475 in WvW and PvP.
  • Acerbic Cut.png
     Acerbic Cut: Reduced the power coefficient from 0.533 to 0.475 in WvW and PvP.
  • Motivating Whirl.png
     Motivating Whirl: Reduced the base barrier from 476 to 251. Reduced the healing power coefficient from 0.6 to 0.3 in PvE and from 0.6 to 0.15 in WvW and PvP. Reduced the power coefficient from 1.0 to 0.667 in WvW and PvP.
  • Blossoming Aura.png
     Blossoming Aura: This skill can now target allies. The amount of bonus barrier and damage granted by this skill are no longer tied to scepter auto-attacks; instead, barrier and damage increase the longer the aura is placed on the target. The aura can be detonated early with the new follow-up skill, Detonate Blossoming Aura. Increased the cooldown from 5 seconds to 8 seconds in PvE and from 7 seconds to 8 seconds in WvW and PvP. Reduced the healing power coefficient from 1.0 to 0.3 in PvE and WvW and from 1.0 to 0.4 in PvP. Increased the barrier per pulse from 20% to 33% in PvP only.
  • Detonate Blossoming Aura.png
     Detonate Blossoming Aura: Allows the revenant to detonate Blossoming Aura manually.
  • Otherworldly Bond.png
     Otherworldly Bond: This skill no longer requires an upkeep cost. Bonus effects granted by this skill are no longer tied to scepter auto-attacks; instead, their effects strengthen the longer the target remains tethered. Interval ticks of boons and conditions decreased from 3 seconds to 1 second. Decreased the maximum tether duration from 100 seconds to 7 seconds. Increased the cooldown from 6 seconds to 8 seconds in PvE only; the cooldown will only begin once the tether is broken. Increased the vulnerability duration from 5 seconds to 8 seconds in WvW and PvP. Reduced the might duration from 9 seconds to 4 seconds in WvW and PvP. Reduced the fury duration from 3 seconds to 2 seconds in WvW and PvP.
  • Otherworldly Attraction (ally).png
     Otherworldly Attraction: Both the ally and enemy versions now cost energy to activate. Reduced the base barrier from 3,840 to 1,615. Increased the healing power coefficient from 0.5 to 1.0.

Thief

  • Axe skills that cost initiative will now correctly trigger Lead Attacks and Assassin's Reward.
  • Deadly Ambition.png
     Deadly Ambition: This trait will now function as expected with axe dual-wield skills.
  • Cunning Salvo.png
     Cunning Salvo and
    Malicious Cunning Salvo.png
     Malicious Cunning Salvo: Axes created by this skill will now properly gain bonuses when being recalled by dual-wield skills. Axes created by this skill will no longer always inflict revealed when being recalled by dual-wield skills. This skill is now a blast finisher. Reduced the bleeding stacks from 3 to 2 in PvE only.
  • Malicious Cunning Salvo.png
     Malicious Cunning Salvo: Reduced the poison stacks from 3 to 1 in PvE only.
  • Harrowing Storm.png
     Harrowing Storm: This skill will now recall axes to the targeted enemy instead of to the user. Reduced the inflicted torment from 2 stacks for 6 seconds to 1 stack for 4 seconds in PvE only.
  • Venomous Volley.png
     Venomous Volley: Reduced the poison duration from 6 seconds to 3 seconds in PvE only.
  • Spinning Axe.png
     Spinning Axe: Reduced the bleeding duration from 6 seconds to 3 seconds in PvE only.
  • Improved missile-targeting behavior for all axe skills.
  • Increased missile velocity for all axe skills.
  • Fixed an issue that could prevent preparation skills from cleaning up properly at the start of a PvP match.

Warrior

  • Valiant Leap.png
     Valiant Leap: This skill is now a leap finisher and grants 5 adrenaline when it affects another ally.
  • Line Breaker.png
     Line Breaker: Fixed an issue that caused this skill to be affected by quickness. This skill is now ground targeted. When arriving at the ground-target location, the user will weaken enemies and heal nearby allies while granting them stacks of protection, aegis, and unblockable.
  • Snap Pull.png
     Snap Pull: This skill now displays a warning effect to enemies during the casting time.
  • Bullet Catcher.png
     Bullet Catcher: Fixed an issue that caused this skill to be immediately interrupted when auto-attack was enabled. This skill no longer grants boon duration to the user while channeling.
  • Defiant Roar.png
     Defiant Roar: This skill now grants 5 adrenaline, plus an additional 2 adrenaline per attack blocked by Bullet Catcher (up to 6 bonus adrenaline).
  • Rampart Splitter.png
     Rampart Splitter: Reduced the power coefficient from 1.25 to 0.5 in PvP and WvW.

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