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  • …g full featured game mode. Jordan has played on the ArenaNet indoor soccer team every season since day one.}}
    871 байт (144 слова) - 14:07, 14 июля 2013
  • …ch player kill grants five points. If neither team reaches 500 points, the team with the most points will be declared the winner after the 15 minute time l
    815 байт (130 слов) - 01:15, 17 декабря 2011
  • …earest tower. Once there, a pair of capture zones appear. If the attacking team can hold these for a short duration, the NPC places partially-built arrow c
    21 КБ (635 слов) - 11:56, 26 сентября 2013
  • : [[Tactics (PvP)|Tactics]] • [[Team roles]] • [[Training Arena|Training]]
    8 КБ (982 слова) - 02:48, 17 мая 2011
  • …ome game mechanics are still being designed and redesigned by the ArenaNet team. Beta testing is slated to occur [http://www.guildwars2.com/en/the-game/gam
    13 КБ (1306 слов) - 14:03, 5 августа 2017
  • * Some [[activity|activities]] are free for all or team based PvP.
    2 КБ (61 слово) - 20:52, 16 июля 2012
  • …d at [[NCsoft]] Europe and moved to the U.S. in 2009 to join the community team there. When he’s not herding cats, he plays games, listens to music, or c
    760 байт (102 слова) - 03:35, 17 мая 2011
  • …screenshot and description of each of the member menu items for leader and team}} …massively.com/2010/05/28/massivelys-interview-with-the-guild-wars-2-design-team/ Guild Wars 2 Developer Interview] Inc. gamers</ref>
    4 КБ (111 слов) - 07:26, 28 августа 2013
  • …d there followed a short Q&A section between the attendees and Arena Net's team.
    3 КБ (501 слово) - 10:15, 3 сентября 2011
  • …007|But, in fact, the restrictions of the every-six-months model meant the team found itself perpetually wistful over what ''didn't'' make it into the game
    10 КБ (1686 слов) - 07:34, 17 мая 2011
  • …he premiere giveaway of [[The Art of Guild Wars 2]], with artists from the team signing copies of the book, and announced that it would come to sale in the
    3 КБ (429 слов) - 22:41, 2 мая 2015
  • …as lineage3 environment concept lead in 2007 and as part of the Global Art team within the company in 2008.
    521 байт (82 слова) - 13:48, 28 октября 2011
  • [[Matthew Medina]] was a Story Design Team Lead for [[Guild Wars 2: Path of Fire]]. He left [[ArenaNet]] in 2019,<ref> * '''Story Design Team Lead'''
    3 КБ (340 слов) - 21:38, 22 июля 2021
  • …to their 'brewer'. The aim is to get as many kegs back as they can and the team with the most wins.<ref>[http://www.youtube.com/watch?v=lM1W8LHPNMI GDC 11:
    2 КБ (319 слов) - 12:38, 16 января 2014
  • …orn are able to transform into bears and prefer to do things on their own. Team partners are witness to their heroic deeds. They dominate the [[Shiverpeak
    13 КБ (2206 слов) - 14:46, 19 мая 2011
  • The head of the Extended Experience team, Rick Ellis, says that ArenaNet is "committed to making our games more acce
    955 байт (138 слов) - 15:10, 19 мая 2011
  • …ild-wars-2-design-team/ Massively's interview with the Guild Wars 2 design team], Massively</ref>
    2 КБ (67 слов) - 23:20, 28 ноября 2011
  • | flavor = People want you on their team.
    13 КБ (1751 слово) - 16:46, 13 февраля 2015
  • …with-braeden-shosa-gamescom-r46 Interview With Braden Shosa Gamescom 2011] Team Legacy</ref>
    12 КБ (218 слов) - 06:06, 6 января 2020
  • ….png|20px]] Indicates the message is from a member of the ArenaNet support team or an in-game source. …is message was sent by another player. It was not sent by the Guild Wars 2 Team."''
    5 КБ (814 слов) - 17:06, 29 июля 2015
  • * {{event shield}} [[Protect the demolition team]] (13) * [[Protect the siege team as they approach the wall]] (?)
    10 КБ (1236 слов) - 11:10, 14 октября 2014
  • ** {{event boss}} [[Kill the veteran dragon shaman to save the Priory team]]
    6 КБ (710 слов) - 10:57, 3 ноября 2012
  • …ild-wars-2-design-team/ Massively's interview with the Guild Wars 2 design team]
    31 КБ (3811 слов) - 04:12, 25 января 2012
  • [[Angel Leigh McCoy]] officially joined the [[ArenaNet]] writing team in 2007, though her heart was here long before that. She has been a profess
    602 байт (92 слова) - 18:50, 30 марта 2013
  • …ild-wars-2-design-team/ Massively's interview with the Guild Wars 2 design team], Massively</ref>
    8 КБ (785 слов) - 18:48, 27 января 2012
  • …t]] and worked his way into Design. He is currently working on the Dungeon Team. Will has been known as Willapedia for his extensive knowledge of completel
    536 байт (79 слов) - 09:09, 9 августа 2011
  • …Cinematic Department Lead, I’m very excited to share with you one of our team's favorite [[dungeon]] cinematics – the [[Ascalon Catacombs|Ascalonian Ca [[ArenaNet]] design writing team member, [[Scott McGough]] brings the latest dispatches from the farthest re
    17 КБ (2120 слов) - 04:21, 25 января 2012
  • …ars 2 we’re premiering at gamescom on August 18 plays like it should. QA team members Bob Green, Joe Belousek, Joe Longworth, and Anthony Ordon broke off Mike O'Brien has talked the talk, but now he and the ArenaNet team are ready to walk the walk at GamesCom in Germany and PAX 2010 in Seattle.
    21 КБ (3192 слова) - 01:28, 2 июля 2014
  • …the Battle.net team from Mike O'Brien after Mike started the Warcraft III team. He also worked on Lost Vikings, Battle Chess, Rock and Roll Racing, Death
    997 байт (159 слов) - 07:57, 15 августа 2011
  • …d Wars]]'' until 2008. Prior to the founding of [[ArenaNet]], Jeff was the team lead and lead programmer of [http://www.blizzard.com/ Blizzard]'s massively
    2 КБ (262 слова) - 07:58, 15 августа 2011
  • '''Drew's''' been a member of the [[ArenaNet]] team for 3 years and in the industry for over 10 years. During that time, he's w
    727 байт (115 слов) - 14:59, 20 августа 2011
  • '''[[Jason Stokes]]''' (Prototype Team Lead): ''"You know, we’re never too far away from like an amazing hike, o '''[[Horia Dociu]]''' (Cinematics Team Lead): ''"Everybody’s really pushing each other to, you know… make the
    20 КБ (3674 слова) - 09:13, 18 декабря 2011
  • …went pro" with his love of gaming when he joined the original Xbox concept team and later became the lead marketer for RPGs and MMOs for Microsoft Game Stu
    886 байт (146 слов) - 09:50, 3 сентября 2011
  • …part of the ''[http://en.wikipedia.org/wiki/Mythica Mythica]'' development team before joining [[ArenaNet]]. He had a controversial role as a skill balance
    1 КБ (183 слова) - 09:52, 3 сентября 2011
  • * '''Guild Wars Live Team Producer
    823 байт (81 слово) - 19:21, 6 марта 2019
  • …naNet. She started at the studio in 2006 as a member of the systems design team. Emily worked as one of the English Community Managers for ArenaNet and als
    906 байт (139 слов) - 13:39, 14 июля 2013
  • [[File:Blue team trebuchet.jpg|right|350px|thumb|Требюше синей команды.]]
    4 КБ (185 слов) - 14:20, 19 июня 2015
  • …gainst other groups. Unlike the tournaments that came before them however, team arenas use a random map rotation. Solo Arenas are a new game mode that also ;Team Arenas
    8 КБ (373 слова) - 19:03, 4 октября 2013
  • …lethal.<br>Мило и смертоносно!<br><br>I make a pretty good team.<br>Я создал довольно хорошую команду. …bo!<br>Вот теперь, это комбо!<br><br>I make a pretty good team.<br>Я создал довольно хорошую команду.
    11 КБ (474 слова) - 16:47, 26 октября 2015
  • …the Production team at [[ArenaNet]]. His background is in game design and team building. Having worked on a wide variety of diverse games in a number of d
    583 байт (88 слов) - 18:06, 31 мая 2012
  • …d Wars Nightfall|Guild Wars Nightfall]], and as a member of the Cinematics team for both [[GW1:Guild Wars Eye of the North|Eye of the North]] and the [[GW1
    701 байт (113 слов) - 09:12, 13 ноября 2011
  • * This skill is a reference to the [http://www.teamfortress.com Team Fortress 2] Pyro class, whose flamethrowers feature [http://wiki.teamfortre
    2 КБ (139 слов) - 04:03, 14 марта 2022
  • …y reference the building of the same name from [[wikipedia:Team Fortress 2|Team Fortress 2]]. Both are constructed by the Engineers of their respective gam
    5 КБ (403 слова) - 09:26, 22 декабря 2022
  • …яют свой цвет в зависимости от того, чья [[team|команда]] владеет точкой. Нейтральная точ
    20 КБ (650 слов) - 17:54, 16 января 2013
  • …ame the [[Guild Wars]] Live Team Lead on, or around, July 23. The previous Team Lead, [[gw1:Linsey Murdock|Linsey Murdock]], moved to an as of yet unnamed
    902 байт (144 слова) - 04:42, 11 февраля 2012
  • …ed his way into a development position and eventually led the Camelot live team for a year before heading to the Seattle area to work at ArenaNet. During h
    932 байт (145 слов) - 09:25, 8 июня 2012
  • …tepped up as Massively's Community Manager before joining the [[ArenaNet]] team in February of 2012.
    595 байт (89 слов) - 07:48, 13 октября 2012
  • …r and a half, donning first the hat of QA, then that of the content design team. While he originally rolled as the Composer profession with a bachelor's de
    790 байт (125 слов) - 04:18, 20 марта 2012
  • When build sites are created any player on the constructor's [[server|team]] can add [[supply]] to it, increasing its health. When its health reaches
    648 байт (97 слов) - 21:10, 6 сентября 2012
  • …tress.com/wiki/Engineer инженера] из [[wikipedia:Team Fortress 2|Team Fortress 2]], игры, которую [[ArenaNet]] часто упомин
    2 КБ (126 слов) - 04:38, 14 августа 2023

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