Swoop — различия между версиями

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{{Skill infobox
 
{{Skill infobox
 
| description = Подбежать и [[leap|прыгнуть]] к противнику, ударив его и противников поблизости.
 
| description = Подбежать и [[leap|прыгнуть]] к противнику, ударив его и противников поблизости.
| variables = {{skill fact|damage|327|coefficient=1.0}}{{skill fact|targets|3}}{{Skill fact|duration|alt=Уклонение при вращении|0.5}}{{skill fact|combo|leap}}{{skill fact|range|1100}}
+
| variables = {{skill fact|damage|403|coefficient=1.0}}{{skill fact|targets|3}}{{Skill fact|duration|alt=Уклонение при вращении|0.5}}{{skill fact|combo|leap}}{{skill fact|range|1100}}
 
| recharge = 12
 
| recharge = 12
 
| activation = 1.75
 
| activation = 1.75
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=== {{trait icon|Skirmishing|size=35}}===
 
=== {{trait icon|Skirmishing|size=35}}===
 
* {{trait icon|Strider's Defense}} — {{trait description|Strider's Defense}}
 
* {{trait icon|Strider's Defense}} — {{trait description|Strider's Defense}}
* {{trait icon|Quick Draw}} — {{trait description|Quick Draw}}
 
 
=== {{trait icon|Beastmastery|size=35}}===
 
=== {{trait icon|Beastmastery|size=35}}===
 
* {{trait icon|Two-Handed Training}} — {{trait description|Two-Handed Training}}
 
* {{trait icon|Two-Handed Training}} — {{trait description|Two-Handed Training}}

Версия 14:46, 11 августа 2016

Disambig icon.png Эта страница об умении рейнджера с двуручным мечом. Для информации о других схожих по названию умений, смотрите Swoop (disambiguation).

Подбежать и прыгнуть к противнику, ударив его и противников поблизости.

Damage.png Урон: 403 (1.0)?
Number of targets.png Количество целей: 3
Duration.png Уклонение при вращении: 0.5½ сек
Combo.png Комбо-финал: Прыжок
Range.png Дальность: 1100
Поддержка устаревших версий: пожалуйста, используйте параметр facts вместо variables.

— Внутриигровое описание

Related traits

Skirmishing Перестрелка

Beastmastery Повелевание зверями

Notes

  • This will cause the ranger to sprint toward the target. When the ranger is halfway between their start point and the target, they will leap toward the target, jumping over small obstacles. The ranger will also leap if continuing to sprint would cause them to run off a cliff.
  • During the first 1/2 second of this skill's activation time, the ranger can sprint off a cliff without leaping. They will continue sprinting downward in the original direction until they reach the maximum range, or hit the ground. If they hit the ground, they will continue sprinting in the target's direction until they are within half the original distance of their target, then the ranger will leap toward the target.
  • If the ranger goes through a portal or anything that forcibly teleports them somewhere else, they will stay in one spot at the destination. This continues until the activation bar reaches the end, then the ranger will leap 550 units in the direction they are now facing.
Sometimes the animation of this skill is still visible after the skill has ended. It will only disappear if you leave the area of the instance where it bugged.