Water Spirit — различия между версиями

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{{skill infobox
 
{{skill infobox
 
| description = Призвать [[spirit|дух]] воды, который дарует союзникам поблизости шанс исцелиться при атаке.
 
| description = Призвать [[spirit|дух]] воды, который дарует союзникам поблизости шанс исцелиться при атаке.
| variables = {{skill fact|healing|805|coefficient=0.09}}{{skill fact|effect|Water Spirit (effect)|alt=Дух Воды|6}}{{skill fact|targets|5}}{{skill fact|duration|60}}{{skill fact|interval|10}}{{skill fact|radius|1000}}
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| variables = {{skill fact|healing|805|coefficient=0.125}}{{skill fact|effect|Water Spirit (effect)|alt=Дух Воды|6}}{{skill fact|targets|10}}{{skill fact|duration|60}}{{skill fact|interval|10}}{{skill fact|radius|1000}}
 
| recharge = 20
 
| recharge = 20
 
| activation = 1
 
| activation = 1
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== Notes ==
 
== Notes ==
* The heal amount from the Water Spirit is calculated by the summoning Ranger's [[Healing Power]] whenever the effect triggers, unless the individual triggering the heal has higher Healing Power than the Ranger, in which the heal is based off of the individual instead, and only for themselves.
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{{anomaly|Unlike all other spirits, this skill benefits from the ranger's boon duration.}}
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* Passive on-hit heal scales with player's healing power that activates it. Meaning if your allies have 0 healing power, they receive the base 805 heal.
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* Passive on-hit heal scaling for the player (source) is 0.125 but for allies (non-source) the scaling is 0.09.
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* Passive on-hit heal does not benefit from any outgoing heal % modifiers.
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* Passive on-hit heals activated by others do not contribute to a [[Druid|Druid's]] Astral Force generation, nor does it activate Live Vicariously or Natural Mender minor traits.
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* Passive on-hit heal has an internal cool down of 10 seconds and is unaffected by alacrity.
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* Tooltip for the Passive on-hit heal does not update.
 
* This skill will begin to recharge once the spirit dies or is sacrificed.
 
* This skill will begin to recharge once the spirit dies or is sacrificed.
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== История версий ==
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{{Version history table header|ranger}}
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{{Version history table row|2017-11-07|Ranger}}
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* Увеличено количество целей, затрагиваемых Water Spirit, с 5 до 10.
 +
{{Version history table row|2016-07-26|Ranger 2}}
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* Fixed a bug that prevented Water Spirit's on-attack healing effect from scaling properly.
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{{Version history table row|2015-06-23|Ranger 2}}
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* All ranger spirits have had their chance-on-hit effects increased to 75%.
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* The recharge of all nonelite ranger spirits has been reduced to 20 seconds.
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{{Version history table row|2013-12-10|Ranger|r=y}}
 +
|}

Версия 22:24, 13 ноября 2017

Дух. Призвать дух воды, который дарует союзникам поблизости шанс исцелиться при атаке.

Healing.png Исцеление: 805 (0.125)?
Water Spirit.png Дух Воды (6 сек): Исцелить себя при ударе по противнику.
Number of targets.png Количество целей: 10
Duration.png Длительность: 60 сек
Interval.png Интервал: 10 сек
Radius.png Радиус: 1000
Поддержка устаревших версий: пожалуйста, используйте параметр facts вместо variables.

— Внутриигровое описание

Related traits

Nature Magic Магия природы

  • Nature's Vengeance Nature's VengeanceДухи ударят по земле еще раз после того, как перестанут встряхиваться.

Notes

Unlike all other spirits, this skill benefits from the ranger's boon duration.
  • Passive on-hit heal scales with player's healing power that activates it. Meaning if your allies have 0 healing power, they receive the base 805 heal.
  • Passive on-hit heal scaling for the player (source) is 0.125 but for allies (non-source) the scaling is 0.09.
  • Passive on-hit heal does not benefit from any outgoing heal % modifiers.
  • Passive on-hit heals activated by others do not contribute to a Druid's Astral Force generation, nor does it activate Live Vicariously or Natural Mender minor traits.
  • Passive on-hit heal has an internal cool down of 10 seconds and is unaffected by alacrity.
  • Tooltip for the Passive on-hit heal does not update.
  • This skill will begin to recharge once the spirit dies or is sacrificed.

История версий

Более детальную историю изменений умения смотрите здесь.

Патч Изменения
7 ноября 2017
  • Увеличено количество целей, затрагиваемых Water Spirit, с 5 до 10.
26 июля 2016
  • Fixed a bug that prevented Water Spirit's on-attack healing effect from scaling properly.
23 июня 2015 Выход специализаций:
  • All ranger spirits have had their chance-on-hit effects increased to 75%.
  • The recharge of all nonelite ranger spirits has been reduced to 20 seconds.
10 декабря 2013