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{{otheruses|the skill type|restless spirits|ghost}}
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[[File:"Ranger Spirits" icon.jpg|128px|right|Icon from the official website.]]
A [[spirit]] is a [[skill]] type that summons an ethereal being that provide effects depending on the type of spirit summoned. They can be targeted and can be "killed" or otherwise removed from battle, and they will disappear if the character who summoned them moves too far away. Players can only activate one spirit of each type, but effects do stack when other players summon the same spirit.
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[[File:"Ranger Spirit" concept art.jpg|thumb|right|Art by [[Kekai Kotaki]].]]
 
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{{otheruses|the skill type|restless spirits|ghost|the spiritual beings|Spirit (race)}}
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A [[spirit]] is a [[skill]] type that summons an ethereal being that provide pulsing [[boon]]s depending on the type of spirit summoned. They can be targeted and can be "killed" or otherwise removed from battle, and they will disappear if the character who summoned them moves too far away or moves between land and underwater. Players can only activate one spirit of each type.
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__NOTOC__
 
== List of spirit skills ==
 
== List of spirit skills ==
{| {{STDT|ranger skills}}
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{{slot skill table|type=Spirit}}
{{slot skill table header|showType=false}}
 
|- class="ranger"
 
! colspan="7" |
 
==== {{r}} [[Ranger]] ====
 
{{slot skill table row|Water Spirit}}
 
{{slot skill table row|Aqua Surge|chain=chain}}
 
{{slot skill table row|Frost Spirit}}
 
{{slot skill table row|Cold Snap|chain=chain}}
 
{{slot skill table row|Stone Spirit}}
 
{{slot skill table row|Quicksand|chain=chain}}
 
{{slot skill table row|Storm Spirit}}
 
{{slot skill table row|Call Lightning (Ranger)|chain=chain}}
 
{{slot skill table row|Sun Spirit}}
 
{{slot skill table row|Solar Flare|chain=chain}}
 
{{slot skill table row|Spirit of Nature}}
 
{{slot skill table row|Nature's Renewal|chain=chain}}
 
|}
 
  
 
== Related [[trait]]s ==
 
== Related [[trait]]s ==
* {{r}} {{trait icon|Nature's Vengeance}} — {{trait description|Nature's Vengeance}}
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{{related traits}}
  
 
== Notes ==
 
== Notes ==
 
{{gww|Nature ritual}}
 
{{gww|Nature ritual}}
 
* On land, spirits resemble the [[oakheart]]. Underwater, each utility skill spirit takes the form of a [[dolphin]], while the Spirit of Nature takes the form of a [[Humpback Whale]].
 
* On land, spirits resemble the [[oakheart]]. Underwater, each utility skill spirit takes the form of a [[dolphin]], while the Spirit of Nature takes the form of a [[Humpback Whale]].
* Spirit health at level 80 is 7,415 and 14,832 when traited with [[Nature's Vengeance]].
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* Spirit health at level 80 is 7,415.
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* The spirit's level will match the effective level of the ranger instead of the area they are summoned to.
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* The death of spirits progresses the [[Plant Slayer]] achievement of their owner.
  
 
{{summon nav}}
 
{{summon nav}}

Версия 04:42, 12 июля 2023

Disambig icon.png Эта страница the skill type. Для restless spirits, смотрите ghost. Для the spiritual beings, смотрите Spirit (race).

A spirit is a skill type that summons an ethereal being that provide pulsing boons depending on the type of spirit summoned. They can be targeted and can be "killed" or otherwise removed from battle, and they will disappear if the character who summoned them moves too far away or moves between land and underwater. Players can only activate one spirit of each type.

List of spirit skills

  • No skills found.

Related traits

Notes

Gwwlogo.png На Guild Wars Wiki (англ) есть статья про Nature ritual.
  • On land, spirits resemble the oakheart. Underwater, each utility skill spirit takes the form of a dolphin, while the Spirit of Nature takes the form of a Humpback Whale.
  • Spirit health at level 80 is 7,415.
  • The spirit's level will match the effective level of the ranger instead of the area they are summoned to.
  • The death of spirits progresses the Plant Slayer achievement of their owner.