Обновления игры/2024-03-19 — различия между версиями

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<noinclude>{{Game update infobox|balance update=y}}{{TOCright}}
 
<noinclude>{{Game update infobox|balance update=y}}{{TOCright}}
</noinclude>== Update 2 - March 19, 2024 ==
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</noinclude>== Обновление #2 - 19 марта 2024 ==
=== Bug Fixes ===
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=== Исправление ошибок ===
* Fixed an issue that could prevent [[Cerus]]’s Embodiments from appearing during the [[Strike Mission: Temple of Febe|Temple of Febe Strike Mission]] challenge mode.
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* Исправлена проблема, из-за которой Воплощения [[Cerus|Серуса]] могли не появляться в режиме испытаний [[Strike Mission: Temple of Febe|Ударной миссии Храм Фебе]].
* Fixed an issue that caused the player population limit in guild halls to be lower than intended.
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* Исправлена проблема, из-за которой ограничение количества игроков в [[guild hall|залах гильдий]] было ниже, чем предполагалось.
  
=== Guild Wars 2 Wiki Notes ===
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=== Заметки Guild Wars 2 Wiki ===
* Build: 160,012
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* Сборка: 160,012.
  
== Late Notes - March 19, 2024 ==
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== Поздние заметки - 19 марта 2024 ==
=== World Polish ===
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=== Полировка мира ===
==== [[Amnytas]] ====
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==== [[Amnytas|Амнитас]] ====
* Fixed an issue that allowed players to summon all six guardians before attacking [[Nourys, the Eyes of the Abyss]], and prevented [[the Defense of Amnytas]] meta-event from progressing during the final phase.
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* Исправлена проблема, из-за которой игроки могли вызывать всех 6-и стражей перед атакой [[Nourys, the Eyes of the Abyss|Нуриса, Глаза Бездны]], и не позволяли мета-событию [[The Defense of Amnytas|Защита Амнитаса]] продолжиться на финальном этапе.
* Fixed an issue that caused the Weekly Seitung Province Jade Treasury Recovery achievement to be awarded upon completing any event in the map.
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* Исправлена проблема, из-за которой [[achievement|достижение]] “Weekly Seitung Province Jade Treasury Recovery” выдавалось после завершения любого события на карте.
  
==== [[Inner Nayos]] ====
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==== [[Inner Nayos|Внутренний Найос]] ====
* Fixed an issue that prevented the defeat of [[Nereidum, Chosen of Charybda]], and [[Vespera, Scribe of Charybda]], from progressing the Envious Reprieve achievement.
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* Исправлена проблема, из-за которой победа над [[Nereidum, Chosen of Charybda|Нерейдумом, Избранником Харибды]], и [[Vespera, Scribe of Charybda|Весперой, Писарем Харибды]], не продвигала достижение “Envious Reprieve”.
  
==== General ====
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==== Общее ====
* As mentioned in the main release notes, players who have previously defeated [[Cerus]] in the [[Strike Mission: Temple of Febe|Temple of Febe Strike Mission]]'s challenge mode before the changes to the encounter or those who defeat him with the legendary challenge mode active will earn a new [[title]], Legendary Conqueror of Cerus, to demonstrate this feat. Players who accomplished this before this release may appear to have lost credit for the Legendary Temple of Febe achievement, but this achievement credit will be restored the first time they enter [[Lion's Arch]], the Temple of Febe Strike Mission, or any ''[[Guild Wars 2: Secrets of the Obscure]]'' open-world map.
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* Как упоминалось в основном описании к релизу, игроки, которые ранее победили [[Cerus|Серуса]] в режиме испытаний [[Strike Mission: Temple of Febe|Ударной миссии Храм Фебе]] до изменений в сражении, или те, кто победит его в активном легендарном режиме испытаний, получат новый [[title|титул]] “Legendary Conqueror of Cerus”, чтобы продемонстрировать этот подвиг. Игрокам, совершившем это до этого релиза, может показаться, что они потеряли зачет для достижения “Legendary Temple of Febe”, но этот зачет будет восстановлен при первом входе в [[Lion's Arch|Львиную Арку]], Ударную миссию Храм Фебе или любую карту в открытом мире ''[[Guild Wars 2: Secrets of the Obscure]]''.
* Fixed an issue that prevented certain French player and NPC lines from playing during the ''Guild Wars 2: Secrets of the Obscure'' story.
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* Исправлена проблема, из-за которой не воспроизводились некоторые французских реплики у игроков и [[NPC|персонажей]] во время истории ''Guild Wars 2: Secrets of the Obscure''.
  
== Update - March 19, 2024 ==
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== Обновление - 19 марта 2024 ==
'''''Note to users of third-party programs''': The game may not launch or work properly after we release a new build if you use a third-party program, due to possible incompatibilities. ArenaNet cannot offer support if a third-party modification breaks, interferes with, or prevents you from playing Guild Wars or Guild Wars 2. Our policy regarding third-party programs can be found ''[https://help.guildwars2.com/hc/en-us/articles/360013625034-Policy-Third-Party-Programs here].''
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'''''Примечание для пользователей сторонних программ''': Игра может не запуститься или не работать корректно после выпуска новой сборки, если вы используете стороннюю программу, из-за возможных несовместимостей. [[ArenaNet]] не может предоставить поддержку, если сторонняя модификация нарушает работу, мешает или не позволяет вам играть в ''[[Guild Wars]]'' или ''[[Guild Wars 2]]''. С нашей политикой в отношении сторонних программ можно ознакомиться ''[https://help.guildwars2.com/hc/en-us/articles/360013625034-Policy-Third-Party-Programs здесь].''
  
=== General ===
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=== Общее ===
* Added new custom postprocessing options to the Graphics [[Options]] menu. This allows new, finer control over what postprocessing effects are active.
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* В меню [[options|настроек]] графики добавлены новые пользовательские параметры постобработки. Это обеспечивает новый, более точный контроль над тем, какие эффекты постобработки активны.
* Optimized loading times between starting the game and getting to the character selection screen. Load times are improved by approximately 3 seconds, depending on your hardware configuration.
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* Оптимизировано время загрузки между запуском игры и переходом на экран выбора персонажа. Время загрузки улучшено примерно на 3 секунды, в зависимости от конфигурации вашего оборудования.
* Updated 11 item converters to use the vendor interface, allowing these to draw directly from players' [[Account vault#Bank|banks]] in addition to their [[Inventory|inventories]]:
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* Обновлены 11 конвертеров предметов для использования торгового интерфейса, что позволяет им брать предметы непосредственно из [[account vault#Bank|банков]] игроков в дополнение к [[inventory|инвентарям]]:
** [[Candy Corn Gobbler]]
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** [[Candy Corn Gobbler|Пожиратель сладкой кукурузы]]
** [[Herta]]
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** [[Herta|Герта]]
** [[Mawdrey II]]
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** [[Mawdrey II|Модри II]]
** [[Princess]]
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** [[Princess|Принцесса]]
** [[Star of Gratitude]]
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** [[Star of Gratitude|Звезда благодарности]]
** [[Sentient Aberration]]
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** [[Sentient Aberration|Разумная аберрация]]
** [[Sentient Anomaly]]
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** [[Sentient Anomaly|Разумная аномалия]]
** [[Sentient Oddity]]
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** [[Sentient Oddity|Разумная странность]]
** [[Shards of Glory Converter]]
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** [[Shards of Glory Converter|Конвертер осколков славы]]
** [[Memory Gobbler]]
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** [[Memory Gobbler|Пожиратель памяти]]
** [[Spearmarshal's Plea]]
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** [[Spearmarshal's Plea|Просьба Маршала Копья]]
* Fixed an issue that could cause fashion prompts during the [[April Fools' Day 2023#Fashion Wars Too|April Fools' fashion shows]] in [[Lion's Arch]] to end if the show went for long enough.
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* Исправлена проблема, из-за которой во время [[April Fools' Day 2023#Fashion Wars Too|показов мод на День дурака]] в [[Lion's Arch|Львиной Арке]] могли заканчиваться подсказки об этом событии, если показ длился достаточно долго.
* Prospective contestants will now be moved to the audience area between fashion shows.
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* Потенциальные участники теперь будут перемещаться в зрительный зал между показами мод.
* Cheering skills in fashion shows now grant the contestant on stage an escalating amount of approval from the judges based on the skill used.
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* Умения с аплодисментами на показах мод теперь дают участнику на сцене все большее одобрение со стороны судей в зависимости от использованного умения.
* The [[Noblesse Oblige]] [[Mastery]], which increases revive speed and removes [[downed]] penalties on a successful revive, will no longer remove downed penalties in [[Strike Mission]] and [[raid]] challenge mode encounters. This will help maintain the intended difficulty level of these encounters by reinstating some penalties for ignoring encounter mechanics.
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* [[Mastery|Мастерство]] [[Noblesse Oblige]], которое увеличивает скорость воскрешения и снимает штрафы за [[downed|поверженное состояние]] при успешном возрождении, больше не будет снимать штрафы за поверженное состояние в сражениях в режиме испытаний у [[Strike Mission|ударных миссий]] и [[raid|рейдов]]. Это поможет сохранить заданный уровень сложности этих сражений, восстановив некоторые штрафы за игнорирование механики сражений.
  
=== [[Amnytas]] ===
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=== [[Amnytas|Амнитас]] ===
* Moved the [[Starlight Lantern]] from inside the [[Great Debate Hall]] to outside the Great Debate Hall.
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* [[Starlight Lantern|Звездный фонарь]] перемещен из [[Great Debate Hall|Великого Зала Дебатов]] за его пределы.
* Removed the experience and karma consumables from the silver map meta-event progress chests awarded during [[the Defense of Amnytas]] meta-event. The rewards have been adjusted to compensate for this change.
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* Удалены расходуемые предметы с опытом и кармой из сундуков за серебряный прогресс в мета-событии на карте, выдаваемых во время мета-события [[The Defense of Amnytas|Защита Амнитаса]]. Награды были скорректированы, чтобы компенсировать это изменение.
  
=== [[Inner Nayos]] ===
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=== [[Inner Nayos|Внутренний Найос]] ===
* Moved a [[Greater Arcane Chest]] in [[Nyedra, Dreamer's Sanctum]], to a location where players would not get stuck.
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* [[Greater Arcane Chest|Большой тайный сундук]] в [[Nyedra, Dreamer's Sanctum|Ньедре, Святилище Мечтателя]], перемещен в место, где игроки не застревают.
* Fixed an issue that could occasionally cause [[hylek]] to join the [[Kryptis]].
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* Исправлена проблема, из-за которой [[hylek|хайлеки]] иногда могли присоединяться к [[Kryptis|Криптисам]].
  
=== [[Strike Mission]]s ===
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=== [[Strike Mission|Ударные миссии]] ===
==== Temple of Febe Challenge Mode ====
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==== Режим испытаний [[Strike Mission: Temple of Febe|Храма Фебе]] ====
We reduced the overall enemy health of the [[Strike Mission: Temple of Febe|Temple of Febe]] Challenge Mode to make the fight accessible to more players. We will be monitoring the Strike Mission to ensure that this brings it to the desired level of challenge, and we are ready to make more changes if it still remains more difficult than intended. To give players the ability to experience and try to defeat the fight in its original form, we have added an option to the challenge mote to activate a legendary challenge. Players who had defeated [[Cerus]] before this change, or players who defeat him with the legendary challenge mode active, will earn a new Legendary Conqueror of Cerus [[title]] to demonstrate this feat.
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Мы уменьшили общее количество здоровья врагов в режиме испытаний Храма Фебе, чтобы сделать бой доступным большему количеству игроков. Мы будем следить за ударной миссией, чтобы гарантировать, что она достигнет желаемого уровня сложности, и мы готовы внести дополнительные изменения, если она по-прежнему останется более сложной, чем предполагалось. Чтобы дать игрокам возможность испытать и попытаться победить в битве в ее первоначальной форме, мы добавили в [[Challenge Mote|Частицу испытаний]] возможность активировать легендарное испытание. Игроки, победившие [[Cerus|Серуса]] до этого изменения, или игроки, которые победят его в активном легендарном режиме испытаний, получат новый [[title|титул]] “Legendary Conqueror of Cerus”, чтобы продемонстрировать этот подвиг.
  
* Changed the empowered Envious Gaze skill to not steal quickness and alacrity.
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* Изменено усиленное умение Envious Gaze, чтобы оно не крало [[quickness|проворство]] и [[alacrity|рвение]].
* Fixed an issue that could cause projectiles to be obstructed when attacking an embodiment in the split phase if that embodiment was active during the phase transition.
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* Исправлена проблема, из-за которой снаряды могли блокироваться при атаке воплощения в разделенной фазе, если это воплощение было активно во время фазового перехода.
* Fixed an issue in which selecting an option from the challenge mote did not reset the encounter if the event was already in progress.
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* Исправлена проблема, из-за которой выбор варианта в Частице испытаний не сбрасывал сражение, если событие уже началось.
  
==== [[Strike Mission: Cosmic Observatory|Cosmic Observatory]] Challenge Mode ====
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==== Режим испытаний [[Strike Mission: Cosmic Observatory|Космической Обсерватории]] ====
* Fixed an issue that could cause the Precision Anxiety achievement to be rewarded even if the entire party did not meet the requirements.
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* Исправлена проблема, из-за которой [[achievement|достижение]] “Precision Anxiety” могло быть присуждено, даже если вся [[party|группа]] не соответствовала требованиям.
  
=== Structured Player vs. Player ===
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=== [[PvP|Структурированное PvP]] ===
* A new achievement category, Profession Achievements, has been added to the PvP section of the [[Achievement]]s panel.
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* Новая категория достижений [[Profession Achievements]] была добавлена в PvP-раздел на панели достижений.
* New tiers of champion Profession Achievements have been added to the Profession Achievements category in the PvP section, each with a new [[title]]. Players can progress these achievements with their current PvP ranked wins by traveling to the [[Heart of the Mists]].
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* Новые уровни чемпионских достижений для [[profession|профессий]] были добавлены в категорию Profession Achievements в PvP-разделе, каждый из которых имеет новый [[title|титул]]. Игроки могут прогрессировать в этих достижениях благодаря своим текущим рейтинговым победам в PvP, отправившись в [[Heart of the Mists|Сердце Туманов]].
* A new achievement named True Dragon has been added. Players who are PvP Rank 469 or higher will complete this achievement upon entering the [[Heart of the Mists]].
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* Было добавлено новое достижение “True Dragon”. Игроки с PvP-рангом 469 или выше получат это достижение при входе в Сердце Туманов.
  
=== World vs. World ===
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=== [[WvW|Мир против Мира]] ===
* Nine new tiers of the [[Realm Avenger]] achievement have been added to the WvW section of the [[Achievement]]s panel. Each tier comes with a new variant of the Ultimate Dominator [[title]] that reflects the number of players that you've defeated (e.g., Ultimate Dominator II). Players can progress these new achievements with their current kill counts by traveling to [[Eternal Battlegrounds]], [[Alpine Borderlands]], or [[Desert Borderlands]] maps.
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* 9 новых уровней достижения “[[Realm Avenger]]” были добавлены в WvW-раздел на панели достижений. Каждый уровень сопровождается новым вариантом титула “Ultimate Dominator”, который отражает количество игроков, которых вы победили (например, “Ultimate Dominator II”). Игроки могут прогрессировать в этих новых достижениях благодаря своему текущему количеству убийств, отправившись на карты [[Eternal Battlegrounds|Полей Вечной Битвы]], [[Alpine Borderlands|Горных Пограничий]] или [[Desert Borderlands|Пустынных Пограничий]].
* The Siege Disabler trick has been updated and renamed to [[Siege Disruptor]]. Siege Disruptors will now reduce outgoing siege damage by 66%, and they will cause affected siege devices to take 66% increased damaged for the duration. [[Siege Golem|Golems]] will still have their skills disabled for the duration.
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* Трюк [[Siege Disabler|Устранитель осад]] был обновлен и переименован в [[Siege Disruptor|Нарушитель осад]]. Нарушители осад теперь уменьшают исходящий осадный урон на 66% и заставляют затронутые осадные устройства получать на 66% больше урона на время действия. Умения [[Siege Golem|големов]] по-прежнему будут отключены на время действия.
* We're modernizing the loadouts of [[Champion Keep Lord|keep lord]]s with the addition of a new healing skill that aids objective defenders in combat, giving the lord a more active role in battle. Keep lords in [[Alpine Borderlands]] and [[Eternal Battlegrounds]] will now have a channeled healing skill at 75% and 25% health thresholds. Their [[defiance bar]]s will only be available at these health thresholds and can be broken in order to prevent the skill from being fully channeled. We will be closely monitoring player feedback to determine if the skill should be introduced to [[Legendary Castle Lord|castle]] and [[Champion Tower Lord|tower lord]]s as well.
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* Мы модернизируем снаряжение [[Champion Keep Lord|лордов крепостей]], добавляя новое [[healing skill|исцеляющее умение]], которое помогает защитникам объекта в бою, давая лорду более активную роль в битве. Лорды крепостей в Горных Пограничьях и Полях Вечной Битвы теперь будут иметь поддерживаемое исцеляющее умение при порогах здоровья 75% и 25%. Их [[defiance bar|шкалы неповиновения]] будут доступны только при этих пороговых значениях здоровья, и их можно сбить, чтобы не допустить полного использования умения. Мы будем внимательно следить за отзывами игроков, чтобы определить, следует ли также предоставить это умение для лордов [[Legendary Castle Lord|замка]] и [[Champion Tower Lord|башен]].
* New 24, 28, and 32 slot [[bag]]s can be purchased from outfitters in WvW. These bags have also been added to the [[Ascended League Vendor]]s in PvP.
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* Новые [[bag|сумки]] на 24, 28 и 32 слота можно приобрести у экипировщиков в WvW. Эти сумки также были добавлены [[Ascended League Vendor|Торговцам вознесенной лиги]] в PvP.
  
==== Items ====
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==== Предметы ====
* Removed the April Fools' event requirement from the [[Chatoyant Elixir]].
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* Удалено требование события с [[April Fools' Day|Днем дурака]] из [[Chatoyant Elixir|Переливчатого эликсира]].
* Fixed an issue that caused the [[Expedition Cape]] to not have an upgrade slot.
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* Исправлена проблема, из-за которой у [[Expedition Cape|Экспедиционного плаща]] не было слота для улучшения.
* The items needed to progress the [[Astral Ward Arsenal]] achievement sold by the [[Heroics Notary]] vendor no longer require the player to type out the name of the items to safely discard them.
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* Предметы, необходимые для получения достижения “[[Astral Ward Arsenal]]”, продаваемые торговцем [[Heroics Notary|Нотариус героизма]], больше не требуют от игрока ввода названия предметов, чтобы безопасно их выбросить.
  
 
=== Profession Skills ===
 
=== Profession Skills ===

Версия 23:21, 27 марта 2024

Обновление #2 - 19 марта 2024

Исправление ошибок

  • Исправлена проблема, из-за которой Воплощения Серуса могли не появляться в режиме испытаний Ударной миссии Храм Фебе.
  • Исправлена проблема, из-за которой ограничение количества игроков в залах гильдий было ниже, чем предполагалось.

Заметки Guild Wars 2 Wiki

  • Сборка: 160,012.

Поздние заметки - 19 марта 2024

Полировка мира

Амнитас

  • Исправлена проблема, из-за которой игроки могли вызывать всех 6-и стражей перед атакой Нуриса, Глаза Бездны, и не позволяли мета-событию Защита Амнитаса продолжиться на финальном этапе.
  • Исправлена проблема, из-за которой достижение “Weekly Seitung Province Jade Treasury Recovery” выдавалось после завершения любого события на карте.

Внутренний Найос

Общее

  • Как упоминалось в основном описании к релизу, игроки, которые ранее победили Серуса в режиме испытаний Ударной миссии Храм Фебе до изменений в сражении, или те, кто победит его в активном легендарном режиме испытаний, получат новый титул “Legendary Conqueror of Cerus”, чтобы продемонстрировать этот подвиг. Игрокам, совершившем это до этого релиза, может показаться, что они потеряли зачет для достижения “Legendary Temple of Febe”, но этот зачет будет восстановлен при первом входе в Львиную Арку, Ударную миссию Храм Фебе или любую карту в открытом мире Guild Wars 2: Secrets of the Obscure.
  • Исправлена проблема, из-за которой не воспроизводились некоторые французских реплики у игроков и персонажей во время истории Guild Wars 2: Secrets of the Obscure.

Обновление - 19 марта 2024

Примечание для пользователей сторонних программ: Игра может не запуститься или не работать корректно после выпуска новой сборки, если вы используете стороннюю программу, из-за возможных несовместимостей. ArenaNet не может предоставить поддержку, если сторонняя модификация нарушает работу, мешает или не позволяет вам играть в Guild Wars или Guild Wars 2. С нашей политикой в отношении сторонних программ можно ознакомиться здесь.

Общее

Амнитас

  • Звездный фонарь перемещен из Великого Зала Дебатов за его пределы.
  • Удалены расходуемые предметы с опытом и кармой из сундуков за серебряный прогресс в мета-событии на карте, выдаваемых во время мета-события Защита Амнитаса. Награды были скорректированы, чтобы компенсировать это изменение.

Внутренний Найос

Ударные миссии

Режим испытаний Храма Фебе

Мы уменьшили общее количество здоровья врагов в режиме испытаний Храма Фебе, чтобы сделать бой доступным большему количеству игроков. Мы будем следить за ударной миссией, чтобы гарантировать, что она достигнет желаемого уровня сложности, и мы готовы внести дополнительные изменения, если она по-прежнему останется более сложной, чем предполагалось. Чтобы дать игрокам возможность испытать и попытаться победить в битве в ее первоначальной форме, мы добавили в Частицу испытаний возможность активировать легендарное испытание. Игроки, победившие Серуса до этого изменения, или игроки, которые победят его в активном легендарном режиме испытаний, получат новый титул “Legendary Conqueror of Cerus”, чтобы продемонстрировать этот подвиг.

  • Изменено усиленное умение Envious Gaze, чтобы оно не крало проворство и рвение.
  • Исправлена проблема, из-за которой снаряды могли блокироваться при атаке воплощения в разделенной фазе, если это воплощение было активно во время фазового перехода.
  • Исправлена проблема, из-за которой выбор варианта в Частице испытаний не сбрасывал сражение, если событие уже началось.

Режим испытаний Космической Обсерватории

  • Исправлена проблема, из-за которой достижение “Precision Anxiety” могло быть присуждено, даже если вся группа не соответствовала требованиям.

Структурированное PvP

  • Новая категория достижений Profession Achievements была добавлена в PvP-раздел на панели достижений.
  • Новые уровни чемпионских достижений для профессий были добавлены в категорию Profession Achievements в PvP-разделе, каждый из которых имеет новый титул. Игроки могут прогрессировать в этих достижениях благодаря своим текущим рейтинговым победам в PvP, отправившись в Сердце Туманов.
  • Было добавлено новое достижение “True Dragon”. Игроки с PvP-рангом 469 или выше получат это достижение при входе в Сердце Туманов.

Мир против Мира

  • 9 новых уровней достижения “Realm Avenger” были добавлены в WvW-раздел на панели достижений. Каждый уровень сопровождается новым вариантом титула “Ultimate Dominator”, который отражает количество игроков, которых вы победили (например, “Ultimate Dominator II”). Игроки могут прогрессировать в этих новых достижениях благодаря своему текущему количеству убийств, отправившись на карты Полей Вечной Битвы, Горных Пограничий или Пустынных Пограничий.
  • Трюк Устранитель осад был обновлен и переименован в Нарушитель осад. Нарушители осад теперь уменьшают исходящий осадный урон на 66% и заставляют затронутые осадные устройства получать на 66% больше урона на время действия. Умения големов по-прежнему будут отключены на время действия.
  • Мы модернизируем снаряжение лордов крепостей, добавляя новое исцеляющее умение, которое помогает защитникам объекта в бою, давая лорду более активную роль в битве. Лорды крепостей в Горных Пограничьях и Полях Вечной Битвы теперь будут иметь поддерживаемое исцеляющее умение при порогах здоровья 75% и 25%. Их шкалы неповиновения будут доступны только при этих пороговых значениях здоровья, и их можно сбить, чтобы не допустить полного использования умения. Мы будем внимательно следить за отзывами игроков, чтобы определить, следует ли также предоставить это умение для лордов замка и башен.
  • Новые сумки на 24, 28 и 32 слота можно приобрести у экипировщиков в WvW. Эти сумки также были добавлены Торговцам вознесенной лиги в PvP.

Предметы

Profession Skills

General

New Changes
  • Relic of Fireworks: Fixed an issue that could cause some projectile skills to not trigger this relic.
  • Relic of the Ice[sic]: This relic can now only strike the intended missile targets. Reduced the power coefficient from 1.0 to 0.5 in WvW only.

Elementalist

This release includes some updates to arcane skills. Arcane Blast and Arcane Wave have a bit too much overlap with each other, and we wanted to give Arcane Wave a more unique identity by adding a movement component. We've also reworked and renamed the Elemental Surge trait, giving it some more powerful bonuses to individual skills instead of all of them inflicting bonus conditions.

New Changes

  • Pistol: Fixed an issue that caused skills to not properly use legendary weapon effects. Elemental bullets are no longer lost when using a conjured weapon or while gliding.

(March 19 Balance Update Preview)

  • Water Trident.png
     Water Trident: Increased the power coefficient from 1.0 to 1.25 in PvP and WvW.
  • Updraft.png
     Updraft: Fixed an issue that caused this skill to display a warning area for allies.
  • Flame Uprising.png
     Flame Uprising: Fixed an issue that caused this skill to inflict less burning than intended in PvP and WvW.
  • Polaric Leap.png
     Polaric Leap: Reduced the cooldown from 15 seconds to 12 seconds in PvP and WvW.
  • Earthen Vortex.png
     Earthen Vortex: Reduced the cooldown from 18 seconds to 15 seconds in PvP and WvW.
  • Rust Frenzy.png
     Rust Frenzy: Players can now move while casting this skill.
  • Arcane Brilliance.png
     Arcane Brilliance: This skill now grants additional healing when used as a combo finisher.
  • Arcane Power.png
     Arcane Power: This skill no longer grants bonuses to allies. This skill now grants a flat amount of ferocity for 5 seconds instead of the ferocity bonus being linked to the critical-strike stacks. Reduced the cooldown from 35 seconds to 30 seconds.
  • Arcane Wave.png
     Arcane Wave: This skill now leaps to the targeted area before dealing damage and now dazes enemies that it strikes. Reduced the range from 900 to 600. Reduced the attack radius from 360 to 240. Increased the power coefficient from 0.6 to 1.7 in PvP and WvW. Reduced the ammunition recharge time from 30 seconds to 25 seconds in PvE only.
  • Arcane Lightning.png
     Arcane Lightning: This trait has been renamed to Arcane Lightning. This trait no longer causes arcane skills to inflict conditions and instead enhances each arcane skill as follows:
  • One with Air.png
     One with Air: Increased the superspeed duration from 1.5 seconds to 3 seconds in PvP. This trait still grants a reduced superspeed duration in PvP when the Fresh Air trait is equipped.
  • Aquamancer's Training.png
     Aquamancer's Training: Increased the outgoing healing modifier from 15% to 20%.
Tempest

New Changes

  • Tempestuous Aria.png
     Tempestuous Aria: Lowered the condition-damage increase from 10% to 5% in PvE only.

(March 19 Balance Update Preview)

  • "Wash the Pain Away!".png
     "Wash the Pain Away!": Increased the radius of the first pulse from 180 to 240 and the radius of the second pulse from 240 to 360.
  • Lucid Singularity.png
     Lucid Singularity: This trait now applies might instead of alacrity in PvP and WvW.
  • Elemental Bastion.png
     Elemental Bastion: Increased the healing coefficient from 0.8 to 1.0 in WvW only.
Weaver

(March 19 Balance Update Preview)

  • Bolstered Elements.png
     Bolstered Elements: This trait now causes stances to grant protection instead of barrier.

Engineer

In this update, we've made improvements to power-based holosmith builds in PvE to make them a bit more competitive, alongside some reworks of less-used traits in the inventions specialization and some minor improvements to rifle in PvP.

(March 19 Balance Update Preview)

  • Glue Shot.png
     Glue Shot: Increased the cooldown from 12 seconds to 20 seconds in PvE only. Increased the power coefficient from 1.5 to 2.5 in PvE only.
  • Blunderbuss.png
     Blunderbuss: Reduced the cooldown from 8 seconds to 6 seconds in PvP only.
  • Jump Shot.png
     Jump Shot: Reduced the cooldown from 18 seconds to 16 seconds in PvP only.
  • Gleam Saber.png
     Gleam Saber: Reduced the cooldown reduction from 3 seconds to 1 second.
  • Refraction Cutter.png
     Refraction Cutter: Reduced the cooldown from 9 seconds to 6 seconds in PvE only.
  • Radiant Arc.png
     Radiant Arc: Reduced the cooldown from 14 seconds to 12 seconds in PvE only. Increased the power coefficient from 1.8 to 2.5 in PvE only.
  • Med Blaster.png
     Med Blaster: This skill can now autoattack allies. Increased the angle of the skill.
  • Bandage Blast.png
     Bandage Blast: Increased the missile velocity and the angle of this skill. Fixed an issue that caused missile angles to be incorrect when shooting at allies with full health.
  • Infusion Bomb.png
     Infusion Bomb: Fixed an issue that caused the boons from this skill to have a lower duration than intended in PvE.
  • Grenade Barrage.png
     Grenade Barrage: Fixed an issue that prevented this skill from triggering Relic of Fireworks.
  • Automated Medical Response.png
     Automated Medical Response: This trait has been reworked. Grant regeneration to nearby allies when you use your healing skill's toolbelt skill.
  • Mecha Legs.png
     Mecha Legs: This trait has been reworked. Gain resistance on dodging.
  • Bunker Down.png
     Bunker Down: This trait now triggers when disabling an enemy instead of when critically striking. The mine now spawns at the enemy's location instead of near the player. Reduced the internal cooldown from 4 seconds to 1 second. Increased the mine power coefficient from 0.77 to 0.95. The bandage now cleanses a condition, and its base healing has been increased from 502 to 598.
Holosmith

(March 19 Balance Update Preview)

  • Laser Disk.png
     Laser Disk: Increased the damage bonus when above 100% heat from 10% to 50% in PvE only.
  • Blade Burst.png
     Blade Burst: Reduced the cooldown from 30 seconds to 20 seconds in PvE only.
  • Photon Wall.png
     Photon Wall: Reduced the cooldown from 35 seconds to 25 seconds in PvE only.
  • Launch Wall.png
     Launch Wall: Increased the damage increase when above 100% heat from 10% to 50% in PvE only.
  • Particle Accelerator.png
     Particle Accelerator: Increased the power coefficient from 0.7 to 1.0 in PvE only, and increased the damage increase when above 100% from 20% to 50% in PvE only.
  • Prismatic Converter.png
     Prismatic Converter: This trait now triggers when swapping from Photon Forge to a kit.
  • Solar Focusing Lens.png
     Solar Focusing Lens: This trait now triggers when swapping from Photon Forge to a kit.
Mechanist

(March 19 Balance Update Preview)

  • Mechanical Genius.png
     Mechanical Genius: Reduced the recharge penalty for Mech Command skills when far away from the mech from 50% to 20%.

Guardian

The guardian changes for this update are focused on improving some underutilized skills and traits for both core guardian and willbender.

New Changes

  • Symbol of Ignition: Reduced the burning duration from 2 seconds to 1 second in PvE only.
  • Through the Heart: Increased the bleeding duration from 6 seconds to 8 seconds in PvE only.

(March 19 Balance Update Preview)

  • Zealot's Defense.png
     Zealot's Defense: You can now move while using this skill. Adjusted the projectile behavior to interact better with gaps in terrain.
  • "Feel My Wrath!".png
     "Feel My Wrath!": This skill now grants superspeed in addition to its other effects.
  • Vigorous Precision.png
     Vigorous Precision: This trait now triggers when dodging instead of when critically striking and no longer has an internal cooldown. Reduced the vigor duration from 5 seconds to 3 seconds.
  • Focus Mastery.png
     Focus Mastery: Protection from this trait will now apply when Shield of Wrath expires instead of when it activates.
  • Redemption.png
     Redemption: Increased the duration of Lesser Litany of Wrath from 3 seconds to 4 seconds.
  • Glacial Heart.png
     Glacial Heart: This trait no longer chills and damages enemies that you disable and instead heals the user when disabling, immobilizing, or chilling an enemy.
Willbender

New Changes

  • Flash Combo.png
     Flash Combo: You now gain access to Repose as long as you complete the skill, even if you do not land all five hits. Increased the power coefficient per hit from 0.3 to 0.4 in WvW and PvP.
  • Repose.png
     Repose: This skill is no longer an attack. This skill now heals and removes conditions from you after shadowstepping back to your original position.
  • Heaven's Palm.png
     Heaven's Palm: This skill now evades attacks and finishes your targeted foe if they are downed and no other enemies are nearby. You can now move while using this skill.

(March 19 Balance Update Preview)

  • Roiling Light.png
     Roiling Light: Increased roll distance from 300 to 450. Reduced roll duration from 0.75 seconds to 0.5 seconds.
  • Quick Retribution.png
     Quick Retribution: Increased range from 300 to 450.
  • Deathless Courage.png
     Deathless Courage: This trait no longer removes aegis from Courage triggers, reduces the duration of courage, or causes enemy deaths to increase the duration of Courage. This trait now grants the guardian strike damage and condition damage reduction while Courage is active.

Mesmer

We made some adjustments to mesmer support builds in WvW in the January update, but it's clear that they're still a bit stronger than we'd like them to be, and we're making additional changes to reduce their effectiveness. We've also made some small improvements to power-based mirage builds in PvE.

New Changes

  • Dazzling.png
     Dazzling: Fixed an issue that caused this trait to not affect certain stuns.
  • Dimensional Aperture: Fixed an issue that could allow multiple people to take the portal.

(March 19 Balance Update Preview)

  • Null Field.png
     Null Field: Reduced the field duration from 5 seconds to 2 seconds in WvW only. Reduced the number of pulses from 6 to 3 in WvW only.
  • Mantra of Concentration.png
     Mantra of Concentration: Increased the cooldown from 15 seconds to 25 seconds in WvW only.
  • Power Break.png
     Power Break: Reduced the stability duration from 5 seconds to 3 seconds in WvW only.
  • Mental Gymnastics.png
     Mental Gymnastics: This trait has been reworked. Gain vigor when you evade an attack.
  • Master Fencer.png
     Master Fencer: This trait now gives increased personal fury duration.
  • Chaotic Transference.png
     Chaotic Transference: Reduced the shared chaos aura duration from 4 seconds to 2 seconds in WvW only.
  • Temporal Enchanter.png
     Temporal Enchanter: This trait no longer increases the duration of glamour skills.
  • Sympathetic Visage.png
     Sympathetic Visage: This trait no longer affects nearby allies and only pulls conditions from the player.
Chronomancer

(March 19 Balance Update Preview)

  • Well of Precognition.png
     Well of Precognition: This skill now grants allies 3 stacks of stability for 5 seconds on its first pulse.
Mirage

New Changes

(March 19 Balance Update Preview)

  • Phantom Razor.png
     Phantom Razor: Increased the power coefficient from 0.8 to 1.0 in PvE only.
  • Split Surge.png
     Split Surge: Increased the power coefficient from 0.45 to 0.85 in PvE only.
  • Mirage Thrust.png
     Mirage Thrust: Increased the power coefficient from 1.0 to 3.0 in PvE only.
  • Dune Cloak.png
     Dune Cloak: This trait has been reworked. Gain Mirage Cloak when you shatter 2 or more clones.
Virtuoso

(March 19 Balance Update Preview)

  • Sword of Decimation.png
     Sword of Decimation: This skill now applies its bonus damage and inflicts additional defiance damage on defiant foes.
  • Infinite Forge.png
     Infinite Forge: This trait now refunds two blades after casting a Bladesong skill with 5 blades in addition to its previous effect.

Necromancer

Support scourge in WvW also received a hit to power in the January update with the change to Transfusion, but we feel that the build is still overperforming, so we're increasing the cooldown of some of its barrier sources to make them a bit less potent. We've also tuned up power-based harbinger builds in PvE to bring them more in line with other DPS builds.

New Changes

  • Satiate: Reduced the health cost from 8% to 5% of base health in WvW and PvP.
  • Gorge: Reduced the health cost from 12% to 8% of base health in WvW and PvP.
  • Hungering Maelstrom: Fixed an issue that caused this skill to be unaffected by quickness and slowness.
  • Gormandize: Reduced the health cost from 8% to 5% of base health in WvW and PvP.
  • Consume (necromancer): Reduced the health cost from 10% to 5% of base health in WvW and PvP.
  • Spinal Shivers.png
     Lesser Spinal Shivers: Fixed an issue that caused this skill to deal more damage than intended in PvP.
  • Transfusion.png
     Transfusion: Fixed an issue that prevented this skill from healing the user when they are a harbinger.

(March 19 Balance Update Preview)

  • Plague Signet.png
     Plague Signet: This skill no longer passively transfers conditions from nearby allies to the user and instead grants reduced incoming condition damage to the user.
  • Signets of Suffering.png
     Signets of Suffering: This trait now also causes signet skills to steal life from enemies they strike.
  • Well of Power.png
     Well of Power: Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW.
Scourge

(March 19 Balance Update Preview)

  • Serpent Siphon.png
     Serpent Siphon: Increased the cooldown from 20 seconds to 30 seconds in WvW only.
  • Sandstorm Shroud.png
     Sandstorm Shroud: Increased the cooldown from 30 seconds to 35 seconds in WvW only.
  • Sand Cascade.png
     Sand Cascade: Increased the cooldown from 12 seconds to 18 seconds in WvW only.
  • Desert Empowerment.png
     Desert Empowerment: This trait now grants vigor instead of alacrity in PvP and WvW.
Harbinger

(March 19 Balance Update Preview)

  • Bolstering Brew.png
     Bolstering Brew: This trait has been reworked. This trait now causes elixir skills to grant protection. This protection can be shared with Twisted Medicine.
  • Wicked Corruption.png
     Wicked Corruption: Increased the damage modifier per blight stack from 0.5% to 1% in PvE only. Increased the critical-strike damage modifier from 10% to 12.5% in PvE only.
  • Cascading Corruption.png
     Cascading Corruption: Increased the power coefficient from 1.0 to 1.5 in PvE only.

Ranger

Condition-based druid has been overperforming in PvP, and we've brought down some of its defensive tools with the goal of making it a bit easier to take down. We're keeping an eye on the strength of Evasive Purity, but we want to see how the reductions to Healing Spring and Glyph of the Stars impact the build's susceptibility to conditions before making further adjustments. We've also made a few improvements to the wilderness survival specialization to make it a more appealing defensive option for power-based builds as well as condition-based builds.

New Changes

  • Evasive Purity.png
     Evasive Purity: This trait has been reworked. Cleanse a condition when you dodge. Heal if you cleansed a condition this way.
  • Force of Nature.png
     Force of Nature: Reduced the outgoing damage bonus from 25% to 10% and reduced the outgoing healing bonus from 25% to 10% in PvE only.
  • Flourish: Reduced the initial power coefficient from 1.0 to 0.85 and the delayed power coefficient from 1.5 to 1.275 in PvE only.
  • Wild Strikes: Reduced the power coefficient from 1.0 to 0.85 and the final power coefficient from 2.0 to 1.7 in PvE only.

(March 19 Balance Update Preview)

  • Wild Swing.png
     Wild Swing: Increased the power coefficient from 1.0 to 1.5 in PvE and from 0.8 to 1.1 in WvW and PvP.
  • Overbearing Smash.png
     Overbearing Smash: Reduced the casting time of the second hit by 0.2 seconds.
  • Unleashed Overbearing Smash.png
     Unleashed Overbearing Smash: Reduced the casting time of the second hit by 0.2 seconds.
  • Savage Shock Wave.png
     Savage Shock Wave: Increased the power coefficient per hit from 0.2 to 0.45 in WvW and PvP.
  • Thump (untamed).png
     Thump: Increased the radius from 180 to 240.
  • Unleashed Thump.png
     Unleashed Thump: Increased the radius from 180 to 240. The first enemy struck by this skill will grant a greater number of boons.
  • Healing Spring.png
     Healing Spring: Reduced the duration from 10 seconds to 5 seconds and reduced the pulse interval from 2 seconds to 1 second. Reduced the number of conditions cleansed per pulse from 2 to 1 in WvW and PvP.
  • Survival Instincts.png
     Refined Toxins: This trait has been removed and replaced with Survival Instincts. Gain increased outgoing strike damage and reduced incoming strike damage. Increased outgoing strike damage when above 50% health and increased incoming strike reduction when below 50% health.
  • Empathic Bond.png
     Empathic Bond: This trait has moved to the master tier, replacing Shared Anguish. This trait now cleanses conditions when swapping pets instead of when using a Beast skill.
  • Carnivore.png
     Carnivore: This trait has been added to the grandmaster tier slot previously held by Empathic Bond. Steal health from enemies when you or your pet disables them.
Druid

(March 19 Balance Update Preview)

  • Grace of the Land.png
     Grace of the Land: This trait now applies might instead of alacrity in WvW and PvP.
  • Natural Balance.png
     Natural Balance: This trait no longer reduces incoming strike damage. This trait now grants boon duration.
  • Glyph of the Stars.png
     Glyph of the Stars: Increased the cooldown of this skill from 48 seconds to 60 seconds in WvW and PvP. Reduced the number of conditions cleansed per pulse from 2 to 1 in WvW and PvP. Reduced the revival percentage from 12% to 8% in WvW only.
Untamed

New Changes

(March 19 Balance Update Preview)

  • Unleashed Ambush skills will no longer be automatically used when autoattack is enabled.
  • Unnatural Traversal.png
     Unnatural Traversal: This skill now grants quickness instead of might. Increased the vulnerability stacks applied from 2 to 10.

Revenant

Our major initiative for revenant in this update is a rework for the legendary renegade stance. While the stance is actively used in PvE modes, it has struggled to exist in a healthy state in competitive modes due to the underlying mechanics. Our goal for this rework is to reduce some of the visual clutter and increase the counterplay of many of these skills, while still maintaining its viability in PvE. Soulcleave's Summit will still have a potentially long duration due to being an upkeep skill, but the other legendary renegade stance skills have all been adjusted to have more immediate impact, granting an immediate effect on summon and having quicker secondary skills instead of long channels. These skills can also quickly combo with a mechanic that we're calling Band Together: using a skill other than Soulcleave's Summit will cause your next renegade stance skill to activate instantly with a bonus effect.

New Changes

  • Hammer Bolt.png
     Hammer Bolt: Reduced the casting time by approximately 0.4 seconds. Reduced the power coefficient from 1.35 to 0.9 in PvE and from 0.633 to 0.5 in WvW and PvP.
  • Blossoming Aura: Reduced the final power coefficient from 1.0 to 0.5 in WvW and PvP.
  • Otherworldly Bond: Reduced the initial damage increase from 10% to 5% and the bonus increase from 5% to 2.5% in WvW and PvP.

(March 19 Balance Update Preview)

  • Energy Expulsion.png
     Energy Expulsion: Lowered the stability duration from 5 seconds to 3 seconds in WvW only. Increased the cooldown from 2 seconds to 15 seconds in WvW only.
  • Serene Rejuvenation.png
     Serene Rejuvenation: Reduced the Energy Expulsion resistance duration from 4 seconds to 2.5 seconds in WvW only.
  • Drop the Hammer.png
     Drop the Hammer: This skill now has a shorter casting time to summon the mist hammer, which still strikes after a delay. This skill now also recharges Coalescence of Ruin if it hits.
Renegade

(March 19 Balance Update Preview)

  • Legendary Renegade summons are no longer targetable.
  • Soulcleave's Summit.png
     Soulcleave's Summit: Reduced the casting time from 1 second to 0.5 seconds. Reduced the energy cost from 10 to 5. Reduced the energy upkeep cost from 6 to 5. In addition to its current effects, Lieutenant Ofela Soulcleave will now strike nearby enemies and heal nearby allies whenever another warband member is summoned.
  • Breakrazor's Bastion, Darkrazor's Daring, Razorclaw's Rage, and Icerazor's Ire have been reworked. These skills will now grant an initial effect when summoned, then they perform a new skill. Activating these skills also triggers Band Together.
  • Band Together: Your next Legendary Renegade skill activates instantly and is enhanced. Activating a Legendary Renegade skill in this way does not trigger Band Together again.
  • New skill behavior is as follows:
    • Breakrazor's Bastion.png
       Breakrazor's Bastion: Grants resolution to nearby allies when summoned, then performs a skill that heals nearby allies with three small pulses and one large pulse. The final pulse grants resolution to nearby allies and additionally grants barrier to nearby allies when enhanced.
    • Darkrazor's Daring.png
       Darkrazor's Daring: Grants protection to nearby allies when summoned, then performs a skill that dazes nearby enemies. This skill also grants resistance to nearby allies when enhanced.
    • Razorclaw's Rage.png
       Razorclaw's Rage: Enhances nearby allies' attacks with bleeding when summoned, then performs an attack that inflicts bleeding on enemies in the area. This attack also inflicts torment when enhanced.
    • Icerazor's Ire.png
       Icerazor's Ire: Inflicts vulnerability on nearby enemies when summoned, then performs an attack that throws three projectiles at nearby enemies, inflicting torment, vulnerability, and immobilize. These projectiles also inflict chilled when this skill is enhanced.
Vindicator

(March 19 Balance Update Preview)

  • Vassals of the Empire.png
     Imperial Impact: This skill no longer extends boons on allies. Increased the protection duration from 4 seconds to 5 seconds in PvE and from 0.5 seconds to 2 seconds in PvP and WvW. Increased the might duration from 9 seconds to 10 seconds in PvE and from 5 seconds to 8 seconds in PvP and WvW. Increased the might stacks from 2 to 3 in PvP and WvW.

Thief

Quickness deadeye was significantly overtuned when it was introduced but got brought down a bit too far from that point. This update includes a few tune-ups for the build's damage to hopefully bring it more in line with other options. We've also made usability improvements to some traits in the critical strikes and daredevil specializations along with some minor improvements to acrobatics.

New Changes

  • Meld with Shadows.png
     Meld with Shadows: Reduced the superspeed duration from 1.5 seconds to 0.75 seconds when the Silent Scope trait is equipped in PvP only.
  • Shadow's Rejuvenation.png
     Shadow's Rejuvenation: Reduced the initiative gain on enter from 2 to 1 when the Silent Scope trait is equipped in PvP only.
  • Death's Retreat.png
     Death's Retreat: Increased the initiative cost from 6 to 7 in PvP only.
  • Death's Advance.png
     Death's Advance: Increased the initiative cost from 4 to 5 in PvP only.

(March 19 Balance Update Preview)

  • Double Tap.png
     Double Tap: This skill now pierces.
  • Three Round Burst.png
     Three Round Burst: This skill now pierces.
  • Tactical Strike.png
     Tactical Strike: This skill now dazes for 1 second instead of blinding when striking from the front. Increased the power coefficient from 1.0 to 1.33.
  • Larcenous Strike.png
     Larcenous Strike: Increased the power coefficient from 1.3 to 1.4 in PvP and WvW.
  • Shadow Portal.png
     Shadow Portal: This skill no longer breaks stun.
  • Keen Observer.png
     Keen Observer: Reduced the health threshold from 75% to 50% in PvE only. This trait now gives base critical chance that is increased above the health threshold.
  • Twin Fangs.png
     Twin Fangs: Reduced the health threshold from 90% to 50% in PvE only. This trait now gives base critical damage that is increased above the health threshold.
  • Deadly Aim (trait).png
     Deadly Aim: This trait no longer reduces damage and now increases damage from pistol and harpoon gun attacks by 10%.
  • Pumping Up.png
     Vigorous Recovery: This trait has been reworked and renamed to Pumping Up. Gain might when you dodge.
  • Upper Hand.png
     Upper Hand: This trait now additionally restores initiative when you dodge.
Daredevil

(March 19 Balance Update Preview)

  • Havoc Specialist.png
     Havoc Specialist: This trait now gives a flat damage bonus when your endurance is not full instead of scaling with remaining endurance.
Deadeye

New Changes

(March 19 Balance Update Preview)

  • Stolen Skills: Increased the power coefficient from 0.5 to 1.25 in PvE only.
  • Shadow Meld.png
     Shadow Meld: Reduced the count recharge from 45 seconds to 25 seconds in PvE only.
  • One in the Chamber.png
     One in the Chamber: Increased the damage bonus from 10% to 25% in PvE only.
  • Mercy.png
     Mercy: Increased the ammunition count from 1 to 2 in PvE only.
  • Collateral Damage.png
     Collateral Damage: Increased the damage coefficient from 1.5 to 2.5 in PvE only.

Warrior

In this update, we've tuned up a few of the warrior's lesser-used options in competitive modes. We'll also be keeping an eye on how support builds perform with the introduction of the staff and may rework some underutilized traits in a future update to give them additional tools if necessary.

New Changes

  • Inspiring Whirl: Fixed an issue that caused this skill to center its attack around your target.
  • Line Breaker: Fixed an issue that caused this skill to grant fewer unblockable stacks than intended.
  • Bullet Catcher: Fixed an issue that could cause this skill to be canceled early.
  • Path to Victory: Fixed an issue that could cause the level 2 and level 3 versions of this skill to heal for more than intended.

(March 19 Balance Update Preview)

  • Arcing Slice.png
     Arcing Slice: Increased the power coefficient from 1.213 to 1.36 in PvP only. The power coefficient when striking a low-health target is unchanged.
  • Hundred Blades.png
     Hundred Blades: Increased the power coefficient per strike from 0.35 to 0.4 in PvP only. Increased the final strike power coefficient from 0.8 to 1.0 in PvP only.
  • Rush.png
     Rush: This skill now tracks moving targets better.
  • Savage Leap.png
     Savage Leap: Increased the power coefficient from 1.15 to 1.35 in PvP and WvW. Reduced cooldown from 8 seconds to 7 seconds in PvP and WvW.
  • Final Thrust.png
     Final Thrust: Increased the power coefficient from 1.0 to 1.5 in PvP and WvW. The power coefficient when striking a low-health target is unchanged.
  • Last Stand.png
     Last Stand: Increased the base barrier from 1,715 to 1,960.
Berserker

New Changes

  • Slicing Maelstrom.png
     Slicing Maelstrom: Increased the power coefficient from 1.25 to 1.5 in PvP only. Reduced the aftercast of this skill by 0.9 seconds.

(March 19 Balance Update Preview)

  • Wild Blow.png
     Wild Blow: This skill is now unblockable and inflicts dazed instead of knockdown. Increased the power coefficient from 0.01 to 1.7 in PvP and WvW.
  • Rupturing Smash.png
     Rupturing Smash: Increased the power coefficient from 1.14 to 1.3 in PvP only.
  • Skull Grinder.png
     Skull Grinder: Increased the power coefficient from 1.0 to 1.33 in PvP and WvW.

Guild Wars 2 Wiki Notes