Шаблон:Skill fact — различия между версиями
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− | :{{#if:{{{game mode|}}}|<div class="gamemode {{{game mode}}}">|}}{{#if:{{{linked skill|}}}|<span class="inline-icon">[[{{#show:{{{linked skill}}}|?Has game icon|link=none|default=File:Skill.png}}|20px|link={{{linked skill}}}]]</span>}}{{#if:{{{linked icon|}}}|<span class="inline-icon">[[File:{{{linked icon}}}|20px|link=]]</span>}} | + | :{{#if:{{{game mode|}}}|<div class="gamemode {{{game mode}}}">|}}{{#if:{{{linked skill|}}}|<span class="inline-icon">[[{{#show:{{{linked skill}}}|?Has game icon|link=none|default=File:Skill.png}}|20px|link={{{linked skill}}}]]</span>}}{{#if:{{{linked icon|}}}|<span class="inline-icon">[[File:{{{linked icon}}}|20px|link=]]</span>}}<!-- |
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Версия 02:58, 30 апреля 2020
- {{{1}}}
Содержание
Usage
Skill facts are properties of a skill or trait displayed in the tooltip. The template provides correct formatting for creating skill facts for use in the {{skill infobox}} and {{trait infobox}}. Subobject creation uses {{Skill fact/subobject}}.
{{skill fact|<fact>|<value>}} {{skill fact|<fact>|<value>|game mode=<game modes in which the skill fact is used>}} {{skill fact|<fact>|<modifier>|<value>}} {{skill fact|property|<fact>|<value>}} {{skill fact|effect|<effect>|stacks=<stacks>|alt=<Alternate text>|desc=<Alternate description>|nodesc=<can be set to true to disable description>|effect bonus=<SMW: storing the effect bonus keyword, separated by ";">}} {{skill fact|misc|alt=<fact>|<value>|pre=<prefix>|suf=<suffix>|icon=<icon>}}
Parameters
Skill fact | Example | Display |
---|---|---|
linked skill | {{skill fact|Vigor|linked skill=Rocket Boots|4}} |
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stacks | {{skill fact|vulnerability|10|stacks=5}} |
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strikes | {{skill fact|damage|202|strikes=2}} |
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t | {{skill fact|effect|Brawler Protection|3|t=m}} |
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Examples
Boons
Skill fact | Example | Display |
---|---|---|
aegis | {{skill fact|aegis|3}} |
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alacrity | {{skill fact|alacrity|3}} |
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fury | {{skill fact|fury|3}} |
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might | {{skill fact|might|3}} |
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protection | {{skill fact|protection|3}} |
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quickness | {{skill fact|quickness|3}} |
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regeneration | {{skill fact|regeneration|3}} |
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resistance | {{skill fact|resistance|6}} |
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retaliation | {{skill fact|retaliation|3}} |
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stability | {{skill fact|stability|3}} |
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swiftness | {{skill fact|swiftness|3}} |
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vigor | {{skill fact|vigor|3}} |
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Conditions
Skill fact | Example | Display |
---|---|---|
bleeding | {{skill fact|bleeding|3}} |
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blind | {{skill fact|blind|3}} |
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burning | {{skill fact|burning|3}} |
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chilled | {{skill fact|chilled|3}} |
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confusion | {{skill fact|confusion|3}} |
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crippled | {{skill fact|crippled|3}} |
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fear | {{skill fact|fear|3}} |
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immobilized | {{skill fact|immobilized|3}} |
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poisoned | {{skill fact|poisoned|3}} |
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slow | {{skill fact|slow|2}} |
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taunt | {{skill fact|taunt|3.25}} |
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torment | {{skill fact|torment|10}} |
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vulnerability | {{skill fact|vulnerability|3}} |
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weakness | {{skill fact|weakness|3}} |
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Control effects
Skill fact | Example | Display |
---|---|---|
daze | {{skill fact|daze|3}} |
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daze alt | {{skill fact|daze alt|3}} |
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float | {{skill fact|float|3}} |
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knockback | {{skill fact|knockback|500}} |
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knockdown | {{skill fact|knockdown|3}} |
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launch | {{skill fact|launch|500}} |
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pull | {{skill fact|pull|180}} |
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sink | {{skill fact|sink|3}} |
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stun | {{skill fact|stun|3}} |
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stun alt | {{skill fact|stun alt|3}} |
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Damage, Healing, and Barriers
Skill fact | Example | Display |
---|---|---|
damage | {{skill fact|damage|30|strikes=4|coefficient=3.2}} {{skill fact|damage|weapon=axe|strikes=4|coefficient=3.2}} {{skill fact|damage|180|coefficient=3.2|scaling=power-only}} |
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healing | {{skill fact|healing|30|coefficient=0.9}} |
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life siphon damage | {{skill fact|life siphon damage|weapon=axe|strikes=6|coefficient=1.5}} {{skill fact|life siphon damage|298|coefficient=0.1|scaling=power-only}} |
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life siphon healing | {{skill fact|life siphon healing|450|coefficient=0.3}} |
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health loss | {{skill fact|health loss|500}} |
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health loss per interval | {{skill fact|health loss per interval|5}} |
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barrier | {{skill fact|barrier|500|coefficient=0.1}} |
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See Template:Damage calculation for a list of allowed weapon parameters.
Effects
Effects are identified by having an icon matching the effect received, with or without a duration, and either the effect description or an abbreviated version.
{{skill fact|effect|<Effect>|stacks=<stacks>|alt=<Alternate text>|desc=<Alternate description>|nodesc=<can be set to true to disable description>}}
Skill fact | Example | Display |
---|---|---|
Distortion (effect) | {{skill fact|effect|Distortion (effect)|3}} |
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Banner of Discipline (effect) | {{skill fact|effect|Banner of Discipline (effect)|desc=170 [[Precision]], 170 [[Ferocity]]}} |
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Fencer's Finesse (effect) | {{skill fact|effect|Fencer's Finesse (effect)|6|desc=15 [[Ferocity]]}} |
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Hide in Shadows (effect) | {{skill fact|effect|Hide in Shadows (effect)|6|alt=Stealth}} |
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Increase and decrease modifiers
Most modifiers increase or decrease a value by a percentage. duration increase can either provide an base increase or percentage increase, specify a percentage using a % character.
Skill fact | Example | Display |
---|---|---|
attack speed increase | {{skill fact|attack speed increase|50}} |
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damage increase | {{skill fact|damage increase|50}} |
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damage reduced | {{skill fact|damage reduced|50}} |
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damage reduction per hit | {{skill fact|damage reduction per hit|10}} |
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condition damage increase | {{skill fact|condition damage increase|20}} |
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condition damage reduced | {{skill fact|condition damage reduced|50}} |
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duration increase | {{skill fact|duration increase|2}} |
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duration increase | {{skill fact|duration increase|50%}} |
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duration decreased | {{skill fact|duration decreased|2}} |
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duration decreased | {{skill fact|duration decreased|50%}} |
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radius increase | {{skill fact|radius increase|60}} |
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radius increase | {{skill fact|radius increase|50%}} |
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recharge reduced | {{skill fact|recharge reduced|50}} |
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recharge time reduced | {{skill fact|recharge time reduced |60}} |
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chance on critical hit | {{skill fact|chance on critical hit|33}} |
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critical chance increase | {{skill fact|critical chance increase|33}} |
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critical damage increase | {{skill fact|critical damage increase|33}} |
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movement speed increase | {{skill fact|movement speed increase|33}} |
Notable properties
Skill fact | Example | Display |
---|---|---|
gain | {{skill fact|gain|Vitality|Power|7}} |
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condition | {{skill fact|condition|Burning}} |
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condition effect ignored | {{skill fact|condition effect ignored|Blinded}} |
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conditions removed | {{skill fact|conditions removed|2}} |
General properties
Skill fact | Example | Display |
---|---|---|
adrenaline | {{skill fact|adrenaline|3}} |
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attribute | {{skill fact|attribute|Vitality|250}} |
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attribute | {{skill fact|attribute|Vitality|-250}} |
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blocks missiles | {{skill fact|blocks missiles}} |
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boon | {{skill fact|boon|Stability}} |
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boons removed | {{skill fact|boons removed|2}} |
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bounce | {{skill fact|bounce|5}} |
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breaks enemy targeting | {{skill fact|breaks enemy targeting}} |
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breaks stun | {{skill fact|breaks stun}} |
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cannot critical hit | {{skill fact|cannot critical hit}} |
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capture | {{skill fact|capture}} |
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combat | {{skill fact|combat}} |
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count recharge | {{skill fact|count recharge|10}} |
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duration | {{skill fact|duration|30}} |
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endurance gained | {{skill fact|endurance gained|100}} |
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evade | {{skill fact|evade|0.75}} |
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interval | {{skill fact|interval|3}} |
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invulnerability | {{skill fact|invulnerability|2}} |
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life force | {{skill fact|life force|5}} |
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maximum count | {{skill fact|maximum count|5}} |
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percent | {{skill fact|percent|10}} |
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pierces | {{skill fact|pierces}} |
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pulses | {{skill fact|pulses|3}} |
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radius | {{skill fact|radius|500}} |
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range | {{skill fact|range|500}} |
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recharge time | {{skill fact|recharge time|3}} |
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reflect | {{skill fact|reflect}} |
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revive | {{skill fact|revive}} |
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targets | {{skill fact|targets|5}} |
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allied targets | {{skill fact|allied targets|5}} |
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health threshold | {{skill fact|health threshold|50}} |
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heat gain | {{skill fact|heat gain|5}} |
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heat threshold | {{skill fact|heat threshold|50}} |
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unblockable | {{skill fact|unblockable}} |
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property | {{skill fact|property|Hits per Shell|5}} |
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Notes
The icon for {{skill fact|property|}}
cannot be changed.
Combo fields and finishers
Combo type | Example | Display |
---|---|---|
dark | {{skill fact|combo|dark}} |
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ethereal | {{skill fact|combo|ethereal}} |
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fire | {{skill fact|combo|fire}} |
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ice | {{skill fact|combo|ice}} |
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light | {{skill fact|combo|light}} |
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lightning | {{skill fact|combo|lightning}} |
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poison | {{skill fact|combo|poison}} |
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smoke | {{skill fact|combo|smoke}} |
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water | {{skill fact|combo|water}} |
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blast | {{skill fact|combo|blast}} |
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leap | {{skill fact|combo|leap}} |
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projectile | {{skill fact|combo|projectile}} |
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projectile (20% Chance) | {{skill fact|combo|projectile|y}} |
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whirl | {{skill fact|combo|whirl}} |
Linked skills
Example | Display |
---|---|
{{skill fact|linked skill=Fire Attunement|effect|Flame Burst}} |
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{{skill fact|Vigor|linked skill=Rocket Boots|4}} |
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{{skill fact|effect|"Sic 'Em!" (effect)|10|desc=40% [[Damage]], 40% [[Movement Speed]]|effect bonus=Damage Increase;Movement Speed|effect bonus number=40|linked icon=Ranger tango icon 20px.png}} |
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