Шаблон:Skill fact — различия между версиями
Blood (обсуждение | вклад) |
Blood (обсуждение | вклад) |
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(не показано 9 промежуточных версий этого же участника) | |||
Строка 9: | Строка 9: | ||
| bleeding = {{effect|Bleeding|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} урона. | | bleeding = {{effect|Bleeding|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} урона. | ||
| burning = {{effect|Burning|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*131 round 0}}}} урона. | | burning = {{effect|Burning|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*131 round 0}}}} урона. | ||
− | | confusion = {{effect|Confusion|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2 | + | | confusion = {{effect|Confusion|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*11 round 0}}}} урона, {{formatnum:{{#expr: floor({{{stacks|1}}}*49.5)}}}} урона за использованное умение. |
| poison | | poison | ||
| poisoned = {{effect|Poisoned|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*33.5 round 0}}}} урона, -33% к эффективности исцеления. | | poisoned = {{effect|Poisoned|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*33.5 round 0}}}} урона, -33% к эффективности исцеления. | ||
Строка 24: | Строка 24: | ||
| cripple | | cripple | ||
| crippled = {{effect|Crippled|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: -50% к [[Movement Speed|скорости передвижения]]. | | crippled = {{effect|Crippled|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: -50% к [[Movement Speed|скорости передвижения]]. | ||
− | | fear = {{effect|Fear|{{{alt|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Вынуждает убегать; лишает возможности действовать; складывается по длительности. | + | | fear = {{effect|Fear|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Вынуждает убегать; лишает возможности действовать; складывается по длительности. |
| fury = {{effect|Fury|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +{{#if: {{{3|}}}|{{{3}}}|20}}% к [[Critical Chance|шансу критического удара]]. | | fury = {{effect|Fury|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +{{#if: {{{3|}}}|{{{3}}}|20}}% к [[Critical Chance|шансу критического удара]]. | ||
| protection = {{effect|Protection|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: -33% к входящему [[Damage#Прямой урон|урону]]. | | protection = {{effect|Protection|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: -33% к входящему [[Damage#Прямой урон|урону]]. | ||
− | | quickness = {{effect|Quickness|{{{alt|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: [[Activation time|Ускоряет]] на 50% ваши действия и активацию умений. | + | | quickness = {{effect|Quickness|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: [[Activation time|Ускоряет]] на 50% ваши действия и активацию умений. |
| resistance = {{effect|Resistance|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Наложенные на вас не наносящие урон [[condition|состояния]] неэффективны. | | resistance = {{effect|Resistance|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Наложенные на вас не наносящие урон [[condition|состояния]] неэффективны. | ||
| resolution = {{effect|Resolution|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Входящий [[Damage#Урон от состояний|урон от состояний]] уменьшен на 33%. | | resolution = {{effect|Resolution|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Входящий [[Damage#Урон от состояний|урон от состояний]] уменьшен на 33%. | ||
Строка 34: | Строка 34: | ||
| stealth = {{effect|Stealth|{{{alt|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Вы невидимы для врагов. | | stealth = {{effect|Stealth|{{{alt|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Вы невидимы для врагов. | ||
| swiftness = {{effect|Swiftness|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +33% к [[Movement Speed|скорости передвижения]]. | | swiftness = {{effect|Swiftness|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +33% к [[Movement Speed|скорости передвижения]]. | ||
− | | taunt = {{effect|Taunt|{{{alt|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Невольная атака противников. | + | | taunt = {{effect|Taunt|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Невольная атака противников. |
− | | weakness = {{effect|Weakness|{{{alt|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: -50% к восстановлению [[endurance|выносливости]], +50% атак [[glancing|неудачны]] [[effect stacking|(без ограничений)]]. | + | | weakness = {{effect|Weakness|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: -50% к восстановлению [[endurance|выносливости]], +50% атак [[glancing|неудачны]] [[effect stacking|(без ограничений)]]. |
| immobilized | | immobilized | ||
| immobilize | | immobilize | ||
Строка 45: | Строка 45: | ||
| sink | | sink | ||
| stun = {{effect|{{ucfirst:{{{1}}}}}|{{{alt|}}}|stacks={{{stacks|}}}}}: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|сек|сек}} | | stun = {{effect|{{ucfirst:{{{1}}}}}|{{{alt|}}}|stacks={{{stacks|}}}}}: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|сек|сек}} | ||
− | | daze alt = {{effect|Daze|{{{alt|}}}|icon=Daze.png}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Нельзя | + | | daze alt = {{effect|Daze|{{{alt|}}}|icon=Daze.png}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Нельзя активировать умения. |
− | | stun alt = {{effect|Stun|{{{alt|}}}|icon=Stun.png}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Нельзя | + | | stun alt = {{effect|Stun|{{{alt|}}}|icon=Stun.png}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Нельзя действовать. |
<!-- Distance control effects --> | <!-- Distance control effects --> | ||
| push | | push | ||
Строка 75: | Строка 75: | ||
| damage reduced = {{effect|Damage#Прямой урон|{{{alt|Уменьшение урона}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}% | | damage reduced = {{effect|Damage#Прямой урон|{{{alt|Уменьшение урона}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}% | ||
| damage reduction per hit = {{effect|Damage#Прямой урон|{{{alt|Уменьшение урона за попадание}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}% | | damage reduction per hit = {{effect|Damage#Прямой урон|{{{alt|Уменьшение урона за попадание}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}% | ||
− | | condition damage increase= {{effect|Damage#Урон от состояний|{{{alt|Увеличение урона}}}|icon={{{icon|Damage.png}}}}}: {{fraction|{{{2|0}}}}}% | + | | condition damage increase= {{effect|Damage#Урон от состояний|{{{alt|Увеличение урона от состояний}}}|icon={{{icon|Damage.png}}}}}: {{fraction|{{{2|0}}}}}% |
− | | condition damage reduced = {{effect|Damage#Урон от состояний|{{{alt|Уменьшение урона}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}% | + | | condition damage reduced = {{effect|Damage#Урон от состояний|{{{alt|Уменьшение урона от состояний}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}% |
| all damage increase = {{effect|Damage|{{{alt|Увеличение урона}}}|icon={{{icon|Damage.png}}}}}: {{fraction|{{{2|0}}}}}% | | all damage increase = {{effect|Damage|{{{alt|Увеличение урона}}}|icon={{{icon|Damage.png}}}}}: {{fraction|{{{2|0}}}}}% | ||
| all damage reduced = {{effect|Damage|{{{alt|Уменьшение урона}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}% | | all damage reduced = {{effect|Damage|{{{alt|Уменьшение урона}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}% | ||
| duration increase = {{effect icon|icon=Duration.png}} {{{alt|Увеличение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }} | | duration increase = {{effect icon|icon=Duration.png}} {{{alt|Увеличение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }} | ||
| duration decreased = {{effect icon|icon=Duration.png}} {{{alt|Уменьшение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }} | | duration decreased = {{effect icon|icon=Duration.png}} {{{alt|Уменьшение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }} | ||
+ | | healing increase = {{effect|Healing|{{{alt|Увеличение исцеления}}}|icon={{{icon|Healing.png}}}}}: {{fraction|{{{2|0}}}}}% | ||
| radius increase = {{effect icon|Range|icon={{{icon|Radius.png}}}}} {{{alt|Увеличение радиуса}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }} | | radius increase = {{effect icon|Range|icon={{{icon|Radius.png}}}}} {{{alt|Увеличение радиуса}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }} | ||
| recharge reduced = {{effect icon|Recharge|icon=Count Recharge.png}} [[Recharge|{{{alt|Уменьшение перезарядки}}}]]: {{{2|0}}}% | | recharge reduced = {{effect icon|Recharge|icon=Count Recharge.png}} [[Recharge|{{{alt|Уменьшение перезарядки}}}]]: {{{2|0}}}% | ||
Строка 109: | Строка 110: | ||
| adrenaline = {{effect icon|Adrenaline|icon=Attribute bonus.png}} [[Adrenaline|{{{alt|Адреналин}}}]]: {{{2|0}}} | | adrenaline = {{effect icon|Adrenaline|icon=Attribute bonus.png}} [[Adrenaline|{{{alt|Адреналин}}}]]: {{{2|0}}} | ||
| attribute = {{effect icon|Attribute|icon={{{icon|{{#switch:{{lc:{{{2|}}}}}|attribute increase=Attribute bonus.png|attribute reduced=Attribute penalty.png|condition damage=Condition Damage attribute.png|healing power=Healing Power attribute.png|#default={{ucfirst:{{{2}}}}} attribute.png}}}}}}} {{#switch: {{lc:{{{2|}}}}}|attribute increase=Увеличение атрибута|attribute reduced=Уменьшение атрибута|#default=[[{{ucfirst:{{{2}}}}}|{{{alt|{{rus lang|attribute|{{{2}}}}}}}}]]}}: {{#switch: {{lc:{{{2|}}}}}|attribute increase|attribute reduced={{{3|}}}|#default={{#ifexpr: {{{3|0}}} >= 0 |+{{formatnum:{{{3|0}}}}}|{{formatnum:{{{3|}}}}}}}}} | | attribute = {{effect icon|Attribute|icon={{{icon|{{#switch:{{lc:{{{2|}}}}}|attribute increase=Attribute bonus.png|attribute reduced=Attribute penalty.png|condition damage=Condition Damage attribute.png|healing power=Healing Power attribute.png|#default={{ucfirst:{{{2}}}}} attribute.png}}}}}}} {{#switch: {{lc:{{{2|}}}}}|attribute increase=Увеличение атрибута|attribute reduced=Уменьшение атрибута|#default=[[{{ucfirst:{{{2}}}}}|{{{alt|{{rus lang|attribute|{{{2}}}}}}}}]]}}: {{#switch: {{lc:{{{2|}}}}}|attribute increase|attribute reduced={{{3|}}}|#default={{#ifexpr: {{{3|0}}} >= 0 |+{{formatnum:{{{3|0}}}}}|{{formatnum:{{{3|}}}}}}}}} | ||
− | | blade = {{effect | + | | blade = {{effect|Blade|{{{alt|Клинок}}}|icon=Power attribute.png}} |
− | | blocks missiles = {{effect|Block#Projectile destruction|Блокирует снаряды}} | + | | blocks missiles = {{effect|Block#Projectile destruction|{{{alt|Блокирует снаряды}}}}} |
| bounce | | bounce | ||
| bounces = {{effect|Bounce|{{{alt|Количество рикошетов}}}}}: {{{2|0}}} | | bounces = {{effect|Bounce|{{{alt|Количество рикошетов}}}}}: {{{2|0}}} | ||
− | | breaks enemy targeting = {{effect icon|icon=Breaks Enemy Targeting.png}} Сбивает прицел противника | + | | breaks enemy targeting = {{effect icon|icon=Breaks Enemy Targeting.png|link=}} {{{alt|Сбивает прицел противника}}} |
| breakstun | | breakstun | ||
| breaksstun | | breaksstun | ||
| stun break | | stun break | ||
− | | breaks stun = {{effect | + | | breaks stun = {{effect|Stun break|{{{alt|Снимает оглушение}}}}} |
| cannot critical hit = {{effect|Critical hit|{{{alt|Не наносит критический урон}}}|icon=Critical Chance.png}} | | cannot critical hit = {{effect|Critical hit|{{{alt|Не наносит критический урон}}}|icon=Critical Chance.png}} | ||
| capture = {{effect|Capture point|Прекращает ваш вклад в захват точки}} | | capture = {{effect|Capture point|Прекращает ваш вклад в захват точки}} | ||
Строка 137: | Строка 138: | ||
| percent = {{effect icon|icon=Radius.png}} {{{alt|Пропорция}}}: {{fraction|{{{2|0}}}}}% | | percent = {{effect icon|icon=Radius.png}} {{{alt|Пропорция}}}: {{fraction|{{{2|0}}}}}% | ||
| pierces = {{effect|Pierces|Пробивание}} | | pierces = {{effect|Pierces|Пробивание}} | ||
+ | | flow = {{effect icon|Flow}} [[Flow|{{{alt|Напор}}}]]: {{{2|0}}} | ||
| positive flow = {{effect icon|Positive Flow|stacks={{{stacks|}}}|icon={{{icon|Positive Flow (gray).png}}}}} [[Positive Flow|{{{alt|Прирост напора}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Рост [[flow|напора]] каждую секунду. | | positive flow = {{effect icon|Positive Flow|stacks={{{stacks|}}}|icon={{{icon|Positive Flow (gray).png}}}}} [[Positive Flow|{{{alt|Прирост напора}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Рост [[flow|напора]] каждую секунду. | ||
| pulse | | pulse | ||
| pulses = {{effect icon}} Тактов: {{{2|0}}} | | pulses = {{effect icon}} Тактов: {{{2|0}}} | ||
− | | radius = {{effect icon|Range|icon=Radius.png}} [[Range|{{{alt|Радиус}}}]]: {{formatnum:{{{2|0}}}}} | + | | radius = {{effect icon|Range|icon={{{icon|Radius.png}}}}} [[Range|{{{alt|Радиус}}}]]: {{formatnum:{{{2|0}}}}} |
| range = {{effect icon|Range|icon={{{icon|Range.png}}}}} [[Range|{{{alt|Дальность}}}]]: {{formatnum:{{{2|0}}}}} | | range = {{effect icon|Range|icon={{{icon|Range.png}}}}} [[Range|{{{alt|Дальность}}}]]: {{formatnum:{{{2|0}}}}} | ||
| recharge time = {{effect icon|Recharge|icon=Count Recharge.png}} [[Recharge|{{{alt|Время перезарядки}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} | | recharge time = {{effect icon|Recharge|icon=Count Recharge.png}} [[Recharge|{{{alt|Время перезарядки}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} | ||
Строка 166: | Строка 168: | ||
| heat threshold = {{effect icon|icon=Heat.png}} [[Heat|{{{alt|Порог нагрева}}}]]: {{{2|0}}} | | heat threshold = {{effect icon|icon=Heat.png}} [[Heat|{{{alt|Порог нагрева}}}]]: {{{2|0}}} | ||
| unblockable = {{effect|Unblockable|Нельзя блокировать|icon={{{icon|Unblockable.png}}}}} | | unblockable = {{effect|Unblockable|Нельзя блокировать|icon={{{icon|Unblockable.png}}}}} | ||
− | | defiance break = {{effect icon|Defiance Break|icon=Evade.png|}} <span class="hiddenlinks" style="color: teal;">[[Defiance Break|{{{alt|Снятие неповиновения}}}]]: {{{2|0}}}</span> | + | | defiance break = {{effect icon|Defiance Break|icon=Evade.png|}} <span class="hiddenlinks" style="color: teal;">[[Defiance Break|{{{alt|Снятие неповиновения}}}]]: {{{2|0}}}</span>{{#if:{{{sic|}}}|{{sic|{{{sic}}}}}|}} |
| ally target = [[File:Skill fact text only icon.png|link=]]<span style="color:blue;">'''Союзная цель''':</span> {{{2|}}} | | ally target = [[File:Skill fact text only icon.png|link=]]<span style="color:blue;">'''Союзная цель''':</span> {{{2|}}} | ||
| enemy target = [[File:Skill fact text only icon.png|link=]]<span style="color:red;">'''Вражеская цель''':</span> {{{2|}}} | | enemy target = [[File:Skill fact text only icon.png|link=]]<span style="color:red;">'''Вражеская цель''':</span> {{{2|}}} | ||
Строка 174: | Строка 176: | ||
<!-- Effect and default behavior --> | <!-- Effect and default behavior --> | ||
| effect = {{effect|{{{2|Effect}}}|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}} {{{t|сек}}})}}{{#ifeq:{{{desc|+}}}|<!-- if set but empty -->|<!-- then display no description -->|<!-- else--><span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}} | | effect = {{effect|{{{2|Effect}}}|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}} {{{t|сек}}})}}{{#ifeq:{{{desc|+}}}|<!-- if set but empty -->|<!-- then display no description -->|<!-- else--><span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}} | ||
− | | #default = {{effect icon|icon={{{icon|Miscellaneous effect.png}}}|stacks={{{stacks|}}}}} {{ucfirst:{{{alt|{{{1}}}}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}}{{{t| | + | | #default = {{effect icon|icon={{{icon|Miscellaneous effect.png}}}|stacks={{{stacks|}}}}} {{ucfirst:{{{alt|{{{1}}}}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}}{{{t| сек}}})}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}} |
}}{{#if:{{{game mode|}}}|</div>|}}<!-- | }}{{#if:{{{game mode|}}}|</div>|}}<!-- | ||
Строка 190: | Строка 192: | ||
| {{#switch: {{lc:{{{1|}}}}} | | {{#switch: {{lc:{{{1|}}}}} | ||
<!-- Scaling boons --> | <!-- Scaling boons --> | ||
− | | might = {{Skill fact/subobject|Might|type={{{type|Boon}}}|text={{{alt|Might}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Might|{{{alt|Might}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{#expr:30 * {{{stacks|1}}}}} [[Condition Damage]], {{#expr:30 * {{{stacks|1}}}}} [[Power]]}} | + | | might = {{Skill fact/subobject|Might|type={{{type|Boon}}}|text={{{alt|Might}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Might|{{{alt|Might}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{#expr:30 * {{{stacks|1}}}}} [[Condition Damage]], {{#expr:30 * {{{stacks|1}}}}} [[Power]]|applies to={{ucfirst:{{{applies to|Self}}}}}}} |
− | | regeneration = {{Skill fact/subobject|Regeneration|type={{{type|Boon}}}|text={{{alt|Regen}}}|stacks={{{stacks|1}}}|number={{{2|0}}}||description=[[Regeneration|{{{alt|Regen}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{{2|}}}*130}}}} Heal}} | + | | regeneration = {{Skill fact/subobject|Regeneration|type={{{type|Boon}}}|text={{{alt|Regen}}}|stacks={{{stacks|1}}}|number={{{2|0}}}||description=[[Regeneration|{{{alt|Regen}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{{2|}}}*130}}}} Heal|applies to={{ucfirst:{{{applies to|Self}}}}}}} |
− | | vigor = {{Skill fact/subobject|Vigor|type={{{type|Boon}}}|text={{{alt|Vigor}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Vigor|{{{alt|Vigor}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: +50% Endurance Regeneration}} | + | | vigor = {{Skill fact/subobject|Vigor|type={{{type|Boon}}}|text={{{alt|Vigor}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Vigor|{{{alt|Vigor}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: +50% Endurance Regeneration|applies to={{ucfirst:{{{applies to|Self}}}}}}} |
− | | stability = {{Skill fact/subobject|Stability|type={{{type|Boon}}}|text={{{alt|Stability}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Stability|{{{alt|Stability}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{effect description|Stability}}}} | + | | stability = {{Skill fact/subobject|Stability|type={{{type|Boon}}}|text={{{alt|Stability}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Stability|{{{alt|Stability}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{effect description|Stability}}|applies to={{ucfirst:{{{applies to|Self}}}}}}} |
<!-- Scaling conditions --> | <!-- Scaling conditions --> | ||
| bleeding = {{Skill fact/subobject|Bleeding|type={{{type|Condition}}}|text={{{alt|Bleeding}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Bleeding|{{{alt|Bleeding}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} Damage}} | | bleeding = {{Skill fact/subobject|Bleeding|type={{{type|Condition}}}|text={{{alt|Bleeding}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Bleeding|{{{alt|Bleeding}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} Damage}} | ||
| burning = {{Skill fact/subobject|Burning|type={{{type|Condition}}}|text={{{alt|Burning}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Burning|{{{alt|Burning}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*131 round 0}}}} Damage}} | | burning = {{Skill fact/subobject|Burning|type={{{type|Condition}}}|text={{{alt|Burning}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Burning|{{{alt|Burning}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*131 round 0}}}} Damage}} | ||
− | | confusion = {{Skill fact/subobject|Confusion|type={{{type|Condition}}}|text={{{alt|Confusion}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Confusion|{{{alt|Confusion}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}* | + | | confusion = {{Skill fact/subobject|Confusion|type={{{type|Condition}}}|text={{{alt|Confusion}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Confusion|{{{alt|Confusion}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*11 round 0}}}} Damage, {{formatnum:{{#expr: floor({{{stacks|1}}}*49.5)}}}} Damage on Skill Use}} |
| poison | | poison | ||
| poisoned = {{Skill fact/subobject|Poisoned|type={{{type|Condition}}}|text={{{alt|Poison}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Poisoned|{{{alt|Poison}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*33.5 round 0}}}} Damage, -33% Heal Effectiveness}} | | poisoned = {{Skill fact/subobject|Poisoned|type={{{type|Condition}}}|text={{{alt|Poison}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Poisoned|{{{alt|Poison}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*33.5 round 0}}}} Damage, -33% Heal Effectiveness}} | ||
Строка 203: | Строка 205: | ||
| vulnerability= {{Skill fact/subobject|Vulnerability|type={{{type|Condition}}}|text={{{alt|Vulnerability}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Vulnerability|{{{alt|Vulnerability}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: +{{{stacks|1}}}% Incoming [[Damage#Strike damage|Damage]], +{{{stacks|1}}}% Incoming [[Damage#Condition damage|Condition Damage]]}} | | vulnerability= {{Skill fact/subobject|Vulnerability|type={{{type|Condition}}}|text={{{alt|Vulnerability}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Vulnerability|{{{alt|Vulnerability}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: +{{{stacks|1}}}% Incoming [[Damage#Strike damage|Damage]], +{{{stacks|1}}}% Incoming [[Damage#Condition damage|Condition Damage]]}} | ||
<!-- Common effects using standard description --> | <!-- Common effects using standard description --> | ||
− | | aegis = {{Skill fact/subobject|Aegis|type={{{type|Boon}}}|text={{{alt|Aegis}}}|number={{{2|0}}}|description=[[Aegis|{{{alt|Aegis}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: [[Block]] the next incoming attack.}} | + | | aegis = {{Skill fact/subobject|Aegis|type={{{type|Boon}}}|text={{{alt|Aegis}}}|number={{{2|0}}}|description=[[Aegis|{{{alt|Aegis}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: [[Block]] the next incoming attack.|applies to={{ucfirst:{{{applies to|Self}}}}}}} |
− | | alacrity = {{Skill fact/subobject|Alacrity|type={{{type|Boon}}}|text={{{alt|Alacrity}}}|number={{{2|0}}}|stacks={{{stacks|1}}}|description=[[Alacrity|{{{alt|Alacrity}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: +25% Skill [[Recharge]] Rate}} | + | | alacrity = {{Skill fact/subobject|Alacrity|type={{{type|Boon}}}|text={{{alt|Alacrity}}}|number={{{2|0}}}|stacks={{{stacks|1}}}|description=[[Alacrity|{{{alt|Alacrity}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: +25% Skill [[Recharge]] Rate|applies to={{ucfirst:{{{applies to|Self}}}}}}} |
| blind | | blind | ||
| blinded | | blinded | ||
Строка 213: | Строка 215: | ||
| crippled = {{Skill fact/subobject|Crippled|type={{{type|Condition}}}|text={{{alt|Cripple}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Crippled|{{{alt|Cripple}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: -50% [[Movement Speed]]}} | | crippled = {{Skill fact/subobject|Crippled|type={{{type|Condition}}}|text={{{alt|Cripple}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Crippled|{{{alt|Cripple}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: -50% [[Movement Speed]]}} | ||
| fear = {{Skill fact/subobject|Fear|type={{{type|Condition}}}|text={{{alt|Fear}}}|number={{{2|0}}}|description=[[Fear|{{{alt|Fear}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Involuntary retreat; unable to act; stacks duration.}} | | fear = {{Skill fact/subobject|Fear|type={{{type|Condition}}}|text={{{alt|Fear}}}|number={{{2|0}}}|description=[[Fear|{{{alt|Fear}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Involuntary retreat; unable to act; stacks duration.}} | ||
− | | fury = {{Skill fact/subobject|Fury|type={{{type|Boon}}}|text={{{alt|Fury}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Fury|{{{alt|Fury}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: +{{#if: {{{3|}}}|{{{3}}}|20}}% [[Critical Chance]]| | + | | fury = {{Skill fact/subobject|Fury|type={{{type|Boon}}}|text={{{alt|Fury}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Fury|{{{alt|Fury}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: +{{#if: {{{3|}}}|{{{3}}}|20}}% [[Critical Chance]]|applies to={{ucfirst:{{{applies to|Self}}}}}}} |
− | | protection = {{Skill fact/subobject|Protection|type={{{type|Boon}}}|text={{{alt|Protection}}}|number={{{2|0}}}|description=[[Protection|{{{alt|Protection}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: -33% Incoming [[Damage#Strike damage|Damage]]}} | + | | protection = {{Skill fact/subobject|Protection|type={{{type|Boon}}}|text={{{alt|Protection}}}|number={{{2|0}}}|description=[[Protection|{{{alt|Protection}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: -33% Incoming [[Damage#Strike damage|Damage]]|applies to={{ucfirst:{{{applies to|Self}}}}}}} |
− | | quickness = {{Skill fact/subobject|Quickness|type={{{type|Boon}}}|text={{{alt|Quickness}}}|number={{{2|0}}}|description=[[Quickness|{{{alt|Quickness}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Skills and actions are [[Activation time|faster]].}} | + | | quickness = {{Skill fact/subobject|Quickness|type={{{type|Boon}}}|text={{{alt|Quickness}}}|number={{{2|0}}}|description=[[Quickness|{{{alt|Quickness}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Skills and actions are [[Activation time|faster]].|applies to={{ucfirst:{{{applies to|Self}}}}}}} |
− | | resistance = {{Skill fact/subobject|Resistance|type={{{type|Boon}}}|text={{{alt|Resistance}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Resistance|{{{alt|Resistance}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Nondamaging [[condition]]s currently on you are ineffective.}} | + | | resistance = {{Skill fact/subobject|Resistance|type={{{type|Boon}}}|text={{{alt|Resistance}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Resistance|{{{alt|Resistance}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Nondamaging [[condition]]s currently on you are ineffective.|applies to={{ucfirst:{{{applies to|Self}}}}}}} |
− | | resolution = {{Skill fact/subobject|Resolution|type={{{type|Boon}}}|text={{{alt|Resolution}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Resolution|{{{alt|Resolution}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Incoming [[Damage#Condition damage|condition damage]] decreased by 33%.}} | + | | resolution = {{Skill fact/subobject|Resolution|type={{{type|Boon}}}|text={{{alt|Resolution}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Resolution|{{{alt|Resolution}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Incoming [[Damage#Condition damage|condition damage]] decreased by 33%.|applies to={{ucfirst:{{{applies to|Self}}}}}}} |
− | | retaliation = {{Skill fact/subobject|Retaliation|type={{{type|Boon}}}|text={{{alt|Retaliation}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Retaliation|{{{alt|Retaliation}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Reflect incoming damage back to its source.}} | + | | retaliation = {{Skill fact/subobject|Retaliation|type={{{type|Boon}}}|text={{{alt|Retaliation}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Retaliation|{{{alt|Retaliation}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Reflect incoming damage back to its source.|applies to={{ucfirst:{{{applies to|Self}}}}}}} |
| slow = {{Skill fact/subobject|Slow|type={{{type|Condition}}}|text={{{alt|Slow}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Slow|{{{alt|Slow}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Skills and actions are [[Activation time|slower]].}} | | slow = {{Skill fact/subobject|Slow|type={{{type|Condition}}}|text={{{alt|Slow}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Slow|{{{alt|Slow}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Skills and actions are [[Activation time|slower]].}} | ||
| stealth = {{Skill fact/subobject|Stealth|type=Effect|text={{{alt|Stealth}}}|number={{{2|0}}}|description=[[Stealth|{{{alt|Stealth}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Invisible to foes.}} | | stealth = {{Skill fact/subobject|Stealth|type=Effect|text={{{alt|Stealth}}}|number={{{2|0}}}|description=[[Stealth|{{{alt|Stealth}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Invisible to foes.}} | ||
− | | swiftness = {{Skill fact/subobject|Swiftness|type={{{type|Boon}}}|text={{{alt|Swiftness}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Swiftness|{{{alt|Swiftness}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: +33% [[Movement Speed]]}} | + | | swiftness = {{Skill fact/subobject|Swiftness|type={{{type|Boon}}}|text={{{alt|Swiftness}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Swiftness|{{{alt|Swiftness}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: +33% [[Movement Speed]]|applies to={{ucfirst:{{{applies to|Self}}}}}}} |
| taunt = {{Skill fact/subobject|Taunt|type={{{type|Condition}}}|text={{{alt|Taunt}}}|number={{{2|0}}}|description=[[Taunt|{{{alt|Taunt}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Involuntarily attack foes.}} | | taunt = {{Skill fact/subobject|Taunt|type={{{type|Condition}}}|text={{{alt|Taunt}}}|number={{{2|0}}}|description=[[Taunt|{{{alt|Taunt}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Involuntarily attack foes.}} | ||
| weakness = {{Skill fact/subobject|Weakness|type={{{type|Condition}}}|text={{{alt|Weakness}}}|number={{{2|0}}}|description=[[Weakness|{{{alt|Weakness}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: -50% [[Endurance]] Regeneration, +50% [[Glancing|Fumble]] [[Effect stacking|(Unrestricted)]]}} | | weakness = {{Skill fact/subobject|Weakness|type={{{type|Condition}}}|text={{{alt|Weakness}}}|number={{{2|0}}}|description=[[Weakness|{{{alt|Weakness}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: -50% [[Endurance]] Regeneration, +50% [[Glancing|Fumble]] [[Effect stacking|(Unrestricted)]]}} | ||
Строка 252: | Строка 254: | ||
| damage = {{Skill fact/subobject|Damage|type=Damage|text={{{alt|Damage}}}|strikes={{{strikes|}}}|number={{{2|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}}}}|coefficient={{{coefficient|}}}|description=[[Damage|{{{alt|Damage}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{#if:{{{weapon|}}}{{{weapon strength|}}}|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}}}} | | damage = {{Skill fact/subobject|Damage|type=Damage|text={{{alt|Damage}}}|strikes={{{strikes|}}}|number={{{2|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}}}}|coefficient={{{coefficient|}}}|description=[[Damage|{{{alt|Damage}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{#if:{{{weapon|}}}{{{weapon strength|}}}|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}}}} | ||
| life siphon damage= {{Skill fact/subobject|Life Siphon Damage|type=Damage|text={{{alt|Life Siphon Damage}}}|strikes={{{strikes|}}}|number={{{2|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}}}}|coefficient={{{coefficient|}}}|description=[[Life stealing|{{{alt|Life Siphon Damage}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{#if:{{{weapon|}}}{{{weapon strength|}}}|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}}|icon=Damage.png}} | | life siphon damage= {{Skill fact/subobject|Life Siphon Damage|type=Damage|text={{{alt|Life Siphon Damage}}}|strikes={{{strikes|}}}|number={{{2|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}}}}|coefficient={{{coefficient|}}}|description=[[Life stealing|{{{alt|Life Siphon Damage}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{#if:{{{weapon|}}}{{{weapon strength|}}}|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}}|icon=Damage.png}} | ||
− | | healing = {{Skill fact/subobject|Healing|type=Healing|text={{{alt|Healing}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Healing|{{{alt|Healing}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}|icon={{{icon|Healing.png}}}}} | + | | healing = {{Skill fact/subobject|Healing|type=Healing|text={{{alt|Healing}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Healing|{{{alt|Healing}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}|applies to={{ucfirst:{{{applies to|Self}}}}}|icon={{{icon|Healing.png}}}}} |
| life siphon healing= {{Skill fact/subobject|Life Siphon Healing|type=Healing|text={{{alt|Life Siphon Healing}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Life stealing|{{{alt|Life Siphon Healing}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}}} | | life siphon healing= {{Skill fact/subobject|Life Siphon Healing|type=Healing|text={{{alt|Life Siphon Healing}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Life stealing|{{{alt|Life Siphon Healing}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}}} | ||
| health loss = {{Skill fact/subobject|Health Loss|type=Number|text={{{alt|Health Loss}}}|number={{{2|0}}}|description=[[Health|{{{alt|Health Loss}}}]]: {{{2|0}}}}} | | health loss = {{Skill fact/subobject|Health Loss|type=Number|text={{{alt|Health Loss}}}|number={{{2|0}}}|description=[[Health|{{{alt|Health Loss}}}]]: {{{2|0}}}}} | ||
Строка 265: | Строка 267: | ||
| condition damage increase= {{Skill fact/subobject|Condition Damage Increase|type=Percent|text={{{alt|Damage Increase}}}|number={{{2|0}}}|description=[[Damage#Condition damage|{{{alt|Damage Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon={{{icon|Damage.png}}}}} | | condition damage increase= {{Skill fact/subobject|Condition Damage Increase|type=Percent|text={{{alt|Damage Increase}}}|number={{{2|0}}}|description=[[Damage#Condition damage|{{{alt|Damage Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon={{{icon|Damage.png}}}}} | ||
| condition damage reduced= {{Skill fact/subobject|Condition Damage Reduced|type=Percent|text={{{alt|Condition Damage Reduced}}}|number={{{2|0}}}|description=[[Damage#Condition Damage|{{{alt|Condition Damage Reduced}}}]]: {{fraction|{{{2|0}}}}}%|icon=Damage.png}} | | condition damage reduced= {{Skill fact/subobject|Condition Damage Reduced|type=Percent|text={{{alt|Condition Damage Reduced}}}|number={{{2|0}}}|description=[[Damage#Condition Damage|{{{alt|Condition Damage Reduced}}}]]: {{fraction|{{{2|0}}}}}%|icon=Damage.png}} | ||
− | | all damage increase = {{Skill fact/subobject|All Damage Increase|type=Percent|text={{{alt|Damage Increase}}}|number={{{2|0}}}|description=[[Damage|{{{alt|Damage Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon={{{icon|Damage.png}}}|effect bonus=Damage Increase;Condition Damage Increase}} | + | | all damage increase = {{Skill fact/subobject|All Damage Increase|type=Percent|text={{{alt|Damage Increase}}}|number={{{2|0}}}|description=[[Damage|{{{alt|Damage Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon={{{icon|Damage.png}}}|effect bonus=Damage Increase;Condition Damage Increase;Life Steal Damage Increase}} |
| all damage reduced = {{Skill fact/subobject|All Damage Reduced|type=Percent|text={{{alt|Damage Reduced}}}|number={{{2|0}}}|description=[[Damage|{{{alt|Damage Reduced}}}]]: {{fraction|{{{2|0}}}}}%|icon=Damage.png|effect bonus=Damage Reduced;Condition Damage Reduced}} | | all damage reduced = {{Skill fact/subobject|All Damage Reduced|type=Percent|text={{{alt|Damage Reduced}}}|number={{{2|0}}}|description=[[Damage|{{{alt|Damage Reduced}}}]]: {{fraction|{{{2|0}}}}}%|icon=Damage.png|effect bonus=Damage Reduced;Condition Damage Reduced}} | ||
| duration increase = {{Skill fact/subobject|Duration Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}} | | duration increase = {{Skill fact/subobject|Duration Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}} | ||
| duration decreased = {{Skill fact/subobject|Duration Decreased|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Decreased}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Decreased}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}} | | duration decreased = {{Skill fact/subobject|Duration Decreased|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Decreased}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Decreased}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}} | ||
+ | | healing increase = {{Skill fact/subobject|Healing Increase|type=Percent|text={{{alt|Healing Increase}}}|number={{{2|0}}}|description=[[Healing|{{{alt|Healing Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon={{{icon|Healing.png}}}|effect bonus=Healing Increase}} | ||
| radius increase = {{Skill fact/subobject|Radius Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Distance}}|text={{{alt|Radius Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Radius Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }}|icon={{{icon|Radius.png}}}}} | | radius increase = {{Skill fact/subobject|Radius Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Distance}}|text={{{alt|Radius Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Radius Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }}|icon={{{icon|Radius.png}}}}} | ||
| recharge reduced = {{Skill fact/subobject|Recharge Reduced|type=Percent|text={{{alt|Recharge Reduced}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Reduced}}}]]: {{{2|0}}}%|icon=Count Recharge.png}} | | recharge reduced = {{Skill fact/subobject|Recharge Reduced|type=Percent|text={{{alt|Recharge Reduced}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Reduced}}}]]: {{{2|0}}}%|icon=Count Recharge.png}} | ||
Строка 307: | Строка 310: | ||
| breaksstun | | breaksstun | ||
| stun break | | stun break | ||
− | | breaks stun = {{Skill fact/subobject|Stun break|type=Stun break|text=Breaks stun|description=[[Stun break|Breaks Stun]]|icon=Breaks stun.png}} | + | | breaks stun = {{Skill fact/subobject|Stun break|type=Stun break|text=Breaks stun|description=[[Stun break|Breaks Stun]]|applies to={{ucfirst:{{{applies to|Self}}}}}|icon=Breaks stun.png}} |
| cannot critical hit = {{Skill fact/subobject|Cannot Critical Hit|type=Special|text={{{alt|Cannot Critical Hit}}}|description=[[Critical hit|{{{alt|Cannot Critical Hit}}}]]|icon=Critical Chance.png}} | | cannot critical hit = {{Skill fact/subobject|Cannot Critical Hit|type=Special|text={{{alt|Cannot Critical Hit}}}|description=[[Critical hit|{{{alt|Cannot Critical Hit}}}]]|icon=Critical Chance.png}} | ||
| capture = {{Skill fact/subobject|Capture point|type=Special|text=Prevents Capture-Point Contribution|description=[[Capture point|Prevents Capture-Point Contribution]]|icon=Miscellaneous effect.png}} | | capture = {{Skill fact/subobject|Capture point|type=Special|text=Prevents Capture-Point Contribution|description=[[Capture point|Prevents Capture-Point Contribution]]|icon=Miscellaneous effect.png}} | ||
Строка 327: | Строка 330: | ||
| percent = {{Skill fact/subobject|Percent|type=Percent|text={{{alt|Percent}}}|number={{{2|0}}}|description={{{alt|Percent}}}: {{fraction|{{{2|0}}}}}%|icon=Radius.png}} | | percent = {{Skill fact/subobject|Percent|type=Percent|text={{{alt|Percent}}}|number={{{2|0}}}|description={{{alt|Percent}}}: {{fraction|{{{2|0}}}}}%|icon=Radius.png}} | ||
| pierces = {{Skill fact/subobject|Pierces|type=Special|text=[[Pierces]]|icon=Pierces.png}} | | pierces = {{Skill fact/subobject|Pierces|type=Special|text=[[Pierces]]|icon=Pierces.png}} | ||
+ | | flow = {{Skill fact/subobject|Flow|type=Time|text=[[Flow|{{{alt|Flow}}}]]|description={{#ifeq:{{{2|0}}}|0||: {{{2}}}}}|icon={{{icon|Heat.png}}}}} | ||
| positive flow = {{Skill fact/subobject|Positive Flow|type=Time|stacks={{{stacks|1}}}|text=[[Positive Flow|{{{alt|Positive Flow}}}]]|description=[[Positive Flow|{{{alt|Positive Flow}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Gain [[flow]] per second.|icon={{{icon|Positive Flow (gray).png}}}}} | | positive flow = {{Skill fact/subobject|Positive Flow|type=Time|stacks={{{stacks|1}}}|text=[[Positive Flow|{{{alt|Positive Flow}}}]]|description=[[Positive Flow|{{{alt|Positive Flow}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Gain [[flow]] per second.|icon={{{icon|Positive Flow (gray).png}}}}} | ||
| pulse | | pulse | ||
Строка 374: | Строка 378: | ||
| misc = {{Skill fact/subobject|{{ucfirst:{{{alt|Misc}}}}}|type=Misc|text={{{alt|''Miscellaneous effect''}}}|stacks={{{stacks|}}}|number={{{2|0}}}|description={{{alt|''Miscellaneous effect''}}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}|icon={{#explode:{{{icon|{{{image|Miscellaneous effect.png}}}}}}|{{!}}}} }} | | misc = {{Skill fact/subobject|{{ucfirst:{{{alt|Misc}}}}}|type=Misc|text={{{alt|''Miscellaneous effect''}}}|stacks={{{stacks|}}}|number={{{2|0}}}|description={{{alt|''Miscellaneous effect''}}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}|icon={{#explode:{{{icon|{{{image|Miscellaneous effect.png}}}}}}|{{!}}}} }} | ||
<!-- Effect and default behavior --> | <!-- Effect and default behavior --> | ||
− | | effect = {{Skill fact/subobject|{{ucfirst:{{{2|Effect}}}}}|type={{#switch: {{#show: {{ucfirst:{{{2|Effect}}}}}|?Has effect type|link=none}}|Aura=Aura|#default=Effect}}|text={{{alt|{{#show:{{ucfirst:{{{2|Effect}}}}}|?Has canonical name|default={{ucfirst:{{{2|Effect}}}}}}}}}}|stacks={{{stacks|1}}}|number={{{3|}}}|description={{#if: {{{alt|}}}|[[{{{2|Effect}}}|{{{alt|}}}]]|{{cname|{{{2|Effect}}}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}}{{{t| | + | | effect = {{Skill fact/subobject|{{ucfirst:{{{2|Effect}}}}}|type={{#switch: {{#show: {{ucfirst:{{{2|Effect}}}}}|?Has effect type|link=none}}|Aura=Aura|#default=Effect}}|text={{{alt|{{#show:{{ucfirst:{{{2|Effect}}}}}|?Has canonical name|default={{ucfirst:{{{2|Effect}}}}}}}}}}|stacks={{{stacks|1}}}|number={{{3|}}}|description={{#if: {{{alt|}}}|[[{{{2|Effect}}}|{{{alt|}}}]]|{{cname|{{{2|Effect}}}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}} {{{t|сек}}})}}{{#ifeq:{{{desc|+}}}|||<span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}}|effect bonus={{{effect bonus|}}}|effect bonus number={{{effect bonus number|}}}|icon={{#sub:{{#show:{{ucfirst:{{{2|Effect}}}}}|?Has game icon#|link=none}}|5}}}} |
| #default = {{Skill fact/subobject|{{ucfirst:{{{1|}}}}}|type=Default|text={{ucfirst:{{{alt|{{{1|}}}}}}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{ucfirst:{{{alt|{{{1}}}}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}}{{{t|s}}})}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}|icon={{{icon|Miscellaneous effect.png}}}}} | | #default = {{Skill fact/subobject|{{ucfirst:{{{1|}}}}}|type=Default|text={{ucfirst:{{{alt|{{{1|}}}}}}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{ucfirst:{{{alt|{{{1}}}}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}}{{{t|s}}})}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}|icon={{{icon|Miscellaneous effect.png}}}}} | ||
}}<!-- unspecific properties -->{{#subobject:fact{{#var:factcnt}} | }}<!-- unspecific properties -->{{#subobject:fact{{#var:factcnt}} | ||
Строка 469: | Строка 473: | ||
| <code><nowiki>{{skill fact|damage|202|strikes=2}}</nowiki></code> | | <code><nowiki>{{skill fact|damage|202|strikes=2}}</nowiki></code> | ||
| {{skill fact|damage|202|strikes=2}} | | {{skill fact|damage|202|strikes=2}} | ||
+ | |- | ||
+ | | applies to | ||
+ | | Used for the facts "stun break", "healing" and all boons to '''internally''' indicate whether the fact applies to "Self" (default) or "Allies". | ||
+ | | <code><nowiki>{{skill fact|stun break|applies to=allies}}</nowiki></code> | ||
+ | | {{skill fact|stun break|applies to=allies}} | ||
|- | |- | ||
| icon | | icon | ||
Строка 509: | Строка 518: | ||
| fury || <code><nowiki>{{skill fact|fury|3|25}}</nowiki></code> || {{skill fact|fury|3|25}} | | fury || <code><nowiki>{{skill fact|fury|3|25}}</nowiki></code> || {{skill fact|fury|3|25}} | ||
|- | |- | ||
− | | might || <code><nowiki>{{skill fact|might|3}}</nowiki></code> || {{skill fact|might|3}} | + | | might || <code><nowiki>{{skill fact|might|3|stacks=2}}</nowiki></code> || {{skill fact|might|3|stacks=2}} |
|- | |- | ||
| protection || <code><nowiki>{{skill fact|protection|3}}</nowiki></code> || {{skill fact|protection|3}} | | protection || <code><nowiki>{{skill fact|protection|3}}</nowiki></code> || {{skill fact|protection|3}} | ||
Строка 567: | Строка 576: | ||
! Skill fact || Example || Display | ! Skill fact || Example || Display | ||
|- | |- | ||
− | | defiance break || <code><nowiki>{{skill fact|defiance break|200}}</nowiki></code> || {{skill fact|defiance break|200}} | + | | defiance break || <code><nowiki>{{skill fact|defiance break|200}}</nowiki></code><br><code><nowiki>{{skill fact|defiance break|500|sic=300}}</nowiki></code> || {{skill fact|defiance break|200}}<br>{{skill fact|defiance break|500|sic=300}} |
|- | |- | ||
| daze || <code><nowiki>{{skill fact|daze|3}}</nowiki></code> || {{skill fact|daze|3}} | | daze || <code><nowiki>{{skill fact|daze|3}}</nowiki></code> || {{skill fact|daze|3}} | ||
Строка 693: | Строка 702: | ||
|- | |- | ||
| duration decreased || <code><nowiki>{{skill fact|duration decreased|50%}}</nowiki></code> || {{skill fact|duration decreased|50%}} | | duration decreased || <code><nowiki>{{skill fact|duration decreased|50%}}</nowiki></code> || {{skill fact|duration decreased|50%}} | ||
+ | |- | ||
+ | | healing increase || <code><nowiki>{{skill fact|healing increase|10}}</nowiki></code> || {{skill fact|healing increase|10}} | ||
|- | |- | ||
| radius increase || <code><nowiki>{{skill fact|radius increase|60}}</nowiki></code> || {{skill fact|radius increase|60}} | | radius increase || <code><nowiki>{{skill fact|radius increase|60}}</nowiki></code> || {{skill fact|radius increase|60}} | ||
Строка 717: | Строка 728: | ||
| gain || <code><nowiki>{{skill fact|gain|Vitality|Power|7}}</nowiki></code> || {{skill fact|gain|Vitality|Power|7}} | | gain || <code><nowiki>{{skill fact|gain|Vitality|Power|7}}</nowiki></code> || {{skill fact|gain|Vitality|Power|7}} | ||
|- | |- | ||
− | | condition<br>condition removed || <code><nowiki>{{skill fact|condition|Burning}}</nowiki></code> || {{skill fact|condition removed|Burning}} | + | | condition<br>condition removed || <code><nowiki>{{skill fact|condition removed|Burning}}</nowiki></code> || {{skill fact|condition removed|Burning}} |
|- | |- | ||
| condition effect reduced || <code><nowiki>{{skill fact|Chilled|type=Condition Effect Reduced}}</nowiki></code> || {{skill fact|Chilled|type=Condition Effect Reduced}} | | condition effect reduced || <code><nowiki>{{skill fact|Chilled|type=Condition Effect Reduced}}</nowiki></code> || {{skill fact|Chilled|type=Condition Effect Reduced}} | ||
Строка 785: | Строка 796: | ||
|- | |- | ||
| pierces || <code><nowiki>{{skill fact|pierces}}</nowiki></code> || {{skill fact|pierces}} | | pierces || <code><nowiki>{{skill fact|pierces}}</nowiki></code> || {{skill fact|pierces}} | ||
+ | |- | ||
+ | | flow || <code><nowiki>{{skill fact|flow|15}}</nowiki></code> || {{skill fact|flow|15}} | ||
|- | |- | ||
| positive flow || <code><nowiki>{{skill fact|positive flow|8}}</nowiki></code> || {{skill fact|positive flow|8}} | | positive flow || <code><nowiki>{{skill fact|positive flow|8}}</nowiki></code> || {{skill fact|positive flow|8}} |
Текущая версия на 20:15, 17 января 2024
- {{{1}}}
Содержание
Description[править]
Skill facts are properties of a skill or trait displayed in the tooltip. The template provides correct formatting for creating skill facts for use in the {{skill infobox}} and {{trait infobox}}. Subobject creation uses {{Skill fact/subobject}}.
Usage[править]
{{skill fact|<fact>|<value>}} {{skill fact|<fact>|<value>|game mode=<game modes in which the skill fact is used>}} {{skill fact|<fact>|<value>|<second value (if applicable)>|stacks=<stacks>|alt=<alternate text>|game mode=<game modes in which the skill fact is used>}} {{skill fact|effect|<effect>|<duration>|stacks=<stacks>|alt=<alternate text>|desc=<alternate description>}}
Parameters[править]
Skill fact | Description | Example | Display |
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1 (unnamed parameter) | Case 1: Predefined skill facts automatically generating the full skill fact based on unnamed parameter 2 (number, standing for duration, percentage, range, etc...) and stacks (if applicable). For example boons as Might, conditions as Burning, etc... For a full list see examples below. | {{skill fact|might|5}}
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Case 2: Effects, by setting it to "effect" the unnamed parameter 2 expects an effect page and unnamed parameter 3 is used to set the effect duration. It inherits the description from the effect page, set the parameter desc to override it (leave it empty if there's no description).
Set the parameter "effect bonus" to associate an skill fact with it, e.g. for an effect granting a 25% damage increase set "effect bonus=Damage Increase" and "effect bonus number=25". |
{{skill fact|effect|Superspeed|3}} {{skill fact|effect|Magnetic Aura (effect)|4|effect bonus=Reflect}}
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Case 3: Non-predefined skill facts, case-sensitive! If a skill fact description differs from a already predefined one but still shares the same name, consider to set this parameter to <fact> alt and use the parameter alt to set the display name.
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{{skill fact|Minimum Number of Attacks|1}}
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2 (unnamed parameter) | Case 1: For predefined skills, set it to the associated number, for example: duration, percentage, range. | {{skill fact|launch|500}}
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Case 2: For effects, set this to the effect page. | {{skill fact|effect|Shock Field|4|desc=}}
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Case 3: For non-predefined skill facts, this could be anything, again case-sensitive. | {{skill fact|Aegis Refresh|40 seconds}}
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3 (unnamed parameter) | Case 1: For predefined skills, this parameter is rarely used, see examples below. | {{skill fact|gain|Ferocity|Precision|10}}
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Case 2: For effect pages, set this to the effect duration. | {{skill fact|effect|Unblockable (effect)|10}}
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Case 3: For non-predefined skills, this parameter is used to set the duration. | {{skill fact|Costume Brawl Launch|<!--empty-->|1}}
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game mode | Used in conjunction with the parameter split set in the infobox. Allows to set game modes ("pve", "wvw", "pvp") the skill fact is available in, several game modes are separated by a whitespace. | {{skill fact|targets|10|game mode=pve}} {{skill fact|targets|5|game mode=wvw pvp}}
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stacks | Set to the number of stacks | {{skill fact|vulnerability|10|stacks=5}}
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alt | Set to change the displayed skill fact text, this allows to use unnamed parameter 1 for grouping skill facts. | {{skill fact|might|6|alt=Might per Hit}}
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weapon | Used in conjunction with unnamed parameter 1 set to "damage" or "life siphon damage" and the parameter coefficient to calculate the damage based on those parameters. See Template:Damage calculation for a list of allowed weapon parameters. | {{skill fact|damage|weapon=sword|coefficient=1.0}}
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coefficient | Used in conjunction with unnamed parameter 1 set to "damage", "healing", "barrier", "life siphon damage" or "life siphon healing". | {{skill fact|healing|512|coefficient=0.5}}
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strikes | Used in conjunction with unnamed parameter 1 set to "damage" or "life siphon damage". | {{skill fact|damage|202|strikes=2}}
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applies to | Used for the facts "stun break", "healing" and all boons to internally indicate whether the fact applies to "Self" (default) or "Allies". | {{skill fact|stun break|applies to=allies}}
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icon | Set to override the icon. | {{skill fact|Increased Attack Speed|20%|icon=Radius.png}}
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linked skill | Set to display a linked skill in front of the skill fact. | {{skill fact|Vigor|linked skill=Rocket Boots|4}}
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linked icon | Set to display an icon (without link) in front of the skill fact. | {{skill fact|effect|"Sic 'Em!" (effect)|10|linked icon=Ranger icon small.png}}
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type | Set to change the boon/condition subobject type from the default value "Boon/Condition" resp. (indicating application) to for example "Condition Effect Reduced". Note that the value of the parameter type is case-sensitive! | {{skill fact|chilled|type=Condition Effect Reduced}}
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t | Allows to change the duration suffix for "effects". | {{skill fact|effect|Brawler Protection|3|t=m}}
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Examples[править]
Boons[править]
Skill fact | Example | Display |
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aegis | {{skill fact|aegis|3}} |
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alacrity | {{skill fact|alacrity|3}} |
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fury | {{skill fact|fury|3}} |
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fury | {{skill fact|fury|3|25}} |
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might | {{skill fact|might|3|stacks=2}} |
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protection | {{skill fact|protection|3}} |
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quickness | {{skill fact|quickness|3}} |
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regeneration | {{skill fact|regeneration|3}} |
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resistance | {{skill fact|resistance|6}} |
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resolution | {{skill fact|resolution|4}} |
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retaliation | {{skill fact|retaliation|3}} |
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stability | {{skill fact|stability|3}} |
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swiftness | {{skill fact|swiftness|3}} |
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vigor | {{skill fact|vigor|3}} |
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Conditions[править]
Skill fact | Example | Display |
---|---|---|
bleeding | {{skill fact|bleeding|3}} |
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blind | {{skill fact|blind|3}} |
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burning | {{skill fact|burning|3}} |
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chilled | {{skill fact|chilled|3}} |
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confusion | {{skill fact|confusion|3}} |
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crippled | {{skill fact|crippled|3}} |
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fear | {{skill fact|fear|3}} |
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immobilized | {{skill fact|immobilized|3}} |
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poisoned | {{skill fact|poisoned|3}} |
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slow | {{skill fact|slow|2}} |
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taunt | {{skill fact|taunt|3.25}} |
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torment | {{skill fact|torment|10}} |
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vulnerability | {{skill fact|vulnerability|3}} |
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weakness | {{skill fact|weakness|3}} |
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Control effects[править]
Skill fact | Example | Display |
---|---|---|
defiance break | {{skill fact|defiance break|200}} {{skill fact|defiance break|500|sic=300}} |
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daze | {{skill fact|daze|3}} |
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daze alt | {{skill fact|daze alt|3}} |
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float | {{skill fact|float|3}} |
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knockback | {{skill fact|knockback|500}} |
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knockdown | {{skill fact|knockdown|3}} |
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launch | {{skill fact|launch|500}} |
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pull | {{skill fact|pull|180}} |
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sink | {{skill fact|sink|3}} |
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stun | {{skill fact|stun|3}} |
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stun alt | {{skill fact|stun alt|3}} |
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Prior to the July 7, 2020 game update daze and stun used a gray instead of a purple icon, which can be obtained by add the suffix gray
(e.g. for /history pages).
Damage, Healing, and Barriers[править]
Skill fact | Example | Display |
---|---|---|
damage | {{skill fact|damage|30|strikes=4|coefficient=3.2}} {{skill fact|damage|weapon=axe|strikes=4|coefficient=3.2}} {{skill fact|damage|180|coefficient=3.2|scaling=power-only}} |
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healing | {{skill fact|healing|30|coefficient=0.9}} |
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life siphon damage | {{skill fact|life siphon damage|weapon=axe|strikes=6|coefficient=1.5}} {{skill fact|life siphon damage|298|coefficient=0.1|scaling=power-only}} |
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life siphon healing | {{skill fact|life siphon healing|450|coefficient=0.3}} |
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health loss | {{skill fact|health loss|500}} |
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health loss per interval | {{skill fact|health loss per interval|5}} |
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barrier | {{skill fact|barrier|500|coefficient=0.1}} |
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See Template:Damage calculation for a list of allowed weapon parameters.
Combo fields and finishers[править]
Combo type | Example | Display |
---|---|---|
dark | {{skill fact|combo|dark}} |
|
ethereal | {{skill fact|combo|ethereal}} |
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fire | {{skill fact|combo|fire}} |
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ice | {{skill fact|combo|ice}} |
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light | {{skill fact|combo|light}} |
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lightning | {{skill fact|combo|lightning}} |
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poison | {{skill fact|combo|poison}} |
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smoke | {{skill fact|combo|smoke}} |
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water | {{skill fact|combo|water}} |
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blast | {{skill fact|combo|blast}} |
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leap | {{skill fact|combo|leap}} |
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projectile | {{skill fact|combo|projectile}} |
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projectile (20% Chance) | {{skill fact|combo|projectile|y}} |
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whirl | {{skill fact|combo|whirl}} |
Effects[править]
Effects are identified by having an icon matching the effect received, with or without a duration, and either the effect description or an abbreviated version.
{{skill fact|effect|<effect>|<duration>|stacks=<stacks>|alt=<alternate text>|desc=<alternate description>}}
Skill fact | Example | Display |
---|---|---|
Distortion (effect) | {{skill fact|effect|Distortion (effect)|3}} |
|
Banner of Discipline (effect) | {{skill fact|effect|Banner of Discipline (effect)|desc=170 [[Precision]], 170 [[Ferocity]]}} |
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Fencer's Finesse (effect) | {{skill fact|effect|Fencer's Finesse (effect)|6|desc=15 [[Ferocity]]}} |
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Hide in Shadows (effect) | {{skill fact|effect|Hide in Shadows (effect)|6|alt=Stealth}} |
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Increase and decrease modifiers[править]
Most modifiers increase or decrease a value by a percentage. duration increase can either provide an base increase or percentage increase, specify a percentage using a % character. Note that the different damage increase/reduced options, while they provide almost the same output, are required to internally specify their exact behaviour.
Skill fact | Example | Display |
---|---|---|
attack speed increase | {{skill fact|attack speed increase|50}} |
|
damage increase | {{skill fact|damage increase|50}} (for strike damage) |
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damage reduced | {{skill fact|damage reduced|50}} (for strike damage) |
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damage reduction per hit | {{skill fact|damage reduction per hit|10}} |
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condition damage increase | {{skill fact|condition damage increase|20}} |
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condition damage reduced | {{skill fact|condition damage reduced|50}} |
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all damage increase | {{skill fact|all damage increase|10}} |
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all damage reduced | {{skill fact|all damage reduced|20}} |
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duration increase | {{skill fact|duration increase|2}} |
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duration increase | {{skill fact|duration increase|50%}} |
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duration decreased | {{skill fact|duration decreased|2}} |
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duration decreased | {{skill fact|duration decreased|50%}} |
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healing increase | {{skill fact|healing increase|10}} |
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radius increase | {{skill fact|radius increase|60}} |
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radius increase | {{skill fact|radius increase|50%}} |
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recharge reduced | {{skill fact|recharge reduced|50}} |
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recharge time reduced | {{skill fact|recharge time reduced |60}} |
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chance on critical hit | {{skill fact|chance on critical hit|33}} |
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critical chance increase | {{skill fact|critical chance increase|33}} |
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critical damage increase | {{skill fact|critical damage increase|33}} |
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movement speed increase | {{skill fact|movement speed increase|33}} |
Notable properties[править]
Skill fact | Example | Display |
---|---|---|
gain | {{skill fact|gain|Vitality|Power|7}} |
|
condition condition removed |
{{skill fact|condition removed|Burning}} |
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condition effect reduced | {{skill fact|Chilled|type=Condition Effect Reduced}} |
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condition effect ignored | {{skill fact|condition effect ignored|Blinded}} |
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conditions removed | {{skill fact|conditions removed|2}} |
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ally target | {{skill fact|ally target|Missle track and grant barrier to allies.}} |
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enemy target | {{skill fact|enemy target|Torment foes.}} |
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text | {{skill fact|text|When above Blight Threshold}} |
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General properties[править]
Skill fact | Example | Display |
---|---|---|
adrenaline | {{skill fact|adrenaline|3}} |
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attribute | {{skill fact|attribute|Vitality|250}} |
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attribute | {{skill fact|attribute|Vitality|-250}} |
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attribute | {{skill fact|attribute|attribute increase|150}} |
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attribute | {{skill fact|attribute|attribute reduced|150}} |
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blade | {{skill fact|blade}} |
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blocks missiles | {{skill fact|blocks missiles}} |
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boon | {{skill fact|boon|Stability}} |
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boons removed | {{skill fact|boons removed|2}} |
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bounce | {{skill fact|bounce|5}} |
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breaks enemy targeting | {{skill fact|breaks enemy targeting}} |
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breaks stun | {{skill fact|breaks stun}} |
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cannot critical hit | {{skill fact|cannot critical hit}} |
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capture | {{skill fact|capture}} |
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combat | {{skill fact|combat}} |
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count recharge | {{skill fact|count recharge|10}} |
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duration | {{skill fact|duration|30}} |
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endurance gained | {{skill fact|endurance gained|100}} |
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evade | {{skill fact|evade|0.75}} |
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interval | {{skill fact|interval|3}} |
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invulnerability | {{skill fact|invulnerability|2}} |
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life force | {{skill fact|life force|5}} |
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maximum count | {{skill fact|maximum count|5}} |
|
percent | {{skill fact|percent|10}} |
|
pierces | {{skill fact|pierces}} |
|
flow | {{skill fact|flow|15}} |
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positive flow | {{skill fact|positive flow|8}} |
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pulses | {{skill fact|pulses|3}} |
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radius | {{skill fact|radius|500}} |
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range | {{skill fact|range|500}} |
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recharge time | {{skill fact|recharge time|3}} |
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reflect | {{skill fact|reflect}} |
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revive | {{skill fact|revive|10}} |
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targets | {{skill fact|targets|5}} |
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allied targets | {{skill fact|allied targets|5}} |
|
health threshold | {{skill fact|health threshold|50}} |
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initiative gain | {{skill fact|initiative gain|5}} |
|
heat gain | {{skill fact|heat gain|5}} |
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heat threshold | {{skill fact|heat threshold|50}} |
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unblockable | {{skill fact|unblockable}} |