Шаблон:Skill fact — различия между версиями
Blood (обсуждение | вклад) |
Blood (обсуждение | вклад) |
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(не показаны 93 промежуточные версии этого же участника) | |||
Строка 1: | Строка 1: | ||
− | :{{#if:{{{linked skill|}}}| | + | :{{#if:{{{game mode|}}}|<div class="gamemode {{{game mode}}}">|}}{{#if:{{{linked skill|}}}|<span class="inline-icon">[[{{#show:{{{linked skill}}}|?Has game icon|link=none|default=File:Skill.png}}|20px|link={{{linked skill}}}]]</span>}}{{#if:{{{linked icon|}}}|<span class="inline-icon">[[File:{{{linked icon}}}|20px|link=]]</span>}}<!-- |
+ | -->{{#switch:{{lc:{{{1|}}}}} | ||
<!-- Scaling boons --> | <!-- Scaling boons --> | ||
− | | might = {{effect|Might|{{{alt| | + | | might = {{effect|Might|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +{{#expr:30 * {{{stacks|1}}}}} к [[Power|Силе]], +{{#expr:30 * {{{stacks|1}}}}} к [[Condition Damage|урону от состояний]]. |
− | | regeneration = {{effect|Regeneration|{{{alt| | + | | regeneration = {{effect|Regeneration|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{{2|}}}*130}}}} исцеления. |
− | | vigor = {{effect|Vigor|{{{alt| | + | | vigor = {{effect|Vigor|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +50% к регенерации [[endurance|выносливости]]. |
− | | stability = {{effect|Stability|{{{alt| | + | | stability = {{effect|Stability|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{effect description|Stability}} |
<!-- Scaling conditions --> | <!-- Scaling conditions --> | ||
− | | bleeding = {{effect|Bleeding|{{{alt| | + | | bleeding = {{effect|Bleeding|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} урона. |
− | | burning = {{effect|Burning|{{{alt| | + | | burning = {{effect|Burning|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*131 round 0}}}} урона. |
− | | confusion = {{effect|Confusion|{{{alt| | + | | confusion = {{effect|Confusion|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*11 round 0}}}} урона, {{formatnum:{{#expr: floor({{{stacks|1}}}*49.5)}}}} урона за использованное умение. |
− | | poison | + | | poison |
− | | torment = {{effect|Torment|{{{alt| | + | | poisoned = {{effect|Poisoned|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*33.5 round 0}}}} урона, -33% к эффективности исцеления. |
− | | vulnerability = {{effect|Vulnerability|{{{alt| | + | | torment = {{effect|Torment|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} урона, {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*31.8 round 0}}}} урона при неподвижности. |
+ | | vulnerability = {{effect|Vulnerability|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: +{{{stacks|1}}}% к входящему [[Damage#Прямой урон|урону]], +{{{stacks|1}}}% к входящему [[Damage#Урон от состояний|урону от состояний]]. | ||
<!-- Common effects using standard description --> | <!-- Common effects using standard description --> | ||
− | | aegis = {{effect|Aegis|{{{alt| | + | | aegis = {{effect|Aegis|{{{alt|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: [[Block|Блокируйте]] следующую входящую атаку. |
− | | blind | + | | alacrity = {{effect|Alacrity|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +25% к скорости [[recharge|перезарядки]] умений. |
− | | chilled = {{effect|Chilled|{{{alt| | + | | blind |
− | | crippled = {{effect|Crippled|{{{alt| | + | | blinded |
− | | fear = {{effect|Fear|{{{alt| | + | | blindness = {{effect|Blinded|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Следующая исходящая атака приводит к [[miss|промаху]]. |
− | | fury = {{effect|Fury|{{{alt| | + | | chill |
− | | protection = {{effect|Protection|{{{alt| | + | | chilled = {{effect|Chilled|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: -66% к скорости [[recharge|перезарядки]] умений, -66% к [[Movement Speed|скорости передвижения]]. |
− | | quickness = {{effect|Quickness|{{{alt| | + | | cripple |
− | | resistance = {{effect|Resistance|{{{alt| | + | | crippled = {{effect|Crippled|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: -50% к [[Movement Speed|скорости передвижения]]. |
− | | retaliation = {{effect|Retaliation|{{{alt| | + | | fear = {{effect|Fear|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Вынуждает убегать; лишает возможности действовать; складывается по длительности. |
− | | slow = {{effect|Slow|{{{alt| | + | | fury = {{effect|Fury|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +{{#if: {{{3|}}}|{{{3}}}|20}}% к [[Critical Chance|шансу критического удара]]. |
− | | stealth = {{effect|Stealth|{{{alt| | + | | protection = {{effect|Protection|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: -33% к входящему [[Damage#Прямой урон|урону]]. |
− | | swiftness = {{effect|Swiftness|{{{alt| | + | | quickness = {{effect|Quickness|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: [[Activation time|Ускоряет]] на 50% ваши действия и активацию умений. |
− | | taunt = {{effect|Taunt|{{{alt| | + | | resistance = {{effect|Resistance|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Наложенные на вас не наносящие урон [[condition|состояния]] неэффективны. |
− | | weakness = {{effect|Weakness|{{{alt| | + | | resolution = {{effect|Resolution|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Входящий [[Damage#Урон от состояний|урон от состояний]] уменьшен на 33%. |
+ | | retaliation = {{effect|Retaliation|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Отражает входящий урон обратно источнику. | ||
+ | | slow = {{effect|Slow|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Умения и действия [[activation time|замедленны]]. | ||
+ | | stealth = {{effect|Stealth|{{{alt|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Вы невидимы для врагов. | ||
+ | | swiftness = {{effect|Swiftness|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +33% к [[Movement Speed|скорости передвижения]]. | ||
+ | | taunt = {{effect|Taunt|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Невольная атака противников. | ||
+ | | weakness = {{effect|Weakness|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: -50% к восстановлению [[endurance|выносливости]], +50% атак [[glancing|неудачны]] [[effect stacking|(без ограничений)]]. | ||
| immobilized | | immobilized | ||
| immobilize | | immobilize | ||
− | | immobile = {{effect|Immobile|{{{alt| | + | | immobile = {{effect|Immobile|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Нельзя двигаться. |
<!-- Duration control effects --> | <!-- Duration control effects --> | ||
| daze | | daze | ||
Строка 36: | Строка 44: | ||
| knockdown | | knockdown | ||
| sink | | sink | ||
− | | stun = {{effect|{{ucfirst:{{{1}}}}}|{{ | + | | stun = {{effect|{{ucfirst:{{{1}}}}}|{{{alt|}}}|stacks={{{stacks|}}}}}: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|сек|сек}} |
+ | | daze alt = {{effect|Daze|{{{alt|}}}|icon=Daze.png}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Нельзя активировать умения. | ||
+ | | stun alt = {{effect|Stun|{{{alt|}}}|icon=Stun.png}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Нельзя действовать. | ||
<!-- Distance control effects --> | <!-- Distance control effects --> | ||
| push | | push | ||
− | | knockback = {{effect|knockback|{{{alt| | + | | knockback = {{effect|knockback|{{{alt|}}}|icon=Knockback.png}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}} |
− | | launch = {{effect|launch|{{{alt| | + | | launch = {{effect|launch|{{{alt|}}}}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}} |
− | | pull = {{effect|{{ucfirst:{{{1}}}}}|{{ucfirst:{{{alt| | + | | pull = {{effect|{{ucfirst:{{{1}}}}}|{{{alt|}}}|icon={{{icon|Pull.png}}}}}{{#if: {{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}} |
+ | <!-- Control effects: gray icon before [[Game updates/2020-07-07]] for daze and stun and [[Game updates/2021-05-11]] for the others --> | ||
+ | | daze gray = {{effect|Daze|{{{alt|}}}|icon=Daze (gray).png}}: {{fraction|{{{2|}}}}} сек | ||
+ | | stun gray = {{effect|Stun|{{{alt|}}}|icon=Stun (gray).png}}: {{fraction|{{{2|}}}}} сек | ||
+ | | float gray | ||
+ | | knockdown gray | ||
+ | | sink gray = {{effect|{{ucfirst:{{#explode:{{{1}}}| }}}}|{{{alt|}}}}}: {{fraction|{{{2|}}}}} сек | ||
+ | | push gray | ||
+ | | knockback gray = {{effect|Knockback|{{{alt|}}}|icon=Knockback.png}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}} | ||
+ | | launch gray = {{effect|Launch|{{{alt|}}}}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}} | ||
+ | | pull gray = {{effect|Pull|{{{alt|}}}|icon=Radius.png}}{{#if: {{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}} | ||
<!-- Scaling general properties --> | <!-- Scaling general properties --> | ||
− | | damage = {{effect|Damage|{{{alt|Урон}}}|icon=Damage.png}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{#if:{{{weapon|}}}|{{Damage calculation|weapon={{{weapon}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|damage|num={{{coefficient}}}}}}} | + | | damage = {{effect|Damage|{{{alt|Урон}}}|icon=Damage.png}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{#if:{{{weapon|}}}{{{weapon strength|}}}|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}} |
− | | healing = {{effect|Healing|{{{alt|Исцеление}}}|icon=Healing.png}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}} | + | | healing = {{effect|Healing|{{{alt|Исцеление}}}|icon={{{icon|Healing.png}}}}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}} |
+ | | life siphon damage = {{effect|Life stealing|{{{alt|Урон при вытягивании жизни}}}|icon=Damage.png}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{#if:{{{weapon|}}}{{{weapon strength|}}}|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}} | ||
+ | | life siphon healing = {{effect|Life stealing|{{{alt|Исцеление от вытягивания жизни}}}|icon={{{icon|Healing.png}}}}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}} | ||
| health loss = {{effect|Health|{{{alt|Потеря здоровья}}}|icon=Health Loss.png}}: {{{2|0}}} | | health loss = {{effect|Health|{{{alt|Потеря здоровья}}}|icon=Health Loss.png}}: {{{2|0}}} | ||
− | | barrier = {{effect|Barrier|{{{alt| | + | | health loss per interval = {{effect|Health|{{{alt|Потеря здоровья за интервал}}}|icon=Health Loss.png}}: {{fraction|{{{2|0}}}}}% |
+ | | barrier = {{effect|Barrier|{{{alt|}}}|icon={{{icon|Barrier.png}}}}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}} | ||
<!-- Increase and decrease properties --> | <!-- Increase and decrease properties --> | ||
| attack speed increase = {{effect icon|icon=Radius.png}} Увеличение скорости атаки: {{fraction|{{{2|0}}}}}% | | attack speed increase = {{effect icon|icon=Radius.png}} Увеличение скорости атаки: {{fraction|{{{2|0}}}}}% | ||
− | | damage increase = {{effect|Damage|{{{alt|Увеличение урона}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}% | + | | damage increase = {{effect|Damage#Прямой урон|{{{alt|Увеличение урона}}}|icon={{{icon|Damage.png}}}}}: {{fraction|{{{2|0}}}}}% |
− | | damage reduced = {{effect|Damage|{{{alt|Уменьшение урона}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}% | + | | damage reduced = {{effect|Damage#Прямой урон|{{{alt|Уменьшение урона}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}% |
− | | duration increase = {{effect icon|icon=Duration.png}} {{{alt|Увеличение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} сек }} | + | | damage reduction per hit = {{effect|Damage#Прямой урон|{{{alt|Уменьшение урона за попадание}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}% |
− | | duration decreased = {{effect icon|icon= | + | | condition damage increase= {{effect|Damage#Урон от состояний|{{{alt|Увеличение урона от состояний}}}|icon={{{icon|Damage.png}}}}}: {{fraction|{{{2|0}}}}}% |
− | | radius increase = {{effect icon|icon=Radius.png}} {{{alt|Увеличение радиуса}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }} | + | | condition damage reduced = {{effect|Damage#Урон от состояний|{{{alt|Уменьшение урона от состояний}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}% |
− | | recharge reduced = {{effect icon|icon=Count Recharge.png}} {{{alt|Уменьшение перезарядки}}}: {{{2|0}}}% | + | | all damage increase = {{effect|Damage|{{{alt|Увеличение урона}}}|icon={{{icon|Damage.png}}}}}: {{fraction|{{{2|0}}}}}% |
− | | | + | | all damage reduced = {{effect|Damage|{{{alt|Уменьшение урона}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}% |
− | | | + | | duration increase = {{effect icon|icon=Duration.png}} {{{alt|Увеличение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }} |
+ | | duration decreased = {{effect icon|icon=Duration.png}} {{{alt|Уменьшение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }} | ||
+ | | healing increase = {{effect|Healing|{{{alt|Увеличение исцеления}}}|icon={{{icon|Healing.png}}}}}: {{fraction|{{{2|0}}}}}% | ||
+ | | radius increase = {{effect icon|Range|icon={{{icon|Radius.png}}}}} {{{alt|Увеличение радиуса}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }} | ||
+ | | recharge reduced = {{effect icon|Recharge|icon=Count Recharge.png}} [[Recharge|{{{alt|Уменьшение перезарядки}}}]]: {{{2|0}}}% | ||
+ | | recharge time reduced = {{effect icon|Recharge|icon=Count Recharge.png}} [[Recharge|{{{alt|Уменьшение времени перезарядки}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} | ||
+ | | critical damage increase = {{effect|Critical Damage|{{{alt|Увеличение критического урона}}}|icon={{{icon|Ferocity attribute.png}}}}}: {{fraction|{{{2|0}}}}}% | ||
| critical chance | | critical chance | ||
| chance on critical | | chance on critical | ||
| chance on critical hit = {{effect|Critical hit|{{{alt|Шанс при критическом ударе}}}}}: {{{2|0}}}% | | chance on critical hit = {{effect|Critical hit|{{{alt|Шанс при критическом ударе}}}}}: {{{2|0}}}% | ||
− | | critical chance increase = {{effect|Critical Chance|{{{alt|Увеличение критического шанса}}}}}: {{{2|0}}}% | + | | critical chance increase = {{effect|Critical Chance|{{{alt|Увеличение критического шанса}}}|icon=Precision attribute.png}}: {{{2|0}}}% |
− | | movement speed increase = {{effect|Movement | + | | movement speed increase = {{effect|Movement Speed|{{{alt|Увеличение скорости передвижения}}}}}: {{{2|0}}}% |
<!-- Combo fields and finishers --> | <!-- Combo fields and finishers --> | ||
| combo = {{#switch:{{lc:{{{2}}}}} | | combo = {{#switch:{{lc:{{{2}}}}} | ||
Строка 72: | Строка 101: | ||
| poison | | poison | ||
| smoke | | smoke | ||
− | | water | + | | water = {{effect|Combo|Комбо-поле|icon=Combo.png}}: [[{{ucfirst:{{{2}}}}} field|{{rus lang|combo|{{{2}}}}}]] |
| blast | | blast | ||
| leap | | leap | ||
− | | | + | | whirl = {{effect|Combo|Комбо-финал|icon=Combo.png}}: [[{{ucfirst:{{{2}}}}} finisher|{{rus lang|combo|{{{2}}}}}]] |
− | + | | projectile = {{effect|Combo|Комбо-финал|icon=Combo.png}}: [[Projectile finisher|{{rus lang|combo|Projectile}}]] {{#ifeq:{{{3|n}}}|y|(шанс 20%)}} | |
}} | }} | ||
<!-- General properties --> | <!-- General properties --> | ||
− | | adrenaline = {{effect icon|Adrenaline|icon=Attribute bonus | + | | adrenaline = {{effect icon|Adrenaline|icon=Attribute bonus.png}} [[Adrenaline|{{{alt|Адреналин}}}]]: {{{2|0}}} |
− | | attribute | + | | attribute = {{effect icon|Attribute|icon={{{icon|{{#switch:{{lc:{{{2|}}}}}|attribute increase=Attribute bonus.png|attribute reduced=Attribute penalty.png|condition damage=Condition Damage attribute.png|healing power=Healing Power attribute.png|#default={{ucfirst:{{{2}}}}} attribute.png}}}}}}} {{#switch: {{lc:{{{2|}}}}}|attribute increase=Увеличение атрибута|attribute reduced=Уменьшение атрибута|#default=[[{{ucfirst:{{{2}}}}}|{{{alt|{{rus lang|attribute|{{{2}}}}}}}}]]}}: {{#switch: {{lc:{{{2|}}}}}|attribute increase|attribute reduced={{{3|}}}|#default={{#ifexpr: {{{3|0}}} >= 0 |+{{formatnum:{{{3|0}}}}}|{{formatnum:{{{3|}}}}}}}}} |
+ | | blade = {{effect|Blade|{{{alt|Клинок}}}|icon=Power attribute.png}} | ||
+ | | blocks missiles = {{effect|Block#Projectile destruction|{{{alt|Блокирует снаряды}}}}} | ||
| bounce | | bounce | ||
| bounces = {{effect|Bounce|{{{alt|Количество рикошетов}}}}}: {{{2|0}}} | | bounces = {{effect|Bounce|{{{alt|Количество рикошетов}}}}}: {{{2|0}}} | ||
− | | breaks enemy targeting = {{effect icon|icon=Breaks Enemy Targeting.png}} Сбивает прицел противника | + | | breaks enemy targeting = {{effect icon|icon=Breaks Enemy Targeting.png|link=}} {{{alt|Сбивает прицел противника}}} |
| breakstun | | breakstun | ||
| breaksstun | | breaksstun | ||
| stun break | | stun break | ||
− | | breaks stun = {{effect | + | | breaks stun = {{effect|Stun break|{{{alt|Снимает оглушение}}}}} |
+ | | cannot critical hit = {{effect|Critical hit|{{{alt|Не наносит критический урон}}}|icon=Critical Chance.png}} | ||
| capture = {{effect|Capture point|Прекращает ваш вклад в захват точки}} | | capture = {{effect|Capture point|Прекращает ваш вклад в захват точки}} | ||
| combat | | combat | ||
− | | combat only = {{effect icon}} Только в бою | + | | combat only = {{effect icon|Combat}} Только в бою |
− | | count recharge = {{effect icon|icon=Count Recharge.png}} {{{alt|Перезарядка использований}}}: {{fraction|{{{2|0}}}}} сек | + | | count recharge = {{effect icon|Recharge|icon={{{icon|Count Recharge.png}}}}} [[Ammunition skill|{{{alt|Перезарядка использований}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} |
− | | duration = {{effect icon|icon=Duration.png}} {{{alt|Длительность}}}: {{fraction|{{{2|0}}}}} сек | + | | duration = {{effect icon|icon=Duration.png}} {{{alt|Длительность}}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} |
− | | evade = {{effect|Evade|Уклонение}}: {{fraction|{{{2|}}}}} сек | + | | endurance gained = {{effect icon}} [[Endurance|{{{alt|Получаемая выносливость}}}]]: {{{2|0}}} |
− | | explosion | + | | evade = {{effect|Evade|{{{alt|Уклонение}}}|icon=Evade.png}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} |
+ | | explosion | ||
| explosive = {{effect|Explosion|Взрыв}} | | explosive = {{effect|Explosion|Взрыв}} | ||
− | | gain = {{effect icon|Attribute}} Получение [[{{lc:{{{2}}}}}|{{{alt1|{{{2}}}}}}]], основываясь на проценте от [[{{lc:{{{3}}}}}|{{{alt2|{{{3}}}}}}]]: {{{4|0}}}% | + | | gain = {{effect icon|Attribute|icon={{#switch: {{lc:{{{2|}}}}}|condition damage = Condition Damage|healing power = Healing Power|#default = {{ucfirst:{{{2}}}}}}} attribute.png}} Получение [[{{lc:{{{2}}}}}|{{{alt1|{{{2}}}}}}]], основываясь на проценте от [[{{lc:{{{3}}}}}|{{{alt2|{{{3}}}}}}]]: {{{4|0}}}% |
− | | interval = {{effect icon|icon=Interval.png}} {{{alt|Интервал}}}: {{fraction|{{{2|}}}}} сек | + | | interval = {{effect icon|icon=Interval.png}} {{{alt|Интервал}}}: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|сек|сек}} |
| invulnerable | | invulnerable | ||
− | | invulnerability = {{effect icon|icon=Duration.png}} Длительность неуязвимости: {{fraction|{{{2|0}}}}} сек | + | | invulnerability = {{effect icon|Invulnerability|icon=Duration.png}} Длительность неуязвимости: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} |
| lifeforce | | lifeforce | ||
| life force = {{effect|Life Force|{{{alt|Жизненная сила}}}}}: {{fraction|{{{2|0}}}}}% | | life force = {{effect|Life Force|{{{alt|Жизненная сила}}}}}: {{fraction|{{{2|0}}}}}% | ||
− | | maximum count = {{effect icon|icon=Maximum Count.png}} {{{alt|Максимум использований}}}: {{{2|0}}} | + | | maximum count = {{effect icon|icon=Maximum Count.png}} [[Ammunition skill|{{{alt|Максимум использований}}}]]: {{{2|0}}} |
− | | percent = {{effect icon|icon=Radius.png}} {{{alt| | + | | percent = {{effect icon|icon=Radius.png}} {{{alt|Пропорция}}}: {{fraction|{{{2|0}}}}}% |
− | | pierces = {{effect| | + | | pierces = {{effect|Pierces|Пробивание}} |
+ | | flow = {{effect icon|Flow}} [[Flow|{{{alt|Напор}}}]]: {{{2|0}}} | ||
+ | | positive flow = {{effect icon|Positive Flow|stacks={{{stacks|}}}|icon={{{icon|Positive Flow (gray).png}}}}} [[Positive Flow|{{{alt|Прирост напора}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Рост [[flow|напора]] каждую секунду. | ||
| pulse | | pulse | ||
| pulses = {{effect icon}} Тактов: {{{2|0}}} | | pulses = {{effect icon}} Тактов: {{{2|0}}} | ||
− | | radius = {{effect icon|Range|icon=Radius.png}} [[Range|{{{alt|Радиус}}}]]: {{formatnum:{{{2|0}}}}} | + | | radius = {{effect icon|Range|icon={{{icon|Radius.png}}}}} [[Range|{{{alt|Радиус}}}]]: {{formatnum:{{{2|0}}}}} |
− | | range = {{effect icon|Range|icon=Range.png}} [[Range|{{{alt|Дальность}}}]]: {{formatnum:{{{2|0}}}}} | + | | range = {{effect icon|Range|icon={{{icon|Range.png}}}}} [[Range|{{{alt|Дальность}}}]]: {{formatnum:{{{2|0}}}}} |
+ | | recharge time = {{effect icon|Recharge|icon=Count Recharge.png}} [[Recharge|{{{alt|Время перезарядки}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} | ||
| reflect = {{effect|Reflect|Отражает снаряды}} | | reflect = {{effect|Reflect|Отражает снаряды}} | ||
+ | | remove boon | ||
+ | | ignore boon | ||
+ | | boon = {{effect|{{ucfirst:{{{2|Boon}}}}}|{{{alt|Снимает благо}}}}} | ||
+ | | boons removed = {{effect icon}} [[Boon|{{{alt|Снимает благ}}}]]: {{{2|0}}} | ||
+ | | condition effect reduced = {{effect|{{ucfirst:{{{2|Condition}}}}}|{{{alt|Эффект состояния уменьшен}}}}} | ||
+ | | condition effect ignored | ||
+ | | ignore condition = {{effect|{{ucfirst:{{{2|Condition}}}}}|{{{alt|Игнорирует эффект состояния}}}}} | ||
+ | | condition removed | ||
| remove condition | | remove condition | ||
− | | | + | | condition = {{effect|{{ucfirst:{{{2|Condition}}}}}|{{{alt|Снимает состояние}}}}} |
− | | | + | | conditions removed = {{effect icon}} [[Condition|{{{alt|Снимает состояний}}}]]: {{{2|0}}} |
− | | targets = {{effect icon|icon=Number of targets.png}} {{{alt|Количество целей}}}: {{{2|0}}} | + | | revive |
− | | allied targets = {{effect icon|icon=Number of targets.png}} {{{alt|Количество союзных целей}}}: {{{2|0}}} | + | | revive percentage= {{effect icon|Revival}} {{{alt|Ускорение [[revival|оживления]]}}}: {{{2|0}}}% |
+ | | targets = {{effect icon|icon=Number of targets.png}} [[Number of Targets|{{{alt|Количество целей}}}]]: {{{2|0}}} | ||
+ | | allied targets = {{effect icon|icon=Number of targets.png}} [[Number of Targets|{{{alt|Количество союзных целей}}}]]: {{{2|0}}} | ||
| threshold | | threshold | ||
| health threshold = {{effect icon|icon=Radius.png}} Порог здоровья: {{{2|0}}}% | | health threshold = {{effect icon|icon=Radius.png}} Порог здоровья: {{{2|0}}}% | ||
− | | | + | | initiative gain |
+ | | initiative = {{effect icon|icon=Miscellaneous effect.png}} [[Initiative|{{{alt|Инициатива}}}]]: {{{2|0}}} | ||
+ | | heat gain = {{effect icon|icon=Heat.png}} [[Heat|{{{alt|Увеличение нагрева}}}]]: {{{2|0}}}% | ||
| heat threshold = {{effect icon|icon=Heat.png}} [[Heat|{{{alt|Порог нагрева}}}]]: {{{2|0}}} | | heat threshold = {{effect icon|icon=Heat.png}} [[Heat|{{{alt|Порог нагрева}}}]]: {{{2|0}}} | ||
− | | unblockable = {{effect|Unblockable|Нельзя блокировать}} | + | | unblockable = {{effect|Unblockable|Нельзя блокировать|icon={{{icon|Unblockable.png}}}}} |
− | | | + | | defiance break = {{effect icon|Defiance Break|icon=Evade.png|}} <span class="hiddenlinks" style="color: teal;">[[Defiance Break|{{{alt|Снятие неповиновения}}}]]: {{{2|0}}}</span>{{#if:{{{sic|}}}|{{sic|{{{sic}}}}}|}} |
+ | | ally target = [[File:Skill fact text only icon.png|link=]]<span style="color:blue;">'''Союзная цель''':</span> {{{2|}}} | ||
+ | | enemy target = [[File:Skill fact text only icon.png|link=]]<span style="color:red;">'''Вражеская цель''':</span> {{{2|}}} | ||
+ | | text = [[File:Skill fact text only icon.png|link=]]{{{2|}}} | ||
| property = {{effect icon}} {{{2|Property}}}{{#if:{{{3|}}}|<span>:</span> {{{3}}}}} | | property = {{effect icon}} {{{2|Property}}}{{#if:{{{3|}}}|<span>:</span> {{{3}}}}} | ||
− | | misc = <span class="inline-icon">[[File:{{{icon|{{{image|Miscellaneous effect.png}}}}}}|20px|link=]]{{#if:{{{stacks|}}}|<sub>{{{stacks}}}</sub>|}}</span> {{{alt|''Другой эффект''}}}: {{{ | + | | misc = <span class="inline-icon effect">[[File:{{{icon|{{{image|Miscellaneous effect.png}}}}}}|20px|link=]]{{#if:{{{stacks|}}}|<sub>{{{stacks}}}</sub>|}}</span> {{{alt|''Другой эффект''}}}{{#if:{{{2|}}}|<span>:</span> {{{2|}}}}} |
<!-- Effect and default behavior --> | <!-- Effect and default behavior --> | ||
− | | effect = {{ | + | | effect = {{effect|{{{2|Effect}}}|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}} {{{t|сек}}})}}{{#ifeq:{{{desc|+}}}|<!-- if set but empty -->|<!-- then display no description -->|<!-- else--><span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}} |
− | + | | #default = {{effect icon|icon={{{icon|Miscellaneous effect.png}}}|stacks={{{stacks|}}}}} {{ucfirst:{{{alt|{{{1}}}}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}}{{{t| сек}}})}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}} | |
− | + | }}{{#if:{{{game mode|}}}|</div>|}}<!-- | |
− | |||
− | | | ||
− | }}<!-- | ||
Apply SMW properties and categories to pages in the article namespace which are not subpages: | Apply SMW properties and categories to pages in the article namespace which are not subpages: | ||
− | -->{{#ifeq: {{SUBPAGENAME}} | {{FULLPAGENAME}} | {{#switch: {{lc:{{{1|}}}}} | + | -->{{#ifeq: {{SUBPAGENAME}} | {{FULLPAGENAME}} | |
+ | {{#switch: {{lc:{{{1|}}}}} | ||
| breaks stun = {{#set:Breaks stun=Y}} | | breaks stun = {{#set:Breaks stun=Y}} | ||
− | | combo = {{#switch: {{lc:{{{2}}}}} | + | | combo = |
− | + | {{#switch: {{lc:{{{2}}}}} | |
− | + | | dark | ethereal | fire | ice | light | lightning | poison | smoke | water = {{#set:Has combo effect={{ucfirst:{{{2|}}}}} field}} [[Category:{{ucfirst:{{{2|}}}}} field skills]] | |
− | }} | + | | blast | leap | projectile | whirl = {{#set:Has combo effect={{ucfirst:{{{2|}}}}} finisher}} [[Category:{{ucfirst:{{{2|}}}}} finisher skills]] |
− | }}}}<noinclude> | + | }} |
+ | }}<!-- Skill fact/subobject: specific properties -->{{#ifeq: {{#var:enable facts}} | true | ||
+ | | {{#switch: {{lc:{{{1|}}}}} | ||
+ | <!-- Scaling boons --> | ||
+ | | might = {{Skill fact/subobject|Might|type={{{type|Boon}}}|text={{{alt|Might}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Might|{{{alt|Might}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{#expr:30 * {{{stacks|1}}}}} [[Condition Damage]], {{#expr:30 * {{{stacks|1}}}}} [[Power]]|applies to={{ucfirst:{{{applies to|Self}}}}}}} | ||
+ | | regeneration = {{Skill fact/subobject|Regeneration|type={{{type|Boon}}}|text={{{alt|Regen}}}|stacks={{{stacks|1}}}|number={{{2|0}}}||description=[[Regeneration|{{{alt|Regen}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{{2|}}}*130}}}} Heal|applies to={{ucfirst:{{{applies to|Self}}}}}}} | ||
+ | | vigor = {{Skill fact/subobject|Vigor|type={{{type|Boon}}}|text={{{alt|Vigor}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Vigor|{{{alt|Vigor}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: +50% Endurance Regeneration|applies to={{ucfirst:{{{applies to|Self}}}}}}} | ||
+ | | stability = {{Skill fact/subobject|Stability|type={{{type|Boon}}}|text={{{alt|Stability}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Stability|{{{alt|Stability}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{effect description|Stability}}|applies to={{ucfirst:{{{applies to|Self}}}}}}} | ||
+ | <!-- Scaling conditions --> | ||
+ | | bleeding = {{Skill fact/subobject|Bleeding|type={{{type|Condition}}}|text={{{alt|Bleeding}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Bleeding|{{{alt|Bleeding}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} Damage}} | ||
+ | | burning = {{Skill fact/subobject|Burning|type={{{type|Condition}}}|text={{{alt|Burning}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Burning|{{{alt|Burning}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*131 round 0}}}} Damage}} | ||
+ | | confusion = {{Skill fact/subobject|Confusion|type={{{type|Condition}}}|text={{{alt|Confusion}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Confusion|{{{alt|Confusion}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*11 round 0}}}} Damage, {{formatnum:{{#expr: floor({{{stacks|1}}}*49.5)}}}} Damage on Skill Use}} | ||
+ | | poison | ||
+ | | poisoned = {{Skill fact/subobject|Poisoned|type={{{type|Condition}}}|text={{{alt|Poison}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Poisoned|{{{alt|Poison}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*33.5 round 0}}}} Damage, -33% Heal Effectiveness}} | ||
+ | | torment = {{Skill fact/subobject|Torment|type={{{type|Condition}}}|text={{{alt|Torment}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Torment|{{{alt|Torment}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} Damage, {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*31.8 round 0}}}} Damage if Foe Is Stationary}} | ||
+ | | vulnerability= {{Skill fact/subobject|Vulnerability|type={{{type|Condition}}}|text={{{alt|Vulnerability}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Vulnerability|{{{alt|Vulnerability}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: +{{{stacks|1}}}% Incoming [[Damage#Strike damage|Damage]], +{{{stacks|1}}}% Incoming [[Damage#Condition damage|Condition Damage]]}} | ||
+ | <!-- Common effects using standard description --> | ||
+ | | aegis = {{Skill fact/subobject|Aegis|type={{{type|Boon}}}|text={{{alt|Aegis}}}|number={{{2|0}}}|description=[[Aegis|{{{alt|Aegis}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: [[Block]] the next incoming attack.|applies to={{ucfirst:{{{applies to|Self}}}}}}} | ||
+ | | alacrity = {{Skill fact/subobject|Alacrity|type={{{type|Boon}}}|text={{{alt|Alacrity}}}|number={{{2|0}}}|stacks={{{stacks|1}}}|description=[[Alacrity|{{{alt|Alacrity}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: +25% Skill [[Recharge]] Rate|applies to={{ucfirst:{{{applies to|Self}}}}}}} | ||
+ | | blind | ||
+ | | blinded | ||
+ | | blindness = {{Skill fact/subobject|Blinded|type={{{type|Condition}}}|text={{{alt|Blindness}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Blinded|{{{alt|Blindness}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Next outgoing attack [[miss]]es.}} | ||
+ | | chill | ||
+ | | chilled = {{Skill fact/subobject|Chilled|type={{{type|Condition}}}|text={{{alt|Chilled}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Chilled|{{{alt|Chilled}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: -66% Skill [[Recharge]] Rate, -66% [[Movement Speed]]}} | ||
+ | | cripple | ||
+ | | crippled = {{Skill fact/subobject|Crippled|type={{{type|Condition}}}|text={{{alt|Cripple}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Crippled|{{{alt|Cripple}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: -50% [[Movement Speed]]}} | ||
+ | | fear = {{Skill fact/subobject|Fear|type={{{type|Condition}}}|text={{{alt|Fear}}}|number={{{2|0}}}|description=[[Fear|{{{alt|Fear}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Involuntary retreat; unable to act; stacks duration.}} | ||
+ | | fury = {{Skill fact/subobject|Fury|type={{{type|Boon}}}|text={{{alt|Fury}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Fury|{{{alt|Fury}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: +{{#if: {{{3|}}}|{{{3}}}|20}}% [[Critical Chance]]|applies to={{ucfirst:{{{applies to|Self}}}}}}} | ||
+ | | protection = {{Skill fact/subobject|Protection|type={{{type|Boon}}}|text={{{alt|Protection}}}|number={{{2|0}}}|description=[[Protection|{{{alt|Protection}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: -33% Incoming [[Damage#Strike damage|Damage]]|applies to={{ucfirst:{{{applies to|Self}}}}}}} | ||
+ | | quickness = {{Skill fact/subobject|Quickness|type={{{type|Boon}}}|text={{{alt|Quickness}}}|number={{{2|0}}}|description=[[Quickness|{{{alt|Quickness}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Skills and actions are [[Activation time|faster]].|applies to={{ucfirst:{{{applies to|Self}}}}}}} | ||
+ | | resistance = {{Skill fact/subobject|Resistance|type={{{type|Boon}}}|text={{{alt|Resistance}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Resistance|{{{alt|Resistance}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Nondamaging [[condition]]s currently on you are ineffective.|applies to={{ucfirst:{{{applies to|Self}}}}}}} | ||
+ | | resolution = {{Skill fact/subobject|Resolution|type={{{type|Boon}}}|text={{{alt|Resolution}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Resolution|{{{alt|Resolution}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Incoming [[Damage#Condition damage|condition damage]] decreased by 33%.|applies to={{ucfirst:{{{applies to|Self}}}}}}} | ||
+ | | retaliation = {{Skill fact/subobject|Retaliation|type={{{type|Boon}}}|text={{{alt|Retaliation}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Retaliation|{{{alt|Retaliation}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Reflect incoming damage back to its source.|applies to={{ucfirst:{{{applies to|Self}}}}}}} | ||
+ | | slow = {{Skill fact/subobject|Slow|type={{{type|Condition}}}|text={{{alt|Slow}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Slow|{{{alt|Slow}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Skills and actions are [[Activation time|slower]].}} | ||
+ | | stealth = {{Skill fact/subobject|Stealth|type=Effect|text={{{alt|Stealth}}}|number={{{2|0}}}|description=[[Stealth|{{{alt|Stealth}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Invisible to foes.}} | ||
+ | | swiftness = {{Skill fact/subobject|Swiftness|type={{{type|Boon}}}|text={{{alt|Swiftness}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Swiftness|{{{alt|Swiftness}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: +33% [[Movement Speed]]|applies to={{ucfirst:{{{applies to|Self}}}}}}} | ||
+ | | taunt = {{Skill fact/subobject|Taunt|type={{{type|Condition}}}|text={{{alt|Taunt}}}|number={{{2|0}}}|description=[[Taunt|{{{alt|Taunt}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Involuntarily attack foes.}} | ||
+ | | weakness = {{Skill fact/subobject|Weakness|type={{{type|Condition}}}|text={{{alt|Weakness}}}|number={{{2|0}}}|description=[[Weakness|{{{alt|Weakness}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: -50% [[Endurance]] Regeneration, +50% [[Glancing|Fumble]] [[Effect stacking|(Unrestricted)]]}} | ||
+ | | immobilized | ||
+ | | immobilize | ||
+ | | immobile = {{Skill fact/subobject|Immobile|type={{{type|Condition}}}|text={{{alt|Immobilize}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Immobile|{{{alt|Immobilize}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Unable to move.}} | ||
+ | <!-- Duration control effects --> | ||
+ | | daze = {{Skill fact/subobject|Daze|type=Control effect|text={{{alt|Daze}}}|number={{{2|0}}}|description=[[Daze|{{{alt|Daze}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}} | ||
+ | | daze alt = {{Skill fact/subobject|Daze|type=Control effect|text={{{alt|Daze}}}|number={{{2|0}}}|description=[[Daze|{{{alt|Daze}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Unable to use skills.}} | ||
+ | | daze gray = {{Skill fact/subobject|Daze|type=Control effect|text={{{alt|Daze}}}|number={{{2|0}}}|description=[[Daze|{{{alt|Daze}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Daze (gray).png}} | ||
+ | | float = {{Skill fact/subobject|Float|type=Control effect|text={{{alt|Float}}}|number={{{2|0}}}|description=[[Float|{{{alt|Float}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}} | ||
+ | | float gray = {{Skill fact/subobject|Float|type=Control effect|text={{{alt|Float}}}|number={{{2|0}}}|description=[[Float|{{{alt|Float}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}} | ||
+ | | knockdown = {{Skill fact/subobject|Knockdown|type=Control effect|text={{{alt|Knockdown}}}|number={{{2|0}}}|description=[[Knockdown|{{{alt|Knockdown}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}} | ||
+ | | knockdown gray = {{Skill fact/subobject|Knockdown|type=Control effect|text={{{alt|Knockdown}}}|number={{{2|0}}}|description=[[Knockdown|{{{alt|Knockdown}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}} | ||
+ | | sink = {{Skill fact/subobject|Sink|type=Control effect|text={{{alt|Sink}}}|number={{{2|0}}}|description=[[Sink|{{{alt|Sink}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}} | ||
+ | | sink gray = {{Skill fact/subobject|Sink|type=Control effect|text={{{alt|Sink}}}|number={{{2|0}}}|description=[[Sink|{{{alt|Sink}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}} | ||
+ | | stun = {{Skill fact/subobject|Stun|type=Control effect|text={{{alt|Stun}}}|number={{{2|0}}}|description=[[Stun|{{{alt|Stun}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}} | ||
+ | | stun alt = {{Skill fact/subobject|Stun|type=Control effect|text={{{alt|Stun}}}|number={{{2|0}}}|description=[[Stun|{{{alt|Stun}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Unable to act.}} | ||
+ | | stun gray = {{Skill fact/subobject|Stun|type=Control effect|text={{{alt|Stun}}}|number={{{2|0}}}|description=[[Stun|{{{alt|Stun}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Stun (gray).png}} | ||
+ | <!-- Distance control effects --> | ||
+ | | push | ||
+ | | knockback = {{Skill fact/subobject|Knockback|type=Control effect|text={{{alt|Knockback}}}|strikes={{{strikes|}}}|number={{{2|0}}}|description=[[Knockback|{{{alt|Knockback}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}}}} | ||
+ | | push gray | ||
+ | | knockback gray = {{Skill fact/subobject|Knockback|type=Control effect|text={{{alt|Knockback}}}|strikes={{{strikes|}}}|number={{{2|0}}}|description=[[Knockback|{{{alt|Knockback}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}}}} | ||
+ | | launch = {{Skill fact/subobject|Launch|type=Control effect|text={{{alt|Launch}}}|strikes={{{strikes|}}}|number={{{2|0}}}|description=[[Launch|{{{alt|Launch}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}}}} | ||
+ | | launch gray = {{Skill fact/subobject|Launch|type=Control effect|text={{{alt|Launch}}}|strikes={{{strikes|}}}|number={{{2|0}}}|description=[[Launch|{{{alt|Launch}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}}}} | ||
+ | | pull = {{Skill fact/subobject|Pull|type=Control effect|text={{{alt|Pull}}}|strikes={{{strikes|}}}|number={{{2|0}}}|description=[[Pull|{{{alt|Pull}}}]]{{#if: {{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}|icon={{{icon|Pull.png}}}}} | ||
+ | | pull gray = {{Skill fact/subobject|Pull|type=Control effect|text={{{alt|Pull}}}|strikes={{{strikes|}}}|number={{{2|0}}}|description=[[Pull|{{{alt|Pull}}}]]{{#if: {{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}|icon=Radius.png}} | ||
+ | <!-- Scaling general properties --> | ||
+ | | damage = {{Skill fact/subobject|Damage|type=Damage|text={{{alt|Damage}}}|strikes={{{strikes|}}}|number={{{2|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}}}}|coefficient={{{coefficient|}}}|description=[[Damage|{{{alt|Damage}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{#if:{{{weapon|}}}{{{weapon strength|}}}|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}}}} | ||
+ | | life siphon damage= {{Skill fact/subobject|Life Siphon Damage|type=Damage|text={{{alt|Life Siphon Damage}}}|strikes={{{strikes|}}}|number={{{2|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}}}}|coefficient={{{coefficient|}}}|description=[[Life stealing|{{{alt|Life Siphon Damage}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{#if:{{{weapon|}}}{{{weapon strength|}}}|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}}|icon=Damage.png}} | ||
+ | | healing = {{Skill fact/subobject|Healing|type=Healing|text={{{alt|Healing}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Healing|{{{alt|Healing}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}|applies to={{ucfirst:{{{applies to|Self}}}}}|icon={{{icon|Healing.png}}}}} | ||
+ | | life siphon healing= {{Skill fact/subobject|Life Siphon Healing|type=Healing|text={{{alt|Life Siphon Healing}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Life stealing|{{{alt|Life Siphon Healing}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}}} | ||
+ | | health loss = {{Skill fact/subobject|Health Loss|type=Number|text={{{alt|Health Loss}}}|number={{{2|0}}}|description=[[Health|{{{alt|Health Loss}}}]]: {{{2|0}}}}} | ||
+ | | health loss per interval= {{Skill fact/subobject|Health Loss per Interval|type=Percent|text={{{alt|Health Loss per Interval}}}|number={{{2|0}}}|description=[[Health|{{{alt|Health Loss per Interval}}}]]: {{fraction|{{{2|0}}}}}%|icon=Health Loss.png}} | ||
+ | | barrier = {{Skill fact/subobject|Barrier|type=Barrier|text={{{alt|Barrier}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Barrier|{{{alt|Barrier}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}|icon={{{icon|Barrier.png}}}}} | ||
+ | |||
+ | <!-- Increase and decrease properties --> | ||
+ | | attack speed increase = {{Skill fact/subobject|Attack Speed Increase|type=Percent|text=Attack Speed Increase|number={{{2|0}}}|description=Attack Speed Increase: {{fraction|{{{2|0}}}}}%|icon=Radius.png}} | ||
+ | | damage increase = {{Skill fact/subobject|Damage Increase|type=Percent|text={{{alt|Damage Increase}}}|number={{{2|0}}}|description=[[Damage#Strike damage|{{{alt|Damage Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon={{{icon|Damage.png}}}}} | ||
+ | | damage reduced = {{Skill fact/subobject|Damage Reduced|type=Percent|text={{{alt|Damage Reduced}}}|number={{{2|0}}}|description=[[Damage#Strike damage|{{{alt|Damage Reduced}}}]]: {{fraction|{{{2|0}}}}}%|icon=Damage.png}} | ||
+ | | damage reduction per hit= {{Skill fact/subobject|Damage Reduction per Hit|type=Percent|text={{{alt|Damage Reduction per Hit}}}|number={{{2|0}}}|description=[[Damage#Strike damage|{{{alt|Damage Reduction per Hit}}}]]: {{fraction|{{{2|0}}}}}%|icon=Damage.png}} | ||
+ | | condition damage increase= {{Skill fact/subobject|Condition Damage Increase|type=Percent|text={{{alt|Damage Increase}}}|number={{{2|0}}}|description=[[Damage#Condition damage|{{{alt|Damage Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon={{{icon|Damage.png}}}}} | ||
+ | | condition damage reduced= {{Skill fact/subobject|Condition Damage Reduced|type=Percent|text={{{alt|Condition Damage Reduced}}}|number={{{2|0}}}|description=[[Damage#Condition Damage|{{{alt|Condition Damage Reduced}}}]]: {{fraction|{{{2|0}}}}}%|icon=Damage.png}} | ||
+ | | all damage increase = {{Skill fact/subobject|All Damage Increase|type=Percent|text={{{alt|Damage Increase}}}|number={{{2|0}}}|description=[[Damage|{{{alt|Damage Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon={{{icon|Damage.png}}}|effect bonus=Damage Increase;Condition Damage Increase;Life Steal Damage Increase}} | ||
+ | | all damage reduced = {{Skill fact/subobject|All Damage Reduced|type=Percent|text={{{alt|Damage Reduced}}}|number={{{2|0}}}|description=[[Damage|{{{alt|Damage Reduced}}}]]: {{fraction|{{{2|0}}}}}%|icon=Damage.png|effect bonus=Damage Reduced;Condition Damage Reduced}} | ||
+ | | duration increase = {{Skill fact/subobject|Duration Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}} | ||
+ | | duration decreased = {{Skill fact/subobject|Duration Decreased|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Decreased}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Decreased}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}} | ||
+ | | healing increase = {{Skill fact/subobject|Healing Increase|type=Percent|text={{{alt|Healing Increase}}}|number={{{2|0}}}|description=[[Healing|{{{alt|Healing Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon={{{icon|Healing.png}}}|effect bonus=Healing Increase}} | ||
+ | | radius increase = {{Skill fact/subobject|Radius Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Distance}}|text={{{alt|Radius Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Radius Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }}|icon={{{icon|Radius.png}}}}} | ||
+ | | recharge reduced = {{Skill fact/subobject|Recharge Reduced|type=Percent|text={{{alt|Recharge Reduced}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Reduced}}}]]: {{{2|0}}}%|icon=Count Recharge.png}} | ||
+ | | recharge time reduced = {{Skill fact/subobject|Recharge Time Reduced|type=Time|text={{{alt|Recharge Time Reduced}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Time Reduced}}}]]: {{{2|0}}} {{plural:{{{2}}}|second|seconds}}|icon=Count Recharge.png}} | ||
+ | | critical damage increase= {{Skill fact/subobject|Critical Damage Increase|type=Percent|text={{{alt|Critical Damage Increase}}}|number={{{2|0}}}|description=[[Critical Damage|{{{alt|Critical Damage Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon={{{icon|Ferocity attribute.png}}}}} | ||
+ | | critical chance | ||
+ | | chance on critical | ||
+ | | chance on critical hit = {{Skill fact/subobject|Chance on Critical Hit|type=Percent|text={{{alt|Chance on Critical Hit}}}|number={{{2|0}}}|description=[[Critical hit|{{{alt|Chance on Critical Hit}}}]]: {{{2|0}}}%|icon=Miscellaneous effect.png}} | ||
+ | | critical chance increase= {{Skill fact/subobject|Critical Chance|type=Percent|text={{{alt|Critical Chance Increase}}}|number={{{2|0}}}|description=[[Critical Chance|{{{alt|Critical Chance Increase}}}]]: {{{2|0}}}%|icon=Precision attribute.png}} | ||
+ | | movement speed increase = {{Skill fact/subobject|Movement Speed|type=Percent|text={{{alt|Movement Speed Increase}}}|number={{{2|0}}}|description=[[Movement Speed|{{{alt|Movement Speed Increase}}}]]: {{{2|0}}}%}} | ||
+ | |||
+ | <!-- Combo fields and finishers --> | ||
+ | | combo = {{#switch:{{lc:{{{2}}}}} | ||
+ | | dark | ||
+ | | ethereal | ||
+ | | fire | ||
+ | | ice | ||
+ | | light | ||
+ | | lightning | ||
+ | | poison | ||
+ | | smoke | ||
+ | | water = {{Skill fact/subobject|{{ucfirst:{{{2}}}}} field|type=Combo Field|text=Combo Field|description=[[Combo|Combo Field]]: [[{{ucfirst:{{{2}}}}} field|{{ucfirst:{{{2}}}}}]]|icon=Combo.png}} | ||
+ | | blast | ||
+ | | leap | ||
+ | | whirl = {{Skill fact/subobject|{{ucfirst:{{{2}}}}} finisher|type=Combo Finisher|text=Combo Finisher|description=[[Combo|Combo Finisher]]: [[{{ucfirst:{{{2}}}}} finisher|{{ucfirst:{{{2}}}}}]]|icon=Combo.png}} | ||
+ | | projectile= {{Skill fact/subobject|{{ucfirst:{{{2}}}}} finisher|type=Combo Finisher|text=Combo Finisher|number={{#ifeq:{{{3|n}}}|y|20|100}}|description=[[Combo|Combo Finisher]]: [[Projectile finisher|Physical Projectile]] {{#ifeq:{{{3|n}}}|y|(20% chance)}}|icon=Combo.png}} | ||
+ | }} | ||
+ | |||
+ | <!-- General properties --> | ||
+ | | adrenaline = {{Skill fact/subobject|Adrenaline|type=Number|text={{{alt|Adrenaline}}}|number={{{2|0}}}|description=[[Adrenaline|{{{alt|Adrenaline}}}]]: {{{2|0}}}|icon=Attribute bonus.png}} | ||
+ | | attribute = {{Skill fact/subobject|{{ucfirst:{{{2}}}}}|type=Attribute|text={{{alt|{{ucfirst:{{{2}}}}}}}}|number={{{3|}}}|description={{#switch: {{lc:{{{2|}}}}}|attribute increase=Attribute Increase|attribute reduced=Attribute Reduced|#default=[[{{ucfirst:{{{2}}}}}|{{{alt|{{ucfirst:{{{2}}}}}}}}]]}}: {{#switch: {{lc:{{{2|}}}}}|attribute increase|attribute reduced={{{3|}}}|#default={{#ifexpr: {{{3|0}}} >= 0 |+{{formatnum:{{{3|0}}}}}|{{formatnum:{{{3|}}}}}}}}}|icon={{{icon|{{#switch: {{lc:{{{2|}}}}}|attribute increase=Attribute bonus.png|attribute reduced=Attribute penalty.png|condition damage = Condition Damage attribute.png|healing power = Healing Power attribute.png|#default = {{ucfirst:{{{2}}}}} attribute.png}}}}}|effect bonus={{{effect bonus|}}}|effect bonus number={{{effect bonus number|}}}}} | ||
+ | | blade = {{Skill fact/subobject|Blade|type=Special|text={{{alt|Blade}}}|description=[[Blade|{{{alt|Blade}}}]]|icon=Power attribute.png}} | ||
+ | | blocks missiles = {{Skill fact/subobject|Blocks Missiles|type=Special|text=Blocks Missiles|description=[[Block#Projectile destruction|Blocks Missiles]]}} | ||
+ | | bounce | ||
+ | | bounces = {{Skill fact/subobject|Bounce|type=Number|text={{{alt|Number of Bounces}}}|number={{{2|0}}}|description=[[Bounce|{{{alt|Number of Bounces}}}]]: {{{2|0}}}}} | ||
+ | | breaks enemy targeting = {{Skill fact/subobject|Breaks Enemy Targeting|type=Special|text=Breaks Enemy Targeting|icon=Breaks Enemy Targeting.png}} | ||
+ | | breakstun | ||
+ | | breaksstun | ||
+ | | stun break | ||
+ | | breaks stun = {{Skill fact/subobject|Stun break|type=Stun break|text=Breaks stun|description=[[Stun break|Breaks Stun]]|applies to={{ucfirst:{{{applies to|Self}}}}}|icon=Breaks stun.png}} | ||
+ | | cannot critical hit = {{Skill fact/subobject|Cannot Critical Hit|type=Special|text={{{alt|Cannot Critical Hit}}}|description=[[Critical hit|{{{alt|Cannot Critical Hit}}}]]|icon=Critical Chance.png}} | ||
+ | | capture = {{Skill fact/subobject|Capture point|type=Special|text=Prevents Capture-Point Contribution|description=[[Capture point|Prevents Capture-Point Contribution]]|icon=Miscellaneous effect.png}} | ||
+ | | combat | ||
+ | | combat only = {{Skill fact/subobject|Combat|type=Special|text=Combat Only|icon=Miscellaneous effect.png}} | ||
+ | | count recharge = {{Skill fact/subobject|Count Recharge|type=Time|text={{{alt|Count Recharge}}}|number={{{2|0}}}|description=[[Ammunition skill|{{{alt|Count Recharge}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon={{{icon|Count Recharge.png}}}}} | ||
+ | | duration = {{Skill fact/subobject|Duration|type=Time|text={{{alt|Duration}}}|number={{{2|0}}}|description={{{alt|Duration}}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}} | ||
+ | | endurance gained = {{Skill fact/subobject|Endurance Gained|type=Number|text={{{alt|Endurance Gained}}}|description=[[Endurance|{{{alt|Endurance Gained}}}]]: {{{2|0}}}|number={{{2|0}}}|icon=Miscellaneous effect.png}} | ||
+ | | evade = {{Skill fact/subobject|Evade|type=Time|text={{{alt|Evade}}}|number={{{2|0}}}|description=[[Evade|{{{alt|Evade}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}} | ||
+ | | explosion | ||
+ | | explosive = {{Skill fact/subobject|Explosion|type=Special|text=Explosion|description=[[Explosion]]}} | ||
+ | | gain = {{Skill fact/subobject|{{{2}}}|{{{3}}}|type=Attribute Conversion|text=Gain [[{{lc:{{{2}}}}}|{{{2}}}]] Based on a Percentage of [[{{lc:{{{3}}}}}|{{{3}}}]]|number={{{4|0}}}|description=Gain [[{{lc:{{{2}}}}}|{{{2}}}]] Based on a Percentage of [[{{lc:{{{3}}}}}|{{{3}}}]]: {{{4|0}}}%|icon={{#switch: {{lc:{{{2|}}}}}|condition damage = Condition Damage|healing power = Healing Power|#default = {{ucfirst:{{{2}}}}}}} attribute.png}} | ||
+ | | interval = {{Skill fact/subobject|Interval|type=Percent|text={{{alt|Interval}}}|number={{{2|0}}}|description={{{alt|Interval}}}: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Interval.png}} | ||
+ | | invulnerable | ||
+ | | invulnerability = {{Skill fact/subobject|Invulnerability|type=Time|text=Invulnerability Duration|number={{{2|0}}}|description=Invulnerability Duration: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Duration.png}} | ||
+ | | lifeforce | ||
+ | | life force = {{Skill fact/subobject|Life Force|type=Percent|text={{{alt|Life Force}}}|number={{{2|0}}}|description=[[Life Force|{{{alt|Life Force}}}]]: {{fraction|{{{2|0}}}}}%}} | ||
+ | | maximum count = {{Skill fact/subobject|Maximum Count|type=Number|text={{{alt|Maximum Count}}}|number={{{2|0}}}|description=[[Ammunition skill|{{{alt|Maximum Count}}}]]: {{{2|0}}}|icon=Maximum Count.png}} | ||
+ | | percent = {{Skill fact/subobject|Percent|type=Percent|text={{{alt|Percent}}}|number={{{2|0}}}|description={{{alt|Percent}}}: {{fraction|{{{2|0}}}}}%|icon=Radius.png}} | ||
+ | | pierces = {{Skill fact/subobject|Pierces|type=Special|text=[[Pierces]]|icon=Pierces.png}} | ||
+ | | flow = {{Skill fact/subobject|Flow|type=Time|text=[[Flow|{{{alt|Flow}}}]]|description={{#ifeq:{{{2|0}}}|0||: {{{2}}}}}|icon={{{icon|Heat.png}}}}} | ||
+ | | positive flow = {{Skill fact/subobject|Positive Flow|type=Time|stacks={{{stacks|1}}}|text=[[Positive Flow|{{{alt|Positive Flow}}}]]|description=[[Positive Flow|{{{alt|Positive Flow}}}]]{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}}s)}}: Gain [[flow]] per second.|icon={{{icon|Positive Flow (gray).png}}}}} | ||
+ | | pulse | ||
+ | | pulses = {{Skill fact/subobject|Pulses|type=Number|text=Pulses|number={{{2|0}}}|description=Pulses: {{{2|0}}}|icon=Miscellaneous effect.png}} | ||
+ | | radius = {{Skill fact/subobject|Radius|type=Distance|text={{{alt|Radius}}}|number={{{2|0}}}|description=[[Range|{{{alt|Radius}}}]]: {{formatnum:{{{2|0}}}}}|icon=Radius.png}} | ||
+ | | range = {{Skill fact/subobject|Range|type=Distance|text={{{alt|Range}}}|number={{{2|0}}}|description=[[Range|{{{alt|Range}}}]]: {{formatnum:{{{2|0}}}}}|icon={{{icon|Range.png}}}}} | ||
+ | | recharge time = {{Skill fact/subobject|Recharge Time|type=Time|text={{{alt|Recharge Time}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Time}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Count Recharge.png}} | ||
+ | | reflect = {{Skill fact/subobject|Reflect|type=Special|text=Reflect Missiles}} | ||
+ | | remove boon | ||
+ | | ignore boon | ||
+ | | boon = {{Skill fact/subobject|{{ucfirst:{{{2|Boon}}}}}|type=Boon Removed|text={{{alt|Boon Removed}}}|description=[[{{ucfirst:{{{2|Boon}}}}}|{{{alt|Boon Removed}}}]]}} | ||
+ | | boons removed = {{Skill fact/subobject|Boons Removed|type=Number|text={{{alt|Boons Removed}}}|number={{{2|0}}}|description=[[Boon|{{{alt|Boons Removed}}}]]: {{{2|0}}}|icon=Miscellaneous effect.png}} | ||
+ | | condition effect ignored | ||
+ | | ignore condition = {{Skill fact/subobject|{{#vardefineecho:skill fact condition|{{#switch: {{lc:{{{2|}}}}} | ||
+ | | poison | poisoned = Poisoned | ||
+ | | blind | blinded | blindness = Blinded | ||
+ | | chill | chilled = Chilled | ||
+ | | cripple | crippled = Crippled | ||
+ | | immobilized | immobilize | immobile = Immobile | ||
+ | | #default = {{ucfirst:{{{2|Condition}}}}} | ||
+ | }}}}|type=Condition Effect Ignored|text={{{alt|Condition Effect Ignored}}}|description=[[{{#var:skill fact condition}}|{{{alt|Condition Effect Ignored}}}]]}} | ||
+ | | condition removed | ||
+ | | remove condition | ||
+ | | condition = {{Skill fact/subobject|{{#vardefineecho:skill fact condition|{{#switch: {{lc:{{{2|}}}}} | ||
+ | | poison | poisoned = Poisoned | ||
+ | | blind | blinded | blindness = Blinded | ||
+ | | chill | chilled = Chilled | ||
+ | | cripple | crippled = Crippled | ||
+ | | immobilized | immobilize | immobile = Immobile | ||
+ | | #default = {{ucfirst:{{{2|Condition}}}}} | ||
+ | }}}}|type=Condition Removed|text={{{alt|Condition Removed}}}|description=[[{{#var:skill fact condition}}|{{{alt|Condition Removed}}}]]}} | ||
+ | | conditions removed= {{Skill fact/subobject|Conditions Removed|type=Number|text={{{alt|Conditions Removed}}}|number={{{2|0}}}|description=[[Condition|{{{alt|Conditions Removed}}}]]: {{{2|0}}}|icon=Miscellaneous effect.png}} | ||
+ | | revive | ||
+ | | revive percentage= {{Skill fact/subobject|Revival|type=Percent|text={{{alt|Revive Percentage}}}|number={{{2|0}}}|description={{{2|0}}}%}} | ||
+ | | targets = {{Skill fact/subobject|Number of Targets|type=Number|text={{{alt|Number of Targets}}}|number={{{2|0}}}|description=[[Number of Targets|{{{alt|Number of Targets}}}]]: {{{2|0}}}|icon=Number of targets.png}} | ||
+ | | allied targets = {{Skill fact/subobject|Number of Allied Targets|type=Number|text={{{alt|Number of Allied Targets}}}|number={{{2|0}}}|description=[[Number of Targets|{{{alt|Number of Allied Targets}}}]]: {{{2|0}}}|icon=Number of targets.png}} | ||
+ | | threshold | ||
+ | | health threshold = {{Skill fact/subobject|Health Threshold|type=Percent|text=Health Threshold|number={{{2|0}}}|description=Health Threshold: {{{2|0}}}%|icon=Radius.png}} | ||
+ | | heat gain = {{Skill fact/subobject|Heat Gained|type=Percent|text={{{alt|Heat Gained}}}|number={{{2|0}}}|description=[[Heat|{{{alt|Heat Gained}}}]]: {{{2|0}}}%|icon=Heat.png}} | ||
+ | | heat threshold = {{Skill fact/subobject|Heat Threshold|type=Percent|text={{{alt|Heat Threshold}}}|number={{{2|0}}}|description=[[Heat|{{{alt|Heat Threshold}}}]]: {{{2|0}}}|icon=Heat.png}} | ||
+ | | unblockable = {{Skill fact/subobject|Unblockable|type=Special|text=Unblockable|description=[[Unblockable]]|icon={{{icon|Unblockable.png}}}}} | ||
+ | | defiance break = {{Skill fact/subobject|Defiance Break|type=Number|text=Defiance Break|number={{{2|0}}}|description=<span style="color: teal;">{{{alt|Defiance Break}}}: {{{2|}}}</span>|icon={{{icon|Evade.png}}}}} | ||
+ | | ally target = {{Skill fact/subobject|Ally Target|type=Text|text=<span style="color:blue;">'''Ally target'''</span>|description=<span style="color:blue;">'''Ally target''':</span> {{{2|}}}}} | ||
+ | | enemy target = {{Skill fact/subobject|Enemy Target|type=Text|text=<span style="color:red;">'''Enemy target'''</span>|description=<span style="color:red;">'''Enemy target''':</span> {{{2|}}}}} | ||
+ | | text = {{Skill fact/subobject|{{{2|}}}|type=Text|text={{{2|}}}|description={{{2|}}}}} | ||
+ | | property = {{Skill fact/subobject|{{ucfirst:{{{2|Property}}}}}|type=Property|text={{ucfirst:{{{2|Property}}}}}|number={{{3|}}}|description={{ucfirst:{{{2|Property}}}}}{{#if:{{{3|}}}|<span>:</span> {{{3}}}}}|icon=Miscellaneous effect.png}} | ||
+ | | misc = {{Skill fact/subobject|{{ucfirst:{{{alt|Misc}}}}}|type=Misc|text={{{alt|''Miscellaneous effect''}}}|stacks={{{stacks|}}}|number={{{2|0}}}|description={{{alt|''Miscellaneous effect''}}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}|icon={{#explode:{{{icon|{{{image|Miscellaneous effect.png}}}}}}|{{!}}}} }} | ||
+ | <!-- Effect and default behavior --> | ||
+ | | effect = {{Skill fact/subobject|{{ucfirst:{{{2|Effect}}}}}|type={{#switch: {{#show: {{ucfirst:{{{2|Effect}}}}}|?Has effect type|link=none}}|Aura=Aura|#default=Effect}}|text={{{alt|{{#show:{{ucfirst:{{{2|Effect}}}}}|?Has canonical name|default={{ucfirst:{{{2|Effect}}}}}}}}}}|stacks={{{stacks|1}}}|number={{{3|}}}|description={{#if: {{{alt|}}}|[[{{{2|Effect}}}|{{{alt|}}}]]|{{cname|{{{2|Effect}}}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}} {{{t|сек}}})}}{{#ifeq:{{{desc|+}}}|||<span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}}|effect bonus={{{effect bonus|}}}|effect bonus number={{{effect bonus number|}}}|icon={{#sub:{{#show:{{ucfirst:{{{2|Effect}}}}}|?Has game icon#|link=none}}|5}}}} | ||
+ | | #default = {{Skill fact/subobject|{{ucfirst:{{{1|}}}}}|type=Default|text={{ucfirst:{{{alt|{{{1|}}}}}}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{ucfirst:{{{alt|{{{1}}}}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}}{{{t|s}}})}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}|icon={{{icon|Miscellaneous effect.png}}}}} | ||
+ | }}<!-- unspecific properties -->{{#subobject:fact{{#var:factcnt}} | ||
+ | |Has linked skill={{{linked skill|}}} | ||
+ | |Is for game mode={{#if: {{{game mode|}}}|{{#arraymap:{{{game mode|}}}|<nowiki> </nowiki>|@@@|{{#switch: @@@ | pve = PvE | pvp = PvP | wvw = WvW}}|;}}|Default}}|+sep=; | ||
+ | }} | ||
+ | }} | ||
+ | }}<noinclude> | ||
+ | == Description == | ||
+ | Skill facts are properties of a skill or trait displayed in the tooltip. The template provides correct formatting for creating skill facts for use in the {{tl|skill infobox}} and {{tl|trait infobox}}. Subobject creation uses {{tl|Skill fact/subobject}}. | ||
== Usage == | == Usage == | ||
− | |||
<pre> | <pre> | ||
− | {{skill fact|< | + | {{skill fact|<fact>|<value>}} |
− | {{skill fact|< | + | {{skill fact|<fact>|<value>|game mode=<game modes in which the skill fact is used>}} |
− | {{skill fact| | + | {{skill fact|<fact>|<value>|<second value (if applicable)>|stacks=<stacks>|alt=<alternate text>|game mode=<game modes in which the skill fact is used>}} |
− | {{skill fact|< | + | {{skill fact|effect|<effect>|<duration>|stacks=<stacks>|alt=<alternate text>|desc=<alternate description>}} |
</pre> | </pre> | ||
− | == Parameters == | + | === Parameters === |
{| class="wikitable" | {| class="wikitable" | ||
− | ! Skill fact || Example || | + | ! style="width:10%" | Skill fact |
+ | ! style="width:30%" | Description | ||
+ | ! style="width:30%" | Example | ||
+ | ! style="width:30%" | Display | ||
+ | |- | ||
+ | | rowspan="3" | 1 ''(unnamed parameter)'' | ||
+ | | '''Case 1:''' Predefined skill facts automatically generating the full skill fact based on ''unnamed parameter 2'' (number, standing for duration, percentage, range, etc...) and ''stacks'' (if applicable). For example [[boon]]s as [[Might]], [[condition]]s as [[Burning]], etc... For a full list see [[#Examples|examples]] below. | ||
+ | | <code><nowiki>{{skill fact|might|5}}</nowiki></code> | ||
+ | | {{skill fact|might|5}} | ||
+ | |- | ||
+ | | '''Case 2:''' Effects, by setting it to "effect" the ''unnamed parameter 2'' expects an effect page and ''unnamed parameter 3'' is used to set the effect duration. It inherits the description from the effect page, set the parameter ''desc'' to override it (leave it empty if there's no description). | ||
+ | Set the parameter "effect bonus" to associate an skill fact with it, e.g. for an effect granting a 25% damage increase set "effect bonus=Damage Increase" and "effect bonus number=25". | ||
+ | | <code><nowiki>{{skill fact|effect|Superspeed|3}}</nowiki></code><br><code><nowiki>{{skill fact|effect|Magnetic Aura (effect)|4|effect bonus=Reflect}}</nowiki></code> | ||
+ | | {{skill fact|effect|Superspeed|3}}{{skill fact|effect|Magnetic Aura (effect)|4|effect bonus=Reflect}} | ||
+ | |- | ||
+ | | '''Case 3:''' Non-predefined skill facts, case-sensitive! If a skill fact description differs from a already predefined one but still shares the same name, consider to set this parameter to <code><fact> alt</code> and use the parameter ''alt'' to set the display name. | ||
+ | | <code><nowiki>{{skill fact|Minimum Number of Attacks|1}}</nowiki></code> | ||
+ | | {{skill fact|Minimum Number of Attacks|1}} | ||
+ | |- | ||
+ | | rowspan="3" | 2 ''(unnamed parameter)'' | ||
+ | | '''Case 1:''' For predefined skills, set it to the associated number, for example: duration, percentage, range. | ||
+ | | <code><nowiki>{{skill fact|launch|500}}</nowiki></code> | ||
+ | | {{skill fact|launch|500}} | ||
+ | |- | ||
+ | | '''Case 2:''' For effects, set this to the effect page. | ||
+ | | <code><nowiki>{{skill fact|effect|Shock Field|4|desc=}}</nowiki></code> | ||
+ | | {{skill fact|effect|Shock Field|4|desc=}} | ||
+ | |- | ||
+ | | '''Case 3:''' For non-predefined skill facts, this could be anything, again case-sensitive. | ||
+ | | <code><nowiki>{{skill fact|Aegis Refresh|40 seconds}}</nowiki></code> | ||
+ | | {{skill fact|Aegis Refresh|40 seconds}} | ||
+ | |- | ||
+ | | rowspan="3" | 3 ''(unnamed parameter)'' | ||
+ | | '''Case 1:''' For predefined skills, this parameter is rarely used, see [[#Examples|examples]] below. | ||
+ | | <code><nowiki>{{skill fact|gain|Ferocity|Precision|10}}</nowiki></code> | ||
+ | | {{skill fact|gain|Ferocity|Precision|10|7}} | ||
+ | |- | ||
+ | | '''Case 2:''' For effect pages, set this to the effect duration. | ||
+ | | <code><nowiki>{{skill fact|effect|Unblockable (effect)|10}}</nowiki></code> | ||
+ | | {{skill fact|effect|Unblockable (effect)|10}} | ||
+ | |- | ||
+ | | '''Case 3:''' For non-predefined skills, this parameter is used to set the duration. | ||
+ | | <code><nowiki>{{skill fact|Costume Brawl Launch|<!--empty-->|1}}</nowiki></code> | ||
+ | | {{skill fact|Costume Brawl Launch|<!--empty-->|1}} | ||
+ | |- | ||
+ | | game mode | ||
+ | | Used in conjunction with the parameter ''split'' set in the infobox. Allows to set game modes ("pve", "wvw", "pvp") the skill fact is available in, several game modes are separated by a whitespace. | ||
+ | | <code><nowiki>{{skill fact|targets|10|game mode=pve}}</nowiki></code><br><code><nowiki>{{skill fact|targets|5|game mode=wvw pvp}}</nowiki></code> | ||
+ | | {{skill fact|targets|10|game mode=pve}}{{skill fact|targets|5|game mode=wvw pvp}} | ||
+ | |- | ||
+ | | stacks | ||
+ | | Set to the number of stacks | ||
+ | | <code><nowiki>{{skill fact|vulnerability|10|stacks=5}}</nowiki></code> | ||
+ | | {{skill fact|vulnerability|10|stacks=5}} | ||
+ | |- | ||
+ | | alt | ||
+ | | Set to change the displayed skill fact text, this allows to use ''unnamed parameter 1'' for grouping skill facts. | ||
+ | | <code><nowiki>{{skill fact|might|6|alt=Might per Hit}}</nowiki></code> | ||
+ | | {{skill fact|might|6|alt=Might per Hit}} | ||
+ | |- | ||
+ | | weapon | ||
+ | | Used in conjunction with ''unnamed parameter 1'' set to "damage" or "life siphon damage" and the parameter ''coefficient'' to calculate the damage based on those parameters. See [[Template:Damage calculation]] for a list of allowed weapon parameters. | ||
+ | | <code><nowiki>{{skill fact|damage|weapon=sword|coefficient=1.0}}</nowiki></code> | ||
+ | | {{skill fact|damage|weapon=sword|coefficient=1.0}} | ||
+ | |- | ||
+ | | coefficient | ||
+ | | Used in conjunction with ''unnamed parameter 1'' set to "damage", "healing", "barrier", "life siphon damage" or "life siphon healing". | ||
+ | | <code><nowiki>{{skill fact|healing|512|coefficient=0.5}}</nowiki></code> | ||
+ | | {{skill fact|healing|512|coefficient=0.5}} | ||
+ | |- | ||
+ | | strikes | ||
+ | | Used in conjunction with ''unnamed parameter 1'' set to "damage" or "life siphon damage". | ||
+ | | <code><nowiki>{{skill fact|damage|202|strikes=2}}</nowiki></code> | ||
+ | | {{skill fact|damage|202|strikes=2}} | ||
+ | |- | ||
+ | | applies to | ||
+ | | Used for the facts "stun break", "healing" and all boons to '''internally''' indicate whether the fact applies to "Self" (default) or "Allies". | ||
+ | | <code><nowiki>{{skill fact|stun break|applies to=allies}}</nowiki></code> | ||
+ | | {{skill fact|stun break|applies to=allies}} | ||
+ | |- | ||
+ | | icon | ||
+ | | Set to override the icon. | ||
+ | | <code><nowiki>{{skill fact|Increased Attack Speed|20%|icon=Radius.png}}</nowiki></code> | ||
+ | | {{skill fact|Increased Attack Speed|20%|icon=Radius.png}} | ||
|- | |- | ||
− | | linked skill || <code><nowiki>{{skill fact|Vigor|linked skill=Rocket Boots|4}}</nowiki></code> | + | | linked skill |
+ | | Set to display a linked skill in front of the skill fact. | ||
+ | | <code><nowiki>{{skill fact|Vigor|linked skill=Rocket Boots|4}}</nowiki></code> | ||
+ | | {{skill fact|Vigor|linked skill=Rocket Boots|4}} | ||
|- | |- | ||
− | | | + | | linked icon |
+ | | Set to display an icon (without link) in front of the skill fact. | ||
+ | | <code><nowiki>{{skill fact|effect|"Sic 'Em!" (effect)|10|linked icon=Ranger icon small.png}}</nowiki></code> | ||
+ | | {{skill fact|effect|"Sic 'Em!" (effect)|10|linked icon=Ranger icon small.png}} | ||
|- | |- | ||
− | | | + | | type |
+ | | Set to change the boon/condition [[Template:Skill fact/subobject|subobject type]] from the default value "Boon/Condition" resp. (indicating application) to for example "Condition Effect Reduced". Note that the value of the parameter type is case-sensitive! | ||
+ | | <code><nowiki>{{skill fact|chilled|type=Condition Effect Reduced}}</nowiki></code> | ||
+ | | {{skill fact|chilled|type=Condition Effect Reduced}} | ||
|- | |- | ||
− | | t || <code><nowiki>{{skill fact|effect|Brawler Protection|3|t=m}}</nowiki></code> | + | | t |
+ | | Allows to change the duration suffix for "effects". | ||
+ | | <code><nowiki>{{skill fact|effect|Brawler Protection|3|t=m}}</nowiki></code> | ||
+ | | {{skill fact|effect|Brawler Protection|3|t=m}} | ||
|} | |} | ||
− | == Examples == | + | === Examples === |
− | === Boons === | + | ==== Boons ==== |
{| class="wikitable" | {| class="wikitable" | ||
! Skill fact || Example || Display | ! Skill fact || Example || Display | ||
|- | |- | ||
| aegis || <code><nowiki>{{skill fact|aegis|3}}</nowiki></code> || {{skill fact|aegis|3}} | | aegis || <code><nowiki>{{skill fact|aegis|3}}</nowiki></code> || {{skill fact|aegis|3}} | ||
+ | |- | ||
+ | | alacrity || <code><nowiki>{{skill fact|alacrity|3}}</nowiki></code> || {{skill fact|alacrity|3}} | ||
|- | |- | ||
| fury || <code><nowiki>{{skill fact|fury|3}}</nowiki></code> || {{skill fact|fury|3}} | | fury || <code><nowiki>{{skill fact|fury|3}}</nowiki></code> || {{skill fact|fury|3}} | ||
|- | |- | ||
− | | might || <code><nowiki>{{skill fact|might|3}}</nowiki></code> || {{skill fact|might|3}} | + | | fury || <code><nowiki>{{skill fact|fury|3|25}}</nowiki></code> || {{skill fact|fury|3|25}} |
+ | |- | ||
+ | | might || <code><nowiki>{{skill fact|might|3|stacks=2}}</nowiki></code> || {{skill fact|might|3|stacks=2}} | ||
|- | |- | ||
| protection || <code><nowiki>{{skill fact|protection|3}}</nowiki></code> || {{skill fact|protection|3}} | | protection || <code><nowiki>{{skill fact|protection|3}}</nowiki></code> || {{skill fact|protection|3}} | ||
Строка 181: | Строка 527: | ||
|- | |- | ||
| resistance || <code><nowiki>{{skill fact|resistance|6}}</nowiki></code> || {{skill fact|resistance|6}} | | resistance || <code><nowiki>{{skill fact|resistance|6}}</nowiki></code> || {{skill fact|resistance|6}} | ||
+ | |- | ||
+ | | resolution || <code><nowiki>{{skill fact|resolution|4}}</nowiki></code> || {{skill fact|resolution|4}} | ||
|- | |- | ||
| retaliation || <code><nowiki>{{skill fact|retaliation|3}}</nowiki></code> || {{skill fact|retaliation|3}} | | retaliation || <code><nowiki>{{skill fact|retaliation|3}}</nowiki></code> || {{skill fact|retaliation|3}} | ||
Строка 191: | Строка 539: | ||
|} | |} | ||
− | === Conditions === | + | ==== Conditions ==== |
{| class="wikitable" | {| class="wikitable" | ||
! Skill fact || Example || Display | ! Skill fact || Example || Display | ||
Строка 211: | Строка 559: | ||
| immobilized || <code><nowiki>{{skill fact|immobilized|3}}</nowiki></code> || {{skill fact|immobilized|3}} | | immobilized || <code><nowiki>{{skill fact|immobilized|3}}</nowiki></code> || {{skill fact|immobilized|3}} | ||
|- | |- | ||
− | | | + | | poisoned || <code><nowiki>{{skill fact|poisoned|3}}</nowiki></code> || {{skill fact|poisoned|3}} |
|- | |- | ||
| slow || <code><nowiki>{{skill fact|slow|2}}</nowiki></code> || {{skill fact|slow|2}} | | slow || <code><nowiki>{{skill fact|slow|2}}</nowiki></code> || {{skill fact|slow|2}} | ||
Строка 224: | Строка 572: | ||
|} | |} | ||
− | === Control effects === | + | ==== Control effects ==== |
{| class="wikitable" | {| class="wikitable" | ||
! Skill fact || Example || Display | ! Skill fact || Example || Display | ||
+ | |- | ||
+ | | defiance break || <code><nowiki>{{skill fact|defiance break|200}}</nowiki></code><br><code><nowiki>{{skill fact|defiance break|500|sic=300}}</nowiki></code> || {{skill fact|defiance break|200}}<br>{{skill fact|defiance break|500|sic=300}} | ||
|- | |- | ||
| daze || <code><nowiki>{{skill fact|daze|3}}</nowiki></code> || {{skill fact|daze|3}} | | daze || <code><nowiki>{{skill fact|daze|3}}</nowiki></code> || {{skill fact|daze|3}} | ||
+ | |- | ||
+ | | daze alt || <code><nowiki>{{skill fact|daze alt|3}}</nowiki></code> || {{skill fact|daze alt|3}} | ||
|- | |- | ||
| float || <code><nowiki>{{skill fact|float|3}}</nowiki></code> || {{skill fact|float|3}} | | float || <code><nowiki>{{skill fact|float|3}}</nowiki></code> || {{skill fact|float|3}} | ||
Строка 243: | Строка 595: | ||
|- | |- | ||
| stun || <code><nowiki>{{skill fact|stun|3}}</nowiki></code> || {{skill fact|stun|3}} | | stun || <code><nowiki>{{skill fact|stun|3}}</nowiki></code> || {{skill fact|stun|3}} | ||
+ | |- | ||
+ | | stun alt || <code><nowiki>{{skill fact|stun alt|3}}</nowiki></code> || {{skill fact|stun alt|3}} | ||
|} | |} | ||
− | === Damage, Healing, and Barriers === | + | ''Prior to the [[Game updates/2020-07-07|July 7, 2020]] game update [[daze]] and [[stun]] used a gray instead of a purple icon, which can be obtained by add the suffix <code>gray</code> (e.g. for /history pages).'' |
+ | |||
+ | ==== Damage, Healing, and Barriers ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Skill fact || Example || Display | ! Skill fact || Example || Display | ||
|- | |- | ||
− | | damage || <code><nowiki>{{skill fact|damage|30|strikes=4|coefficient=3.2}}</nowiki></code><br/><code><nowiki>{{skill fact|damage|weapon=axe|strikes=4|coefficient=3.2}}</nowiki></code> || {{skill fact|damage|30|strikes=4|coefficient=3.2}}<br/>{{skill fact|damage|weapon=axe|strikes=4|coefficient=3.2}} | + | | damage || <code><nowiki>{{skill fact|damage|30|strikes=4|coefficient=3.2}}</nowiki></code><br/><code><nowiki>{{skill fact|damage|weapon=axe|strikes=4|coefficient=3.2}}</nowiki></code><br/><code><nowiki>{{skill fact|damage|180|coefficient=3.2|scaling=power-only}}</nowiki></code> || {{skill fact|damage|30|strikes=4|coefficient=3.2}}<br/>{{skill fact|damage|weapon=axe|strikes=4|coefficient=3.2}}<br/>{{skill fact|damage|180|coefficient=3.2|scaling=power-only}} |
|- | |- | ||
| healing || <code><nowiki>{{skill fact|healing|30|coefficient=0.9}}</nowiki></code> || {{skill fact|healing|30|coefficient=0.9}} | | healing || <code><nowiki>{{skill fact|healing|30|coefficient=0.9}}</nowiki></code> || {{skill fact|healing|30|coefficient=0.9}} | ||
+ | |- | ||
+ | | life siphon damage || <code><nowiki>{{skill fact|life siphon damage|weapon=axe|strikes=6|coefficient=1.5}}</nowiki></code><br/><code><nowiki>{{skill fact|life siphon damage|298|coefficient=0.1|scaling=power-only}}</nowiki></code> || {{skill fact|life siphon damage|weapon=axe|strikes=6|coefficient=1.5}}<br/>{{skill fact|life siphon damage|298|coefficient=0.1|scaling=power-only}} | ||
+ | |- | ||
+ | | life siphon healing || <code><nowiki>{{skill fact|life siphon healing|450|coefficient=0.3}}</nowiki></code> || {{skill fact|life siphon healing|450|coefficient=0.3}} | ||
|- | |- | ||
| health loss || <code><nowiki>{{skill fact|health loss|500}}</nowiki></code> || {{skill fact|health loss|500}} | | health loss || <code><nowiki>{{skill fact|health loss|500}}</nowiki></code> || {{skill fact|health loss|500}} | ||
+ | |- | ||
+ | | health loss per interval || <code><nowiki>{{skill fact|health loss per interval|5}}</nowiki></code> || {{skill fact|health loss per interval|5}} | ||
|- | |- | ||
| barrier || <code><nowiki>{{skill fact|barrier|500|coefficient=0.1}}</nowiki></code> || {{skill fact|barrier|500|coefficient=0.1}} | | barrier || <code><nowiki>{{skill fact|barrier|500|coefficient=0.1}}</nowiki></code> || {{skill fact|barrier|500|coefficient=0.1}} | ||
Строка 260: | Строка 622: | ||
''See [[Template:Damage calculation]] for a list of allowed weapon parameters.'' | ''See [[Template:Damage calculation]] for a list of allowed weapon parameters.'' | ||
− | === Effects === | + | ==== Combo fields and finishers ==== |
+ | {| class="wikitable" | ||
+ | ! Combo type || Example || Display | ||
+ | |- | ||
+ | | dark || <code><nowiki>{{skill fact|combo|dark}}</nowiki></code> || {{skill fact|combo|dark}} | ||
+ | |- | ||
+ | | ethereal || <code><nowiki>{{skill fact|combo|ethereal}}</nowiki></code> || {{skill fact|combo|ethereal}} | ||
+ | |- | ||
+ | | fire || <code><nowiki>{{skill fact|combo|fire}}</nowiki></code> || {{skill fact|combo|fire}} | ||
+ | |- | ||
+ | | ice || <code><nowiki>{{skill fact|combo|ice}}</nowiki></code> || {{skill fact|combo|ice}} | ||
+ | |- | ||
+ | | light || <code><nowiki>{{skill fact|combo|light}}</nowiki></code> || {{skill fact|combo|light}} | ||
+ | |- | ||
+ | | lightning || <code><nowiki>{{skill fact|combo|lightning}}</nowiki></code> || {{skill fact|combo|lightning}} | ||
+ | |- | ||
+ | | poison || <code><nowiki>{{skill fact|combo|poison}}</nowiki></code> || {{skill fact|combo|poison}} | ||
+ | |- | ||
+ | | smoke || <code><nowiki>{{skill fact|combo|smoke}}</nowiki></code> || {{skill fact|combo|smoke}} | ||
+ | |- | ||
+ | | water || <code><nowiki>{{skill fact|combo|water}}</nowiki></code> || {{skill fact|combo|water}} | ||
+ | |- | ||
+ | | blast || <code><nowiki>{{skill fact|combo|blast}}</nowiki></code> || {{skill fact|combo|blast}} | ||
+ | |- | ||
+ | | leap || <code><nowiki>{{skill fact|combo|leap}}</nowiki></code> || {{skill fact|combo|leap}} | ||
+ | |- | ||
+ | | projectile || <code><nowiki>{{skill fact|combo|projectile}}</nowiki></code> || {{skill fact|combo|projectile}} | ||
+ | |- | ||
+ | | projectile (20% Chance) || <code><nowiki>{{skill fact|combo|projectile|y}}</nowiki></code> || {{skill fact|combo|projectile|y}} | ||
+ | |- | ||
+ | | whirl || <code><nowiki>{{skill fact|combo|whirl}}</nowiki></code> || {{skill fact|combo|whirl}} | ||
+ | |} | ||
+ | |||
+ | ==== Effects ==== | ||
Effects are identified by having an icon matching the effect received, with or without a duration, and either the effect description or an abbreviated version. | Effects are identified by having an icon matching the effect received, with or without a duration, and either the effect description or an abbreviated version. | ||
<pre> | <pre> | ||
− | {{skill fact|effect|< | + | {{skill fact|effect|<effect>|<duration>|stacks=<stacks>|alt=<alternate text>|desc=<alternate description>}} |
</pre> | </pre> | ||
Строка 270: | Строка 665: | ||
|- | |- | ||
| [[Distortion (effect)]] || <code><nowiki>{{skill fact|effect|Distortion (effect)|3}}</nowiki></code> || {{skill fact|effect|Distortion (effect)|3}} | | [[Distortion (effect)]] || <code><nowiki>{{skill fact|effect|Distortion (effect)|3}}</nowiki></code> || {{skill fact|effect|Distortion (effect)|3}} | ||
− | |||
− | |||
|- | |- | ||
| [[Banner of Discipline (effect)]] || <code><nowiki>{{skill fact|effect|Banner of Discipline (effect)|desc=170 [[Precision]], 170 [[Ferocity]]}}</nowiki></code> || {{skill fact|effect|Banner of Discipline (effect)|desc=170 [[Precision]], 170 [[Ferocity]]}} | | [[Banner of Discipline (effect)]] || <code><nowiki>{{skill fact|effect|Banner of Discipline (effect)|desc=170 [[Precision]], 170 [[Ferocity]]}}</nowiki></code> || {{skill fact|effect|Banner of Discipline (effect)|desc=170 [[Precision]], 170 [[Ferocity]]}} | ||
Строка 280: | Строка 673: | ||
|} | |} | ||
− | === Increase and decrease modifiers === | + | ==== Increase and decrease modifiers ==== |
− | Most modifiers increase or decrease a value by a percentage. ''duration increase'' can either provide an base increase or percentage increase, specify a percentage using a % character. | + | Most modifiers increase or decrease a value by a percentage. ''duration increase'' can either provide an base increase or percentage increase, specify a percentage using a % character. Note that the different damage increase/reduced options, while they provide almost the same output, are required to internally specify their exact behaviour. |
{| class="wikitable" | {| class="wikitable" | ||
Строка 288: | Строка 681: | ||
| attack speed increase || <code><nowiki>{{skill fact|attack speed increase|50}}</nowiki></code> || {{skill fact|attack speed increase|50}} | | attack speed increase || <code><nowiki>{{skill fact|attack speed increase|50}}</nowiki></code> || {{skill fact|attack speed increase|50}} | ||
|- | |- | ||
− | | damage increase || <code><nowiki>{{skill fact|damage increase|50}}</nowiki></code> || {{skill fact|damage increase|50}} | + | | damage increase || <code><nowiki>{{skill fact|damage increase|50}}</nowiki></code> <small>(for strike damage)</small> || {{skill fact|damage increase|50}} |
|- | |- | ||
− | | damage reduced || <code><nowiki>{{skill fact|damage reduced|50}}</nowiki></code> || {{skill fact|damage reduced|50}} | + | | damage reduced || <code><nowiki>{{skill fact|damage reduced|50}}</nowiki></code> <small>(for strike damage)</small> || {{skill fact|damage reduced|50}} |
+ | |- | ||
+ | | damage reduction per hit || <code><nowiki>{{skill fact|damage reduction per hit|10}}</nowiki></code> || {{skill fact|damage reduction per hit|10}} | ||
+ | |- | ||
+ | | condition damage increase || <code><nowiki>{{skill fact|condition damage increase|20}}</nowiki></code> || {{skill fact|condition damage increase|20}} | ||
+ | |- | ||
+ | | condition damage reduced || <code><nowiki>{{skill fact|condition damage reduced|50}}</nowiki></code> || {{skill fact|condition damage reduced|50}} | ||
+ | |- | ||
+ | | all damage increase || <code><nowiki>{{skill fact|all damage increase|10}}</nowiki></code> || {{skill fact|all damage increase|10}} | ||
+ | |- | ||
+ | | all damage reduced || <code><nowiki>{{skill fact|all damage reduced|20}}</nowiki></code> || {{skill fact|all damage reduced|20}} | ||
|- | |- | ||
| duration increase || <code><nowiki>{{skill fact|duration increase|2}}</nowiki></code> || {{skill fact|duration increase|2}} | | duration increase || <code><nowiki>{{skill fact|duration increase|2}}</nowiki></code> || {{skill fact|duration increase|2}} | ||
Строка 299: | Строка 702: | ||
|- | |- | ||
| duration decreased || <code><nowiki>{{skill fact|duration decreased|50%}}</nowiki></code> || {{skill fact|duration decreased|50%}} | | duration decreased || <code><nowiki>{{skill fact|duration decreased|50%}}</nowiki></code> || {{skill fact|duration decreased|50%}} | ||
+ | |- | ||
+ | | healing increase || <code><nowiki>{{skill fact|healing increase|10}}</nowiki></code> || {{skill fact|healing increase|10}} | ||
|- | |- | ||
| radius increase || <code><nowiki>{{skill fact|radius increase|60}}</nowiki></code> || {{skill fact|radius increase|60}} | | radius increase || <code><nowiki>{{skill fact|radius increase|60}}</nowiki></code> || {{skill fact|radius increase|60}} | ||
Строка 305: | Строка 710: | ||
|- | |- | ||
| recharge reduced || <code><nowiki>{{skill fact|recharge reduced|50}}</nowiki></code> || {{skill fact|recharge reduced|50}} | | recharge reduced || <code><nowiki>{{skill fact|recharge reduced|50}}</nowiki></code> || {{skill fact|recharge reduced|50}} | ||
+ | |- | ||
+ | | recharge time reduced || <code><nowiki>{{skill fact|recharge time reduced |60}}</nowiki></code> || {{skill fact|recharge time reduced |60}} | ||
|- | |- | ||
| chance on critical hit || <code><nowiki>{{skill fact|chance on critical hit|33}}</nowiki></code> || {{skill fact|chance on critical hit|33}} | | chance on critical hit || <code><nowiki>{{skill fact|chance on critical hit|33}}</nowiki></code> || {{skill fact|chance on critical hit|33}} | ||
Строка 311: | Строка 718: | ||
|- | |- | ||
| critical damage increase || <code><nowiki>{{skill fact|critical damage increase|33}}</nowiki></code> || {{skill fact|critical damage increase|33}} | | critical damage increase || <code><nowiki>{{skill fact|critical damage increase|33}}</nowiki></code> || {{skill fact|critical damage increase|33}} | ||
− | |||
− | |||
|- | |- | ||
| movement speed increase || <code><nowiki>{{skill fact|movement speed increase|33}}</nowiki></code> || {{skill fact|movement speed increase|33}} | | movement speed increase || <code><nowiki>{{skill fact|movement speed increase|33}}</nowiki></code> || {{skill fact|movement speed increase|33}} | ||
|} | |} | ||
− | === Notable properties === | + | ==== Notable properties ==== |
{| class="wikitable" | {| class="wikitable" | ||
! Skill fact || Example || Display | ! Skill fact || Example || Display | ||
Строка 323: | Строка 728: | ||
| gain || <code><nowiki>{{skill fact|gain|Vitality|Power|7}}</nowiki></code> || {{skill fact|gain|Vitality|Power|7}} | | gain || <code><nowiki>{{skill fact|gain|Vitality|Power|7}}</nowiki></code> || {{skill fact|gain|Vitality|Power|7}} | ||
|- | |- | ||
− | | condition || <code><nowiki>{{skill fact|condition|Burning| | + | | condition<br>condition removed || <code><nowiki>{{skill fact|condition removed|Burning}}</nowiki></code> || {{skill fact|condition removed|Burning}} |
+ | |- | ||
+ | | condition effect reduced || <code><nowiki>{{skill fact|Chilled|type=Condition Effect Reduced}}</nowiki></code> || {{skill fact|Chilled|type=Condition Effect Reduced}} | ||
+ | |- | ||
+ | | condition effect ignored || <code><nowiki>{{skill fact|condition effect ignored|Blinded}}</nowiki></code> || {{skill fact|condition effect ignored|Blinded}} | ||
+ | |- | ||
+ | | conditions removed || <code><nowiki>{{skill fact|conditions removed|2}}</nowiki></code> || {{skill fact|conditions removed|2}} | ||
+ | |- | ||
+ | | ally target || <code><nowiki>{{skill fact|ally target|Missle track and grant barrier to allies.}}</nowiki></code> || {{skill fact|ally target|Missle track and grant barrier to allies.}} | ||
+ | |- | ||
+ | | enemy target || <code><nowiki>{{skill fact|enemy target|Torment foes.}}</nowiki></code> || {{skill fact|enemy target|Torment foes.}} | ||
+ | |- | ||
+ | | text || <code><nowiki>{{skill fact|text|When above Blight Threshold}}</nowiki></code> || {{skill fact|text|When above Blight Threshold}} | ||
|} | |} | ||
− | === General properties === | + | ==== General properties ==== |
{| class="wikitable" | {| class="wikitable" | ||
! Skill fact || Example || Display | ! Skill fact || Example || Display | ||
|- | |- | ||
− | | adrenaline | + | | adrenaline || <code><nowiki>{{skill fact|adrenaline|3}}</nowiki></code> || {{skill fact|adrenaline|3}} |
|- | |- | ||
− | | attribute | + | | attribute || <code><nowiki>{{skill fact|attribute|Vitality|250}}</nowiki></code> || {{skill fact|attribute|Vitality|250}} |
|- | |- | ||
− | | | + | | attribute || <code><nowiki>{{skill fact|attribute|Vitality|-250}}</nowiki></code> || {{skill fact|attribute|Vitality|-250}} |
|- | |- | ||
− | | | + | | attribute || <code><nowiki>{{skill fact|attribute|attribute increase|150}}</nowiki></code> || {{skill fact|attribute|attribute increase|150}} |
|- | |- | ||
− | | | + | | attribute || <code><nowiki>{{skill fact|attribute|attribute reduced|150}}</nowiki></code> || {{skill fact|attribute|attribute reduced|150}} |
|- | |- | ||
− | | | + | | blade || <code><nowiki>{{skill fact|blade}}</nowiki></code> || {{skill fact|blade}} |
|- | |- | ||
− | | | + | | blocks missiles || <code><nowiki>{{skill fact|blocks missiles}}</nowiki></code> || {{skill fact|blocks missiles}} |
|- | |- | ||
− | | | + | | boon || <code><nowiki>{{skill fact|boon|Stability}}</nowiki></code> || {{skill fact|boon|Stability}} |
|- | |- | ||
− | | | + | | boons removed || <code><nowiki>{{skill fact|boons removed|2}}</nowiki></code> || {{skill fact|boons removed|2}} |
|- | |- | ||
− | | | + | | bounce || <code><nowiki>{{skill fact|bounce|5}}</nowiki></code> || {{skill fact|bounce|5}} |
|- | |- | ||
− | | | + | | breaks enemy targeting || <code><nowiki>{{skill fact|breaks enemy targeting}}</nowiki></code> || {{skill fact|breaks enemy targeting}} |
− | |||
− | |||
|- | |- | ||
− | | | + | | breaks stun || <code><nowiki>{{skill fact|breaks stun}}</nowiki></code> || {{skill fact|breaks stun}} |
|- | |- | ||
− | | | + | | cannot critical hit || <code><nowiki>{{skill fact|cannot critical hit}}</nowiki></code> || {{skill fact|cannot critical hit}} |
|- | |- | ||
− | | | + | | capture || <code><nowiki>{{skill fact|capture}}</nowiki></code> || {{skill fact|capture}} |
|- | |- | ||
− | | | + | | combat || <code><nowiki>{{skill fact|combat}}</nowiki></code> || {{skill fact|combat}} |
|- | |- | ||
− | | | + | | count recharge || <code><nowiki>{{skill fact|count recharge|10}}</nowiki></code> || {{skill fact|count recharge|10}} |
|- | |- | ||
− | | | + | | duration || <code><nowiki>{{skill fact|duration|30}}</nowiki></code> || {{skill fact|duration|30}} |
|- | |- | ||
− | | | + | | endurance gained || <code><nowiki>{{skill fact|endurance gained|100}}</nowiki></code> || {{skill fact|endurance gained|100}} |
|- | |- | ||
− | | | + | | evade || <code><nowiki>{{skill fact|evade|0.75}}</nowiki></code> || {{skill fact|evade|0.75}} |
|- | |- | ||
− | | | + | | interval || <code><nowiki>{{skill fact|interval|3}}</nowiki></code> || {{skill fact|interval|3}} |
|- | |- | ||
− | | | + | | invulnerability || <code><nowiki>{{skill fact|invulnerability|2}}</nowiki></code> || {{skill fact|invulnerability|2}} |
|- | |- | ||
− | | | + | | life force || <code><nowiki>{{skill fact|life force|5}}</nowiki></code> || {{skill fact|life force|5}} |
|- | |- | ||
− | | | + | | maximum count || <code><nowiki>{{skill fact|maximum count|5}}</nowiki></code> || {{skill fact|maximum count|5}} |
|- | |- | ||
− | | | + | | percent || <code><nowiki>{{skill fact|percent|10}}</nowiki></code> || {{skill fact|percent|10}} |
|- | |- | ||
− | | | + | | pierces || <code><nowiki>{{skill fact|pierces}}</nowiki></code> || {{skill fact|pierces}} |
|- | |- | ||
− | | | + | | flow || <code><nowiki>{{skill fact|flow|15}}</nowiki></code> || {{skill fact|flow|15}} |
|- | |- | ||
− | | | + | | positive flow || <code><nowiki>{{skill fact|positive flow|8}}</nowiki></code> || {{skill fact|positive flow|8}} |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | pulses || <code><nowiki>{{skill fact|pulses|3}}</nowiki></code> || {{skill fact|pulses|3}} |
|- | |- | ||
− | | | + | | radius || <code><nowiki>{{skill fact|radius|500}}</nowiki></code> || {{skill fact|radius|500}} |
|- | |- | ||
− | | | + | | range || <code><nowiki>{{skill fact|range|500}}</nowiki></code> || {{skill fact|range|500}} |
|- | |- | ||
− | | | + | | recharge time || <code><nowiki>{{skill fact|recharge time|3}}</nowiki></code> || {{skill fact|recharge time|3}} |
|- | |- | ||
− | | | + | | reflect || <code><nowiki>{{skill fact|reflect}}</nowiki></code> || {{skill fact|reflect}} |
|- | |- | ||
− | | | + | | revive || <code><nowiki>{{skill fact|revive|10}}</nowiki></code> || {{skill fact|revive|10}} |
|- | |- | ||
− | | | + | | targets || <code><nowiki>{{skill fact|targets|5}}</nowiki></code> || {{skill fact|targets|5}} |
|- | |- | ||
− | | | + | | allied targets || <code><nowiki>{{skill fact|allied targets|5}}</nowiki></code> || {{skill fact|allied targets|5}} |
|- | |- | ||
− | | | + | | health threshold || <code><nowiki>{{skill fact|health threshold|50}}</nowiki></code> || {{skill fact|health threshold|50}} |
|- | |- | ||
− | | | + | | initiative gain || <code><nowiki>{{skill fact|initiative gain|5}}</nowiki></code> || {{skill fact|initiative gain|5}} |
|- | |- | ||
− | | | + | | heat gain || <code><nowiki>{{skill fact|heat gain|5}}</nowiki></code> || {{skill fact|heat gain|5}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | <code><nowiki>{{skill fact| | + | | heat threshold || <code><nowiki>{{skill fact|heat threshold|50}}</nowiki></code> || {{skill fact|heat threshold|50}} |
|- | |- | ||
− | | <code><nowiki>{{skill fact| | + | | unblockable || <code><nowiki>{{skill fact|unblockable}}</nowiki></code> || {{skill fact|unblockable}} |
|} | |} | ||
[[Category:Infobox subtemplates]] | [[Category:Infobox subtemplates]] | ||
</noinclude> | </noinclude> |
Текущая версия на 20:15, 17 января 2024
- {{{1}}}
Содержание
Description[править]
Skill facts are properties of a skill or trait displayed in the tooltip. The template provides correct formatting for creating skill facts for use in the {{skill infobox}} and {{trait infobox}}. Subobject creation uses {{Skill fact/subobject}}.
Usage[править]
{{skill fact|<fact>|<value>}} {{skill fact|<fact>|<value>|game mode=<game modes in which the skill fact is used>}} {{skill fact|<fact>|<value>|<second value (if applicable)>|stacks=<stacks>|alt=<alternate text>|game mode=<game modes in which the skill fact is used>}} {{skill fact|effect|<effect>|<duration>|stacks=<stacks>|alt=<alternate text>|desc=<alternate description>}}
Parameters[править]
Skill fact | Description | Example | Display |
---|---|---|---|
1 (unnamed parameter) | Case 1: Predefined skill facts automatically generating the full skill fact based on unnamed parameter 2 (number, standing for duration, percentage, range, etc...) and stacks (if applicable). For example boons as Might, conditions as Burning, etc... For a full list see examples below. | {{skill fact|might|5}}
|
|
Case 2: Effects, by setting it to "effect" the unnamed parameter 2 expects an effect page and unnamed parameter 3 is used to set the effect duration. It inherits the description from the effect page, set the parameter desc to override it (leave it empty if there's no description).
Set the parameter "effect bonus" to associate an skill fact with it, e.g. for an effect granting a 25% damage increase set "effect bonus=Damage Increase" and "effect bonus number=25". |
{{skill fact|effect|Superspeed|3}} {{skill fact|effect|Magnetic Aura (effect)|4|effect bonus=Reflect}}
|
| |
Case 3: Non-predefined skill facts, case-sensitive! If a skill fact description differs from a already predefined one but still shares the same name, consider to set this parameter to <fact> alt and use the parameter alt to set the display name.
|
{{skill fact|Minimum Number of Attacks|1}}
|
| |
2 (unnamed parameter) | Case 1: For predefined skills, set it to the associated number, for example: duration, percentage, range. | {{skill fact|launch|500}}
|
|
Case 2: For effects, set this to the effect page. | {{skill fact|effect|Shock Field|4|desc=}}
|
| |
Case 3: For non-predefined skill facts, this could be anything, again case-sensitive. | {{skill fact|Aegis Refresh|40 seconds}}
|
| |
3 (unnamed parameter) | Case 1: For predefined skills, this parameter is rarely used, see examples below. | {{skill fact|gain|Ferocity|Precision|10}}
|
|
Case 2: For effect pages, set this to the effect duration. | {{skill fact|effect|Unblockable (effect)|10}}
|
| |
Case 3: For non-predefined skills, this parameter is used to set the duration. | {{skill fact|Costume Brawl Launch|<!--empty-->|1}}
|
| |
game mode | Used in conjunction with the parameter split set in the infobox. Allows to set game modes ("pve", "wvw", "pvp") the skill fact is available in, several game modes are separated by a whitespace. | {{skill fact|targets|10|game mode=pve}} {{skill fact|targets|5|game mode=wvw pvp}}
|
|
stacks | Set to the number of stacks | {{skill fact|vulnerability|10|stacks=5}}
|
|
alt | Set to change the displayed skill fact text, this allows to use unnamed parameter 1 for grouping skill facts. | {{skill fact|might|6|alt=Might per Hit}}
|
|
weapon | Used in conjunction with unnamed parameter 1 set to "damage" or "life siphon damage" and the parameter coefficient to calculate the damage based on those parameters. See Template:Damage calculation for a list of allowed weapon parameters. | {{skill fact|damage|weapon=sword|coefficient=1.0}}
|
|
coefficient | Used in conjunction with unnamed parameter 1 set to "damage", "healing", "barrier", "life siphon damage" or "life siphon healing". | {{skill fact|healing|512|coefficient=0.5}}
|
|
strikes | Used in conjunction with unnamed parameter 1 set to "damage" or "life siphon damage". | {{skill fact|damage|202|strikes=2}}
|
|
applies to | Used for the facts "stun break", "healing" and all boons to internally indicate whether the fact applies to "Self" (default) or "Allies". | {{skill fact|stun break|applies to=allies}}
|
|
icon | Set to override the icon. | {{skill fact|Increased Attack Speed|20%|icon=Radius.png}}
|
|
linked skill | Set to display a linked skill in front of the skill fact. | {{skill fact|Vigor|linked skill=Rocket Boots|4}}
|
|
linked icon | Set to display an icon (without link) in front of the skill fact. | {{skill fact|effect|"Sic 'Em!" (effect)|10|linked icon=Ranger icon small.png}}
|
|
type | Set to change the boon/condition subobject type from the default value "Boon/Condition" resp. (indicating application) to for example "Condition Effect Reduced". Note that the value of the parameter type is case-sensitive! | {{skill fact|chilled|type=Condition Effect Reduced}}
|
|
t | Allows to change the duration suffix for "effects". | {{skill fact|effect|Brawler Protection|3|t=m}}
|
|
Examples[править]
Boons[править]
Skill fact | Example | Display |
---|---|---|
aegis | {{skill fact|aegis|3}} |
|
alacrity | {{skill fact|alacrity|3}} |
|
fury | {{skill fact|fury|3}} |
|
fury | {{skill fact|fury|3|25}} |
|
might | {{skill fact|might|3|stacks=2}} |
|
protection | {{skill fact|protection|3}} |
|
quickness | {{skill fact|quickness|3}} |
|
regeneration | {{skill fact|regeneration|3}} |
|
resistance | {{skill fact|resistance|6}} |
|
resolution | {{skill fact|resolution|4}} |
|
retaliation | {{skill fact|retaliation|3}} |
|
stability | {{skill fact|stability|3}} |
|
swiftness | {{skill fact|swiftness|3}} |
|
vigor | {{skill fact|vigor|3}} |
|
Conditions[править]
Skill fact | Example | Display |
---|---|---|
bleeding | {{skill fact|bleeding|3}} |
|
blind | {{skill fact|blind|3}} |
|
burning | {{skill fact|burning|3}} |
|
chilled | {{skill fact|chilled|3}} |
|
confusion | {{skill fact|confusion|3}} |
|
crippled | {{skill fact|crippled|3}} |
|
fear | {{skill fact|fear|3}} |
|
immobilized | {{skill fact|immobilized|3}} |
|
poisoned | {{skill fact|poisoned|3}} |
|
slow | {{skill fact|slow|2}} |
|
taunt | {{skill fact|taunt|3.25}} |
|
torment | {{skill fact|torment|10}} |
|
vulnerability | {{skill fact|vulnerability|3}} |
|
weakness | {{skill fact|weakness|3}} |
|
Control effects[править]
Skill fact | Example | Display |
---|---|---|
defiance break | {{skill fact|defiance break|200}} {{skill fact|defiance break|500|sic=300}} |
|
daze | {{skill fact|daze|3}} |
|
daze alt | {{skill fact|daze alt|3}} |
|
float | {{skill fact|float|3}} |
|
knockback | {{skill fact|knockback|500}} |
|
knockdown | {{skill fact|knockdown|3}} |
|
launch | {{skill fact|launch|500}} |
|
pull | {{skill fact|pull|180}} |
|
sink | {{skill fact|sink|3}} |
|
stun | {{skill fact|stun|3}} |
|
stun alt | {{skill fact|stun alt|3}} |
|
Prior to the July 7, 2020 game update daze and stun used a gray instead of a purple icon, which can be obtained by add the suffix gray
(e.g. for /history pages).
Damage, Healing, and Barriers[править]
Skill fact | Example | Display |
---|---|---|
damage | {{skill fact|damage|30|strikes=4|coefficient=3.2}} {{skill fact|damage|weapon=axe|strikes=4|coefficient=3.2}} {{skill fact|damage|180|coefficient=3.2|scaling=power-only}} |
|
healing | {{skill fact|healing|30|coefficient=0.9}} |
|
life siphon damage | {{skill fact|life siphon damage|weapon=axe|strikes=6|coefficient=1.5}} {{skill fact|life siphon damage|298|coefficient=0.1|scaling=power-only}} |
|
life siphon healing | {{skill fact|life siphon healing|450|coefficient=0.3}} |
|
health loss | {{skill fact|health loss|500}} |
|
health loss per interval | {{skill fact|health loss per interval|5}} |
|
barrier | {{skill fact|barrier|500|coefficient=0.1}} |
|
See Template:Damage calculation for a list of allowed weapon parameters.
Combo fields and finishers[править]
Combo type | Example | Display |
---|---|---|
dark | {{skill fact|combo|dark}} |
|
ethereal | {{skill fact|combo|ethereal}} |
|
fire | {{skill fact|combo|fire}} |
|
ice | {{skill fact|combo|ice}} |
|
light | {{skill fact|combo|light}} |
|
lightning | {{skill fact|combo|lightning}} |
|
poison | {{skill fact|combo|poison}} |
|
smoke | {{skill fact|combo|smoke}} |
|
water | {{skill fact|combo|water}} |
|
blast | {{skill fact|combo|blast}} |
|
leap | {{skill fact|combo|leap}} |
|
projectile | {{skill fact|combo|projectile}} |
|
projectile (20% Chance) | {{skill fact|combo|projectile|y}} |
|
whirl | {{skill fact|combo|whirl}} |
Effects[править]
Effects are identified by having an icon matching the effect received, with or without a duration, and either the effect description or an abbreviated version.
{{skill fact|effect|<effect>|<duration>|stacks=<stacks>|alt=<alternate text>|desc=<alternate description>}}
Skill fact | Example | Display |
---|---|---|
Distortion (effect) | {{skill fact|effect|Distortion (effect)|3}} |
|
Banner of Discipline (effect) | {{skill fact|effect|Banner of Discipline (effect)|desc=170 [[Precision]], 170 [[Ferocity]]}} |
|
Fencer's Finesse (effect) | {{skill fact|effect|Fencer's Finesse (effect)|6|desc=15 [[Ferocity]]}} |
|
Hide in Shadows (effect) | {{skill fact|effect|Hide in Shadows (effect)|6|alt=Stealth}} |
|
Increase and decrease modifiers[править]
Most modifiers increase or decrease a value by a percentage. duration increase can either provide an base increase or percentage increase, specify a percentage using a % character. Note that the different damage increase/reduced options, while they provide almost the same output, are required to internally specify their exact behaviour.
Skill fact | Example | Display |
---|---|---|
attack speed increase | {{skill fact|attack speed increase|50}} |
|
damage increase | {{skill fact|damage increase|50}} (for strike damage) |
|
damage reduced | {{skill fact|damage reduced|50}} (for strike damage) |
|
damage reduction per hit | {{skill fact|damage reduction per hit|10}} |
|
condition damage increase | {{skill fact|condition damage increase|20}} |
|
condition damage reduced | {{skill fact|condition damage reduced|50}} |
|
all damage increase | {{skill fact|all damage increase|10}} |
|
all damage reduced | {{skill fact|all damage reduced|20}} |
|
duration increase | {{skill fact|duration increase|2}} |
|
duration increase | {{skill fact|duration increase|50%}} |
|
duration decreased | {{skill fact|duration decreased|2}} |
|
duration decreased | {{skill fact|duration decreased|50%}} |
|
healing increase | {{skill fact|healing increase|10}} |
|
radius increase | {{skill fact|radius increase|60}} |
|
radius increase | {{skill fact|radius increase|50%}} |
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recharge reduced | {{skill fact|recharge reduced|50}} |
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recharge time reduced | {{skill fact|recharge time reduced |60}} |
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chance on critical hit | {{skill fact|chance on critical hit|33}} |
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critical chance increase | {{skill fact|critical chance increase|33}} |
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critical damage increase | {{skill fact|critical damage increase|33}} |
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movement speed increase | {{skill fact|movement speed increase|33}} |
Notable properties[править]
Skill fact | Example | Display |
---|---|---|
gain | {{skill fact|gain|Vitality|Power|7}} |
|
condition condition removed |
{{skill fact|condition removed|Burning}} |
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condition effect reduced | {{skill fact|Chilled|type=Condition Effect Reduced}} |
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condition effect ignored | {{skill fact|condition effect ignored|Blinded}} |
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conditions removed | {{skill fact|conditions removed|2}} |
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ally target | {{skill fact|ally target|Missle track and grant barrier to allies.}} |
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enemy target | {{skill fact|enemy target|Torment foes.}} |
|
text | {{skill fact|text|When above Blight Threshold}} |
|
General properties[править]
Skill fact | Example | Display |
---|---|---|
adrenaline | {{skill fact|adrenaline|3}} |
|
attribute | {{skill fact|attribute|Vitality|250}} |
|
attribute | {{skill fact|attribute|Vitality|-250}} |
|
attribute | {{skill fact|attribute|attribute increase|150}} |
|
attribute | {{skill fact|attribute|attribute reduced|150}} |
|
blade | {{skill fact|blade}} |
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blocks missiles | {{skill fact|blocks missiles}} |
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boon | {{skill fact|boon|Stability}} |
|
boons removed | {{skill fact|boons removed|2}} |
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bounce | {{skill fact|bounce|5}} |
|
breaks enemy targeting | {{skill fact|breaks enemy targeting}} |
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breaks stun | {{skill fact|breaks stun}} |
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cannot critical hit | {{skill fact|cannot critical hit}} |
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capture | {{skill fact|capture}} |
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combat | {{skill fact|combat}} |
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count recharge | {{skill fact|count recharge|10}} |
|
duration | {{skill fact|duration|30}} |
|
endurance gained | {{skill fact|endurance gained|100}} |
|
evade | {{skill fact|evade|0.75}} |
|
interval | {{skill fact|interval|3}} |
|
invulnerability | {{skill fact|invulnerability|2}} |
|
life force | {{skill fact|life force|5}} |
|
maximum count | {{skill fact|maximum count|5}} |
|
percent | {{skill fact|percent|10}} |
|
pierces | {{skill fact|pierces}} |
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flow | {{skill fact|flow|15}} |
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positive flow | {{skill fact|positive flow|8}} |
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pulses | {{skill fact|pulses|3}} |
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radius | {{skill fact|radius|500}} |
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range | {{skill fact|range|500}} |
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recharge time | {{skill fact|recharge time|3}} |
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reflect | {{skill fact|reflect}} |
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revive | {{skill fact|revive|10}} |
|
targets | {{skill fact|targets|5}} |
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allied targets | {{skill fact|allied targets|5}} |
|
health threshold | {{skill fact|health threshold|50}} |
|
initiative gain | {{skill fact|initiative gain|5}} |
|
heat gain | {{skill fact|heat gain|5}} |
|
heat threshold | {{skill fact|heat threshold|50}} |
|
unblockable | {{skill fact|unblockable}} |