Обновления игры/2016-07-26

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Обновление #4 - 26 июля 2016

Исправление ошибок

  • Исправлена проблема, из-за которой в сражении с Зерой миньоны снова не давали красным сферам попадать в игроков.
  • Исправлена проблема, из-за которой Крепостная Конструкция не завершала корректно атаки окружения вслед за уничтожением группы.
  • Фрактал Снежная Слепота—"If We Only Had Marshmallows": Исправлен баг, из-за которого это достижение нельзя было получить.
  • Фрактал Острова Хаоса: Персонажи, стоящие на парящей скале рядом с платформой финального босса, теперь будут телепортироваться на платформу вскоре после начала события.
  • Исправлен баг, из-за которого этапы "Blood and Stone" могли отображаться некорректно.

Поздние заметки

Полировка мира

Общее

  • Исправлен баг, из-за которого неуязвимые приспособления могли быть уничтожены возмездием.
  • Выполненные достижения теперь будут отображаться после невыполненных в списке достижений.
  • Возвращена возможность получать Осколки душ, когда были получены все способности мастерства в текущем регионе (Центральная Тирия или Сердце Магуумы). Игроки продолжат получать опыт, и с каждыми заработанными 254,000 очками опыта, игроки получат немного Осколков душ, которые с пользой можно использовать в Мистической Кузнице или у ее служительницы Мияни.

Личная история

  • "Hearts and Minds": Исправлен баг, из-за которого сражение с боссом могло подвиснуть, когда игроки использовали миньонов некроманта в сочетании с чертой Vampiric.

Умения профессий

Рейнджер
  • Quickening Zephyr.png
     Quickening Zephyr: Перезарядка этого умения была уменьшена с 60 до 50 секунд.
Ревенант
  • Call to Anguish.png
     Unyielding Anguish—Под водой: У этого умения уменьшена стоимость в энергии с 35 до 30, чтобы оно соответствовало наземной версии.
Некромант
  • Vampiric.png Vampiric: Исправлен баг, из-за которого эта черта позволяла миньонам красть жизнь у существ, которые имеют иммунитет.

Структурированное PvP

Наследие Пламени Проклятия
  • Уменьшен размер точки захвата у водопада.
Лес Нифльхеля
  • Добавлена возможность залезать на верхние выступы с передней стороны точки захвата у крепости.

Фракталы

Отвесная Скала
  • Исправлен баг, из-за которого Архисвященник мог покинуть комнату босса.

Заметки Guild Wars 2 Wiki

  • Сборка: 64,743.

Обновление #3 - 26 июля 2016

Заметки Guild Wars 2 Wiki

  • Описание этого обновления не было опубликовано.
  • Сборка: 64,731.

Обновление #2 - 26 июля 2016

Исправление ошибок

  • Исправлен сбой в работе сервера.

Заметки Guild Wars 2 Wiki

  • Сборка: 64,728.

Обновление - 26 июля 2016

Living World

The first episode of Living World Season 3, Out of the Shadows, is now available for those who have purchased Guild Wars 2: Heart of Thorns™. Please review our FAQ for details on how to unlock episodes for free.

Out of the Shadows

Following the death of Mordremoth, Tyria finds itself in a never-before-seen heightened state of excess magic. This bounty of power causes an old nemesis to resurface, with a devastating result. Can the heroes stem the enemy's tide, or will Tyria be consumed by this returned threat?

Fractals

New Fractal – Chaos Isles

Dessa's krewe isn't sure if this is cataclysmic or some sort of cycle, but it's super exciting! A new fractal of particularly unique readings has appeared, and the krewe has selected you and your allies as the "explorers" who get to venture into this strange new place.

Fractal Revamps

Like Cliffside, both the Swampland and Snowblind fractals have been revamped to improve pacing, scaling, and overall enjoyment.

Swampland

Swampland was not a particularly long or arduous fractal, but the boss fights were lackluster, and in Bloomhunger's case, far too easy. The change to this fractal was centered around turning Swampland into a proper boss fractal.

  • There is now only a single path, rather than both a Mossman and Bloomhunger path, and players will fight both the Mossman and Bloomhunger in a single run.
  • Invigorator Rifle Prototypes can now be found in the swamp and can be used to aid in the intro wisp event.
  • The underwater portion of the fractal has been removed and replaced by an encounter.
  • Bloomhunger is now very angry. His encounter has been fully redesigned with new scaling attacks and mechanics.
  • Bloomhunger's health has been greatly reduced.
  • Mossman's health has been massively reduced.
  • Mossman's hut can be reached after completing the fractal by taking a tunnel in Bloomhunger's clearing.
  • Boss chest rewards have been increased.
  • Changed the cleft markers in the "Return the wisps to the clefts" event.
  • Audio has been improved.
Snowblind

In the Snowblind fractal, there were several pain points that we wanted to address. The intro event was quite simple and boring, the Elemental Source event was frustrating due to a huge health pool and the sheer number of knockbacks, and the final boss fight was tedious yet easy.

  • Less running is now required to reach the first event.
  • The bonfire event now requires players to add fuel to the fire and defend it from ice elementals.
  • The torch bundle has been replaced by a special action skill.
  • Repeatedly using the torch skill on the bonfire will no longer accelerate the melting of the ice wall.
  • The Elemental Source event has had its mechanics and attacks changed. Keeping fires fueled and lit is now a vital part of defeating it.
  • The health scaling of the Elemental Source has been massively reduced.
  • More light sources have been added to the dark forest run.
  • The boss fight with the Svanir Shaman has been reworked to have better attacks, mechanics, and pacing, and it now provides a greater challenge.
  • The Svanir Shaman's health has been greatly reduced.
  • The Svanir Shaman now has less repetitive dialog.
  • Area-of-effect markers have been improved to be more visible.
  • Ambient audio has been improved in the ice cave at the end of the fractal.
  • The Elemental Source is now immune to blind.

Fractal Improvements and Bug Fixes

Aetherblade
  • Added missing player text in the dialog with Frizz.
Aquatic Ruins
  • Increased the damage that cages apply to the Jellyfish Beast and its minions.
  • The cages now apply vulnerability and stun to the Jellyfish Beast and its minions and will break its defiance bar.
  • Standardized the health and attributes of the dolphin transform.
  • Removed the old defiance bar from Jellyfish Beast.
Cliffside
  • Improved damage scaling for Archdiviner's conic attack.
  • Heavily reduced damage for Archdiviner's Cursed Grasp attack and added scaling to the pull component of the attack.
  • Fixed a bug that allowed the flame gadgets to be attacked at the "Break the chest seal" event.
  • The fractal now completes faster after defeating the Archdiviner.
Mistlock Observatory
  • Chronicle Mistwalker and the agony tester will now properly appear as the fractal scale changes from the Scale Setting Sequencer.
  • Chronicle Mistwalker now has a new icon.
  • Removed the Fractal Scale Researcher from Mistlock Observatory. This functionality has been replaced by the Map Selection panel.
  • Added an INFUZ-5959 infusion vendor.
Molten Boss
  • Added dialogue for Dessa.
  • The bosses now spawn in locations corresponding with the cinematic.
Molten Furnace
  • The "Explore the caverns with Rox and Braham" event should now progress more swiftly, with much less time spent waiting on the drill in the tunnel.
  • The falling rocks in the tunnel will now only fall a few times before stopping.
  • Added a checkpoint at the end of the tunnel.
  • Rox and Braham will move faster at the overlook, allowing them to reach the boss room faster.
  • Improved scripts for Rox and Braham to reduce the possibility of stalls.
  • The final boss chest can now only be looted after defeating the boss.
  • Players who stand on top of the thermal core will be burned by the intense heat.
  • Added a missing line of Dessa's dialogue to the start of the fractal.
  • The thermal core can no longer be damaged while it is inactive.
Solid Ocean
  • Added an area-of-effect circle to the Jade Maw Tentacles' Swoop skill attacks.
Thaumanova
  • Added 5 more safety shields to the repulsor lab and made the shields reappear when parties are defeated.
  • Reduced the health of Subject 6 by half.
  • Added an area-of-effect circle to Subject 6's Bounce skill attack and increased its radius.
  • Subject 6's bounce attack now appears in the combat log.
  • Slightly increased the damage and condition damage of all of Subject 6's attacks.
  • Fixed a bug that allowed players to lose their Inquest transform.
  • Removed a duplicate line of Dessa's dialogue in the Thaumanova Anomaly fight.
  • The detonator can now be pressed much earlier in Dessa's dialogue at the beginning of the fractal.
  • A checkpoint is now set in the final safe room after defeating the boss in case anyone is left behind.
Underground Facility
  • Both bosses in this fractal now utilize a fixation mechanic to allow better control.
  • Both bosses will ignore pets, minions, and illusions with most attacks.
  • Fixed a bug that allowed the Stealth Bombers achievement to be completed prematurely.
Urban Battleground
  • Checkpoints have been added before the final courtyard event.
Volcanic
  • The molten boulders will now crush fleeing grawl.
  • Added a checkpoint before the Legendary Imbued Shaman.
  • Added area-of-effect indicators and made improvements to the falling rocks.
  • Updated the Grawl Shaman's Churning Earth attack and the Fleshreaver's Wing Buffet attack to use updated area-of-effect indicators.

General Fractal Changes

Achievements
  • Adjusted the daily fractal rotation to include the Chaos fractal.
Anguished Tears of Alba
  • The Anguished Tears of Alba was a potion that applied 10 nonstacking agony resistance for a short time. It was not a particularly useful potion, as it required a mastery and did not stack. Now it no longer requires a mastery and will stack with all other sources of agony resistance.
  • The Anguished Tears of Alba potions have been moved to the vendor Dessa's Alchemist instead of the mastery vendor in Mistlock Observatory.
  • The agony resistance from the Anguished Tears of Alba now stacks with all other sources of agony resistance. For example, a player with 130 AR will have 140 AR after consuming the potion.
  • The duration has been increased to 1 hour.
  • The potion is highly discounted per account but will increase in price as you buy more until it is no longer discounted.
  • If players have the Follows Advice Mastery in the Fractal Attunement line, agony resistance is increased by 15 instead of 10.
  • The Anguished Tears of Alba now has a unique blue icon.
Ascended Salvage Kit (5)
  • Players can now purchase the Ascended Salvage Kit from BUY-4373 in Mistlock Observatory.
  • BUY-4373 can now combine 5 Ascended Salvage Tools into an Ascended Salvage Kit.
  • The Ascended Salvage Kit has been added to the expert- and master-tier daily achievement chest loot tables.
Ascended Rings
Fractal Selection UI
  • The fractal selection UI for the Fractals of the Mists has been overhauled to be more informative and user friendly.
  • The UI now has a new style and increased size.
  • Added tabs for navigating between the four difficulty tiers.
  • Mistlock instabilities are now shown for each fractal.
  • Added text descriptions to each fractal.
  • Added indicators for daily fractals.
  • Added color-coded text to indicate relative agony danger based on character agony resistance.
  • Added the ability to choose a random fractal in a tier.
  • Added text to indicate daily achievement fractals.

Infusions and Infusion Slots

With the Infusion system being unnecessarily complex for what it does, we've taken steps to simplify how infusions work and make acquiring them far more straightforward. First off, we removed most of the restrictions on which kind of infusion you can place into each kind of equipment. For balance reasons, we had to keep utility infusions and amulets separate, but all other types of infusions can now be slotted into any kind of ascended equipment.

  • Infusion subtypes have been removed.
    • Offensive, defensive, and agony infusions are now simply known as infusions, and any infusion can be slotted into any infusion slot.
    • Utility infusions have been renamed enrichments in order to make them distinct from the other infusions.
  • All ascended amulets now have a single enrichment slot.
  • All other pieces of ascended equipment now have a number of infusion slots equal to the combined total of offensive, defensive, and agony slots they had previously.
  • Next, we wanted to make it less of a hassle to acquire the various kinds of infusions you need to play higher-level fractals.
  • A new vendor, INFUZ-5959, has been added to the Mistlock Observatory.
    • You can purchase +3, +5, +7, +9, and +11 agony infusions from INFUZ-5959 directly without the need to use artificing to craft each intermediate stage of infusion.
    • INFUZ-5959 can break some higher-level agony infusions down into their component infusions.
    • INFUZ-5959 also sells new infusions that grant both +5 to a single attribute and +5, +7, or +9 agony resistance.
    • If you have the Follows Advice Mastery, INFUZ-5959 will sell you Vials, Globs, and Shards of Condensed Mist Essence, as well as Agonized Essences and Infusion Extraction Devices.

Finally, after making these changes to the Infusion system, we had some loose ends that needed to be tied up.

  • With better attribute and agony infusions now available, we're automatically upgrading any existing infusions that you may have obtained from the Mystic Forge.
    • If you currently possess any fine-quality attribute infusions, they have been upgraded to a +5 attribute, +7 agony resistance infusion.
    • If you currently possess any versatile attribute infusions, they have been upgraded to a +5 attribute, +9 agony resistance infusion.
    • The Mystic Forge recipes for these items have been disabled.
  • With the ability to slot +X agony infusions into any infusion slot, the +3, +5, and +7 simple infusions are now obsolete.
    • Currently existing simple infusions will continue to function but cannot be upgraded.
    • Once you have extracted your simple infusions using an Infusion Extraction Device, you can bring them to INFUZ-5959 for recycling and a Fractal Relic refund.
  • Ghostly infusions and Moto's Unstable Bauble Infusions now grant +9 agony resistance instead of +5.
  • Nonutility infusions that were slotted into amulets will be refunded via in-game mail.

Raids

  • Added a new chat command to assist squads in conceding defeat faster. The command instantly applies your currently equipped finisher to yourself. It can only be used in raids.
    • English: /surrender /concede /forfeit /resign
    • Spanish: /rendirse /renunciar /capitular
    • German: /kapitulieren /resignieren /ergeben /aufgeben
    • French: /capituler /abandonner /renoncer /concéder
  • The "Protect the caged prisoners" event in Salvation Pass will now unlock the Forsaken Thicket Mastery track.
  • The "Siege the Stronghold" event in Stronghold of the Faithful will now unlock the Forsaken Thicket Mastery track.
  • The leatherworker Hamil in Lion's Arch now properly gives guidance on upgrading Prototype Envoy armor.

Stronghold of the Faithful

  • Xera Encounter
    • Fixed an issue that prevented Charged Bloodstones from acquiring conditions correctly.
    • Fixed an issue in which the island plates would not trigger if a player was standing on them before they activated.
    • Removed erroneous collision from Xera's towers that could cause players to get stuck if they jumped into the towers at the right time.
  • Keep Construct Encounter
    • Fixed a server crash.
    • Fixed a rare bug in which the orb-blocking phase was negated entirely.
  • Added Mastery points to Stronghold of the Faithful achievements.
  • The Itzel Spirit Poison effect is no longer removed when players are downed or defeated.
  • Increased the drop rate of Bloodstone-Infused Ectoplasm.

Умения профессий

Элементалист

Для элементалиста в этом обновлении баланса было запланировано несколько целей. Изначально, мы планировали улучшить базовые способности и реализовать пару доработок, которые висели в нашем списке. Мы также планировали немного нормализовать урон и исцеление элементалиста, так как их общий потенциал сразу в обоих направлениях значительно превышал здоровую композицию групп.

  • Flamestrike.png
     Flamestrike: При успешном попадании по врагу, это умение теперь оставляет после себя заклинание, которое взрывается через 1 секунду. Этот взрыв имеет радиус 90 и наносит одну треть урона от попадания и длительности горения.
  • Arc Lightning.png
     Arc Lightning: Исправлен баг, из-за которого эффекты молнии появлялись не в тех местах.
  • Geyser.png
     Geyser: Исправлен визуальный баг, из-за которого умение, казалось, имеет меньший радиус, чем предполагалось.
  • "Eye of the Storm!".png
     "Eye of the Storm!": Обновлено описание умения, чтобы оно корректно отображало количество затрагиваемых целей.
  • Arcane Brilliance.png
     Arcane Brilliance: Исправлен баг, из-за которого не срабатывал финал-взрыв, если персонаж находился в воздухе или под водой.
  • Lava Font.png
     Lava Font: Увеличена перезарядка этого умения с 6 до 8 секунд во всех режимах игры, кроме PvP.
  • Ice Spike.png
     Ice Spike: Исправлен баг, из-за которого анимация становилась несинхронизированной, когда это умение использовалось под эффектом проворства или замедления.
  • Dragon's Tooth.png
     Dragon's Tooth: Исправлен баг, из-за которого анимация становилась несинхронизированной, когда это умение использовалось под эффектом проворства или замедления.
  • Fire Grab.png
     Fire Grab: Перезарядка этого умения была уменьшена с 30 до 25 секунд.
  • Tornado.png
     Tornado: Стеки устойчивости за такт были увеличены с 1 до 2. Это преображение теперь имеет новые умения в слотах 4 и 5.
    • Tornado—
      Elemental Requiem.png
       Elemental Requiem: Запустить снаряды в нескольких направлениях, основываясь на текущем типе торнадо (воздух, пыль, мусор).
    • Tornado—
      Dust Charge.png
       Dust Charge: Двигаться в быстром темпе, отталкивая противников.
  • Whirlpool.png
     Whirlpool: Увеличено количество накладываемых стеков устойчивости с 1 до 2.
  • Overload Air.png
     Overload Air: Урон этого умения был уменьшен на 10%.
  • Glyph of Elemental Harmony.png
     Glyph of Elemental Harmony: Базовое исцеление за уровень было увеличено на 33%, а вклад от силы исцеления – на 60%. Время активации этого умения было уменьшено с 1.25 до 1 секунды. Исправлен баг, из-за которого это умение не имело уменьшенную перезарядку, когда работала черта Inscription.
  • "Wash the Pain Away!".png
     "Wash the Pain Away!": Базовое исцеление за уровень для этого умения было уменьшено на 33%. Вклад от силы исцеления был увеличен на 150%. Перезарядка этого умения была уменьшена с 25 до 20 секунд во всех режимах игры.
  • Arcane Shield.png
     Arcane Shield: Перезарядка этого умения была уменьшена с 75 до 60 секунд. Это изменение не включено в Final Shielding.
  • Written in Stone.png Written in Stone: Исправлен баг, из-за которого пассивные эффекты печатей снимались до выхода умения из перезарядки.
  • Aeromancer's Training.png Aeromancer's Training: Уменьшение перезарядки с этой черты было снижено с 33% до 20%.
  • Pyromancer's Training.png Pyromancer's Training: Уменьшение перезарядки с этой черты было снижено с 33% до 20%.
  • Geomancer's Training.png Geomancer's Training: Уменьшение перезарядки с этой черты было снижено с 33% до 20%.
  • Aquamancer's Training.png Aquamancer's Training: Уменьшение перезарядки с этой черты было снижено с 33% до 20%.
  • 25px Inscription: Исправлен баг, из-за которого Glyph of Elemental Harmony и Glyph of Elemental Power имели некорректную перезарядку при воздействии черт. Нормализированы описания умений, чтобы в них не отображались повторяющиеся или неуместные значения благ.
  • Elemental Bastion.png Elemental Bastion: Базовые значения исцеления за уровень для этой черты были уменьшены на 33%. Вклад от силы исцеления был увеличен на 10%.
  • Imbued Melodies.png Imbued Melodies: Убрана необходимость иметь в руках боевой рог для части этой черты со Sand Squall. Боевой рог все еще требуется для дополнительной длительности благ. Исправлено описание черты, чтобы в нем корректно отображалась перезарядка.
  • Shocking Aura.png
     Shocking Aura: Исправлен баг, из-за которого внутренняя перезарядка Shocking Aura не применялась на поверженных противников.
  • Evasive Arcana.png Evasive Arcana: Исправлен баг, из-за которого создаваемые этой чертой умения не работали в воздухе.
  • Elemental Enchantment.png Elemental Enchantment: Исправлен баг, из-за которого эта черта не уменьшала корректно перезарядки настроек при использовании форсажа Бури.

Инженер

Мы все еще продолжаем оценивать инженера и его специализацию Сборщик. Для базового инженера, нашей целью было улучшить малоиспользуемые способности и скорректировать перезарядки там, где это необходимо. Есть несколько дополнительных мест у Сборщика, которые, как мы чувствовали, нужно изменить для всей игры, но мы также разделили некоторые умения, чтобы смягчить его превосходящее давление в PvP, где это было уместно. Также, улучшения Tornado у элементалиста нашли свое отражение и в элитном умении Elixir X!

  • Glue Shot.png
     Glue Shot: Хромота теперь применяется при первоначальном попадании снаряда. Длительность обездвиживания была увеличена с 1 до 1.5 секунды. Длительность хромоты была увеличена с 1 до 2 секунд. Исправлен баг, из-за которого увеличение длительности состояний не применялось при использовании черты Chemical Rounds.
  • Shock Shield.png
     Shock Shield: Урон этого умения был уменьшен на 50%. Отображающийся урон для этого умения теперь соединен воедино вместо отображения для каждого удара отдельно.
  • Thunderclap.png
     Thunderclap: Это умение больше не наносит урон при первоначальном попадании, но все еще оглушает противников. Урон для всех тактов был увеличен на 26%, для общего увеличения урона на 5%.
  • Net Shot.png
     Net Shot: Скорость этого снаряда была увеличен на 50%.
  • A.E.D..png
     A.E.D.: Перезарядка этого умения была уменьшена с 40 до 30 секунд.
  • Static Shock.png
     Static Shock: Перезарядка этого умения была уменьшена с 25 до 20 секунд.
  • Fire Bomb.png
     Fire Bomb: Длительность горения этого умения была увеличена с 3 до 4 секунд.
  • Grenade Kit.png
     Grenade Kit: Урон от гранат теперь совокупно указывает общий урон нанесенный цели при помощи гранат вместо отображения каждой гранаты отдельно.
  • Slick Shoes.png
     Slick Shoes: Это умение теперь применяет сбивание с ног 1 раз, даже при перегрузке.
  • Bulwark Gyro.png
     Bulwark Gyro: Уменьшение урона этого умения было снижено с 50% до 33%.
  • Function Gyro.png Function Gyro: Исправлен баг, из-за которого на инженера не применялась устойчивость при использовании Function Gyro.
  • Perfectly Weighted.png Perfectly Weighted: Длительность устойчивости была увеличена с 3 до 4 секунд. Перезарядка этой черты была увеличена с 5 до 8 секунд.
  • Defense Field.png
     Defense Field: Перезарядка этого умения была увеличена с 25 до 30 секунд (только в PvP).
  • Gyro Self-Destruct: Уменьшен урон взрыва коптеров на 17% (только в PvP).
  • Medic Gyro.png
     Medic Gyro: Это умение теперь имеет время активации в 0.5 секунд.
  • Emergency Elixir.png Self-Regulating Defenses: Перезарядка этой черты была увеличена с 60 до 75 секунд.
  • Poison Dart Volley.png
     Poison Dart Volley: Длительность отравления этого умения была увеличена с 4 до 5 секунд.
  • Bunker Down.png Bunker Down: Сбрасываемые бинты больше не дают регенерацию.
  • Kinetic Accelerators.png Final Salvo: Даваемая этой чертой устойчивость была уменьшена с 5 до 3 секунд (только в PvP).
  • Reconstruction Field.png
     Reconstruction Field: Добавлено время активации в 0.5 секунд.
  • HGH.png HGH: Исправлен баг, из-за которого длительность мощи в подсказках некоторых умений была некорректной.
  • Autodefense Bomb Dispenser.png Autodefense Bomb Dispenser: Исправлен баг, из-за которого дымовая бомба, выпускаемая этой чертой, попадала в не то место. Дополнительно, исправлен баг, из-за которого эта черта не создавала поле дыма.

Страж

Стражи получили несколько доработок и изменений в их базовых способностях. Нам казалось странным иметь символы, которые включены в самую основу профессии и ее черты, но при этом не иметь символов в билде с каждым оружием. Таким образом, меч и скипетр получили свои символы, а также немного других изменений для улучшения качества жизни. В других областях мы также хотели сделать улучшения качества жизни базового оружия и вспомогательных умений.

  • Faithful Strike.png
     Faithful Strike: Это умение теперь атакует до 3 целей, а исцеляющий аспект срабатывает только при первом ударе. Базовое исцеление за уровень было увеличено на 20%. Вклад исцеления был увеличен на 39%. Радиус исцеления был увеличен со 120 до 180.
  • Protector's Strike.png
     Protector's Strike: В дополнение к выдаче защиты, это умение теперь дает эгиду ближайшим союзникам, когда заканчивается блокированием. Защита больше не накладывается в радиусе, если страж ничего не блокирует.
  • Mighty Blow.png
     Mighty Blow: Это умение больше не подкидывает стража в воздух, теперь на него действуют проворство и замедление, и оно может быть использовано в сочетании с Judge's Intervention.
  • Sword Wave.png
     Sword Wave: Это умение больше не выпускает снаряды, но вместо этого наносит 3 атаки в ближнем бою под разными углами – все 3 атаки бьют по противникам перед стражем. Количество целей, по которым это умение может попасть, было уменьшено с 5 до 3 за атаку.
  • Symbol of Blades.png
     Flashing Blade: Это умение было переименовано в Symbol of Blades и теперь располагает у ног стража символ, давая ярость ближайшим союзникам на 1.5 секунды. Урон изначального попадания был увеличен до нормальных значений символов.
  • Zealot's Defense.png
     Zealot's Defense: Скорость снарядов этого умения была увеличена на 33%. Уменьшена вариативность угла запускаемых снарядов на 50%, что улучшает их общую точность.
  • Zealot's Resolution.png Zealot's Speed: Порог здоровья этой черты был увеличен с 50% до 75%.
  • Orb of Wrath.png
     Orb of Wrath: Задержка после активации этого умения была уменьшена на 0.16 секунд. Дальность этого умения была уменьшена с 1200 до 900.
  • Symbol of Punishment.png
     Smite: Это умение было переименовано в Symbol of Punishment и теперь располагает в выбранном месте символ, который наносит урон в области каждую 1 секунду, дополнительно нанося небольшие карающие атаки. Интервал карающего урона был увеличен с 0.25 до 0.5 секунд и будет существовать пока активен символ (что означает больше ударов при использовании черты Writ of Persistence). Дальность этого умения была уменьшена с 1200 до 900.
  • Banish.png
     Banish: Перезарядка этого умения была уменьшена с 25 до 18 секунд.
  • Signet of Resolve.png
     Signet of Resolve: Перезарядка этого умения была уменьшена с 40 до 35 секунд.
  • Sanctuary.png
     Sanctuary: Увеличен радиус этого умения со 120 до 180. Увеличено базовое исцеление за такт на 60%. Увеличен вклад от атрибута исцеления на 275%. Перезарядка этого умения была уменьшена с 90 до 75 секунд. Исправлен баг, из-за которого Sanctuary длилось дольше положенного при отсутствии влияния черт. Количество противников, которых может оттолкнуть это умение было уменьшено до 10; Sanctuary исчезнет после того, как оттолкнет 10-го противника.
  • Hallowed Ground.png
     Hallowed Ground: Перезарядка этого умения была уменьшена с 80 до 60 секунд. Обновлено описание умения, чтобы оно корректно отражало его функционал.
  • Signet of Mercy.png
     Signet of Mercy: Время активации этого умения было уменьшено с 3.75 до 3 секунд. Задержка после активации была уменьшена на 0.25 секунд.
  • Shield of Courage.png
     Shield of Courage: При использовании черты Indomitable Courage, это умение теперь дает устойчивость, когда оно начинается, а не когда завершается.
  • Virtue of Resolve.png
     Virtue of Resolve: Это умение теперь снимает до 2 состояний со стража. Этот эффект также работает и с Wings of Resolve.
  • Spear of Justice.png
     Spear of Justice: В дополнение к горению, это умение теперь вызывает хромоту у привязанных противников на 1.5 секунды.
  • Communal Defenses.png Communal Defenses: Исправлен баг, из-за которого эгида могла применяться на бесконечное количество целей.
  • Master of Consecrations.png Master of Consecrations: Эта черта теперь дает 2 секунды увеличения длительности освящений вместо неоднозначных 20%.
  • Supreme Justice.png Supreme Justice: Аспекты этой черты были объединены с чертой грандмастера Permeating Wrath. В дополнение к поджогу противников в области, эта черта теперь позволяет Virtue of Justice вызывать горение более часто. Увеличение длительности горения было убрано. Эта черта была переименована в Virtuous Solace.
    • Inspiring Virtue.png Virtuous Solace: Разместить Merciful Sanctuary в вашем местоположении, когда ваше здоровье достигает порога в 25%. Эта черта работает аналогично Sanctuary и относится к освящениям, но имеет меньшее время работы и немного меньшее значение базового исцеления.
  • Glacial Heart.png Glacial Heart: Перезарядка этой черты была уменьшена с 15 до 10 секунд. Урон этой черты был увеличен на 33%.
  • Heavy Light.png Heavy Light: Deflecting Shot теперь отталкивает противников на дистанцию в 300 при каждом ударе, без внутренней перезарядки. Дает устойчивость на 6 секунд при отталкивании, отбрасывании или притяжении. Устойчивость имеет внутреннюю перезарядку в 10 секунд.
  • Monk's Focus.png Monk's Focus: Исправлен баг, из-за которого Renewed Focus имело большую перезарядку, чем предполагалось, если игрок входил в поверженное состояние во время активации Renewed Focus.
  • Command (bow).png
     Bow of Truth (Command): Увеличено базовое исцеление за попадание на 3, чтобы умение больше не исцеляло на 0 очков при масштабировании в низкоуровневых областях.

Месмер

В этом обновлении месмер получает в основном изменения для базовых вспомогательных умений. Умения Phantasmal Disenchanter и Defender теперь имеют эффекты при активации, чтобы получить немного более мгновенное воздействие и разграничить вспомогательные умения от черты Mental Defense. Также вернулся последний рикошет Mirror Blade, предоставляя больше урона силовым билдам.

  • Mirror Blade.png
     Mirror Blade: Увеличено количество рикошетов, производимых этой атакой, с 3 до 4.
  • The Prestige.png
     The Prestige: Количество стеков горения было увеличено с 1 до 3 стеков на 3 секунды.
  • Phantasmal Mage.png
     Illusionary Mage: Перезарядка атаки мага была уменьшена с 5 до 4 секунд. Стеки горения были увеличены с 1 до 2 стеков, а длительность уменьшилась с 6 до 3. Скорость снаряда атаки маги была увеличена на 33%.
  • Signet of Midnight.png
     Signet of Midnight: Умение теперь наносит неблокируемую атаку и больше не наносит слепоту через уклонение. Это умение теперь наносит 10 стеков уязвимости и хромоту на 5 секунд, в дополнение к ослеплению противников.
  • Mirror Images.png
     Mirror Images: Перезарядка этого умения была уменьшена с 45 до 30 секунд.
  • Arcane Thievery.png
     Arcane Thievery: Перезарядка этого умения была уменьшена с 45 до 35 секунд.
  • Mantra of Distraction.png
     Mantra of Distraction: Перезарядка этого умения была уменьшена с 20 до 12 секунд.
  • Power Lock.png
     Power Lock: Перезарядка между использованиями была уменьшена с 5 до 4 секунд.
  • Mantra of Resolve.png
     Mantra of Resolve: Перезарядка этого умения была уменьшена с 20 до 15 секунд.
  • Mantra of Concentration.png
     Mantra of Concentration: Длительность устойчивости была увеличена с 2 до 3 секунд за активацию.
  • Phantasmal Defender.png
     Phantasmal Defender: Это вспомогательное умение теперь дает защиту на 4 секунды в радиусе вокруг месмера. Уменьшение урона с этой иллюзии было снижено с 50% до 33%.
  • Phantasmal Disenchanter.png
     Phantasmal Disenchanter: Это вспомогательное умение теперь наносит дополнительную атаку при первоначальной активации, снимая блага с противников и состояния с союзников в радиусе вокруг цели.
  • Phantasmal Haste.png Phantasmal Haste: Исправлен баг, из-за которого эта черта не работала с Illusionary Avenger.
  • Echo of Memory.png
     Echo of Memory: В описании Echo of Memory обновлена длительность.
  • Ineptitude.png Ineptitude: Эта черта теперь отслеживает внутреннюю перезарядку для нанесения замешательства на каждой цели. Слепота, полученная за уворачивание и уклонение, теперь также корректно наносит замешательство.
  • Illusionary Inspiration fix.png Illusionary Inspiration: Эта черта больше не активирует Signet of Inspiration, когда вызов фантома был прерван.

Некромант

Некроманты в этом обновлении получают в основном изменения для улучшения качества жизни. Наша цель в основном состояла в улучшении базовых способностей, способностей для оружия в правой руке и Савана Смерти, а также в улучшении вспомогательных умений-призраков. "Rise!" получило значительные изменения, так как мы наблюдали, что уменьшение урона от миньонов было слишком сильным во многих ситуациях.

  • Life Siphon.png
     Life Siphon: Время использования этого умения было уменьшено с 3.75 до 2.75 секунд.
  • Ghastly Claws.png
     Ghastly Claws: Время использования этого умения было уменьшено с 2.25 до 1.75 секунд.
  • Wicked Spiral.png
     Wicked Spiral: Это умение теперь выпускает корректное количество финалов-вихрей.
  • Mark of Horror.png
     Mark of Horror: Исправлен баг, из-за которого это умение уходило на полную перезарядку, если оно было прервано.
  • Spectral Grasp.png
     Spectral Grasp: Уменьшена перезарядка с 30 до 25 секунд.
  • Spectral Walk.png
     Spectral Walk: Уменьшена перезарядка с 60 до 50 секунд.
  • Spectral Armor.png
     Spectral Armor: Уменьшена перезарядка с 50 до 40 секунд. Версия с черты не изменена. Убрано ошибочное описание умения.
  • Charge (necromancer skill).png
     Flesh Golem—Charge: Увеличены стеки устойчивости с 1 до 3. Использование этого умения также снимает с голема обездвиживание.
  • Spinal Shivers.png
     Spinal Shivers: Это умение активируется примерно на 0.25 секунд быстрее, чем раньше.
  • Life Blast.png
     Life Blast: Более высокое значение урона этого умения теперь наносится на любой дистанции, а не только на ближней.
  • Blood Is Power.png
     Blood Is Power: Стеки кровотечения были увеличены с 2 до 4. Длительность кровотечения была уменьшена с 30 до 15. Стеки мощи были увеличены с 8 до 10, а длительность увеличена с 8 до 10 секунд.
  • "Rise!".png
     "Rise!": Снижено уменьшение урона с 50% до 33%. Уменьшено здоровье хромающих ужасов на 25%. Миньоны теперь имеют на 20% меньше Прочности.
  • Signet of Undeath.png
     Signet of Undeath: Уменьшена перезарядка этого умения со 180 до 150 секунд.
  • Unholy Sanctuary.png Unholy Sanctuary: Исправлен баг, из-за которого эта черта уходила на перезарядку, даже если уровень жизненной силы игрока был слишком низок, чтобы войти в Саван Смерти.
  • Spiteful Spirit.png Spiteful Spirit: Версия Unholy Feast, которую запускает эта черта, теперь включает урон от оружия игрока.

Ranger

After many years, ranger pets have learned how to remember their own names, and you'll no longer be required to rename a pet when you switch them out! In addition to some baseline improvements, our goal has been to improve base pet abilities during this update. With that said, there are definitely more pet changes that we're looking forward to implementing in the future.

  • Pets: Names for unequipped pets are now remembered between sessions.
  • Swoop.png
     Swoop: This skill will no longer be affected by movement-impairing conditions.
  • Ricochet.png
     Ricochet: The number of times the axe can bounce has been reduced from 2 to 1. Base damage has been increased by 40%.
  • Hunter's Call.png
     Hunter's Call: The damage of this skill has been increased by 25%. This skill now applies 5 seconds of vulnerability each time it hits an enemy.
  • "Strength of the Pack!".png
     Strength of the Pack: Updated the skill facts to show the proper effect duration.
  • Sharpening Stone.png
     Sharpening Stone: The recharge of this skill has been reduced from 45 seconds to 30 seconds. Bleeding duration has been increased from 6 seconds to 10 seconds. The number of attacks this skill applies has been increased from 5 to 6.
  • Enlargement.png Enlargement: This trait will no longer force players out of Celestial Avatar when triggered. The benefits of the trait will still apply.
  • Glyphs: All glyphs have been updated to properly set their cooldowns after use.
  • Glyph of Rejuvenation.png
     Glyph of Rejuvenation: This glyph now heals the ranger's pet.
  • Water Spirit.png
     Water Spirit: Fixed a bug that prevented Water Spirit's on-attack healing effect from scaling properly.
  • Poison Gas.png
     Spider Family—Poison Gas: The duration of this field has been increased from 1 second to 4 seconds, applying poison on each pulse. Poison application is now based off of an unblockable attack instead of applying directly through defense. Poison duration has been increased from 3 seconds to 4 seconds.
  • Peck.png
     Moa Family—Peck: The attack range of this skill has been increased from 130 to 170.
  • Frenzied Attack.png
     Moa Family—Frenzied Attack: This attack now executes twice as fast as it previously did, allowing the creature to engage in combat faster. Increased the number of attacks from 3 to 4. Vulnerability now applies on each attack hit rather than directly applying it to the target through defense.
  • Screech.png
     Red Moa—Furious Screech: The aftercast of this pet skill has been reduced by 2 seconds, allowing the creature to engage in combat faster.
  • Screech.png
     Blue Moa—Protecting Screech: The aftercast of this pet skill has been reduced by 2 seconds, allowing the creature to engage in combat faster. The cooldown of this skill has been reduced from 30 seconds to 24 seconds.
  • Screech.png
     White Moa—Chilling Screech: The aftercast of this pet skill has been reduced by 2 seconds, allowing the creature to engage in combat faster. Chill duration has been increased from 3 seconds to 5 seconds. The cooldown has been reduced from 30 seconds to 24 seconds.
  • Screech.png
     Pink Moa—Dazing Screech: The aftercast of this pet skill has been reduced by 2 seconds, allowing the creature to engage in combat faster.
  • Screech.png
     Black Moa—Dazing Screech: This skill now dazes up to three times during the cast, at a 1 second interval. Daze duration has been reduced from 2 seconds to 1 second per hit.
  • Pig—Forage: The recharge of all forage skills has been reduced from 40 seconds to 30 seconds.
  • Maul (porcine).png
     Pig—Maul: Bleeding stacks per hit have been increased from 1 to 2, for a total of 4 if both attacks hit.
  • Brutal Charge (porcine).png
     Pig—Brutal Charge: The recharge of this skill has been reduced from 40 seconds to 30 seconds.
  • Maul (feline).png
     Feline Family—Maul: The recharge of this skill has been reduced from 20 seconds to 16 seconds.
  • Tail Swipe.png
     Drake—Tail Swipe: The recharge of this skill has been reduced from 30 seconds to 24 seconds.
  • Chomp.png
     Drake—Chomp: The recharge of this skill has been reduced from 20 seconds to 10 seconds.
  • Crippling Leap.png
     Canine Family—Crippling Leap: The recharge of this skill has been reduced from 20 seconds to 10 seconds.
  • Brutal Charge (canine).png
     Canine Family—Brutal Charge: The recharge of this skill has been reduced from 40 seconds to 30 seconds.
  • Protective Ward.png Protective Ward: Increased the cooldown from 15 seconds to 18 seconds in PvP only. This trait will no longer apply weakness through block or evade.
  • Beastly Warden.png Beastly Warden: Increased the cooldown from 15 seconds to 20 seconds.
  • "Guard!".png
     "Guard!": Reduced the damage reduction from 50% to 33%.
  • Druid—Glyphs: Fixed a bug that caused glyph abilities to have differing recharges between base form and celestial form.

Revenant

For the most part, this update has mainly been focused on fixing bugs for the revenant. With that said, we're also looking to improve both Ventari and his trait line. We are being cautious in this regard so that the Legendary Centaur Stance stays in line with the healing potential of similar builds.

  • Rift Slash.png
     Rift Slash: Weapon damage has now been incorporated in this skill's secondary damage component. Base damage has been normalized.
  • Chilling Isolation.png
     Precision Strike: Weapon power has now been incorporated in this skill's damage. Base damage has been normalized. The cooldown of this skill has increased from 5 seconds to 6 seconds in PvP only.
  • Unrelenting Assault.png
     Unrelenting Assault: Weapon power has now been incorporated in this skill's damage. Base damage has been normalized.
  • Embrace the Darkness.png
     Embrace the Darkness: This skill now applies and removes stacks of Hardening Persistence correctly. Fixed a bug that prevented torment from being applied to downed enemies.
  • Assassin's Annihilation.png Assassin's Annihilation: Fixed a bug in which this trait would trigger from skills that did no damage.
  • Brutal Blade.png
     Brutal Blade: Added a skill fact for the number of targets.
  • Preparation Thrust.png
     Preparation Thrust: Added a skill fact for the number of targets.
  • Set in Stone.png Eye for an Eye: Fixed a bug in which this trait would trigger in a downed state and at unlimited range.
  • Project Tranquility.png
     Project Tranquility: The aftercast of this skill has been reduced by 0.3 seconds.
  • Ventari's Will.png
     Ventari's Will: The recharge of this skill has been reduced from 4 seconds to 3 seconds. The healing radius has been increased from 120 to 180.
  • Versed in Stone.png Versed in Stone: Fixed a bug in which this trait would trigger in a downed state.
  • Incensed Response.png Incensed Response: This trait will now grant the correct amount of fury.
  • Envoy of Exuberance.png
     Envoy of Exuberance: Updated the healing skill fact to reflect intended values.
  • Vengeful Hammers.png
     Vengeful Hammers: Updated the range tool tip to properly reflect intended values.
  • Call to Anguish.png
     Unyielding Anguish: Updated the underwater version of this skill to match the land version. Reduced the maximum number of targets from 10 to 5 per pulse. Updated the skill facts.
  • Phase Traversal.png
     Phase Traversal: This skill will now properly damage downed enemies.
  • Phase Smash.png
     Phase Smash: Fixed a bug that prevented Phase Smash from causing damage or applying chill when used at the maximum distance.
  • Charged Mists.png Charged Mists: This trait has been updated to function with any energy-consuming revenant skill. This trait will no longer function out of combat.
  • Warding Rift.png
     Warding Rift: Fixed a bug that allowed this skill to be interrupted for a shorter cooldown. Increased the cooldown of this skill from 10 seconds to 12 seconds.
  • Permeating Pestilence.png Pulsating Pestilence: This trait has been reworked. Instead of applying torment on incoming hits, this trait will now copy up to 3 conditions on the player to nearby enemies within a range of 240.
  • Demonic Defiance.png Demonic Defiance: This trait will now apply resistance to the player prior to the heal effect of Empowering Misery taking effect.
  • Manifest Toxin.png
     Manifest Toxin: This skill now benefits from quickness.
  • Momentary Pacification.png
     Momentary Pacification: This trait has been reworked. When using an elite skill, this trait will now apply an effect to nearby enemies for 3 seconds. At the end of the 3-second countdown, that target will be immobilized. The skill can be dodged or evaded.*
  • Energy Expulsion.png
     Energy Expulsion: Fixed a bug that caused this skill to knock back from an incorrect point.
  • Envoy of Exuberance.png
     Envoy of Exuberance: Fixed a bug in which the healing from this skill was affected by blind.
  • Destructive Impulses.png Focused Siphoning: Fixed a bug in which life steal could trigger on targets without vulnerability.
  • Spirit Boon.png Equilibrium: Reduced the damage of this trait by 20% in PvP only.
  • Brutality.png Dismantle Fortifications: Fixed a bug in which this trait would not remove a second stack of stability when applying taunt or fear.

Thief

This update has given a bit more baseline group utility to the thief, without requiring heavy investment via traits. Venomous Aura has been merged into the baseline of the venom utility skills. Since we now had an empty spot for a "utility" trait, we took the opportunity to introduce a bit more boon theft into the thief's repertoire with the Rending Shade trait.

  • Stealth Attacks: All stealth attack skills will now have a 1-second recharge between uses.
  • Staff Strike.png
     Staff Strike: The damage of this skill has been reduced by 5%.
  • Staff Bash.png
     Staff Bash: The damage of this skill has been reduced by 5%.
  • Punishing Strikes.png
     Punishing Strikes: The damage of this skill has been reduced by 5%.
  • Venomous Aura.png Venomous Aura: The area-of-effect aspect of this trait has been merged into venoms as baseline. The radius has been reduced from 360 to 240. The recharge reduction has moved to Leeching Venoms.
    • This trait has been renamed Rending Shade and now causes all sneak-attack abilities to steal up to 2 boons when striking an enemy, while receiving less damage from foes without boons.
  • Leeching Venoms.png Leeching Venoms: This trait no longer grants might to allies it is applied to. This trait now reduces the recharge of venom abilities.
  • Devourer Venom.png
     Devourer Venom: The number of stacks that this skill applies has been reduced from 3 to 2.
  • Basilisk Venom.png
     Basilisk Venom: The number of stacks that this skill applies has been reduced from 2 to 1. Stun duration has been increased from 1 second to 1.5 seconds.
  • Haste.png
     Haste: The recharge of this skill has been reduced from 60 seconds to 50 seconds.
  • Larcenous Strike.png
     Larcenous Strike: Updated the skill fact to display the number of stolen boons.
  • Hook Strike.png
     Hook Strike: Fixed a bug that prevented this skill from being usable when under the effect of stealth provided by a mesmer.
  • Dagger Storm.png
     Dagger Storm: This skill can no longer be affected by quickness or slow.
  • Shadow Refuge.png
     Shadow Refuge: Fixed a bug in which this skill's visual effects lingered longer than intended.
  • Lead Attacks.png Lead Attacks: Fixed a bug in which thieves would not gain the damage increase in certain instances.
  • Assassin's Reward.png Assassin's Reward: Fixed a bug in which thieves would not gain the healing in certain instances.

Warrior

With the recent defensive upgrades for the warrior, we're still observing and adjusting some numbers to ensure it remains competitive but not so strong that it's unbeatable. We've made a few tweaks to some baseline abilities to ensure that using certain abilities doesn't result in a drop in overall damage where it's not intended.

  • Cyclone Axe.png
     Cyclone Axe: The damage of this skill has been increased by 20%.
  • Dual Strike.png
     Dual Strike: The damage of this skill has been increased by 10%.
  • Arc Divider.png
     Arc Divider: Removed an incorrect listing of a fire combo field from the tool tips.
  • Crack Shot.png Crack Shot: Updated the tool tips to reflect the removal of piercing from this trait.
  • Head Butt.png
     Head Butt: Fixed an issue in which skills could be executed before the warrior stunned themselves. Increased the cooldown of this skill from 20 seconds to 25 seconds in PvP only.
  • Stomp.png
     Stomp: Fixed a bug that prevented Stomp from removing immobilization from the player when using the trait Warrior's Sprint. Fixed a bug that prevented Stomp from triggering a blast finisher.
  • Gun Flame.png
     Gun Flame: Updated the damage skill fact to be more accurate when the Burst Mastery trait was in use.
  • Balanced Stance.png
     Balanced Stance: Updated the skill description to mention that it is a stance skill. Updated the skill facts to properly mention that swiftness is applied on use.
  • Frenzy (warrior skill).png
     Frenzy: The recharge of this skill has been reduced from 60 seconds to 50 seconds.
  • Last Stand.png Last Stand: Updated the skill facts to properly show that vigor is applied on stance activation when paired with Last Stand.
  • Shield Bash.png
     Shield Bash: This skill will no longer be affected by movement-impairing conditions.
  • Rush.png
     Rush: Increased the speed of the swinging animation, and increased the radius of the strike in order to have the skill land more consistently.
  • Defy Pain (warrior trait).png Defy Pain: The Endure Pain effect from this trait will now stack with the utility Endure Pain.
  • Bull's Charge.png
     Bull's Charge: Reduced the cooldown of this skill from 40 seconds to 35 seconds.
  • Adrenal Health.png Adrenal Health: The amount of healing generated per stack has been reduced by 10% in PvP only.

Structured Plaver VS. Player

New Conquest Map: Revenge of the Capricorn

The Capricorn returns! And this time it's out for vengeance! Join your teammates to protect the town from the ship's onslaught while simultaneously defending your territory from the enemy team.

This new map features the traditional Conquest 3-point gameplay along with a secondary mechanic that centers around a periodically available fourth capture point located in the middle of the map. Capturing the fourth point earns points for your team and also helps defend the town from the Capricorn.

  • Revenge of the Capricorn is currently available to play in Unranked and Custom Arenas.
  • The map will be pinned to the Unranked Map Selection Screen for the duration of this off season.
  • Have any thoughts on the map? Perhaps you have some suggestions for improvements, or maybe you'd like to see it added to the Ranked rotation? Head on over to the PvP Forums and let us know what you think!

New Limited-Time PvP Achievements: Revenge of the Capricorn

  • Complete a new series of limited-time, Capricorn-specific achievements to celebrate the release of the map.
  • These achievements will only be available from now until the end of the next PvP League season.
  • These achievements can only be completed in rated matches (currently only Unranked Arena—not in Custom Arenas).

Standard Models Restriction Loosening

  • Standard Models are now available in Unranked PvP. Enjoy standardized models in Ranked, Unranked, and Custom Arenas with tournament commands enabled.

Queue Outside the Heart of the Mists

  • Players can now queue from maps other than Heart of the Mists.
  • Changing maps will remove players from the queue to prevent them from acquiring dishonor during loading screens.
  • Accepting PvP invites will no longer redirect players to the Heart of the Mists.
  • The PvP panel no longer shows the game state while in Custom Arenas and activities to allow access to Unranked and Ranked Arena queues.

Intro and Outro Animation

  • When a PvP match begins and ends, a new cinematic will display both teams with their portraits, emblems, and names.
  • If there is no guild team being represented, a random emblem and name combination will be chosen instead.
  • This replaces the red and blue banner at the beginning of the match and the crossed swords and shield at the end of the match.

Team Party Rollover

  • At the end of Ranked and Unranked Arena matches, there is a period of time during which players can opt in to joining a party with the rest of their team.
  • This new piece of UI is in the same position as the ready-up UI at the beginning of the match.

Spirit Watch Updates

  • Spirit Orb must now be channeled on the ground when dropped.
    • The orb now resets after 60 seconds instead of 15 seconds.
  • Added a new Orb Leap skill to Spirit Orb.
    • The skill breaks stuns and performs a short leap.
  • The map has been adjusted.
    • Added an additional path to the Raven capture point from the Orb of Ascension.
    • Added more line-of-sight spots for capture points.
    • Added more ways to enter the Raven capture point.
  • Removed the term "Beta" from Spirit Watch.

Skyhammer Updates

  • The Skyhammer Cannon now fires twice on all points when captured.
    • Points are only decapped on the first shot.
  • Jump pads now work like jump mushrooms.
    • The jump is not affected by movement-affecting conditions and effects.
  • Removed the term "Beta" from Skyhammer.

Reward Tracks

  • A New Reward Track has been added to PvP based on the new Living World episode.

Off-Season Ranked Arena

  • Ranked Arena will now be enabled when league seasons are not active.
  • League achievements will not progress during the off-season.
  • Matchmaking rules are configured so that teams are intended to have even odds of victory. This matches the behavior of Unranked Arena and Ranked Arena before leagues.
  • Map selection is unchanged.

Conduct Reporting

  • Added an "Idle Player" option for reporting players in PvP matches.
  • Added a "Match Manipulation" option for reporting players in PvP matches.

PvP Amulet

Added two new free amulets to the PvP Build panel.

  • Seeker: Provides 1050 power, 1050 precision, 560 ferocity, and 560 concentration.
  • Diviner: Provides 1050 power, 1050 concentration, 560 precision, and 560 ferocity.

Removed the Cleric's Amulet.

PvP-Only Rune

  • Rune of the Scrapper: Reduced the passive damage reduction of the sixth bonus from 7% to 5%.

PvP-Only Sigil

  • Sigil of Geomancy: Reduced the bleeding duration applied by this sigil from 10 seconds to 7 seconds.
  • Sigil of Hydromancy: Reduced the striking damage by 25%.
  • Sigil of Air: Reduced the damage from this sigil by 20% in PvP only.

World VS. World

General

  • A New Reward Track has been added to WvW based on the new Living World episode.
  • War score is now also awarded when an objective is captured.
    • Castle: 6 points
    • Keeps: 4 points
    • Towers: 2 points
    • Camps: 1 point
  • Omega Siege Golem: The range of Rocket Punch and Rocket Salvo skills have been adjusted to 1200.
  • Siege weapons can now be affected by conditions and critical strikes. In addition, their base health has been doubled.
  • A number of toys have been reenabled in WvW maps.
  • Disabled the Aviator's Memory Box in WvW maps.
  • Transcendent Chests (exotic) now grant two Potions of WvW Rewards.
  • Removed Guild Siege Suit Blueprint cooldown times.
  • Added bankers to team starting areas in Eternal Battlegrounds, Alpine, and Desert borderlands.

Eternal Battlegrounds

  • North Keep: One of the village residents will now flee if their home is destroyed.

Guilds

Anthems

A new guild upgrade is being added to the tavern building called Guild Anthems. Upon purchase, Natasha Foxsong will arrive in the guild hall and offer guild members with the new rank permission Change Guild Anthem the ability to select 1 of 15 unique songs as their guild's new anthem. Your guild's selected anthem will then play through the music channel of your audio options whenever guild members complete certain actions.

  • Successfully completing guild missions will play your guild anthem for any member representing the guild.
  • Winning a Ranked or Unranked Arena match as a guild team in PvP will play your guild anthem for all members in the guild team.
  • Successfully claiming a camp, tower, keep, or castle for your guild in WvW will play the guild anthem for any guild members near that objective when it is claimed.
  • Successfully defeating a world boss summoned with a guild world event consumable will play your guild anthem for anyone on the map, even if they're not in your guild.
  • Planting a Guild Heroes Banner will play your guild anthem for any guild member on the map.
  • Purchasing a guild upgrade will play your guild anthem for any guild member in the guild hall.
  • Using a guild finisher on any downed enemy will play your guild anthem for anyone to hear within a small radius around the finisher.

Monuments

A new guild upgrade is being introduced called Guild Hall Monument Decorations that will be available from the Guild Market once your guild has obtained the Guild Hall Decorations Merchant 2 upgrade. Upon purchase, Douglas Bird (our resident basic-decorations vendor) and Cullen (our master scribe) will have three new decorations unlock.

These three new decorations are monuments—decorations that have a custom player inscription. When placing a monument, you'll be prompted to enter the inscription, which can be up to 140 characters in length. Once placed, the inscription can be read by interacting with the monument. To change an inscription, the monument must be removed and replaced.

Guilds can only have a total of 50 monuments placed in their guild hall at one time.

Placing and removing monuments requires a new permission: Monument Decorator. Note that the Clear Decorations button, enabled by the Remove All Decorations permission, will also remove monuments.

Decoration Improvements

  • The cap for decorations in guild halls will now be 2,000 (up from 1,000).
  • A new single-decoration eraser tool has been added to the decoration mode skill bar. Skill 2 will now provide greater precision in removing decorations when they are in a cluster.
  • The icons on the decoration-mode skill bar have been cleaned up and made more intuitive.
  • The decoration palette that opens when a player uses skill 6 on the decoration-mode skill bar will now remain open after a selection has been made.

Bug Fixes

  • Fixed a bug in which a test object called Flame Trap appeared in the Arena Obstacles UI. The entry has been cleaned up and will no longer appear.
  • Fixed a bug in which a test object called Large Guild Banner appeared as a decoration according to the UI. The entry has been cleaned up and will no longer appear.
  • Fixed a bug in which the Seance Candle decoration could not be discovered properly by players. It will now automatically unlock for scribes at crafting level 400.
  • Fixed a bug in which the Seance Candle decoration was missing part of its model, preventing it from being removed once placed in the guild hall.
  • Fixed a bug in which the Seance Candle decoration had an animation that failed to loop. The spirits of the dead will now remain with you.
  • Fixed a bug in which killing one guild lord would immediately complete the medium and hard versions of the PvP Stronghold guild mission variation.
  • Fixed a bug in which winning a single match would immediately complete the medium and hard versions of the PvP Win guild mission.
  • Fixed a bug in which the PvE Guild Bounty target Half-Baked Komali could not have her fire shield removed. Players can now break her defiance bar to temporarily remove her shield.
  • Fixed a bug in which the PvE Guild Bounty target Yanonka the Rat-Wrangler could be summoned to a new location when multiple guilds were fighting her. Interacting with one of her rats while Yanonka is already being fought will now cause her event to be shown on the map.
  • Fixed a bug in which the map for the PvE Guild Challenge mission "Save Our Supplies" would sometimes show the wrong map.
  • Fixed a bug in which the PvE Guild Race "Devourer Burrow" had an invisible wall interfering with the race. The wall has been pulled back so players can navigate around the traps properly again.
  • Fixed a bug in which the PvE Guild Race traps could continue to affect players if they had bundles or bundle skills active prior to starting the mission and then died during the mission.
  • Fixed a bug in which the PvE Guild Trek location "Dwayna's Fount" pointed toward a fountain of Melandru in Divinity's Reach. This target has been renamed to Melandru's Fount.
  • Fixed a bug in which the WvW Challenge: Obsidian Sanctum mission would only reward some of the players participating.
  • Fixed a bug in which the PvE Guild Races would sometimes fail to give rewards to participants.
  • Fixed a bug in which older guilds could not select "The Music of the Barren Heights" or "The Music of the Golden Chambers" from the music vendor.
  • Fixed a bug in which several guild weaponsmiths were still appearing in the open world. The weaponsmiths will now only appear in the Guild Initiative Office and guild hall.
  • Fixed a bug in which Lumber Synthesizer 2 required Seasoned Wood Logs but never dropped them when harvested. The node now has a chance to give players Seasoned Wood Logs.
  • Fixed a bug in which some water audio was heard in a section of Lost Precipice when no water was present.

General

  • The hint text for the Fallen Masks: Silver container in the Luminate's Backplate collection now appropriately indicates that silver is required on the adventure.
  • Player responses in the dialog boxes associated with runestone rubbings are now properly ordered.
  • Added an option to show a target's health percentage in its health bar.
  • Recipes unlocked through consumables are now unlocked account-wide. Logging in with a character will add their known recipes to the account.
  • Added a search bar to the Material Storage tab in the Account Vault.
  • Players can now right-click on utility skills while out of combat to open the Utility Skills selection UI, in addition to clicking on the Change Skills arrow button.
  • Added new right-click options on salvage kits to quickly salvage all items of the following qualities:
    • Rare quality
    • Masterwork and lower quality
    • Fine and lower quality
  • Champion giants will now be stunned and vulnerable when their defiance bars are depleted.
  • Added commands for emote animations that were previously only available to nonplayer characters:
    • Cross Arms:
      • English: /crossarms
      • Spanish: /brazoscruzados
      • German: /armeverschränken /armekreuzen
      • French: /brascroisés
    • Sad:
      • English: /sad
      • Spanish: /triste
      • German: /traurig
      • French: /triste
    • Talk:
      • English: /talk
      • Spanish: /hablar
      • German: /reden /sprechen
      • French: /parler
    • Thanks:
      • English: /thanks /thank /ty
      • Spanish: /gracias
      • German: /danke /thx
      • French: /merci
    • Upset:
      • English: /upset /facepalm
      • Spanish: /enfadado /enfadada
      • German: /ärgerlich /verärgert
      • French: /fâché
  • Fixed a bug in which holding down the left mouse button to activate weapon skill 1 would sometimes result in the skill activating less frequently than intended in action-camera mode.
  • Fixed a bug in which the icons displayed for the Potion of Auric Attunement and Potion of Tangled Attunement reflected the actual currency being awarded.
  • Most skills will now attempt to activate as soon and frequently as possible so long as their inputs are held down. This also applies to most ground-targeted skills when instant ground targeting is used.
  • When the Allow Skill Retargeting option is enabled and instant ground targeting is used, any ground-targeted skill can now update its target point while the skill is preparing to execute.
  • Fixed a bug that caused players to become permanently stuck in place when they removed the taunt condition the instant it was applied.
  • Fixed a bug that prevented players from resuming movement in their previous direction after using a movement skill.
  • Fixed a bug that prevented players from moving in any direction after performing certain actions—such as an evade—immediately following a movement skill.
  • Fixed a bug that prevented players from moving in their previous direction after being immobilized.
  • Fixed a bug in which deploying the glider after being launched sometimes caused fluctuations in movement speed.
  • Fixed a bug in which the player's condition duration reduction would be ignored for incoming condition transfers.
  • Fixed a bug that caused the "Mute when GW2 is in the background" sound option to revert to its default setting (enabled) each time the client started.
  • Added a new "Mute Dynamic Combat Music" option to the Sound Options tab. When enabled, this option will suppress the nonscripted combat music system that plays when players are in combat and below a certain health threshold. Combat music that is specifically tied to content such as quests, dungeons, raids, events, and fractals will not be affected by this option.
  • Fixed a bug that caused Looking for Group postings with a single player to time out after 5 minutes.
  • Fixed a bug that caused the maximum length of Looking for Group text descriptions to be shorter than intended.
  • Fixed a bug that caused the Looking for Group tool to post the incorrect text description.
  • Fixed a bug that prevented the Looking for Group tool from displaying the last description when players changed the description of a posting.
  • Fixed a bug that caused the Looking for Group tool to occasionally show listings from the wrong region.
  • Rune of the Golemancer: Fixed a bug that prevented the golem from appearing underwater.
  • Rune of the Krait: Fixed a bug in which the effects of the sixth bonus could land on enemies that were blocking or evading.
  • Rune of the Pack: Increased the fourth rune bonus cooldown from 20 seconds to 30 seconds.
  • Superior Rune of the Druid: Fixed a bug in which the fourth bonus would give the incorrect amount of vitality.
  • Superior Rune of the Chronomancer: Fixed a bug that prevented quickness from being applied when it was used with the necromancer trait Ritual of Life.
  • Rune of the Trooper/Soldier: Ranger shouts will now remove conditions from allies within a range of 600.
  • Superior Rune of Perplexity: Changed the sixth bonus. This rune now applies 3 stacks of confusion for 6 seconds in a radius of 240 around the player upon using a healing skill. The internal cooldown remains at 15 seconds.
  • Rune of the Nightmare: The random activation of fear in the sixth bonus has been replaced. The sixth bonus will now apply blind and transfer one condition on up to 5 enemies in a radius of 240 when players use an elite skill. This skill will now have a 45-second cooldown.
  • Fixed a bug with some skills in which deploying the glider near the end of the skill would cause the glider to be automatically stowed 1 second later.
  • Fixed a bug that would cause daze to interrupt dodges and other movement-only actions.

Map Pings

  • Updated the shift-click ping functionality on the compass and full-screen map to allow multiple types of pings.
  • Dragging the cursor while pressing shift and left-clicking will allow players to select the new pings. Releasing the mouse button will create the ping type that the mouse arrow hovers over.
    • Center: Default red circle ping
    • Left: Green confirmation check mark
    • Up: Green location ping
    • Right: Red decline X
    • Down: Yellow warning triangle

World Polish

Events

  • Fixed a bug that could potentially prevent progress in the "Protect Silent Snowfall so she can meditate" event in Snowden Drifts.
  • Tool-tip text for Caledon Lavender in the Sandycove Beach area of Caledon Forest now properly references Gleaner's Cove Waypoint instead of Aron's Woodlot Waypoint.

Items

  • Fixed a bug that allowed Maguuma Burls, Maguuma Lilies, and Freshwater Pearls to be slotted into low-level items. Inappropriately slotted upgrades will be returned to the inventory.
  • Fixed several text bugs in legendary weapon collections and collectibles.
  • Fixed a bug that prevented players from seeing all of Ogden Stonehealer's dialogue options when working on multiple legendary journeys.
  • The Icebrood Crystalline Phial can now be acquired from any champion icebrood quaggan.
  • Renamed skins that had duplicate entries, including the Chaos Gun and the Hunter.
  • Fixed a bug in the drop sources of Pristine Smoke Claws.
  • Fixed a bug in which Cheesy Cassava Rolls gave bonus vitality instead of bonus toughness after players used a healing skill.
  • Fixed a bug in which Piles of Silky Sand would sometimes fail to be consumed when the inventory was full. Piles of Silky Sand now cannot be used when players have inventory overflow.

Black Lion Trading Company Gem Store

New Items and Promotions

Improvements

Заметки Guild Wars 2 Wiki

  • Текст Рюкзака-копии Работ-о-Трона теперь отображается синим цветом.
  • Новые метки на карте имеют уникальные звуковые эффекты.
  • Название декорации гильдии Розовый шар теперь написано правильно.
  • Сборка: 64,668.

Внешние ссылки