Обновления игры/2019-03-05 — различия между версиями

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==== Сундук Черного Льва ====
 
==== Сундук Черного Льва ====
 
* [[Black Lion Chest|Сундук Черного Льва]] был обновлен до [[War-Torn Chest|Сундука Отмеченного Войной]] и может быть просмотрен для выяснения полного списка его содержимого.
 
* [[Black Lion Chest|Сундук Черного Льва]] был обновлен до [[War-Torn Chest|Сундука Отмеченного Войной]] и может быть просмотрен для выяснения полного списка его содержимого.
** Новый [[Etherbound Package|Комплект Эфирной связи]], который содержит [[Etherbound Glider|Планер Эфирной связи]] и [[Etherbound Backpiece|Наспинник Эфирной связи]], доступен с нечастым шансом выпадения на время действия этого сундука.
+
** Новый [[Etherbound Package|Комплект Эфирная связь]], который содержит [[Etherbound Glider|Планер Эфирная связь]] и [[Etherbound Backpiece|Наспинник Эфирная связь]], доступен с нечастым шансом выпадения на время действия этого сундука.
  
 
== Обновление - 5 марта 2019 ==
 
== Обновление - 5 марта 2019 ==
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* Сундук Черного Льва был обновлен до [[War-Torn Chest|Сундука Отмеченного Войной]] и может быть просмотрен для выяснения полного списка его содержимого.
 
* Сундук Черного Льва был обновлен до [[War-Torn Chest|Сундука Отмеченного Войной]] и может быть просмотрен для выяснения полного списка его содержимого.
 
** [[Battle-Hardened Kit|Набор закаленного боем]] был добавлен в качестве гарантированного предмета на время действия этого сундука.
 
** [[Battle-Hardened Kit|Набор закаленного боем]] был добавлен в качестве гарантированного предмета на время действия этого сундука.
** Новая [[Etherbound Package|Комбинация из рюкзака и планера Эфирной связи]] доступна с нечастым шансом выпадения на время действия этого сундука.
+
** Новая [[Etherbound Package|Комбинация из рюкзака и планера Эфирная связь]] доступна с нечастым шансом выпадения на время действия этого сундука.
 
** [[Exalted Shoulders Skin|Шкурка Наплечники Возвышенных]] вернулась с нечастым шансом выпадения на время действия этого сундука.
 
** [[Exalted Shoulders Skin|Шкурка Наплечники Возвышенных]] вернулась с нечастым шансом выпадения на время действия этого сундука.
 
** [[Cavalier weapon skins|Набор оружия Кавалериста]] и [[Dreamthistle weapon skins|Набор оружия Мечтаполоха]] доступны с нечастым и редким шансом выпадения соответственно на время действия этого сундука.
 
** [[Cavalier weapon skins|Набор оружия Кавалериста]] и [[Dreamthistle weapon skins|Набор оружия Мечтаполоха]] доступны с нечастым и редким шансом выпадения соответственно на время действия этого сундука.

Версия 17:20, 8 марта 2019

Обновление #2 - 5 марта 2019

Исправление ошибок

Заметки Guild Wars 2 Wiki

  • Сборка: 95,555.

Поздние заметки - 5 марта 2019

Полировка мира

Общее

  • При смене экипированных умений, текущее выбранное умение будет выделено в списке выбора.
  • Исправлен баг, из-за которого завершение приключений иногда приводило к сбоям в работе игры.

Предметы

Умения профессий

Некромант

Вор

  • Death's Retreat.png
     Death's Retreat: Исправлен баг, из-за которого это умение некорректно применяло увеличение урона от Lead Attacks в PvP и WvW.

Воин

  • Стяги теперь следуют тем же правилам, что духи и турели. Стяги теперь уничтожаются, когда владелец входит в определенные состояния, такие как перемещение верхом или поражение.

Магазин драгоценных камней торговой компании Черный Лев

Сундук Черного Льва

Обновление - 5 марта 2019

Полировка мира

Общее

Предметы

  • Руны, помеченные как предоставляющие “все характеристики”, теперь включают Концентрацию и Сноровку среди этих характеристик.
  • Superior Rune of Surging: 6-й бонус с этого набора был изменен, так что бонус +25% к скорости передвижения заменил бонус +20% к длительности энергии.
  • Superior Rune of the Ice: Исправлен баг, из-за которого 6-й бонус этой руны дважды активировал эффект ледяной сверхновой.

Умения профессий

Общее

  • Исправлен баг, из-за которого некоторые кольцевые эффекты с дальностью 600 отображались крупнее, чем были должны.
  • Exhaustion.png Exhaustion: Это благо[sic] теперь складывается по длительности до 3-х раз.
  • Confusion.png Замешательство: Оно больше не наносит урон, когда умение не активировалось из-за неверного расположения цели относительно заклинателя.

Elementalist

In this update, and in the future, we're looking to enhance the support role of tempests through boons, healing, and cleansing. Specific to today's release, we've adjusted the tempest's support through its skills, shouts, and traits. With this in mind, we've added some classic elemental attunement support to each of the shouts, and we've altered Tempestuous Aria so that its support functions are easier to access for tempest players.

  • Conjure Frost Bow.png
     Conjure Frost Bow: Changed the name of the item summoned by this skill from "ice bow" to "frost bow."[sic]
  • Sand Squall.png
     Sand Squall: The increased boon duration that this skill grants has been increased from 2 seconds to 3 seconds. The number of allies this affects has been increased from 5 to 10.
  • "Wash the Pain Away!".png
     "Wash the Pain Away!": This skill now cleanses one condition from nearby allies on its final pulse.
  • "Feel the Burn!".png
     "Feel the Burn!": This skill now applies 3 stacks of might to nearby allies for 10 seconds in addition to its other effects. Updated the effects to more accurately represent the attack's radius. Updated the hit detection to be more consistent at close distances.
  • "Flash-Freeze!".png
     "Flash-Freeze!": This skill now applies 4 seconds of regeneration to nearby allies in addition to its other effects.
  • "Aftershock!".png
     "Aftershock!": This skill now applies 5 seconds of protection to nearby allies in addition to its other effects.
  • "Eye of the Storm!".png
     "Eye of the Storm!": This skill now applies 10 seconds of swiftness to nearby allies in addition to its other effects.
  • "Rebound!".png
     "Rebound!": This skill now applies 5 seconds of fury to nearby allies in addition to its other effects.
  • Weave Self.png
     Weave Self: The toughness effect provided by Woven Earth has been replaced by a 20% reduction in incoming physical damage.
  • Tempestuous Aria.png
     Tempestuous Aria: This trait now modifies tempest shouts to affect up to 10 targets in addition to its current effects.

Engineer

With this update, we're reworking one of the less reliable skill sets: gyros. While potent, their difficulty to use and to optimize has brought them to a spot where they're not really desirable outside of a few niche situations. As part of this rework, gyros are being reclassified as wells, and the scrapper's particular version of them is mobile and point-blank to enhance the scrapper's melee-oriented playstyle.

  • The gyro class of skills has been reworked and changed to wells. Gyros are now no longer targetable and instead hover over the engineer to grant their effects.
  • Flame Blast.png
     Flame Blast: This skill now targets the ground and will explode automatically when it hits the targeted location.
  • Light Strike.png
     Light Strike: Fixed a bug that caused this skill to display incorrect damage in PvP when a trait is equipped with Crystal Configuration: Storm.
  • Blast Gyro.png
     Blast Gyro Tag: This skill has been reworked and renamed Blast Gyro. The gyro now creates a fire field that follows the engineer while it pulses might to nearby allies every second during its countdown to a significant explosion.
  • Medic Gyro.png
     Medic Gyro: This skill has been reworked. The gyro now creates a water field that follows the engineer while it pulses heals to the player and nearby allies every second.
  • Bulwark Gyro.png
     Bulwark Gyro: This skill has been reworked. The gyro now creates a lightning field that follows the engineer while it grants them barrier every second and redirects some damage from nearby allies to the engineer.
  • Purge Gyro.png
     Purge Gyro: This skill has been reworked. The gyro now creates a light field that follows the engineer while it removes conditions from the player and nearby allies every second.
  • Shredder Gyro.png
     Shredder Gyro: This skill has been reworked. The gyro now follows the engineer and performs a whirl finisher that inflicts damage on nearby enemies every second.
  • Sneak Gyro.png
     Sneak Gyro: This skill has been reworked. The gyro now creates a smoke field that follows the engineer while it grants stealth to the player and nearby allies every second.
  • Gyroscopic Acceleration.png
     Shocking Speed: This trait now increases the radius of effect of all gyro skills and causes them to grant superspeed to nearby allies on their final pulse.
  • Expert Examination.png
     Expert Examination: This trait no longer alters a gyro's behavior to inflict weakness and vulnerability upon its detonation.
  • Crystal Configuration- Storm.png
     Crystal Configuration: Storm: Projectiles fired by this trait no longer deal reduced damage. Updated the tool tip to now use the phrase "projectile range" instead of "range threshold."
  • Crystal Configuration- Eclipse.png
     Crystal Configuration: Eclipse: Reduced this trait's stability duration from 4 seconds to 2 seconds in PvP and WvW.
  • Crystal Configuration- Zephyr.png
     Crystal Configuration: Zephyr: This trait now causes Holo Leap to inflict cripple for 1 second in addition to its previous effects.

Guardian

Righteous Instincts has been an incredibly potent trait since it was reworked to grant a large boost to the player's critical-hit chance. Because of this, it has crowded out other grandmaster options for the radiance build. In this update, we're bringing down the power of this trait to be more in line with other grandmaster traits and to give a little boost to its competition. Furthermore, we are giving a small boost to staff and torch weapons and enhancing Hallowed Ground to help it achieve its purpose: to help allies manage crowd control.

  • Symbol of Vengeance.png
     Symbol of Vengeance: Fixed a bug that caused this skill to function improperly with the Symbolic Avenger and Symbolic Power traits.
  • True Shot.png
     True Shot: This skill's range has been increased from 1,200 to 1,500.
  • Chapter 2- Igniting Burst.png
     Chapter 2: Igniting Burst: Fixed a bug that could cause this skill to fail to hit foes at the center of its radius.
  • Cleansing Flame.png
     Cleansing Flame: Increased this skill's damage per hit by 21%. The final hit of this attack inflicts 2 stacks of burning for 4 seconds.
  • Hallowed Ground.png
     Hallowed Ground: Increased this skill's radius to 360.
  • Amplified Wrath.png
     Amplified Wrath: Instead of burning foes that the guardian blocks, this trait now increases the duration of the burning passive effect applied by Virtue of Justice by 20%.
  • Honorable Staff.png
     Honorable Staff: This trait now grants 120 concentration, plus an additional 120 concentration while wielding a staff, in addition to reducing staff skill recharge times.
  • Smite Condition.png
     Lesser Smite Condition: The damage of this trait has been reduced by about 40% in PvP only.
  • Perfect Inscriptions.png
     Perfect Inscriptions: This trait now applies its shared signet passive effect to the guardian in addition to their allies.
  • Radiant Fire.png
     Radiant Fire: Fixed a bug that caused this trait to occasionally fail.
  • Righteous Instincts.png
     Righteous Instincts: This trait's critical-chance bonus has been reduced from 50% to 25%.

Mesmer

After watching mesmer builds develop following our last update, we have a few more adjustments for both chronomancers and mirages. While we think that Signet of Inspiration's new functionality is working well, it's a little too strong, so we're slightly reducing both the recharge time and the extension of the boon duration. This still leaves it a little on the strong side, but we don't want to remove it entirely. Similarly, the Danger Time trait ended up being too strong; we've been seeing some very high damage numbers coming out of chronomancers who are also bringing support skills.

Lowering the defiance-bar damage on Signet of Humility made it fairer when compared to other defiance-breaking skills, but left it in an unsatisfying place due to its high recharge time. We're lowering the recharge time in PvE areas to allow it to be used more frequently in situations where additional defiance damage is needed.

Finally, we're slightly reducing the duration of the Mirage Cloak dodge in order to make it more like the normal dodge move. When we first built the mirage specialization, we felt that the dodge window had to be larger than a normal dodge in order to compensate for the fact that the player doesn't move with the dodge. As players have become more accustomed to the specialization, we've found that this advantage is no longer necessary. Coupled with the superspeed that's granted by the other minor trait, mirages can travel significantly farther than a normal dodge while attacking. This change does not affect the window for an ambush attack, which has always been on a separate timer.

  • Tides of Time.png
     Tides of Time: This skill's collision logic has been updated to reduce instances where the projectile could be unexpectedly destroyed. The returning wave now returns toward the current location of the mesmer rather than trying to predict the mesmer's future location based on movement speed and direction. This skill now applies quickness while traveling outward and alacrity while returning.
  • Well of Senility.png
     Well of Senility: Reduced the recharge time of this skill from 30 seconds to 25 seconds.
  • Signet of Humility.png
     Signet of Humility: Reduced the recharge time of this skill from 180 seconds to 120 seconds in PvE only.
  • Signet of the Ether.png
     Signet of the Ether: This skill's recharge time now begins at the same time as phantasm skills are recharged.
  • Mirage Cloak.png
     Mirage Cloak: All applications of this skill's effect have had their duration reduced to match the duration of a normal dodge roll. This change does not affect the timing window for ambush skills.
  • Speed of Sand.png
     Speed of Sand: Superspeed's duration has been reduced to match Mirage Cloak's duration.
  • Imaginary Axes.png
     Imaginary Axes: Reduced the amount of torment stacks applied in PvP and WvW from 3 to 1. This skill can no longer be used on targets behind the mesmer.
  • Ambush Assault.png
     Ambush Assault: This skill can no longer be used on targets behind the mesmer.
  • Split Surge.png
     Split Surge: This skill can no longer be used on targets behind the mesmer.
  • Signet of Inspiration.png
     Signet of Inspiration: Lowered the extended durations of boons that this skill grants from 5 seconds to 3 seconds. Lowered the recharge time from 30 seconds to 20 seconds.
  • Axes of Symmetry.png
     Axes of Symmetry: Reduced this skill's damage in WvW to match the PvP version of this skill. The number of confusion stacks that this applies is now 3 in all game modes.
  • Illusionary Ambush.png
     Illusionary Ambush: Increased the recharge time of this skill from 20 seconds to 35 seconds in PvP and WvW only.
  • Mimic.png
     Mimic: Reduced the recharge time of this skill from 40 seconds to 30 seconds.
  • Cry of Pain.png
     Cry of Pain: The number of confusion stacks that this trait allows Cry of Frustration to apply has been decreased from 2 to 1 in all game modes.
  • Ineptitude.png
     Ineptitude: The confusion duration of this trait has been reduced from 3 seconds to 2 seconds in PvP and WvW.
  • Danger Time.png
     Danger Time: The bonus critical-hit chance that this trait grants against slowed enemies has been reduced from 30% to 15%.

Necromancer

As we continue to update the necromancer, we're looking at each of its elite specializations and moving them more toward their expected roles. Scourge applies a bit too much instant corruption pressure in large-group WvW settings by simply laying down shades; we've reworked Unending Corruption and renamed it Herald of Sorrow to address this. The reworked trait now acts more like a delayed version of boon corruption that also grants an area-of-effect barrier. Reaper has seen an excessive loss of damage with the update on traits in the last patch. We'll be pushing some of its damage higher through skill updates in PvE, but will be mostly leaving it alone in competitive modes, as all the necromancer specializations have a healthy representation in competitive game modes.

  • Nightfall.png
     Nightfall: Increased the damage of this skill by 50% in PvE only.
  • Desiccate.png
     Desiccate: Fixed a bug with this skill in which its might gain applied in a larger radius than the listed value. Removed an unlisted whirl finisher. Reduced the casting time from 1 second to 0.75 seconds. Increased its damage by 150%. This skill now grants a bonus 2% life force for each target it strikes.
  • Oppressive Collapse.png
     Oppressive Collapse: Fixed a bug that prevented this skill from granting might when used on targets in a downed state.
  • Enfeebling Blood.png
     Enfeebling Blood: Increased the amount of bleeding stacks that this skill applies from 2 to 3.
  • "You Are All Weaklings!".png
     "You Are All Weaklings!": Reduced the recharge time of this skill from 30 seconds to 25 seconds. Increased its damage by 40%.
  • "Nothing Can Save You!".png
     "Nothing Can Save You!": Reduced the recharge time of this skill from 25 seconds to 20 seconds. Increased its damage by 40%.
  • Serpent Siphon.png
     Serpent Siphon: Fixed a bug that caused this skill to list an incorrect amount of barrier. Reduced its recharge time from 30 seconds to 25 seconds. Increased its damage by 21%.
  • Spectral Ring.png
     Spectral Ring: The description and skill facts for this skill have been updated to indicate the amount of life force that is gained when fear is applied to a foe.
  • Cold Shoulder.png
     Cold Shoulder: Increased the amount of bonus damage that this trait grants from 10% to 15% in PvE only.
  • Herald of Sorrow.png
     Unending Corruption: This trait has been reworked and renamed Herald of Sorrow.
  • Herald of Sorrow.png
     Herald of Sorrow: Equipping this trait turns Desert Shroud into Harbinger Shroud, which removes the pulsing effects of Desert Shroud and instead shifts into a single detonation after a 3-second delay. This trait deals damage, corruption, and conditions in one strike while providing barrier to allies within the vicinity.

Ranger

In our last balance update, we made a few changes to Nature's Vengeance to tweak the boons provided by each spirit. In this update, we've applied major changes to the spirits themselves. Active spirit skills are generally not usable due to the high cost of sacrificing the spirit and the localized effect that the sacrifice causes. We are changing these active skills to teleport the spirit to the player's location before the spirit uses their skill. Additionally, we're removing the 100% health sacrifice. In exchange, spirits no longer have preset time durations for how long they can stay alive and instead lose health as they passively enhance allies. This is intended to provide a more dynamic gameplay experience than their current cast-on-recharge functionality. Of course, spirits can still be used in this manner, but proper use of the ranger's healing skills and more powerful active skills to reposition and attack with the spirits will yield stronger results.

  • Bear Stance.png
     Bear Stance: The duration of this skill has been split between game modes and increased from 4 seconds to 5 seconds in PvP only.
  • Dolyak Stance.png
     Dolyak Stance: The duration of this skill has been split between game modes and reduced from 6 seconds to 5 seconds in PvP only.
  • One Wolf Pack.png
     One Wolf Pack: The duration of this skill has been split between game modes and reduced from 8 seconds to 6 seconds in PvP only. The casting time of this skill has been reduced by about 0.5 seconds.
  • Leader of the Pack.png
     Leader of the Pack: The increased duration that this trait grants the ranger has been split between game modes and reduced from 150% to 120% in PvP only.
  • Spirits have been reworked as follows:
    • When a spirit pulses its passive effect, it loses health equal to a percentage of its maximum health. (7.5% for nonelite spirits, 3% for elite spirits.)
    • The effect radius of a spirit's active skill has been reduced from 1,000 to 600 for all spirits.
    • Spirits now die automatically if the ranger moves away from the spirit beyond a range of 5,000. Spirits also die automatically if the ranger transitions between water travel and land travel.
    • Fixed a bug that caused underwater spirits to use their unique skill when killed.
  • Spirit Active Skills: These skills no longer sacrifice the spirit and instead cause them to teleport to the ranger's location before the spirit uses their active skill. These skills now have a 0.25-second casting time. The recharge time for these skills remains at 20 seconds.
  • Aqua Surge.png
     Aqua Surge: This skill no longer heals the spirit that casts it.
  • Spirit of Nature.png
     Spirit of Nature: This spirit no longer benefits from its own pulsing heal effect. Reduced the healing per second that this spirit grants to 101 at level 80, plus 3.5% of your healing power.
  • Nature's Renewal.png
     Nature's Renewal: Reduced the recharge time of this skill from 120 seconds to 40 seconds. Reduced the radius of the revive pulse and condition-cleansing effect from 600 to 240. Each ally revived by this spirit causes the spirit to lose 30% of its maximum health, but it can still revive up to 5 allies. Reduced the number of conditions that are removed from 5 to 3.
  • Storm Spirit.png
     Storm Spirit: Reduced the duration of vulnerability that this skill applies to foes from 10 seconds to 6 seconds.
  • Call Lightning (Ranger).png
     Call Lightning: Reduced the duration of daze that this skill applies to foes from 3 seconds to 1 second.
  • Solar Flare.png
     Solar Flare: Reduced the duration of blindness that this skill applies to foes from 8 seconds to 5 seconds, and reduced the duration of burning that is applied from 3 stacks for 5 seconds to 2 stacks for 4 seconds. Reduced the effect's size to more closely match its range.
  • Child of Earth.png
     Child of Earth: Reduced the duration of immobilization that this trait applies to foes from 3 seconds to 1 second. Reduced the duration of crippling from 3 seconds to 2 seconds. Added a tool tip that shows the interval between pulses.
  • Muddy Terrain.png
     Muddy Terrain: Fixed a tool tip that showed an incorrect value for the intervals between this skill's pulses.
  • Ambidexterity.png
     Ambidexterity: This trait is no longer split between game modes and now uses its highest stat value in all modes.
  • Bonfire.png
     Bonfire: Increased the duration of burning that this skill applies from 2 seconds to 2.5 seconds.
  • Poison Master.png
     Poison Master: Fixed a bug that caused this trait to fail if the ranger was in a downed state. Fixed a bug that prevented the effect applied by this trait from being removed when the ranger's pet's attack failed to hit.
  • Nature's Vengeance.png
     Nature's Vengeance: This trait now reduces the passive health sacrifice from spirits by 33%. Additionally, boons granted by spirits are now applied when the spirit's active skill is used instead of being applied upon a set interval.
  • Boon durations have been increased as follows:

Revenant

We're making some changes to the revenant in this update that will curb their excessive condition damage in PvE and bolster their damage in PvP. Additionally, we're making a few changes to help power builds that are struggling in PvE but doing well in competitive modes. Targeted Destruction, for example, will now grant higher damage bonuses in PvE areas where higher stacks of vulnerability can be maintained, but lower damage in competitive modes where applying multiple stacks of conditions is harder. Song of the Mists has struggled to compete with the other grandmaster traits in the Invocation line even after its rework, so we are improving various aspects of the skills, making them easier to land hits and stronger when fewer targets are struck.

  • Inspiring Reinforcement.png
     Inspiring Reinforcement: This skill can no longer hit the same target multiple times in a single cast.
  • Natural Harmony.png
     Natural Harmony: Fixed a bug that could cause this skill to fail if the player was in the air or swimming on the surface of water after the skill had finished charging.
  • Ashen Demeanor.png
     Ashen Demeanor: Fixed a bug that could cause this trait to apply conditions to the revenant if they were knocked off their mount.
  • Targeted Destruction.png
     Targeted Destruction: This now grants 0.5% damage per each stack of vulnerability instead of a flat 10% bonus. It's also no longer split between game modes.
  • Draconic Echo.png
     Draconic Echo: Fixed a bug with this trait that prevented lingering passive effects from granting boons while the revenant was in other stances.
  • Shackling Wave.png
     Shackling Wave: Increased this skill's damage per each additional strike by 40% in PvE only.
  • Searing Fissure.png
     Searing Fissure: This skill now applies 3 stacks of burning for 3 seconds on its first hit, and 1 stack of burning for 1 second on the next three hits. The damage of the first hit has been increased by 100%. Increased the recharge time from 3 seconds to 6 seconds in PvP and WvW only.
  • Rampant Vex.png
     Rampant Vex: Reduced the duration of torment applied by this trait from 4 seconds to 3 seconds.
  • Song of the Mists.png
     Song of the Mists: This trait's radius of effect has been increased from 180 to 240. The effects provided by each skill activated by this trait have been updated as follows:
    • Legendary Assassin Stance.png
       Call of the Assassin: The stacks of vulnerability that this skill applies have been increased from 5 to 8. It now grants 2 seconds of quickness with an additional 1 second per each target that's hit. This skill's damage is no longer split between games modes and now uses its highest value in all modes.
    • Legendary Dwarf Stance.png
       Call of the Dwarf: This skill now grants a baseline amount of barrier with additional barrier per each target that's struck. Barrier values for each portion have been adjusted. Its damage has been increased by 50%.
    • Legendary Demon Stance.png
       Call of the Demon: Increased the duration of torment that this skill applies from 6 seconds to 8 seconds.
    • Legendary Centaur Stance.png
       Call of the Centaur: The radius of this skill has been adjusted.
    • Legendary Dragon Stance.png
       Call of the Dragon: The amount of burning that this skill can stack has been increased from 1 to 2. The damage is no longer split between games modes and now uses its highest value in all modes. Damage has been increased by 42%.
    • Legendary Renegade Stance.png
       Call of the Renegade: The amount of bleeding that this skill can stack has been increased from 1 to 2 in PvP and WvW. It now always grants 1 fervor stack in addition to the stacks gained per each hit in all modes.

Thief

We've been looking at ways to improve the pistol main-hand and dagger off-hand build for thieves. We wanted to give the weapon pair a little more lethality without improving other weapon sets or removing current utility, so we decided to go with the mechanic we used for Tow Line during the underwater update. This allows Shadow Strike to flip over to Repeater for a period of time. Additionally, the team has adjusted Unhindered Combatant so that exhaustion scales with the severity of the condition that was removed. Finally, we're reducing the duration of stealth for Silent Scope in competitive modes so that it is more of a brief respite in combat rather than a stealth upkeep trait.

  • Sneak Attack.png
     Sneak Attack: Increased the duration of bleeding that's applied by this skill from 4 seconds to 6 seconds.
  • Shadow Strike.png
     Shadow Strike: This skill now grants access to Repeater for 4 seconds upon landing a successful melee hit.
  • Repeater.png
     Repeater: For builds that use a pistol in their main hand with no off-hand weapon, the damage of this skill has been increased by 20%. Striking a foe with this skill now applies 4 seconds of bleeding per hit.
  • Shadowstep.png
     Shadowstep: The window to use Shadow Return after using this skill has been increased from 10 seconds to 15 seconds. A tool tip has been added to show the window's duration.
  • Silent Scope.png
     Silent Scope: The duration of stealth that this trait grants has been reduced from 3 seconds to 1 second in PvP and WvW.
  • Unhindered Combatant.png
     Unhindered Combatant: The duration of exhaustion that this trait applies when dodging is now 2 seconds if crippled is present, 3 seconds if chilled is present, and 4 seconds if immobilized is present. Exhaustion will now be applied when the dodge is initiated.
  • Lead Attacks.png
     Lead Attacks: Fixed a bug with this trait that allowed players to enter combat with more stacks of the damage effect than intended.

Warrior

Banner skills have long been very passive in nature. Today we're releasing some changes to give them a bit more active gameplay while also reducing their granted attributes to give greater role flexibility in group settings. However, we do think that the warrior gives up a lot in order to use them, so we're increasing the bonus stat gains when warriors equip traits that modify banners. As a larger change, we're also removing the bundle skills from banners and changing the pick-up action to now recharge the banner skill. Previously, the banner skills could be a trap for players, providing weaker skills in a bundle that anyone could interact with. We considered enhancing the banner skills, but we don't want banners to be alternate weapons that take away from a player's normal weapons.

  • Banner skills have been reworked as follows:
    • Banners no longer have skills and are instead destroyed when they're picked up.
    • Banners can now only be picked up by the warrior who summoned them.
    • Reduced all banners' stat gains from 170 to 100 at level 80.
    • Banners' durations have been reduced from 90 seconds to 60 seconds.
    • All utility-slot banner skills have had their recharge times reduced from 120 seconds to 80 seconds.
    • Picking up a banner now reduces the recharge time of that banner by 60 seconds.
  • Battle Standard.png
     Battle Standard: Resynced the time at which a banner appears to properly line up with the effect. When planted in the ground, this banner skill now deals damage to foes within a radius of 180. Foes who are in a downed state are now finished when damaged by Battle Standard. This skill's targeting reticle will now display the radius for effects that finish foes who are in a downed state and effects that revive allies.
  • Winds of Disenchantment.png
     Winds of Disenchantment: This is now a channeled skill, and it will follow the warrior. Its pulse time has been reduced from 1 second to 0.5 seconds with the duration remaining at 5 seconds. Breaking the channel will now destroy the spell. The casting time has been reduced to 0.5 seconds.
  • Doubled Standards.png
     Inspiring Battle Standard: This trait has been renamed Doubled Standards. It no longer causes banners to apply regeneration and instead causes the warrior to gain 5 seconds of swiftness when summoning or picking up a banner. Additionally, the banner effect improvements that are gained when this trait is equipped have been increased from 50% to 100%.

Мир против Мира

Общее

  • Новое ездовое животное Коготь Войны теперь можно разблокировать в WvW. Чтобы приспособиться к этому дополнению, во вкладку ранга и способностей (Rank and Abilities) на панели Мира против Мира была добавлена линейка Мастерство Когтя Войны. Изучение первого навыка в линейке мастерства откроет коллекционное достижение, которое после его завершения позволит игрокам приобрести Когтя Войны у торговцев в Пограничьях. После того, как Коготь Войны разблокирован, игроки смогут вызывать его везде, где можно использовать ездовых животных, но Когти Войны особенно эффективны в WvW, где они превосходно показывают себя в битвах и осадной войне. Хорошо обученный Коготь Войны может добивать врагов, которые находятся в поверженном состоянии, обнаруживать ближайших противников и даже помогать разрушать врата в осадных боях.

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