Шаблон:Skill fact — различия между версиями

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Строка 42: Строка 42:
 
| knockdown
 
| knockdown
 
| sink
 
| sink
| stun        = {{effect|{{ucfirst:{{{1}}}}}|{{ucfirst:{{{alt|{{#switch:{{{1}}}|daze=Ошеломление|float=Всплытие|knockdown=Нокдаун|sink=Погружение|stun=Оглушение}}}}}}}|stacks={{{stacks|}}}}}: {{fraction|{{{2|}}}}} сек
+
| stun        = {{effect|{{ucfirst:{{{1}}}}}|{{ucfirst:{{{alt|{{#switch:{{{1}}}|daze=Ошеломление|float=Всплытие|knockdown=Нокдаун|sink=Погружение|stun=Оглушение}}}}}}}|stacks={{{stacks|}}}}}: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|сек|сек}}
 
<!-- Distance control effects -->
 
<!-- Distance control effects -->
 
| push
 
| push
Строка 52: Строка 52:
 
| healing      = {{effect|Healing|{{{alt|Исцеление}}}|icon=Healing.png}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}
 
| healing      = {{effect|Healing|{{{alt|Исцеление}}}|icon=Healing.png}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}
 
| health loss  = {{effect|Health|{{{alt|Потеря здоровья}}}|icon=Health Loss.png}}: {{{2|0}}}
 
| health loss  = {{effect|Health|{{{alt|Потеря здоровья}}}|icon=Health Loss.png}}: {{{2|0}}}
 +
| health loss per interval = {{effect|Health|{{{alt|Потеря здоровья за интервал}}}|icon=Health Loss.png}}: {{{2|0}}}%
 
| barrier      = {{effect|Barrier|{{{alt|Барьер}}}|icon=Barrier.png}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}
 
| barrier      = {{effect|Barrier|{{{alt|Барьер}}}|icon=Barrier.png}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}
 
<!-- Increase and decrease properties -->
 
<!-- Increase and decrease properties -->
Строка 57: Строка 58:
 
| damage increase          = {{effect|Damage increase|{{{alt|Увеличение урона}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}%
 
| damage increase          = {{effect|Damage increase|{{{alt|Увеличение урона}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}%
 
| damage reduced          = {{effect|Damage Reduction|{{{alt|Уменьшение урона}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}%
 
| damage reduced          = {{effect|Damage Reduction|{{{alt|Уменьшение урона}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}%
| duration increase        = {{effect icon|icon=Duration.png}}&nbsp;{{{alt|Увеличение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} сек }}
+
| duration increase        = {{effect icon|icon=Duration.png}}&nbsp;{{{alt|Увеличение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }}
| duration decreased      = {{effect icon|icon=Duration.png}}&nbsp;{{{alt|Уменьшение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} сек }}
+
| duration decreased      = {{effect icon|icon=Duration.png}}&nbsp;{{{alt|Уменьшение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }}
| radius increase          = {{effect icon|icon=Radius.png}}&nbsp;{{{alt|Увеличение радиуса}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }}
+
| radius increase          = {{effect icon|Range|icon=Radius.png}}&nbsp;{{{alt|Увеличение радиуса}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }}
| recharge reduced        = {{effect icon|icon=Count Recharge.png}}&nbsp;{{{alt|Уменьшение перезарядки}}}: {{{2|0}}}%
+
| recharge reduced        = {{effect icon|Recharge|icon=Count Recharge.png}}&nbsp;{{{alt|Уменьшение перезарядки}}}: {{{2|0}}}%
| recharge time reduced    = {{effect icon|icon=Count Recharge.png}}&nbsp;{{{alt|Уменьшение времени перезарядки}}}: {{{2|0}}} сек
+
| recharge time reduced    = {{effect icon|Recharge|icon=Count Recharge.png}}&nbsp;{{{alt|Уменьшение времени перезарядки}}}: {{{2|0}}} {{plural:{{{2}}}|сек|сек}}
 
| critical damage increase = {{effect|Critical damage|{{{alt|Увеличение критического урона}}}|icon=Ferocity.png}}: {{fraction|{{{2|0}}}}}%
 
| critical damage increase = {{effect|Critical damage|{{{alt|Увеличение критического урона}}}|icon=Ferocity.png}}: {{fraction|{{{2|0}}}}}%
 
| bonus critical damage increase = {{effect|Critical damage|{{{alt|Бонусное увеличение критического урона}}}|icon=Ferocity.png}}: {{fraction|{{{2|0}}}}}%
 
| bonus critical damage increase = {{effect|Critical damage|{{{alt|Бонусное увеличение критического урона}}}|icon=Ferocity.png}}: {{fraction|{{{2|0}}}}}%
Строка 95: Строка 96:
 
| breaksstun
 
| breaksstun
 
| stun break
 
| stun break
| breaks stun      = {{effect icon|icon=Breaks stun.png}}&nbsp;[[Stun break|Снимает оглушение]]
+
| breaks stun      = {{effect icon|Stun break|icon=Breaks stun.png}}&nbsp;[[Stun break|Снимает оглушение]]
 
| cannot critical hit = {{effect|Critical hit|{{{alt|Не наносит критический урон}}}|icon=Critical Chance.png}}
 
| cannot critical hit = {{effect|Critical hit|{{{alt|Не наносит критический урон}}}|icon=Critical Chance.png}}
 
| capture          = {{effect|Capture point|Прекращает ваш вклад в захват точки}}
 
| capture          = {{effect|Capture point|Прекращает ваш вклад в захват точки}}
 
| combat
 
| combat
| combat only      = {{effect icon}}&nbsp;Только в бою
+
| combat only      = {{effect icon|Combat}}&nbsp;Только в бою
| count recharge  = {{effect icon|icon=Count Recharge.png}}&nbsp;{{{alt|Перезарядка использований}}}: {{fraction|{{{2|0}}}}} сек
+
| count recharge  = {{effect icon|Recharge|icon=Count Recharge.png}}&nbsp;{{{alt|Перезарядка использований}}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}}
| duration        = {{effect icon|icon=Duration.png}}&nbsp;{{{alt|Длительность}}}: {{fraction|{{{2|0}}}}} сек
+
| duration        = {{effect icon|icon=Duration.png}}&nbsp;{{{alt|Длительность}}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}}
| evade            = {{effect|Evade|Уклонение|icon=Evade.png}}: {{fraction|{{{2|}}}}} сек
+
| evade            = {{effect|Evade|Уклонение|icon=Evade.png}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}}
 
| explosion         
 
| explosion         
 
| explosive        = {{effect|Explosion|Взрыв}}
 
| explosive        = {{effect|Explosion|Взрыв}}
 
| gain            = {{effect icon|Attribute}}&nbsp;Получение [[{{lc:{{{2}}}}}|{{{alt1|{{{2}}}}}}]], основываясь на проценте от [[{{lc:{{{3}}}}}|{{{alt2|{{{3}}}}}}]]: {{{4|0}}}%
 
| gain            = {{effect icon|Attribute}}&nbsp;Получение [[{{lc:{{{2}}}}}|{{{alt1|{{{2}}}}}}]], основываясь на проценте от [[{{lc:{{{3}}}}}|{{{alt2|{{{3}}}}}}]]: {{{4|0}}}%
| interval        = {{effect icon|icon=Interval.png}}&nbsp;{{{alt|Интервал}}}: {{fraction|{{{2|}}}}} сек
+
| interval        = {{effect icon|icon=Interval.png}}&nbsp;{{{alt|Интервал}}}: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|сек|сек}}
 
| invulnerable
 
| invulnerable
| invulnerability  = {{effect icon|icon=Duration.png}}&nbsp;Длительность неуязвимости: {{fraction|{{{2|0}}}}} сек
+
| invulnerability  = {{effect icon|Invulnerability|icon=Duration.png}}&nbsp;Длительность неуязвимости: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}}
 
| lifeforce
 
| lifeforce
 
| life force      = {{effect|Life Force|{{{alt|Жизненная сила}}}}}: {{fraction|{{{2|0}}}}}%
 
| life force      = {{effect|Life Force|{{{alt|Жизненная сила}}}}}: {{fraction|{{{2|0}}}}}%
Строка 118: Строка 119:
 
| radius          = {{effect icon|Range|icon=Radius.png}}&nbsp;[[Range|{{{alt|Радиус}}}]]: {{formatnum:{{{2|0}}}}}
 
| radius          = {{effect icon|Range|icon=Radius.png}}&nbsp;[[Range|{{{alt|Радиус}}}]]: {{formatnum:{{{2|0}}}}}
 
| range            = {{effect icon|Range|icon=Range.png}}&nbsp;[[Range|{{{alt|Дальность}}}]]: {{formatnum:{{{2|0}}}}}
 
| range            = {{effect icon|Range|icon=Range.png}}&nbsp;[[Range|{{{alt|Дальность}}}]]: {{formatnum:{{{2|0}}}}}
| recharge time    = {{effect icon|icon=Count Recharge.png}}&nbsp;{{{alt|Время перезарядки}}}: {{fraction|{{{2|0}}}}} сек
+
| recharge time    = {{effect icon|Recharge|icon=Count Recharge.png}}&nbsp;{{{alt|Время перезарядки}}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}}
 
| reflect          = {{effect|Reflect|Отражает снаряды}}
 
| reflect          = {{effect|Reflect|Отражает снаряды}}
 
| remove condition
 
| remove condition
 
| ignore condition
 
| ignore condition
| condition        = {{effect|{{{2|Condition}}}|{{{3|Состояний снято}}}}}
+
| condition        = {{effect|{{{2|Condition}}}|{{{alt|Состояний снято}}}}}
 
| revive
 
| revive
| revive percentage= {{effect icon}}&nbsp;{{{alt|Ускорение [[revival|оживления]]}}}: {{{2|0}}}%
+
| revive percentage= {{effect icon|Revival}}&nbsp;{{{alt|Ускорение [[revival|оживления]]}}}: {{{2|0}}}%
 
| targets          = {{effect icon|icon=Number of targets.png}}&nbsp;{{{alt|Количество целей}}}: {{{2|0}}}
 
| targets          = {{effect icon|icon=Number of targets.png}}&nbsp;{{{alt|Количество целей}}}: {{{2|0}}}
 
| allied targets  = {{effect icon|icon=Number of targets.png}}&nbsp;{{{alt|Количество союзных целей}}}: {{{2|0}}}
 
| allied targets  = {{effect icon|icon=Number of targets.png}}&nbsp;{{{alt|Количество союзных целей}}}: {{{2|0}}}
 
| threshold
 
| threshold
 
| health threshold = {{effect icon|icon=Radius.png}}&nbsp;Порог здоровья: {{{2|0}}}%
 
| health threshold = {{effect icon|icon=Radius.png}}&nbsp;Порог здоровья: {{{2|0}}}%
| heat gain        = {{effect icon|icon=Heat.png}}&nbsp;[[Heat|{{{alt|Увеличение нагрева}}}]]: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }}
+
| heat gain        = {{effect icon|icon=Heat.png}}&nbsp;[[Heat|{{{alt|Увеличение нагрева}}}]]: {{{2|0}}}%
 
| heat threshold  = {{effect icon|icon=Heat.png}}&nbsp;[[Heat|{{{alt|Порог нагрева}}}]]: {{{2|0}}}%
 
| heat threshold  = {{effect icon|icon=Heat.png}}&nbsp;[[Heat|{{{alt|Порог нагрева}}}]]: {{{2|0}}}%
 
| unblockable      = {{effect|Unblockable|Нельзя блокировать}}
 
| unblockable      = {{effect|Unblockable|Нельзя блокировать}}
Строка 137: Строка 138:
 
<!-- Effect and default behavior -->
 
<!-- Effect and default behavior -->
 
| effect          = {{#ifeq: {{{alt|}}} | no
 
| effect          = {{#ifeq: {{{alt|}}} | no
                       | {{effect icon|{{{2|Effect}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{3|0}}}|0||&nbsp;({{fraction|{{{3}}}}}{{{t|&nbsp;сек}}})}}: {{{desc|{{effect description|{{{2|}}}}}}}}
+
                       | {{effect icon|{{{2|Effect}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{3|0}}}|0||&nbsp;({{fraction|{{{3}}}}}{{{t|&nbsp;сек}}})}}{{#ifeq:{{{nodesc|}}}|true||<span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}}
                       | {{effect|{{{2|Effect}}}|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{3|0}}}|0||&nbsp;({{fraction|{{{3}}}}}{{{t|&nbsp;сек}}})}}: {{{desc|{{effect description|{{{2|}}}}}}}}
+
                       | {{effect|{{{2|Effect}}}|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{3|0}}}|0||&nbsp;({{fraction|{{{3}}}}}{{{t|&nbsp;сек}}})}}{{#ifeq:{{{nodesc|}}}|true||<span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}}
 
                     }}
 
                     }}
 
| #default        = {{effect icon|icon={{{icon|Miscellaneous effect.png}}}|stacks={{{stacks|}}}}}&nbsp;{{{1}}}{{#if:{{{2|}}}|<span>:</span> {{{2}}}}}
 
| #default        = {{effect icon|icon={{{icon|Miscellaneous effect.png}}}|stacks={{{stacks|}}}}}&nbsp;{{{1}}}{{#if:{{{2|}}}|<span>:</span> {{{2}}}}}
Строка 145: Строка 146:
 
Apply SMW properties and categories to pages in the article namespace which are not subpages:
 
Apply SMW properties and categories to pages in the article namespace which are not subpages:
  
-->{{#ifeq: {{SUBPAGENAME}} | {{FULLPAGENAME}} | {{#switch: {{lc:{{{1|}}}}}
+
-->{{#ifeq: {{SUBPAGENAME}} | {{FULLPAGENAME}} |
 +
{{#switch: {{lc:{{{1|}}}}}
 
  | breaks stun = {{#set:Breaks stun=Y}}
 
  | breaks stun = {{#set:Breaks stun=Y}}
 
  | combo = {{#switch: {{lc:{{{2}}}}}
 
  | combo = {{#switch: {{lc:{{{2}}}}}
Строка 151: Строка 153:
 
             | blast | leap | projectile | whirl = {{#set:Has combo effect={{ucfirst:{{{2|}}}}} finisher}} [[Category:{{ucfirst:{{{2|}}}}} finisher skills]]
 
             | blast | leap | projectile | whirl = {{#set:Has combo effect={{ucfirst:{{{2|}}}}} finisher}} [[Category:{{ucfirst:{{{2|}}}}} finisher skills]]
 
           }}
 
           }}
}}}}<noinclude>
+
}}
 +
{{#ifeq: {{#var:enable facts}} | true
 +
| {{#switch: {{{1}}}
 +
    | miscplain | property | misc = <!-- No thanks -->
 +
    | effect  = {{#if: {{{2|}}} | {{#set: Has fact keyword = {{{2}}} }} }}
 +
    | #default = {{#if: {{{1|}}} | {{#set: Has fact keyword = {{ucfirst:{{{1}}}}} }} }}
 +
  }}<!-- Skill fact/subobject: specific properties -->{{#switch:{{lc:{{{1|}}}}}
 +
    <!-- Scaling boons -->
 +
    | might        = {{Skill fact/subobject|Might|type=Buff|text=[[Might|{{{alt|Might}}}]]|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{#expr:30 * {{{stacks|1}}}}} Power, {{#expr:30 * {{{stacks|1}}}}} Condition Damage}}
 +
    | regeneration  = {{Skill fact/subobject|Regeneration|type=Buff|text=[[Regeneration|{{{alt|Regen}}}]]|stacks={{{stacks|1}}}|number={{{2|0}}}||description={{formatnum:{{#expr:{{{stacks|1}}}*{{{2|0}}}*130}}}} Heal}}
 +
    | vigor        = {{Skill fact/subobject|Vigor|type=Buff|text=[[Vigor|{{{alt|Vigor}}}]]|stacks={{{stacks|1}}}|number={{{2|0}}}|description=50% Endurance Regeneration}}
 +
    | stability    = {{Skill fact/subobject|Stability|type=Buff|text=[[Stability|{{{alt|Stability}}}]]|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{effect description|Stability}}}}
 +
    <!-- Scaling conditions -->
 +
    | bleeding      = {{Skill fact/subobject|Bleeding|type=Buff|text=[[Bleeding|{{{alt|Bleeding}}}]]|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{#expr:{{{stacks|1}}}*{{{2|0}}}*22 round 0}} Damage}}
 +
    | burning      = {{Skill fact/subobject|Burning|type=Buff|text=[[Burning|{{{alt|Burning}}}]]|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{#expr:{{{stacks|1}}}*{{{2|0}}}*131 round 0}} Damage}}
 +
    | confusion    = {{Skill fact/subobject|Confusion|type=Buff|text=[[Confusion|{{{alt|Confusion}}}]]|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{#expr:{{{stacks|1}}}*{{{2|0}}}*10 round 0}} Damage, {{#expr:{{{stacks|1}}}*49.5 round 0}} Damage to Players on Skill Use, {{#expr:{{{stacks|1}}}*95.5 round 0}} Damage to Non-Players on Skill Use}}
 +
    | poison
 +
    | poisoned      = {{Skill fact/subobject|Poisoned|type=Buff|text=[[Poisoned|{{{alt|Poisoned}}}]]|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{#expr:{{{stacks|1}}}*{{{2|0}}}*33.5 round 0}} Damage, -33% Heal Effectiveness}}
 +
    | torment      = {{Skill fact/subobject|Torment|type=Buff|text=[[Torment|{{{alt|Torment}}}]]|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{#expr:{{{stacks|1}}}*{{{2|0}}}*22 round 0}} Damage, {{#expr:{{{stacks|1}}}*{{{2|0}}}*31.8 round 0}} Damage if Moving}}
 +
    | vulnerability = {{Skill fact/subobject|Vulnerability|type=Buff|text=[[Vulnerability|{{{alt|Vulnerability}}}]]|stacks={{{stacks|1}}}|number={{{2}}}|description={{{stacks|1}}}% Incoming [[Damage]], {{{stacks|1}}}% Incoming [[Condition Damage]]}}
 +
    <!-- Common effects using standard description -->
 +
    | aegis        = {{Skill fact/subobject|Aegis|type=Buff|text=[[Aegis|{{{alt|Aegis}}}]]|number={{{2|0}}}|description=[[Block]] the next incoming attack.}}
 +
    | alacrity    = {{Skill fact/subobject|Alacrity|type=Buff|text=[[Alacrity|{{{alt|Alacrity}}}]]|number={{{2|0}}}|description=25% Skill [[Recharge]] Rate.}}
 +
    | blind
 +
    | blinded
 +
    | blindness    = {{Skill fact/subobject|Blinded|type=Buff|text=[[Blindness|{{{alt|Blindness}}}]]|stacks={{{stacks|1}}}|number={{{2|0}}}|description=Next outgoing attack [[miss]]es.}}
 +
    | chill
 +
    | chilled      = {{Skill fact/subobject|Chilled|type=Buff|text=[[Chilled|{{{alt|Chilled}}}]]|stacks={{{stacks|1}}}|number={{{2}}}|description=-66% Skill [[Recharge]] Rate, -66% [[Movement speed|Movement Speed]]}}
 +
    | cripple
 +
    | crippled    = {{Skill fact/subobject|Crippled|type=Buff|text=[[Crippled|{{{alt|Cripple}}}]]|stacks={{{stacks|1}}}|number={{{2}}}|description=-50% [[Movement speed|Movement Speed]]}}
 +
    | fear        = {{Skill fact/subobject|Fear|type=Buff|text=[[Fear|{{{alt|Fear}}}]]|number={{{2|0}}}|description=Involuntary retreat; unable to act; stacks duration.}}
 +
    | fury        = {{Skill fact/subobject|Fury|type=Buff|text=[[Fury|{{{alt|Fury}}}]]|stacks={{{stacks|1}}}|number={{{2|0}}}|description=20% [[Critical Chance]]}}
 +
    | protection  = {{Skill fact/subobject|Protection|type=Buff|text=[[Protection|{{{alt|Protection}}}]]|number={{{2|0}}}|description=-33% Incoming Damage}}
 +
    | quickness    = {{Skill fact/subobject|Quickness|type=Buff|text=[[Quickness|{{{alt|Quickness}}}]]|number={{{2|0}}}|description=Skills and actions are [[Activation time|faster]].}}
 +
    | resistance  = {{Skill fact/subobject|Resistance|type=Buff|text=[[Resistance|{{{alt|Resistance}}}]]|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Condition]]s currently on you are ineffective; stacks duration.}}
 +
    | retaliation  = {{Skill fact/subobject|Retaliation|type=Buff|text=[[Retaliation|{{{alt|Retaliation}}}]]|number={{{2|0}}}|description=Reflect incoming damage back to its source.}}
 +
    | slow        = {{Skill fact/subobject|Slow|type=Buff|text=[[Slow|{{{alt|Slow}}}]]|stacks={{{stacks|1}}}|number={{{2|0}}}|description=Skills and actions are [[Activation time|slower]].}}
 +
    | stealth      = {{Skill fact/subobject|Stealth|type=Buff|text=[[Stealth|{{{alt|Stealth}}}]]|number={{{2|0}}}|description=Invisible to foes.}}
 +
    | swiftness    = {{Skill fact/subobject|Swiftness|type=Buff|text=[[Swiftness|{{{alt|Swiftness}}}]]|stacks={{{stacks|1}}}|number={{{2|0}}}|description=33% [[Movement speed|Movement Speed]]}}
 +
    | taunt        = {{Skill fact/subobject|Taunt|type=Buff|text=[[Taunt|{{{alt|Taunt}}}]]|number={{{2|0}}}|description=Involuntarily attack foes.}}
 +
    | weakness    = {{Skill fact/subobject|Weakness|type=Buff|text=[[Weakness|{{{alt|Weakness}}}]]|number={{{2}}}|description=-50% [[Endurance]] Regeneration, 50% [[Glancing|Fumble]] [[Effect stacking|(Unrestricted)]]}}
 +
    | immobilized
 +
    | immobilize
 +
    | immobile    = {{Skill fact/subobject|Immobile|type=Buff|text=[[Immobile|{{{alt|Immobilize}}}]]|stacks={{{stacks|1}}}|number={{{2}}}|description=Unable to move.}}
 +
    <!-- Duration control effects -->
 +
    | daze        = {{Skill fact/subobject|Daze|type=Time|text=[[Daze|{{{alt|Daze}}}]]|number={{{2|0}}}|description={{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}}
 +
    | float        = {{Skill fact/subobject|Float|type=Time|text=[[Float|{{{alt|Float}}}]]|number={{{2|0}}}|description={{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}}
 +
    | knockdown    = {{Skill fact/subobject|Knockdown|type=Time|text=[[Knockdown|{{{alt|Knockdown}}}]]|number={{{2|0}}}|description={{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}}
 +
    | sink        = {{Skill fact/subobject|Sink|type=Time|text=[[Sink|{{{alt|Sink}}}]]|number={{{2|0}}}|description={{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}}
 +
    | stun        = {{Skill fact/subobject|Stun|type=Time|text=[[Stun|{{{alt|Stun}}}]]|number={{{2|0}}}|description={{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}}
 +
    <!-- Distance control effects -->
 +
    | push
 +
    | knockback    = {{Skill fact/subobject|Knockback|type=Distance|text=[[Knockback|{{{alt|Knockback}}}]]|strikes={{{strikes|}}}|number={{{2|0}}}|description={{formatnum:{{{2|0}}}}}}}
 +
    | launch      = {{Skill fact/subobject|Launch|type=Distance|text=[[Launch|{{{alt|Launch}}}]]|strikes={{{strikes|}}}|number={{{2|0}}}|description={{formatnum:{{{2|0}}}}}}}
 +
    | pull        = {{Skill fact/subobject|Pull|type=Distance|text=[[Pull|{{{alt|Pull}}}]]|strikes={{{strikes|}}}|number={{{2|0}}}|description={{formatnum:{{{2|0}}}}}|icon=Radius.png}}
 +
    <!-- Scaling general properties -->
 +
    | damage      = {{Skill fact/subobject|Damage|type=Damage|text=[[Damage|{{{alt|Damage}}}]]|strikes={{{strikes|}}}|number={{{2|{{Damage calculation|weapon={{{weapon}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}}}}|coefficient={{{coefficient|}}}|description={{#if:{{{weapon|}}}|{{Damage calculation|weapon={{{weapon}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|damage|num={{{coefficient}}}}}}}}}
 +
    | healing      = {{Skill fact/subobject|Healing|type=Healing|text=[[Healing|{{{alt|Healing}}}]]|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description={{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}}}
 +
    | health loss  = {{Skill fact/subobject|Health Loss|type=Number|text=[[Health|{{{alt|Health Loss}}}]]|number={{{2|0}}}|description={{{2|0}}}}}
 +
    | health loss per interval = {{Skill fact/subobject|Health Loss per Interval|type=Percent|text=[[Health|{{{alt|Health Loss per Interval}}}]]|number={{{2|0}}}|description={{{2|0}}}%|icon=Health Loss.png}}
 +
    | barrier      = {{Skill fact/subobject|Barrier|type=Barrier|text=[[Barrier|{{{alt|Barrier}}}]]|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description={{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}}}
 +
 
 +
    <!-- Increase and decrease properties -->
 +
    | attack speed increase    = {{Skill fact/subobject|Attack Speed Increase|type=Percent|text=Attack Speed Increase|number={{{2|0}}}|description={{fraction|{{{2|0}}}}}%|icon=Radius.png}}
 +
    | damage increase          = {{Skill fact/subobject|Damage increase|type=Percent|text=[[Damage increase|{{{alt|Damage Increase}}}]]|number={{{2|0}}}|description={{fraction|{{{2|0}}}}}%|icon=Damage.png}}
 +
    | damage reduced          = {{Skill fact/subobject|Damage Reduction|type=Percent|text=[[Damage Reduction|{{{alt|Damage Reduced}}}]]|number={{{2|0}}}|description={{fraction|{{{2|0}}}}}%|icon=Damage.png}}
 +
    | duration increase        = {{Skill fact/subobject|Duration Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{#if: {{#pos:{{{2}}}|%}}|{{{2|0}}}|{{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}}|icon=Duration.png}}
 +
    | duration decreased      = {{Skill fact/subobject|Duration Decreased|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Decreased}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{#if: {{#pos:{{{2}}}|%}}|{{{2|0}}}|{{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}}|icon=Duration.png}}
 +
    | radius increase          = {{Skill fact/subobject|Radius Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Distance}}|text={{{alt|Radius Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{2|0}}}|icon=Radius.png}}
 +
    | recharge reduced        = {{Skill fact/subobject|Recharge Reduced|type=Percent|text={{{alt|Recharge Reduced}}}|number={{{2|0}}}|description={{{2|0}}}%|icon=Count Recharge.png}}
 +
    | recharge time reduced    = {{Skill fact/subobject|Recharge Time Reduced|type=Time|text={{{alt|Recharge Time Reduced}}}|number={{{2|0}}}|description={{{2|0}}} {{plural:{{{2}}}|second|seconds}}|icon=Count Recharge.png}}
 +
    | critical damage increase = {{Skill fact/subobject|Critical Damage Increase|type=Percent|text=[[Critical damage|{{{alt|Critical Damage Increase}}}]]|description={{fraction|{{{2|0}}}}}%|number={{{2|0}}}|icon=Ferocity.png}}
 +
    | bonus critical damage increase = {{Skill fact/subobject|Bonus Critical Damage Increase|type=Percent|text=[[Critical damage|{{{alt|Bonus Critical Damage Increase}}}]]|description={{fraction|{{{2|0}}}}}%|number={{{2|0}}}|icon=Ferocity.png}}
 +
    | critical chance
 +
    | chance on critical
 +
    | chance on critical hit  = {{Skill fact/subobject|Chance on Critical Hit|type=Percent|text=[[Critical hit|{{{alt|Chance on Critical Hit}}}]]|number={{{2|0}}}|description={{{2|0}}}%|icon=Miscellaneous effect.png}}
 +
    | critical chance increase = {{Skill fact/subobject|Critical Chance|type=Percent|text=[[Critical Chance|{{{alt|Critical Chance Increase}}}]]|number={{{2|0}}}|description={{{2|0}}}%}}
 +
    | movement speed increase  = {{Skill fact/subobject|Movement Speed|type=Percent|text=[[Movement Speed|{{{alt|Movement Speed Increase}}}]]|number={{{2|0}}}|description={{{2|0}}}%}}
 +
 
 +
    <!-- Combo fields and finishers -->
 +
    | combo = {{#switch:{{lc:{{{2}}}}}
 +
      | dark
 +
      | ethereal
 +
      | fire
 +
      | ice
 +
      | light
 +
      | lightning
 +
      | poison
 +
      | smoke
 +
      | water      = {{Skill fact/subobject|{{ucfirst:{{{2}}}}} field|type=Combo Field|text=[[Combo|Combo Field]]|description=[[{{ucfirst:{{{2}}}}} field|{{ucfirst:{{{2}}}}}]]|icon=Combo.png}}
 +
      | blast
 +
      | leap
 +
      | whirl      = {{Skill fact/subobject|{{ucfirst:{{{2}}}}} finisher|type=Combo Finisher|text=[[Combo|Combo Finisher]]|description=[[{{ucfirst:{{{2}}}}} finisher|{{ucfirst:{{{2}}}}}]]|icon=Combo.png}}
 +
      | projectile = {{Skill fact/subobject|{{ucfirst:{{{2}}}}} finisher|type=Combo Finisher|text=[[Combo|Combo Finisher]]|description=[[{{ucfirst:{{{2}}}}} finisher|Physical Projectile]] {{#ifeq:{{{3|n}}}|y|(20% chance)}}|icon=Combo.png}}
 +
      }}
 +
 
 +
    <!-- General properties -->
 +
    | adrenaline      = {{Skill fact/subobject|Adrenaline|type=Number|text=[[Adrenaline|{{{alt|Adrenaline}}}]]|number={{{2|0}}}|description={{{2|0}}}|icon=Attribute bonus.png}}
 +
    | attribute bonus  = {{Skill fact/subobject|{{ucfirst:{{{2}}}}}|type=Attribute|text=[[{{ucfirst:{{{2}}}}}|{{{alt|{{{2}}}}}}]]|number={{{3|}}}|description=+{{{3|0}}}|icon=Attribute bonus.png}}
 +
    | attribute penalty= {{Skill fact/subobject|{{ucfirst:{{{2}}}}}|type=Attribute|text=[[{{ucfirst:{{{2}}}}}|{{{alt|{{{2}}}}}}]]|number=-{{{3|}}}|description=-{{{3|0}}}|icon=Attribute penalty.png}}
 +
    | bounce
 +
    | bounces          = {{Skill fact/subobject|Bounce|type=Number|text=[[Bounce|Number of Bounces]]|number={{{2|0}}}|description={{{2|0}}}}}
 +
    | breaks enemy targeting = {{Skill fact/subobject|Breaks Enemy Targeting|type=Special|text=Breaks Enemy Targeting|icon=Breaks Enemy Targeting.png}}
 +
    | breakstun
 +
    | breaksstun
 +
    | stun break
 +
    | breaks stun      = {{Skill fact/subobject|Stun break|type=Stun break|text=[[Stun break|Breaks stun]]|icon=Breaks stun.png}}
 +
    | cannot critical hit = {{Skill fact/subobject|Cannot Critical hit|type=Special|text=[[Critical hit|{{{alt|Cannot Critical Hit}}}]]|icon=Critical Chance.png}}
 +
    | capture          = {{Skill fact/subobject|Capture point|type=Special|text=[[Capture point|Prevents Capture-Point Contribution]]|icon=Miscellaneous effect.png}}
 +
    | combat
 +
    | combat only      = {{Skill fact/subobject|Combat|type=Special|text=Combat Only|icon=Miscellaneous effect.png}}
 +
    | count recharge  = {{Skill fact/subobject|Count Recharge|type=Time|text={{{alt|Count Recharge}}}|number={{{2|0}}}|description={{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Count Recharge.png}}
 +
    | duration        = {{Skill fact/subobject|Duration|type=Time|text={{{alt|Duration}}}|number={{{2|0}}}|description={{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}}
 +
    | evade            = {{Skill fact/subobject|Evade|type=Time|text=[[Evade]]|number={{{2|0}}}|description={{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}}
 +
    | explosion       
 +
    | explosive        = {{Skill fact/subobject|Explosion|type=Special|text=Explosion}}
 +
    | gain            = {{Skill fact/subobject|{{{2|0}}}|type=Attribute Conversion|text=Gain [[{{lc:{{{2}}}}}|{{{2}}}]] Based on a Percentage of [[{{lc:{{{3}}}}}|{{{3}}}]]|number={{{4|0}}}|description={{{4|0}}}%|icon=Miscellaneous effect.png}}
 +
    | interval        = {{Skill fact/subobject|Interval|type=Percent|text={{{alt|Interval}}}|number={{{2|0}}}|description={{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Interval.png}}
 +
    | invulnerable
 +
    | invulnerability  = {{Skill fact/subobject|Invulnerability|type=Time|text=Invulnerability Duration|number={{{2|0}}}|description={{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Duration.png}}
 +
    | lifeforce
 +
    | life force      = {{Skill fact/subobject|Life Force|type=Percent|text=[[Life Force]]|number={{{2|0}}}|description={{{2|0}}}%}}
 +
    | maximum count    = {{Skill fact/subobject|Maximum count|type=Number|text={{{alt|Maximum Count}}}|number={{{2|0}}}|description={{{2|0}}}|icon=Maximum Count.png}}
 +
    | percent          = {{Skill fact/subobject|Percent|type=Percent|text={{{alt|Percent}}}|number={{{2|0}}}|description={{{2|0}}}%|icon=Radius.png}}
 +
    | pierces          = {{Skill fact/subobject|Piercing|type=Special|text=[[Piercing|Pierces]]|icon=Pierces.png}}
 +
    | pulse
 +
    | pulses          = {{Skill fact/subobject|Pulses|type=Number|text=Pulses|number={{{2|0}}}|description={{{2|0}}}|icon=Miscellaneous effect.png}}
 +
    | radius          = {{Skill fact/subobject|Radius|type=Distance|text=[[Range|{{{alt|Radius}}}]]|number={{{2|0}}}|description={{formatnum:{{{2|0}}}}}|icon=Radius.png}}
 +
    | range            = {{Skill fact/subobject|Range|type=Distance|text=[[Range|{{{alt|Range}}}]]|number={{{2|0}}}|description={{formatnum:{{{2|0}}}}}|icon=Range.png}}
 +
    | recharge time    = {{Skill fact/subobject|Recharge Time|type=Time|text={{{alt|Recharge Time}}}|number={{{2|0}}}|description={{formatnum:{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Count Recharge.png}}
 +
    | reflect          = {{Skill fact/subobject|Reflect|type=Special|text=[[Reflect|Reflect Missiles]]}}
 +
    | remove condition
 +
    | ignore condition
 +
    | condition        = {{Skill fact/subobject|{{{2|Condition}}}|type=Condition Removed|text=[[{{{2|Condition}}}|{{{alt|Condition Removed}}}]]}}
 +
    | revive
 +
    | revive percentage= {{Skill fact/subobject|Revival|type=Percent|text={{{alt|[[Revival|Revive]] Percentage}}}|number={{{2|0}}}|description={{{2|0}}}%}}
 +
    | targets          = {{Skill fact/subobject|Number of Targets|type=number|text={{{alt|Number of Targets}}}|number={{{2|0}}}|description={{{2|0}}}|icon=Number of targets.png}}
 +
    | allied targets  = {{Skill fact/subobject|Number of Allied Targets|type=number|text={{{alt|Number of Allied Targets}}}|number={{{2|0}}}|description={{{2|0}}}|icon=Number of targets.png}}
 +
    | threshold
 +
    | health threshold = {{Skill fact/subobject|Health Threshold|type=Percent|text=Health Threshold|number={{{2|0}}}|description={{{2|0}}}%|icon=Radius.png}}
 +
    | heat gain        = {{Skill fact/subobject|Heat Gained|type=Percent|text=[[Heat|{{{alt|Heat Gained}}}]]|number={{{2|0}}}|description={{{2|0}}}%|icon=Heat.png}}
 +
    | heat threshold  = {{Skill fact/subobject|Heat Threshold|type=Percent|text=[[Heat|{{{alt|Heat Threshold}}}]]|number={{{2|0}}}|description={{{2|0}}}|icon=Heat.png}}
 +
    | unblockable      = {{Skill fact/subobject|Unblockable|type=Special|text=[[Unblockable]]}}
 +
    | miscplain
 +
    | property        = {{Skill fact/subobject|{{{2|Property}}}|type=Property|text={{{2|Property}}}|number={{{3|}}}|description={{{3|}}}|icon=Miscellaneous effect.png}}
 +
    | misc            = {{Skill fact/subobject|Misc|type=Misc|text={{{alt|''Miscellaneous effect''}}}|stacks={{{stacks|}}}|number={{{2|0}}}|description={{{pre|}}} {{formatnum:{{{2|0}}}}} {{{suf|}}}|icon={{#explode:{{{icon|{{{image|Miscellaneous effect.png}}}}}}|{{!}}}} }}
 +
    <!-- Effect and default behavior -->
 +
    | effect          = {{#ifeq: {{{alt|}}} | no
 +
                          | {{Skill fact/subobject|{{{2|Effect}}}|type=Effect|text=[[{{{2|Effect}}}]]|stacks={{{stacks|1}}}|number={{{3|}}}|description={{#ifeq:{{{nodesc|}}}|true||{{{desc|{{effect description|{{{2|0}}}}}}}}}}}}
 +
                          | {{Skill fact/subobject|{{{2|Effect}}}|type=Effect|text=[[{{{2|Effect}}}|{{{alt|{{{2|Effect}}}}}}]]|stacks={{{stacks|1}}}|number={{{3|}}}|description={{#ifeq:{{{nodesc|}}}|true||{{{desc|{{effect description|{{{2|0}}}}}}}}}}}}
 +
                        }}
 +
    | #default        = {{Skill fact/subobject|{{{1|}}}|type=Default|text={{{1|}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{{2|}}}|icon=Miscellaneous effect.png}}
 +
    }}<!-- unspecific properties -->{{#subobject:fact{{#var:factcnt}}
 +
        |Has linked skill={{{linked skill|}}}
 +
        |Is for game mode={{#if: {{{game mode|}}}|{{#arraymap:{{{game mode|}}}|<nowiki> </nowiki>|@@@|{{#switch: @@@ | pve = PvE | pvp = PvP | wvw = WvW}}|;}}|Default}}|+sep=;
 +
    }}
 +
}}
 +
}}<noinclude>
  
 
== Usage ==
 
== Usage ==
Skill facts are properties of a skill or trait displayed in the tooltip. The template provides correct formatting for creating skill facts for use in the {{tl|skill infobox}} and {{tl|trait infobox}}.
+
Skill facts are properties of a skill or trait displayed in the tooltip. The template provides correct formatting for creating skill facts for use in the {{tl|skill infobox}} and {{tl|trait infobox}}. Subobject creation uses {{tl|Skill fact/subobject}}.
 
<pre>
 
<pre>
 
{{skill fact|<type>|<value>}}
 
{{skill fact|<type>|<value>}}
 
{{skill fact|<type>|<modifier>|<value>}}
 
{{skill fact|<type>|<modifier>|<value>}}
{{skill fact|effect|<Effect>|stacks=<stacks>|alt=<Alternate text>|desc=<Alternate description>}}
+
{{skill fact|effect|<Effect>|stacks=<stacks>|alt=<Alternate text>|desc=<Alternate description>|nodesc=<can be set to true to disable description>}}
 
{{skill fact|<fact>|<description>|icon=<icon>}}
 
{{skill fact|<fact>|<description>|icon=<icon>}}
 
{{skill fact|<type>|<value>|game mode=<game modes in which the skill fact is used>}}
 
{{skill fact|<type>|<value>|game mode=<game modes in which the skill fact is used>}}
Строка 269: Строка 428:
 
|-
 
|-
 
| health loss || <code><nowiki>{{skill fact|health loss|500}}</nowiki></code> || {{skill fact|health loss|500}}
 
| health loss || <code><nowiki>{{skill fact|health loss|500}}</nowiki></code> || {{skill fact|health loss|500}}
 +
|-
 +
| health loss per interval || <code><nowiki>{{skill fact|health loss per interval|5}}</nowiki></code> || {{skill fact|health loss per interval|5}}
 
|-
 
|-
 
| barrier || <code><nowiki>{{skill fact|barrier|500|coefficient=0.1}}</nowiki></code> || {{skill fact|barrier|500|coefficient=0.1}}
 
| barrier || <code><nowiki>{{skill fact|barrier|500|coefficient=0.1}}</nowiki></code> || {{skill fact|barrier|500|coefficient=0.1}}
Строка 278: Строка 439:
 
Effects are identified by having an icon matching the effect received, with or without a duration, and either the effect description or an abbreviated version.
 
Effects are identified by having an icon matching the effect received, with or without a duration, and either the effect description or an abbreviated version.
 
<pre>
 
<pre>
{{skill fact|effect|<Effect>|stacks=<stacks>|alt=<Alternate text>|desc=<Alternate description>}}
+
{{skill fact|effect|<Effect>|stacks=<stacks>|alt=<Alternate text>|desc=<Alternate description>|nodesc=<can be set to true to disable description>}}
 
</pre>
 
</pre>
  
Строка 319: Строка 480:
 
| recharge reduced || <code><nowiki>{{skill fact|recharge reduced|50}}</nowiki></code> || {{skill fact|recharge reduced|50}}
 
| recharge reduced || <code><nowiki>{{skill fact|recharge reduced|50}}</nowiki></code> || {{skill fact|recharge reduced|50}}
 
|-
 
|-
| recharge time reduced  || <code><nowiki>{{skill fact|recharge time reduced|60}}</nowiki></code> || {{skill fact|recharge time reduced|60}}
+
| recharge time reduced  || <code><nowiki>{{skill fact|recharge time reduced |60}}</nowiki></code> || {{skill fact|recharge time reduced |60}}
 
|-
 
|-
 
| chance on critical hit || <code><nowiki>{{skill fact|chance on critical hit|33}}</nowiki></code> || {{skill fact|chance on critical hit|33}}
 
| chance on critical hit || <code><nowiki>{{skill fact|chance on critical hit|33}}</nowiki></code> || {{skill fact|chance on critical hit|33}}
Строка 338: Строка 499:
 
| gain || <code><nowiki>{{skill fact|gain|Vitality|Power|7}}</nowiki></code> || {{skill fact|gain|Vitality|Power|7}}
 
| gain || <code><nowiki>{{skill fact|gain|Vitality|Power|7}}</nowiki></code> || {{skill fact|gain|Vitality|Power|7}}
 
|-
 
|-
| condition || <code><nowiki>{{skill fact|condition|Burning|Condition Removed}}</nowiki></code> || {{skill fact|condition|Burning|Condition Removed}}
+
| condition || <code><nowiki>{{skill fact|condition|Burning}</nowiki></code> || {{skill fact|condition|Burning}}
 
|-
 
|-
 
| conditions removed || <code><nowiki>{{skill fact|property|Conditions Removed|2}}</nowiki></code> || {{skill fact|property|Conditions Removed|2}}
 
| conditions removed || <code><nowiki>{{skill fact|property|Conditions Removed|2}}</nowiki></code> || {{skill fact|property|Conditions Removed|2}}
Строка 400: Строка 561:
 
|-
 
|-
 
| health threshold  || <code><nowiki>{{skill fact|health threshold|50}}</nowiki></code> || {{skill fact|health threshold|50}}
 
| health threshold  || <code><nowiki>{{skill fact|health threshold|50}}</nowiki></code> || {{skill fact|health threshold|50}}
|-
 
| heat gain  || <code><nowiki>{{skill fact|heat gain|10}}</nowiki></code> || {{skill fact|heat gain|10}}
 
 
|-
 
|-
 
| heat gain  || <code><nowiki>{{skill fact|heat gain|5%}}</nowiki></code> || {{skill fact|heat gain|5%}}
 
| heat gain  || <code><nowiki>{{skill fact|heat gain|5%}}</nowiki></code> || {{skill fact|heat gain|5%}}

Версия 10:49, 14 октября 2019

Miscellaneous effect.png {{{1}}}

Usage

Skill facts are properties of a skill or trait displayed in the tooltip. The template provides correct formatting for creating skill facts for use in the {{skill infobox}} and {{trait infobox}}. Subobject creation uses {{Skill fact/subobject}}.

{{skill fact|<type>|<value>}}
{{skill fact|<type>|<modifier>|<value>}}
{{skill fact|effect|<Effect>|stacks=<stacks>|alt=<Alternate text>|desc=<Alternate description>|nodesc=<can be set to true to disable description>}}
{{skill fact|<fact>|<description>|icon=<icon>}}
{{skill fact|<type>|<value>|game mode=<game modes in which the skill fact is used>}}

Parameters

Skill fact Example Display
linked skill {{skill fact|Vigor|linked skill=Rocket Boots|4}}
Rocket Boots.pngVigor.png Энергия (4 сек): +50% к регенерации выносливости.
stacks {{skill fact|vulnerability|10|stacks=5}}
Vulnerability.png5 Уязвимость (10 сек): +5% к входящему урону, +5% к входящему урону от состояний.
strikes {{skill fact|damage|202|strikes=2}}
Damage.png Урон (2x): 202
t {{skill fact|effect|Brawler Protection|3|t=m}}
Brawler Protection.png Brawler Protection (3 m): Blocks all costume brawl skills.

Examples

Boons

Skill fact Example Display
aegis {{skill fact|aegis|3}}
Aegis.png Эгида (3 сек): Блокируйте следующую входящую атаку.
alacrity {{skill fact|alacrity|3}}
Alacrity.png Рвение (3 сек): +25% к скорости перезарядки умений.
fury {{skill fact|fury|3}}
Fury.png Ярость (3 сек): +20% к шансу критического удара.
might {{skill fact|might|3}}
Might.png Мощь (3 сек): +30 к Силе, +30 к урону от состояний.
protection {{skill fact|protection|3}}
Protection.png Защита (3 сек): -33% к входящему урону.
quickness {{skill fact|quickness|3}}
Quickness.png Проворство (3 сек): Ускоряет на 50% ваши действия и активацию умений.
regeneration {{skill fact|regeneration|3}}
Regeneration.png Регенерация (3 сек): 390 исцеления.
resistance {{skill fact|resistance|6}}
Resistance.png Сопротивление (6 сек): Наложенные на вас не наносящие урон состояния неэффективны.
retaliation {{skill fact|retaliation|3}}
Retaliation.png Возмездие (3 сек): Отражает входящий урон обратно источнику.
stability {{skill fact|stability|3}}
Stability.png Устойчивость (3 сек): Вас нельзя сбить с ног, оттолкнуть, притянуть, подбросить, оглушить, ошеломить, заставить всплыть или погрузиться, напугать и спровоцировать.
swiftness {{skill fact|swiftness|3}}
Swiftness.png Быстрота (3 сек): +33% к скорости передвижения.
vigor {{skill fact|vigor|3}}
Vigor.png Энергия (3 сек): +50% к регенерации выносливости.

Conditions

Skill fact Example Display
bleeding {{skill fact|bleeding|3}}
Bleeding.png Кровотечение (3 сек): 66 урона.
blind {{skill fact|blind|3}}
Blinded.png Слепота (3 сек): Следующая исходящая атака приводит к промаху.
burning {{skill fact|burning|3}}
Burning.png Горение (3 сек): 393 урона.
chilled {{skill fact|chilled|3}}
Chilled fix.png Заморозка (3 сек): -66% к скорости перезарядки умений, -66% к скорости передвижения.
confusion {{skill fact|confusion|3}}
Confusion.png Замешательство (3 сек): 33 урона, 49 урона за использованное умение.
crippled {{skill fact|crippled|3}}
Crippled.png Хромота (3 сек): -50% к скорости передвижения.
fear {{skill fact|fear|3}}
Fear.png Страх (3 сек): Вынуждает убегать; лишает возможности действовать; складывается по длительности.
immobilized {{skill fact|immobilized|3}}
Immobile.png Обездвиживание (3 сек): Нельзя двигаться.
poisoned {{skill fact|poisoned|3}}
Poisoned.png Отравление (3 сек): 101 урона, -33% к эффективности исцеления.
slow {{skill fact|slow|2}}
Slow.png Замедление (2 сек): Умения и действия замедленны.
taunt {{skill fact|taunt|3.25}}
Taunt.png Провокация (30.25¼ сек): Невольная атака противников.
torment {{skill fact|torment|10}}
Torment.png Боль (10 сек): 220 урона, 318 урона при неподвижности.
vulnerability {{skill fact|vulnerability|3}}
Vulnerability.png Уязвимость (3 сек): +1% к входящему урону, +1% к входящему урону от состояний.
weakness {{skill fact|weakness|3}}
Weakness.png Слабость (3 сек): -50% к восстановлению выносливости, +50% атак неудачны (без ограничений).

Control effects

Skill fact Example Display
daze {{skill fact|daze|3}}
Daze fix.png Ошеломление: 3 сек
float {{skill fact|float|3}}
Float.png Всплытие: 3 сек
knockback {{skill fact|knockback|500}}
Knockback.png Отталкивание: 500
knockdown {{skill fact|knockdown|3}}
Knockdown.png Нокдаун: 3 сек
launch {{skill fact|launch|500}}
Launch.png Отбрасывание: 500
pull {{skill fact|pull|180}}
Pull.png Притягивание: 180
sink {{skill fact|sink|3}}
Sink.png Погружение: 3 сек
stun {{skill fact|stun|3}}
Stun fix.png Оглушение: 3 сек

Damage, Healing, and Barriers

Skill fact Example Display
damage {{skill fact|damage|30|strikes=4|coefficient=3.2}}
{{skill fact|damage|weapon=axe|strikes=4|coefficient=3.2}}
Damage.png Урон (4x): 30 (3.2)?
Damage.png Урон (4x): 1172 (3.2)?
healing {{skill fact|healing|30|coefficient=0.9}}
Healing.png Исцеление: 30 (0.9)?
health loss {{skill fact|health loss|500}}
Health Loss.png Потеря здоровья: 500
health loss per interval {{skill fact|health loss per interval|5}}
Health Loss.png Потеря здоровья за интервал: 5%
barrier {{skill fact|barrier|500|coefficient=0.1}}
Barrier.png Барьер: 500 (0.1)?

See Template:Damage calculation for a list of allowed weapon parameters.

Effects

Effects are identified by having an icon matching the effect received, with or without a duration, and either the effect description or an abbreviated version.

{{skill fact|effect|<Effect>|stacks=<stacks>|alt=<Alternate text>|desc=<Alternate description>|nodesc=<can be set to true to disable description>}}
Skill fact Example Display
Distortion (effect) {{skill fact|effect|Distortion (effect)|3}}
Distortion.png Искажение (3 сек): Вы невосприимчивы к состояниям и урону.
Banner of Discipline (effect) {{skill fact|effect|Banner of Discipline (effect)|desc=170 [[Precision]], 170 [[Ferocity]]}}
Banner of Discipline.png Banner of Discipline: 170 Precision, 170 Ferocity
Fencer's Finesse (effect) {{skill fact|effect|Fencer's Finesse (effect)|6|desc=15 [[Ferocity]]}}
Fencer's Finesse.png Fencer's Finesse (6 сек): 15 Ferocity
Hide in Shadows (effect) {{skill fact|effect|Hide in Shadows (effect)|6|alt=Stealth}}
Stealth.png Stealth (6 сек): Grants stealth.

Increase and decrease modifiers

Most modifiers increase or decrease a value by a percentage. duration increase can either provide an base increase or percentage increase, specify a percentage using a % character.

Skill fact Example Display
attack speed increase {{skill fact|attack speed increase|50}}
Radius.png Увеличение скорости атаки: 50%
damage increase {{skill fact|damage increase|50}}
Damage.png Увеличение урона: 50%
damage reduced {{skill fact|damage reduced|50}}
Damage.png Уменьшение урона: 50%
duration increase {{skill fact|duration increase|2}}
Duration.png Увеличение длительности: 2 сек
duration increase {{skill fact|duration increase|50%}}
Duration.png Увеличение длительности: 50%
duration decreased {{skill fact|duration decreased|2}}
Duration.png Уменьшение длительности: 2 сек
duration decreased {{skill fact|duration decreased|50%}}
Duration.png Уменьшение длительности: 50%
radius increase {{skill fact|radius increase|60}}
Radius.png Увеличение радиуса: 60
radius increase {{skill fact|radius increase|50%}}
Radius.png Увеличение радиуса: 50%
recharge reduced {{skill fact|recharge reduced|50}}
Count Recharge.png Уменьшение перезарядки: 50%
recharge time reduced {{skill fact|recharge time reduced |60}}
Count Recharge.png Уменьшение времени перезарядки: 60 сек
chance on critical hit {{skill fact|chance on critical hit|33}}
Miscellaneous effect.png Шанс при критическом ударе: 33%
critical chance increase {{skill fact|critical chance increase|33}}
Precision attribute.png Увеличение критического шанса: 33%
critical damage increase {{skill fact|critical damage increase|33}}
Ferocity attribute.png Увеличение критического урона: 33%
bonus critical damage increase {{skill fact|bonus critical damage increase|33}}
Miscellaneous effect.png Bonus critical damage increase: 33
movement speed increase {{skill fact|movement speed increase|33}}
Miscellaneous effect.png Увеличение скорости передвижения: 33%

Notable properties

Skill fact Example Display
gain {{skill fact|gain|Vitality|Power|7}}
Vitality attribute.png Получение Vitality, основываясь на проценте от Power: 7%
condition {{skill fact|condition|Burning}
Burning.png Снимает состояние
conditions removed {{skill fact|property|Conditions Removed|2}}
Miscellaneous effect.png Conditions Removed: 2

General properties

Skill fact Example Display
adrenaline {{skill fact|adrenaline|3}}
Attribute bonus.png Адреналин: 3
attribute bonus {{skill fact|attribute bonus|Vitality|250}}
Miscellaneous effect.png Attribute bonus (250 сек): Vitality
attribute penalty {{skill fact|attribute penalty|Vitality|250}}
Miscellaneous effect.png Attribute penalty (250 сек): Vitality
bounce {{skill fact|bounce|5}}
Miscellaneous effect.png Количество рикошетов: 5
breaks enemy targeting {{skill fact|breaks enemy targeting}}
Breaks Enemy Targeting.png Сбивает прицел противника
breaks stun {{skill fact|breaks stun}}
Breaks stun.png Снимает оглушение
cannot critical hit {{skill fact|cannot critical hit}}
Critical Chance fix.png Не наносит критический урон
capture {{skill fact|capture}}
Miscellaneous effect.png Прекращает ваш вклад в захват точки
combat {{skill fact|combat}}
Miscellaneous effect.png Только в бою
count recharge {{skill fact|count recharge|10}}
Count Recharge.png Перезарядка использований: 10 сек
duration {{skill fact|duration|30}}
Duration.png Длительность: 30 сек
evade {{skill fact|evade|0.75}}
Evade.png Уклонение: 0.75¾ сек
interval {{skill fact|interval|3}}
Interval.png Интервал: 3 сек
invulnerability {{skill fact|invulnerability|2}}
Duration.png Длительность неуязвимости: 2 сек
life force {{skill fact|life force|5}}
Miscellaneous effect.png Жизненная сила: 5%
maximum count {{skill fact|maximum count|5}}
Maximum Count.png Максимум использований: 5
percent {{skill fact|percent|10}}
Radius.png Пропорция: 10%
pierces {{skill fact|pierces}}
Pierces.png Пробивание
pulses {{skill fact|pulses|3}}
Miscellaneous effect.png Тактов: 3
radius {{skill fact|radius|500}}
Radius.png Радиус: 500
range {{skill fact|range|500}}
Range.png Дальность: 500
recharge time {{skill fact|recharge time|3}}
Count Recharge.png Время перезарядки: 3 сек
reflect {{skill fact|reflect}}
Miscellaneous effect.png Отражает снаряды
revive {{skill fact|revive}}
Miscellaneous effect.png Ускорение оживления: 0%
targets {{skill fact|targets|5}}
Number of targets.png Количество целей: 5
targets {{skill fact|allied targets|5}}
Number of targets.png Количество союзных целей: 5
health threshold {{skill fact|health threshold|50}}
Radius.png Порог здоровья: 50%
heat gain {{skill fact|heat gain|5%}}
Heat.png Увеличение нагрева: 5%%
heat threshold {{skill fact|heat threshold|50}}
Heat.png Порог нагрева: 50
unblockable {{skill fact|unblockable}}
Unblockable.png Нельзя блокировать
property {{skill fact|property|Hits per Shell|5}}
Miscellaneous effect.png Hits per Shell: 5

Notes

The icon for {{skill fact|property|}} cannot be changed.

Combo fields and finishers

Combo type Example Display
dark {{skill fact|combo|dark}}
Combo.png Комбо-поле: Тьма
ethereal {{skill fact|combo|ethereal}}
Combo.png Комбо-поле: Астрал
fire {{skill fact|combo|fire}}
Combo.png Комбо-поле: Огонь
ice {{skill fact|combo|ice}}
Combo.png Комбо-поле: Лед
light {{skill fact|combo|light}}
Combo.png Комбо-поле: Свет
lightning {{skill fact|combo|lightning}}
Combo.png Комбо-поле: Молния
poison {{skill fact|combo|poison}}
Combo.png Комбо-поле: Яд
smoke {{skill fact|combo|smoke}}
Combo.png Комбо-поле: Дым
water {{skill fact|combo|water}}
Combo.png Комбо-поле: Вода
blast {{skill fact|combo|blast}}
Combo.png Комбо-финал: Взрыв
leap {{skill fact|combo|leap}}
Combo.png Комбо-финал: Прыжок
projectile {{skill fact|combo|projectile}}
Combo.png Комбо-финал: Физический снаряд
projectile (20% Chance) {{skill fact|combo|projectile|y}}
Combo.png Комбо-финал: Физический снаряд (шанс 20%)
whirl {{skill fact|combo|whirl}}
Combo.png Комбо-финал: Вихрь

Linked skills

Example Display
{{skill fact|linked skill=Fire Attunement|effect|Flame Burst}}
Fire Attunement.pngFlame Burst.png Flame Burst: Поджечь противников в выбранной области.
{{skill fact|Vigor|linked skill=Rocket Boots|4}}
Rocket Boots.pngVigor.png Энергия (4 сек): +50% к регенерации выносливости.

Soulbeast mode

Parameter Example Display
beastmode {{skill fact|soulbeast mode=beastmode|effect|"Sic 'Em!" (effect)|desc=40% Damage, 40% Movement Speed|10}}
"Sic 'Em!".png "Фас!" (10 сек): 40% Damage, 40% Movement Speed
pet {{skill fact|soulbeast mode=pet|effect|"Sic 'Em!" (effect)|desc=40% Damage, 40% Movement Speed|10}}
"Sic 'Em!".png "Фас!" (10 сек): 40% Damage, 40% Movement Speed