Шаблон:Skill fact — различия между версиями
Материал из Guild Wars 2 wiki
Blood (обсуждение | вклад) |
Blood (обсуждение | вклад) |
||
Строка 42: | Строка 42: | ||
| knockdown | | knockdown | ||
| sink | | sink | ||
− | | stun = {{effect|{{ucfirst:{{{1}}}}}|{{ucfirst:{{{alt|{{#switch:{{{1}}}|daze=Ошеломление|float=Всплытие|knockdown=Нокдаун|sink=Погружение|stun=Оглушение}}}}}}}|stacks={{{stacks|}}}}}: {{fraction|{{{2|}}}}} сек | + | | stun = {{effect|{{ucfirst:{{{1}}}}}|{{ucfirst:{{{alt|{{#switch:{{{1}}}|daze=Ошеломление|float=Всплытие|knockdown=Нокдаун|sink=Погружение|stun=Оглушение}}}}}}}|stacks={{{stacks|}}}}}: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|сек|сек}} |
<!-- Distance control effects --> | <!-- Distance control effects --> | ||
| push | | push | ||
Строка 52: | Строка 52: | ||
| healing = {{effect|Healing|{{{alt|Исцеление}}}|icon=Healing.png}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}} | | healing = {{effect|Healing|{{{alt|Исцеление}}}|icon=Healing.png}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}} | ||
| health loss = {{effect|Health|{{{alt|Потеря здоровья}}}|icon=Health Loss.png}}: {{{2|0}}} | | health loss = {{effect|Health|{{{alt|Потеря здоровья}}}|icon=Health Loss.png}}: {{{2|0}}} | ||
+ | | health loss per interval = {{effect|Health|{{{alt|Потеря здоровья за интервал}}}|icon=Health Loss.png}}: {{{2|0}}}% | ||
| barrier = {{effect|Barrier|{{{alt|Барьер}}}|icon=Barrier.png}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}} | | barrier = {{effect|Barrier|{{{alt|Барьер}}}|icon=Barrier.png}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}} | ||
<!-- Increase and decrease properties --> | <!-- Increase and decrease properties --> | ||
Строка 57: | Строка 58: | ||
| damage increase = {{effect|Damage increase|{{{alt|Увеличение урона}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}% | | damage increase = {{effect|Damage increase|{{{alt|Увеличение урона}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}% | ||
| damage reduced = {{effect|Damage Reduction|{{{alt|Уменьшение урона}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}% | | damage reduced = {{effect|Damage Reduction|{{{alt|Уменьшение урона}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}% | ||
− | | duration increase = {{effect icon|icon=Duration.png}} {{{alt|Увеличение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} сек }} | + | | duration increase = {{effect icon|icon=Duration.png}} {{{alt|Увеличение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }} |
− | | duration decreased = {{effect icon|icon=Duration.png}} {{{alt|Уменьшение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} сек }} | + | | duration decreased = {{effect icon|icon=Duration.png}} {{{alt|Уменьшение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }} |
− | | radius increase = {{effect icon|icon=Radius.png}} {{{alt|Увеличение радиуса}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }} | + | | radius increase = {{effect icon|Range|icon=Radius.png}} {{{alt|Увеличение радиуса}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }} |
− | | recharge reduced = {{effect icon|icon=Count Recharge.png}} {{{alt|Уменьшение перезарядки}}}: {{{2|0}}}% | + | | recharge reduced = {{effect icon|Recharge|icon=Count Recharge.png}} {{{alt|Уменьшение перезарядки}}}: {{{2|0}}}% |
− | | recharge time reduced = {{effect icon|icon=Count Recharge.png}} {{{alt|Уменьшение времени перезарядки}}}: {{{2|0}}} сек | + | | recharge time reduced = {{effect icon|Recharge|icon=Count Recharge.png}} {{{alt|Уменьшение времени перезарядки}}}: {{{2|0}}} {{plural:{{{2}}}|сек|сек}} |
| critical damage increase = {{effect|Critical damage|{{{alt|Увеличение критического урона}}}|icon=Ferocity.png}}: {{fraction|{{{2|0}}}}}% | | critical damage increase = {{effect|Critical damage|{{{alt|Увеличение критического урона}}}|icon=Ferocity.png}}: {{fraction|{{{2|0}}}}}% | ||
| bonus critical damage increase = {{effect|Critical damage|{{{alt|Бонусное увеличение критического урона}}}|icon=Ferocity.png}}: {{fraction|{{{2|0}}}}}% | | bonus critical damage increase = {{effect|Critical damage|{{{alt|Бонусное увеличение критического урона}}}|icon=Ferocity.png}}: {{fraction|{{{2|0}}}}}% | ||
Строка 95: | Строка 96: | ||
| breaksstun | | breaksstun | ||
| stun break | | stun break | ||
− | | breaks stun = {{effect icon|icon=Breaks stun.png}} [[Stun break|Снимает оглушение]] | + | | breaks stun = {{effect icon|Stun break|icon=Breaks stun.png}} [[Stun break|Снимает оглушение]] |
| cannot critical hit = {{effect|Critical hit|{{{alt|Не наносит критический урон}}}|icon=Critical Chance.png}} | | cannot critical hit = {{effect|Critical hit|{{{alt|Не наносит критический урон}}}|icon=Critical Chance.png}} | ||
| capture = {{effect|Capture point|Прекращает ваш вклад в захват точки}} | | capture = {{effect|Capture point|Прекращает ваш вклад в захват точки}} | ||
| combat | | combat | ||
− | | combat only = {{effect icon}} Только в бою | + | | combat only = {{effect icon|Combat}} Только в бою |
− | | count recharge = {{effect icon|icon=Count Recharge.png}} {{{alt|Перезарядка использований}}}: {{fraction|{{{2|0}}}}} сек | + | | count recharge = {{effect icon|Recharge|icon=Count Recharge.png}} {{{alt|Перезарядка использований}}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} |
− | | duration = {{effect icon|icon=Duration.png}} {{{alt|Длительность}}}: {{fraction|{{{2|0}}}}} сек | + | | duration = {{effect icon|icon=Duration.png}} {{{alt|Длительность}}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} |
− | | evade = {{effect|Evade|Уклонение|icon=Evade.png}}: {{fraction|{{{2|}}}}} сек | + | | evade = {{effect|Evade|Уклонение|icon=Evade.png}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} |
| explosion | | explosion | ||
| explosive = {{effect|Explosion|Взрыв}} | | explosive = {{effect|Explosion|Взрыв}} | ||
| gain = {{effect icon|Attribute}} Получение [[{{lc:{{{2}}}}}|{{{alt1|{{{2}}}}}}]], основываясь на проценте от [[{{lc:{{{3}}}}}|{{{alt2|{{{3}}}}}}]]: {{{4|0}}}% | | gain = {{effect icon|Attribute}} Получение [[{{lc:{{{2}}}}}|{{{alt1|{{{2}}}}}}]], основываясь на проценте от [[{{lc:{{{3}}}}}|{{{alt2|{{{3}}}}}}]]: {{{4|0}}}% | ||
− | | interval = {{effect icon|icon=Interval.png}} {{{alt|Интервал}}}: {{fraction|{{{2|}}}}} сек | + | | interval = {{effect icon|icon=Interval.png}} {{{alt|Интервал}}}: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|сек|сек}} |
| invulnerable | | invulnerable | ||
− | | invulnerability = {{effect icon|icon=Duration.png}} Длительность неуязвимости: {{fraction|{{{2|0}}}}} сек | + | | invulnerability = {{effect icon|Invulnerability|icon=Duration.png}} Длительность неуязвимости: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} |
| lifeforce | | lifeforce | ||
| life force = {{effect|Life Force|{{{alt|Жизненная сила}}}}}: {{fraction|{{{2|0}}}}}% | | life force = {{effect|Life Force|{{{alt|Жизненная сила}}}}}: {{fraction|{{{2|0}}}}}% | ||
Строка 118: | Строка 119: | ||
| radius = {{effect icon|Range|icon=Radius.png}} [[Range|{{{alt|Радиус}}}]]: {{formatnum:{{{2|0}}}}} | | radius = {{effect icon|Range|icon=Radius.png}} [[Range|{{{alt|Радиус}}}]]: {{formatnum:{{{2|0}}}}} | ||
| range = {{effect icon|Range|icon=Range.png}} [[Range|{{{alt|Дальность}}}]]: {{formatnum:{{{2|0}}}}} | | range = {{effect icon|Range|icon=Range.png}} [[Range|{{{alt|Дальность}}}]]: {{formatnum:{{{2|0}}}}} | ||
− | | recharge time = {{effect icon|icon=Count Recharge.png}} {{{alt|Время перезарядки}}}: {{fraction|{{{2|0}}}}} сек | + | | recharge time = {{effect icon|Recharge|icon=Count Recharge.png}} {{{alt|Время перезарядки}}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} |
| reflect = {{effect|Reflect|Отражает снаряды}} | | reflect = {{effect|Reflect|Отражает снаряды}} | ||
| remove condition | | remove condition | ||
| ignore condition | | ignore condition | ||
− | | condition = {{effect|{{{2|Condition}}}|{{{ | + | | condition = {{effect|{{{2|Condition}}}|{{{alt|Состояний снято}}}}} |
| revive | | revive | ||
− | | revive percentage= {{effect icon}} {{{alt|Ускорение [[revival|оживления]]}}}: {{{2|0}}}% | + | | revive percentage= {{effect icon|Revival}} {{{alt|Ускорение [[revival|оживления]]}}}: {{{2|0}}}% |
| targets = {{effect icon|icon=Number of targets.png}} {{{alt|Количество целей}}}: {{{2|0}}} | | targets = {{effect icon|icon=Number of targets.png}} {{{alt|Количество целей}}}: {{{2|0}}} | ||
| allied targets = {{effect icon|icon=Number of targets.png}} {{{alt|Количество союзных целей}}}: {{{2|0}}} | | allied targets = {{effect icon|icon=Number of targets.png}} {{{alt|Количество союзных целей}}}: {{{2|0}}} | ||
| threshold | | threshold | ||
| health threshold = {{effect icon|icon=Radius.png}} Порог здоровья: {{{2|0}}}% | | health threshold = {{effect icon|icon=Radius.png}} Порог здоровья: {{{2|0}}}% | ||
− | | heat gain = {{effect icon|icon=Heat.png}} [[Heat|{{{alt|Увеличение нагрева}}}]] | + | | heat gain = {{effect icon|icon=Heat.png}} [[Heat|{{{alt|Увеличение нагрева}}}]]: {{{2|0}}}% |
| heat threshold = {{effect icon|icon=Heat.png}} [[Heat|{{{alt|Порог нагрева}}}]]: {{{2|0}}}% | | heat threshold = {{effect icon|icon=Heat.png}} [[Heat|{{{alt|Порог нагрева}}}]]: {{{2|0}}}% | ||
| unblockable = {{effect|Unblockable|Нельзя блокировать}} | | unblockable = {{effect|Unblockable|Нельзя блокировать}} | ||
Строка 137: | Строка 138: | ||
<!-- Effect and default behavior --> | <!-- Effect and default behavior --> | ||
| effect = {{#ifeq: {{{alt|}}} | no | | effect = {{#ifeq: {{{alt|}}} | no | ||
− | | {{effect icon|{{{2|Effect}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}}{{{t| сек}}})}}: {{{desc|{{effect description|{{{2|}}}}}}}} | + | | {{effect icon|{{{2|Effect}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}}{{{t| сек}}})}}{{#ifeq:{{{nodesc|}}}|true||<span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}} |
− | | {{effect|{{{2|Effect}}}|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}}{{{t| сек}}})}}: {{{desc|{{effect description|{{{2|}}}}}}}} | + | | {{effect|{{{2|Effect}}}|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}}{{{t| сек}}})}}{{#ifeq:{{{nodesc|}}}|true||<span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}} |
}} | }} | ||
| #default = {{effect icon|icon={{{icon|Miscellaneous effect.png}}}|stacks={{{stacks|}}}}} {{{1}}}{{#if:{{{2|}}}|<span>:</span> {{{2}}}}} | | #default = {{effect icon|icon={{{icon|Miscellaneous effect.png}}}|stacks={{{stacks|}}}}} {{{1}}}{{#if:{{{2|}}}|<span>:</span> {{{2}}}}} | ||
Строка 145: | Строка 146: | ||
Apply SMW properties and categories to pages in the article namespace which are not subpages: | Apply SMW properties and categories to pages in the article namespace which are not subpages: | ||
− | -->{{#ifeq: {{SUBPAGENAME}} | {{FULLPAGENAME}} | {{#switch: {{lc:{{{1|}}}}} | + | -->{{#ifeq: {{SUBPAGENAME}} | {{FULLPAGENAME}} | |
+ | {{#switch: {{lc:{{{1|}}}}} | ||
| breaks stun = {{#set:Breaks stun=Y}} | | breaks stun = {{#set:Breaks stun=Y}} | ||
| combo = {{#switch: {{lc:{{{2}}}}} | | combo = {{#switch: {{lc:{{{2}}}}} | ||
Строка 151: | Строка 153: | ||
| blast | leap | projectile | whirl = {{#set:Has combo effect={{ucfirst:{{{2|}}}}} finisher}} [[Category:{{ucfirst:{{{2|}}}}} finisher skills]] | | blast | leap | projectile | whirl = {{#set:Has combo effect={{ucfirst:{{{2|}}}}} finisher}} [[Category:{{ucfirst:{{{2|}}}}} finisher skills]] | ||
}} | }} | ||
− | }}}}<noinclude> | + | }} |
+ | {{#ifeq: {{#var:enable facts}} | true | ||
+ | | {{#switch: {{{1}}} | ||
+ | | miscplain | property | misc = <!-- No thanks --> | ||
+ | | effect = {{#if: {{{2|}}} | {{#set: Has fact keyword = {{{2}}} }} }} | ||
+ | | #default = {{#if: {{{1|}}} | {{#set: Has fact keyword = {{ucfirst:{{{1}}}}} }} }} | ||
+ | }}<!-- Skill fact/subobject: specific properties -->{{#switch:{{lc:{{{1|}}}}} | ||
+ | <!-- Scaling boons --> | ||
+ | | might = {{Skill fact/subobject|Might|type=Buff|text=[[Might|{{{alt|Might}}}]]|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{#expr:30 * {{{stacks|1}}}}} Power, {{#expr:30 * {{{stacks|1}}}}} Condition Damage}} | ||
+ | | regeneration = {{Skill fact/subobject|Regeneration|type=Buff|text=[[Regeneration|{{{alt|Regen}}}]]|stacks={{{stacks|1}}}|number={{{2|0}}}||description={{formatnum:{{#expr:{{{stacks|1}}}*{{{2|0}}}*130}}}} Heal}} | ||
+ | | vigor = {{Skill fact/subobject|Vigor|type=Buff|text=[[Vigor|{{{alt|Vigor}}}]]|stacks={{{stacks|1}}}|number={{{2|0}}}|description=50% Endurance Regeneration}} | ||
+ | | stability = {{Skill fact/subobject|Stability|type=Buff|text=[[Stability|{{{alt|Stability}}}]]|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{effect description|Stability}}}} | ||
+ | <!-- Scaling conditions --> | ||
+ | | bleeding = {{Skill fact/subobject|Bleeding|type=Buff|text=[[Bleeding|{{{alt|Bleeding}}}]]|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{#expr:{{{stacks|1}}}*{{{2|0}}}*22 round 0}} Damage}} | ||
+ | | burning = {{Skill fact/subobject|Burning|type=Buff|text=[[Burning|{{{alt|Burning}}}]]|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{#expr:{{{stacks|1}}}*{{{2|0}}}*131 round 0}} Damage}} | ||
+ | | confusion = {{Skill fact/subobject|Confusion|type=Buff|text=[[Confusion|{{{alt|Confusion}}}]]|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{#expr:{{{stacks|1}}}*{{{2|0}}}*10 round 0}} Damage, {{#expr:{{{stacks|1}}}*49.5 round 0}} Damage to Players on Skill Use, {{#expr:{{{stacks|1}}}*95.5 round 0}} Damage to Non-Players on Skill Use}} | ||
+ | | poison | ||
+ | | poisoned = {{Skill fact/subobject|Poisoned|type=Buff|text=[[Poisoned|{{{alt|Poisoned}}}]]|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{#expr:{{{stacks|1}}}*{{{2|0}}}*33.5 round 0}} Damage, -33% Heal Effectiveness}} | ||
+ | | torment = {{Skill fact/subobject|Torment|type=Buff|text=[[Torment|{{{alt|Torment}}}]]|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{#expr:{{{stacks|1}}}*{{{2|0}}}*22 round 0}} Damage, {{#expr:{{{stacks|1}}}*{{{2|0}}}*31.8 round 0}} Damage if Moving}} | ||
+ | | vulnerability = {{Skill fact/subobject|Vulnerability|type=Buff|text=[[Vulnerability|{{{alt|Vulnerability}}}]]|stacks={{{stacks|1}}}|number={{{2}}}|description={{{stacks|1}}}% Incoming [[Damage]], {{{stacks|1}}}% Incoming [[Condition Damage]]}} | ||
+ | <!-- Common effects using standard description --> | ||
+ | | aegis = {{Skill fact/subobject|Aegis|type=Buff|text=[[Aegis|{{{alt|Aegis}}}]]|number={{{2|0}}}|description=[[Block]] the next incoming attack.}} | ||
+ | | alacrity = {{Skill fact/subobject|Alacrity|type=Buff|text=[[Alacrity|{{{alt|Alacrity}}}]]|number={{{2|0}}}|description=25% Skill [[Recharge]] Rate.}} | ||
+ | | blind | ||
+ | | blinded | ||
+ | | blindness = {{Skill fact/subobject|Blinded|type=Buff|text=[[Blindness|{{{alt|Blindness}}}]]|stacks={{{stacks|1}}}|number={{{2|0}}}|description=Next outgoing attack [[miss]]es.}} | ||
+ | | chill | ||
+ | | chilled = {{Skill fact/subobject|Chilled|type=Buff|text=[[Chilled|{{{alt|Chilled}}}]]|stacks={{{stacks|1}}}|number={{{2}}}|description=-66% Skill [[Recharge]] Rate, -66% [[Movement speed|Movement Speed]]}} | ||
+ | | cripple | ||
+ | | crippled = {{Skill fact/subobject|Crippled|type=Buff|text=[[Crippled|{{{alt|Cripple}}}]]|stacks={{{stacks|1}}}|number={{{2}}}|description=-50% [[Movement speed|Movement Speed]]}} | ||
+ | | fear = {{Skill fact/subobject|Fear|type=Buff|text=[[Fear|{{{alt|Fear}}}]]|number={{{2|0}}}|description=Involuntary retreat; unable to act; stacks duration.}} | ||
+ | | fury = {{Skill fact/subobject|Fury|type=Buff|text=[[Fury|{{{alt|Fury}}}]]|stacks={{{stacks|1}}}|number={{{2|0}}}|description=20% [[Critical Chance]]}} | ||
+ | | protection = {{Skill fact/subobject|Protection|type=Buff|text=[[Protection|{{{alt|Protection}}}]]|number={{{2|0}}}|description=-33% Incoming Damage}} | ||
+ | | quickness = {{Skill fact/subobject|Quickness|type=Buff|text=[[Quickness|{{{alt|Quickness}}}]]|number={{{2|0}}}|description=Skills and actions are [[Activation time|faster]].}} | ||
+ | | resistance = {{Skill fact/subobject|Resistance|type=Buff|text=[[Resistance|{{{alt|Resistance}}}]]|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Condition]]s currently on you are ineffective; stacks duration.}} | ||
+ | | retaliation = {{Skill fact/subobject|Retaliation|type=Buff|text=[[Retaliation|{{{alt|Retaliation}}}]]|number={{{2|0}}}|description=Reflect incoming damage back to its source.}} | ||
+ | | slow = {{Skill fact/subobject|Slow|type=Buff|text=[[Slow|{{{alt|Slow}}}]]|stacks={{{stacks|1}}}|number={{{2|0}}}|description=Skills and actions are [[Activation time|slower]].}} | ||
+ | | stealth = {{Skill fact/subobject|Stealth|type=Buff|text=[[Stealth|{{{alt|Stealth}}}]]|number={{{2|0}}}|description=Invisible to foes.}} | ||
+ | | swiftness = {{Skill fact/subobject|Swiftness|type=Buff|text=[[Swiftness|{{{alt|Swiftness}}}]]|stacks={{{stacks|1}}}|number={{{2|0}}}|description=33% [[Movement speed|Movement Speed]]}} | ||
+ | | taunt = {{Skill fact/subobject|Taunt|type=Buff|text=[[Taunt|{{{alt|Taunt}}}]]|number={{{2|0}}}|description=Involuntarily attack foes.}} | ||
+ | | weakness = {{Skill fact/subobject|Weakness|type=Buff|text=[[Weakness|{{{alt|Weakness}}}]]|number={{{2}}}|description=-50% [[Endurance]] Regeneration, 50% [[Glancing|Fumble]] [[Effect stacking|(Unrestricted)]]}} | ||
+ | | immobilized | ||
+ | | immobilize | ||
+ | | immobile = {{Skill fact/subobject|Immobile|type=Buff|text=[[Immobile|{{{alt|Immobilize}}}]]|stacks={{{stacks|1}}}|number={{{2}}}|description=Unable to move.}} | ||
+ | <!-- Duration control effects --> | ||
+ | | daze = {{Skill fact/subobject|Daze|type=Time|text=[[Daze|{{{alt|Daze}}}]]|number={{{2|0}}}|description={{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}} | ||
+ | | float = {{Skill fact/subobject|Float|type=Time|text=[[Float|{{{alt|Float}}}]]|number={{{2|0}}}|description={{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}} | ||
+ | | knockdown = {{Skill fact/subobject|Knockdown|type=Time|text=[[Knockdown|{{{alt|Knockdown}}}]]|number={{{2|0}}}|description={{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}} | ||
+ | | sink = {{Skill fact/subobject|Sink|type=Time|text=[[Sink|{{{alt|Sink}}}]]|number={{{2|0}}}|description={{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}} | ||
+ | | stun = {{Skill fact/subobject|Stun|type=Time|text=[[Stun|{{{alt|Stun}}}]]|number={{{2|0}}}|description={{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}} | ||
+ | <!-- Distance control effects --> | ||
+ | | push | ||
+ | | knockback = {{Skill fact/subobject|Knockback|type=Distance|text=[[Knockback|{{{alt|Knockback}}}]]|strikes={{{strikes|}}}|number={{{2|0}}}|description={{formatnum:{{{2|0}}}}}}} | ||
+ | | launch = {{Skill fact/subobject|Launch|type=Distance|text=[[Launch|{{{alt|Launch}}}]]|strikes={{{strikes|}}}|number={{{2|0}}}|description={{formatnum:{{{2|0}}}}}}} | ||
+ | | pull = {{Skill fact/subobject|Pull|type=Distance|text=[[Pull|{{{alt|Pull}}}]]|strikes={{{strikes|}}}|number={{{2|0}}}|description={{formatnum:{{{2|0}}}}}|icon=Radius.png}} | ||
+ | <!-- Scaling general properties --> | ||
+ | | damage = {{Skill fact/subobject|Damage|type=Damage|text=[[Damage|{{{alt|Damage}}}]]|strikes={{{strikes|}}}|number={{{2|{{Damage calculation|weapon={{{weapon}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}}}}|coefficient={{{coefficient|}}}|description={{#if:{{{weapon|}}}|{{Damage calculation|weapon={{{weapon}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|damage|num={{{coefficient}}}}}}}}} | ||
+ | | healing = {{Skill fact/subobject|Healing|type=Healing|text=[[Healing|{{{alt|Healing}}}]]|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description={{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}}} | ||
+ | | health loss = {{Skill fact/subobject|Health Loss|type=Number|text=[[Health|{{{alt|Health Loss}}}]]|number={{{2|0}}}|description={{{2|0}}}}} | ||
+ | | health loss per interval = {{Skill fact/subobject|Health Loss per Interval|type=Percent|text=[[Health|{{{alt|Health Loss per Interval}}}]]|number={{{2|0}}}|description={{{2|0}}}%|icon=Health Loss.png}} | ||
+ | | barrier = {{Skill fact/subobject|Barrier|type=Barrier|text=[[Barrier|{{{alt|Barrier}}}]]|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description={{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}}} | ||
+ | |||
+ | <!-- Increase and decrease properties --> | ||
+ | | attack speed increase = {{Skill fact/subobject|Attack Speed Increase|type=Percent|text=Attack Speed Increase|number={{{2|0}}}|description={{fraction|{{{2|0}}}}}%|icon=Radius.png}} | ||
+ | | damage increase = {{Skill fact/subobject|Damage increase|type=Percent|text=[[Damage increase|{{{alt|Damage Increase}}}]]|number={{{2|0}}}|description={{fraction|{{{2|0}}}}}%|icon=Damage.png}} | ||
+ | | damage reduced = {{Skill fact/subobject|Damage Reduction|type=Percent|text=[[Damage Reduction|{{{alt|Damage Reduced}}}]]|number={{{2|0}}}|description={{fraction|{{{2|0}}}}}%|icon=Damage.png}} | ||
+ | | duration increase = {{Skill fact/subobject|Duration Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{#if: {{#pos:{{{2}}}|%}}|{{{2|0}}}|{{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}}|icon=Duration.png}} | ||
+ | | duration decreased = {{Skill fact/subobject|Duration Decreased|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Decreased}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{#if: {{#pos:{{{2}}}|%}}|{{{2|0}}}|{{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}}|icon=Duration.png}} | ||
+ | | radius increase = {{Skill fact/subobject|Radius Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Distance}}|text={{{alt|Radius Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{2|0}}}|icon=Radius.png}} | ||
+ | | recharge reduced = {{Skill fact/subobject|Recharge Reduced|type=Percent|text={{{alt|Recharge Reduced}}}|number={{{2|0}}}|description={{{2|0}}}%|icon=Count Recharge.png}} | ||
+ | | recharge time reduced = {{Skill fact/subobject|Recharge Time Reduced|type=Time|text={{{alt|Recharge Time Reduced}}}|number={{{2|0}}}|description={{{2|0}}} {{plural:{{{2}}}|second|seconds}}|icon=Count Recharge.png}} | ||
+ | | critical damage increase = {{Skill fact/subobject|Critical Damage Increase|type=Percent|text=[[Critical damage|{{{alt|Critical Damage Increase}}}]]|description={{fraction|{{{2|0}}}}}%|number={{{2|0}}}|icon=Ferocity.png}} | ||
+ | | bonus critical damage increase = {{Skill fact/subobject|Bonus Critical Damage Increase|type=Percent|text=[[Critical damage|{{{alt|Bonus Critical Damage Increase}}}]]|description={{fraction|{{{2|0}}}}}%|number={{{2|0}}}|icon=Ferocity.png}} | ||
+ | | critical chance | ||
+ | | chance on critical | ||
+ | | chance on critical hit = {{Skill fact/subobject|Chance on Critical Hit|type=Percent|text=[[Critical hit|{{{alt|Chance on Critical Hit}}}]]|number={{{2|0}}}|description={{{2|0}}}%|icon=Miscellaneous effect.png}} | ||
+ | | critical chance increase = {{Skill fact/subobject|Critical Chance|type=Percent|text=[[Critical Chance|{{{alt|Critical Chance Increase}}}]]|number={{{2|0}}}|description={{{2|0}}}%}} | ||
+ | | movement speed increase = {{Skill fact/subobject|Movement Speed|type=Percent|text=[[Movement Speed|{{{alt|Movement Speed Increase}}}]]|number={{{2|0}}}|description={{{2|0}}}%}} | ||
+ | |||
+ | <!-- Combo fields and finishers --> | ||
+ | | combo = {{#switch:{{lc:{{{2}}}}} | ||
+ | | dark | ||
+ | | ethereal | ||
+ | | fire | ||
+ | | ice | ||
+ | | light | ||
+ | | lightning | ||
+ | | poison | ||
+ | | smoke | ||
+ | | water = {{Skill fact/subobject|{{ucfirst:{{{2}}}}} field|type=Combo Field|text=[[Combo|Combo Field]]|description=[[{{ucfirst:{{{2}}}}} field|{{ucfirst:{{{2}}}}}]]|icon=Combo.png}} | ||
+ | | blast | ||
+ | | leap | ||
+ | | whirl = {{Skill fact/subobject|{{ucfirst:{{{2}}}}} finisher|type=Combo Finisher|text=[[Combo|Combo Finisher]]|description=[[{{ucfirst:{{{2}}}}} finisher|{{ucfirst:{{{2}}}}}]]|icon=Combo.png}} | ||
+ | | projectile = {{Skill fact/subobject|{{ucfirst:{{{2}}}}} finisher|type=Combo Finisher|text=[[Combo|Combo Finisher]]|description=[[{{ucfirst:{{{2}}}}} finisher|Physical Projectile]] {{#ifeq:{{{3|n}}}|y|(20% chance)}}|icon=Combo.png}} | ||
+ | }} | ||
+ | |||
+ | <!-- General properties --> | ||
+ | | adrenaline = {{Skill fact/subobject|Adrenaline|type=Number|text=[[Adrenaline|{{{alt|Adrenaline}}}]]|number={{{2|0}}}|description={{{2|0}}}|icon=Attribute bonus.png}} | ||
+ | | attribute bonus = {{Skill fact/subobject|{{ucfirst:{{{2}}}}}|type=Attribute|text=[[{{ucfirst:{{{2}}}}}|{{{alt|{{{2}}}}}}]]|number={{{3|}}}|description=+{{{3|0}}}|icon=Attribute bonus.png}} | ||
+ | | attribute penalty= {{Skill fact/subobject|{{ucfirst:{{{2}}}}}|type=Attribute|text=[[{{ucfirst:{{{2}}}}}|{{{alt|{{{2}}}}}}]]|number=-{{{3|}}}|description=-{{{3|0}}}|icon=Attribute penalty.png}} | ||
+ | | bounce | ||
+ | | bounces = {{Skill fact/subobject|Bounce|type=Number|text=[[Bounce|Number of Bounces]]|number={{{2|0}}}|description={{{2|0}}}}} | ||
+ | | breaks enemy targeting = {{Skill fact/subobject|Breaks Enemy Targeting|type=Special|text=Breaks Enemy Targeting|icon=Breaks Enemy Targeting.png}} | ||
+ | | breakstun | ||
+ | | breaksstun | ||
+ | | stun break | ||
+ | | breaks stun = {{Skill fact/subobject|Stun break|type=Stun break|text=[[Stun break|Breaks stun]]|icon=Breaks stun.png}} | ||
+ | | cannot critical hit = {{Skill fact/subobject|Cannot Critical hit|type=Special|text=[[Critical hit|{{{alt|Cannot Critical Hit}}}]]|icon=Critical Chance.png}} | ||
+ | | capture = {{Skill fact/subobject|Capture point|type=Special|text=[[Capture point|Prevents Capture-Point Contribution]]|icon=Miscellaneous effect.png}} | ||
+ | | combat | ||
+ | | combat only = {{Skill fact/subobject|Combat|type=Special|text=Combat Only|icon=Miscellaneous effect.png}} | ||
+ | | count recharge = {{Skill fact/subobject|Count Recharge|type=Time|text={{{alt|Count Recharge}}}|number={{{2|0}}}|description={{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Count Recharge.png}} | ||
+ | | duration = {{Skill fact/subobject|Duration|type=Time|text={{{alt|Duration}}}|number={{{2|0}}}|description={{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}} | ||
+ | | evade = {{Skill fact/subobject|Evade|type=Time|text=[[Evade]]|number={{{2|0}}}|description={{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}} | ||
+ | | explosion | ||
+ | | explosive = {{Skill fact/subobject|Explosion|type=Special|text=Explosion}} | ||
+ | | gain = {{Skill fact/subobject|{{{2|0}}}|type=Attribute Conversion|text=Gain [[{{lc:{{{2}}}}}|{{{2}}}]] Based on a Percentage of [[{{lc:{{{3}}}}}|{{{3}}}]]|number={{{4|0}}}|description={{{4|0}}}%|icon=Miscellaneous effect.png}} | ||
+ | | interval = {{Skill fact/subobject|Interval|type=Percent|text={{{alt|Interval}}}|number={{{2|0}}}|description={{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Interval.png}} | ||
+ | | invulnerable | ||
+ | | invulnerability = {{Skill fact/subobject|Invulnerability|type=Time|text=Invulnerability Duration|number={{{2|0}}}|description={{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Duration.png}} | ||
+ | | lifeforce | ||
+ | | life force = {{Skill fact/subobject|Life Force|type=Percent|text=[[Life Force]]|number={{{2|0}}}|description={{{2|0}}}%}} | ||
+ | | maximum count = {{Skill fact/subobject|Maximum count|type=Number|text={{{alt|Maximum Count}}}|number={{{2|0}}}|description={{{2|0}}}|icon=Maximum Count.png}} | ||
+ | | percent = {{Skill fact/subobject|Percent|type=Percent|text={{{alt|Percent}}}|number={{{2|0}}}|description={{{2|0}}}%|icon=Radius.png}} | ||
+ | | pierces = {{Skill fact/subobject|Piercing|type=Special|text=[[Piercing|Pierces]]|icon=Pierces.png}} | ||
+ | | pulse | ||
+ | | pulses = {{Skill fact/subobject|Pulses|type=Number|text=Pulses|number={{{2|0}}}|description={{{2|0}}}|icon=Miscellaneous effect.png}} | ||
+ | | radius = {{Skill fact/subobject|Radius|type=Distance|text=[[Range|{{{alt|Radius}}}]]|number={{{2|0}}}|description={{formatnum:{{{2|0}}}}}|icon=Radius.png}} | ||
+ | | range = {{Skill fact/subobject|Range|type=Distance|text=[[Range|{{{alt|Range}}}]]|number={{{2|0}}}|description={{formatnum:{{{2|0}}}}}|icon=Range.png}} | ||
+ | | recharge time = {{Skill fact/subobject|Recharge Time|type=Time|text={{{alt|Recharge Time}}}|number={{{2|0}}}|description={{formatnum:{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Count Recharge.png}} | ||
+ | | reflect = {{Skill fact/subobject|Reflect|type=Special|text=[[Reflect|Reflect Missiles]]}} | ||
+ | | remove condition | ||
+ | | ignore condition | ||
+ | | condition = {{Skill fact/subobject|{{{2|Condition}}}|type=Condition Removed|text=[[{{{2|Condition}}}|{{{alt|Condition Removed}}}]]}} | ||
+ | | revive | ||
+ | | revive percentage= {{Skill fact/subobject|Revival|type=Percent|text={{{alt|[[Revival|Revive]] Percentage}}}|number={{{2|0}}}|description={{{2|0}}}%}} | ||
+ | | targets = {{Skill fact/subobject|Number of Targets|type=number|text={{{alt|Number of Targets}}}|number={{{2|0}}}|description={{{2|0}}}|icon=Number of targets.png}} | ||
+ | | allied targets = {{Skill fact/subobject|Number of Allied Targets|type=number|text={{{alt|Number of Allied Targets}}}|number={{{2|0}}}|description={{{2|0}}}|icon=Number of targets.png}} | ||
+ | | threshold | ||
+ | | health threshold = {{Skill fact/subobject|Health Threshold|type=Percent|text=Health Threshold|number={{{2|0}}}|description={{{2|0}}}%|icon=Radius.png}} | ||
+ | | heat gain = {{Skill fact/subobject|Heat Gained|type=Percent|text=[[Heat|{{{alt|Heat Gained}}}]]|number={{{2|0}}}|description={{{2|0}}}%|icon=Heat.png}} | ||
+ | | heat threshold = {{Skill fact/subobject|Heat Threshold|type=Percent|text=[[Heat|{{{alt|Heat Threshold}}}]]|number={{{2|0}}}|description={{{2|0}}}|icon=Heat.png}} | ||
+ | | unblockable = {{Skill fact/subobject|Unblockable|type=Special|text=[[Unblockable]]}} | ||
+ | | miscplain | ||
+ | | property = {{Skill fact/subobject|{{{2|Property}}}|type=Property|text={{{2|Property}}}|number={{{3|}}}|description={{{3|}}}|icon=Miscellaneous effect.png}} | ||
+ | | misc = {{Skill fact/subobject|Misc|type=Misc|text={{{alt|''Miscellaneous effect''}}}|stacks={{{stacks|}}}|number={{{2|0}}}|description={{{pre|}}} {{formatnum:{{{2|0}}}}} {{{suf|}}}|icon={{#explode:{{{icon|{{{image|Miscellaneous effect.png}}}}}}|{{!}}}} }} | ||
+ | <!-- Effect and default behavior --> | ||
+ | | effect = {{#ifeq: {{{alt|}}} | no | ||
+ | | {{Skill fact/subobject|{{{2|Effect}}}|type=Effect|text=[[{{{2|Effect}}}]]|stacks={{{stacks|1}}}|number={{{3|}}}|description={{#ifeq:{{{nodesc|}}}|true||{{{desc|{{effect description|{{{2|0}}}}}}}}}}}} | ||
+ | | {{Skill fact/subobject|{{{2|Effect}}}|type=Effect|text=[[{{{2|Effect}}}|{{{alt|{{{2|Effect}}}}}}]]|stacks={{{stacks|1}}}|number={{{3|}}}|description={{#ifeq:{{{nodesc|}}}|true||{{{desc|{{effect description|{{{2|0}}}}}}}}}}}} | ||
+ | }} | ||
+ | | #default = {{Skill fact/subobject|{{{1|}}}|type=Default|text={{{1|}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{{2|}}}|icon=Miscellaneous effect.png}} | ||
+ | }}<!-- unspecific properties -->{{#subobject:fact{{#var:factcnt}} | ||
+ | |Has linked skill={{{linked skill|}}} | ||
+ | |Is for game mode={{#if: {{{game mode|}}}|{{#arraymap:{{{game mode|}}}|<nowiki> </nowiki>|@@@|{{#switch: @@@ | pve = PvE | pvp = PvP | wvw = WvW}}|;}}|Default}}|+sep=; | ||
+ | }} | ||
+ | }} | ||
+ | }}<noinclude> | ||
== Usage == | == Usage == | ||
− | Skill facts are properties of a skill or trait displayed in the tooltip. The template provides correct formatting for creating skill facts for use in the {{tl|skill infobox}} and {{tl|trait infobox}}. | + | Skill facts are properties of a skill or trait displayed in the tooltip. The template provides correct formatting for creating skill facts for use in the {{tl|skill infobox}} and {{tl|trait infobox}}. Subobject creation uses {{tl|Skill fact/subobject}}. |
<pre> | <pre> | ||
{{skill fact|<type>|<value>}} | {{skill fact|<type>|<value>}} | ||
{{skill fact|<type>|<modifier>|<value>}} | {{skill fact|<type>|<modifier>|<value>}} | ||
− | {{skill fact|effect|<Effect>|stacks=<stacks>|alt=<Alternate text>|desc=<Alternate description>}} | + | {{skill fact|effect|<Effect>|stacks=<stacks>|alt=<Alternate text>|desc=<Alternate description>|nodesc=<can be set to true to disable description>}} |
{{skill fact|<fact>|<description>|icon=<icon>}} | {{skill fact|<fact>|<description>|icon=<icon>}} | ||
{{skill fact|<type>|<value>|game mode=<game modes in which the skill fact is used>}} | {{skill fact|<type>|<value>|game mode=<game modes in which the skill fact is used>}} | ||
Строка 269: | Строка 428: | ||
|- | |- | ||
| health loss || <code><nowiki>{{skill fact|health loss|500}}</nowiki></code> || {{skill fact|health loss|500}} | | health loss || <code><nowiki>{{skill fact|health loss|500}}</nowiki></code> || {{skill fact|health loss|500}} | ||
+ | |- | ||
+ | | health loss per interval || <code><nowiki>{{skill fact|health loss per interval|5}}</nowiki></code> || {{skill fact|health loss per interval|5}} | ||
|- | |- | ||
| barrier || <code><nowiki>{{skill fact|barrier|500|coefficient=0.1}}</nowiki></code> || {{skill fact|barrier|500|coefficient=0.1}} | | barrier || <code><nowiki>{{skill fact|barrier|500|coefficient=0.1}}</nowiki></code> || {{skill fact|barrier|500|coefficient=0.1}} | ||
Строка 278: | Строка 439: | ||
Effects are identified by having an icon matching the effect received, with or without a duration, and either the effect description or an abbreviated version. | Effects are identified by having an icon matching the effect received, with or without a duration, and either the effect description or an abbreviated version. | ||
<pre> | <pre> | ||
− | {{skill fact|effect|<Effect>|stacks=<stacks>|alt=<Alternate text>|desc=<Alternate description>}} | + | {{skill fact|effect|<Effect>|stacks=<stacks>|alt=<Alternate text>|desc=<Alternate description>|nodesc=<can be set to true to disable description>}} |
</pre> | </pre> | ||
Строка 319: | Строка 480: | ||
| recharge reduced || <code><nowiki>{{skill fact|recharge reduced|50}}</nowiki></code> || {{skill fact|recharge reduced|50}} | | recharge reduced || <code><nowiki>{{skill fact|recharge reduced|50}}</nowiki></code> || {{skill fact|recharge reduced|50}} | ||
|- | |- | ||
− | | recharge time reduced || <code><nowiki>{{skill fact|recharge time reduced|60}}</nowiki></code> || {{skill fact|recharge time reduced|60}} | + | | recharge time reduced || <code><nowiki>{{skill fact|recharge time reduced |60}}</nowiki></code> || {{skill fact|recharge time reduced |60}} |
|- | |- | ||
| chance on critical hit || <code><nowiki>{{skill fact|chance on critical hit|33}}</nowiki></code> || {{skill fact|chance on critical hit|33}} | | chance on critical hit || <code><nowiki>{{skill fact|chance on critical hit|33}}</nowiki></code> || {{skill fact|chance on critical hit|33}} | ||
Строка 338: | Строка 499: | ||
| gain || <code><nowiki>{{skill fact|gain|Vitality|Power|7}}</nowiki></code> || {{skill fact|gain|Vitality|Power|7}} | | gain || <code><nowiki>{{skill fact|gain|Vitality|Power|7}}</nowiki></code> || {{skill fact|gain|Vitality|Power|7}} | ||
|- | |- | ||
− | | condition || <code><nowiki>{{skill fact|condition|Burning | + | | condition || <code><nowiki>{{skill fact|condition|Burning}</nowiki></code> || {{skill fact|condition|Burning}} |
|- | |- | ||
| conditions removed || <code><nowiki>{{skill fact|property|Conditions Removed|2}}</nowiki></code> || {{skill fact|property|Conditions Removed|2}} | | conditions removed || <code><nowiki>{{skill fact|property|Conditions Removed|2}}</nowiki></code> || {{skill fact|property|Conditions Removed|2}} | ||
Строка 400: | Строка 561: | ||
|- | |- | ||
| health threshold || <code><nowiki>{{skill fact|health threshold|50}}</nowiki></code> || {{skill fact|health threshold|50}} | | health threshold || <code><nowiki>{{skill fact|health threshold|50}}</nowiki></code> || {{skill fact|health threshold|50}} | ||
− | |||
− | |||
|- | |- | ||
| heat gain || <code><nowiki>{{skill fact|heat gain|5%}}</nowiki></code> || {{skill fact|heat gain|5%}} | | heat gain || <code><nowiki>{{skill fact|heat gain|5%}}</nowiki></code> || {{skill fact|heat gain|5%}} |
Версия 10:49, 14 октября 2019
- {{{1}}}
Содержание
Usage
Skill facts are properties of a skill or trait displayed in the tooltip. The template provides correct formatting for creating skill facts for use in the {{skill infobox}} and {{trait infobox}}. Subobject creation uses {{Skill fact/subobject}}.
{{skill fact|<type>|<value>}} {{skill fact|<type>|<modifier>|<value>}} {{skill fact|effect|<Effect>|stacks=<stacks>|alt=<Alternate text>|desc=<Alternate description>|nodesc=<can be set to true to disable description>}} {{skill fact|<fact>|<description>|icon=<icon>}} {{skill fact|<type>|<value>|game mode=<game modes in which the skill fact is used>}}
Parameters
Skill fact | Example | Display |
---|---|---|
linked skill | {{skill fact|Vigor|linked skill=Rocket Boots|4}} |
|
stacks | {{skill fact|vulnerability|10|stacks=5}} |
|
strikes | {{skill fact|damage|202|strikes=2}} |
|
t | {{skill fact|effect|Brawler Protection|3|t=m}} |
|
Examples
Boons
Skill fact | Example | Display |
---|---|---|
aegis | {{skill fact|aegis|3}} |
|
alacrity | {{skill fact|alacrity|3}} |
|
fury | {{skill fact|fury|3}} |
|
might | {{skill fact|might|3}} |
|
protection | {{skill fact|protection|3}} |
|
quickness | {{skill fact|quickness|3}} |
|
regeneration | {{skill fact|regeneration|3}} |
|
resistance | {{skill fact|resistance|6}} |
|
retaliation | {{skill fact|retaliation|3}} |
|
stability | {{skill fact|stability|3}} |
|
swiftness | {{skill fact|swiftness|3}} |
|
vigor | {{skill fact|vigor|3}} |
|
Conditions
Skill fact | Example | Display |
---|---|---|
bleeding | {{skill fact|bleeding|3}} |
|
blind | {{skill fact|blind|3}} |
|
burning | {{skill fact|burning|3}} |
|
chilled | {{skill fact|chilled|3}} |
|
confusion | {{skill fact|confusion|3}} |
|
crippled | {{skill fact|crippled|3}} |
|
fear | {{skill fact|fear|3}} |
|
immobilized | {{skill fact|immobilized|3}} |
|
poisoned | {{skill fact|poisoned|3}} |
|
slow | {{skill fact|slow|2}} |
|
taunt | {{skill fact|taunt|3.25}} |
|
torment | {{skill fact|torment|10}} |
|
vulnerability | {{skill fact|vulnerability|3}} |
|
weakness | {{skill fact|weakness|3}} |
|
Control effects
Skill fact | Example | Display |
---|---|---|
daze | {{skill fact|daze|3}} |
|
float | {{skill fact|float|3}} |
|
knockback | {{skill fact|knockback|500}} |
|
knockdown | {{skill fact|knockdown|3}} |
|
launch | {{skill fact|launch|500}} |
|
pull | {{skill fact|pull|180}} |
|
sink | {{skill fact|sink|3}} |
|
stun | {{skill fact|stun|3}} |
|
Damage, Healing, and Barriers
Skill fact | Example | Display |
---|---|---|
damage | {{skill fact|damage|30|strikes=4|coefficient=3.2}} {{skill fact|damage|weapon=axe|strikes=4|coefficient=3.2}} |
|
healing | {{skill fact|healing|30|coefficient=0.9}} |
|
health loss | {{skill fact|health loss|500}} |
|
health loss per interval | {{skill fact|health loss per interval|5}} |
|
barrier | {{skill fact|barrier|500|coefficient=0.1}} |
|
See Template:Damage calculation for a list of allowed weapon parameters.
Effects
Effects are identified by having an icon matching the effect received, with or without a duration, and either the effect description or an abbreviated version.
{{skill fact|effect|<Effect>|stacks=<stacks>|alt=<Alternate text>|desc=<Alternate description>|nodesc=<can be set to true to disable description>}}
Skill fact | Example | Display |
---|---|---|
Distortion (effect) | {{skill fact|effect|Distortion (effect)|3}} |
|
Banner of Discipline (effect) | {{skill fact|effect|Banner of Discipline (effect)|desc=170 [[Precision]], 170 [[Ferocity]]}} |
|
Fencer's Finesse (effect) | {{skill fact|effect|Fencer's Finesse (effect)|6|desc=15 [[Ferocity]]}} |
|
Hide in Shadows (effect) | {{skill fact|effect|Hide in Shadows (effect)|6|alt=Stealth}} |
|
Increase and decrease modifiers
Most modifiers increase or decrease a value by a percentage. duration increase can either provide an base increase or percentage increase, specify a percentage using a % character.
Skill fact | Example | Display |
---|---|---|
attack speed increase | {{skill fact|attack speed increase|50}} |
|
damage increase | {{skill fact|damage increase|50}} |
|
damage reduced | {{skill fact|damage reduced|50}} |
|
duration increase | {{skill fact|duration increase|2}} |
|
duration increase | {{skill fact|duration increase|50%}} |
|
duration decreased | {{skill fact|duration decreased|2}} |
|
duration decreased | {{skill fact|duration decreased|50%}} |
|
radius increase | {{skill fact|radius increase|60}} |
|
radius increase | {{skill fact|radius increase|50%}} |
|
recharge reduced | {{skill fact|recharge reduced|50}} |
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recharge time reduced | {{skill fact|recharge time reduced |60}} |
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chance on critical hit | {{skill fact|chance on critical hit|33}} |
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critical chance increase | {{skill fact|critical chance increase|33}} |
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critical damage increase | {{skill fact|critical damage increase|33}} |
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bonus critical damage increase | {{skill fact|bonus critical damage increase|33}} |
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movement speed increase | {{skill fact|movement speed increase|33}} |
Notable properties
Skill fact | Example | Display |
---|---|---|
gain | {{skill fact|gain|Vitality|Power|7}} |
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condition | {{skill fact|condition|Burning} |
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conditions removed | {{skill fact|property|Conditions Removed|2}} |
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General properties
Skill fact | Example | Display |
---|---|---|
adrenaline | {{skill fact|adrenaline|3}} |
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attribute bonus | {{skill fact|attribute bonus|Vitality|250}} |
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attribute penalty | {{skill fact|attribute penalty|Vitality|250}} |
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bounce | {{skill fact|bounce|5}} |
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breaks enemy targeting | {{skill fact|breaks enemy targeting}} |
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breaks stun | {{skill fact|breaks stun}} |
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cannot critical hit | {{skill fact|cannot critical hit}} |
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capture | {{skill fact|capture}} |
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combat | {{skill fact|combat}} |
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count recharge | {{skill fact|count recharge|10}} |
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duration | {{skill fact|duration|30}} |
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evade | {{skill fact|evade|0.75}} |
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interval | {{skill fact|interval|3}} |
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invulnerability | {{skill fact|invulnerability|2}} |
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life force | {{skill fact|life force|5}} |
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maximum count | {{skill fact|maximum count|5}} |
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percent | {{skill fact|percent|10}} |
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pierces | {{skill fact|pierces}} |
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pulses | {{skill fact|pulses|3}} |
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radius | {{skill fact|radius|500}} |
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range | {{skill fact|range|500}} |
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recharge time | {{skill fact|recharge time|3}} |
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reflect | {{skill fact|reflect}} |
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revive | {{skill fact|revive}} |
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targets | {{skill fact|targets|5}} |
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targets | {{skill fact|allied targets|5}} |
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health threshold | {{skill fact|health threshold|50}} |
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heat gain | {{skill fact|heat gain|5%}} |
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heat threshold | {{skill fact|heat threshold|50}} |
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unblockable | {{skill fact|unblockable}} |
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property | {{skill fact|property|Hits per Shell|5}} |
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Notes
The icon for {{skill fact|property|}}
cannot be changed.
Combo fields and finishers
Combo type | Example | Display |
---|---|---|
dark | {{skill fact|combo|dark}} |
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ethereal | {{skill fact|combo|ethereal}} |
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fire | {{skill fact|combo|fire}} |
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ice | {{skill fact|combo|ice}} |
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light | {{skill fact|combo|light}} |
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lightning | {{skill fact|combo|lightning}} |
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poison | {{skill fact|combo|poison}} |
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smoke | {{skill fact|combo|smoke}} |
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water | {{skill fact|combo|water}} |
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blast | {{skill fact|combo|blast}} |
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leap | {{skill fact|combo|leap}} |
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projectile | {{skill fact|combo|projectile}} |
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projectile (20% Chance) | {{skill fact|combo|projectile|y}} |
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whirl | {{skill fact|combo|whirl}} |
Linked skills
Example | Display |
---|---|
{{skill fact|linked skill=Fire Attunement|effect|Flame Burst}} |
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{{skill fact|Vigor|linked skill=Rocket Boots|4}} |
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Soulbeast mode
Parameter | Example | Display |
---|---|---|
beastmode | {{skill fact|soulbeast mode=beastmode|effect|"Sic 'Em!" (effect)|desc=40% Damage, 40% Movement Speed|10}} |
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pet | {{skill fact|soulbeast mode=pet|effect|"Sic 'Em!" (effect)|desc=40% Damage, 40% Movement Speed|10}} |
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