Шаблон:Skill fact — различия между версиями
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:{{#if:{{{game mode|}}}|<div class="gamemode {{{game mode}}}">|}}{{#if:{{{linked skill|}}}|<span class="inline-icon">[[{{#show:{{{linked skill}}}|?Has game icon|link=none|default=File:Skill.png}}|20px|link={{{linked skill}}}]]</span>}}{{#if: {{{soulbeast mode|}}}|{{#switch: {{lc:{{{soulbeast mode|}}}}} | beastmode = <span class="inline-icon">[[File:Beastmode cropped.png|20px|link=Beastmode]]</span>| pet = <span class="inline-icon">[[File:Pet skill icon.png|20px|link=Pet]]</span>}}}}{{#switch:{{lc:{{{1|}}}}} | :{{#if:{{{game mode|}}}|<div class="gamemode {{{game mode}}}">|}}{{#if:{{{linked skill|}}}|<span class="inline-icon">[[{{#show:{{{linked skill}}}|?Has game icon|link=none|default=File:Skill.png}}|20px|link={{{linked skill}}}]]</span>}}{{#if: {{{soulbeast mode|}}}|{{#switch: {{lc:{{{soulbeast mode|}}}}} | beastmode = <span class="inline-icon">[[File:Beastmode cropped.png|20px|link=Beastmode]]</span>| pet = <span class="inline-icon">[[File:Pet skill icon.png|20px|link=Pet]]</span>}}}}{{#switch:{{lc:{{{1|}}}}} | ||
<!-- Scaling boons --> | <!-- Scaling boons --> | ||
− | | might = {{effect|Might|{{{alt|Мощь}}}|stacks={{{stacks|}}}}} ({{fraction|{{{2|}}}}} сек): +{{#expr:30 * {{{stacks|1}}}}} к Силе, +{{#expr:30 * {{{stacks|1}}}}} к урону от состояний. | + | | might = {{effect|Might|{{{alt|Мощь}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +{{#expr:30 * {{{stacks|1}}}}} к Силе, +{{#expr:30 * {{{stacks|1}}}}} к урону от состояний. |
− | | regeneration = {{effect|Regeneration|{{{alt|Регенерация}}}|stacks={{{stacks|}}}}} ({{fraction|{{{2|}}}}} сек): {{formatnum:{{#expr:{{{stacks|1}}}*{{{2|}}}*130}}}} исцеления. | + | | regeneration = {{effect|Regeneration|{{{alt|Регенерация}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{{2|}}}*130}}}} исцеления. |
− | | vigor = {{effect|Vigor|{{{alt|Энергия}}}|stacks={{{stacks|}}}}} ({{fraction|{{{2|}}}}} сек): +50% к регенерации выносливости. | + | | vigor = {{effect|Vigor|{{{alt|Энергия}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +50% к регенерации выносливости. |
− | | stability = {{effect|Stability|{{{alt|Устойчивость}}}|stacks={{{stacks|}}}}} ({{fraction|{{{2|}}}}} сек): {{effect description|Stability}} | + | | stability = {{effect|Stability|{{{alt|Устойчивость}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{effect description|Stability}} |
<!-- Scaling conditions --> | <!-- Scaling conditions --> | ||
− | | bleeding = {{effect|Bleeding|{{{alt|Кровотечение}}}|stacks={{{stacks|}}}}} ({{fraction|{{{2|}}}}} сек): {{#expr:{{{stacks|1}}}*{{{2|}}}*22 round 0}} урона. | + | | bleeding = {{effect|Bleeding|{{{alt|Кровотечение}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{#expr:{{{stacks|1}}}*{{{2|}}}*22 round 0}} урона. |
− | | burning = {{effect|Burning|{{{alt|Горение}}}|stacks={{{stacks|}}}}} ({{fraction|{{{2|}}}}} сек): {{#expr:{{{stacks|1}}}*{{{2|}}}*131 round 0}} урона. | + | | burning = {{effect|Burning|{{{alt|Горение}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{#expr:{{{stacks|1}}}*{{{2|}}}*131 round 0}} урона. |
− | | confusion = {{effect|Confusion|{{{alt|Замешательство}}}|stacks={{{stacks|}}}}} ({{fraction|{{{2|}}}}} сек): {{#expr:{{{stacks|1}}}*{{{2|}}}*10 round 0}} урона, {{#expr:{{{stacks|1}}}*49.5 round 0}} урона игроку за использованное умение, {{#expr:{{{stacks|1}}}*95.5 round 0}} урона не-игроку за использованное умение. | + | | confusion = {{effect|Confusion|{{{alt|Замешательство}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{#expr:{{{stacks|1}}}*{{{2|}}}*10 round 0}} урона, {{#expr:{{{stacks|1}}}*49.5 round 0}} урона игроку за использованное умение, {{#expr:{{{stacks|1}}}*95.5 round 0}} урона не-игроку за использованное умение. |
| poison | | poison | ||
− | | poisoned = {{effect|Poisoned|{{{alt|Отравление}}}|stacks={{{stacks|}}}}} ({{fraction|{{{2|}}}}} сек): {{#expr:{{{stacks|1}}}*{{{2|}}}*33.5 round 0}} урона, -33% к эффективности исцеления. | + | | poisoned = {{effect|Poisoned|{{{alt|Отравление}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{#expr:{{{stacks|1}}}*{{{2|}}}*33.5 round 0}} урона, -33% к эффективности исцеления. |
− | | torment = {{effect|Torment|{{{alt|Боль}}}|stacks={{{stacks|}}}}} ({{fraction|{{{2|}}}}} сек): {{#expr:{{{stacks|1}}}*{{{2|}}}*22 round 0}} урона, {{#expr:{{{stacks|1}}}*{{{2|}}}*31.8 round 0}} урона за движение. | + | | torment = {{effect|Torment|{{{alt|Боль}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{#expr:{{{stacks|1}}}*{{{2|}}}*22 round 0}} урона, {{#expr:{{{stacks|1}}}*{{{2|}}}*31.8 round 0}} урона за движение. |
| vulnerability = {{effect|Vulnerability|{{{alt|Уязвимость}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: +{{{stacks|1}}}% к входящему [[damage|урону]], +{{{stacks|1}}}% к входящему [[Condition Damage|урону от состояний]]. | | vulnerability = {{effect|Vulnerability|{{{alt|Уязвимость}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: +{{{stacks|1}}}% к входящему [[damage|урону]], +{{{stacks|1}}}% к входящему [[Condition Damage|урону от состояний]]. | ||
<!-- Common effects using standard description --> | <!-- Common effects using standard description --> | ||
− | | aegis = {{effect|Aegis|{{{alt|Эгида}}}}} ({{fraction|{{{2|}}}}} сек): [[Block|Блокируйте]] следующую входящую атаку. | + | | aegis = {{effect|Aegis|{{{alt|Эгида}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: [[Block|Блокируйте]] следующую входящую атаку. |
− | | alacrity = {{effect|Alacrity|{{{alt|Рвение}}}|stacks={{{stacks|}}}}} ({{fraction|{{{2|}}}}} сек): +25% к скорости [[recharge|перезарядки]] умений. | + | | alacrity = {{effect|Alacrity|{{{alt|Рвение}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +25% к скорости [[recharge|перезарядки]] умений. |
| blind | | blind | ||
| blinded | | blinded | ||
− | | blindness = {{effect|Blinded|{{{alt|Слепота}}}|stacks={{{stacks|}}}}} ({{fraction|{{{2|}}}}} сек): Следующая исходящая атака приводит к [[miss|промаху]]. | + | | blindness = {{effect|Blinded|{{{alt|Слепота}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Следующая исходящая атака приводит к [[miss|промаху]]. |
| chill | | chill | ||
| chilled = {{effect|Chilled|{{{alt|Заморозка}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: -66% к скорости [[recharge|перезарядки]] умений, -66% к [[movement speed|скорости передвижения]]. | | chilled = {{effect|Chilled|{{{alt|Заморозка}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: -66% к скорости [[recharge|перезарядки]] умений, -66% к [[movement speed|скорости передвижения]]. | ||
| cripple | | cripple | ||
| crippled = {{effect|Crippled|{{{alt|Хромота}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: -50% к [[movement speed|скорости передвижения]]. | | crippled = {{effect|Crippled|{{{alt|Хромота}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: -50% к [[movement speed|скорости передвижения]]. | ||
− | | fear = {{effect|Fear|{{{alt|Страх}}}}} ({{fraction|{{{2|}}}}} сек): Вынужденное отступление; нельзя действовать. | + | | fear = {{effect|Fear|{{{alt|Страх}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Вынужденное отступление; нельзя действовать. |
− | | fury = {{effect|Fury|{{{alt|Ярость}}}|stacks={{{stacks|}}}}} ({{fraction|{{{2|}}}}} сек): +20% к [[Critical Chance|шансу критического удара]]. | + | | fury = {{effect|Fury|{{{alt|Ярость}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +20% к [[Critical Chance|шансу критического удара]]. |
− | | protection = {{effect|Protection|{{{alt|Защита}}}|stacks={{{stacks|}}}}} ({{fraction|{{{2|}}}}} сек): -33% к входящему урону. | + | | protection = {{effect|Protection|{{{alt|Защита}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: -33% к входящему урону. |
− | | quickness = {{effect|Quickness|{{{alt|Проворство}}}}} ({{fraction|{{{2|}}}}} сек): [[Activation time|Ускоряет]] на 50% ваши действия и активацию умений. | + | | quickness = {{effect|Quickness|{{{alt|Проворство}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: [[Activation time|Ускоряет]] на 50% ваши действия и активацию умений. |
− | | resistance = {{effect|Resistance|{{{alt|Сопротивление}}}|stacks={{{stacks|}}}}} ({{fraction|{{{2|}}}}} сек): Наложенные на вас [[condition|состояния]] неэффективны. | + | | resistance = {{effect|Resistance|{{{alt|Сопротивление}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Наложенные на вас [[condition|состояния]] неэффективны. |
− | | retaliation = {{effect|Retaliation|{{{alt|Возмездие}}}|stacks={{{stacks|}}}}} ({{fraction|{{{2|}}}}} сек): Отражает входящий урон обратно источнику. | + | | retaliation = {{effect|Retaliation|{{{alt|Возмездие}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Отражает входящий урон обратно источнику. |
| slow = {{effect|Slow|{{{alt|Замедление}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Умения и действия [[activation time|замедленны]]. | | slow = {{effect|Slow|{{{alt|Замедление}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: Умения и действия [[activation time|замедленны]]. | ||
− | | stealth = {{effect|Stealth|{{{alt|Невидимость}}}}} ({{fraction|{{{2|}}}}} сек): Вы невидимы для врагов. | + | | stealth = {{effect|Stealth|{{{alt|Невидимость}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Вы невидимы для врагов. |
− | | swiftness = {{effect|Swiftness|{{{alt|Быстрота}}}|stacks={{{stacks|}}}}} ({{fraction|{{{2|}}}}} сек): +33% к [[movement speed|скорости передвижения]]. | + | | swiftness = {{effect|Swiftness|{{{alt|Быстрота}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +33% к [[movement speed|скорости передвижения]]. |
− | | taunt = {{effect|Taunt|{{{alt|Провокация}}}}} ({{fraction|{{{2|}}}}} сек): Невольная атака противников. | + | | taunt = {{effect|Taunt|{{{alt|Провокация}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: Невольная атака противников. |
| weakness = {{effect|Weakness|{{{alt|Слабость}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: -50% к регенерации [[endurance|выносливости]], 50% атак являются [[glancing|скользящими]] (50% урона). | | weakness = {{effect|Weakness|{{{alt|Слабость}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: -50% к регенерации [[endurance|выносливости]], 50% атак являются [[glancing|скользящими]] (50% урона). | ||
| immobilized | | immobilized | ||
Строка 61: | Строка 61: | ||
| duration decreased = {{effect icon|icon=Duration.png}} {{{alt|Уменьшение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }} | | duration decreased = {{effect icon|icon=Duration.png}} {{{alt|Уменьшение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }} | ||
| radius increase = {{effect icon|Range|icon=Radius.png}} {{{alt|Увеличение радиуса}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }} | | radius increase = {{effect icon|Range|icon=Radius.png}} {{{alt|Увеличение радиуса}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }} | ||
− | | recharge reduced = {{effect icon|Recharge|icon=Count Recharge.png}} {{{alt|Уменьшение перезарядки}}}: {{{2|0}}}% | + | | recharge reduced = {{effect icon|Recharge|icon=Count Recharge.png}} {{{alt|Уменьшение [[recharge|перезарядки]]}}}: {{{2|0}}}% |
− | | recharge time reduced = {{effect icon|Recharge|icon=Count Recharge.png}} {{{alt|Уменьшение времени перезарядки}}}: {{{2|0}}} {{plural:{{{2}}}|сек|сек}} | + | | recharge time reduced = {{effect icon|Recharge|icon=Count Recharge.png}} {{{alt|Уменьшение времени [[recharge|перезарядки]]}}}: {{{2|0}}} {{plural:{{{2}}}|сек|сек}} |
| critical damage increase = {{effect|Critical damage|{{{alt|Увеличение критического урона}}}|icon=Ferocity.png}}: {{fraction|{{{2|0}}}}}% | | critical damage increase = {{effect|Critical damage|{{{alt|Увеличение критического урона}}}|icon=Ferocity.png}}: {{fraction|{{{2|0}}}}}% | ||
| bonus critical damage increase = {{effect|Critical damage|{{{alt|Бонусное увеличение критического урона}}}|icon=Ferocity.png}}: {{fraction|{{{2|0}}}}}% | | bonus critical damage increase = {{effect|Critical damage|{{{alt|Бонусное увеличение критического урона}}}|icon=Ferocity.png}}: {{fraction|{{{2|0}}}}}% | ||
Строка 88: | Строка 88: | ||
<!-- General properties --> | <!-- General properties --> | ||
| adrenaline = {{effect icon|Adrenaline|icon=Attribute bonus.png}} [[Adrenaline|{{{alt|Адреналин}}}]]: {{{2|0}}} | | adrenaline = {{effect icon|Adrenaline|icon=Attribute bonus.png}} [[Adrenaline|{{{alt|Адреналин}}}]]: {{{2|0}}} | ||
− | | attribute | + | | attribute = {{effect icon|Attribute|icon={{#switch: {{lc:{{{2|}}}}}|condition damage = Condition Damage|healing power = Healing Power|#default = {{ucfirst:{{{2}}}}}}} attribute.png}} [[{{lc:{{{2}}}}}|{{{alt|{{{2}}}}}}]]: {{#ifexpr: {{{3|0}}} >= 0 |+{{{3|0}}}|{{{3|}}}}} |
− | |||
| bounce | | bounce | ||
| bounces = {{effect|Bounce|{{{alt|Количество рикошетов}}}}}: {{{2|0}}} | | bounces = {{effect|Bounce|{{{alt|Количество рикошетов}}}}}: {{{2|0}}} | ||
Строка 101: | Строка 100: | ||
| combat | | combat | ||
| combat only = {{effect icon|Combat}} Только в бою | | combat only = {{effect icon|Combat}} Только в бою | ||
− | | count recharge = {{effect icon|Recharge|icon=Count Recharge.png}} {{{alt|Перезарядка использований}}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} | + | | count recharge = {{effect icon|Recharge|icon=Count Recharge.png}} {{{alt|[[Recharge|Перезарядка]] использований}}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} |
| duration = {{effect icon|icon=Duration.png}} {{{alt|Длительность}}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} | | duration = {{effect icon|icon=Duration.png}} {{{alt|Длительность}}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} | ||
+ | | endurance gained = {{effect icon}} [[Endurance|{{{alt|Получаемая выносливость}}}]]: {{{2|0}}} | ||
| evade = {{effect|Evade|Уклонение|icon=Evade.png}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} | | evade = {{effect|Evade|Уклонение|icon=Evade.png}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} | ||
| explosion | | explosion | ||
| explosive = {{effect|Explosion|Взрыв}} | | explosive = {{effect|Explosion|Взрыв}} | ||
− | | gain = {{effect icon|Attribute}} Получение [[{{lc:{{{2}}}}}|{{{alt1|{{{2}}}}}}]], основываясь на проценте от [[{{lc:{{{3}}}}}|{{{alt2|{{{3}}}}}}]]: {{{4|0}}}% | + | | gain = {{effect icon|Attribute|icon={{#switch: {{lc:{{{2|}}}}}|condition damage = Condition Damage|healing power = Healing Power|#default = {{ucfirst:{{{2}}}}}}} attribute.png}} Получение [[{{lc:{{{2}}}}}|{{{alt1|{{{2}}}}}}]], основываясь на проценте от [[{{lc:{{{3}}}}}|{{{alt2|{{{3}}}}}}]]: {{{4|0}}}% |
| interval = {{effect icon|icon=Interval.png}} {{{alt|Интервал}}}: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|сек|сек}} | | interval = {{effect icon|icon=Interval.png}} {{{alt|Интервал}}}: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|сек|сек}} | ||
| invulnerable | | invulnerable | ||
Строка 119: | Строка 119: | ||
| radius = {{effect icon|Range|icon=Radius.png}} [[Range|{{{alt|Радиус}}}]]: {{formatnum:{{{2|0}}}}} | | radius = {{effect icon|Range|icon=Radius.png}} [[Range|{{{alt|Радиус}}}]]: {{formatnum:{{{2|0}}}}} | ||
| range = {{effect icon|Range|icon=Range.png}} [[Range|{{{alt|Дальность}}}]]: {{formatnum:{{{2|0}}}}} | | range = {{effect icon|Range|icon=Range.png}} [[Range|{{{alt|Дальность}}}]]: {{formatnum:{{{2|0}}}}} | ||
− | | recharge time = {{effect icon|Recharge|icon=Count Recharge.png}} {{{alt|Время перезарядки}}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} | + | | recharge time = {{effect icon|Recharge|icon=Count Recharge.png}} {{{alt|Время [[recharge|перезарядки]]}}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} |
| reflect = {{effect|Reflect|Отражает снаряды}} | | reflect = {{effect|Reflect|Отражает снаряды}} | ||
| remove condition | | remove condition | ||
| ignore condition | | ignore condition | ||
− | | condition = {{effect|{{{2|Condition}}}|{{{alt| | + | | condition = {{effect|{{{2|Condition}}}|{{{alt|Снимает состояние}}}}} |
+ | | conditions removed = {{effect icon}} [[Condition|{{{alt|Снимает состояний}}}]]: {{{2|0}}} | ||
| revive | | revive | ||
| revive percentage= {{effect icon|Revival}} {{{alt|Ускорение [[revival|оживления]]}}}: {{{2|0}}}% | | revive percentage= {{effect icon|Revival}} {{{alt|Ускорение [[revival|оживления]]}}}: {{{2|0}}}% | ||
Строка 135: | Строка 136: | ||
| miscplain | | miscplain | ||
| property = {{effect icon}} {{{2|Property}}}{{#if:{{{3|}}}|<span>:</span> {{{3}}}}} | | property = {{effect icon}} {{{2|Property}}}{{#if:{{{3|}}}|<span>:</span> {{{3}}}}} | ||
− | | misc = <span class="inline-icon effect">[[File:{{{icon|{{{image|Miscellaneous effect.png}}}}}}|20px|link=]]{{#if:{{{stacks|}}}|<sub>{{{stacks}}}</sub>|}}</span> {{{alt|''Другой эффект''}}}: {{{pre|}}} {{formatnum:{{{2|}}}}} {{{suf|}}} | + | | misc = <span class="inline-icon effect">[[File:{{{icon|{{{image|Miscellaneous effect.png}}}}}}|20px|link=]]{{#if:{{{stacks|}}}|<sub>{{{stacks}}}</sub>|}}</span> {{{alt|''Другой эффект''}}}{{#if:{{{pre|}}}{{{2|}}}{{{suf|}}}|<span>:</span> {{{pre|}}} {{formatnum:{{{2|}}}}} {{{suf|}}}}} |
<!-- Effect and default behavior --> | <!-- Effect and default behavior --> | ||
| effect = {{#ifeq: {{{alt|}}} | no | | effect = {{#ifeq: {{{alt|}}} | no | ||
Строка 175: | Строка 176: | ||
<!-- Common effects using standard description --> | <!-- Common effects using standard description --> | ||
| aegis = {{Skill fact/subobject|Aegis|type=Buff|text=[[Aegis|{{{alt|Aegis}}}]]|number={{{2|0}}}|description=[[Block]] the next incoming attack.}} | | aegis = {{Skill fact/subobject|Aegis|type=Buff|text=[[Aegis|{{{alt|Aegis}}}]]|number={{{2|0}}}|description=[[Block]] the next incoming attack.}} | ||
− | | alacrity = {{Skill fact/subobject|Alacrity|type=Buff|text=[[Alacrity|{{{alt|Alacrity}}}]]|number={{{2|0}}}|description=25% Skill [[Recharge]] Rate.}} | + | | alacrity = {{Skill fact/subobject|Alacrity|type=Buff|text=[[Alacrity|{{{alt|Alacrity}}}]]|number={{{2|0}}}|stacks={{{stacks|1}}}|description=25% Skill [[Recharge]] Rate.}} |
| blind | | blind | ||
| blinded | | blinded | ||
Строка 222: | Строка 223: | ||
| duration decreased = {{Skill fact/subobject|Duration Decreased|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Decreased}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{#if: {{#pos:{{{2}}}|%}}|{{{2|0}}}|{{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}}|icon=Duration.png}} | | duration decreased = {{Skill fact/subobject|Duration Decreased|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Decreased}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{#if: {{#pos:{{{2}}}|%}}|{{{2|0}}}|{{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}}|icon=Duration.png}} | ||
| radius increase = {{Skill fact/subobject|Radius Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Distance}}|text={{{alt|Radius Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{2|0}}}|icon=Radius.png}} | | radius increase = {{Skill fact/subobject|Radius Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Distance}}|text={{{alt|Radius Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{2|0}}}|icon=Radius.png}} | ||
− | | recharge reduced = {{Skill fact/subobject|Recharge Reduced|type=Percent|text={{{alt|Recharge Reduced}}}|number={{{2|0}}}|description={{{2|0}}}%|icon=Count Recharge.png}} | + | | recharge reduced = {{Skill fact/subobject|Recharge Reduced|type=Percent|text={{{alt|[[Recharge]] Reduced}}}|number={{{2|0}}}|description={{{2|0}}}%|icon=Count Recharge.png}} |
− | | recharge time reduced = {{Skill fact/subobject|Recharge Time Reduced|type=Time|text={{{alt|Recharge Time Reduced}}}|number={{{2|0}}}|description={{{2|0}}} {{plural:{{{2}}}|second|seconds}}|icon=Count Recharge.png}} | + | | recharge time reduced = {{Skill fact/subobject|Recharge Time Reduced|type=Time|text={{{alt|[[Recharge]] Time Reduced}}}|number={{{2|0}}}|description={{{2|0}}} {{plural:{{{2}}}|second|seconds}}|icon=Count Recharge.png}} |
| critical damage increase = {{Skill fact/subobject|Critical Damage Increase|type=Percent|text=[[Critical damage|{{{alt|Critical Damage Increase}}}]]|description={{fraction|{{{2|0}}}}}%|number={{{2|0}}}|icon=Ferocity.png}} | | critical damage increase = {{Skill fact/subobject|Critical Damage Increase|type=Percent|text=[[Critical damage|{{{alt|Critical Damage Increase}}}]]|description={{fraction|{{{2|0}}}}}%|number={{{2|0}}}|icon=Ferocity.png}} | ||
| bonus critical damage increase = {{Skill fact/subobject|Bonus Critical Damage Increase|type=Percent|text=[[Critical damage|{{{alt|Bonus Critical Damage Increase}}}]]|description={{fraction|{{{2|0}}}}}%|number={{{2|0}}}|icon=Ferocity.png}} | | bonus critical damage increase = {{Skill fact/subobject|Bonus Critical Damage Increase|type=Percent|text=[[Critical damage|{{{alt|Bonus Critical Damage Increase}}}]]|description={{fraction|{{{2|0}}}}}%|number={{{2|0}}}|icon=Ferocity.png}} | ||
Строка 246: | Строка 247: | ||
| leap | | leap | ||
| whirl = {{Skill fact/subobject|{{ucfirst:{{{2}}}}} finisher|type=Combo Finisher|text=[[Combo|Combo Finisher]]|description=[[{{ucfirst:{{{2}}}}} finisher|{{ucfirst:{{{2}}}}}]]|icon=Combo.png}} | | whirl = {{Skill fact/subobject|{{ucfirst:{{{2}}}}} finisher|type=Combo Finisher|text=[[Combo|Combo Finisher]]|description=[[{{ucfirst:{{{2}}}}} finisher|{{ucfirst:{{{2}}}}}]]|icon=Combo.png}} | ||
− | | projectile = {{Skill fact/subobject|{{ucfirst:{{{2}}}}} finisher|type=Combo Finisher|text=[[Combo|Combo Finisher]]|description=[[{{ucfirst:{{{2}}}}} finisher|Physical Projectile]] {{#ifeq:{{{3|n}}}|y|(20% chance)}}|icon=Combo.png}} | + | | projectile = {{Skill fact/subobject|{{ucfirst:{{{2}}}}} finisher|type=Combo Finisher|text=[[Combo|Combo Finisher]]|description=[[{{ucfirst:{{{2}}}}} finisher|Physical Projectile]] {{#ifeq:{{{3|n}}}|y|(20% chance)}}|number={{#ifeq:{{{3|n}}}|y|20|100}}|icon=Combo.png}} |
}} | }} | ||
<!-- General properties --> | <!-- General properties --> | ||
| adrenaline = {{Skill fact/subobject|Adrenaline|type=Number|text=[[Adrenaline|{{{alt|Adrenaline}}}]]|number={{{2|0}}}|description={{{2|0}}}|icon=Attribute bonus.png}} | | adrenaline = {{Skill fact/subobject|Adrenaline|type=Number|text=[[Adrenaline|{{{alt|Adrenaline}}}]]|number={{{2|0}}}|description={{{2|0}}}|icon=Attribute bonus.png}} | ||
− | | attribute | + | | attribute = {{Skill fact/subobject|{{ucfirst:{{{2}}}}}|type=Attribute|text=[[{{ucfirst:{{{2}}}}}|{{{alt|{{{2}}}}}}]]|number={{{3|}}}|description={{{3|0}}}|icon={{#switch: {{lc:{{{2|}}}}}|condition damage = Condition Damage|healing power = Healing Power|#default = {{ucfirst:{{{2}}}}}}} attribute.png}} |
− | |||
| bounce | | bounce | ||
| bounces = {{Skill fact/subobject|Bounce|type=Number|text=[[Bounce|Number of Bounces]]|number={{{2|0}}}|description={{{2|0}}}}} | | bounces = {{Skill fact/subobject|Bounce|type=Number|text=[[Bounce|Number of Bounces]]|number={{{2|0}}}|description={{{2|0}}}}} | ||
Строка 264: | Строка 264: | ||
| combat | | combat | ||
| combat only = {{Skill fact/subobject|Combat|type=Special|text=Combat Only|icon=Miscellaneous effect.png}} | | combat only = {{Skill fact/subobject|Combat|type=Special|text=Combat Only|icon=Miscellaneous effect.png}} | ||
− | | count recharge = {{Skill fact/subobject|Count Recharge|type=Time|text={{{alt|Count Recharge}}}|number={{{2|0}}}|description={{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Count Recharge.png}} | + | | count recharge = {{Skill fact/subobject|Count Recharge|type=Time|text={{{alt|Count [[Recharge]]}}}|number={{{2|0}}}|description={{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Count Recharge.png}} |
| duration = {{Skill fact/subobject|Duration|type=Time|text={{{alt|Duration}}}|number={{{2|0}}}|description={{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}} | | duration = {{Skill fact/subobject|Duration|type=Time|text={{{alt|Duration}}}|number={{{2|0}}}|description={{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}} | ||
+ | | endurance gained = {{Skill fact/subobject|Endurance Gained|type=Number|text=[[Endurance|{{{alt|Endurance Gained}}}]]|number={{{2|0}}}|icon=Miscellaneous effect.png}} | ||
| evade = {{Skill fact/subobject|Evade|type=Time|text=[[Evade]]|number={{{2|0}}}|description={{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}} | | evade = {{Skill fact/subobject|Evade|type=Time|text=[[Evade]]|number={{{2|0}}}|description={{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}} | ||
| explosion | | explosion | ||
| explosive = {{Skill fact/subobject|Explosion|type=Special|text=Explosion}} | | explosive = {{Skill fact/subobject|Explosion|type=Special|text=Explosion}} | ||
− | | gain = {{Skill fact/subobject|{{{2|0}}}|type=Attribute Conversion|text=Gain [[{{lc:{{{2}}}}}|{{{2}}}]] Based on a Percentage of [[{{lc:{{{3}}}}}|{{{3}}}]]|number={{{4|0}}}|description={{{4|0}}}%|icon= | + | | gain = {{Skill fact/subobject|{{{2|0}}}|type=Attribute Conversion|text=Gain [[{{lc:{{{2}}}}}|{{{2}}}]] Based on a Percentage of [[{{lc:{{{3}}}}}|{{{3}}}]]|number={{{4|0}}}|description={{{4|0}}}%|icon={{#switch: {{lc:{{{2|}}}}}|condition damage = Condition Damage|healing power = Healing Power|#default = {{ucfirst:{{{2}}}}}}} attribute.png}} |
| interval = {{Skill fact/subobject|Interval|type=Percent|text={{{alt|Interval}}}|number={{{2|0}}}|description={{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Interval.png}} | | interval = {{Skill fact/subobject|Interval|type=Percent|text={{{alt|Interval}}}|number={{{2|0}}}|description={{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Interval.png}} | ||
| invulnerable | | invulnerable | ||
Строка 282: | Строка 283: | ||
| radius = {{Skill fact/subobject|Radius|type=Distance|text=[[Range|{{{alt|Radius}}}]]|number={{{2|0}}}|description={{formatnum:{{{2|0}}}}}|icon=Radius.png}} | | radius = {{Skill fact/subobject|Radius|type=Distance|text=[[Range|{{{alt|Radius}}}]]|number={{{2|0}}}|description={{formatnum:{{{2|0}}}}}|icon=Radius.png}} | ||
| range = {{Skill fact/subobject|Range|type=Distance|text=[[Range|{{{alt|Range}}}]]|number={{{2|0}}}|description={{formatnum:{{{2|0}}}}}|icon=Range.png}} | | range = {{Skill fact/subobject|Range|type=Distance|text=[[Range|{{{alt|Range}}}]]|number={{{2|0}}}|description={{formatnum:{{{2|0}}}}}|icon=Range.png}} | ||
− | | recharge time = {{Skill fact/subobject|Recharge Time|type=Time|text={{{alt|Recharge Time}}}|number={{{2|0}}}|description={{formatnum:{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Count Recharge.png}} | + | | recharge time = {{Skill fact/subobject|Recharge Time|type=Time|text={{{alt|[[Recharge]] Time}}}|number={{{2|0}}}|description={{formatnum:{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Count Recharge.png}} |
| reflect = {{Skill fact/subobject|Reflect|type=Special|text=[[Reflect|Reflect Missiles]]}} | | reflect = {{Skill fact/subobject|Reflect|type=Special|text=[[Reflect|Reflect Missiles]]}} | ||
| remove condition | | remove condition | ||
| ignore condition | | ignore condition | ||
| condition = {{Skill fact/subobject|{{{2|Condition}}}|type=Condition Removed|text=[[{{{2|Condition}}}|{{{alt|Condition Removed}}}]]}} | | condition = {{Skill fact/subobject|{{{2|Condition}}}|type=Condition Removed|text=[[{{{2|Condition}}}|{{{alt|Condition Removed}}}]]}} | ||
+ | | conditions removed = {{Skill fact/subobject|{{{alt|Conditions Removed}}}|type=Number|text=[[Condition|{{{alt|Conditions Removed}}}]]|number={{{2|0}}}|description={{{2|0}}}|icon=Miscellaneous effect.png}} | ||
| revive | | revive | ||
| revive percentage= {{Skill fact/subobject|Revival|type=Percent|text={{{alt|[[Revival|Revive]] Percentage}}}|number={{{2|0}}}|description={{{2|0}}}%}} | | revive percentage= {{Skill fact/subobject|Revival|type=Percent|text={{{alt|[[Revival|Revive]] Percentage}}}|number={{{2|0}}}|description={{{2|0}}}%}} | ||
− | | targets = {{Skill fact/subobject|Number of Targets|type= | + | | targets = {{Skill fact/subobject|Number of Targets|type=Number|text={{{alt|Number of Targets}}}|number={{{2|0}}}|description={{{2|0}}}|icon=Number of targets.png}} |
− | | allied targets = {{Skill fact/subobject|Number of Allied Targets|type= | + | | allied targets = {{Skill fact/subobject|Number of Allied Targets|type=Number|text={{{alt|Number of Allied Targets}}}|number={{{2|0}}}|description={{{2|0}}}|icon=Number of targets.png}} |
| threshold | | threshold | ||
| health threshold = {{Skill fact/subobject|Health Threshold|type=Percent|text=Health Threshold|number={{{2|0}}}|description={{{2|0}}}%|icon=Radius.png}} | | health threshold = {{Skill fact/subobject|Health Threshold|type=Percent|text=Health Threshold|number={{{2|0}}}|description={{{2|0}}}%|icon=Radius.png}} | ||
Строка 297: | Строка 299: | ||
| unblockable = {{Skill fact/subobject|Unblockable|type=Special|text=[[Unblockable]]}} | | unblockable = {{Skill fact/subobject|Unblockable|type=Special|text=[[Unblockable]]}} | ||
| miscplain | | miscplain | ||
− | | property = {{Skill fact/subobject|{{{2|Property}}}|type=Property|text={{{2|Property}}}|number={{{3|}}}|description={{{3|}}}|icon=Miscellaneous effect.png}} | + | | property = {{Skill fact/subobject|{{ucfirst:{{{2|Property}}}}}|type=Property|text={{ucfirst:{{{2|Property}}}}}|number={{{3|}}}|description={{{3|}}}|icon=Miscellaneous effect.png}} |
− | | misc = {{Skill fact/subobject|Misc|type=Misc|text={{{alt|''Miscellaneous effect''}}}|stacks={{{stacks|}}}|number={{{2|0}}}|description={{{pre|}}} {{formatnum:{{{2|0}}}}} {{{suf|}}}|icon={{#explode:{{{icon|{{{image|Miscellaneous effect.png}}}}}}|{{!}}}} }} | + | | misc = {{Skill fact/subobject|{{ucfirst:{{{alt|Misc}}}}}|type=Misc|text={{{alt|''Miscellaneous effect''}}}|stacks={{{stacks|}}}|number={{{2|0}}}|description={{{pre|}}} {{formatnum:{{{2|0}}}}} {{{suf|}}}|icon={{#explode:{{{icon|{{{image|Miscellaneous effect.png}}}}}}|{{!}}}} }} |
<!-- Effect and default behavior --> | <!-- Effect and default behavior --> | ||
| effect = {{#ifeq: {{{alt|}}} | no | | effect = {{#ifeq: {{{alt|}}} | no | ||
− | | {{Skill fact/subobject|{{{2|Effect}}}|type=Effect|text=[[{{{2|Effect}}}]]|stacks={{{stacks|1}}}|number={{{3|}}}|description={{#ifeq:{{{nodesc|}}}|true||{{{desc|{{effect description|{{{2|0}}}}}}}}}}}} | + | | {{Skill fact/subobject|{{ucfirst:{{{2|Effect}}}}}|type=Effect|text=[[{{ucfirst:{{{2|Effect}}}}}]]|stacks={{{stacks|1}}}|number={{{3|}}}|description={{#ifeq:{{{nodesc|}}}|true||{{{desc|{{effect description|{{{2|0}}}}}}}}}}}} |
− | | {{Skill fact/subobject|{{{2|Effect}}}|type=Effect|text=[[{{{2|Effect}}}|{{{alt|{{{2|Effect}}}}}}]]|stacks={{{stacks|1}}}|number={{{3|}}}|description={{#ifeq:{{{nodesc|}}}|true||{{{desc|{{effect description|{{{2|0}}}}}}}}}}}} | + | | {{Skill fact/subobject|{{ucfirst:{{{2|Effect}}}}}|type=Effect|text=[[{{ucfirst:{{{2|Effect}}}}}|{{{alt|{{ucfirst:{{{2|Effect}}}}}}}}]]|stacks={{{stacks|1}}}|number={{{3|}}}|description={{#ifeq:{{{nodesc|}}}|true||{{{desc|{{effect description|{{{2|0}}}}}}}}}}}} |
}} | }} | ||
− | | #default = {{Skill fact/subobject|{{{1|}}}|type=Default|text={{{1|}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{{2|}}}|icon=Miscellaneous effect.png}} | + | | #default = {{Skill fact/subobject|{{ucfirst:{{{1|}}}}}|type=Default|text={{{1|}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{{2|}}}|icon=Miscellaneous effect.png}} |
}}<!-- unspecific properties -->{{#subobject:fact{{#var:factcnt}} | }}<!-- unspecific properties -->{{#subobject:fact{{#var:factcnt}} | ||
|Has linked skill={{{linked skill|}}} | |Has linked skill={{{linked skill|}}} | ||
Строка 316: | Строка 318: | ||
<pre> | <pre> | ||
{{skill fact|<type>|<value>}} | {{skill fact|<type>|<value>}} | ||
+ | {{skill fact|<type>|<value>|game mode=<game modes in which the skill fact is used>}} | ||
{{skill fact|<type>|<modifier>|<value>}} | {{skill fact|<type>|<modifier>|<value>}} | ||
− | {{skill fact|effect|< | + | {{skill fact|effect|<effect>|stacks=<stacks>|alt=<Alternate text>|desc=<Alternate description>|nodesc=<can be set to true to disable description>}} |
+ | {{skill fact|misc|alt=<fact>|<value>|pre=<prefix>|suf=<suffix>|icon=<icon>}} | ||
{{skill fact|<fact>|<description>|icon=<icon>}} | {{skill fact|<fact>|<description>|icon=<icon>}} | ||
− | |||
</pre> | </pre> | ||
Строка 480: | Строка 483: | ||
| recharge reduced || <code><nowiki>{{skill fact|recharge reduced|50}}</nowiki></code> || {{skill fact|recharge reduced|50}} | | recharge reduced || <code><nowiki>{{skill fact|recharge reduced|50}}</nowiki></code> || {{skill fact|recharge reduced|50}} | ||
|- | |- | ||
− | | recharge time reduced || <code><nowiki>{{skill fact|recharge time reduced|60}}</nowiki></code> || {{skill fact|recharge time reduced|60}} | + | | recharge time reduced || <code><nowiki>{{skill fact|recharge time reduced |60}}</nowiki></code> || {{skill fact|recharge time reduced |60}} |
|- | |- | ||
| chance on critical hit || <code><nowiki>{{skill fact|chance on critical hit|33}}</nowiki></code> || {{skill fact|chance on critical hit|33}} | | chance on critical hit || <code><nowiki>{{skill fact|chance on critical hit|33}}</nowiki></code> || {{skill fact|chance on critical hit|33}} | ||
Строка 501: | Строка 504: | ||
| condition || <code><nowiki>{{skill fact|condition|Burning}</nowiki></code> || {{skill fact|condition|Burning}} | | condition || <code><nowiki>{{skill fact|condition|Burning}</nowiki></code> || {{skill fact|condition|Burning}} | ||
|- | |- | ||
− | | conditions removed || <code><nowiki>{{skill fact| | + | | conditions removed || <code><nowiki>{{skill fact|conditions removed|2}}</nowiki></code> || {{skill fact|conditions removed|2}} |
|} | |} | ||
Строка 510: | Строка 513: | ||
| adrenaline || <code><nowiki>{{skill fact|adrenaline|3}}</nowiki></code> || {{skill fact|adrenaline|3}} | | adrenaline || <code><nowiki>{{skill fact|adrenaline|3}}</nowiki></code> || {{skill fact|adrenaline|3}} | ||
|- | |- | ||
− | | attribute | + | | attribute || <code><nowiki>{{skill fact|attribute|Vitality|250}}</nowiki></code> || {{skill fact|attribute|Vitality|250}} |
|- | |- | ||
− | | attribute | + | | attribute || <code><nowiki>{{skill fact|attribute|Vitality|-250}}</nowiki></code> || {{skill fact|attribute|Vitality|-250}} |
|- | |- | ||
| bounce || <code><nowiki>{{skill fact|bounce|5}}</nowiki></code> || {{skill fact|bounce|5}} | | bounce || <code><nowiki>{{skill fact|bounce|5}}</nowiki></code> || {{skill fact|bounce|5}} | ||
Строка 529: | Строка 532: | ||
|- | |- | ||
| duration || <code><nowiki>{{skill fact|duration|30}}</nowiki></code> || {{skill fact|duration|30}} | | duration || <code><nowiki>{{skill fact|duration|30}}</nowiki></code> || {{skill fact|duration|30}} | ||
+ | |- | ||
+ | | endurance gained || <code><nowiki>{{skill fact|endurance gained|100}}</nowiki></code> || {{skill fact|endurance gained|100}} | ||
|- | |- | ||
| evade || <code><nowiki>{{skill fact|evade|0.75}}</nowiki></code> || {{skill fact|evade|0.75}} | | evade || <code><nowiki>{{skill fact|evade|0.75}}</nowiki></code> || {{skill fact|evade|0.75}} | ||
Строка 558: | Строка 563: | ||
| targets || <code><nowiki>{{skill fact|targets|5}}</nowiki></code> || {{skill fact|targets|5}} | | targets || <code><nowiki>{{skill fact|targets|5}}</nowiki></code> || {{skill fact|targets|5}} | ||
|- | |- | ||
− | | targets || <code><nowiki>{{skill fact|allied targets|5}}</nowiki></code> || {{skill fact|allied targets|5}} | + | | allied targets || <code><nowiki>{{skill fact|allied targets|5}}</nowiki></code> || {{skill fact|allied targets|5}} |
|- | |- | ||
| health threshold || <code><nowiki>{{skill fact|health threshold|50}}</nowiki></code> || {{skill fact|health threshold|50}} | | health threshold || <code><nowiki>{{skill fact|health threshold|50}}</nowiki></code> || {{skill fact|health threshold|50}} | ||
|- | |- | ||
− | | heat gain || <code><nowiki>{{skill fact|heat gain|5 | + | | heat gain || <code><nowiki>{{skill fact|heat gain|5}}</nowiki></code> || {{skill fact|heat gain|5}} |
|- | |- | ||
| heat threshold || <code><nowiki>{{skill fact|heat threshold|50}}</nowiki></code> || {{skill fact|heat threshold|50}} | | heat threshold || <code><nowiki>{{skill fact|heat threshold|50}}</nowiki></code> || {{skill fact|heat threshold|50}} |
Версия 12:15, 6 декабря 2019
- {{{1}}}
Содержание
Usage
Skill facts are properties of a skill or trait displayed in the tooltip. The template provides correct formatting for creating skill facts for use in the {{skill infobox}} and {{trait infobox}}. Subobject creation uses {{Skill fact/subobject}}.
{{skill fact|<type>|<value>}} {{skill fact|<type>|<value>|game mode=<game modes in which the skill fact is used>}} {{skill fact|<type>|<modifier>|<value>}} {{skill fact|effect|<effect>|stacks=<stacks>|alt=<Alternate text>|desc=<Alternate description>|nodesc=<can be set to true to disable description>}} {{skill fact|misc|alt=<fact>|<value>|pre=<prefix>|suf=<suffix>|icon=<icon>}} {{skill fact|<fact>|<description>|icon=<icon>}}
Parameters
Skill fact | Example | Display |
---|---|---|
linked skill | {{skill fact|Vigor|linked skill=Rocket Boots|4}} |
|
stacks | {{skill fact|vulnerability|10|stacks=5}} |
|
strikes | {{skill fact|damage|202|strikes=2}} |
|
t | {{skill fact|effect|Brawler Protection|3|t=m}} |
|
Examples
Boons
Skill fact | Example | Display |
---|---|---|
aegis | {{skill fact|aegis|3}} |
|
alacrity | {{skill fact|alacrity|3}} |
|
fury | {{skill fact|fury|3}} |
|
might | {{skill fact|might|3}} |
|
protection | {{skill fact|protection|3}} |
|
quickness | {{skill fact|quickness|3}} |
|
regeneration | {{skill fact|regeneration|3}} |
|
resistance | {{skill fact|resistance|6}} |
|
retaliation | {{skill fact|retaliation|3}} |
|
stability | {{skill fact|stability|3}} |
|
swiftness | {{skill fact|swiftness|3}} |
|
vigor | {{skill fact|vigor|3}} |
|
Conditions
Skill fact | Example | Display |
---|---|---|
bleeding | {{skill fact|bleeding|3}} |
|
blind | {{skill fact|blind|3}} |
|
burning | {{skill fact|burning|3}} |
|
chilled | {{skill fact|chilled|3}} |
|
confusion | {{skill fact|confusion|3}} |
|
crippled | {{skill fact|crippled|3}} |
|
fear | {{skill fact|fear|3}} |
|
immobilized | {{skill fact|immobilized|3}} |
|
poisoned | {{skill fact|poisoned|3}} |
|
slow | {{skill fact|slow|2}} |
|
taunt | {{skill fact|taunt|3.25}} |
|
torment | {{skill fact|torment|10}} |
|
vulnerability | {{skill fact|vulnerability|3}} |
|
weakness | {{skill fact|weakness|3}} |
|
Control effects
Skill fact | Example | Display |
---|---|---|
daze | {{skill fact|daze|3}} |
|
float | {{skill fact|float|3}} |
|
knockback | {{skill fact|knockback|500}} |
|
knockdown | {{skill fact|knockdown|3}} |
|
launch | {{skill fact|launch|500}} |
|
pull | {{skill fact|pull|180}} |
|
sink | {{skill fact|sink|3}} |
|
stun | {{skill fact|stun|3}} |
|
Damage, Healing, and Barriers
Skill fact | Example | Display |
---|---|---|
damage | {{skill fact|damage|30|strikes=4|coefficient=3.2}} {{skill fact|damage|weapon=axe|strikes=4|coefficient=3.2}} |
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healing | {{skill fact|healing|30|coefficient=0.9}} |
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health loss | {{skill fact|health loss|500}} |
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health loss per interval | {{skill fact|health loss per interval|5}} |
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barrier | {{skill fact|barrier|500|coefficient=0.1}} |
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See Template:Damage calculation for a list of allowed weapon parameters.
Effects
Effects are identified by having an icon matching the effect received, with or without a duration, and either the effect description or an abbreviated version.
{{skill fact|effect|<Effect>|stacks=<stacks>|alt=<Alternate text>|desc=<Alternate description>|nodesc=<can be set to true to disable description>}}
Skill fact | Example | Display |
---|---|---|
Distortion (effect) | {{skill fact|effect|Distortion (effect)|3}} |
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Banner of Discipline (effect) | {{skill fact|effect|Banner of Discipline (effect)|desc=170 [[Precision]], 170 [[Ferocity]]}} |
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Fencer's Finesse (effect) | {{skill fact|effect|Fencer's Finesse (effect)|6|desc=15 [[Ferocity]]}} |
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Hide in Shadows (effect) | {{skill fact|effect|Hide in Shadows (effect)|6|alt=Stealth}} |
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Increase and decrease modifiers
Most modifiers increase or decrease a value by a percentage. duration increase can either provide an base increase or percentage increase, specify a percentage using a % character.
Skill fact | Example | Display |
---|---|---|
attack speed increase | {{skill fact|attack speed increase|50}} |
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damage increase | {{skill fact|damage increase|50}} |
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damage reduced | {{skill fact|damage reduced|50}} |
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duration increase | {{skill fact|duration increase|2}} |
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duration increase | {{skill fact|duration increase|50%}} |
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duration decreased | {{skill fact|duration decreased|2}} |
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duration decreased | {{skill fact|duration decreased|50%}} |
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radius increase | {{skill fact|radius increase|60}} |
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radius increase | {{skill fact|radius increase|50%}} |
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recharge reduced | {{skill fact|recharge reduced|50}} |
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recharge time reduced | {{skill fact|recharge time reduced |60}} |
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chance on critical hit | {{skill fact|chance on critical hit|33}} |
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critical chance increase | {{skill fact|critical chance increase|33}} |
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critical damage increase | {{skill fact|critical damage increase|33}} |
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bonus critical damage increase | {{skill fact|bonus critical damage increase|33}} |
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movement speed increase | {{skill fact|movement speed increase|33}} |
Notable properties
Skill fact | Example | Display |
---|---|---|
gain | {{skill fact|gain|Vitality|Power|7}} |
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condition | {{skill fact|condition|Burning} |
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conditions removed | {{skill fact|conditions removed|2}} |
General properties
Skill fact | Example | Display |
---|---|---|
adrenaline | {{skill fact|adrenaline|3}} |
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attribute | {{skill fact|attribute|Vitality|250}} |
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attribute | {{skill fact|attribute|Vitality|-250}} |
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bounce | {{skill fact|bounce|5}} |
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breaks enemy targeting | {{skill fact|breaks enemy targeting}} |
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breaks stun | {{skill fact|breaks stun}} |
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cannot critical hit | {{skill fact|cannot critical hit}} |
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capture | {{skill fact|capture}} |
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combat | {{skill fact|combat}} |
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count recharge | {{skill fact|count recharge|10}} |
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duration | {{skill fact|duration|30}} |
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endurance gained | {{skill fact|endurance gained|100}} |
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evade | {{skill fact|evade|0.75}} |
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interval | {{skill fact|interval|3}} |
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invulnerability | {{skill fact|invulnerability|2}} |
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life force | {{skill fact|life force|5}} |
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maximum count | {{skill fact|maximum count|5}} |
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percent | {{skill fact|percent|10}} |
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pierces | {{skill fact|pierces}} |
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pulses | {{skill fact|pulses|3}} |
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radius | {{skill fact|radius|500}} |
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range | {{skill fact|range|500}} |
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recharge time | {{skill fact|recharge time|3}} |
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reflect | {{skill fact|reflect}} |
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revive | {{skill fact|revive}} |
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targets | {{skill fact|targets|5}} |
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allied targets | {{skill fact|allied targets|5}} |
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health threshold | {{skill fact|health threshold|50}} |
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heat gain | {{skill fact|heat gain|5}} |
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heat threshold | {{skill fact|heat threshold|50}} |
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unblockable | {{skill fact|unblockable}} |
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property | {{skill fact|property|Hits per Shell|5}} |
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Notes
The icon for {{skill fact|property|}}
cannot be changed.
Combo fields and finishers
Combo type | Example | Display |
---|---|---|
dark | {{skill fact|combo|dark}} |
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ethereal | {{skill fact|combo|ethereal}} |
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fire | {{skill fact|combo|fire}} |
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ice | {{skill fact|combo|ice}} |
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light | {{skill fact|combo|light}} |
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lightning | {{skill fact|combo|lightning}} |
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poison | {{skill fact|combo|poison}} |
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smoke | {{skill fact|combo|smoke}} |
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water | {{skill fact|combo|water}} |
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blast | {{skill fact|combo|blast}} |
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leap | {{skill fact|combo|leap}} |
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projectile | {{skill fact|combo|projectile}} |
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projectile (20% Chance) | {{skill fact|combo|projectile|y}} |
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whirl | {{skill fact|combo|whirl}} |
Linked skills
Example | Display |
---|---|
{{skill fact|linked skill=Fire Attunement|effect|Flame Burst}} |
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{{skill fact|Vigor|linked skill=Rocket Boots|4}} |
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Soulbeast mode
Parameter | Example | Display |
---|---|---|
beastmode | {{skill fact|soulbeast mode=beastmode|effect|"Sic 'Em!" (effect)|desc=40% Damage, 40% Movement Speed|10}} |
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pet | {{skill fact|soulbeast mode=pet|effect|"Sic 'Em!" (effect)|desc=40% Damage, 40% Movement Speed|10}} |
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