Шаблон:Skill fact — различия между версиями
Материал из Guild Wars 2 wiki
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− | :{{#if:{{{game mode|}}}|<div class="gamemode {{{game mode}}}">|}}{{#if:{{{linked skill|}}}|<span class="inline-icon">[[{{#show:{{{linked skill}}}|?Has game icon|link=none|default=File:Skill.png}}|20px|link={{{linked skill}}}]]</span>}} | + | :{{#if:{{{game mode|}}}|<div class="gamemode {{{game mode}}}">|}}{{#if:{{{linked skill|}}}|<span class="inline-icon">[[{{#show:{{{linked skill}}}|?Has game icon|link=none|default=File:Skill.png}}|20px|link={{{linked skill}}}]]</span>}} {{#switch:{{lc:{{{1|}}}}} |
<!-- Scaling boons --> | <!-- Scaling boons --> | ||
| might = {{effect|Might|{{{alt|Мощь}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +{{#expr:30 * {{{stacks|1}}}}} к [[Power|Силе]], +{{#expr:30 * {{{stacks|1}}}}} к [[Condition Damage|урону от состояний]]. | | might = {{effect|Might|{{{alt|Мощь}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: +{{#expr:30 * {{{stacks|1}}}}} к [[Power|Силе]], +{{#expr:30 * {{{stacks|1}}}}} к [[Condition Damage|урону от состояний]]. | ||
Строка 67: | Строка 67: | ||
| recharge time reduced = {{effect icon|Recharge|icon=Count Recharge.png}} {{{alt|Уменьшение времени [[recharge|перезарядки]]}}}: {{{2|0}}} {{plural:{{{2}}}|сек|сек}} | | recharge time reduced = {{effect icon|Recharge|icon=Count Recharge.png}} {{{alt|Уменьшение времени [[recharge|перезарядки]]}}}: {{{2|0}}} {{plural:{{{2}}}|сек|сек}} | ||
| critical damage increase = {{effect|Critical Damage|{{{alt|Увеличение критического урона}}}|icon=Ferocity attribute.png}}: {{fraction|{{{2|0}}}}}% | | critical damage increase = {{effect|Critical Damage|{{{alt|Увеличение критического урона}}}|icon=Ferocity attribute.png}}: {{fraction|{{{2|0}}}}}% | ||
− | |||
| critical chance | | critical chance | ||
| chance on critical | | chance on critical | ||
Строка 127: | Строка 126: | ||
| remove boon | | remove boon | ||
| ignore boon | | ignore boon | ||
− | | boon = {{effect|{{{2|Boon}}}|{{{alt|Снимает благо}}}}} | + | | boon = {{effect|{{ucfirst:{{{2|Boon}}}}}|{{{alt|Снимает благо}}}}} |
| boons removed = {{effect icon}} [[Boon|{{{alt|Снимает благ}}}]]: {{{2|0}}} | | boons removed = {{effect icon}} [[Boon|{{{alt|Снимает благ}}}]]: {{{2|0}}} | ||
+ | | condition effect ignored | ||
+ | | ignore condition = {{effect|{{ucfirst:{{{2|Condition}}}}}|{{{alt|Эффект состояния игнорируется}}}}} | ||
+ | | condition removed | ||
| remove condition | | remove condition | ||
− | + | | condition = {{effect|{{ucfirst:{{{2|Condition}}}}}|{{{alt|Снимает состояние}}}}} | |
− | | condition = {{effect|{{{2|Condition}}}|{{{alt|Снимает состояние}}}}} | ||
| conditions removed = {{effect icon}} [[Condition|{{{alt|Снимает состояний}}}]]: {{{2|0}}} | | conditions removed = {{effect icon}} [[Condition|{{{alt|Снимает состояний}}}]]: {{{2|0}}} | ||
| revive | | revive | ||
Строка 141: | Строка 142: | ||
| heat gain = {{effect icon|icon=Heat.png}} [[Heat|{{{alt|Увеличение нагрева}}}]]: {{{2|0}}}% | | heat gain = {{effect icon|icon=Heat.png}} [[Heat|{{{alt|Увеличение нагрева}}}]]: {{{2|0}}}% | ||
| heat threshold = {{effect icon|icon=Heat.png}} [[Heat|{{{alt|Порог нагрева}}}]]: {{{2|0}}} | | heat threshold = {{effect icon|icon=Heat.png}} [[Heat|{{{alt|Порог нагрева}}}]]: {{{2|0}}} | ||
− | | unblockable = {{effect|Unblockable|Нельзя блокировать}} | + | | unblockable = {{effect|Unblockable|Нельзя блокировать|icon={{{icon|Unblockable.png}}}}} |
| miscplain | | miscplain | ||
| property = {{effect icon}} {{{2|Property}}}{{#if:{{{3|}}}|<span>:</span> {{{3}}}}} | | property = {{effect icon}} {{{2|Property}}}{{#if:{{{3|}}}|<span>:</span> {{{3}}}}} | ||
Строка 158: | Строка 159: | ||
{{#switch: {{lc:{{{1|}}}}} | {{#switch: {{lc:{{{1|}}}}} | ||
| breaks stun = {{#set:Breaks stun=Y}} | | breaks stun = {{#set:Breaks stun=Y}} | ||
− | | combo = {{#switch: {{lc:{{{2}}}}} | + | | combo = |
− | + | {{#switch: {{lc:{{{2}}}}} | |
− | + | | dark | ethereal | fire | ice | light | lightning | poison | smoke | water = {{#set:Has combo effect={{ucfirst:{{{2|}}}}} field}} [[Category:{{ucfirst:{{{2|}}}}} field skills]] | |
− | + | | blast | leap | projectile | whirl = {{#set:Has combo effect={{ucfirst:{{{2|}}}}} finisher}} [[Category:{{ucfirst:{{{2|}}}}} finisher skills]] | |
− | }} | + | }} |
− | {{#ifeq: {{#var:enable facts}} | true | + | }}<!-- Skill fact/subobject: specific properties -->{{#ifeq: {{#var:enable facts}} | true |
− | | | + | | {{#switch: {{lc:{{{1|}}}}} |
− | |||
− | |||
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<!-- Scaling boons --> | <!-- Scaling boons --> | ||
| might = {{Skill fact/subobject|Might|type=Buff|text=[[Might|{{{alt|Might}}}]]|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{#expr:30 * {{{stacks|1}}}}} [[Condition Damage]], {{#expr:30 * {{{stacks|1}}}}} [[Power]]}} | | might = {{Skill fact/subobject|Might|type=Buff|text=[[Might|{{{alt|Might}}}]]|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{#expr:30 * {{{stacks|1}}}}} [[Condition Damage]], {{#expr:30 * {{{stacks|1}}}}} [[Power]]}} | ||
Строка 237: | Строка 234: | ||
| recharge time reduced = {{Skill fact/subobject|Recharge Time Reduced|type=Time|text={{{alt|Recharge Time Reduced}}}|number={{{2|0}}}|description={{{2|0}}} {{plural:{{{2}}}|second|seconds}}|icon=Count Recharge.png}} | | recharge time reduced = {{Skill fact/subobject|Recharge Time Reduced|type=Time|text={{{alt|Recharge Time Reduced}}}|number={{{2|0}}}|description={{{2|0}}} {{plural:{{{2}}}|second|seconds}}|icon=Count Recharge.png}} | ||
| critical damage increase = {{Skill fact/subobject|Critical Damage Increase|type=Percent|text={{{alt|Critical Damage Increase}}}|description={{fraction|{{{2|0}}}}}%|number={{{2|0}}}|icon=Ferocity attribute.png}} | | critical damage increase = {{Skill fact/subobject|Critical Damage Increase|type=Percent|text={{{alt|Critical Damage Increase}}}|description={{fraction|{{{2|0}}}}}%|number={{{2|0}}}|icon=Ferocity attribute.png}} | ||
− | |||
| critical chance | | critical chance | ||
| chance on critical | | chance on critical | ||
Строка 299: | Строка 295: | ||
| remove boon | | remove boon | ||
| ignore boon | | ignore boon | ||
− | | boon = {{Skill fact/subobject|{{{2|Boon}}}|type=Boon Removed|text={{{alt|Boon Removed}}}}} | + | | boon = {{Skill fact/subobject|{{ucfirst:{{{2|Boon}}}}}|type=Boon Removed|text={{{alt|Boon Removed}}}}} |
| boons removed = {{Skill fact/subobject|Boons Removed|type=Number|text={{{alt|Boons Removed}}}|number={{{2|0}}}|description={{{2|0}}}|icon=Miscellaneous effect.png}} | | boons removed = {{Skill fact/subobject|Boons Removed|type=Number|text={{{alt|Boons Removed}}}|number={{{2|0}}}|description={{{2|0}}}|icon=Miscellaneous effect.png}} | ||
+ | | condition effect ignored | ||
+ | | ignore condition = {{Skill fact/subobject|{{#switch: {{lc:{{{2|}}}}} | ||
+ | | poison | poisoned = Poisoned | ||
+ | | blind | blinded | blindness = Blinded | ||
+ | | chill | chilled = Chilled | ||
+ | | cripple | crippled = Crippled | ||
+ | | immobilized | immobilize | immobile = Immobile | ||
+ | | #default = {{ucfirst:{{{2|Condition}}}}} | ||
+ | }}|type=Condition Effect Ignored|text={{{alt|Condition Effect Ignored}}}}} | ||
+ | | condition removed | ||
| remove condition | | remove condition | ||
− | + | | condition = {{Skill fact/subobject|{{#switch: {{lc:{{{2|}}}}} | |
− | | condition = {{Skill fact/subobject|{{{2|Condition}}}|type=Condition Removed|text={{{alt|Condition Removed}}}}} | + | | poison | poisoned = Poisoned |
+ | | blind | blinded | blindness = Blinded | ||
+ | | chill | chilled = Chilled | ||
+ | | cripple | crippled = Crippled | ||
+ | | immobilized | immobilize | immobile = Immobile | ||
+ | | #default = {{ucfirst:{{{2|Condition}}}}} | ||
+ | }}|type=Condition Removed|text={{{alt|Condition Removed}}}}} | ||
| conditions removed = {{Skill fact/subobject|Conditions Removed|type=Number|text={{{alt|Conditions Removed}}}|number={{{2|0}}}|description={{{2|0}}}|icon=Miscellaneous effect.png}} | | conditions removed = {{Skill fact/subobject|Conditions Removed|type=Number|text={{{alt|Conditions Removed}}}|number={{{2|0}}}|description={{{2|0}}}|icon=Miscellaneous effect.png}} | ||
| revive | | revive | ||
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| heat gain = {{Skill fact/subobject|Heat Gained|type=Percent|text={{{alt|Heat Gained}}}|number={{{2|0}}}|description={{{2|0}}}%|icon=Heat.png}} | | heat gain = {{Skill fact/subobject|Heat Gained|type=Percent|text={{{alt|Heat Gained}}}|number={{{2|0}}}|description={{{2|0}}}%|icon=Heat.png}} | ||
| heat threshold = {{Skill fact/subobject|Heat Threshold|type=Percent|text={{{alt|Heat Threshold}}}number={{{2|0}}}|description={{{2|0}}}|icon=Heat.png}} | | heat threshold = {{Skill fact/subobject|Heat Threshold|type=Percent|text={{{alt|Heat Threshold}}}number={{{2|0}}}|description={{{2|0}}}|icon=Heat.png}} | ||
− | | unblockable = {{Skill fact/subobject|Unblockable|type=Special|text=Unblockable}} | + | | unblockable = {{Skill fact/subobject|Unblockable|type=Special|text=Unblockable|icon=Unblockable.png}} |
| miscplain | | miscplain | ||
| property = {{Skill fact/subobject|{{ucfirst:{{{2|Property}}}}}|type=Property|text={{ucfirst:{{{2|Property}}}}}|number={{{3|}}}|description={{{3|}}}|icon=Miscellaneous effect.png}} | | property = {{Skill fact/subobject|{{ucfirst:{{{2|Property}}}}}|type=Property|text={{ucfirst:{{{2|Property}}}}}|number={{{3|}}}|description={{{3|}}}|icon=Miscellaneous effect.png}} | ||
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<!-- Effect and default behavior --> | <!-- Effect and default behavior --> | ||
| effect = {{#ifeq: {{{alt|}}} | no | | effect = {{#ifeq: {{{alt|}}} | no | ||
− | | {{Skill fact/subobject|{{ucfirst:{{{2|Effect}}}}}|type=Effect|text={{cname|{{{2|Effect}}}}}|stacks={{{stacks|1}}}|number={{{3|}}}|description={{#ifeq:{{{nodesc|}}}|true||{{{desc|{{effect description|{{{2|0}}}}}}}} | + | | {{Skill fact/subobject|{{ucfirst:{{{2|Effect}}}}}|type=Effect|text={{cname|{{{2|Effect}}}}}|stacks={{{stacks|1}}}|number={{{3|}}}|description={{#ifeq:{{{nodesc|}}}|true||{{{desc|{{effect description|{{{2|0}}}}}}}}}}|effect bonus number={{{effect bonus number|}}}}} |
− | | {{Skill fact/subobject|{{ucfirst:{{{2|Effect}}}}}|type=Effect|text={{{alt|{{cname|{{{2|Effect}}}}}}}}|stacks={{{stacks|1}}}|number={{{3|}}}|description={{#ifeq:{{{nodesc|}}}|true||{{{desc|{{effect description|{{{2|0}}}}}}}} | + | | {{Skill fact/subobject|{{ucfirst:{{{2|Effect}}}}}|type=Effect|text={{{alt|{{cname|{{{2|Effect}}}}}}}}|stacks={{{stacks|1}}}|number={{{3|}}}|description={{#ifeq:{{{nodesc|}}}|true||{{{desc|{{effect description|{{{2|0}}}}}}}}}}|effect bonus number={{{effect bonus number|}}}}} |
}} | }} | ||
| #default = {{Skill fact/subobject|{{ucfirst:{{{1|}}}}}|type=Default|text={{ucfirst:{{{1|}}}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{{2|}}}|icon=Miscellaneous effect.png}} | | #default = {{Skill fact/subobject|{{ucfirst:{{{1|}}}}}|type=Default|text={{ucfirst:{{{1|}}}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{{2|}}}|icon=Miscellaneous effect.png}} | ||
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|Has linked skill={{{linked skill|}}} | |Has linked skill={{{linked skill|}}} | ||
|Is for game mode={{#if: {{{game mode|}}}|{{#arraymap:{{{game mode|}}}|<nowiki> </nowiki>|@@@|{{#switch: @@@ | pve = PvE | pvp = PvP | wvw = WvW}}|;}}|Default}}|+sep=; | |Is for game mode={{#if: {{{game mode|}}}|{{#arraymap:{{{game mode|}}}|<nowiki> </nowiki>|@@@|{{#switch: @@@ | pve = PvE | pvp = PvP | wvw = WvW}}|;}}|Default}}|+sep=; | ||
+ | |Has fact effect={{#arraymap: {{{effect bonus|}}}|;|@@@|{{#switch: {{lc:@@@}}|condition damage=Condition Damage|healing power=Healing Power|#default={{ucfirst:@@@}}}}|;}}|+sep=; | ||
}} | }} | ||
− | }} | + | }} |
}}<noinclude> | }}<noinclude> | ||
Строка 333: | Строка 346: | ||
Skill facts are properties of a skill or trait displayed in the tooltip. The template provides correct formatting for creating skill facts for use in the {{tl|skill infobox}} and {{tl|trait infobox}}. Subobject creation uses {{tl|Skill fact/subobject}}. | Skill facts are properties of a skill or trait displayed in the tooltip. The template provides correct formatting for creating skill facts for use in the {{tl|skill infobox}} and {{tl|trait infobox}}. Subobject creation uses {{tl|Skill fact/subobject}}. | ||
<pre> | <pre> | ||
− | {{skill fact|< | + | {{skill fact|<fact>|<value>}} |
− | {{skill fact|< | + | {{skill fact|<fact>|<value>|game mode=<game modes in which the skill fact is used>}} |
− | {{skill fact|< | + | {{skill fact|<fact>|<modifier>|<value>}} |
+ | {{skill fact|property|<fact>|<value>}} | ||
{{skill fact|effect|<effect>|stacks=<stacks>|alt=<Alternate text>|desc=<Alternate description>|nodesc=<can be set to true to disable description>|effect bonus=<SMW: storing the effect bonus keyword, separated by ";">}} | {{skill fact|effect|<effect>|stacks=<stacks>|alt=<Alternate text>|desc=<Alternate description>|nodesc=<can be set to true to disable description>|effect bonus=<SMW: storing the effect bonus keyword, separated by ";">}} | ||
{{skill fact|misc|alt=<fact>|<value>|pre=<prefix>|suf=<suffix>|icon=<icon>}} | {{skill fact|misc|alt=<fact>|<value>|pre=<prefix>|suf=<suffix>|icon=<icon>}} | ||
− | |||
</pre> | </pre> | ||
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|- | |- | ||
| critical damage increase || <code><nowiki>{{skill fact|critical damage increase|33}}</nowiki></code> || {{skill fact|critical damage increase|33}} | | critical damage increase || <code><nowiki>{{skill fact|critical damage increase|33}}</nowiki></code> || {{skill fact|critical damage increase|33}} | ||
− | |||
− | |||
|- | |- | ||
| movement speed increase || <code><nowiki>{{skill fact|movement speed increase|33}}</nowiki></code> || {{skill fact|movement speed increase|33}} | | movement speed increase || <code><nowiki>{{skill fact|movement speed increase|33}}</nowiki></code> || {{skill fact|movement speed increase|33}} | ||
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| gain || <code><nowiki>{{skill fact|gain|Vitality|Power|7}}</nowiki></code> || {{skill fact|gain|Vitality|Power|7}} | | gain || <code><nowiki>{{skill fact|gain|Vitality|Power|7}}</nowiki></code> || {{skill fact|gain|Vitality|Power|7}} | ||
|- | |- | ||
− | | | + | | condition || <code><nowiki>{{skill fact|condition|Burning}}</nowiki></code> || {{skill fact|condition|Burning}} |
|- | |- | ||
− | + | | condition effect ignored || <code><nowiki>{{skill fact|condition effect ignored|Blinded}}</nowiki></code> || {{skill fact|condition effect ignored|Blinded}} | |
− | |||
− | | condition || <code><nowiki>{{skill fact|condition| | ||
|- | |- | ||
| conditions removed || <code><nowiki>{{skill fact|conditions removed|2}}</nowiki></code> || {{skill fact|conditions removed|2}} | | conditions removed || <code><nowiki>{{skill fact|conditions removed|2}}</nowiki></code> || {{skill fact|conditions removed|2}} | ||
Строка 544: | Строка 553: | ||
|- | |- | ||
| blocks missiles || <code><nowiki>{{skill fact|blocks missiles}}</nowiki></code> || {{skill fact|blocks missiles}} | | blocks missiles || <code><nowiki>{{skill fact|blocks missiles}}</nowiki></code> || {{skill fact|blocks missiles}} | ||
+ | |- | ||
+ | | boon || <code><nowiki>{{skill fact|boon|Stability}}</nowiki></code> || {{skill fact|boon|Stability}} | ||
+ | |- | ||
+ | | boons removed || <code><nowiki>{{skill fact|boons removed|2}}</nowiki></code> || {{skill fact|boons removed|2}} | ||
|- | |- | ||
| bounce || <code><nowiki>{{skill fact|bounce|5}}</nowiki></code> || {{skill fact|bounce|5}} | | bounce || <code><nowiki>{{skill fact|bounce|5}}</nowiki></code> || {{skill fact|bounce|5}} | ||
Строка 648: | Строка 661: | ||
| <code><nowiki>{{skill fact|Vigor|linked skill=Rocket Boots|4}}</nowiki></code> || {{skill fact|Vigor|linked skill=Rocket Boots|4}} | | <code><nowiki>{{skill fact|Vigor|linked skill=Rocket Boots|4}}</nowiki></code> || {{skill fact|Vigor|linked skill=Rocket Boots|4}} | ||
|} | |} | ||
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[[Category:Infobox subtemplates]] | [[Category:Infobox subtemplates]] | ||
</noinclude> | </noinclude> |
Версия 01:35, 14 февраля 2020
- {{{1}}}
Содержание
Usage
Skill facts are properties of a skill or trait displayed in the tooltip. The template provides correct formatting for creating skill facts for use in the {{skill infobox}} and {{trait infobox}}. Subobject creation uses {{Skill fact/subobject}}.
{{skill fact|<fact>|<value>}} {{skill fact|<fact>|<value>|game mode=<game modes in which the skill fact is used>}} {{skill fact|<fact>|<modifier>|<value>}} {{skill fact|property|<fact>|<value>}} {{skill fact|effect|<effect>|stacks=<stacks>|alt=<Alternate text>|desc=<Alternate description>|nodesc=<can be set to true to disable description>|effect bonus=<SMW: storing the effect bonus keyword, separated by ";">}} {{skill fact|misc|alt=<fact>|<value>|pre=<prefix>|suf=<suffix>|icon=<icon>}}
Parameters
Skill fact | Example | Display |
---|---|---|
linked skill | {{skill fact|Vigor|linked skill=Rocket Boots|4}} |
|
stacks | {{skill fact|vulnerability|10|stacks=5}} |
|
strikes | {{skill fact|damage|202|strikes=2}} |
|
t | {{skill fact|effect|Brawler Protection|3|t=m}} |
|
Examples
Boons
Skill fact | Example | Display |
---|---|---|
aegis | {{skill fact|aegis|3}} |
|
alacrity | {{skill fact|alacrity|3}} |
|
fury | {{skill fact|fury|3}} |
|
might | {{skill fact|might|3}} |
|
protection | {{skill fact|protection|3}} |
|
quickness | {{skill fact|quickness|3}} |
|
regeneration | {{skill fact|regeneration|3}} |
|
resistance | {{skill fact|resistance|6}} |
|
retaliation | {{skill fact|retaliation|3}} |
|
stability | {{skill fact|stability|3}} |
|
swiftness | {{skill fact|swiftness|3}} |
|
vigor | {{skill fact|vigor|3}} |
|
Conditions
Skill fact | Example | Display |
---|---|---|
bleeding | {{skill fact|bleeding|3}} |
|
blind | {{skill fact|blind|3}} |
|
burning | {{skill fact|burning|3}} |
|
chilled | {{skill fact|chilled|3}} |
|
confusion | {{skill fact|confusion|3}} |
|
crippled | {{skill fact|crippled|3}} |
|
fear | {{skill fact|fear|3}} |
|
immobilized | {{skill fact|immobilized|3}} |
|
poisoned | {{skill fact|poisoned|3}} |
|
slow | {{skill fact|slow|2}} |
|
taunt | {{skill fact|taunt|3.25}} |
|
torment | {{skill fact|torment|10}} |
|
vulnerability | {{skill fact|vulnerability|3}} |
|
weakness | {{skill fact|weakness|3}} |
|
Control effects
Skill fact | Example | Display |
---|---|---|
daze | {{skill fact|daze|3}} |
|
float | {{skill fact|float|3}} |
|
knockback | {{skill fact|knockback|500}} |
|
knockdown | {{skill fact|knockdown|3}} |
|
launch | {{skill fact|launch|500}} |
|
pull | {{skill fact|pull|180}} |
|
sink | {{skill fact|sink|3}} |
|
stun | {{skill fact|stun|3}} |
|
Damage, Healing, and Barriers
Skill fact | Example | Display |
---|---|---|
damage | {{skill fact|damage|30|strikes=4|coefficient=3.2}} {{skill fact|damage|weapon=axe|strikes=4|coefficient=3.2}} |
|
healing | {{skill fact|healing|30|coefficient=0.9}} |
|
health loss | {{skill fact|health loss|500}} |
|
health loss per interval | {{skill fact|health loss per interval|5}} |
|
barrier | {{skill fact|barrier|500|coefficient=0.1}} |
|
See Template:Damage calculation for a list of allowed weapon parameters.
Effects
Effects are identified by having an icon matching the effect received, with or without a duration, and either the effect description or an abbreviated version.
{{skill fact|effect|<Effect>|stacks=<stacks>|alt=<Alternate text>|desc=<Alternate description>|nodesc=<can be set to true to disable description>}}
Skill fact | Example | Display |
---|---|---|
Distortion (effect) | {{skill fact|effect|Distortion (effect)|3}} |
|
Banner of Discipline (effect) | {{skill fact|effect|Banner of Discipline (effect)|desc=170 [[Precision]], 170 [[Ferocity]]}} |
|
Fencer's Finesse (effect) | {{skill fact|effect|Fencer's Finesse (effect)|6|desc=15 [[Ferocity]]}} |
|
Hide in Shadows (effect) | {{skill fact|effect|Hide in Shadows (effect)|6|alt=Stealth}} |
|
Increase and decrease modifiers
Most modifiers increase or decrease a value by a percentage. duration increase can either provide an base increase or percentage increase, specify a percentage using a % character.
Skill fact | Example | Display |
---|---|---|
attack speed increase | {{skill fact|attack speed increase|50}} |
|
damage increase | {{skill fact|damage increase|50}} |
|
damage reduced | {{skill fact|damage reduced|50}} |
|
damage reduction per hit | {{skill fact|damage reduction per hit|10}} |
|
condition damage increase | {{skill fact|condition damage increase|20}} |
|
condition damage reduced | {{skill fact|condition damage reduced|50}} |
|
duration increase | {{skill fact|duration increase|2}} |
|
duration increase | {{skill fact|duration increase|50%}} |
|
duration decreased | {{skill fact|duration decreased|2}} |
|
duration decreased | {{skill fact|duration decreased|50%}} |
|
radius increase | {{skill fact|radius increase|60}} |
|
radius increase | {{skill fact|radius increase|50%}} |
|
recharge reduced | {{skill fact|recharge reduced|50}} |
|
recharge time reduced | {{skill fact|recharge time reduced |60}} |
|
chance on critical hit | {{skill fact|chance on critical hit|33}} |
|
critical chance increase | {{skill fact|critical chance increase|33}} |
|
critical damage increase | {{skill fact|critical damage increase|33}} |
|
movement speed increase | {{skill fact|movement speed increase|33}} |
Notable properties
Skill fact | Example | Display |
---|---|---|
gain | {{skill fact|gain|Vitality|Power|7}} |
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condition | {{skill fact|condition|Burning}} |
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condition effect ignored | {{skill fact|condition effect ignored|Blinded}} |
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conditions removed | {{skill fact|conditions removed|2}} |
General properties
Skill fact | Example | Display |
---|---|---|
adrenaline | {{skill fact|adrenaline|3}} |
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attribute | {{skill fact|attribute|Vitality|250}} |
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attribute | {{skill fact|attribute|Vitality|-250}} |
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blocks missiles | {{skill fact|blocks missiles}} |
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boon | {{skill fact|boon|Stability}} |
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boons removed | {{skill fact|boons removed|2}} |
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bounce | {{skill fact|bounce|5}} |
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breaks enemy targeting | {{skill fact|breaks enemy targeting}} |
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breaks stun | {{skill fact|breaks stun}} |
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cannot critical hit | {{skill fact|cannot critical hit}} |
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capture | {{skill fact|capture}} |
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combat | {{skill fact|combat}} |
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count recharge | {{skill fact|count recharge|10}} |
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duration | {{skill fact|duration|30}} |
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endurance gained | {{skill fact|endurance gained|100}} |
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evade | {{skill fact|evade|0.75}} |
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interval | {{skill fact|interval|3}} |
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invulnerability | {{skill fact|invulnerability|2}} |
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life force | {{skill fact|life force|5}} |
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maximum count | {{skill fact|maximum count|5}} |
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percent | {{skill fact|percent|10}} |
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pierces | {{skill fact|pierces}} |
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pulses | {{skill fact|pulses|3}} |
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radius | {{skill fact|radius|500}} |
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range | {{skill fact|range|500}} |
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recharge time | {{skill fact|recharge time|3}} |
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reflect | {{skill fact|reflect}} |
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revive | {{skill fact|revive}} |
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targets | {{skill fact|targets|5}} |
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allied targets | {{skill fact|allied targets|5}} |
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health threshold | {{skill fact|health threshold|50}} |
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heat gain | {{skill fact|heat gain|5}} |
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heat threshold | {{skill fact|heat threshold|50}} |
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unblockable | {{skill fact|unblockable}} |
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property | {{skill fact|property|Hits per Shell|5}} |
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Notes
The icon for {{skill fact|property|}}
cannot be changed.
Combo fields and finishers
Combo type | Example | Display |
---|---|---|
dark | {{skill fact|combo|dark}} |
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ethereal | {{skill fact|combo|ethereal}} |
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fire | {{skill fact|combo|fire}} |
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ice | {{skill fact|combo|ice}} |
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light | {{skill fact|combo|light}} |
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lightning | {{skill fact|combo|lightning}} |
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poison | {{skill fact|combo|poison}} |
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smoke | {{skill fact|combo|smoke}} |
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water | {{skill fact|combo|water}} |
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blast | {{skill fact|combo|blast}} |
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leap | {{skill fact|combo|leap}} |
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projectile | {{skill fact|combo|projectile}} |
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projectile (20% Chance) | {{skill fact|combo|projectile|y}} |
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whirl | {{skill fact|combo|whirl}} |
Linked skills
Example | Display |
---|---|
{{skill fact|linked skill=Fire Attunement|effect|Flame Burst}} |
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{{skill fact|Vigor|linked skill=Rocket Boots|4}} |
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