Шаблон:Skill fact — различия между версиями
Материал из Guild Wars 2 wiki
Blood (обсуждение | вклад) |
Blood (обсуждение | вклад) |
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Строка 49: | Строка 49: | ||
| pull = {{effect|{{ucfirst:{{{1}}}}}|{{ucfirst:{{{alt|Притяжение}}}}}|icon=Radius.png}}: {{formatnum:{{{2|}}}}} | | pull = {{effect|{{ucfirst:{{{1}}}}}|{{ucfirst:{{{alt|Притяжение}}}}}|icon=Radius.png}}: {{formatnum:{{{2|}}}}} | ||
<!-- Scaling general properties --> | <!-- Scaling general properties --> | ||
− | | damage = {{effect|Damage|{{{alt|Урон}}}|icon=Damage.png}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{#if:{{{weapon|}}}|{{Damage calculation|weapon={{{weapon}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|damage|num={{{coefficient}}}}}}} | + | | damage = {{effect|Damage|{{{alt|Урон}}}|icon=Damage.png}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{#if:{{{weapon|}}}|{{Damage calculation|weapon={{{weapon}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|damage|num={{{coefficient}}}}}}} |
| healing = {{effect|Healing|{{{alt|Исцеление}}}|icon=Healing.png}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}} | | healing = {{effect|Healing|{{{alt|Исцеление}}}|icon=Healing.png}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}} | ||
| health loss = {{effect|Health|{{{alt|Потеря здоровья}}}|icon=Health Loss.png}}: {{{2|0}}} | | health loss = {{effect|Health|{{{alt|Потеря здоровья}}}|icon=Health Loss.png}}: {{{2|0}}} | ||
Строка 116: | Строка 116: | ||
| maximum count = {{effect icon|icon=Maximum Count.png}} {{{alt|Максимум использований}}}: {{{2|0}}} | | maximum count = {{effect icon|icon=Maximum Count.png}} {{{alt|Максимум использований}}}: {{{2|0}}} | ||
| percent = {{effect icon|icon=Radius.png}} {{{alt|Процент}}}: {{{2|0}}}% | | percent = {{effect icon|icon=Radius.png}} {{{alt|Процент}}}: {{{2|0}}}% | ||
− | | pierces = {{effect| | + | | pierces = {{effect|Pierces|Пробивание}} |
| pulse | | pulse | ||
| pulses = {{effect icon}} Тактов: {{{2|0}}} | | pulses = {{effect icon}} Тактов: {{{2|0}}} | ||
Строка 176: | Строка 176: | ||
| confusion = {{Skill fact/subobject|Confusion|type=Buff|text=[[Confusion|{{{alt|Confusion}}}]]|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{#expr:{{{stacks|1}}}*{{{2|0}}}*10 round 0}} Damage, {{#expr:{{{stacks|1}}}*49.5 round 0}} Damage to Players on Skill Use, {{#expr:{{{stacks|1}}}*95.5 round 0}} Damage to Non-Players on Skill Use}} | | confusion = {{Skill fact/subobject|Confusion|type=Buff|text=[[Confusion|{{{alt|Confusion}}}]]|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{#expr:{{{stacks|1}}}*{{{2|0}}}*10 round 0}} Damage, {{#expr:{{{stacks|1}}}*49.5 round 0}} Damage to Players on Skill Use, {{#expr:{{{stacks|1}}}*95.5 round 0}} Damage to Non-Players on Skill Use}} | ||
| poison | | poison | ||
− | | poisoned = {{Skill fact/subobject|Poisoned|type=Buff|text=[[Poisoned|{{{alt| | + | | poisoned = {{Skill fact/subobject|Poisoned|type=Buff|text=[[Poisoned|{{{alt|Poison}}}]]|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{#expr:{{{stacks|1}}}*{{{2|0}}}*33.5 round 0}} Damage, -33% Heal Effectiveness}} |
| torment = {{Skill fact/subobject|Torment|type=Buff|text=[[Torment|{{{alt|Torment}}}]]|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{#expr:{{{stacks|1}}}*{{{2|0}}}*22 round 0}} Damage, {{#expr:{{{stacks|1}}}*{{{2|0}}}*31.8 round 0}} Damage if Moving}} | | torment = {{Skill fact/subobject|Torment|type=Buff|text=[[Torment|{{{alt|Torment}}}]]|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{#expr:{{{stacks|1}}}*{{{2|0}}}*22 round 0}} Damage, {{#expr:{{{stacks|1}}}*{{{2|0}}}*31.8 round 0}} Damage if Moving}} | ||
| vulnerability = {{Skill fact/subobject|Vulnerability|type=Buff|text=[[Vulnerability|{{{alt|Vulnerability}}}]]|stacks={{{stacks|1}}}|number={{{2}}}|description={{{stacks|1}}}% Incoming [[Damage]], {{{stacks|1}}}% Incoming [[Condition Damage]]}} | | vulnerability = {{Skill fact/subobject|Vulnerability|type=Buff|text=[[Vulnerability|{{{alt|Vulnerability}}}]]|stacks={{{stacks|1}}}|number={{{2}}}|description={{{stacks|1}}}% Incoming [[Damage]], {{{stacks|1}}}% Incoming [[Condition Damage]]}} | ||
Строка 215: | Строка 215: | ||
| pull = {{Skill fact/subobject|Pull|type=Distance|text=[[Pull|{{{alt|Pull}}}]]|strikes={{{strikes|}}}|number={{{2|0}}}|description={{formatnum:{{{2|0}}}}}|icon=Radius.png}} | | pull = {{Skill fact/subobject|Pull|type=Distance|text=[[Pull|{{{alt|Pull}}}]]|strikes={{{strikes|}}}|number={{{2|0}}}|description={{formatnum:{{{2|0}}}}}|icon=Radius.png}} | ||
<!-- Scaling general properties --> | <!-- Scaling general properties --> | ||
− | | damage = {{Skill fact/subobject|Damage|type=Damage|text=[[Damage|{{{alt|Damage}}}]]|strikes={{{strikes|}}}|number={{{2|{{Damage calculation|weapon={{{weapon}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}}}}|coefficient={{{coefficient|}}}|description={{#if:{{{weapon|}}}|{{Damage calculation|weapon={{{weapon}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|damage|num={{{coefficient}}}}}}}}} | + | | damage = {{Skill fact/subobject|Damage|type=Damage|text=[[Damage|{{{alt|Damage}}}]]|strikes={{{strikes|}}}|number={{{2|{{Damage calculation|weapon={{{weapon}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}}}}|coefficient={{{coefficient|}}}|description={{#if:{{{weapon|}}}|{{Damage calculation|weapon={{{weapon}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|damage|num={{{coefficient}}}}}}}}} |
| healing = {{Skill fact/subobject|Healing|type=Healing|text=[[Healing|{{{alt|Healing}}}]]|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description={{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}}} | | healing = {{Skill fact/subobject|Healing|type=Healing|text=[[Healing|{{{alt|Healing}}}]]|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description={{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}}} | ||
| health loss = {{Skill fact/subobject|Health Loss|type=Number|text={{{alt|Health Loss}}}|number={{{2|0}}}|description={{{2|0}}}}} | | health loss = {{Skill fact/subobject|Health Loss|type=Number|text={{{alt|Health Loss}}}|number={{{2|0}}}|description={{{2|0}}}}} | ||
Строка 286: | Строка 286: | ||
| maximum count = {{Skill fact/subobject|Maximum count|type=Number|text={{{alt|Maximum Count}}}|number={{{2|0}}}|description={{{2|0}}}|icon=Maximum Count.png}} | | maximum count = {{Skill fact/subobject|Maximum count|type=Number|text={{{alt|Maximum Count}}}|number={{{2|0}}}|description={{{2|0}}}|icon=Maximum Count.png}} | ||
| percent = {{Skill fact/subobject|Percent|type=Percent|text={{{alt|Percent}}}|number={{{2|0}}}|description={{{2|0}}}%|icon=Radius.png}} | | percent = {{Skill fact/subobject|Percent|type=Percent|text={{{alt|Percent}}}|number={{{2|0}}}|description={{{2|0}}}%|icon=Radius.png}} | ||
− | | pierces = {{Skill fact/subobject| | + | | pierces = {{Skill fact/subobject|Pierces|type=Special|text=Pierces|icon=Pierces.png}} |
| pulse | | pulse | ||
| pulses = {{Skill fact/subobject|Pulses|type=Number|text=Pulses|number={{{2|0}}}|description={{{2|0}}}|icon=Miscellaneous effect.png}} | | pulses = {{Skill fact/subobject|Pulses|type=Number|text=Pulses|number={{{2|0}}}|description={{{2|0}}}|icon=Miscellaneous effect.png}} | ||
Строка 299: | Строка 299: | ||
| condition effect ignored | | condition effect ignored | ||
| ignore condition = {{Skill fact/subobject|{{#switch: {{lc:{{{2|}}}}} | | ignore condition = {{Skill fact/subobject|{{#switch: {{lc:{{{2|}}}}} | ||
− | | poison | poisoned = Poisoned | + | | poison | poisoned = Poisoned |
− | | blind | blinded | blindness = Blinded | + | | blind | blinded | blindness = Blinded |
− | | chill | chilled = Chilled | + | | chill | chilled = Chilled |
− | | cripple | crippled = Crippled | + | | cripple | crippled = Crippled |
| immobilized | immobilize | immobile = Immobile | | immobilized | immobilize | immobile = Immobile | ||
| #default = {{ucfirst:{{{2|Condition}}}}} | | #default = {{ucfirst:{{{2|Condition}}}}} | ||
Строка 309: | Строка 309: | ||
| remove condition | | remove condition | ||
| condition = {{Skill fact/subobject|{{#switch: {{lc:{{{2|}}}}} | | condition = {{Skill fact/subobject|{{#switch: {{lc:{{{2|}}}}} | ||
− | | poison | poisoned = Poisoned | + | | poison | poisoned = Poisoned |
− | | blind | blinded | blindness = Blinded | + | | blind | blinded | blindness = Blinded |
− | | chill | chilled = Chilled | + | | chill | chilled = Chilled |
− | | cripple | crippled = Crippled | + | | cripple | crippled = Crippled |
| immobilized | immobilize | immobile = Immobile | | immobilized | immobilize | immobile = Immobile | ||
| #default = {{ucfirst:{{{2|Condition}}}}} | | #default = {{ucfirst:{{{2|Condition}}}}} | ||
Строка 331: | Строка 331: | ||
<!-- Effect and default behavior --> | <!-- Effect and default behavior --> | ||
| effect = {{#ifeq: {{{alt|}}} | no | | effect = {{#ifeq: {{{alt|}}} | no | ||
− | | {{Skill fact/subobject|{{ucfirst:{{{2|Effect}}}}}|type=Effect|text={{cname|{{{2|Effect}}}}}|stacks={{{stacks|1}}}|number={{{3|}}}|description={{#ifeq:{{{nodesc|}}}|true||{{{desc|{{effect description|{{{2|0}}}}}}}}}}|effect bonus number={{{effect bonus number|}}}}} | + | | {{Skill fact/subobject|{{ucfirst:{{{2|Effect}}}}}|type=Effect|text={{cname|{{{2|Effect}}}}}|stacks={{{stacks|1}}}|number={{{3|}}}|description={{#ifeq:{{{nodesc|}}}|true||{{{desc|{{effect description|{{{2|0}}}}}}}}}}|effect bonus={{{effect bonus|}}}|effect bonus number={{{effect bonus number|}}}}} |
− | | {{Skill fact/subobject|{{ucfirst:{{{2|Effect}}}}}|type=Effect|text={{{alt|{{cname|{{{2|Effect}}}}}}}}|stacks={{{stacks|1}}}|number={{{3|}}}|description={{#ifeq:{{{nodesc|}}}|true||{{{desc|{{effect description|{{{2|0}}}}}}}}}}|effect bonus number={{{effect bonus number|}}}}} | + | | {{Skill fact/subobject|{{ucfirst:{{{2|Effect}}}}}|type=Effect|text={{{alt|{{cname|{{{2|Effect}}}}}}}}|stacks={{{stacks|1}}}|number={{{3|}}}|description={{#ifeq:{{{nodesc|}}}|true||{{{desc|{{effect description|{{{2|0}}}}}}}}}}|effect bonus={{{effect bonus|}}}|effect bonus number={{{effect bonus number|}}}}} |
}} | }} | ||
| #default = {{Skill fact/subobject|{{ucfirst:{{{1|}}}}}|type=Default|text={{ucfirst:{{{1|}}}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{{2|}}}|icon=Miscellaneous effect.png}} | | #default = {{Skill fact/subobject|{{ucfirst:{{{1|}}}}}|type=Default|text={{ucfirst:{{{1|}}}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{{2|}}}|icon=Miscellaneous effect.png}} | ||
Строка 338: | Строка 338: | ||
|Has linked skill={{{linked skill|}}} | |Has linked skill={{{linked skill|}}} | ||
|Is for game mode={{#if: {{{game mode|}}}|{{#arraymap:{{{game mode|}}}|<nowiki> </nowiki>|@@@|{{#switch: @@@ | pve = PvE | pvp = PvP | wvw = WvW}}|;}}|Default}}|+sep=; | |Is for game mode={{#if: {{{game mode|}}}|{{#arraymap:{{{game mode|}}}|<nowiki> </nowiki>|@@@|{{#switch: @@@ | pve = PvE | pvp = PvP | wvw = WvW}}|;}}|Default}}|+sep=; | ||
− | |||
}} | }} | ||
}} | }} |
Версия 15:05, 29 февраля 2020
- {{{1}}}
Содержание
Usage
Skill facts are properties of a skill or trait displayed in the tooltip. The template provides correct formatting for creating skill facts for use in the {{skill infobox}} and {{trait infobox}}. Subobject creation uses {{Skill fact/subobject}}.
{{skill fact|<fact>|<value>}} {{skill fact|<fact>|<value>|game mode=<game modes in which the skill fact is used>}} {{skill fact|<fact>|<modifier>|<value>}} {{skill fact|property|<fact>|<value>}} {{skill fact|effect|<effect>|stacks=<stacks>|alt=<Alternate text>|desc=<Alternate description>|nodesc=<can be set to true to disable description>|effect bonus=<SMW: storing the effect bonus keyword, separated by ";">}} {{skill fact|misc|alt=<fact>|<value>|pre=<prefix>|suf=<suffix>|icon=<icon>}}
Parameters
Skill fact | Example | Display |
---|---|---|
linked skill | {{skill fact|Vigor|linked skill=Rocket Boots|4}} |
|
stacks | {{skill fact|vulnerability|10|stacks=5}} |
|
strikes | {{skill fact|damage|202|strikes=2}} |
|
t | {{skill fact|effect|Brawler Protection|3|t=m}} |
|
Examples
Boons
Skill fact | Example | Display |
---|---|---|
aegis | {{skill fact|aegis|3}} |
|
alacrity | {{skill fact|alacrity|3}} |
|
fury | {{skill fact|fury|3}} |
|
might | {{skill fact|might|3}} |
|
protection | {{skill fact|protection|3}} |
|
quickness | {{skill fact|quickness|3}} |
|
regeneration | {{skill fact|regeneration|3}} |
|
resistance | {{skill fact|resistance|6}} |
|
retaliation | {{skill fact|retaliation|3}} |
|
stability | {{skill fact|stability|3}} |
|
swiftness | {{skill fact|swiftness|3}} |
|
vigor | {{skill fact|vigor|3}} |
|
Conditions
Skill fact | Example | Display |
---|---|---|
bleeding | {{skill fact|bleeding|3}} |
|
blind | {{skill fact|blind|3}} |
|
burning | {{skill fact|burning|3}} |
|
chilled | {{skill fact|chilled|3}} |
|
confusion | {{skill fact|confusion|3}} |
|
crippled | {{skill fact|crippled|3}} |
|
fear | {{skill fact|fear|3}} |
|
immobilized | {{skill fact|immobilized|3}} |
|
poisoned | {{skill fact|poisoned|3}} |
|
slow | {{skill fact|slow|2}} |
|
taunt | {{skill fact|taunt|3.25}} |
|
torment | {{skill fact|torment|10}} |
|
vulnerability | {{skill fact|vulnerability|3}} |
|
weakness | {{skill fact|weakness|3}} |
|
Control effects
Skill fact | Example | Display |
---|---|---|
daze | {{skill fact|daze|3}} |
|
float | {{skill fact|float|3}} |
|
knockback | {{skill fact|knockback|500}} |
|
knockdown | {{skill fact|knockdown|3}} |
|
launch | {{skill fact|launch|500}} |
|
pull | {{skill fact|pull|180}} |
|
sink | {{skill fact|sink|3}} |
|
stun | {{skill fact|stun|3}} |
|
Damage, Healing, and Barriers
Skill fact | Example | Display |
---|---|---|
damage | {{skill fact|damage|30|strikes=4|coefficient=3.2}} {{skill fact|damage|weapon=axe|strikes=4|coefficient=3.2}} |
|
healing | {{skill fact|healing|30|coefficient=0.9}} |
|
health loss | {{skill fact|health loss|500}} |
|
health loss per interval | {{skill fact|health loss per interval|5}} |
|
barrier | {{skill fact|barrier|500|coefficient=0.1}} |
|
See Template:Damage calculation for a list of allowed weapon parameters.
Effects
Effects are identified by having an icon matching the effect received, with or without a duration, and either the effect description or an abbreviated version.
{{skill fact|effect|<Effect>|stacks=<stacks>|alt=<Alternate text>|desc=<Alternate description>|nodesc=<can be set to true to disable description>}}
Skill fact | Example | Display |
---|---|---|
Distortion (effect) | {{skill fact|effect|Distortion (effect)|3}} |
|
Banner of Discipline (effect) | {{skill fact|effect|Banner of Discipline (effect)|desc=170 [[Precision]], 170 [[Ferocity]]}} |
|
Fencer's Finesse (effect) | {{skill fact|effect|Fencer's Finesse (effect)|6|desc=15 [[Ferocity]]}} |
|
Hide in Shadows (effect) | {{skill fact|effect|Hide in Shadows (effect)|6|alt=Stealth}} |
|
Increase and decrease modifiers
Most modifiers increase or decrease a value by a percentage. duration increase can either provide an base increase or percentage increase, specify a percentage using a % character.
Skill fact | Example | Display |
---|---|---|
attack speed increase | {{skill fact|attack speed increase|50}} |
|
damage increase | {{skill fact|damage increase|50}} |
|
damage reduced | {{skill fact|damage reduced|50}} |
|
damage reduction per hit | {{skill fact|damage reduction per hit|10}} |
|
condition damage increase | {{skill fact|condition damage increase|20}} |
|
condition damage reduced | {{skill fact|condition damage reduced|50}} |
|
duration increase | {{skill fact|duration increase|2}} |
|
duration increase | {{skill fact|duration increase|50%}} |
|
duration decreased | {{skill fact|duration decreased|2}} |
|
duration decreased | {{skill fact|duration decreased|50%}} |
|
radius increase | {{skill fact|radius increase|60}} |
|
radius increase | {{skill fact|radius increase|50%}} |
|
recharge reduced | {{skill fact|recharge reduced|50}} |
|
recharge time reduced | {{skill fact|recharge time reduced |60}} |
|
chance on critical hit | {{skill fact|chance on critical hit|33}} |
|
critical chance increase | {{skill fact|critical chance increase|33}} |
|
critical damage increase | {{skill fact|critical damage increase|33}} |
|
movement speed increase | {{skill fact|movement speed increase|33}} |
Notable properties
Skill fact | Example | Display |
---|---|---|
gain | {{skill fact|gain|Vitality|Power|7}} |
|
condition | {{skill fact|condition|Burning}} |
|
condition effect ignored | {{skill fact|condition effect ignored|Blinded}} |
|
conditions removed | {{skill fact|conditions removed|2}} |
General properties
Skill fact | Example | Display |
---|---|---|
adrenaline | {{skill fact|adrenaline|3}} |
|
attribute | {{skill fact|attribute|Vitality|250}} |
|
attribute | {{skill fact|attribute|Vitality|-250}} |
|
blocks missiles | {{skill fact|blocks missiles}} |
|
boon | {{skill fact|boon|Stability}} |
|
boons removed | {{skill fact|boons removed|2}} |
|
bounce | {{skill fact|bounce|5}} |
|
breaks enemy targeting | {{skill fact|breaks enemy targeting}} |
|
breaks stun | {{skill fact|breaks stun}} |
|
cannot critical hit | {{skill fact|cannot critical hit}} |
|
capture | {{skill fact|capture}} |
|
combat | {{skill fact|combat}} |
|
count recharge | {{skill fact|count recharge|10}} |
|
duration | {{skill fact|duration|30}} |
|
endurance gained | {{skill fact|endurance gained|100}} |
|
evade | {{skill fact|evade|0.75}} |
|
interval | {{skill fact|interval|3}} |
|
invulnerability | {{skill fact|invulnerability|2}} |
|
life force | {{skill fact|life force|5}} |
|
maximum count | {{skill fact|maximum count|5}} |
|
percent | {{skill fact|percent|10}} |
|
pierces | {{skill fact|pierces}} |
|
pulses | {{skill fact|pulses|3}} |
|
radius | {{skill fact|radius|500}} |
|
range | {{skill fact|range|500}} |
|
recharge time | {{skill fact|recharge time|3}} |
|
reflect | {{skill fact|reflect}} |
|
revive | {{skill fact|revive}} |
|
targets | {{skill fact|targets|5}} |
|
allied targets | {{skill fact|allied targets|5}} |
|
health threshold | {{skill fact|health threshold|50}} |
|
heat gain | {{skill fact|heat gain|5}} |
|
heat threshold | {{skill fact|heat threshold|50}} |
|
unblockable | {{skill fact|unblockable}} |
|
property | {{skill fact|property|Hits per Shell|5}} |
|
Notes
The icon for {{skill fact|property|}}
cannot be changed.
Combo fields and finishers
Combo type | Example | Display |
---|---|---|
dark | {{skill fact|combo|dark}} |
|
ethereal | {{skill fact|combo|ethereal}} |
|
fire | {{skill fact|combo|fire}} |
|
ice | {{skill fact|combo|ice}} |
|
light | {{skill fact|combo|light}} |
|
lightning | {{skill fact|combo|lightning}} |
|
poison | {{skill fact|combo|poison}} |
|
smoke | {{skill fact|combo|smoke}} |
|
water | {{skill fact|combo|water}} |
|
blast | {{skill fact|combo|blast}} |
|
leap | {{skill fact|combo|leap}} |
|
projectile | {{skill fact|combo|projectile}} |
|
projectile (20% Chance) | {{skill fact|combo|projectile|y}} |
|
whirl | {{skill fact|combo|whirl}} |
Linked skills
Example | Display |
---|---|
{{skill fact|linked skill=Fire Attunement|effect|Flame Burst}} |
|
{{skill fact|Vigor|linked skill=Rocket Boots|4}} |
|