Шаблон:Skill fact — различия между версиями
Материал из Guild Wars 2 wiki
Blood (обсуждение | вклад) |
Blood (обсуждение | вклад) |
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Строка 9: | Строка 9: | ||
| bleeding = {{effect|Bleeding|{{{alt|Кровотечение}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} урона. | | bleeding = {{effect|Bleeding|{{{alt|Кровотечение}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} урона. | ||
| burning = {{effect|Burning|{{{alt|Горение}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*131 round 0}}}} урона. | | burning = {{effect|Burning|{{{alt|Горение}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*131 round 0}}}} урона. | ||
− | | confusion = {{effect|Confusion|{{{alt|Замешательство}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*10 round 0}}}} урона, {{formatnum:{{#expr:{{{stacks|1}}}*49.5 round 0}}}} урона игроку за использованное умение, {{formatnum:{{#expr:{{{stacks|1}}}*95.5 round 0}}}} урона не-игроку за использованное умение. | + | | confusion = {{effect|Confusion|{{{alt|Замешательство}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*10 round 0}}}} урона, {{formatnum:{{#expr:{{{stacks|1}}}*49.5 round 0}}}} урона игроку за использованное умение, {{formatnum:{{#expr:{{{stacks|1}}}*95.5 round 0}}}} урона не-игроку за использованное умение. |
| poison | | poison | ||
| poisoned = {{effect|Poisoned|{{{alt|Отравление}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*33.5 round 0}}}} урона, -33% к эффективности исцеления. | | poisoned = {{effect|Poisoned|{{{alt|Отравление}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*33.5 round 0}}}} урона, -33% к эффективности исцеления. | ||
Строка 58: | Строка 58: | ||
| health loss = {{effect|Health|{{{alt|Потеря здоровья}}}|icon=Health Loss.png}}: {{{2|0}}} | | health loss = {{effect|Health|{{{alt|Потеря здоровья}}}|icon=Health Loss.png}}: {{{2|0}}} | ||
| health loss per interval = {{effect|Health|{{{alt|Потеря здоровья за интервал}}}|icon=Health Loss.png}}: {{{2|0}}}% | | health loss per interval = {{effect|Health|{{{alt|Потеря здоровья за интервал}}}|icon=Health Loss.png}}: {{{2|0}}}% | ||
− | | barrier = {{effect|Barrier|{{{alt|Барьер}}}|icon=Barrier.png}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}} | + | | barrier = {{effect|Barrier|{{{alt|Барьер}}}|icon={{{icon|Barrier.png}}}}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}} |
<!-- Increase and decrease properties --> | <!-- Increase and decrease properties --> | ||
| attack speed increase = {{effect icon|icon=Radius.png}} Увеличение скорости атаки: {{fraction|{{{2|0}}}}}% | | attack speed increase = {{effect icon|icon=Radius.png}} Увеличение скорости атаки: {{fraction|{{{2|0}}}}}% | ||
Строка 68: | Строка 68: | ||
| duration increase = {{effect icon|icon=Duration.png}} {{{alt|Увеличение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }} | | duration increase = {{effect icon|icon=Duration.png}} {{{alt|Увеличение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }} | ||
| duration decreased = {{effect icon|icon=Duration.png}} {{{alt|Уменьшение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }} | | duration decreased = {{effect icon|icon=Duration.png}} {{{alt|Уменьшение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }} | ||
− | | radius increase = {{effect icon|Range|icon=Radius.png}} {{{alt|Увеличение радиуса}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }} | + | | radius increase = {{effect icon|Range|icon={{{icon|Radius.png}}}}} {{{alt|Увеличение радиуса}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }} |
| recharge reduced = {{effect icon|Recharge|icon=Count Recharge.png}} [[Recharge|{{{alt|Уменьшение перезарядки}}}]]: {{{2|0}}}% | | recharge reduced = {{effect icon|Recharge|icon=Count Recharge.png}} [[Recharge|{{{alt|Уменьшение перезарядки}}}]]: {{{2|0}}}% | ||
| recharge time reduced = {{effect icon|Recharge|icon=Count Recharge.png}} [[Recharge|{{{alt|Уменьшение времени перезарядки}}}]]: {{{2|0}}} {{plural:{{{2}}}|сек|сек}} | | recharge time reduced = {{effect icon|Recharge|icon=Count Recharge.png}} [[Recharge|{{{alt|Уменьшение времени перезарядки}}}]]: {{{2|0}}} {{plural:{{{2}}}|сек|сек}} | ||
− | | critical damage increase = {{effect|Critical Damage|{{{alt|Увеличение критического урона}}}|icon=Ferocity attribute.png}}: {{fraction|{{{2|0}}}}}% | + | | critical damage increase = {{effect|Critical Damage|{{{alt|Увеличение критического урона}}}|icon={{{icon|Ferocity attribute.png}}}}}: {{fraction|{{{2|0}}}}}% |
| critical chance | | critical chance | ||
| chance on critical | | chance on critical | ||
Строка 95: | Строка 95: | ||
<!-- General properties --> | <!-- General properties --> | ||
| adrenaline = {{effect icon|Adrenaline|icon=Attribute bonus.png}} [[Adrenaline|{{{alt|Адреналин}}}]]: {{{2|0}}} | | adrenaline = {{effect icon|Adrenaline|icon=Attribute bonus.png}} [[Adrenaline|{{{alt|Адреналин}}}]]: {{{2|0}}} | ||
− | | attribute = {{effect icon|Attribute|icon={{#switch:{{lc:{{{2|}}}}}|attribute increase=Attribute bonus.png|attribute reduced=Attribute penalty.png|condition damage=Condition Damage attribute.png|healing power=Healing Power attribute.png|#default={{ucfirst:{{{2}}}}} attribute.png}}}} {{#switch: {{lc:{{{2|}}}}}|attribute increase=Увеличение атрибута|attribute reduced=Уменьшение атрибута|#default=[[{{ucfirst:{{{2}}}}}|{{{alt|{{rus lang|attribute|{{{2}}}}}}}}]]}}: {{#switch: {{lc:{{{2|}}}}}|attribute increase|attribute reduced={{{3|}}}|#default={{#ifexpr: {{{3|0}}} >= 0 |+{{{3|0}}}|{{{3|}}}}}}} | + | | attribute = {{effect icon|Attribute|icon={{{icon|{{#switch:{{lc:{{{2|}}}}}|attribute increase=Attribute bonus.png|attribute reduced=Attribute penalty.png|condition damage=Condition Damage attribute.png|healing power=Healing Power attribute.png|#default={{ucfirst:{{{2}}}}} attribute.png}}}}}}} {{#switch: {{lc:{{{2|}}}}}|attribute increase=Увеличение атрибута|attribute reduced=Уменьшение атрибута|#default=[[{{ucfirst:{{{2}}}}}|{{{alt|{{rus lang|attribute|{{{2}}}}}}}}]]}}: {{#switch: {{lc:{{{2|}}}}}|attribute increase|attribute reduced={{{3|}}}|#default={{#ifexpr: {{{3|0}}} >= 0 |+{{formatnum:{{{3|0}}}}}|{{formatnum:{{{3|}}}}}}}}} |
| bounce | | bounce | ||
| bounces = {{effect|Bounce|{{{alt|Количество рикошетов}}}}}: {{{2|0}}} | | bounces = {{effect|Bounce|{{{alt|Количество рикошетов}}}}}: {{{2|0}}} | ||
Строка 110: | Строка 110: | ||
| duration = {{effect icon|icon=Duration.png}} {{{alt|Длительность}}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} | | duration = {{effect icon|icon=Duration.png}} {{{alt|Длительность}}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} | ||
| endurance gained = {{effect icon}} [[Endurance|{{{alt|Получаемая выносливость}}}]]: {{{2|0}}} | | endurance gained = {{effect icon}} [[Endurance|{{{alt|Получаемая выносливость}}}]]: {{{2|0}}} | ||
− | | evade = {{effect|Evade|Уклонение|icon=Evade.png}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} | + | | evade = {{effect|Evade|{{{alt|Уклонение}}}|icon=Evade.png}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} |
− | | explosion | + | | explosion |
| explosive = {{effect|Explosion|Взрыв}} | | explosive = {{effect|Explosion|Взрыв}} | ||
| gain = {{effect icon|Attribute|icon={{#switch: {{lc:{{{2|}}}}}|condition damage = Condition Damage|healing power = Healing Power|#default = {{ucfirst:{{{2}}}}}}} attribute.png}} Получение [[{{lc:{{{2}}}}}|{{{alt1|{{{2}}}}}}]], основываясь на проценте от [[{{lc:{{{3}}}}}|{{{alt2|{{{3}}}}}}]]: {{{4|0}}}% | | gain = {{effect icon|Attribute|icon={{#switch: {{lc:{{{2|}}}}}|condition damage = Condition Damage|healing power = Healing Power|#default = {{ucfirst:{{{2}}}}}}} attribute.png}} Получение [[{{lc:{{{2}}}}}|{{{alt1|{{{2}}}}}}]], основываясь на проценте от [[{{lc:{{{3}}}}}|{{{alt2|{{{3}}}}}}]]: {{{4|0}}}% | ||
Строка 120: | Строка 120: | ||
| life force = {{effect|Life Force|{{{alt|Жизненная сила}}}}}: {{fraction|{{{2|0}}}}}% | | life force = {{effect|Life Force|{{{alt|Жизненная сила}}}}}: {{fraction|{{{2|0}}}}}% | ||
| maximum count = {{effect icon|icon=Maximum Count.png}} [[Ammunition skill|{{{alt|Максимум использований}}}]]: {{{2|0}}} | | maximum count = {{effect icon|icon=Maximum Count.png}} [[Ammunition skill|{{{alt|Максимум использований}}}]]: {{{2|0}}} | ||
− | | percent = {{effect icon|icon=Radius.png}} {{{alt|Процент}}}: {{{2|0}}}% | + | | percent = {{effect icon|icon=Radius.png}} {{{alt|Процент}}}: {{fraction|{{{2|0}}}}}% |
| pierces = {{effect|Pierces|Пробивание}} | | pierces = {{effect|Pierces|Пробивание}} | ||
| pulse | | pulse | ||
| pulses = {{effect icon}} Тактов: {{{2|0}}} | | pulses = {{effect icon}} Тактов: {{{2|0}}} | ||
| radius = {{effect icon|Range|icon=Radius.png}} [[Range|{{{alt|Радиус}}}]]: {{formatnum:{{{2|0}}}}} | | radius = {{effect icon|Range|icon=Radius.png}} [[Range|{{{alt|Радиус}}}]]: {{formatnum:{{{2|0}}}}} | ||
− | | range = {{effect icon|Range|icon=Range.png}} [[Range|{{{alt|Дальность}}}]]: {{formatnum:{{{2|0}}}}} | + | | range = {{effect icon|Range|icon={{{icon|Range.png}}}}} [[Range|{{{alt|Дальность}}}]]: {{formatnum:{{{2|0}}}}} |
| recharge time = {{effect icon|Recharge|icon=Count Recharge.png}} [[Recharge|{{{alt|Время перезарядки}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} | | recharge time = {{effect icon|Recharge|icon=Count Recharge.png}} [[Recharge|{{{alt|Время перезарядки}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} | ||
| reflect = {{effect|Reflect|Отражает снаряды}} | | reflect = {{effect|Reflect|Отражает снаряды}} | ||
Строка 152: | Строка 152: | ||
<!-- Effect and default behavior --> | <!-- Effect and default behavior --> | ||
| effect = {{effect|{{{2|Effect}}}|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}}{{{t| сек}}})}}{{#ifeq:{{{desc|+}}}|<!-- if set but empty -->|<!-- then display no description -->|<!-- else--><span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}} | | effect = {{effect|{{{2|Effect}}}|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}}{{{t| сек}}})}}{{#ifeq:{{{desc|+}}}|<!-- if set but empty -->|<!-- then display no description -->|<!-- else--><span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}} | ||
− | | #default = {{effect icon|icon={{{icon|Miscellaneous effect.png}}}|stacks={{{stacks|}}}}} {{{1}}}{{#if:{{{2|}}}|<span>:</span> {{{2}}}}} | + | | #default = {{effect icon|icon={{{icon|Miscellaneous effect.png}}}|stacks={{{stacks|}}}}} {{ucfirst:{{{alt|{{{1}}}}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}}{{{t|s}}})}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}} |
}}{{#if:{{{game mode|}}}|</div>|}}<!-- | }}{{#if:{{{game mode|}}}|</div>|}}<!-- | ||
Строка 160: | Строка 160: | ||
{{#switch: {{lc:{{{1|}}}}} | {{#switch: {{lc:{{{1|}}}}} | ||
| breaks stun = {{#set:Breaks stun=Y}} | | breaks stun = {{#set:Breaks stun=Y}} | ||
− | | combo = | + | | combo = |
{{#switch: {{lc:{{{2}}}}} | {{#switch: {{lc:{{{2}}}}} | ||
| dark | ethereal | fire | ice | light | lightning | poison | smoke | water = {{#set:Has combo effect={{ucfirst:{{{2|}}}}} field}} [[Category:{{ucfirst:{{{2|}}}}} field skills]] | | dark | ethereal | fire | ice | light | lightning | poison | smoke | water = {{#set:Has combo effect={{ucfirst:{{{2|}}}}} field}} [[Category:{{ucfirst:{{{2|}}}}} field skills]] | ||
Строка 224: | Строка 224: | ||
| health loss = {{Skill fact/subobject|Health Loss|type=Number|text={{{alt|Health Loss}}}|number={{{2|0}}}|description=[[Health|{{{alt|Health Loss}}}]]: {{{2|0}}}}} | | health loss = {{Skill fact/subobject|Health Loss|type=Number|text={{{alt|Health Loss}}}|number={{{2|0}}}|description=[[Health|{{{alt|Health Loss}}}]]: {{{2|0}}}}} | ||
| health loss per interval= {{Skill fact/subobject|Health Loss per Interval|type=Percent|text={{{alt|Health Loss per Interval}}}|number={{{2|0}}}|description=[[Health|{{{alt|Health Loss per Interval}}}]]: {{{2|0}}}%|icon=Health Loss.png}} | | health loss per interval= {{Skill fact/subobject|Health Loss per Interval|type=Percent|text={{{alt|Health Loss per Interval}}}|number={{{2|0}}}|description=[[Health|{{{alt|Health Loss per Interval}}}]]: {{{2|0}}}%|icon=Health Loss.png}} | ||
− | | barrier = {{Skill fact/subobject|Barrier|type=Barrier|text={{{alt|Barrier}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Barrier|{{{alt|Barrier}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}}} | + | | barrier = {{Skill fact/subobject|Barrier|type=Barrier|text={{{alt|Barrier}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Barrier|{{{alt|Barrier}}}]]{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}|icon={{{icon|Barrier.png}}}}} |
<!-- Increase and decrease properties --> | <!-- Increase and decrease properties --> | ||
Строка 235: | Строка 235: | ||
| duration increase = {{Skill fact/subobject|Duration Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}} | | duration increase = {{Skill fact/subobject|Duration Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}} | ||
| duration decreased = {{Skill fact/subobject|Duration Decreased|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Decreased}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Decreased}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}} | | duration decreased = {{Skill fact/subobject|Duration Decreased|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Decreased}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Decreased}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}} | ||
− | | radius increase = {{Skill fact/subobject|Radius Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Distance}}|text={{{alt|Radius Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Radius Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }}|icon=Radius.png}} | + | | radius increase = {{Skill fact/subobject|Radius Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Distance}}|text={{{alt|Radius Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Radius Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }}|icon={{{icon|Radius.png}}}}} |
| recharge reduced = {{Skill fact/subobject|Recharge Reduced|type=Percent|text={{{alt|Recharge Reduced}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Reduced}}}]]: {{{2|0}}}%|icon=Count Recharge.png}} | | recharge reduced = {{Skill fact/subobject|Recharge Reduced|type=Percent|text={{{alt|Recharge Reduced}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Reduced}}}]]: {{{2|0}}}%|icon=Count Recharge.png}} | ||
| recharge time reduced = {{Skill fact/subobject|Recharge Time Reduced|type=Time|text={{{alt|Recharge Time Reduced}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Time Reduced}}}]]: {{{2|0}}} {{plural:{{{2}}}|second|seconds}}|icon=Count Recharge.png}} | | recharge time reduced = {{Skill fact/subobject|Recharge Time Reduced|type=Time|text={{{alt|Recharge Time Reduced}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Time Reduced}}}]]: {{{2|0}}} {{plural:{{{2}}}|second|seconds}}|icon=Count Recharge.png}} | ||
− | | critical damage increase= {{Skill fact/subobject|Critical Damage Increase|type=Percent|text={{{alt|Critical Damage Increase}}}|number={{{2|0}}}|description=[[Critical Damage|{{{alt|Critical Damage Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon=Ferocity attribute.png}} | + | | critical damage increase= {{Skill fact/subobject|Critical Damage Increase|type=Percent|text={{{alt|Critical Damage Increase}}}|number={{{2|0}}}|description=[[Critical Damage|{{{alt|Critical Damage Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon={{{icon|Ferocity attribute.png}}}}} |
| critical chance | | critical chance | ||
| chance on critical | | chance on critical | ||
Строка 244: | Строка 244: | ||
| critical chance increase= {{Skill fact/subobject|Critical Chance|type=Percent|text={{{alt|Critical Chance Increase}}}|number={{{2|0}}}|description=[[Critical Chance|{{{alt|Critical Chance Increase}}}]]: {{{2|0}}}%|icon=Precision attribute.png}} | | critical chance increase= {{Skill fact/subobject|Critical Chance|type=Percent|text={{{alt|Critical Chance Increase}}}|number={{{2|0}}}|description=[[Critical Chance|{{{alt|Critical Chance Increase}}}]]: {{{2|0}}}%|icon=Precision attribute.png}} | ||
| movement speed increase = {{Skill fact/subobject|Movement Speed|type=Percent|text={{{alt|Movement Speed Increase}}}|number={{{2|0}}}|description=[[Movement speed|{{{alt|Movement Speed Increase}}}]]: {{{2|0}}}%}} | | movement speed increase = {{Skill fact/subobject|Movement Speed|type=Percent|text={{{alt|Movement Speed Increase}}}|number={{{2|0}}}|description=[[Movement speed|{{{alt|Movement Speed Increase}}}]]: {{{2|0}}}%}} | ||
− | + | ||
<!-- Combo fields and finishers --> | <!-- Combo fields and finishers --> | ||
| combo = {{#switch:{{lc:{{{2}}}}} | | combo = {{#switch:{{lc:{{{2}}}}} | ||
Строка 264: | Строка 264: | ||
<!-- General properties --> | <!-- General properties --> | ||
| adrenaline = {{Skill fact/subobject|Adrenaline|type=Number|text={{{alt|Adrenaline}}}|number={{{2|0}}}|description=[[Adrenaline|{{{alt|Adrenaline}}}]]: {{{2|0}}}|icon=Attribute bonus.png}} | | adrenaline = {{Skill fact/subobject|Adrenaline|type=Number|text={{{alt|Adrenaline}}}|number={{{2|0}}}|description=[[Adrenaline|{{{alt|Adrenaline}}}]]: {{{2|0}}}|icon=Attribute bonus.png}} | ||
− | | attribute = {{Skill fact/subobject|{{ucfirst:{{{2}}}}}|type=Attribute|text={{{alt|{{ucfirst:{{{2}}}}}}}}|number={{{3|}}}|description={{#switch: {{lc:{{{2|}}}}}|attribute increase=Attribute Increase|attribute reduced=Attribute Reduced|#default=[[{{ucfirst:{{{2}}}}}|{{{alt|{{ucfirst:{{{2}}}}}}}}]]}}: {{#switch: {{lc:{{{2|}}}}}|attribute increase|attribute reduced={{{3|}}}|#default={{#ifexpr: {{{3|0}}} >= 0 |+{{{3|0}}}|{{{3|}}}}}}}|icon={{#switch: {{lc:{{{2|}}}}}|attribute increase=Attribute bonus.png|attribute reduced=Attribute penalty.png|condition damage = Condition Damage attribute.png|healing power = Healing Power attribute.png|#default = {{ucfirst:{{{2}}}}} attribute.png}}|effect bonus={{{effect bonus|}}}|effect bonus number={{{effect bonus number|}}}}} | + | | attribute = {{Skill fact/subobject|{{ucfirst:{{{2}}}}}|type=Attribute|text={{{alt|{{ucfirst:{{{2}}}}}}}}|number={{{3|}}}|description={{#switch: {{lc:{{{2|}}}}}|attribute increase=Attribute Increase|attribute reduced=Attribute Reduced|#default=[[{{ucfirst:{{{2}}}}}|{{{alt|{{ucfirst:{{{2}}}}}}}}]]}}: {{#switch: {{lc:{{{2|}}}}}|attribute increase|attribute reduced={{{3|}}}|#default={{#ifexpr: {{{3|0}}} >= 0 |+{{formatnum:{{{3|0}}}}}|{{formatnum:{{{3|}}}}}}}}}|icon={{{icon|{{#switch: {{lc:{{{2|}}}}}|attribute increase=Attribute bonus.png|attribute reduced=Attribute penalty.png|condition damage = Condition Damage attribute.png|healing power = Healing Power attribute.png|#default = {{ucfirst:{{{2}}}}} attribute.png}}}}}|effect bonus={{{effect bonus|}}}|effect bonus number={{{effect bonus number|}}}}} |
| blocks missiles = {{Skill fact/subobject|Blocks Missiles|type=Special|text=Blocks Missiles|description=[[Block#Projectile destruction|Blocks Missiles]]}} | | blocks missiles = {{Skill fact/subobject|Blocks Missiles|type=Special|text=Blocks Missiles|description=[[Block#Projectile destruction|Blocks Missiles]]}} | ||
| bounce | | bounce | ||
Строка 273: | Строка 273: | ||
| stun break | | stun break | ||
| breaks stun = {{Skill fact/subobject|Stun break|type=Stun break|text=Breaks stun|description=[[Stun break|Breaks Stun]]|icon=Breaks stun.png}} | | breaks stun = {{Skill fact/subobject|Stun break|type=Stun break|text=Breaks stun|description=[[Stun break|Breaks Stun]]|icon=Breaks stun.png}} | ||
− | | cannot critical hit = {{Skill fact/subobject|Cannot Critical | + | | cannot critical hit = {{Skill fact/subobject|Cannot Critical Hit|type=Special|text={{{alt|Cannot Critical Hit}}}|description=[[Critical hit|{{{alt|Cannot Critical Hit}}}]]|icon=Critical Chance.png}} |
| capture = {{Skill fact/subobject|Capture point|type=Special|text=Prevents Capture-Point Contribution|description=[[Capture point|Prevents Capture-Point Contribution]]|icon=Miscellaneous effect.png}} | | capture = {{Skill fact/subobject|Capture point|type=Special|text=Prevents Capture-Point Contribution|description=[[Capture point|Prevents Capture-Point Contribution]]|icon=Miscellaneous effect.png}} | ||
| combat | | combat | ||
Строка 280: | Строка 280: | ||
| duration = {{Skill fact/subobject|Duration|type=Time|text={{{alt|Duration}}}|number={{{2|0}}}|description={{{alt|Duration}}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}} | | duration = {{Skill fact/subobject|Duration|type=Time|text={{{alt|Duration}}}|number={{{2|0}}}|description={{{alt|Duration}}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}} | ||
| endurance gained = {{Skill fact/subobject|Endurance Gained|type=Number|text={{{alt|Endurance Gained}}}|description=[[Endurance|{{{alt|Endurance Gained}}}]]: {{{2|0}}}|number={{{2|0}}}|icon=Miscellaneous effect.png}} | | endurance gained = {{Skill fact/subobject|Endurance Gained|type=Number|text={{{alt|Endurance Gained}}}|description=[[Endurance|{{{alt|Endurance Gained}}}]]: {{{2|0}}}|number={{{2|0}}}|icon=Miscellaneous effect.png}} | ||
− | | evade = {{Skill fact/subobject|Evade|type=Time|text=Evade|number={{{2|0}}}|description=[[Evade]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}} | + | | evade = {{Skill fact/subobject|Evade|type=Time|text={{{alt|Evade}}}|number={{{2|0}}}|description=[[Evade|{{{alt|Evade}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}} |
− | | explosion | + | | explosion |
| explosive = {{Skill fact/subobject|Explosion|type=Special|text=Explosion|description=[[Explosion]]}} | | explosive = {{Skill fact/subobject|Explosion|type=Special|text=Explosion|description=[[Explosion]]}} | ||
| gain = {{Skill fact/subobject|{{{2}}}|{{{3}}}|type=Attribute Conversion|text=Gain [[{{lc:{{{2}}}}}|{{{2}}}]] Based on a Percentage of [[{{lc:{{{3}}}}}|{{{3}}}]]|number={{{4|0}}}|description=Gain [[{{lc:{{{2}}}}}|{{{2}}}]] Based on a Percentage of [[{{lc:{{{3}}}}}|{{{3}}}]]: {{{4|0}}}%|icon={{#switch: {{lc:{{{2|}}}}}|condition damage = Condition Damage|healing power = Healing Power|#default = {{ucfirst:{{{2}}}}}}} attribute.png}} | | gain = {{Skill fact/subobject|{{{2}}}|{{{3}}}|type=Attribute Conversion|text=Gain [[{{lc:{{{2}}}}}|{{{2}}}]] Based on a Percentage of [[{{lc:{{{3}}}}}|{{{3}}}]]|number={{{4|0}}}|description=Gain [[{{lc:{{{2}}}}}|{{{2}}}]] Based on a Percentage of [[{{lc:{{{3}}}}}|{{{3}}}]]: {{{4|0}}}%|icon={{#switch: {{lc:{{{2|}}}}}|condition damage = Condition Damage|healing power = Healing Power|#default = {{ucfirst:{{{2}}}}}}} attribute.png}} | ||
Строка 288: | Строка 288: | ||
| invulnerability = {{Skill fact/subobject|Invulnerability|type=Time|text=Invulnerability Duration|number={{{2|0}}}|description=Invulnerability Duration: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Duration.png}} | | invulnerability = {{Skill fact/subobject|Invulnerability|type=Time|text=Invulnerability Duration|number={{{2|0}}}|description=Invulnerability Duration: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Duration.png}} | ||
| lifeforce | | lifeforce | ||
− | | life force = {{Skill fact/subobject|Life Force|type=Percent|text=Life Force|number={{{2|0}}}|description=[[Life Force]]: {{{2|0}}}%}} | + | | life force = {{Skill fact/subobject|Life Force|type=Percent|text={{{alt|Life Force}}}|number={{{2|0}}}|description=[[Life Force|{{{alt|Life Force}}}]]: {{{2|0}}}%}} |
| maximum count = {{Skill fact/subobject|Maximum Count|type=Number|text={{{alt|Maximum Count}}}|number={{{2|0}}}|description=[[Ammunition skill|{{{alt|Maximum Count}}}]]: {{{2|0}}}|icon=Maximum Count.png}} | | maximum count = {{Skill fact/subobject|Maximum Count|type=Number|text={{{alt|Maximum Count}}}|number={{{2|0}}}|description=[[Ammunition skill|{{{alt|Maximum Count}}}]]: {{{2|0}}}|icon=Maximum Count.png}} | ||
− | | percent = {{Skill fact/subobject|Percent|type=Percent|text={{{alt|Percent}}}|number={{{2|0}}}|description={{{alt|Percent}}}: {{{2|0}}}%|icon=Radius.png}} | + | | percent = {{Skill fact/subobject|Percent|type=Percent|text={{{alt|Percent}}}|number={{{2|0}}}|description={{{alt|Percent}}}: {{fraction|{{{2|0}}}}}%|icon=Radius.png}} |
− | | pierces = {{Skill fact/subobject|Pierces|type=Special|text=Pierces|icon=Pierces.png}} | + | | pierces = {{Skill fact/subobject|Pierces|type=Special|text=[[Pierces]]|icon=Pierces.png}} |
| pulse | | pulse | ||
| pulses = {{Skill fact/subobject|Pulses|type=Number|text=Pulses|number={{{2|0}}}|description=Pulses: {{{2|0}}}|icon=Miscellaneous effect.png}} | | pulses = {{Skill fact/subobject|Pulses|type=Number|text=Pulses|number={{{2|0}}}|description=Pulses: {{{2|0}}}|icon=Miscellaneous effect.png}} | ||
| radius = {{Skill fact/subobject|Radius|type=Distance|text={{{alt|Radius}}}|number={{{2|0}}}|description=[[Range|{{{alt|Radius}}}]]: {{formatnum:{{{2|0}}}}}|icon=Radius.png}} | | radius = {{Skill fact/subobject|Radius|type=Distance|text={{{alt|Radius}}}|number={{{2|0}}}|description=[[Range|{{{alt|Radius}}}]]: {{formatnum:{{{2|0}}}}}|icon=Radius.png}} | ||
− | | range = {{Skill fact/subobject|Range|type=Distance|text={{{alt|Range}}}|number={{{2|0}}}|description=[[Range|{{{alt|Range}}}]]: {{formatnum:{{{2|0}}}}}|icon=Range.png}} | + | | range = {{Skill fact/subobject|Range|type=Distance|text={{{alt|Range}}}|number={{{2|0}}}|description=[[Range|{{{alt|Range}}}]]: {{formatnum:{{{2|0}}}}}|icon={{{icon|Range.png}}}}} |
| recharge time = {{Skill fact/subobject|Recharge Time|type=Time|text={{{alt|Recharge Time}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Time}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Count Recharge.png}} | | recharge time = {{Skill fact/subobject|Recharge Time|type=Time|text={{{alt|Recharge Time}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Time}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Count Recharge.png}} | ||
| reflect = {{Skill fact/subobject|Reflect|type=Special|text=Reflect Missiles}} | | reflect = {{Skill fact/subobject|Reflect|type=Special|text=Reflect Missiles}} | ||
Строка 309: | Строка 309: | ||
| cripple | crippled = Crippled | | cripple | crippled = Crippled | ||
| immobilized | immobilize | immobile = Immobile | | immobilized | immobilize | immobile = Immobile | ||
− | | #default = {{ucfirst:{{{2|Condition}}}}} | + | | #default = {{ucfirst:{{{2|Condition}}}}} |
}}}}|type=Condition Effect Ignored|text={{{alt|Condition Effect Ignored}}}|description=[[{{#var:skill fact condition}}|{{{alt|Condition Effect Ignored}}}]]}} | }}}}|type=Condition Effect Ignored|text={{{alt|Condition Effect Ignored}}}|description=[[{{#var:skill fact condition}}|{{{alt|Condition Effect Ignored}}}]]}} | ||
| condition removed | | condition removed | ||
Строка 319: | Строка 319: | ||
| cripple | crippled = Crippled | | cripple | crippled = Crippled | ||
| immobilized | immobilize | immobile = Immobile | | immobilized | immobilize | immobile = Immobile | ||
− | | #default = {{ucfirst:{{{2|Condition}}}}} | + | | #default = {{ucfirst:{{{2|Condition}}}}} |
}}}}|type=Condition Removed|text={{{alt|Condition Removed}}}|description=[[{{#var:skill fact condition}}|{{{alt|Condition Removed}}}]]}} | }}}}|type=Condition Removed|text={{{alt|Condition Removed}}}|description=[[{{#var:skill fact condition}}|{{{alt|Condition Removed}}}]]}} | ||
| conditions removed= {{Skill fact/subobject|Conditions Removed|type=Number|text={{{alt|Conditions Removed}}}|number={{{2|0}}}|description=[[Condition|{{{alt|Conditions Removed}}}]]: {{{2|0}}}|icon=Miscellaneous effect.png}} | | conditions removed= {{Skill fact/subobject|Conditions Removed|type=Number|text={{{alt|Conditions Removed}}}|number={{{2|0}}}|description=[[Condition|{{{alt|Conditions Removed}}}]]: {{{2|0}}}|icon=Miscellaneous effect.png}} | ||
Строка 335: | Строка 335: | ||
<!-- Effect and default behavior --> | <!-- Effect and default behavior --> | ||
| effect = {{Skill fact/subobject|{{ucfirst:{{{2|Effect}}}}}|type={{#switch: {{#show: {{ucfirst:{{{2|Effect}}}}}|?Has effect type|link=none}}|Aura=Aura|#default=Effect}}|text={{{alt|{{#show:{{ucfirst:{{{2|Effect}}}}}|?Has canonical name|default={{ucfirst:{{{2|Effect}}}}}}}}}}|stacks={{{stacks|1}}}|number={{{3|}}}|description={{#if: {{{alt|}}}|[[{{{2|Effect}}}|{{{alt|}}}]]|{{cname|{{{2|Effect}}}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}}{{{t|s}}})}}{{#ifeq:{{{desc|+}}}|||<span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}}|effect bonus={{{effect bonus|}}}|effect bonus number={{{effect bonus number|}}}|icon={{#sub:{{#show:{{ucfirst:{{{2|Effect}}}}}|?Has game icon#|link=none}}|5}}}} | | effect = {{Skill fact/subobject|{{ucfirst:{{{2|Effect}}}}}|type={{#switch: {{#show: {{ucfirst:{{{2|Effect}}}}}|?Has effect type|link=none}}|Aura=Aura|#default=Effect}}|text={{{alt|{{#show:{{ucfirst:{{{2|Effect}}}}}|?Has canonical name|default={{ucfirst:{{{2|Effect}}}}}}}}}}|stacks={{{stacks|1}}}|number={{{3|}}}|description={{#if: {{{alt|}}}|[[{{{2|Effect}}}|{{{alt|}}}]]|{{cname|{{{2|Effect}}}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}}{{{t|s}}})}}{{#ifeq:{{{desc|+}}}|||<span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}}|effect bonus={{{effect bonus|}}}|effect bonus number={{{effect bonus number|}}}|icon={{#sub:{{#show:{{ucfirst:{{{2|Effect}}}}}|?Has game icon#|link=none}}|5}}}} | ||
− | | #default = {{Skill fact/subobject|{{ucfirst:{{{1|}}}}}|type=Default|text={{ucfirst:{{{1|}}}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{{1}}}{{#if:{{{2|}}}|<span>:</span> {{{2}}}}}|icon={{{icon|Miscellaneous effect.png}}}}} | + | | #default = {{Skill fact/subobject|{{ucfirst:{{{1|}}}}}|type=Default|text={{ucfirst:{{{alt|{{{1|}}}}}}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{ucfirst:{{{alt|{{{1}}}}}}}}{{#ifeq:{{{3|0}}}|0|| ({{fraction|{{{3}}}}}{{{t|s}}})}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}|icon={{{icon|Miscellaneous effect.png}}}}} |
}}<!-- unspecific properties -->{{#subobject:fact{{#var:factcnt}} | }}<!-- unspecific properties -->{{#subobject:fact{{#var:factcnt}} | ||
|Has linked skill={{{linked skill|}}} | |Has linked skill={{{linked skill|}}} | ||
|Is for game mode={{#if: {{{game mode|}}}|{{#arraymap:{{{game mode|}}}|<nowiki> </nowiki>|@@@|{{#switch: @@@ | pve = PvE | pvp = PvP | wvw = WvW}}|;}}|Default}}|+sep=; | |Is for game mode={{#if: {{{game mode|}}}|{{#arraymap:{{{game mode|}}}|<nowiki> </nowiki>|@@@|{{#switch: @@@ | pve = PvE | pvp = PvP | wvw = WvW}}|;}}|Default}}|+sep=; | ||
− | }} | + | }} |
}} | }} | ||
}}<noinclude> | }}<noinclude> | ||
+ | == Description == | ||
+ | Skill facts are properties of a skill or trait displayed in the tooltip. The template provides correct formatting for creating skill facts for use in the {{tl|skill infobox}} and {{tl|trait infobox}}. Subobject creation uses {{tl|Skill fact/subobject}}. | ||
== Usage == | == Usage == | ||
− | |||
<pre> | <pre> | ||
{{skill fact|<fact>|<value>}} | {{skill fact|<fact>|<value>}} | ||
{{skill fact|<fact>|<value>|game mode=<game modes in which the skill fact is used>}} | {{skill fact|<fact>|<value>|game mode=<game modes in which the skill fact is used>}} | ||
− | {{skill fact|<fact>|< | + | {{skill fact|<fact>|<value>|<second value (if applicable)>|stacks=<stacks>|alt=<alternate text>|game mode=<game modes in which the skill fact is used>}} |
− | + | {{skill fact|effect|<effect>|<duration>|stacks=<stacks>|alt=<alternate text>|desc=<alternate description>}} | |
− | {{skill fact|effect|<effect>|stacks=<stacks>|alt=< | ||
− | |||
</pre> | </pre> | ||
− | == Parameters == | + | === Parameters === |
{| class="wikitable" | {| class="wikitable" | ||
− | ! Skill fact || Example || | + | ! style="width:10%" | Skill fact |
+ | ! style="width:30%" | Description | ||
+ | ! style="width:30%" | Example | ||
+ | ! style="width:30%" | Display | ||
+ | |- | ||
+ | | rowspan="3" | 1 ''(unnamed parameter)'' | ||
+ | | '''Case 1:''' Predefined skill facts automatically generating the full skill fact based on ''unnamed parameter 2'' (number, standing for duration, percentage, range, etc...) and ''stacks'' (if applicable). For example [[boon]]s as [[Might]], [[condition]]s as [[Burning]], etc... For a full list see [[#Examples|examples]] below. | ||
+ | | <code><nowiki>{{skill fact|might|5}}</nowiki></code> | ||
+ | | {{skill fact|might|5}} | ||
+ | |- | ||
+ | | '''Case 2:''' Effects, by setting it to "effect" the ''unnamed parameter 2'' expects an effect page and ''unnamed parameter 3'' is used to set the effect duration. It inherits the description from the effect page, set the parameter ''desc'' to override it (leave it empty if there's no description). Set the parameter "effect bonus" to associate an skill fact with it, e.g. for an effect granting a 25% damage increase set "effect bonus=Damage Increase" and "effect bonus number=25". | ||
+ | | <code><nowiki>{{skill fact|effect|Superspeed|3}}</nowiki></code> | ||
+ | | {{skill fact|effect|Superspeed|3}} | ||
+ | |- | ||
+ | | '''Case 3:''' Non-predefined skill facts, case-sensitive! If a skill fact description differs from a already predefined one but still shares the same name, consider to set this parameter to <code><fact> alt</code> and use the parameter ''alt'' to set the display name. | ||
+ | | <code><nowiki>{{skill fact|Minimum Number of Attacks|1}}</nowiki></code> | ||
+ | | {{skill fact|Minimum Number of Attacks|1}} | ||
+ | |- | ||
+ | | rowspan="3" | 2 ''(unnamed parameter)'' | ||
+ | | '''Case 1:''' For predefined skills, set it to the associated number, for example: duration, percentage, range. | ||
+ | | <code><nowiki>{{skill fact|launch|500}}</nowiki></code> | ||
+ | | {{skill fact|launch|500}} | ||
+ | |- | ||
+ | | '''Case 2:''' For effects, set this to the effect page. | ||
+ | | <code><nowiki>{{skill fact|effect|Shock Field|4|desc=}}</nowiki></code> | ||
+ | | {{skill fact|effect|Shock Field|4|desc=}} | ||
+ | |- | ||
+ | | '''Case 3:''' For non-predefined skill facts, this could be anything, again case-sensitive. | ||
+ | | <code><nowiki>{{skill fact|Aegis Refresh|40 seconds}}</nowiki></code> | ||
+ | | {{skill fact|Aegis Refresh|40 seconds}} | ||
+ | |- | ||
+ | | rowspan="3" | 3 ''(unnamed parameter)'' | ||
+ | | '''Case 1:''' For predefined skills, this parameter is rarely used, see [[#Examples|examples]] below. | ||
+ | | <code><nowiki>{{skill fact|gain|Ferocity|Precision|10}}</nowiki></code> | ||
+ | | {{skill fact|gain|Ferocity|Precision|10|7}} | ||
+ | |- | ||
+ | | '''Case 2:''' For effect pages, set this to the effect duration. | ||
+ | | <code><nowiki>{{skill fact|effect|Unblockable (effect)|10}}</nowiki></code> | ||
+ | | {{skill fact|effect|Unblockable (effect)|10}} | ||
+ | |- | ||
+ | | '''Case 3:''' For non-predefined skills, this parameter is used to set the duration. | ||
+ | | <code><nowiki>{{skill fact|Costume Brawl Launch|<!--empty-->|1}}</nowiki></code> | ||
+ | | {{skill fact|Costume Brawl Launch|<!--empty-->|1}} | ||
+ | |- | ||
+ | | game mode | ||
+ | | Used in conjunction with the parameter ''split'' set in the infobox. Allows to set game modes ("pve", "wvw", "pvp") the skill fact is available in, several game modes are separated by a whitespace. | ||
+ | | <code><nowiki>{{skill fact|targets|10|game mode=pve}}</nowiki></code><br><code><nowiki>{{skill fact|targets|5|game mode=wvw pvp}}</nowiki></code> | ||
+ | | {{skill fact|targets|10|game mode=pve}}{{skill fact|targets|5|game mode=wvw pvp}} | ||
+ | |- | ||
+ | | stacks | ||
+ | | Set to the number of stacks | ||
+ | | <code><nowiki>{{skill fact|vulnerability|10|stacks=5}}</nowiki></code> | ||
+ | | {{skill fact|vulnerability|10|stacks=5}} | ||
+ | |- | ||
+ | | alt | ||
+ | | Set to change the displayed skill fact text, this allows to use ''unnamed parameter 1'' for grouping skill facts. | ||
+ | | <code><nowiki>{{skill fact|might|6|alt=Might per Hit}}</nowiki></code> | ||
+ | | {{skill fact|might|6|alt=Might per Hit}} | ||
+ | |- | ||
+ | | weapon | ||
+ | | Used in conjunction with ''unnamed parameter 1'' set to "damage" or "life siphon damage" and the parameter ''coefficient'' to calculate the damage based on those parameters. See [[Template:Damage calculation]] for a list of allowed weapon parameters. | ||
+ | | <code><nowiki>{{skill fact|damage|weapon=sword|coefficient=1.0}}</nowiki></code> | ||
+ | | {{skill fact|damage|weapon=sword|coefficient=1.0}} | ||
+ | |- | ||
+ | | coefficient | ||
+ | | Used in conjunction with ''unnamed parameter 1'' set to "damage", "healing", "barrier", "life siphon damage" or "life siphon healing". | ||
+ | | <code><nowiki>{{skill fact|healing|512|coefficient=0.5}}</nowiki></code> | ||
+ | | {{skill fact|healing|512|coefficient=0.5}} | ||
+ | |- | ||
+ | | strikes | ||
+ | | Used in conjunction with ''unnamed parameter 1'' set to "damage" or "life siphon damage". | ||
+ | | <code><nowiki>{{skill fact|damage|202|strikes=2}}</nowiki></code> | ||
+ | | {{skill fact|damage|202|strikes=2}} | ||
|- | |- | ||
− | | | + | | icon |
+ | | Set to override the icon. | ||
+ | | <code><nowiki>{{skill fact|Increased Attack Speed|20%|icon=Radius.png}}</nowiki></code> | ||
+ | | {{skill fact|Increased Attack Speed|20%|icon=Radius.png}} | ||
|- | |- | ||
− | | | + | | linked skill |
+ | | Set to display a linked skill in front of the skill fact. | ||
+ | | <code><nowiki>{{skill fact|Vigor|linked skill=Rocket Boots|4}}</nowiki></code> | ||
+ | | {{skill fact|Vigor|linked skill=Rocket Boots|4}} | ||
|- | |- | ||
− | | | + | | linked icon |
+ | | Set to display an icon (without link) in front of the skill fact. | ||
+ | | <code><nowiki>{{skill fact|effect|"Sic 'Em!" (effect)|10|linked icon=Ranger tango icon 20px.png}}</nowiki></code> | ||
+ | | {{skill fact|effect|"Sic 'Em!" (effect)|10|linked icon=Ranger tango icon 20px.png}} | ||
|- | |- | ||
− | | t || <code><nowiki>{{skill fact|effect|Brawler Protection|3|t=m}}</nowiki></code> | + | | t |
+ | | Allows to change the duration suffix for "effects". | ||
+ | | <code><nowiki>{{skill fact|effect|Brawler Protection|3|t=m}}</nowiki></code> | ||
+ | | {{skill fact|effect|Brawler Protection|3|t=m}} | ||
|} | |} | ||
− | == Examples == | + | === Examples === |
− | === Boons === | + | ==== Boons ==== |
{| class="wikitable" | {| class="wikitable" | ||
! Skill fact || Example || Display | ! Skill fact || Example || Display | ||
Строка 397: | Строка 480: | ||
|} | |} | ||
− | === Conditions === | + | ==== Conditions ==== |
{| class="wikitable" | {| class="wikitable" | ||
! Skill fact || Example || Display | ! Skill fact || Example || Display | ||
Строка 430: | Строка 513: | ||
|} | |} | ||
− | === Control effects === | + | ==== Control effects ==== |
{| class="wikitable" | {| class="wikitable" | ||
! Skill fact || Example || Display | ! Skill fact || Example || Display | ||
Строка 455: | Строка 538: | ||
|} | |} | ||
− | === Damage, Healing, and Barriers === | + | ==== Damage, Healing, and Barriers ==== |
{| class="wikitable" | {| class="wikitable" | ||
! Skill fact || Example || Display | ! Skill fact || Example || Display | ||
Строка 476: | Строка 559: | ||
''See [[Template:Damage calculation]] for a list of allowed weapon parameters.'' | ''See [[Template:Damage calculation]] for a list of allowed weapon parameters.'' | ||
− | === Effects === | + | ==== Combo fields and finishers ==== |
+ | {| class="wikitable" | ||
+ | ! Combo type || Example || Display | ||
+ | |- | ||
+ | | dark || <code><nowiki>{{skill fact|combo|dark}}</nowiki></code> || {{skill fact|combo|dark}} | ||
+ | |- | ||
+ | | ethereal || <code><nowiki>{{skill fact|combo|ethereal}}</nowiki></code> || {{skill fact|combo|ethereal}} | ||
+ | |- | ||
+ | | fire || <code><nowiki>{{skill fact|combo|fire}}</nowiki></code> || {{skill fact|combo|fire}} | ||
+ | |- | ||
+ | | ice || <code><nowiki>{{skill fact|combo|ice}}</nowiki></code> || {{skill fact|combo|ice}} | ||
+ | |- | ||
+ | | light || <code><nowiki>{{skill fact|combo|light}}</nowiki></code> || {{skill fact|combo|light}} | ||
+ | |- | ||
+ | | lightning || <code><nowiki>{{skill fact|combo|lightning}}</nowiki></code> || {{skill fact|combo|lightning}} | ||
+ | |- | ||
+ | | poison || <code><nowiki>{{skill fact|combo|poison}}</nowiki></code> || {{skill fact|combo|poison}} | ||
+ | |- | ||
+ | | smoke || <code><nowiki>{{skill fact|combo|smoke}}</nowiki></code> || {{skill fact|combo|smoke}} | ||
+ | |- | ||
+ | | water || <code><nowiki>{{skill fact|combo|water}}</nowiki></code> || {{skill fact|combo|water}} | ||
+ | |- | ||
+ | | blast || <code><nowiki>{{skill fact|combo|blast}}</nowiki></code> || {{skill fact|combo|blast}} | ||
+ | |- | ||
+ | | leap || <code><nowiki>{{skill fact|combo|leap}}</nowiki></code> || {{skill fact|combo|leap}} | ||
+ | |- | ||
+ | | projectile || <code><nowiki>{{skill fact|combo|projectile}}</nowiki></code> || {{skill fact|combo|projectile}} | ||
+ | |- | ||
+ | | projectile (20% Chance) || <code><nowiki>{{skill fact|combo|projectile|y}}</nowiki></code> || {{skill fact|combo|projectile|y}} | ||
+ | |- | ||
+ | | whirl || <code><nowiki>{{skill fact|combo|whirl}}</nowiki></code> || {{skill fact|combo|whirl}} | ||
+ | |} | ||
+ | |||
+ | ==== Effects ==== | ||
Effects are identified by having an icon matching the effect received, with or without a duration, and either the effect description or an abbreviated version. | Effects are identified by having an icon matching the effect received, with or without a duration, and either the effect description or an abbreviated version. | ||
<pre> | <pre> | ||
− | {{skill fact|effect|< | + | {{skill fact|effect|<effect>|<duration>|stacks=<stacks>|alt=<alternate text>|desc=<alternate description>}} |
</pre> | </pre> | ||
Строка 494: | Строка 610: | ||
|} | |} | ||
− | === Increase and decrease modifiers === | + | ==== Increase and decrease modifiers ==== |
Most modifiers increase or decrease a value by a percentage. ''duration increase'' can either provide an base increase or percentage increase, specify a percentage using a % character. | Most modifiers increase or decrease a value by a percentage. ''duration increase'' can either provide an base increase or percentage increase, specify a percentage using a % character. | ||
Строка 537: | Строка 653: | ||
|} | |} | ||
− | === Notable properties === | + | ==== Notable properties ==== |
{| class="wikitable" | {| class="wikitable" | ||
! Skill fact || Example || Display | ! Skill fact || Example || Display | ||
Строка 550: | Строка 666: | ||
|} | |} | ||
− | === General properties === | + | ==== General properties ==== |
{| class="wikitable" | {| class="wikitable" | ||
! Skill fact || Example || Display | ! Skill fact || Example || Display | ||
|- | |- | ||
− | | adrenaline | + | | adrenaline || <code><nowiki>{{skill fact|adrenaline|3}}</nowiki></code> || {{skill fact|adrenaline|3}} |
|- | |- | ||
| attribute || <code><nowiki>{{skill fact|attribute|Vitality|250}}</nowiki></code> || {{skill fact|attribute|Vitality|250}} | | attribute || <code><nowiki>{{skill fact|attribute|Vitality|250}}</nowiki></code> || {{skill fact|attribute|Vitality|250}} | ||
Строка 570: | Строка 686: | ||
| boons removed || <code><nowiki>{{skill fact|boons removed|2}}</nowiki></code> || {{skill fact|boons removed|2}} | | boons removed || <code><nowiki>{{skill fact|boons removed|2}}</nowiki></code> || {{skill fact|boons removed|2}} | ||
|- | |- | ||
− | | bounce | + | | bounce || <code><nowiki>{{skill fact|bounce|5}}</nowiki></code> || {{skill fact|bounce|5}} |
|- | |- | ||
| breaks enemy targeting || <code><nowiki>{{skill fact|breaks enemy targeting}}</nowiki></code> || {{skill fact|breaks enemy targeting}} | | breaks enemy targeting || <code><nowiki>{{skill fact|breaks enemy targeting}}</nowiki></code> || {{skill fact|breaks enemy targeting}} | ||
|- | |- | ||
− | | breaks stun || <code><nowiki>{{skill fact|breaks stun}}</nowiki></code> | + | | breaks stun || <code><nowiki>{{skill fact|breaks stun}}</nowiki></code> || {{skill fact|breaks stun}} |
|- | |- | ||
| cannot critical hit || <code><nowiki>{{skill fact|cannot critical hit}}</nowiki></code> || {{skill fact|cannot critical hit}} | | cannot critical hit || <code><nowiki>{{skill fact|cannot critical hit}}</nowiki></code> || {{skill fact|cannot critical hit}} | ||
|- | |- | ||
− | | capture | + | | capture || <code><nowiki>{{skill fact|capture}}</nowiki></code> || {{skill fact|capture}} |
|- | |- | ||
− | | combat | + | | combat || <code><nowiki>{{skill fact|combat}}</nowiki></code> || {{skill fact|combat}} |
|- | |- | ||
− | | count recharge | + | | count recharge || <code><nowiki>{{skill fact|count recharge|10}}</nowiki></code> || {{skill fact|count recharge|10}} |
|- | |- | ||
− | | duration | + | | duration || <code><nowiki>{{skill fact|duration|30}}</nowiki></code> || {{skill fact|duration|30}} |
|- | |- | ||
− | | endurance gained || <code><nowiki>{{skill fact|endurance gained|100}}</nowiki></code> | + | | endurance gained || <code><nowiki>{{skill fact|endurance gained|100}}</nowiki></code> || {{skill fact|endurance gained|100}} |
|- | |- | ||
− | | evade | + | | evade || <code><nowiki>{{skill fact|evade|0.75}}</nowiki></code> || {{skill fact|evade|0.75}} |
|- | |- | ||
− | | interval | + | | interval || <code><nowiki>{{skill fact|interval|3}}</nowiki></code> || {{skill fact|interval|3}} |
|- | |- | ||
| invulnerability || <code><nowiki>{{skill fact|invulnerability|2}}</nowiki></code> || {{skill fact|invulnerability|2}} | | invulnerability || <code><nowiki>{{skill fact|invulnerability|2}}</nowiki></code> || {{skill fact|invulnerability|2}} | ||
|- | |- | ||
− | | life force | + | | life force || <code><nowiki>{{skill fact|life force|5}}</nowiki></code> || {{skill fact|life force|5}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | maximum count || <code><nowiki>{{skill fact|maximum count|5}}</nowiki></code> || {{skill fact|maximum count|5}} |
|- | |- | ||
− | | | + | | percent || <code><nowiki>{{skill fact|percent|10}}</nowiki></code> || {{skill fact|percent|10}} |
|- | |- | ||
− | | | + | | pierces || <code><nowiki>{{skill fact|pierces}}</nowiki></code> || {{skill fact|pierces}} |
|- | |- | ||
− | | | + | | pulses || <code><nowiki>{{skill fact|pulses|3}}</nowiki></code> || {{skill fact|pulses|3}} |
|- | |- | ||
− | | | + | | radius || <code><nowiki>{{skill fact|radius|500}}</nowiki></code> || {{skill fact|radius|500}} |
|- | |- | ||
− | | | + | | range || <code><nowiki>{{skill fact|range|500}}</nowiki></code> || {{skill fact|range|500}} |
|- | |- | ||
− | | | + | | recharge time || <code><nowiki>{{skill fact|recharge time|3}}</nowiki></code> || {{skill fact|recharge time|3}} |
|- | |- | ||
− | | | + | | reflect || <code><nowiki>{{skill fact|reflect}}</nowiki></code> || {{skill fact|reflect}} |
|- | |- | ||
− | | | + | | revive || <code><nowiki>{{skill fact|revive|10}}</nowiki></code> || {{skill fact|revive|10}} |
|- | |- | ||
− | | | + | | targets || <code><nowiki>{{skill fact|targets|5}}</nowiki></code> || {{skill fact|targets|5}} |
|- | |- | ||
− | | | + | | allied targets || <code><nowiki>{{skill fact|allied targets|5}}</nowiki></code> || {{skill fact|allied targets|5}} |
|- | |- | ||
− | | | + | | health threshold || <code><nowiki>{{skill fact|health threshold|50}}</nowiki></code> || {{skill fact|health threshold|50}} |
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|- | |- | ||
− | | <code><nowiki>{{skill fact| | + | | heat gain || <code><nowiki>{{skill fact|heat gain|5}}</nowiki></code> || {{skill fact|heat gain|5}} |
|- | |- | ||
− | | <code><nowiki>{{skill fact| | + | | heat threshold || <code><nowiki>{{skill fact|heat threshold|50}}</nowiki></code> || {{skill fact|heat threshold|50}} |
|- | |- | ||
− | | < | + | | unblockable || <code><nowiki>{{skill fact|unblockable}}</nowiki></code> || {{skill fact|unblockable}} |
− | | {{skill fact| | ||
|} | |} | ||
[[Category:Infobox subtemplates]] | [[Category:Infobox subtemplates]] | ||
</noinclude> | </noinclude> |
Версия 21:29, 3 февраля 2021
- {{{1}}}
Содержание
Description
Skill facts are properties of a skill or trait displayed in the tooltip. The template provides correct formatting for creating skill facts for use in the {{skill infobox}} and {{trait infobox}}. Subobject creation uses {{Skill fact/subobject}}.
Usage
{{skill fact|<fact>|<value>}} {{skill fact|<fact>|<value>|game mode=<game modes in which the skill fact is used>}} {{skill fact|<fact>|<value>|<second value (if applicable)>|stacks=<stacks>|alt=<alternate text>|game mode=<game modes in which the skill fact is used>}} {{skill fact|effect|<effect>|<duration>|stacks=<stacks>|alt=<alternate text>|desc=<alternate description>}}
Parameters
Skill fact | Description | Example | Display |
---|---|---|---|
1 (unnamed parameter) | Case 1: Predefined skill facts automatically generating the full skill fact based on unnamed parameter 2 (number, standing for duration, percentage, range, etc...) and stacks (if applicable). For example boons as Might, conditions as Burning, etc... For a full list see examples below. | {{skill fact|might|5}}
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|
Case 2: Effects, by setting it to "effect" the unnamed parameter 2 expects an effect page and unnamed parameter 3 is used to set the effect duration. It inherits the description from the effect page, set the parameter desc to override it (leave it empty if there's no description). Set the parameter "effect bonus" to associate an skill fact with it, e.g. for an effect granting a 25% damage increase set "effect bonus=Damage Increase" and "effect bonus number=25". | {{skill fact|effect|Superspeed|3}}
|
| |
Case 3: Non-predefined skill facts, case-sensitive! If a skill fact description differs from a already predefined one but still shares the same name, consider to set this parameter to <fact> alt and use the parameter alt to set the display name.
|
{{skill fact|Minimum Number of Attacks|1}}
|
| |
2 (unnamed parameter) | Case 1: For predefined skills, set it to the associated number, for example: duration, percentage, range. | {{skill fact|launch|500}}
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|
Case 2: For effects, set this to the effect page. | {{skill fact|effect|Shock Field|4|desc=}}
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| |
Case 3: For non-predefined skill facts, this could be anything, again case-sensitive. | {{skill fact|Aegis Refresh|40 seconds}}
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| |
3 (unnamed parameter) | Case 1: For predefined skills, this parameter is rarely used, see examples below. | {{skill fact|gain|Ferocity|Precision|10}}
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|
Case 2: For effect pages, set this to the effect duration. | {{skill fact|effect|Unblockable (effect)|10}}
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| |
Case 3: For non-predefined skills, this parameter is used to set the duration. | {{skill fact|Costume Brawl Launch|<!--empty-->|1}}
|
| |
game mode | Used in conjunction with the parameter split set in the infobox. Allows to set game modes ("pve", "wvw", "pvp") the skill fact is available in, several game modes are separated by a whitespace. | {{skill fact|targets|10|game mode=pve}} {{skill fact|targets|5|game mode=wvw pvp}}
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|
stacks | Set to the number of stacks | {{skill fact|vulnerability|10|stacks=5}}
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|
alt | Set to change the displayed skill fact text, this allows to use unnamed parameter 1 for grouping skill facts. | {{skill fact|might|6|alt=Might per Hit}}
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weapon | Used in conjunction with unnamed parameter 1 set to "damage" or "life siphon damage" and the parameter coefficient to calculate the damage based on those parameters. See Template:Damage calculation for a list of allowed weapon parameters. | {{skill fact|damage|weapon=sword|coefficient=1.0}}
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|
coefficient | Used in conjunction with unnamed parameter 1 set to "damage", "healing", "barrier", "life siphon damage" or "life siphon healing". | {{skill fact|healing|512|coefficient=0.5}}
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|
strikes | Used in conjunction with unnamed parameter 1 set to "damage" or "life siphon damage". | {{skill fact|damage|202|strikes=2}}
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icon | Set to override the icon. | {{skill fact|Increased Attack Speed|20%|icon=Radius.png}}
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linked skill | Set to display a linked skill in front of the skill fact. | {{skill fact|Vigor|linked skill=Rocket Boots|4}}
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linked icon | Set to display an icon (without link) in front of the skill fact. | {{skill fact|effect|"Sic 'Em!" (effect)|10|linked icon=Ranger tango icon 20px.png}}
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t | Allows to change the duration suffix for "effects". | {{skill fact|effect|Brawler Protection|3|t=m}}
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|
Examples
Boons
Skill fact | Example | Display |
---|---|---|
aegis | {{skill fact|aegis|3}} |
|
alacrity | {{skill fact|alacrity|3}} |
|
fury | {{skill fact|fury|3}} |
|
might | {{skill fact|might|3}} |
|
protection | {{skill fact|protection|3}} |
|
quickness | {{skill fact|quickness|3}} |
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regeneration | {{skill fact|regeneration|3}} |
|
resistance | {{skill fact|resistance|6}} |
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retaliation | {{skill fact|retaliation|3}} |
|
stability | {{skill fact|stability|3}} |
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swiftness | {{skill fact|swiftness|3}} |
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vigor | {{skill fact|vigor|3}} |
|
Conditions
Skill fact | Example | Display |
---|---|---|
bleeding | {{skill fact|bleeding|3}} |
|
blind | {{skill fact|blind|3}} |
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burning | {{skill fact|burning|3}} |
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chilled | {{skill fact|chilled|3}} |
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confusion | {{skill fact|confusion|3}} |
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crippled | {{skill fact|crippled|3}} |
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fear | {{skill fact|fear|3}} |
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immobilized | {{skill fact|immobilized|3}} |
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poisoned | {{skill fact|poisoned|3}} |
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slow | {{skill fact|slow|2}} |
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taunt | {{skill fact|taunt|3.25}} |
|
torment | {{skill fact|torment|10}} |
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vulnerability | {{skill fact|vulnerability|3}} |
|
weakness | {{skill fact|weakness|3}} |
|
Control effects
Skill fact | Example | Display |
---|---|---|
daze | {{skill fact|daze|3}} |
|
daze alt | {{skill fact|daze alt|3}} |
|
float | {{skill fact|float|3}} |
|
knockback | {{skill fact|knockback|500}} |
|
knockdown | {{skill fact|knockdown|3}} |
|
launch | {{skill fact|launch|500}} |
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pull | {{skill fact|pull|180}} |
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sink | {{skill fact|sink|3}} |
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stun | {{skill fact|stun|3}} |
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stun alt | {{skill fact|stun alt|3}} |
|
Damage, Healing, and Barriers
Skill fact | Example | Display |
---|---|---|
damage | {{skill fact|damage|30|strikes=4|coefficient=3.2}} {{skill fact|damage|weapon=axe|strikes=4|coefficient=3.2}} {{skill fact|damage|180|coefficient=3.2|scaling=power-only}} |
|
healing | {{skill fact|healing|30|coefficient=0.9}} |
|
life siphon damage | {{skill fact|life siphon damage|weapon=axe|strikes=6|coefficient=1.5}} {{skill fact|life siphon damage|298|coefficient=0.1|scaling=power-only}} |
|
life siphon healing | {{skill fact|life siphon healing|450|coefficient=0.3}} |
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health loss | {{skill fact|health loss|500}} |
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health loss per interval | {{skill fact|health loss per interval|5}} |
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barrier | {{skill fact|barrier|500|coefficient=0.1}} |
|
See Template:Damage calculation for a list of allowed weapon parameters.
Combo fields and finishers
Combo type | Example | Display |
---|---|---|
dark | {{skill fact|combo|dark}} |
|
ethereal | {{skill fact|combo|ethereal}} |
|
fire | {{skill fact|combo|fire}} |
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ice | {{skill fact|combo|ice}} |
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light | {{skill fact|combo|light}} |
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lightning | {{skill fact|combo|lightning}} |
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poison | {{skill fact|combo|poison}} |
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smoke | {{skill fact|combo|smoke}} |
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water | {{skill fact|combo|water}} |
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blast | {{skill fact|combo|blast}} |
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leap | {{skill fact|combo|leap}} |
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projectile | {{skill fact|combo|projectile}} |
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projectile (20% Chance) | {{skill fact|combo|projectile|y}} |
|
whirl | {{skill fact|combo|whirl}} |
Effects
Effects are identified by having an icon matching the effect received, with or without a duration, and either the effect description or an abbreviated version.
{{skill fact|effect|<effect>|<duration>|stacks=<stacks>|alt=<alternate text>|desc=<alternate description>}}
Skill fact | Example | Display |
---|---|---|
Distortion (effect) | {{skill fact|effect|Distortion (effect)|3}} |
|
Banner of Discipline (effect) | {{skill fact|effect|Banner of Discipline (effect)|desc=170 [[Precision]], 170 [[Ferocity]]}} |
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Fencer's Finesse (effect) | {{skill fact|effect|Fencer's Finesse (effect)|6|desc=15 [[Ferocity]]}} |
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Hide in Shadows (effect) | {{skill fact|effect|Hide in Shadows (effect)|6|alt=Stealth}} |
|
Increase and decrease modifiers
Most modifiers increase or decrease a value by a percentage. duration increase can either provide an base increase or percentage increase, specify a percentage using a % character.
Skill fact | Example | Display |
---|---|---|
attack speed increase | {{skill fact|attack speed increase|50}} |
|
damage increase | {{skill fact|damage increase|50}} |
|
damage reduced | {{skill fact|damage reduced|50}} |
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damage reduction per hit | {{skill fact|damage reduction per hit|10}} |
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condition damage increase | {{skill fact|condition damage increase|20}} |
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condition damage reduced | {{skill fact|condition damage reduced|50}} |
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duration increase | {{skill fact|duration increase|2}} |
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duration increase | {{skill fact|duration increase|50%}} |
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duration decreased | {{skill fact|duration decreased|2}} |
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duration decreased | {{skill fact|duration decreased|50%}} |
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radius increase | {{skill fact|radius increase|60}} |
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radius increase | {{skill fact|radius increase|50%}} |
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recharge reduced | {{skill fact|recharge reduced|50}} |
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recharge time reduced | {{skill fact|recharge time reduced |60}} |
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chance on critical hit | {{skill fact|chance on critical hit|33}} |
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critical chance increase | {{skill fact|critical chance increase|33}} |
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critical damage increase | {{skill fact|critical damage increase|33}} |
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movement speed increase | {{skill fact|movement speed increase|33}} |
Notable properties
Skill fact | Example | Display |
---|---|---|
gain | {{skill fact|gain|Vitality|Power|7}} |
|
condition | {{skill fact|condition|Burning}} |
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condition effect ignored | {{skill fact|condition effect ignored|Blinded}} |
|
conditions removed | {{skill fact|conditions removed|2}} |
General properties
Skill fact | Example | Display |
---|---|---|
adrenaline | {{skill fact|adrenaline|3}} |
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attribute | {{skill fact|attribute|Vitality|250}} |
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attribute | {{skill fact|attribute|Vitality|-250}} |
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attribute | {{skill fact|attribute|attribute increase|150}} |
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attribute | {{skill fact|attribute|attribute reduced|150}} |
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blocks missiles | {{skill fact|blocks missiles}} |
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boon | {{skill fact|boon|Stability}} |
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boons removed | {{skill fact|boons removed|2}} |
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bounce | {{skill fact|bounce|5}} |
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breaks enemy targeting | {{skill fact|breaks enemy targeting}} |
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breaks stun | {{skill fact|breaks stun}} |
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cannot critical hit | {{skill fact|cannot critical hit}} |
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capture | {{skill fact|capture}} |
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combat | {{skill fact|combat}} |
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count recharge | {{skill fact|count recharge|10}} |
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duration | {{skill fact|duration|30}} |
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endurance gained | {{skill fact|endurance gained|100}} |
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evade | {{skill fact|evade|0.75}} |
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interval | {{skill fact|interval|3}} |
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invulnerability | {{skill fact|invulnerability|2}} |
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life force | {{skill fact|life force|5}} |
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maximum count | {{skill fact|maximum count|5}} |
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percent | {{skill fact|percent|10}} |
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pierces | {{skill fact|pierces}} |
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pulses | {{skill fact|pulses|3}} |
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radius | {{skill fact|radius|500}} |
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range | {{skill fact|range|500}} |
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recharge time | {{skill fact|recharge time|3}} |
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reflect | {{skill fact|reflect}} |
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revive | {{skill fact|revive|10}} |
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targets | {{skill fact|targets|5}} |
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allied targets | {{skill fact|allied targets|5}} |
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health threshold | {{skill fact|health threshold|50}} |
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heat gain | {{skill fact|heat gain|5}} |
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heat threshold | {{skill fact|heat threshold|50}} |
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unblockable | {{skill fact|unblockable}} |