Шаблон:Skill fact — различия между версиями

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Строка 9: Строка 9:
 
| bleeding      = {{effect|Bleeding|{{{alt|Кровотечение}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} урона.
 
| bleeding      = {{effect|Bleeding|{{{alt|Кровотечение}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} урона.
 
| burning      = {{effect|Burning|{{{alt|Горение}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*131 round 0}}}} урона.
 
| burning      = {{effect|Burning|{{{alt|Горение}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*131 round 0}}}} урона.
| confusion    = {{effect|Confusion|{{{alt|Замешательство}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*10 round 0}}}} урона, {{formatnum:{{#expr:{{{stacks|1}}}*49.5 round 0}}}} урона игроку за использованное умение, {{formatnum:{{#expr:{{{stacks|1}}}*95.5 round 0}}}} урона не-игроку за использованное умение.  
+
| confusion    = {{effect|Confusion|{{{alt|Замешательство}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*10 round 0}}}} урона, {{formatnum:{{#expr:{{{stacks|1}}}*49.5 round 0}}}} урона игроку за использованное умение, {{formatnum:{{#expr:{{{stacks|1}}}*95.5 round 0}}}} урона не-игроку за использованное умение.
 
| poison  
 
| poison  
 
| poisoned      = {{effect|Poisoned|{{{alt|Отравление}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*33.5 round 0}}}} урона, -33% к эффективности исцеления.
 
| poisoned      = {{effect|Poisoned|{{{alt|Отравление}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*33.5 round 0}}}} урона, -33% к эффективности исцеления.
Строка 58: Строка 58:
 
| health loss  = {{effect|Health|{{{alt|Потеря здоровья}}}|icon=Health Loss.png}}: {{{2|0}}}
 
| health loss  = {{effect|Health|{{{alt|Потеря здоровья}}}|icon=Health Loss.png}}: {{{2|0}}}
 
| health loss per interval = {{effect|Health|{{{alt|Потеря здоровья за интервал}}}|icon=Health Loss.png}}: {{{2|0}}}%
 
| health loss per interval = {{effect|Health|{{{alt|Потеря здоровья за интервал}}}|icon=Health Loss.png}}: {{{2|0}}}%
| barrier      = {{effect|Barrier|{{{alt|Барьер}}}|icon=Barrier.png}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}
+
| barrier      = {{effect|Barrier|{{{alt|Барьер}}}|icon={{{icon|Barrier.png}}}}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}
 
<!-- Increase and decrease properties -->
 
<!-- Increase and decrease properties -->
 
| attack speed increase    = {{effect icon|icon=Radius.png}}&nbsp;Увеличение скорости атаки: {{fraction|{{{2|0}}}}}%
 
| attack speed increase    = {{effect icon|icon=Radius.png}}&nbsp;Увеличение скорости атаки: {{fraction|{{{2|0}}}}}%
Строка 68: Строка 68:
 
| duration increase        = {{effect icon|icon=Duration.png}}&nbsp;{{{alt|Увеличение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }}
 
| duration increase        = {{effect icon|icon=Duration.png}}&nbsp;{{{alt|Увеличение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }}
 
| duration decreased      = {{effect icon|icon=Duration.png}}&nbsp;{{{alt|Уменьшение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }}
 
| duration decreased      = {{effect icon|icon=Duration.png}}&nbsp;{{{alt|Уменьшение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }}
| radius increase          = {{effect icon|Range|icon=Radius.png}}&nbsp;{{{alt|Увеличение радиуса}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }}
+
| radius increase          = {{effect icon|Range|icon={{{icon|Radius.png}}}}}&nbsp;{{{alt|Увеличение радиуса}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }}
 
| recharge reduced        = {{effect icon|Recharge|icon=Count Recharge.png}}&nbsp;[[Recharge|{{{alt|Уменьшение перезарядки}}}]]: {{{2|0}}}%
 
| recharge reduced        = {{effect icon|Recharge|icon=Count Recharge.png}}&nbsp;[[Recharge|{{{alt|Уменьшение перезарядки}}}]]: {{{2|0}}}%
 
| recharge time reduced    = {{effect icon|Recharge|icon=Count Recharge.png}}&nbsp;[[Recharge|{{{alt|Уменьшение времени перезарядки}}}]]: {{{2|0}}} {{plural:{{{2}}}|сек|сек}}
 
| recharge time reduced    = {{effect icon|Recharge|icon=Count Recharge.png}}&nbsp;[[Recharge|{{{alt|Уменьшение времени перезарядки}}}]]: {{{2|0}}} {{plural:{{{2}}}|сек|сек}}
| critical damage increase = {{effect|Critical Damage|{{{alt|Увеличение критического урона}}}|icon=Ferocity attribute.png}}: {{fraction|{{{2|0}}}}}%
+
| critical damage increase = {{effect|Critical Damage|{{{alt|Увеличение критического урона}}}|icon={{{icon|Ferocity attribute.png}}}}}: {{fraction|{{{2|0}}}}}%
 
| critical chance
 
| critical chance
 
| chance on critical
 
| chance on critical
Строка 95: Строка 95:
 
<!-- General properties -->
 
<!-- General properties -->
 
| adrenaline      = {{effect icon|Adrenaline|icon=Attribute bonus.png}}&nbsp;[[Adrenaline|{{{alt|Адреналин}}}]]: {{{2|0}}}
 
| adrenaline      = {{effect icon|Adrenaline|icon=Attribute bonus.png}}&nbsp;[[Adrenaline|{{{alt|Адреналин}}}]]: {{{2|0}}}
| attribute        = {{effect icon|Attribute|icon={{#switch:{{lc:{{{2|}}}}}|attribute increase=Attribute bonus.png|attribute reduced=Attribute penalty.png|condition damage=Condition Damage attribute.png|healing power=Healing Power attribute.png|#default={{ucfirst:{{{2}}}}} attribute.png}}}}&nbsp;{{#switch: {{lc:{{{2|}}}}}|attribute increase=Увеличение атрибута|attribute reduced=Уменьшение атрибута|#default=[[{{ucfirst:{{{2}}}}}|{{{alt|{{rus lang|attribute|{{{2}}}}}}}}]]}}: {{#switch: {{lc:{{{2|}}}}}|attribute increase|attribute reduced={{{3|}}}|#default={{#ifexpr: {{{3|0}}} >= 0 |+{{{3|0}}}|{{{3|}}}}}}}
+
| attribute        = {{effect icon|Attribute|icon={{{icon|{{#switch:{{lc:{{{2|}}}}}|attribute increase=Attribute bonus.png|attribute reduced=Attribute penalty.png|condition damage=Condition Damage attribute.png|healing power=Healing Power attribute.png|#default={{ucfirst:{{{2}}}}} attribute.png}}}}}}}&nbsp;{{#switch: {{lc:{{{2|}}}}}|attribute increase=Увеличение атрибута|attribute reduced=Уменьшение атрибута|#default=[[{{ucfirst:{{{2}}}}}|{{{alt|{{rus lang|attribute|{{{2}}}}}}}}]]}}: {{#switch: {{lc:{{{2|}}}}}|attribute increase|attribute reduced={{{3|}}}|#default={{#ifexpr: {{{3|0}}} >= 0 |+{{formatnum:{{{3|0}}}}}|{{formatnum:{{{3|}}}}}}}}}
 
| bounce
 
| bounce
 
| bounces          = {{effect|Bounce|{{{alt|Количество рикошетов}}}}}: {{{2|0}}}
 
| bounces          = {{effect|Bounce|{{{alt|Количество рикошетов}}}}}: {{{2|0}}}
Строка 110: Строка 110:
 
| duration        = {{effect icon|icon=Duration.png}}&nbsp;{{{alt|Длительность}}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}}
 
| duration        = {{effect icon|icon=Duration.png}}&nbsp;{{{alt|Длительность}}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}}
 
| endurance gained = {{effect icon}}&nbsp;[[Endurance|{{{alt|Получаемая выносливость}}}]]: {{{2|0}}}
 
| endurance gained = {{effect icon}}&nbsp;[[Endurance|{{{alt|Получаемая выносливость}}}]]: {{{2|0}}}
| evade            = {{effect|Evade|Уклонение|icon=Evade.png}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}}
+
| evade            = {{effect|Evade|{{{alt|Уклонение}}}|icon=Evade.png}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}}
| explosion      
+
| explosion
 
| explosive        = {{effect|Explosion|Взрыв}}
 
| explosive        = {{effect|Explosion|Взрыв}}
 
| gain            = {{effect icon|Attribute|icon={{#switch: {{lc:{{{2|}}}}}|condition damage = Condition Damage|healing power = Healing Power|#default = {{ucfirst:{{{2}}}}}}} attribute.png}}&nbsp;Получение [[{{lc:{{{2}}}}}|{{{alt1|{{{2}}}}}}]], основываясь на проценте от [[{{lc:{{{3}}}}}|{{{alt2|{{{3}}}}}}]]: {{{4|0}}}%
 
| gain            = {{effect icon|Attribute|icon={{#switch: {{lc:{{{2|}}}}}|condition damage = Condition Damage|healing power = Healing Power|#default = {{ucfirst:{{{2}}}}}}} attribute.png}}&nbsp;Получение [[{{lc:{{{2}}}}}|{{{alt1|{{{2}}}}}}]], основываясь на проценте от [[{{lc:{{{3}}}}}|{{{alt2|{{{3}}}}}}]]: {{{4|0}}}%
Строка 120: Строка 120:
 
| life force      = {{effect|Life Force|{{{alt|Жизненная сила}}}}}: {{fraction|{{{2|0}}}}}%
 
| life force      = {{effect|Life Force|{{{alt|Жизненная сила}}}}}: {{fraction|{{{2|0}}}}}%
 
| maximum count    = {{effect icon|icon=Maximum Count.png}}&nbsp;[[Ammunition skill|{{{alt|Максимум использований}}}]]: {{{2|0}}}
 
| maximum count    = {{effect icon|icon=Maximum Count.png}}&nbsp;[[Ammunition skill|{{{alt|Максимум использований}}}]]: {{{2|0}}}
| percent          = {{effect icon|icon=Radius.png}}&nbsp;{{{alt|Процент}}}: {{{2|0}}}%
+
| percent          = {{effect icon|icon=Radius.png}}&nbsp;{{{alt|Процент}}}: {{fraction|{{{2|0}}}}}%
 
| pierces          = {{effect|Pierces|Пробивание}}
 
| pierces          = {{effect|Pierces|Пробивание}}
 
| pulse
 
| pulse
 
| pulses          = {{effect icon}}&nbsp;Тактов: {{{2|0}}}
 
| pulses          = {{effect icon}}&nbsp;Тактов: {{{2|0}}}
 
| radius          = {{effect icon|Range|icon=Radius.png}}&nbsp;[[Range|{{{alt|Радиус}}}]]: {{formatnum:{{{2|0}}}}}
 
| radius          = {{effect icon|Range|icon=Radius.png}}&nbsp;[[Range|{{{alt|Радиус}}}]]: {{formatnum:{{{2|0}}}}}
| range            = {{effect icon|Range|icon=Range.png}}&nbsp;[[Range|{{{alt|Дальность}}}]]: {{formatnum:{{{2|0}}}}}
+
| range            = {{effect icon|Range|icon={{{icon|Range.png}}}}}&nbsp;[[Range|{{{alt|Дальность}}}]]: {{formatnum:{{{2|0}}}}}
 
| recharge time    = {{effect icon|Recharge|icon=Count Recharge.png}}&nbsp;[[Recharge|{{{alt|Время перезарядки}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}}
 
| recharge time    = {{effect icon|Recharge|icon=Count Recharge.png}}&nbsp;[[Recharge|{{{alt|Время перезарядки}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}}
 
| reflect          = {{effect|Reflect|Отражает снаряды}}
 
| reflect          = {{effect|Reflect|Отражает снаряды}}
Строка 152: Строка 152:
 
<!-- Effect and default behavior -->
 
<!-- Effect and default behavior -->
 
| effect          = {{effect|{{{2|Effect}}}|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{3|0}}}|0||&nbsp;({{fraction|{{{3}}}}}{{{t|&nbsp;сек}}})}}{{#ifeq:{{{desc|+}}}|<!-- if set but empty -->|<!-- then display no description -->|<!-- else--><span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}}
 
| effect          = {{effect|{{{2|Effect}}}|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{3|0}}}|0||&nbsp;({{fraction|{{{3}}}}}{{{t|&nbsp;сек}}})}}{{#ifeq:{{{desc|+}}}|<!-- if set but empty -->|<!-- then display no description -->|<!-- else--><span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}}
| #default        = {{effect icon|icon={{{icon|Miscellaneous effect.png}}}|stacks={{{stacks|}}}}}&nbsp;{{{1}}}{{#if:{{{2|}}}|<span>:</span> {{{2}}}}}
+
| #default        = {{effect icon|icon={{{icon|Miscellaneous effect.png}}}|stacks={{{stacks|}}}}}&nbsp;{{ucfirst:{{{alt|{{{1}}}}}}}}{{#ifeq:{{{3|0}}}|0||&nbsp;({{fraction|{{{3}}}}}{{{t|s}}})}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}
 
}}{{#if:{{{game mode|}}}|</div>|}}<!--
 
}}{{#if:{{{game mode|}}}|</div>|}}<!--
  
Строка 160: Строка 160:
 
{{#switch: {{lc:{{{1|}}}}}
 
{{#switch: {{lc:{{{1|}}}}}
 
  | breaks stun = {{#set:Breaks stun=Y}}
 
  | breaks stun = {{#set:Breaks stun=Y}}
  | combo =  
+
  | combo =
 
   {{#switch: {{lc:{{{2}}}}}
 
   {{#switch: {{lc:{{{2}}}}}
 
     | dark | ethereal | fire | ice | light | lightning | poison | smoke | water = {{#set:Has combo effect={{ucfirst:{{{2|}}}}} field}} [[Category:{{ucfirst:{{{2|}}}}} field skills]]
 
     | dark | ethereal | fire | ice | light | lightning | poison | smoke | water = {{#set:Has combo effect={{ucfirst:{{{2|}}}}} field}} [[Category:{{ucfirst:{{{2|}}}}} field skills]]
Строка 224: Строка 224:
 
     | health loss = {{Skill fact/subobject|Health Loss|type=Number|text={{{alt|Health Loss}}}|number={{{2|0}}}|description=[[Health|{{{alt|Health Loss}}}]]: {{{2|0}}}}}
 
     | health loss = {{Skill fact/subobject|Health Loss|type=Number|text={{{alt|Health Loss}}}|number={{{2|0}}}|description=[[Health|{{{alt|Health Loss}}}]]: {{{2|0}}}}}
 
     | health loss per interval= {{Skill fact/subobject|Health Loss per Interval|type=Percent|text={{{alt|Health Loss per Interval}}}|number={{{2|0}}}|description=[[Health|{{{alt|Health Loss per Interval}}}]]: {{{2|0}}}%|icon=Health Loss.png}}
 
     | health loss per interval= {{Skill fact/subobject|Health Loss per Interval|type=Percent|text={{{alt|Health Loss per Interval}}}|number={{{2|0}}}|description=[[Health|{{{alt|Health Loss per Interval}}}]]: {{{2|0}}}%|icon=Health Loss.png}}
     | barrier    = {{Skill fact/subobject|Barrier|type=Barrier|text={{{alt|Barrier}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Barrier|{{{alt|Barrier}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}}}
+
     | barrier    = {{Skill fact/subobject|Barrier|type=Barrier|text={{{alt|Barrier}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Barrier|{{{alt|Barrier}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}|icon={{{icon|Barrier.png}}}}}
  
 
     <!-- Increase and decrease properties -->
 
     <!-- Increase and decrease properties -->
Строка 235: Строка 235:
 
     | duration increase      = {{Skill fact/subobject|Duration Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}}
 
     | duration increase      = {{Skill fact/subobject|Duration Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}}
 
     | duration decreased      = {{Skill fact/subobject|Duration Decreased|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Decreased}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Decreased}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}}
 
     | duration decreased      = {{Skill fact/subobject|Duration Decreased|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Decreased}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Decreased}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}}
     | radius increase        = {{Skill fact/subobject|Radius Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Distance}}|text={{{alt|Radius Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Radius Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }}|icon=Radius.png}}
+
     | radius increase        = {{Skill fact/subobject|Radius Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Distance}}|text={{{alt|Radius Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Radius Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }}|icon={{{icon|Radius.png}}}}}
 
     | recharge reduced        = {{Skill fact/subobject|Recharge Reduced|type=Percent|text={{{alt|Recharge Reduced}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Reduced}}}]]: {{{2|0}}}%|icon=Count Recharge.png}}
 
     | recharge reduced        = {{Skill fact/subobject|Recharge Reduced|type=Percent|text={{{alt|Recharge Reduced}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Reduced}}}]]: {{{2|0}}}%|icon=Count Recharge.png}}
 
     | recharge time reduced  = {{Skill fact/subobject|Recharge Time Reduced|type=Time|text={{{alt|Recharge Time Reduced}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Time Reduced}}}]]: {{{2|0}}} {{plural:{{{2}}}|second|seconds}}|icon=Count Recharge.png}}
 
     | recharge time reduced  = {{Skill fact/subobject|Recharge Time Reduced|type=Time|text={{{alt|Recharge Time Reduced}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Time Reduced}}}]]: {{{2|0}}} {{plural:{{{2}}}|second|seconds}}|icon=Count Recharge.png}}
     | critical damage increase= {{Skill fact/subobject|Critical Damage Increase|type=Percent|text={{{alt|Critical Damage Increase}}}|number={{{2|0}}}|description=[[Critical Damage|{{{alt|Critical Damage Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon=Ferocity attribute.png}}
+
     | critical damage increase= {{Skill fact/subobject|Critical Damage Increase|type=Percent|text={{{alt|Critical Damage Increase}}}|number={{{2|0}}}|description=[[Critical Damage|{{{alt|Critical Damage Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon={{{icon|Ferocity attribute.png}}}}}
 
     | critical chance
 
     | critical chance
 
     | chance on critical
 
     | chance on critical
Строка 244: Строка 244:
 
     | critical chance increase= {{Skill fact/subobject|Critical Chance|type=Percent|text={{{alt|Critical Chance Increase}}}|number={{{2|0}}}|description=[[Critical Chance|{{{alt|Critical Chance Increase}}}]]: {{{2|0}}}%|icon=Precision attribute.png}}
 
     | critical chance increase= {{Skill fact/subobject|Critical Chance|type=Percent|text={{{alt|Critical Chance Increase}}}|number={{{2|0}}}|description=[[Critical Chance|{{{alt|Critical Chance Increase}}}]]: {{{2|0}}}%|icon=Precision attribute.png}}
 
     | movement speed increase = {{Skill fact/subobject|Movement Speed|type=Percent|text={{{alt|Movement Speed Increase}}}|number={{{2|0}}}|description=[[Movement speed|{{{alt|Movement Speed Increase}}}]]: {{{2|0}}}%}}
 
     | movement speed increase = {{Skill fact/subobject|Movement Speed|type=Percent|text={{{alt|Movement Speed Increase}}}|number={{{2|0}}}|description=[[Movement speed|{{{alt|Movement Speed Increase}}}]]: {{{2|0}}}%}}
   
+
 
 
     <!-- Combo fields and finishers -->
 
     <!-- Combo fields and finishers -->
 
     | combo = {{#switch:{{lc:{{{2}}}}}
 
     | combo = {{#switch:{{lc:{{{2}}}}}
Строка 264: Строка 264:
 
     <!-- General properties -->
 
     <!-- General properties -->
 
     | adrenaline      = {{Skill fact/subobject|Adrenaline|type=Number|text={{{alt|Adrenaline}}}|number={{{2|0}}}|description=[[Adrenaline|{{{alt|Adrenaline}}}]]: {{{2|0}}}|icon=Attribute bonus.png}}
 
     | adrenaline      = {{Skill fact/subobject|Adrenaline|type=Number|text={{{alt|Adrenaline}}}|number={{{2|0}}}|description=[[Adrenaline|{{{alt|Adrenaline}}}]]: {{{2|0}}}|icon=Attribute bonus.png}}
     | attribute      = {{Skill fact/subobject|{{ucfirst:{{{2}}}}}|type=Attribute|text={{{alt|{{ucfirst:{{{2}}}}}}}}|number={{{3|}}}|description={{#switch: {{lc:{{{2|}}}}}|attribute increase=Attribute Increase|attribute reduced=Attribute Reduced|#default=[[{{ucfirst:{{{2}}}}}|{{{alt|{{ucfirst:{{{2}}}}}}}}]]}}: {{#switch: {{lc:{{{2|}}}}}|attribute increase|attribute reduced={{{3|}}}|#default={{#ifexpr: {{{3|0}}} >= 0 |+{{{3|0}}}|{{{3|}}}}}}}|icon={{#switch: {{lc:{{{2|}}}}}|attribute increase=Attribute bonus.png|attribute reduced=Attribute penalty.png|condition damage = Condition Damage attribute.png|healing power = Healing Power attribute.png|#default = {{ucfirst:{{{2}}}}} attribute.png}}|effect bonus={{{effect bonus|}}}|effect bonus number={{{effect bonus number|}}}}}
+
     | attribute      = {{Skill fact/subobject|{{ucfirst:{{{2}}}}}|type=Attribute|text={{{alt|{{ucfirst:{{{2}}}}}}}}|number={{{3|}}}|description={{#switch: {{lc:{{{2|}}}}}|attribute increase=Attribute Increase|attribute reduced=Attribute Reduced|#default=[[{{ucfirst:{{{2}}}}}|{{{alt|{{ucfirst:{{{2}}}}}}}}]]}}: {{#switch: {{lc:{{{2|}}}}}|attribute increase|attribute reduced={{{3|}}}|#default={{#ifexpr: {{{3|0}}} >= 0 |+{{formatnum:{{{3|0}}}}}|{{formatnum:{{{3|}}}}}}}}}|icon={{{icon|{{#switch: {{lc:{{{2|}}}}}|attribute increase=Attribute bonus.png|attribute reduced=Attribute penalty.png|condition damage = Condition Damage attribute.png|healing power = Healing Power attribute.png|#default = {{ucfirst:{{{2}}}}} attribute.png}}}}}|effect bonus={{{effect bonus|}}}|effect bonus number={{{effect bonus number|}}}}}
 
     | blocks missiles  = {{Skill fact/subobject|Blocks Missiles|type=Special|text=Blocks Missiles|description=[[Block#Projectile destruction|Blocks Missiles]]}}
 
     | blocks missiles  = {{Skill fact/subobject|Blocks Missiles|type=Special|text=Blocks Missiles|description=[[Block#Projectile destruction|Blocks Missiles]]}}
 
     | bounce
 
     | bounce
Строка 273: Строка 273:
 
     | stun break
 
     | stun break
 
     | breaks stun      = {{Skill fact/subobject|Stun break|type=Stun break|text=Breaks stun|description=[[Stun break|Breaks Stun]]|icon=Breaks stun.png}}
 
     | breaks stun      = {{Skill fact/subobject|Stun break|type=Stun break|text=Breaks stun|description=[[Stun break|Breaks Stun]]|icon=Breaks stun.png}}
     | cannot critical hit = {{Skill fact/subobject|Cannot Critical hit|type=Special|text={{{alt|Cannot Critical Hit}}}|description=[[Critical hit|{{{alt|Cannot Critical Hit}}}]]|icon=Critical Chance.png}}
+
     | cannot critical hit = {{Skill fact/subobject|Cannot Critical Hit|type=Special|text={{{alt|Cannot Critical Hit}}}|description=[[Critical hit|{{{alt|Cannot Critical Hit}}}]]|icon=Critical Chance.png}}
 
     | capture          = {{Skill fact/subobject|Capture point|type=Special|text=Prevents Capture-Point Contribution|description=[[Capture point|Prevents Capture-Point Contribution]]|icon=Miscellaneous effect.png}}
 
     | capture          = {{Skill fact/subobject|Capture point|type=Special|text=Prevents Capture-Point Contribution|description=[[Capture point|Prevents Capture-Point Contribution]]|icon=Miscellaneous effect.png}}
 
     | combat
 
     | combat
Строка 280: Строка 280:
 
     | duration        = {{Skill fact/subobject|Duration|type=Time|text={{{alt|Duration}}}|number={{{2|0}}}|description={{{alt|Duration}}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}}
 
     | duration        = {{Skill fact/subobject|Duration|type=Time|text={{{alt|Duration}}}|number={{{2|0}}}|description={{{alt|Duration}}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}}
 
     | endurance gained = {{Skill fact/subobject|Endurance Gained|type=Number|text={{{alt|Endurance Gained}}}|description=[[Endurance|{{{alt|Endurance Gained}}}]]: {{{2|0}}}|number={{{2|0}}}|icon=Miscellaneous effect.png}}
 
     | endurance gained = {{Skill fact/subobject|Endurance Gained|type=Number|text={{{alt|Endurance Gained}}}|description=[[Endurance|{{{alt|Endurance Gained}}}]]: {{{2|0}}}|number={{{2|0}}}|icon=Miscellaneous effect.png}}
     | evade            = {{Skill fact/subobject|Evade|type=Time|text=Evade|number={{{2|0}}}|description=[[Evade]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}}
+
     | evade            = {{Skill fact/subobject|Evade|type=Time|text={{{alt|Evade}}}|number={{{2|0}}}|description=[[Evade|{{{alt|Evade}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}}
     | explosion      
+
     | explosion
 
     | explosive        = {{Skill fact/subobject|Explosion|type=Special|text=Explosion|description=[[Explosion]]}}
 
     | explosive        = {{Skill fact/subobject|Explosion|type=Special|text=Explosion|description=[[Explosion]]}}
 
     | gain            = {{Skill fact/subobject|{{{2}}}|{{{3}}}|type=Attribute Conversion|text=Gain [[{{lc:{{{2}}}}}|{{{2}}}]] Based on a Percentage of [[{{lc:{{{3}}}}}|{{{3}}}]]|number={{{4|0}}}|description=Gain [[{{lc:{{{2}}}}}|{{{2}}}]] Based on a Percentage of [[{{lc:{{{3}}}}}|{{{3}}}]]: {{{4|0}}}%|icon={{#switch: {{lc:{{{2|}}}}}|condition damage = Condition Damage|healing power = Healing Power|#default = {{ucfirst:{{{2}}}}}}} attribute.png}}
 
     | gain            = {{Skill fact/subobject|{{{2}}}|{{{3}}}|type=Attribute Conversion|text=Gain [[{{lc:{{{2}}}}}|{{{2}}}]] Based on a Percentage of [[{{lc:{{{3}}}}}|{{{3}}}]]|number={{{4|0}}}|description=Gain [[{{lc:{{{2}}}}}|{{{2}}}]] Based on a Percentage of [[{{lc:{{{3}}}}}|{{{3}}}]]: {{{4|0}}}%|icon={{#switch: {{lc:{{{2|}}}}}|condition damage = Condition Damage|healing power = Healing Power|#default = {{ucfirst:{{{2}}}}}}} attribute.png}}
Строка 288: Строка 288:
 
     | invulnerability = {{Skill fact/subobject|Invulnerability|type=Time|text=Invulnerability Duration|number={{{2|0}}}|description=Invulnerability Duration: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Duration.png}}
 
     | invulnerability = {{Skill fact/subobject|Invulnerability|type=Time|text=Invulnerability Duration|number={{{2|0}}}|description=Invulnerability Duration: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Duration.png}}
 
     | lifeforce
 
     | lifeforce
     | life force      = {{Skill fact/subobject|Life Force|type=Percent|text=Life Force|number={{{2|0}}}|description=[[Life Force]]: {{{2|0}}}%}}
+
     | life force      = {{Skill fact/subobject|Life Force|type=Percent|text={{{alt|Life Force}}}|number={{{2|0}}}|description=[[Life Force|{{{alt|Life Force}}}]]: {{{2|0}}}%}}
 
     | maximum count  = {{Skill fact/subobject|Maximum Count|type=Number|text={{{alt|Maximum Count}}}|number={{{2|0}}}|description=[[Ammunition skill|{{{alt|Maximum Count}}}]]: {{{2|0}}}|icon=Maximum Count.png}}
 
     | maximum count  = {{Skill fact/subobject|Maximum Count|type=Number|text={{{alt|Maximum Count}}}|number={{{2|0}}}|description=[[Ammunition skill|{{{alt|Maximum Count}}}]]: {{{2|0}}}|icon=Maximum Count.png}}
     | percent        = {{Skill fact/subobject|Percent|type=Percent|text={{{alt|Percent}}}|number={{{2|0}}}|description={{{alt|Percent}}}: {{{2|0}}}%|icon=Radius.png}}
+
     | percent        = {{Skill fact/subobject|Percent|type=Percent|text={{{alt|Percent}}}|number={{{2|0}}}|description={{{alt|Percent}}}: {{fraction|{{{2|0}}}}}%|icon=Radius.png}}
     | pierces        = {{Skill fact/subobject|Pierces|type=Special|text=Pierces|icon=Pierces.png}}
+
     | pierces        = {{Skill fact/subobject|Pierces|type=Special|text=[[Pierces]]|icon=Pierces.png}}
 
     | pulse
 
     | pulse
 
     | pulses          = {{Skill fact/subobject|Pulses|type=Number|text=Pulses|number={{{2|0}}}|description=Pulses: {{{2|0}}}|icon=Miscellaneous effect.png}}
 
     | pulses          = {{Skill fact/subobject|Pulses|type=Number|text=Pulses|number={{{2|0}}}|description=Pulses: {{{2|0}}}|icon=Miscellaneous effect.png}}
 
     | radius          = {{Skill fact/subobject|Radius|type=Distance|text={{{alt|Radius}}}|number={{{2|0}}}|description=[[Range|{{{alt|Radius}}}]]: {{formatnum:{{{2|0}}}}}|icon=Radius.png}}
 
     | radius          = {{Skill fact/subobject|Radius|type=Distance|text={{{alt|Radius}}}|number={{{2|0}}}|description=[[Range|{{{alt|Radius}}}]]: {{formatnum:{{{2|0}}}}}|icon=Radius.png}}
     | range          = {{Skill fact/subobject|Range|type=Distance|text={{{alt|Range}}}|number={{{2|0}}}|description=[[Range|{{{alt|Range}}}]]: {{formatnum:{{{2|0}}}}}|icon=Range.png}}
+
     | range          = {{Skill fact/subobject|Range|type=Distance|text={{{alt|Range}}}|number={{{2|0}}}|description=[[Range|{{{alt|Range}}}]]: {{formatnum:{{{2|0}}}}}|icon={{{icon|Range.png}}}}}
 
     | recharge time  = {{Skill fact/subobject|Recharge Time|type=Time|text={{{alt|Recharge Time}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Time}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Count Recharge.png}}
 
     | recharge time  = {{Skill fact/subobject|Recharge Time|type=Time|text={{{alt|Recharge Time}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Time}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Count Recharge.png}}
 
     | reflect        = {{Skill fact/subobject|Reflect|type=Special|text=Reflect Missiles}}
 
     | reflect        = {{Skill fact/subobject|Reflect|type=Special|text=Reflect Missiles}}
Строка 309: Строка 309:
 
                                                 | cripple | crippled = Crippled
 
                                                 | cripple | crippled = Crippled
 
                                                 | immobilized | immobilize | immobile = Immobile
 
                                                 | immobilized | immobilize | immobile = Immobile
                                                 | #default = {{ucfirst:{{{2|Condition}}}}}  
+
                                                 | #default = {{ucfirst:{{{2|Condition}}}}}
 
                                                 }}}}|type=Condition Effect Ignored|text={{{alt|Condition Effect Ignored}}}|description=[[{{#var:skill fact condition}}|{{{alt|Condition Effect Ignored}}}]]}}
 
                                                 }}}}|type=Condition Effect Ignored|text={{{alt|Condition Effect Ignored}}}|description=[[{{#var:skill fact condition}}|{{{alt|Condition Effect Ignored}}}]]}}
 
     | condition removed
 
     | condition removed
Строка 319: Строка 319:
 
                                                 | cripple | crippled = Crippled
 
                                                 | cripple | crippled = Crippled
 
                                                 | immobilized | immobilize | immobile = Immobile
 
                                                 | immobilized | immobilize | immobile = Immobile
                                                 | #default = {{ucfirst:{{{2|Condition}}}}}  
+
                                                 | #default = {{ucfirst:{{{2|Condition}}}}}
 
                                                 }}}}|type=Condition Removed|text={{{alt|Condition Removed}}}|description=[[{{#var:skill fact condition}}|{{{alt|Condition Removed}}}]]}}
 
                                                 }}}}|type=Condition Removed|text={{{alt|Condition Removed}}}|description=[[{{#var:skill fact condition}}|{{{alt|Condition Removed}}}]]}}
 
     | conditions removed= {{Skill fact/subobject|Conditions Removed|type=Number|text={{{alt|Conditions Removed}}}|number={{{2|0}}}|description=[[Condition|{{{alt|Conditions Removed}}}]]: {{{2|0}}}|icon=Miscellaneous effect.png}}
 
     | conditions removed= {{Skill fact/subobject|Conditions Removed|type=Number|text={{{alt|Conditions Removed}}}|number={{{2|0}}}|description=[[Condition|{{{alt|Conditions Removed}}}]]: {{{2|0}}}|icon=Miscellaneous effect.png}}
Строка 335: Строка 335:
 
     <!-- Effect and default behavior -->
 
     <!-- Effect and default behavior -->
 
     | effect          = {{Skill fact/subobject|{{ucfirst:{{{2|Effect}}}}}|type={{#switch: {{#show: {{ucfirst:{{{2|Effect}}}}}|?Has effect type|link=none}}|Aura=Aura|#default=Effect}}|text={{{alt|{{#show:{{ucfirst:{{{2|Effect}}}}}|?Has canonical name|default={{ucfirst:{{{2|Effect}}}}}}}}}}|stacks={{{stacks|1}}}|number={{{3|}}}|description={{#if: {{{alt|}}}|[[{{{2|Effect}}}|{{{alt|}}}]]|{{cname|{{{2|Effect}}}}}}}{{#ifeq:{{{3|0}}}|0||&nbsp;({{fraction|{{{3}}}}}{{{t|s}}})}}{{#ifeq:{{{desc|+}}}|||<span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}}|effect bonus={{{effect bonus|}}}|effect bonus number={{{effect bonus number|}}}|icon={{#sub:{{#show:{{ucfirst:{{{2|Effect}}}}}|?Has game icon#|link=none}}|5}}}}
 
     | effect          = {{Skill fact/subobject|{{ucfirst:{{{2|Effect}}}}}|type={{#switch: {{#show: {{ucfirst:{{{2|Effect}}}}}|?Has effect type|link=none}}|Aura=Aura|#default=Effect}}|text={{{alt|{{#show:{{ucfirst:{{{2|Effect}}}}}|?Has canonical name|default={{ucfirst:{{{2|Effect}}}}}}}}}}|stacks={{{stacks|1}}}|number={{{3|}}}|description={{#if: {{{alt|}}}|[[{{{2|Effect}}}|{{{alt|}}}]]|{{cname|{{{2|Effect}}}}}}}{{#ifeq:{{{3|0}}}|0||&nbsp;({{fraction|{{{3}}}}}{{{t|s}}})}}{{#ifeq:{{{desc|+}}}|||<span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}}|effect bonus={{{effect bonus|}}}|effect bonus number={{{effect bonus number|}}}|icon={{#sub:{{#show:{{ucfirst:{{{2|Effect}}}}}|?Has game icon#|link=none}}|5}}}}
     | #default        = {{Skill fact/subobject|{{ucfirst:{{{1|}}}}}|type=Default|text={{ucfirst:{{{1|}}}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{{1}}}{{#if:{{{2|}}}|<span>:</span> {{{2}}}}}|icon={{{icon|Miscellaneous effect.png}}}}}
+
     | #default        = {{Skill fact/subobject|{{ucfirst:{{{1|}}}}}|type=Default|text={{ucfirst:{{{alt|{{{1|}}}}}}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{ucfirst:{{{alt|{{{1}}}}}}}}{{#ifeq:{{{3|0}}}|0||&nbsp;({{fraction|{{{3}}}}}{{{t|s}}})}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}|icon={{{icon|Miscellaneous effect.png}}}}}
 
     }}<!-- unspecific properties -->{{#subobject:fact{{#var:factcnt}}
 
     }}<!-- unspecific properties -->{{#subobject:fact{{#var:factcnt}}
 
         |Has linked skill={{{linked skill|}}}
 
         |Has linked skill={{{linked skill|}}}
 
         |Is for game mode={{#if: {{{game mode|}}}|{{#arraymap:{{{game mode|}}}|<nowiki> </nowiki>|@@@|{{#switch: @@@ | pve = PvE | pvp = PvP | wvw = WvW}}|;}}|Default}}|+sep=;
 
         |Is for game mode={{#if: {{{game mode|}}}|{{#arraymap:{{{game mode|}}}|<nowiki> </nowiki>|@@@|{{#switch: @@@ | pve = PvE | pvp = PvP | wvw = WvW}}|;}}|Default}}|+sep=;
     }}  
+
     }}
 
   }}
 
   }}
 
}}<noinclude>
 
}}<noinclude>
 +
== Description ==
 +
Skill facts are properties of a skill or trait displayed in the tooltip. The template provides correct formatting for creating skill facts for use in the {{tl|skill infobox}} and {{tl|trait infobox}}. Subobject creation uses {{tl|Skill fact/subobject}}.
  
 
== Usage ==
 
== Usage ==
Skill facts are properties of a skill or trait displayed in the tooltip. The template provides correct formatting for creating skill facts for use in the {{tl|skill infobox}} and {{tl|trait infobox}}. Subobject creation uses {{tl|Skill fact/subobject}}.
 
 
<pre>
 
<pre>
 
{{skill fact|<fact>|<value>}}
 
{{skill fact|<fact>|<value>}}
 
{{skill fact|<fact>|<value>|game mode=<game modes in which the skill fact is used>}}
 
{{skill fact|<fact>|<value>|game mode=<game modes in which the skill fact is used>}}
{{skill fact|<fact>|<modifier>|<value>}}
+
{{skill fact|<fact>|<value>|<second value (if applicable)>|stacks=<stacks>|alt=<alternate text>|game mode=<game modes in which the skill fact is used>}}
{{skill fact|property|<fact>|<value>}}
+
{{skill fact|effect|<effect>|<duration>|stacks=<stacks>|alt=<alternate text>|desc=<alternate description>}}
{{skill fact|effect|<effect>|stacks=<stacks>|alt=<Alternate text>|desc=<Alternate description>|nodesc=<can be set to true to disable description>|effect bonus=<SMW: storing the effect bonus keyword, separated by ";">}}
 
{{skill fact|misc|alt=<fact>|<value>|icon=<icon>}}
 
 
</pre>
 
</pre>
  
== Parameters ==
+
=== Parameters ===
 
{| class="wikitable"
 
{| class="wikitable"
! Skill fact || Example || Display
+
! style="width:10%" | Skill fact
 +
! style="width:30%" | Description
 +
! style="width:30%" | Example
 +
! style="width:30%" | Display
 +
|-
 +
| rowspan="3" | 1 ''(unnamed parameter)''
 +
| '''Case 1:''' Predefined skill facts automatically generating the full skill fact based on ''unnamed parameter 2'' (number, standing for duration, percentage, range, etc...) and ''stacks'' (if applicable). For example [[boon]]s as [[Might]], [[condition]]s as [[Burning]], etc... For a full list see [[#Examples|examples]] below.
 +
| <code><nowiki>{{skill fact|might|5}}</nowiki></code>
 +
| {{skill fact|might|5}}
 +
|-
 +
| '''Case 2:''' Effects, by setting it to "effect" the ''unnamed parameter 2'' expects an effect page and ''unnamed parameter 3'' is used to set the effect duration. It inherits the description from the effect page, set the parameter ''desc'' to override it (leave it empty if there's no description). Set the parameter "effect bonus" to associate an skill fact with it, e.g. for an effect granting a 25% damage increase set "effect bonus=Damage Increase" and "effect bonus number=25".
 +
| <code><nowiki>{{skill fact|effect|Superspeed|3}}</nowiki></code>
 +
| {{skill fact|effect|Superspeed|3}}
 +
|-
 +
| '''Case 3:''' Non-predefined skill facts, case-sensitive! If a skill fact description differs from a already predefined one but still shares the same name, consider to set this parameter to <code><fact> alt</code> and use the parameter ''alt'' to set the display name.
 +
| <code><nowiki>{{skill fact|Minimum Number of Attacks|1}}</nowiki></code>
 +
| {{skill fact|Minimum Number of Attacks|1}}
 +
|-
 +
| rowspan="3" | 2 ''(unnamed parameter)''
 +
| '''Case 1:''' For predefined skills, set it to the associated number, for example: duration, percentage, range.
 +
| <code><nowiki>{{skill fact|launch|500}}</nowiki></code>
 +
| {{skill fact|launch|500}}
 +
|-
 +
| '''Case 2:''' For effects, set this to the effect page.
 +
| <code><nowiki>{{skill fact|effect|Shock Field|4|desc=}}</nowiki></code>
 +
| {{skill fact|effect|Shock Field|4|desc=}}
 +
|-
 +
| '''Case 3:''' For non-predefined skill facts, this could be anything, again case-sensitive.
 +
| <code><nowiki>{{skill fact|Aegis Refresh|40 seconds}}</nowiki></code>
 +
| {{skill fact|Aegis Refresh|40 seconds}}
 +
|-
 +
| rowspan="3" | 3 ''(unnamed parameter)''
 +
| '''Case 1:''' For predefined skills, this parameter is rarely used, see [[#Examples|examples]] below.
 +
| <code><nowiki>{{skill fact|gain|Ferocity|Precision|10}}</nowiki></code>
 +
| {{skill fact|gain|Ferocity|Precision|10|7}}
 +
|-
 +
| '''Case 2:''' For effect pages, set this to the effect duration.
 +
| <code><nowiki>{{skill fact|effect|Unblockable (effect)|10}}</nowiki></code>
 +
| {{skill fact|effect|Unblockable (effect)|10}}
 +
|-
 +
| '''Case 3:''' For non-predefined skills, this parameter is used to set the duration.
 +
| <code><nowiki>{{skill fact|Costume Brawl Launch|<!--empty-->|1}}</nowiki></code>
 +
| {{skill fact|Costume Brawl Launch|<!--empty-->|1}}
 +
|-
 +
| game mode
 +
| Used in conjunction with the parameter ''split'' set in the infobox. Allows to set game modes ("pve", "wvw", "pvp") the skill fact is available in, several game modes are separated by a whitespace.
 +
| <code><nowiki>{{skill fact|targets|10|game mode=pve}}</nowiki></code><br><code><nowiki>{{skill fact|targets|5|game mode=wvw pvp}}</nowiki></code>
 +
| {{skill fact|targets|10|game mode=pve}}{{skill fact|targets|5|game mode=wvw pvp}}
 +
|-
 +
| stacks
 +
| Set to the number of stacks
 +
| <code><nowiki>{{skill fact|vulnerability|10|stacks=5}}</nowiki></code>
 +
| {{skill fact|vulnerability|10|stacks=5}}
 +
|-
 +
| alt
 +
| Set to change the displayed skill fact text, this allows to use ''unnamed parameter 1'' for grouping skill facts.
 +
| <code><nowiki>{{skill fact|might|6|alt=Might per Hit}}</nowiki></code>
 +
| {{skill fact|might|6|alt=Might per Hit}}
 +
|-
 +
| weapon
 +
| Used in conjunction with ''unnamed parameter 1'' set to "damage" or "life siphon damage" and the parameter ''coefficient'' to calculate the damage based on those parameters. See [[Template:Damage calculation]] for a list of allowed weapon parameters.
 +
| <code><nowiki>{{skill fact|damage|weapon=sword|coefficient=1.0}}</nowiki></code>
 +
| {{skill fact|damage|weapon=sword|coefficient=1.0}}
 +
|-
 +
| coefficient
 +
| Used in conjunction with ''unnamed parameter 1'' set to "damage", "healing", "barrier", "life siphon damage" or "life siphon healing".
 +
| <code><nowiki>{{skill fact|healing|512|coefficient=0.5}}</nowiki></code>
 +
| {{skill fact|healing|512|coefficient=0.5}}
 +
|-
 +
| strikes
 +
| Used in conjunction with ''unnamed parameter 1'' set to "damage" or "life siphon damage".
 +
| <code><nowiki>{{skill fact|damage|202|strikes=2}}</nowiki></code>
 +
| {{skill fact|damage|202|strikes=2}}
 
|-
 
|-
| linked skill || <code><nowiki>{{skill fact|Vigor|linked skill=Rocket Boots|4}}</nowiki></code> || {{skill fact|Vigor|linked skill=Rocket Boots|4}}
+
| icon
 +
| Set to override the icon.
 +
| <code><nowiki>{{skill fact|Increased Attack Speed|20%|icon=Radius.png}}</nowiki></code>
 +
| {{skill fact|Increased Attack Speed|20%|icon=Radius.png}}
 
|-
 
|-
| stacks || <code><nowiki>{{skill fact|vulnerability|10|stacks=5}}</nowiki></code> || {{skill fact|vulnerability|10|stacks=5}}
+
| linked skill
 +
| Set to display a linked skill in front of the skill fact.
 +
| <code><nowiki>{{skill fact|Vigor|linked skill=Rocket Boots|4}}</nowiki></code>
 +
| {{skill fact|Vigor|linked skill=Rocket Boots|4}}
 
|-
 
|-
| strikes || <code><nowiki>{{skill fact|damage|202|strikes=2}}</nowiki></code> || {{skill fact|damage|202|strikes=2}}
+
| linked icon
 +
| Set to display an icon (without link) in front of the skill fact.
 +
| <code><nowiki>{{skill fact|effect|"Sic 'Em!" (effect)|10|linked icon=Ranger tango icon 20px.png}}</nowiki></code>
 +
| {{skill fact|effect|"Sic 'Em!" (effect)|10|linked icon=Ranger tango icon 20px.png}}
 
|-
 
|-
| t || <code><nowiki>{{skill fact|effect|Brawler Protection|3|t=m}}</nowiki></code> || {{skill fact|effect|Brawler Protection|3|t=m}}
+
| t
 +
| Allows to change the duration suffix for "effects".
 +
| <code><nowiki>{{skill fact|effect|Brawler Protection|3|t=m}}</nowiki></code>
 +
| {{skill fact|effect|Brawler Protection|3|t=m}}
 
|}
 
|}
  
== Examples ==
+
=== Examples ===
=== Boons ===
+
==== Boons ====
 
{| class="wikitable"
 
{| class="wikitable"
 
! Skill fact || Example || Display
 
! Skill fact || Example || Display
Строка 397: Строка 480:
 
|}
 
|}
  
=== Conditions ===
+
==== Conditions ====
 
{| class="wikitable"
 
{| class="wikitable"
 
! Skill fact || Example || Display
 
! Skill fact || Example || Display
Строка 430: Строка 513:
 
|}
 
|}
  
=== Control effects ===
+
==== Control effects ====
 
{| class="wikitable"
 
{| class="wikitable"
 
! Skill fact || Example || Display
 
! Skill fact || Example || Display
Строка 455: Строка 538:
 
|}
 
|}
  
=== Damage, Healing, and Barriers ===
+
==== Damage, Healing, and Barriers ====
 
{| class="wikitable"
 
{| class="wikitable"
 
! Skill fact || Example || Display
 
! Skill fact || Example || Display
Строка 476: Строка 559:
 
''See [[Template:Damage calculation]] for a list of allowed weapon parameters.''
 
''See [[Template:Damage calculation]] for a list of allowed weapon parameters.''
  
=== Effects ===
+
==== Combo fields and finishers ====
 +
{| class="wikitable"
 +
! Combo type || Example || Display
 +
|-
 +
| dark      || <code><nowiki>{{skill fact|combo|dark}}</nowiki></code>      || {{skill fact|combo|dark}}
 +
|-
 +
| ethereal  || <code><nowiki>{{skill fact|combo|ethereal}}</nowiki></code>  || {{skill fact|combo|ethereal}}
 +
|-
 +
| fire      || <code><nowiki>{{skill fact|combo|fire}}</nowiki></code>      || {{skill fact|combo|fire}}
 +
|-
 +
| ice        || <code><nowiki>{{skill fact|combo|ice}}</nowiki></code>        || {{skill fact|combo|ice}}
 +
|-
 +
| light      || <code><nowiki>{{skill fact|combo|light}}</nowiki></code>      || {{skill fact|combo|light}}
 +
|-
 +
| lightning  || <code><nowiki>{{skill fact|combo|lightning}}</nowiki></code>  || {{skill fact|combo|lightning}}
 +
|-
 +
| poison    || <code><nowiki>{{skill fact|combo|poison}}</nowiki></code>    || {{skill fact|combo|poison}}
 +
|-
 +
| smoke      || <code><nowiki>{{skill fact|combo|smoke}}</nowiki></code>      || {{skill fact|combo|smoke}}
 +
|-
 +
| water      || <code><nowiki>{{skill fact|combo|water}}</nowiki></code>      || {{skill fact|combo|water}}
 +
|-
 +
| blast      || <code><nowiki>{{skill fact|combo|blast}}</nowiki></code>      || {{skill fact|combo|blast}}
 +
|-
 +
| leap      || <code><nowiki>{{skill fact|combo|leap}}</nowiki></code>      || {{skill fact|combo|leap}}
 +
|-
 +
| projectile || <code><nowiki>{{skill fact|combo|projectile}}</nowiki></code> || {{skill fact|combo|projectile}}
 +
|-
 +
| projectile (20% Chance) || <code><nowiki>{{skill fact|combo|projectile|y}}</nowiki></code> || {{skill fact|combo|projectile|y}}
 +
|-
 +
| whirl      || <code><nowiki>{{skill fact|combo|whirl}}</nowiki></code>      || {{skill fact|combo|whirl}}
 +
|}
 +
 
 +
==== Effects ====
 
Effects are identified by having an icon matching the effect received, with or without a duration, and either the effect description or an abbreviated version.
 
Effects are identified by having an icon matching the effect received, with or without a duration, and either the effect description or an abbreviated version.
 
<pre>
 
<pre>
{{skill fact|effect|<Effect>|stacks=<stacks>|alt=<Alternate text>|desc=<Alternate description>|nodesc=<can be set to true to disable description>}}
+
{{skill fact|effect|<effect>|<duration>|stacks=<stacks>|alt=<alternate text>|desc=<alternate description>}}
 
</pre>
 
</pre>
  
Строка 494: Строка 610:
 
|}
 
|}
  
=== Increase and decrease modifiers ===
+
==== Increase and decrease modifiers ====
 
Most modifiers increase or decrease a value by a percentage. ''duration increase'' can either provide an base increase or percentage increase, specify a percentage using a % character.
 
Most modifiers increase or decrease a value by a percentage. ''duration increase'' can either provide an base increase or percentage increase, specify a percentage using a % character.
  
Строка 537: Строка 653:
 
|}
 
|}
  
=== Notable properties ===
+
==== Notable properties ====
 
{| class="wikitable"
 
{| class="wikitable"
 
! Skill fact || Example || Display
 
! Skill fact || Example || Display
Строка 550: Строка 666:
 
|}
 
|}
  
=== General properties ===
+
==== General properties ====
 
{| class="wikitable"
 
{| class="wikitable"
 
! Skill fact || Example || Display
 
! Skill fact || Example || Display
 
|-
 
|-
| adrenaline || <code><nowiki>{{skill fact|adrenaline|3}}</nowiki></code> || {{skill fact|adrenaline|3}}
+
| adrenaline || <code><nowiki>{{skill fact|adrenaline|3}}</nowiki></code> || {{skill fact|adrenaline|3}}
 
|-
 
|-
 
| attribute || <code><nowiki>{{skill fact|attribute|Vitality|250}}</nowiki></code> || {{skill fact|attribute|Vitality|250}}
 
| attribute || <code><nowiki>{{skill fact|attribute|Vitality|250}}</nowiki></code> || {{skill fact|attribute|Vitality|250}}
Строка 570: Строка 686:
 
| boons removed || <code><nowiki>{{skill fact|boons removed|2}}</nowiki></code> || {{skill fact|boons removed|2}}
 
| boons removed || <code><nowiki>{{skill fact|boons removed|2}}</nowiki></code> || {{skill fact|boons removed|2}}
 
|-
 
|-
| bounce     || <code><nowiki>{{skill fact|bounce|5}}</nowiki></code>     || {{skill fact|bounce|5}}
+
| bounce || <code><nowiki>{{skill fact|bounce|5}}</nowiki></code> || {{skill fact|bounce|5}}
 
|-
 
|-
 
| breaks enemy targeting || <code><nowiki>{{skill fact|breaks enemy targeting}}</nowiki></code> || {{skill fact|breaks enemy targeting}}
 
| breaks enemy targeting || <code><nowiki>{{skill fact|breaks enemy targeting}}</nowiki></code> || {{skill fact|breaks enemy targeting}}
 
|-
 
|-
| breaks stun || <code><nowiki>{{skill fact|breaks stun}}</nowiki></code> || {{skill fact|breaks stun}}
+
| breaks stun || <code><nowiki>{{skill fact|breaks stun}}</nowiki></code> || {{skill fact|breaks stun}}
 
|-
 
|-
 
| cannot critical hit || <code><nowiki>{{skill fact|cannot critical hit}}</nowiki></code> || {{skill fact|cannot critical hit}}
 
| cannot critical hit || <code><nowiki>{{skill fact|cannot critical hit}}</nowiki></code> || {{skill fact|cannot critical hit}}
 
|-
 
|-
| capture     || <code><nowiki>{{skill fact|capture}}</nowiki></code>     || {{skill fact|capture}}
+
| capture || <code><nowiki>{{skill fact|capture}}</nowiki></code> || {{skill fact|capture}}
 
|-
 
|-
| combat     || <code><nowiki>{{skill fact|combat}}</nowiki></code>       || {{skill fact|combat}}
+
| combat || <code><nowiki>{{skill fact|combat}}</nowiki></code> || {{skill fact|combat}}
 
|-
 
|-
| count recharge   || <code><nowiki>{{skill fact|count recharge|10}}</nowiki></code> || {{skill fact|count recharge|10}}
+
| count recharge || <code><nowiki>{{skill fact|count recharge|10}}</nowiki></code> || {{skill fact|count recharge|10}}
 
|-
 
|-
| duration   || <code><nowiki>{{skill fact|duration|30}}</nowiki></code> || {{skill fact|duration|30}}
+
| duration || <code><nowiki>{{skill fact|duration|30}}</nowiki></code> || {{skill fact|duration|30}}
 
|-
 
|-
| endurance gained || <code><nowiki>{{skill fact|endurance gained|100}}</nowiki></code> || {{skill fact|endurance gained|100}}
+
| endurance gained || <code><nowiki>{{skill fact|endurance gained|100}}</nowiki></code> || {{skill fact|endurance gained|100}}
 
|-
 
|-
| evade       || <code><nowiki>{{skill fact|evade|0.75}}</nowiki></code>   || {{skill fact|evade|0.75}}
+
| evade || <code><nowiki>{{skill fact|evade|0.75}}</nowiki></code> || {{skill fact|evade|0.75}}
 
|-
 
|-
| interval   || <code><nowiki>{{skill fact|interval|3}}</nowiki></code>   || {{skill fact|interval|3}}
+
| interval || <code><nowiki>{{skill fact|interval|3}}</nowiki></code> || {{skill fact|interval|3}}
 
|-
 
|-
 
| invulnerability || <code><nowiki>{{skill fact|invulnerability|2}}</nowiki></code> || {{skill fact|invulnerability|2}}
 
| invulnerability || <code><nowiki>{{skill fact|invulnerability|2}}</nowiki></code> || {{skill fact|invulnerability|2}}
 
|-
 
|-
| life force || <code><nowiki>{{skill fact|life force|5}}</nowiki></code> || {{skill fact|life force|5}}
+
| life force || <code><nowiki>{{skill fact|life force|5}}</nowiki></code> || {{skill fact|life force|5}}
|-
 
| maximum count    || <code><nowiki>{{skill fact|maximum count|5}}</nowiki></code>  || {{skill fact|maximum count|5}}
 
|-
 
| percent    || <code><nowiki>{{skill fact|percent|10}}</nowiki></code>  || {{skill fact|percent|10}}
 
|-
 
| pierces    || <code><nowiki>{{skill fact|pierces}}</nowiki></code>      || {{skill fact|pierces}}
 
|-
 
| pulses      || <code><nowiki>{{skill fact|pulses|3}}</nowiki></code>    || {{skill fact|pulses|3}}
 
 
|-
 
|-
| radius      || <code><nowiki>{{skill fact|radius|500}}</nowiki></code>   || {{skill fact|radius|500}}
+
| maximum count || <code><nowiki>{{skill fact|maximum count|5}}</nowiki></code> || {{skill fact|maximum count|5}}
 
|-
 
|-
| range      || <code><nowiki>{{skill fact|range|500}}</nowiki></code>   || {{skill fact|range|500}}
+
| percent || <code><nowiki>{{skill fact|percent|10}}</nowiki></code> || {{skill fact|percent|10}}
 
|-
 
|-
| recharge time  || <code><nowiki>{{skill fact|recharge time|3}}</nowiki></code> || {{skill fact|recharge time|3}}
+
| pierces || <code><nowiki>{{skill fact|pierces}}</nowiki></code> || {{skill fact|pierces}}
 
|-
 
|-
| reflect    || <code><nowiki>{{skill fact|reflect}}</nowiki></code>     || {{skill fact|reflect}}
+
| pulses || <code><nowiki>{{skill fact|pulses|3}}</nowiki></code> || {{skill fact|pulses|3}}
 
|-
 
|-
| revive      || <code><nowiki>{{skill fact|revive}}</nowiki></code>       || {{skill fact|revive}}
+
| radius || <code><nowiki>{{skill fact|radius|500}}</nowiki></code> || {{skill fact|radius|500}}
 
|-
 
|-
| targets    || <code><nowiki>{{skill fact|targets|5}}</nowiki></code>   || {{skill fact|targets|5}}
+
| range || <code><nowiki>{{skill fact|range|500}}</nowiki></code> || {{skill fact|range|500}}
 
|-
 
|-
| allied targets    || <code><nowiki>{{skill fact|allied targets|5}}</nowiki></code>   || {{skill fact|allied targets|5}}
+
| recharge time || <code><nowiki>{{skill fact|recharge time|3}}</nowiki></code> || {{skill fact|recharge time|3}}
 
|-
 
|-
| health threshold  || <code><nowiki>{{skill fact|health threshold|50}}</nowiki></code> || {{skill fact|health threshold|50}}
+
| reflect || <code><nowiki>{{skill fact|reflect}}</nowiki></code> || {{skill fact|reflect}}
 
|-
 
|-
| heat gain  || <code><nowiki>{{skill fact|heat gain|5}}</nowiki></code> || {{skill fact|heat gain|5}}
+
| revive || <code><nowiki>{{skill fact|revive|10}}</nowiki></code> || {{skill fact|revive|10}}
 
|-
 
|-
| heat threshold  || <code><nowiki>{{skill fact|heat threshold|50}}</nowiki></code> || {{skill fact|heat threshold|50}}
+
| targets || <code><nowiki>{{skill fact|targets|5}}</nowiki></code> || {{skill fact|targets|5}}
 
|-
 
|-
| unblockable || <code><nowiki>{{skill fact|unblockable}}</nowiki></code> || {{skill fact|unblockable}}
+
| allied targets || <code><nowiki>{{skill fact|allied targets|5}}</nowiki></code> || {{skill fact|allied targets|5}}
 
|-
 
|-
| property    || <code><nowiki>{{skill fact|property|Hits per Shell|5}}</nowiki></code>    || {{skill fact|property|Hits per Shell|5}}
+
| health threshold || <code><nowiki>{{skill fact|health threshold|50}}</nowiki></code> || {{skill fact|health threshold|50}}
|}
 
 
 
==== Notes ====
 
The icon for <code><nowiki>{{skill fact|property|}}</nowiki></code> cannot be changed.
 
 
 
=== Combo fields and finishers ===
 
{| class="wikitable"
 
! Combo type || Example || Display
 
|-
 
| dark      || <code><nowiki>{{skill fact|combo|dark}}</nowiki></code>      || {{skill fact|combo|dark}}
 
|-
 
| ethereal  || <code><nowiki>{{skill fact|combo|ethereal}}</nowiki></code>  || {{skill fact|combo|ethereal}}
 
|-
 
| fire      || <code><nowiki>{{skill fact|combo|fire}}</nowiki></code>      || {{skill fact|combo|fire}}
 
|-
 
| ice        || <code><nowiki>{{skill fact|combo|ice}}</nowiki></code>        || {{skill fact|combo|ice}}
 
|-
 
| light      || <code><nowiki>{{skill fact|combo|light}}</nowiki></code>      || {{skill fact|combo|light}}
 
|-
 
| lightning  || <code><nowiki>{{skill fact|combo|lightning}}</nowiki></code>  || {{skill fact|combo|lightning}}
 
|-
 
| poison    || <code><nowiki>{{skill fact|combo|poison}}</nowiki></code>    || {{skill fact|combo|poison}}
 
|-
 
| smoke      || <code><nowiki>{{skill fact|combo|smoke}}</nowiki></code>      || {{skill fact|combo|smoke}}
 
|-
 
| water      || <code><nowiki>{{skill fact|combo|water}}</nowiki></code>      || {{skill fact|combo|water}}
 
|-
 
| blast      || <code><nowiki>{{skill fact|combo|blast}}</nowiki></code>      || {{skill fact|combo|blast}}
 
|-
 
| leap      || <code><nowiki>{{skill fact|combo|leap}}</nowiki></code>      || {{skill fact|combo|leap}}
 
|-
 
| projectile || <code><nowiki>{{skill fact|combo|projectile}}</nowiki></code> || {{skill fact|combo|projectile}}
 
|-
 
| projectile (20% Chance) || <code><nowiki>{{skill fact|combo|projectile|y}}</nowiki></code> || {{skill fact|combo|projectile|y}}
 
|-
 
| whirl      || <code><nowiki>{{skill fact|combo|whirl}}</nowiki></code>     || {{skill fact|combo|whirl}}
 
|}
 
 
 
== Linked skills ==
 
{| class="wikitable"
 
! Example || Display
 
 
|-
 
|-
| <code><nowiki>{{skill fact|linked skill=Fire Attunement|effect|Flame Burst}}</nowiki></code>     || {{skill fact|linked skill=Fire Attunement|effect|Flame Burst}}
+
| heat gain || <code><nowiki>{{skill fact|heat gain|5}}</nowiki></code> || {{skill fact|heat gain|5}}
 
|-
 
|-
| <code><nowiki>{{skill fact|Vigor|linked skill=Rocket Boots|4}}</nowiki></code>                   || {{skill fact|Vigor|linked skill=Rocket Boots|4}}
+
| heat threshold || <code><nowiki>{{skill fact|heat threshold|50}}</nowiki></code> || {{skill fact|heat threshold|50}}
 
|-
 
|-
| <pre>{{skill fact|effect|"Sic 'Em!" (effect)|10|desc=40% [[Damage]], 40% [[Movement Speed]]|effect bonus=Damage Increase;Movement Speed|effect bonus number=40|linked icon=Ranger tango icon 20px.png}} </pre>
+
| unblockable || <code><nowiki>{{skill fact|unblockable}}</nowiki></code> || {{skill fact|unblockable}}
| {{skill fact|effect|"Sic 'Em!" (effect)|10|desc=40% [[Damage]], 40% [[Movement Speed]]|effect bonus=Damage Increase;Movement Speed|effect bonus number=40|linked icon=Ranger tango icon 20px.png}}
 
 
|}
 
|}
  
 
[[Category:Infobox subtemplates]]
 
[[Category:Infobox subtemplates]]
 
</noinclude>
 
</noinclude>

Версия 21:29, 3 февраля 2021

Miscellaneous effect.png {{{1}}}

Description

Skill facts are properties of a skill or trait displayed in the tooltip. The template provides correct formatting for creating skill facts for use in the {{skill infobox}} and {{trait infobox}}. Subobject creation uses {{Skill fact/subobject}}.

Usage

{{skill fact|<fact>|<value>}}
{{skill fact|<fact>|<value>|game mode=<game modes in which the skill fact is used>}}
{{skill fact|<fact>|<value>|<second value (if applicable)>|stacks=<stacks>|alt=<alternate text>|game mode=<game modes in which the skill fact is used>}}
{{skill fact|effect|<effect>|<duration>|stacks=<stacks>|alt=<alternate text>|desc=<alternate description>}}

Parameters

Skill fact Description Example Display
1 (unnamed parameter) Case 1: Predefined skill facts automatically generating the full skill fact based on unnamed parameter 2 (number, standing for duration, percentage, range, etc...) and stacks (if applicable). For example boons as Might, conditions as Burning, etc... For a full list see examples below. {{skill fact|might|5}}
Might.png Мощь (5 сек): +30 к Силе, +30 к урону от состояний.
Case 2: Effects, by setting it to "effect" the unnamed parameter 2 expects an effect page and unnamed parameter 3 is used to set the effect duration. It inherits the description from the effect page, set the parameter desc to override it (leave it empty if there's no description). Set the parameter "effect bonus" to associate an skill fact with it, e.g. for an effect granting a 25% damage increase set "effect bonus=Damage Increase" and "effect bonus number=25". {{skill fact|effect|Superspeed|3}}
Superspeed.png Сверхскорость (3 сек): Скорость передвижения значительно увеличена. Максимальная длительность: 10 сек
Case 3: Non-predefined skill facts, case-sensitive! If a skill fact description differs from a already predefined one but still shares the same name, consider to set this parameter to <fact> alt and use the parameter alt to set the display name. {{skill fact|Minimum Number of Attacks|1}}
Miscellaneous effect.png Minimum Number of Attacks: 1
2 (unnamed parameter) Case 1: For predefined skills, set it to the associated number, for example: duration, percentage, range. {{skill fact|launch|500}}
Launch.png Отбрасывание: 500
Case 2: For effects, set this to the effect page. {{skill fact|effect|Shock Field|4|desc=}}
Electromagical Pulse (skill).png Shock Field (4 сек)
Case 3: For non-predefined skill facts, this could be anything, again case-sensitive. {{skill fact|Aegis Refresh|40 seconds}}
Miscellaneous effect.png Aegis Refresh: 40 seconds
3 (unnamed parameter) Case 1: For predefined skills, this parameter is rarely used, see examples below. {{skill fact|gain|Ferocity|Precision|10}}
Ferocity attribute.png Получение Ferocity, основываясь на проценте от Precision: 10%
Case 2: For effect pages, set this to the effect duration. {{skill fact|effect|Unblockable (effect)|10}}
Unblockable (effect).png Нельзя блокировать (10 сек): Ваши атаки нельзя блокировать.
Case 3: For non-predefined skills, this parameter is used to set the duration. {{skill fact|Costume Brawl Launch|<!--empty-->|1}}
Miscellaneous effect.png Costume Brawl Launch (1 сек)
game mode Used in conjunction with the parameter split set in the infobox. Allows to set game modes ("pve", "wvw", "pvp") the skill fact is available in, several game modes are separated by a whitespace. {{skill fact|targets|10|game mode=pve}}
{{skill fact|targets|5|game mode=wvw pvp}}
stacks Set to the number of stacks {{skill fact|vulnerability|10|stacks=5}}
Vulnerability.png5 Уязвимость (10 сек): +5% к входящему урону, +5% к входящему урону от состояний.
alt Set to change the displayed skill fact text, this allows to use unnamed parameter 1 for grouping skill facts. {{skill fact|might|6|alt=Might per Hit}}
Might.png Might per Hit (6 сек): +30 к Силе, +30 к урону от состояний.
weapon Used in conjunction with unnamed parameter 1 set to "damage" or "life siphon damage" and the parameter coefficient to calculate the damage based on those parameters. See Template:Damage calculation for a list of allowed weapon parameters. {{skill fact|damage|weapon=sword|coefficient=1.0}}
Damage.png Урон: 367 (1.0)?
coefficient Used in conjunction with unnamed parameter 1 set to "damage", "healing", "barrier", "life siphon damage" or "life siphon healing". {{skill fact|healing|512|coefficient=0.5}}
Healing.png Исцеление: 512 (0.5)?
strikes Used in conjunction with unnamed parameter 1 set to "damage" or "life siphon damage". {{skill fact|damage|202|strikes=2}}
Damage.png Урон (2x): 202
icon Set to override the icon. {{skill fact|Increased Attack Speed|20%|icon=Radius.png}}
Radius.png Increased Attack Speed: 20%
linked skill Set to display a linked skill in front of the skill fact. {{skill fact|Vigor|linked skill=Rocket Boots|4}}
Rocket Boots.pngVigor.png Энергия (4 сек): +50% к регенерации выносливости.
linked icon Set to display an icon (without link) in front of the skill fact. {{skill fact|effect|"Sic 'Em!" (effect)|10|linked icon=Ranger tango icon 20px.png}}
Ranger tango icon 20px.png"Sic 'Em!".png "Фас!" (10 сек): Сосредоточьтесь на цели для увеличения урона.
t Allows to change the duration suffix for "effects". {{skill fact|effect|Brawler Protection|3|t=m}}
Brawler Protection.png Brawler Protection (3 m): Blocks all costume brawl skills.

Examples

Boons

Skill fact Example Display
aegis {{skill fact|aegis|3}}
Aegis.png Эгида (3 сек): Блокируйте следующую входящую атаку.
alacrity {{skill fact|alacrity|3}}
Alacrity.png Рвение (3 сек): +25% к скорости перезарядки умений.
fury {{skill fact|fury|3}}
Fury.png Ярость (3 сек): +20% к шансу критического удара.
might {{skill fact|might|3}}
Might.png Мощь (3 сек): +30 к Силе, +30 к урону от состояний.
protection {{skill fact|protection|3}}
Protection.png Защита (3 сек): -33% к входящему урону.
quickness {{skill fact|quickness|3}}
Quickness.png Проворство (3 сек): Ускоряет на 50% ваши действия и активацию умений.
regeneration {{skill fact|regeneration|3}}
Regeneration.png Регенерация (3 сек): 390 исцеления.
resistance {{skill fact|resistance|6}}
Resistance.png Сопротивление (6 сек): Наложенные на вас не наносящие урон состояния неэффективны.
retaliation {{skill fact|retaliation|3}}
Retaliation.png Возмездие (3 сек): Отражает входящий урон обратно источнику.
stability {{skill fact|stability|3}}
Stability.png Устойчивость (3 сек): Вас нельзя сбить с ног, оттолкнуть, притянуть, подбросить, оглушить, ошеломить, заставить всплыть или погрузиться, напугать и спровоцировать.
swiftness {{skill fact|swiftness|3}}
Swiftness.png Быстрота (3 сек): +33% к скорости передвижения.
vigor {{skill fact|vigor|3}}
Vigor.png Энергия (3 сек): +50% к регенерации выносливости.

Conditions

Skill fact Example Display
bleeding {{skill fact|bleeding|3}}
Bleeding.png Кровотечение (3 сек): 66 урона.
blind {{skill fact|blind|3}}
Blinded.png Слепота (3 сек): Следующая исходящая атака приводит к промаху.
burning {{skill fact|burning|3}}
Burning.png Горение (3 сек): 393 урона.
chilled {{skill fact|chilled|3}}
Chilled fix.png Заморозка (3 сек): -66% к скорости перезарядки умений, -66% к скорости передвижения.
confusion {{skill fact|confusion|3}}
Confusion.png Замешательство (3 сек): 33 урона, 49 урона за использованное умение.
crippled {{skill fact|crippled|3}}
Crippled.png Хромота (3 сек): -50% к скорости передвижения.
fear {{skill fact|fear|3}}
Fear.png Страх (3 сек): Вынуждает убегать; лишает возможности действовать; складывается по длительности.
immobilized {{skill fact|immobilized|3}}
Immobile.png Обездвиживание (3 сек): Нельзя двигаться.
poisoned {{skill fact|poisoned|3}}
Poisoned.png Отравление (3 сек): 101 урона, -33% к эффективности исцеления.
slow {{skill fact|slow|2}}
Slow.png Замедление (2 сек): Умения и действия замедленны.
taunt {{skill fact|taunt|3.25}}
Taunt.png Провокация (30.25¼ сек): Невольная атака противников.
torment {{skill fact|torment|10}}
Torment.png Боль (10 сек): 220 урона, 318 урона при неподвижности.
vulnerability {{skill fact|vulnerability|3}}
Vulnerability.png Уязвимость (3 сек): +1% к входящему урону, +1% к входящему урону от состояний.
weakness {{skill fact|weakness|3}}
Weakness.png Слабость (3 сек): -50% к восстановлению выносливости, +50% атак неудачны (без ограничений).

Control effects

Skill fact Example Display
daze {{skill fact|daze|3}}
Daze fix.png Ошеломление: 3 сек
daze alt {{skill fact|daze alt|3}}
Daze fix.png Ошеломление (3 сек): Нельзя активировать умения.
float {{skill fact|float|3}}
Float.png Всплытие: 3 сек
knockback {{skill fact|knockback|500}}
Knockback.png Отталкивание: 500
knockdown {{skill fact|knockdown|3}}
Knockdown.png Нокдаун: 3 сек
launch {{skill fact|launch|500}}
Launch.png Отбрасывание: 500
pull {{skill fact|pull|180}}
Pull.png Притягивание: 180
sink {{skill fact|sink|3}}
Sink.png Погружение: 3 сек
stun {{skill fact|stun|3}}
Stun fix.png Оглушение: 3 сек
stun alt {{skill fact|stun alt|3}}
Stun fix.png Оглушение (3 сек): Нельзя действовать.

Damage, Healing, and Barriers

Skill fact Example Display
damage {{skill fact|damage|30|strikes=4|coefficient=3.2}}
{{skill fact|damage|weapon=axe|strikes=4|coefficient=3.2}}
{{skill fact|damage|180|coefficient=3.2|scaling=power-only}}
Damage.png Урон (4x): 30 (3.2)?
Damage.png Урон (4x): 1172 (3.2)?
Damage.png Урон: 180 (3.2)?
healing {{skill fact|healing|30|coefficient=0.9}}
Healing.png Исцеление: 30 (0.9)?
life siphon damage {{skill fact|life siphon damage|weapon=axe|strikes=6|coefficient=1.5}}
{{skill fact|life siphon damage|298|coefficient=0.1|scaling=power-only}}
Damage.png Урон при вытягивании жизни (6x): 552 (1.5)?
Damage.png Урон при вытягивании жизни: 298 (0.1)?
life siphon healing {{skill fact|life siphon healing|450|coefficient=0.3}}
Healing.png Исцеление от вытягивания жизни: 450 (0.3)?
health loss {{skill fact|health loss|500}}
Health Loss.png Потеря здоровья: 500
health loss per interval {{skill fact|health loss per interval|5}}
Health Loss.png Потеря здоровья за интервал: 5%
barrier {{skill fact|barrier|500|coefficient=0.1}}
Barrier.png Барьер: 500 (0.1)?

See Template:Damage calculation for a list of allowed weapon parameters.

Combo fields and finishers

Combo type Example Display
dark {{skill fact|combo|dark}}
Combo.png Комбо-поле: Тьма
ethereal {{skill fact|combo|ethereal}}
Combo.png Комбо-поле: Астрал
fire {{skill fact|combo|fire}}
Combo.png Комбо-поле: Огонь
ice {{skill fact|combo|ice}}
Combo.png Комбо-поле: Лед
light {{skill fact|combo|light}}
Combo.png Комбо-поле: Свет
lightning {{skill fact|combo|lightning}}
Combo.png Комбо-поле: Молния
poison {{skill fact|combo|poison}}
Combo.png Комбо-поле: Яд
smoke {{skill fact|combo|smoke}}
Combo.png Комбо-поле: Дым
water {{skill fact|combo|water}}
Combo.png Комбо-поле: Вода
blast {{skill fact|combo|blast}}
Combo.png Комбо-финал: Взрыв
leap {{skill fact|combo|leap}}
Combo.png Комбо-финал: Прыжок
projectile {{skill fact|combo|projectile}}
Combo.png Комбо-финал: Физический снаряд
projectile (20% Chance) {{skill fact|combo|projectile|y}}
Combo.png Комбо-финал: Физический снаряд (шанс 20%)
whirl {{skill fact|combo|whirl}}
Combo.png Комбо-финал: Вихрь

Effects

Effects are identified by having an icon matching the effect received, with or without a duration, and either the effect description or an abbreviated version.

{{skill fact|effect|<effect>|<duration>|stacks=<stacks>|alt=<alternate text>|desc=<alternate description>}}
Skill fact Example Display
Distortion (effect) {{skill fact|effect|Distortion (effect)|3}}
Distortion.png Искажение (3 сек): Вы невосприимчивы к состояниям и урону.
Banner of Discipline (effect) {{skill fact|effect|Banner of Discipline (effect)|desc=170 [[Precision]], 170 [[Ferocity]]}}
Banner of Discipline.png Banner of Discipline: 170 Precision, 170 Ferocity
Fencer's Finesse (effect) {{skill fact|effect|Fencer's Finesse (effect)|6|desc=15 [[Ferocity]]}}
Fencer's Finesse.png Fencer's Finesse (6 сек): 15 Ferocity
Hide in Shadows (effect) {{skill fact|effect|Hide in Shadows (effect)|6|alt=Stealth}}
Stealth.png Stealth (6 сек): Grants stealth.

Increase and decrease modifiers

Most modifiers increase or decrease a value by a percentage. duration increase can either provide an base increase or percentage increase, specify a percentage using a % character.

Skill fact Example Display
attack speed increase {{skill fact|attack speed increase|50}}
Radius.png Увеличение скорости атаки: 50%
damage increase {{skill fact|damage increase|50}}
Damage.png Увеличение урона: 50%
damage reduced {{skill fact|damage reduced|50}}
Damage.png Уменьшение урона: 50%
damage reduction per hit {{skill fact|damage reduction per hit|10}}
Damage.png Уменьшение урона за попадание: 10%
condition damage increase {{skill fact|condition damage increase|20}}
Damage.png Увеличение урона от состояний: 20%
condition damage reduced {{skill fact|condition damage reduced|50}}
Damage.png Уменьшение урона от состояний: 50%
duration increase {{skill fact|duration increase|2}}
Duration.png Увеличение длительности: 2 сек
duration increase {{skill fact|duration increase|50%}}
Duration.png Увеличение длительности: 50%
duration decreased {{skill fact|duration decreased|2}}
Duration.png Уменьшение длительности: 2 сек
duration decreased {{skill fact|duration decreased|50%}}
Duration.png Уменьшение длительности: 50%
radius increase {{skill fact|radius increase|60}}
Radius.png Увеличение радиуса: 60
radius increase {{skill fact|radius increase|50%}}
Radius.png Увеличение радиуса: 50%
recharge reduced {{skill fact|recharge reduced|50}}
Count Recharge.png Уменьшение перезарядки: 50%
recharge time reduced {{skill fact|recharge time reduced |60}}
Count Recharge.png Уменьшение времени перезарядки: 60 сек
chance on critical hit {{skill fact|chance on critical hit|33}}
Miscellaneous effect.png Шанс при критическом ударе: 33%
critical chance increase {{skill fact|critical chance increase|33}}
Precision attribute.png Увеличение критического шанса: 33%
critical damage increase {{skill fact|critical damage increase|33}}
Ferocity attribute.png Увеличение критического урона: 33%
movement speed increase {{skill fact|movement speed increase|33}}
Miscellaneous effect.png Увеличение скорости передвижения: 33%

Notable properties

Skill fact Example Display
gain {{skill fact|gain|Vitality|Power|7}}
Vitality attribute.png Получение Vitality, основываясь на проценте от Power: 7%
condition {{skill fact|condition|Burning}}
Burning.png Снимает состояние
condition effect ignored {{skill fact|condition effect ignored|Blinded}}
Blinded.png Игнорирует эффект состояния
conditions removed {{skill fact|conditions removed|2}}
Miscellaneous effect.png Снимает состояний: 2

General properties

Skill fact Example Display
adrenaline {{skill fact|adrenaline|3}}
Attribute bonus.png Адреналин: 3
attribute {{skill fact|attribute|Vitality|250}}
Vitality attribute.png Живучесть: +250
attribute {{skill fact|attribute|Vitality|-250}}
Vitality attribute.png Живучесть: -250
attribute {{skill fact|attribute|attribute increase|150}}
Attribute bonus.png Увеличение атрибута: 150
attribute {{skill fact|attribute|attribute reduced|150}}
Attribute penalty.png Уменьшение атрибута: 150
blocks missiles {{skill fact|blocks missiles}}
Miscellaneous effect.png Блокирует снаряды
boon {{skill fact|boon|Stability}}
Stability.png Снимает благо
boons removed {{skill fact|boons removed|2}}
Miscellaneous effect.png Снимает благ: 2
bounce {{skill fact|bounce|5}}
Miscellaneous effect.png Количество рикошетов: 5
breaks enemy targeting {{skill fact|breaks enemy targeting}}
Breaks Enemy Targeting.png Сбивает прицел противника
breaks stun {{skill fact|breaks stun}}
Breaks stun.png Снимает оглушение
cannot critical hit {{skill fact|cannot critical hit}}
Critical Chance fix.png Не наносит критический урон
capture {{skill fact|capture}}
Miscellaneous effect.png Прекращает ваш вклад в захват точки
combat {{skill fact|combat}}
Miscellaneous effect.png Только в бою
count recharge {{skill fact|count recharge|10}}
Count Recharge.png Перезарядка использований: 10 сек
duration {{skill fact|duration|30}}
Duration.png Длительность: 30 сек
endurance gained {{skill fact|endurance gained|100}}
Miscellaneous effect.png Получаемая выносливость: 100
evade {{skill fact|evade|0.75}}
Evade.png Уклонение: 0.75¾ сек
interval {{skill fact|interval|3}}
Interval.png Интервал: 3 сек
invulnerability {{skill fact|invulnerability|2}}
Duration.png Длительность неуязвимости: 2 сек
life force {{skill fact|life force|5}}
Miscellaneous effect.png Жизненная сила: 5%
maximum count {{skill fact|maximum count|5}}
Maximum Count.png Максимум использований: 5
percent {{skill fact|percent|10}}
Radius.png Пропорция: 10%
pierces {{skill fact|pierces}}
Pierces.png Пробивание
pulses {{skill fact|pulses|3}}
Miscellaneous effect.png Тактов: 3
radius {{skill fact|radius|500}}
Radius.png Радиус: 500
range {{skill fact|range|500}}
Range.png Дальность: 500
recharge time {{skill fact|recharge time|3}}
Count Recharge.png Время перезарядки: 3 сек
reflect {{skill fact|reflect}}
Miscellaneous effect.png Отражает снаряды
revive {{skill fact|revive|10}}
Miscellaneous effect.png Ускорение оживления: 10%
targets {{skill fact|targets|5}}
Number of targets.png Количество целей: 5
allied targets {{skill fact|allied targets|5}}
Number of targets.png Количество союзных целей: 5
health threshold {{skill fact|health threshold|50}}
Radius.png Порог здоровья: 50%
heat gain {{skill fact|heat gain|5}}
Heat.png Увеличение нагрева: 5%
heat threshold {{skill fact|heat threshold|50}}
Heat.png Порог нагрева: 50
unblockable {{skill fact|unblockable}}
Unblockable.png Нельзя блокировать