Шаблон:Skill fact — различия между версиями

Материал из Guild Wars 2 wiki
Перейти к: навигация, поиск
 
(не показаны 34 промежуточные версии этого же участника)
Строка 9: Строка 9:
 
| bleeding      = {{effect|Bleeding|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} урона.
 
| bleeding      = {{effect|Bleeding|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} урона.
 
| burning      = {{effect|Burning|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*131 round 0}}}} урона.
 
| burning      = {{effect|Burning|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*131 round 0}}}} урона.
| confusion    = {{effect|Confusion|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*10 round 0}}}} урона, {{formatnum:{{#expr:{{{stacks|1}}}*49.5 round 0}}}} урона игроку за использованное умение, {{formatnum:{{#expr:{{{stacks|1}}}*95.5 round 0}}}} урона не-игроку за использованное умение.
+
| confusion    = {{effect|Confusion|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*11 round 0}}}} урона, {{formatnum:{{#expr: floor({{{stacks|1}}}*49.5)}}}} урона за использованное умение.
 
| poison  
 
| poison  
 
| poisoned      = {{effect|Poisoned|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*33.5 round 0}}}} урона, -33% к эффективности исцеления.
 
| poisoned      = {{effect|Poisoned|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*33.5 round 0}}}} урона, -33% к эффективности исцеления.
| torment      = {{effect|Torment|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2|}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} урона, {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*31.8 round 0}}}} урона за движение.
+
| torment      = {{effect|Torment|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} урона, {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*31.8 round 0}}}} урона при неподвижности.
| vulnerability = {{effect|Vulnerability|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: +{{{stacks|1}}}% к входящему [[damage|урону]], +{{{stacks|1}}}% к входящему [[Condition Damage|урону от состояний]].
+
| vulnerability = {{effect|Vulnerability|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: +{{{stacks|1}}}% к входящему [[Damage#Прямой урон|урону]], +{{{stacks|1}}}% к входящему [[Damage#Урон от состояний|урону от состояний]].
 
<!-- Common effects using standard description -->
 
<!-- Common effects using standard description -->
 
| aegis        = {{effect|Aegis|{{{alt|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: [[Block|Блокируйте]] следующую входящую атаку.
 
| aegis        = {{effect|Aegis|{{{alt|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: [[Block|Блокируйте]] следующую входящую атаку.
Строка 21: Строка 21:
 
| blindness    = {{effect|Blinded|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: Следующая исходящая атака приводит к [[miss|промаху]].
 
| blindness    = {{effect|Blinded|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: Следующая исходящая атака приводит к [[miss|промаху]].
 
| chill
 
| chill
| chilled      = {{effect|Chilled|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}} сек)}}: -66% к скорости [[recharge|перезарядки]] умений, -66% к [[movement speed|скорости передвижения]].
+
| chilled      = {{effect|Chilled|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}} сек)}}: -66% к скорости [[recharge|перезарядки]] умений, -66% к [[Movement Speed|скорости передвижения]].
 
| cripple
 
| cripple
| crippled    = {{effect|Crippled|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}} сек)}}: -50% к [[movement speed|скорости передвижения]].
+
| crippled    = {{effect|Crippled|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}} сек)}}: -50% к [[Movement Speed|скорости передвижения]].
| fear        = {{effect|Fear|{{{alt|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: Вынужденное отступление; нельзя действовать.  
+
| fear        = {{effect|Fear|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: Вынуждает убегать; лишает возможности действовать; складывается по длительности.
| fury        = {{effect|Fury|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: +20% к [[Critical Chance|шансу критического удара]].
+
| fury        = {{effect|Fury|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: +{{#if: {{{3|}}}|{{{3}}}|20}}% к [[Critical Chance|шансу критического удара]].
| protection  = {{effect|Protection|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: -33% к входящему урону.
+
| protection  = {{effect|Protection|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: -33% к входящему [[Damage#Прямой урон|урону]].
| quickness    = {{effect|Quickness|{{{alt|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: [[Activation time|Ускоряет]] на 50% ваши действия и активацию умений.
+
| quickness    = {{effect|Quickness|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: [[Activation time|Ускоряет]] на 50% ваши действия и активацию умений.
| resistance  = {{effect|Resistance|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: Наложенные на вас [[condition|состояния]] неэффективны.  
+
| resistance  = {{effect|Resistance|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: Наложенные на вас не наносящие урон [[condition|состояния]] неэффективны.
 +
| resolution  = {{effect|Resolution|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}} сек)}}: Входящий [[Damage#Урон от состояний|урон от состояний]] уменьшен на 33%.  
 
| retaliation  = {{effect|Retaliation|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: Отражает входящий урон обратно источнику.
 
| retaliation  = {{effect|Retaliation|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: Отражает входящий урон обратно источнику.
 
| slow        = {{effect|Slow|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}} сек)}}: Умения и действия [[activation time|замедленны]].  
 
| slow        = {{effect|Slow|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}} сек)}}: Умения и действия [[activation time|замедленны]].  
 
| stealth      = {{effect|Stealth|{{{alt|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: Вы невидимы для врагов.
 
| stealth      = {{effect|Stealth|{{{alt|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: Вы невидимы для врагов.
| swiftness    = {{effect|Swiftness|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: +33% к [[movement speed|скорости передвижения]].
+
| swiftness    = {{effect|Swiftness|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: +33% к [[Movement Speed|скорости передвижения]].
| taunt        = {{effect|Taunt|{{{alt|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: Невольная атака противников.
+
| taunt        = {{effect|Taunt|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2|}}}}} сек)}}: Невольная атака противников.
| weakness    = {{effect|Weakness|{{{alt|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}} сек)}}: -50% к регенерации [[endurance|выносливости]], 50% атак являются [[glancing|скользящими]] (50% урона).
+
| weakness    = {{effect|Weakness|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}} сек)}}: -50% к восстановлению [[endurance|выносливости]], +50% атак [[glancing|неудачны]] [[effect stacking|(без ограничений)]].
 
| immobilized
 
| immobilized
 
| immobilize
 
| immobilize
Строка 44: Строка 45:
 
| sink
 
| sink
 
| stun        = {{effect|{{ucfirst:{{{1}}}}}|{{{alt|}}}|stacks={{{stacks|}}}}}: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|сек|сек}}
 
| stun        = {{effect|{{ucfirst:{{{1}}}}}|{{{alt|}}}|stacks={{{stacks|}}}}}: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|сек|сек}}
| daze alt    = {{effect|Daze|{{{alt|}}}|icon=Daze.png}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}} сек)}}: Нельзя использовать умения.
+
| daze alt    = {{effect|Daze|{{{alt|}}}|icon=Daze.png}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}} сек)}}: Нельзя активировать умения.
| stun alt    = {{effect|Stun|{{{alt|}}}|icon=Stun.png}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}} сек)}}: Нельзя использовать умения и двигаться.
+
| stun alt    = {{effect|Stun|{{{alt|}}}|icon=Stun.png}}{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}} сек)}}: Нельзя действовать.
 
<!-- Distance control effects -->
 
<!-- Distance control effects -->
 
| push
 
| push
 
| knockback    = {{effect|knockback|{{{alt|}}}|icon=Knockback.png}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}}
 
| knockback    = {{effect|knockback|{{{alt|}}}|icon=Knockback.png}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}}
 
| launch      = {{effect|launch|{{{alt|}}}}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}}
 
| launch      = {{effect|launch|{{{alt|}}}}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}}
| pull        = {{effect|{{ucfirst:{{{1}}}}}|{{{alt|}}}|icon=Radius.png}}{{#if: {{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}
+
| pull        = {{effect|{{ucfirst:{{{1}}}}}|{{{alt|}}}|icon={{{icon|Pull.png}}}}}{{#if: {{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}
<!-- Control effects: gray icon before [[Game updates/2020-07-07]] for daze and stun -->
+
<!-- Control effects: gray icon before [[Game updates/2020-07-07]] for daze and stun and [[Game updates/2021-05-11]] for the others -->
 
| daze gray    = {{effect|Daze|{{{alt|}}}|icon=Daze (gray).png}}: {{fraction|{{{2|}}}}} сек
 
| daze gray    = {{effect|Daze|{{{alt|}}}|icon=Daze (gray).png}}: {{fraction|{{{2|}}}}} сек
 
| stun gray    = {{effect|Stun|{{{alt|}}}|icon=Stun (gray).png}}: {{fraction|{{{2|}}}}} сек
 
| stun gray    = {{effect|Stun|{{{alt|}}}|icon=Stun (gray).png}}: {{fraction|{{{2|}}}}} сек
 +
| float gray
 +
| knockdown gray
 +
| sink gray    = {{effect|{{ucfirst:{{#explode:{{{1}}}| }}}}|{{{alt|}}}}}: {{fraction|{{{2|}}}}} сек
 +
| push gray
 +
| knockback gray = {{effect|Knockback|{{{alt|}}}|icon=Knockback.png}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}}
 +
| launch gray  = {{effect|Launch|{{{alt|}}}}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}}
 +
| pull gray    = {{effect|Pull|{{{alt|}}}|icon=Radius.png}}{{#if: {{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}
 
<!-- Scaling general properties -->
 
<!-- Scaling general properties -->
 
| damage      = {{effect|Damage|{{{alt|Урон}}}|icon=Damage.png}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{#if:{{{weapon|}}}{{{weapon strength|}}}|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}}
 
| damage      = {{effect|Damage|{{{alt|Урон}}}|icon=Damage.png}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{#if:{{{weapon|}}}{{{weapon strength|}}}|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}}
| healing      = {{effect|Healing|{{{alt|Исцеление}}}|icon=Healing.png}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}
+
| healing      = {{effect|Healing|{{{alt|Исцеление}}}|icon={{{icon|Healing.png}}}}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}
 
| life siphon damage    = {{effect|Life stealing|{{{alt|Урон при вытягивании жизни}}}|icon=Damage.png}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{#if:{{{weapon|}}}{{{weapon strength|}}}|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}}
 
| life siphon damage    = {{effect|Life stealing|{{{alt|Урон при вытягивании жизни}}}|icon=Damage.png}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{#if:{{{weapon|}}}{{{weapon strength|}}}|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}}
 
| life siphon healing      = {{effect|Life stealing|{{{alt|Исцеление от вытягивания жизни}}}|icon={{{icon|Healing.png}}}}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}
 
| life siphon healing      = {{effect|Life stealing|{{{alt|Исцеление от вытягивания жизни}}}|icon={{{icon|Healing.png}}}}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}
 
| health loss  = {{effect|Health|{{{alt|Потеря здоровья}}}|icon=Health Loss.png}}: {{{2|0}}}
 
| health loss  = {{effect|Health|{{{alt|Потеря здоровья}}}|icon=Health Loss.png}}: {{{2|0}}}
| health loss per interval = {{effect|Health|{{{alt|Потеря здоровья за интервал}}}|icon=Health Loss.png}}: {{{2|0}}}%
+
| health loss per interval = {{effect|Health|{{{alt|Потеря здоровья за интервал}}}|icon=Health Loss.png}}: {{fraction|{{{2|0}}}}}%
 
| barrier      = {{effect|Barrier|{{{alt|}}}|icon={{{icon|Barrier.png}}}}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}
 
| barrier      = {{effect|Barrier|{{{alt|}}}|icon={{{icon|Barrier.png}}}}}{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}
 
<!-- Increase and decrease properties -->
 
<!-- Increase and decrease properties -->
 
| attack speed increase    = {{effect icon|icon=Radius.png}}&nbsp;Увеличение скорости атаки: {{fraction|{{{2|0}}}}}%
 
| attack speed increase    = {{effect icon|icon=Radius.png}}&nbsp;Увеличение скорости атаки: {{fraction|{{{2|0}}}}}%
| damage increase          = {{effect|Damage|{{{alt|Увеличение урона}}}|icon={{{icon|Damage.png}}}}}: {{fraction|{{{2|0}}}}}%
+
| damage increase          = {{effect|Damage#Прямой урон|{{{alt|Увеличение урона}}}|icon={{{icon|Damage.png}}}}}: {{fraction|{{{2|0}}}}}%
| damage reduced          = {{effect|Damage|{{{alt|Уменьшение урона}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}%
+
| damage reduced          = {{effect|Damage#Прямой урон|{{{alt|Уменьшение урона}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}%
| damage reduction per hit = {{effect|Damage|{{{alt|Уменьшение урона за попадание}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}%
+
| damage reduction per hit = {{effect|Damage#Прямой урон|{{{alt|Уменьшение урона за попадание}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}%
| condition damage increase= {{effect|Condition Damage|{{{alt|Увеличение урона от состояний}}}|icon={{{icon|Damage.png}}}}}: {{fraction|{{{2|0}}}}}%
+
| condition damage increase= {{effect|Damage#Урон от состояний|{{{alt|Увеличение урона от состояний}}}|icon={{{icon|Damage.png}}}}}: {{fraction|{{{2|0}}}}}%
| condition damage reduced = {{effect|Condition Damage|{{{alt|Уменьшение урона от состояний}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}%
+
| condition damage reduced = {{effect|Damage#Урон от состояний|{{{alt|Уменьшение урона от состояний}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}%
 +
| all damage increase      = {{effect|Damage|{{{alt|Увеличение урона}}}|icon={{{icon|Damage.png}}}}}: {{fraction|{{{2|0}}}}}%
 +
| all damage reduced      = {{effect|Damage|{{{alt|Уменьшение урона}}}|icon=Damage.png}}: {{fraction|{{{2|0}}}}}%
 
| duration increase        = {{effect icon|icon=Duration.png}}&nbsp;{{{alt|Увеличение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }}
 
| duration increase        = {{effect icon|icon=Duration.png}}&nbsp;{{{alt|Увеличение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }}
 
| duration decreased      = {{effect icon|icon=Duration.png}}&nbsp;{{{alt|Уменьшение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }}
 
| duration decreased      = {{effect icon|icon=Duration.png}}&nbsp;{{{alt|Уменьшение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }}
 +
| healing increase        = {{effect|Healing|{{{alt|Увеличение исцеления}}}|icon={{{icon|Healing.png}}}}}: {{fraction|{{{2|0}}}}}%
 
| radius increase          = {{effect icon|Range|icon={{{icon|Radius.png}}}}}&nbsp;{{{alt|Увеличение радиуса}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }}
 
| radius increase          = {{effect icon|Range|icon={{{icon|Radius.png}}}}}&nbsp;{{{alt|Увеличение радиуса}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }}
 
| recharge reduced        = {{effect icon|Recharge|icon=Count Recharge.png}}&nbsp;[[Recharge|{{{alt|Уменьшение перезарядки}}}]]: {{{2|0}}}%
 
| recharge reduced        = {{effect icon|Recharge|icon=Count Recharge.png}}&nbsp;[[Recharge|{{{alt|Уменьшение перезарядки}}}]]: {{{2|0}}}%
| recharge time reduced    = {{effect icon|Recharge|icon=Count Recharge.png}}&nbsp;[[Recharge|{{{alt|Уменьшение времени перезарядки}}}]]: {{{2|0}}} {{plural:{{{2}}}|сек|сек}}
+
| recharge time reduced    = {{effect icon|Recharge|icon=Count Recharge.png}}&nbsp;[[Recharge|{{{alt|Уменьшение времени перезарядки}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}}
 
| critical damage increase = {{effect|Critical Damage|{{{alt|Увеличение критического урона}}}|icon={{{icon|Ferocity attribute.png}}}}}: {{fraction|{{{2|0}}}}}%
 
| critical damage increase = {{effect|Critical Damage|{{{alt|Увеличение критического урона}}}|icon={{{icon|Ferocity attribute.png}}}}}: {{fraction|{{{2|0}}}}}%
 
| critical chance
 
| critical chance
Строка 79: Строка 90:
 
| chance on critical hit  = {{effect|Critical hit|{{{alt|Шанс при критическом ударе}}}}}: {{{2|0}}}%
 
| chance on critical hit  = {{effect|Critical hit|{{{alt|Шанс при критическом ударе}}}}}: {{{2|0}}}%
 
| critical chance increase = {{effect|Critical Chance|{{{alt|Увеличение критического шанса}}}|icon=Precision attribute.png}}: {{{2|0}}}%
 
| critical chance increase = {{effect|Critical Chance|{{{alt|Увеличение критического шанса}}}|icon=Precision attribute.png}}: {{{2|0}}}%
| movement speed increase  = {{effect|Movement speed|{{{alt|Увеличение скорости передвижения}}}}}: {{{2|0}}}%
+
| movement speed increase  = {{effect|Movement Speed|{{{alt|Увеличение скорости передвижения}}}}}: {{{2|0}}}%
 
<!-- Combo fields and finishers -->
 
<!-- Combo fields and finishers -->
 
| combo = {{#switch:{{lc:{{{2}}}}}
 
| combo = {{#switch:{{lc:{{{2}}}}}
Строка 99: Строка 110:
 
| adrenaline      = {{effect icon|Adrenaline|icon=Attribute bonus.png}}&nbsp;[[Adrenaline|{{{alt|Адреналин}}}]]: {{{2|0}}}
 
| adrenaline      = {{effect icon|Adrenaline|icon=Attribute bonus.png}}&nbsp;[[Adrenaline|{{{alt|Адреналин}}}]]: {{{2|0}}}
 
| attribute        = {{effect icon|Attribute|icon={{{icon|{{#switch:{{lc:{{{2|}}}}}|attribute increase=Attribute bonus.png|attribute reduced=Attribute penalty.png|condition damage=Condition Damage attribute.png|healing power=Healing Power attribute.png|#default={{ucfirst:{{{2}}}}} attribute.png}}}}}}}&nbsp;{{#switch: {{lc:{{{2|}}}}}|attribute increase=Увеличение атрибута|attribute reduced=Уменьшение атрибута|#default=[[{{ucfirst:{{{2}}}}}|{{{alt|{{rus lang|attribute|{{{2}}}}}}}}]]}}: {{#switch: {{lc:{{{2|}}}}}|attribute increase|attribute reduced={{{3|}}}|#default={{#ifexpr: {{{3|0}}} >= 0 |+{{formatnum:{{{3|0}}}}}|{{formatnum:{{{3|}}}}}}}}}
 
| attribute        = {{effect icon|Attribute|icon={{{icon|{{#switch:{{lc:{{{2|}}}}}|attribute increase=Attribute bonus.png|attribute reduced=Attribute penalty.png|condition damage=Condition Damage attribute.png|healing power=Healing Power attribute.png|#default={{ucfirst:{{{2}}}}} attribute.png}}}}}}}&nbsp;{{#switch: {{lc:{{{2|}}}}}|attribute increase=Увеличение атрибута|attribute reduced=Уменьшение атрибута|#default=[[{{ucfirst:{{{2}}}}}|{{{alt|{{rus lang|attribute|{{{2}}}}}}}}]]}}: {{#switch: {{lc:{{{2|}}}}}|attribute increase|attribute reduced={{{3|}}}|#default={{#ifexpr: {{{3|0}}} >= 0 |+{{formatnum:{{{3|0}}}}}|{{formatnum:{{{3|}}}}}}}}}
 +
| blade            = {{effect|Blade|{{{alt|Клинок}}}|icon=Power attribute.png}}
 +
| blocks missiles  = {{effect|Block#Projectile destruction|{{{alt|Блокирует снаряды}}}}}
 
| bounce
 
| bounce
 
| bounces          = {{effect|Bounce|{{{alt|Количество рикошетов}}}}}: {{{2|0}}}
 
| bounces          = {{effect|Bounce|{{{alt|Количество рикошетов}}}}}: {{{2|0}}}
| breaks enemy targeting = {{effect icon|icon=Breaks Enemy Targeting.png}}&nbsp;Сбивает прицел противника
+
| breaks enemy targeting = {{effect icon|icon=Breaks Enemy Targeting.png|link=}}&nbsp;{{{alt|Сбивает прицел противника}}}
 
| breakstun
 
| breakstun
 
| breaksstun
 
| breaksstun
 
| stun break
 
| stun break
| breaks stun      = {{effect icon|Stun break|icon=Breaks stun.png}}&nbsp;[[Stun break|Снимает оглушение]]
+
| breaks stun      = {{effect|Stun break|{{{alt|Снимает оглушение}}}}}
 
| cannot critical hit = {{effect|Critical hit|{{{alt|Не наносит критический урон}}}|icon=Critical Chance.png}}
 
| cannot critical hit = {{effect|Critical hit|{{{alt|Не наносит критический урон}}}|icon=Critical Chance.png}}
 
| capture          = {{effect|Capture point|Прекращает ваш вклад в захват точки}}
 
| capture          = {{effect|Capture point|Прекращает ваш вклад в захват точки}}
Строка 123: Строка 136:
 
| life force      = {{effect|Life Force|{{{alt|Жизненная сила}}}}}: {{fraction|{{{2|0}}}}}%
 
| life force      = {{effect|Life Force|{{{alt|Жизненная сила}}}}}: {{fraction|{{{2|0}}}}}%
 
| maximum count    = {{effect icon|icon=Maximum Count.png}}&nbsp;[[Ammunition skill|{{{alt|Максимум использований}}}]]: {{{2|0}}}
 
| maximum count    = {{effect icon|icon=Maximum Count.png}}&nbsp;[[Ammunition skill|{{{alt|Максимум использований}}}]]: {{{2|0}}}
| percent          = {{effect icon|icon=Radius.png}}&nbsp;{{{alt|Процент}}}: {{fraction|{{{2|0}}}}}%
+
| percent          = {{effect icon|icon=Radius.png}}&nbsp;{{{alt|Пропорция}}}: {{fraction|{{{2|0}}}}}%
 
| pierces          = {{effect|Pierces|Пробивание}}
 
| pierces          = {{effect|Pierces|Пробивание}}
 +
| flow            = {{effect icon|Flow}}&nbsp;[[Flow|{{{alt|Напор}}}]]: {{{2|0}}}
 +
| positive flow    = {{effect icon|Positive Flow|stacks={{{stacks|}}}|icon={{{icon|Positive Flow (gray).png}}}}}&nbsp;[[Positive Flow|{{{alt|Прирост напора}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}} сек)}}: Рост [[flow|напора]] каждую секунду.
 
| pulse
 
| pulse
 
| pulses          = {{effect icon}}&nbsp;Тактов: {{{2|0}}}
 
| pulses          = {{effect icon}}&nbsp;Тактов: {{{2|0}}}
| radius          = {{effect icon|Range|icon=Radius.png}}&nbsp;[[Range|{{{alt|Радиус}}}]]: {{formatnum:{{{2|0}}}}}
+
| radius          = {{effect icon|Range|icon={{{icon|Radius.png}}}}}&nbsp;[[Range|{{{alt|Радиус}}}]]: {{formatnum:{{{2|0}}}}}
 
| range            = {{effect icon|Range|icon={{{icon|Range.png}}}}}&nbsp;[[Range|{{{alt|Дальность}}}]]: {{formatnum:{{{2|0}}}}}
 
| range            = {{effect icon|Range|icon={{{icon|Range.png}}}}}&nbsp;[[Range|{{{alt|Дальность}}}]]: {{formatnum:{{{2|0}}}}}
 
| recharge time    = {{effect icon|Recharge|icon=Count Recharge.png}}&nbsp;[[Recharge|{{{alt|Время перезарядки}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}}
 
| recharge time    = {{effect icon|Recharge|icon=Count Recharge.png}}&nbsp;[[Recharge|{{{alt|Время перезарядки}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}}
 
| reflect          = {{effect|Reflect|Отражает снаряды}}
 
| reflect          = {{effect|Reflect|Отражает снаряды}}
| blocks missiles  = {{effect|Block#Projectile destruction|Блокирует снаряды}}
 
 
| remove boon
 
| remove boon
 
| ignore boon
 
| ignore boon
 
| boon            = {{effect|{{ucfirst:{{{2|Boon}}}}}|{{{alt|Снимает благо}}}}}
 
| boon            = {{effect|{{ucfirst:{{{2|Boon}}}}}|{{{alt|Снимает благо}}}}}
 
| boons removed    = {{effect icon}}&nbsp;[[Boon|{{{alt|Снимает благ}}}]]: {{{2|0}}}
 
| boons removed    = {{effect icon}}&nbsp;[[Boon|{{{alt|Снимает благ}}}]]: {{{2|0}}}
 +
| condition effect reduced = {{effect|{{ucfirst:{{{2|Condition}}}}}|{{{alt|Эффект состояния уменьшен}}}}}
 
| condition effect ignored
 
| condition effect ignored
 
| ignore condition = {{effect|{{ucfirst:{{{2|Condition}}}}}|{{{alt|Игнорирует эффект состояния}}}}}
 
| ignore condition = {{effect|{{ucfirst:{{{2|Condition}}}}}|{{{alt|Игнорирует эффект состояния}}}}}
Строка 148: Строка 163:
 
| threshold
 
| threshold
 
| health threshold = {{effect icon|icon=Radius.png}}&nbsp;Порог здоровья: {{{2|0}}}%
 
| health threshold = {{effect icon|icon=Radius.png}}&nbsp;Порог здоровья: {{{2|0}}}%
 +
| initiative gain
 +
| initiative      = {{effect icon|icon=Miscellaneous effect.png}}&nbsp;[[Initiative|{{{alt|Инициатива}}}]]: {{{2|0}}}
 
| heat gain        = {{effect icon|icon=Heat.png}}&nbsp;[[Heat|{{{alt|Увеличение нагрева}}}]]: {{{2|0}}}%
 
| heat gain        = {{effect icon|icon=Heat.png}}&nbsp;[[Heat|{{{alt|Увеличение нагрева}}}]]: {{{2|0}}}%
 
| heat threshold  = {{effect icon|icon=Heat.png}}&nbsp;[[Heat|{{{alt|Порог нагрева}}}]]: {{{2|0}}}
 
| heat threshold  = {{effect icon|icon=Heat.png}}&nbsp;[[Heat|{{{alt|Порог нагрева}}}]]: {{{2|0}}}
 
| unblockable      = {{effect|Unblockable|Нельзя блокировать|icon={{{icon|Unblockable.png}}}}}
 
| unblockable      = {{effect|Unblockable|Нельзя блокировать|icon={{{icon|Unblockable.png}}}}}
 +
| defiance break  = {{effect icon|Defiance Break|icon=Evade.png|}}&nbsp;<span class="hiddenlinks" style="color: teal;">[[Defiance Break|{{{alt|Снятие неповиновения}}}]]: {{{2|0}}}</span>{{#if:{{{sic|}}}|{{sic|{{{sic}}}}}|}}
 +
| ally target      = [[File:Skill fact text only icon.png|link=]]<span style="color:blue;">'''Союзная цель''':</span> {{{2|}}}
 +
| enemy target    = [[File:Skill fact text only icon.png|link=]]<span style="color:red;">'''Вражеская цель''':</span> {{{2|}}}
 +
| text            = [[File:Skill fact text only icon.png|link=]]{{{2|}}}
 
| property        = {{effect icon}}&nbsp;{{{2|Property}}}{{#if:{{{3|}}}|<span>:</span> {{{3}}}}}
 
| property        = {{effect icon}}&nbsp;{{{2|Property}}}{{#if:{{{3|}}}|<span>:</span> {{{3}}}}}
| misc            = <span class="inline-icon effect">[[File:{{{icon|{{{image|Miscellaneous effect.png}}}}}}|20px|link=]]{{#if:{{{stacks|}}}|<sub>{{{stacks}}}</sub>|}}</span> {{{alt|''Другой эффект''}}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}
+
| misc            = <span class="inline-icon effect">[[File:{{{icon|{{{image|Miscellaneous effect.png}}}}}}|20px|link=]]{{#if:{{{stacks|}}}|<sub>{{{stacks}}}</sub>|}}</span> {{{alt|''Другой эффект''}}}{{#if:{{{2|}}}|<span>:</span> {{{2|}}}}}
 
<!-- Effect and default behavior -->
 
<!-- Effect and default behavior -->
 
| effect          = {{effect|{{{2|Effect}}}|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{3|0}}}|0||&nbsp;({{fraction|{{{3}}}}}&nbsp;{{{t|сек}}})}}{{#ifeq:{{{desc|+}}}|<!-- if set but empty -->|<!-- then display no description -->|<!-- else--><span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}}
 
| effect          = {{effect|{{{2|Effect}}}|{{{alt|}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{3|0}}}|0||&nbsp;({{fraction|{{{3}}}}}&nbsp;{{{t|сек}}})}}{{#ifeq:{{{desc|+}}}|<!-- if set but empty -->|<!-- then display no description -->|<!-- else--><span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}}
| #default        = {{effect icon|icon={{{icon|Miscellaneous effect.png}}}|stacks={{{stacks|}}}}}&nbsp;{{ucfirst:{{{alt|{{{1}}}}}}}}{{#ifeq:{{{3|0}}}|0||&nbsp;({{fraction|{{{3}}}}}{{{t|s}}})}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}
+
| #default        = {{effect icon|icon={{{icon|Miscellaneous effect.png}}}|stacks={{{stacks|}}}}}&nbsp;{{ucfirst:{{{alt|{{{1}}}}}}}}{{#ifeq:{{{3|0}}}|0||&nbsp;({{fraction|{{{3}}}}}{{{t| сек}}})}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}
 
}}{{#if:{{{game mode|}}}|</div>|}}<!--
 
}}{{#if:{{{game mode|}}}|</div>|}}<!--
  
Строка 171: Строка 192:
 
  | {{#switch: {{lc:{{{1|}}}}}
 
  | {{#switch: {{lc:{{{1|}}}}}
 
   <!-- Scaling boons -->
 
   <!-- Scaling boons -->
     | might        = {{Skill fact/subobject|Might|type=Boon|text={{{alt|Might}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Might|{{{alt|Might}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{#expr:30 * {{{stacks|1}}}}} [[Condition Damage]], {{#expr:30 * {{{stacks|1}}}}} [[Power]]}}
+
     | might        = {{Skill fact/subobject|Might|type={{{type|Boon}}}|text={{{alt|Might}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Might|{{{alt|Might}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{#expr:30 * {{{stacks|1}}}}} [[Condition Damage]], {{#expr:30 * {{{stacks|1}}}}} [[Power]]|applies to={{ucfirst:{{{applies to|Self}}}}}}}
     | regeneration = {{Skill fact/subobject|Regeneration|type=Boon|text={{{alt|Regen}}}|stacks={{{stacks|1}}}|number={{{2|0}}}||description=[[Regeneration|{{{alt|Regen}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{{2|}}}*130}}}} Heal}}
+
     | regeneration = {{Skill fact/subobject|Regeneration|type={{{type|Boon}}}|text={{{alt|Regen}}}|stacks={{{stacks|1}}}|number={{{2|0}}}||description=[[Regeneration|{{{alt|Regen}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{{2|}}}*130}}}} Heal|applies to={{ucfirst:{{{applies to|Self}}}}}}}
     | vigor        = {{Skill fact/subobject|Vigor|type=Boon|text={{{alt|Vigor}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Vigor|{{{alt|Vigor}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: 50% Endurance Regeneration}}
+
     | vigor        = {{Skill fact/subobject|Vigor|type={{{type|Boon}}}|text={{{alt|Vigor}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Vigor|{{{alt|Vigor}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: +50% Endurance Regeneration|applies to={{ucfirst:{{{applies to|Self}}}}}}}
     | stability    = {{Skill fact/subobject|Stability|type=Boon|text={{{alt|Stability}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Stability|{{{alt|Stability}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{effect description|Stability}}}}
+
     | stability    = {{Skill fact/subobject|Stability|type={{{type|Boon}}}|text={{{alt|Stability}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Stability|{{{alt|Stability}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{effect description|Stability}}|applies to={{ucfirst:{{{applies to|Self}}}}}}}
 
     <!-- Scaling conditions -->
 
     <!-- Scaling conditions -->
     | bleeding    = {{Skill fact/subobject|Bleeding|type=Condition|text={{{alt|Bleeding}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Bleeding|{{{alt|Bleeding}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} Damage}}
+
     | bleeding    = {{Skill fact/subobject|Bleeding|type={{{type|Condition}}}|text={{{alt|Bleeding}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Bleeding|{{{alt|Bleeding}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} Damage}}
     | burning      = {{Skill fact/subobject|Burning|type=Condition|text={{{alt|Burning}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Burning|{{{alt|Burning}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*131 round 0}}}} Damage}}
+
     | burning      = {{Skill fact/subobject|Burning|type={{{type|Condition}}}|text={{{alt|Burning}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Burning|{{{alt|Burning}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*131 round 0}}}} Damage}}
     | confusion    = {{Skill fact/subobject|Confusion|type=Condition|text={{{alt|Confusion}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Confusion|{{{alt|Confusion}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*10 round 0}}}} Damage, {{formatnum:{{#expr:{{{stacks|1}}}*49.5 round 0}}}} Damage to Players on Skill Use, {{formatnum:{{#expr:{{{stacks|1}}}*95.5 round 0}}}} Damage to Non-Players on Skill Use }}
+
     | confusion    = {{Skill fact/subobject|Confusion|type={{{type|Condition}}}|text={{{alt|Confusion}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Confusion|{{{alt|Confusion}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*11 round 0}}}} Damage, {{formatnum:{{#expr: floor({{{stacks|1}}}*49.5)}}}} Damage on Skill Use}}
 
     | poison
 
     | poison
     | poisoned    = {{Skill fact/subobject|Poisoned|type=Condition|text={{{alt|Poison}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Poisoned|{{{alt|Poison}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*33.5 round 0}}}} Damage, -33% Heal Effectiveness}}
+
     | poisoned    = {{Skill fact/subobject|Poisoned|type={{{type|Condition}}}|text={{{alt|Poison}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Poisoned|{{{alt|Poison}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*33.5 round 0}}}} Damage, -33% Heal Effectiveness}}
     | torment      = {{Skill fact/subobject|Torment|type=Condition|text={{{alt|Torment}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Torment|{{{alt|Torment}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} Damage, {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*31.8 round 0}}}} Damage if Moving}}
+
     | torment      = {{Skill fact/subobject|Torment|type={{{type|Condition}}}|text={{{alt|Torment}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Torment|{{{alt|Torment}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*22 round 0}}}} Damage, {{formatnum:{{#expr:{{{stacks|1}}}*{{#ifeq:{{{2|0}}}|0|1|{{{2}}}}}*31.8 round 0}}}} Damage if Foe Is Stationary}}
     | vulnerability= {{Skill fact/subobject|Vulnerability|type=Condition|text={{{alt|Vulnerability}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Vulnerability|{{{alt|Vulnerability}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: {{{stacks|1}}}% Incoming [[Damage]], {{{stacks|1}}}% Incoming [[Condition Damage]]}}
+
     | vulnerability= {{Skill fact/subobject|Vulnerability|type={{{type|Condition}}}|text={{{alt|Vulnerability}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Vulnerability|{{{alt|Vulnerability}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: +{{{stacks|1}}}% Incoming [[Damage#Strike damage|Damage]], +{{{stacks|1}}}% Incoming [[Damage#Condition damage|Condition Damage]]}}
 
     <!-- Common effects using standard description -->
 
     <!-- Common effects using standard description -->
     | aegis      = {{Skill fact/subobject|Aegis|type=Boon|text={{{alt|Aegis}}}|number={{{2|0}}}|description=[[Aegis|{{{alt|Aegis}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: [[Block]] the next incoming attack.}}
+
     | aegis      = {{Skill fact/subobject|Aegis|type={{{type|Boon}}}|text={{{alt|Aegis}}}|number={{{2|0}}}|description=[[Aegis|{{{alt|Aegis}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: [[Block]] the next incoming attack.|applies to={{ucfirst:{{{applies to|Self}}}}}}}
     | alacrity    = {{Skill fact/subobject|Alacrity|type=Boon|text={{{alt|Alacrity}}}|number={{{2|0}}}|stacks={{{stacks|1}}}|description=[[Alacrity|{{{alt|Alacrity}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: 25% Skill [[Recharge]] Rate}}
+
     | alacrity    = {{Skill fact/subobject|Alacrity|type={{{type|Boon}}}|text={{{alt|Alacrity}}}|number={{{2|0}}}|stacks={{{stacks|1}}}|description=[[Alacrity|{{{alt|Alacrity}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: +25% Skill [[Recharge]] Rate|applies to={{ucfirst:{{{applies to|Self}}}}}}}
 
     | blind
 
     | blind
 
     | blinded
 
     | blinded
     | blindness  = {{Skill fact/subobject|Blinded|type=Condition|text={{{alt|Blindness}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Blinded|{{{alt|Blindness}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Next outgoing attack [[miss]]es.}}
+
     | blindness  = {{Skill fact/subobject|Blinded|type={{{type|Condition}}}|text={{{alt|Blindness}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Blinded|{{{alt|Blindness}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Next outgoing attack [[miss]]es.}}
 
     | chill
 
     | chill
     | chilled    = {{Skill fact/subobject|Chilled|type=Condition|text={{{alt|Chilled}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Chilled|{{{alt|Chilled}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: -66% Skill [[Recharge]] Rate, -66% [[Movement speed|Movement Speed]]}}
+
     | chilled    = {{Skill fact/subobject|Chilled|type={{{type|Condition}}}|text={{{alt|Chilled}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Chilled|{{{alt|Chilled}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: -66% Skill [[Recharge]] Rate, -66% [[Movement Speed]]}}
 
     | cripple
 
     | cripple
     | crippled    = {{Skill fact/subobject|Crippled|type=Condition|text={{{alt|Cripple}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Crippled|{{{alt|Cripple}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: -50% [[Movement speed|Movement Speed]]}}
+
     | crippled    = {{Skill fact/subobject|Crippled|type={{{type|Condition}}}|text={{{alt|Cripple}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Crippled|{{{alt|Cripple}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: -50% [[Movement Speed]]}}
     | fear        = {{Skill fact/subobject|Fear|type=Condition|text={{{alt|Fear}}}|number={{{2|0}}}|description=[[Fear|{{{alt|Fear}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Involuntary retreat; unable to act; stacks duration.}}
+
     | fear        = {{Skill fact/subobject|Fear|type={{{type|Condition}}}|text={{{alt|Fear}}}|number={{{2|0}}}|description=[[Fear|{{{alt|Fear}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Involuntary retreat; unable to act; stacks duration.}}
     | fury        = {{Skill fact/subobject|Fury|type=Boon|text={{{alt|Fury}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Fury|{{{alt|Fury}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: 20% [[Critical Chance]]}}
+
     | fury        = {{Skill fact/subobject|Fury|type={{{type|Boon}}}|text={{{alt|Fury}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Fury|{{{alt|Fury}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: +{{#if: {{{3|}}}|{{{3}}}|20}}% [[Critical Chance]]|applies to={{ucfirst:{{{applies to|Self}}}}}}}
     | protection  = {{Skill fact/subobject|Protection|type=Boon|text={{{alt|Protection}}}|number={{{2|0}}}|description=[[Protection|{{{alt|Protection}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: -33% Incoming Damage}}
+
     | protection  = {{Skill fact/subobject|Protection|type={{{type|Boon}}}|text={{{alt|Protection}}}|number={{{2|0}}}|description=[[Protection|{{{alt|Protection}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: -33% Incoming [[Damage#Strike damage|Damage]]|applies to={{ucfirst:{{{applies to|Self}}}}}}}
     | quickness  = {{Skill fact/subobject|Quickness|type=Boon|text={{{alt|Quickness}}}|number={{{2|0}}}|description=[[Quickness|{{{alt|Quickness}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Skills and actions are [[Activation time|faster]].}}
+
     | quickness  = {{Skill fact/subobject|Quickness|type={{{type|Boon}}}|text={{{alt|Quickness}}}|number={{{2|0}}}|description=[[Quickness|{{{alt|Quickness}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Skills and actions are [[Activation time|faster]].|applies to={{ucfirst:{{{applies to|Self}}}}}}}
     | resistance  = {{Skill fact/subobject|Resistance|type=Boon|text={{{alt|Resistance}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Resistance|{{{alt|Resistance}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: [[Condition]]s currently on you are ineffective; stacks duration.}}
+
     | resistance  = {{Skill fact/subobject|Resistance|type={{{type|Boon}}}|text={{{alt|Resistance}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Resistance|{{{alt|Resistance}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Nondamaging [[condition]]s currently on you are ineffective.|applies to={{ucfirst:{{{applies to|Self}}}}}}}
     | retaliation = {{Skill fact/subobject|Retaliation|type=Boon|text={{{alt|Retaliation}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Retaliation|{{{alt|Retaliation}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Reflect incoming damage back to its source.}}
+
    | resolution  = {{Skill fact/subobject|Resolution|type={{{type|Boon}}}|text={{{alt|Resolution}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Resolution|{{{alt|Resolution}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Incoming [[Damage#Condition damage|condition damage]] decreased by 33%.|applies to={{ucfirst:{{{applies to|Self}}}}}}}
     | slow        = {{Skill fact/subobject|Slow|type=Condition|text={{{alt|Slow}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Slow|{{{alt|Slow}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Skills and actions are [[Activation time|slower]].}}
+
     | retaliation = {{Skill fact/subobject|Retaliation|type={{{type|Boon}}}|text={{{alt|Retaliation}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Retaliation|{{{alt|Retaliation}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Reflect incoming damage back to its source.|applies to={{ucfirst:{{{applies to|Self}}}}}}}
 +
     | slow        = {{Skill fact/subobject|Slow|type={{{type|Condition}}}|text={{{alt|Slow}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Slow|{{{alt|Slow}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Skills and actions are [[Activation time|slower]].}}
 
     | stealth    = {{Skill fact/subobject|Stealth|type=Effect|text={{{alt|Stealth}}}|number={{{2|0}}}|description=[[Stealth|{{{alt|Stealth}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Invisible to foes.}}
 
     | stealth    = {{Skill fact/subobject|Stealth|type=Effect|text={{{alt|Stealth}}}|number={{{2|0}}}|description=[[Stealth|{{{alt|Stealth}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Invisible to foes.}}
     | swiftness  = {{Skill fact/subobject|Swiftness|type=Boon|text={{{alt|Swiftness}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Swiftness|{{{alt|Swiftness}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: 33% [[Movement speed|Movement Speed]]}}
+
     | swiftness  = {{Skill fact/subobject|Swiftness|type={{{type|Boon}}}|text={{{alt|Swiftness}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Swiftness|{{{alt|Swiftness}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: +33% [[Movement Speed]]|applies to={{ucfirst:{{{applies to|Self}}}}}}}
     | taunt      = {{Skill fact/subobject|Taunt|type=Condition|text={{{alt|Taunt}}}|number={{{2|0}}}|description=[[Taunt|{{{alt|Taunt}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Involuntarily attack foes.}}
+
     | taunt      = {{Skill fact/subobject|Taunt|type={{{type|Condition}}}|text={{{alt|Taunt}}}|number={{{2|0}}}|description=[[Taunt|{{{alt|Taunt}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Involuntarily attack foes.}}
     | weakness    = {{Skill fact/subobject|Weakness|type=Condition|text={{{alt|Weakness}}}|number={{{2|0}}}|description=[[Weakness|{{{alt|Weakness}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: -50% [[Endurance]] Regeneration, 50% [[Glancing|Fumble]] [[Effect stacking|(Unrestricted)]]}}
+
     | weakness    = {{Skill fact/subobject|Weakness|type={{{type|Condition}}}|text={{{alt|Weakness}}}|number={{{2|0}}}|description=[[Weakness|{{{alt|Weakness}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: -50% [[Endurance]] Regeneration, +50% [[Glancing|Fumble]] [[Effect stacking|(Unrestricted)]]}}
 
     | immobilized
 
     | immobilized
 
     | immobilize
 
     | immobilize
     | immobile    = {{Skill fact/subobject|Immobile|type=Condition|text={{{alt|Immobilize}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Immobile|{{{alt|Immobilize}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Unable to move.}}
+
     | immobile    = {{Skill fact/subobject|Immobile|type={{{type|Condition}}}|text={{{alt|Immobilize}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description=[[Immobile|{{{alt|Immobilize}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Unable to move.}}
 
     <!-- Duration control effects -->
 
     <!-- Duration control effects -->
     | daze        = {{Skill fact/subobject|Daze|type=Control effect|text={{{alt|Daze}}}|number={{{2|0}}}|description=[[Daze|{{{alt|Daze}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}} }}
+
     | daze        = {{Skill fact/subobject|Daze|type=Control effect|text={{{alt|Daze}}}|number={{{2|0}}}|description=[[Daze|{{{alt|Daze}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}}
 
     | daze alt    = {{Skill fact/subobject|Daze|type=Control effect|text={{{alt|Daze}}}|number={{{2|0}}}|description=[[Daze|{{{alt|Daze}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Unable to use skills.}}
 
     | daze alt    = {{Skill fact/subobject|Daze|type=Control effect|text={{{alt|Daze}}}|number={{{2|0}}}|description=[[Daze|{{{alt|Daze}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Unable to use skills.}}
 
     | daze gray  = {{Skill fact/subobject|Daze|type=Control effect|text={{{alt|Daze}}}|number={{{2|0}}}|description=[[Daze|{{{alt|Daze}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Daze (gray).png}}
 
     | daze gray  = {{Skill fact/subobject|Daze|type=Control effect|text={{{alt|Daze}}}|number={{{2|0}}}|description=[[Daze|{{{alt|Daze}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Daze (gray).png}}
 
     | float      = {{Skill fact/subobject|Float|type=Control effect|text={{{alt|Float}}}|number={{{2|0}}}|description=[[Float|{{{alt|Float}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}}
 
     | float      = {{Skill fact/subobject|Float|type=Control effect|text={{{alt|Float}}}|number={{{2|0}}}|description=[[Float|{{{alt|Float}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}}
 +
    | float gray  = {{Skill fact/subobject|Float|type=Control effect|text={{{alt|Float}}}|number={{{2|0}}}|description=[[Float|{{{alt|Float}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}}
 
     | knockdown  = {{Skill fact/subobject|Knockdown|type=Control effect|text={{{alt|Knockdown}}}|number={{{2|0}}}|description=[[Knockdown|{{{alt|Knockdown}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}}
 
     | knockdown  = {{Skill fact/subobject|Knockdown|type=Control effect|text={{{alt|Knockdown}}}|number={{{2|0}}}|description=[[Knockdown|{{{alt|Knockdown}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}}
 +
    | knockdown gray  = {{Skill fact/subobject|Knockdown|type=Control effect|text={{{alt|Knockdown}}}|number={{{2|0}}}|description=[[Knockdown|{{{alt|Knockdown}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}}
 
     | sink        = {{Skill fact/subobject|Sink|type=Control effect|text={{{alt|Sink}}}|number={{{2|0}}}|description=[[Sink|{{{alt|Sink}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}}
 
     | sink        = {{Skill fact/subobject|Sink|type=Control effect|text={{{alt|Sink}}}|number={{{2|0}}}|description=[[Sink|{{{alt|Sink}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}}
 +
    | sink gray  = {{Skill fact/subobject|Sink|type=Control effect|text={{{alt|Sink}}}|number={{{2|0}}}|description=[[Sink|{{{alt|Sink}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}}
 
     | stun        = {{Skill fact/subobject|Stun|type=Control effect|text={{{alt|Stun}}}|number={{{2|0}}}|description=[[Stun|{{{alt|Stun}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}}
 
     | stun        = {{Skill fact/subobject|Stun|type=Control effect|text={{{alt|Stun}}}|number={{{2|0}}}|description=[[Stun|{{{alt|Stun}}}]]: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}}}
 
     | stun alt    = {{Skill fact/subobject|Stun|type=Control effect|text={{{alt|Stun}}}|number={{{2|0}}}|description=[[Stun|{{{alt|Stun}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Unable to act.}}
 
     | stun alt    = {{Skill fact/subobject|Stun|type=Control effect|text={{{alt|Stun}}}|number={{{2|0}}}|description=[[Stun|{{{alt|Stun}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Unable to act.}}
Строка 220: Строка 245:
 
     | push
 
     | push
 
     | knockback  = {{Skill fact/subobject|Knockback|type=Control effect|text={{{alt|Knockback}}}|strikes={{{strikes|}}}|number={{{2|0}}}|description=[[Knockback|{{{alt|Knockback}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}}}}
 
     | knockback  = {{Skill fact/subobject|Knockback|type=Control effect|text={{{alt|Knockback}}}|strikes={{{strikes|}}}|number={{{2|0}}}|description=[[Knockback|{{{alt|Knockback}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}}}}
 +
    | push gray
 +
    | knockback gray  = {{Skill fact/subobject|Knockback|type=Control effect|text={{{alt|Knockback}}}|strikes={{{strikes|}}}|number={{{2|0}}}|description=[[Knockback|{{{alt|Knockback}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}}}}
 
     | launch      = {{Skill fact/subobject|Launch|type=Control effect|text={{{alt|Launch}}}|strikes={{{strikes|}}}|number={{{2|0}}}|description=[[Launch|{{{alt|Launch}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}}}}
 
     | launch      = {{Skill fact/subobject|Launch|type=Control effect|text={{{alt|Launch}}}|strikes={{{strikes|}}}|number={{{2|0}}}|description=[[Launch|{{{alt|Launch}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}}}}
     | pull        = {{Skill fact/subobject|Pull|type=Control effect|text={{{alt|Pull}}}|strikes={{{strikes|}}}|number={{{2|0}}}|description=[[Pull|{{{alt|Pull}}}]]{{#if: {{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}|icon=Radius.png}}
+
    | launch gray = {{Skill fact/subobject|Launch|type=Control effect|text={{{alt|Launch}}}|strikes={{{strikes|}}}|number={{{2|0}}}|description=[[Launch|{{{alt|Launch}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}}}}
 +
     | pull        = {{Skill fact/subobject|Pull|type=Control effect|text={{{alt|Pull}}}|strikes={{{strikes|}}}|number={{{2|0}}}|description=[[Pull|{{{alt|Pull}}}]]{{#if: {{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}|icon={{{icon|Pull.png}}}}}
 +
    | pull gray  = {{Skill fact/subobject|Pull|type=Control effect|text={{{alt|Pull}}}|strikes={{{strikes|}}}|number={{{2|0}}}|description=[[Pull|{{{alt|Pull}}}]]{{#if: {{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}|icon=Radius.png}}
 
     <!-- Scaling general properties -->
 
     <!-- Scaling general properties -->
 
     | damage      = {{Skill fact/subobject|Damage|type=Damage|text={{{alt|Damage}}}|strikes={{{strikes|}}}|number={{{2|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}}}}|coefficient={{{coefficient|}}}|description=[[Damage|{{{alt|Damage}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{#if:{{{weapon|}}}{{{weapon strength|}}}|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}}}}
 
     | damage      = {{Skill fact/subobject|Damage|type=Damage|text={{{alt|Damage}}}|strikes={{{strikes|}}}|number={{{2|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}}}}|coefficient={{{coefficient|}}}|description=[[Damage|{{{alt|Damage}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{#if:{{{weapon|}}}{{{weapon strength|}}}|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}}}}
 
     | life siphon damage= {{Skill fact/subobject|Life Siphon Damage|type=Damage|text={{{alt|Life Siphon Damage}}}|strikes={{{strikes|}}}|number={{{2|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}}}}|coefficient={{{coefficient|}}}|description=[[Life stealing|{{{alt|Life Siphon Damage}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{#if:{{{weapon|}}}{{{weapon strength|}}}|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}}|icon=Damage.png}}
 
     | life siphon damage= {{Skill fact/subobject|Life Siphon Damage|type=Damage|text={{{alt|Life Siphon Damage}}}|strikes={{{strikes|}}}|number={{{2|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}}}}|coefficient={{{coefficient|}}}|description=[[Life stealing|{{{alt|Life Siphon Damage}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{#if:{{{weapon|}}}{{{weapon strength|}}}|{{Damage calculation|weapon={{{weapon|}}}|weapon strength={{{weapon strength|}}}|power={{{power|}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}|level={{{level|exotic}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|{{#ifeq:{{{scaling|}}}|power-only|damage power-scaled only|damage}}|num={{{coefficient}}}|base={{{2}}}}}}}|icon=Damage.png}}
     | healing    = {{Skill fact/subobject|Healing|type=Healing|text={{{alt|Healing}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Healing|{{{alt|Healing}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}|icon={{{icon|Healing.png}}}}}
+
     | healing    = {{Skill fact/subobject|Healing|type=Healing|text={{{alt|Healing}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Healing|{{{alt|Healing}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}|applies to={{ucfirst:{{{applies to|Self}}}}}|icon={{{icon|Healing.png}}}}}
 
     | life siphon healing= {{Skill fact/subobject|Life Siphon Healing|type=Healing|text={{{alt|Life Siphon Healing}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Life stealing|{{{alt|Life Siphon Healing}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}}}
 
     | life siphon healing= {{Skill fact/subobject|Life Siphon Healing|type=Healing|text={{{alt|Life Siphon Healing}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Life stealing|{{{alt|Life Siphon Healing}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}}}
 
     | health loss = {{Skill fact/subobject|Health Loss|type=Number|text={{{alt|Health Loss}}}|number={{{2|0}}}|description=[[Health|{{{alt|Health Loss}}}]]: {{{2|0}}}}}
 
     | health loss = {{Skill fact/subobject|Health Loss|type=Number|text={{{alt|Health Loss}}}|number={{{2|0}}}|description=[[Health|{{{alt|Health Loss}}}]]: {{{2|0}}}}}
     | health loss per interval= {{Skill fact/subobject|Health Loss per Interval|type=Percent|text={{{alt|Health Loss per Interval}}}|number={{{2|0}}}|description=[[Health|{{{alt|Health Loss per Interval}}}]]: {{{2|0}}}%|icon=Health Loss.png}}
+
     | health loss per interval= {{Skill fact/subobject|Health Loss per Interval|type=Percent|text={{{alt|Health Loss per Interval}}}|number={{{2|0}}}|description=[[Health|{{{alt|Health Loss per Interval}}}]]: {{fraction|{{{2|0}}}}}%|icon=Health Loss.png}}
 
     | barrier    = {{Skill fact/subobject|Barrier|type=Barrier|text={{{alt|Barrier}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Barrier|{{{alt|Barrier}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}|icon={{{icon|Barrier.png}}}}}
 
     | barrier    = {{Skill fact/subobject|Barrier|type=Barrier|text={{{alt|Barrier}}}|strikes={{{strikes|}}}|number={{{2|0}}}|coefficient={{{coefficient|}}}|description=[[Barrier|{{{alt|Barrier}}}]]{{#if:{{{strikes|}}}|&nbsp;({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}}|icon={{{icon|Barrier.png}}}}}
  
 
     <!-- Increase and decrease properties -->
 
     <!-- Increase and decrease properties -->
 
     | attack speed increase  = {{Skill fact/subobject|Attack Speed Increase|type=Percent|text=Attack Speed Increase|number={{{2|0}}}|description=Attack Speed Increase: {{fraction|{{{2|0}}}}}%|icon=Radius.png}}
 
     | attack speed increase  = {{Skill fact/subobject|Attack Speed Increase|type=Percent|text=Attack Speed Increase|number={{{2|0}}}|description=Attack Speed Increase: {{fraction|{{{2|0}}}}}%|icon=Radius.png}}
     | damage increase        = {{Skill fact/subobject|Damage Increase|type=Percent|text={{{alt|Damage Increase}}}|number={{{2|0}}}|description=[[Damage|{{{alt|Damage Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon={{{icon|Damage.png}}}}}
+
     | damage increase        = {{Skill fact/subobject|Damage Increase|type=Percent|text={{{alt|Damage Increase}}}|number={{{2|0}}}|description=[[Damage#Strike damage|{{{alt|Damage Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon={{{icon|Damage.png}}}}}
     | damage reduced          = {{Skill fact/subobject|Damage Reduced|type=Percent|text={{{alt|Damage Reduced}}}|number={{{2|0}}}|description=[[Damage|{{{alt|Damage Reduced}}}]]: {{fraction|{{{2|0}}}}}%|icon=Damage.png}}
+
     | damage reduced          = {{Skill fact/subobject|Damage Reduced|type=Percent|text={{{alt|Damage Reduced}}}|number={{{2|0}}}|description=[[Damage#Strike damage|{{{alt|Damage Reduced}}}]]: {{fraction|{{{2|0}}}}}%|icon=Damage.png}}
     | damage reduction per hit= {{Skill fact/subobject|Damage Reduction per Hit|type=Percent|text={{{alt|Damage Reduction per Hit}}}|number={{{2|0}}}|description=[[Damage|{{{alt|Damage Reduction per Hit}}}]]: {{fraction|{{{2|0}}}}}%|icon=Damage.png}}
+
     | damage reduction per hit= {{Skill fact/subobject|Damage Reduction per Hit|type=Percent|text={{{alt|Damage Reduction per Hit}}}|number={{{2|0}}}|description=[[Damage#Strike damage|{{{alt|Damage Reduction per Hit}}}]]: {{fraction|{{{2|0}}}}}%|icon=Damage.png}}
     | condition damage increase= {{Skill fact/subobject|Condition Damage Increase|type=Percent|text={{{alt|Condition Damage Increase}}}|number={{{2|0}}}|description={{fraction|{{{2|0}}}}}%|icon={{{icon|Damage.png}}}}}
+
     | condition damage increase= {{Skill fact/subobject|Condition Damage Increase|type=Percent|text={{{alt|Damage Increase}}}|number={{{2|0}}}|description=[[Damage#Condition damage|{{{alt|Damage Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon={{{icon|Damage.png}}}}}
     | condition damage reduced= {{Skill fact/subobject|Condition Damage Reduced|type=Percent|text={{{alt|Condition Damage Reduced}}}|number={{{2|0}}}|description=[[Condition Damage|{{{alt|Condition Damage Reduced}}}]]: {{fraction|{{{2|0}}}}}%|icon=Damage.png}}
+
     | condition damage reduced= {{Skill fact/subobject|Condition Damage Reduced|type=Percent|text={{{alt|Condition Damage Reduced}}}|number={{{2|0}}}|description=[[Damage#Condition Damage|{{{alt|Condition Damage Reduced}}}]]: {{fraction|{{{2|0}}}}}%|icon=Damage.png}}
 +
    | all damage increase    = {{Skill fact/subobject|All Damage Increase|type=Percent|text={{{alt|Damage Increase}}}|number={{{2|0}}}|description=[[Damage|{{{alt|Damage Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon={{{icon|Damage.png}}}|effect bonus=Damage Increase;Condition Damage Increase;Life Steal Damage Increase}}
 +
    | all damage reduced      = {{Skill fact/subobject|All Damage Reduced|type=Percent|text={{{alt|Damage Reduced}}}|number={{{2|0}}}|description=[[Damage|{{{alt|Damage Reduced}}}]]: {{fraction|{{{2|0}}}}}%|icon=Damage.png|effect bonus=Damage Reduced;Condition Damage Reduced}}
 
     | duration increase      = {{Skill fact/subobject|Duration Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}}
 
     | duration increase      = {{Skill fact/subobject|Duration Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}}
 
     | duration decreased      = {{Skill fact/subobject|Duration Decreased|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Decreased}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Decreased}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}}
 
     | duration decreased      = {{Skill fact/subobject|Duration Decreased|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Decreased}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Decreased}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}}
 +
    | healing increase        = {{Skill fact/subobject|Healing Increase|type=Percent|text={{{alt|Healing Increase}}}|number={{{2|0}}}|description=[[Healing|{{{alt|Healing Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon={{{icon|Healing.png}}}|effect bonus=Healing Increase}}
 
     | radius increase        = {{Skill fact/subobject|Radius Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Distance}}|text={{{alt|Radius Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Radius Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }}|icon={{{icon|Radius.png}}}}}
 
     | radius increase        = {{Skill fact/subobject|Radius Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Distance}}|text={{{alt|Radius Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Radius Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }}|icon={{{icon|Radius.png}}}}}
 
     | recharge reduced        = {{Skill fact/subobject|Recharge Reduced|type=Percent|text={{{alt|Recharge Reduced}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Reduced}}}]]: {{{2|0}}}%|icon=Count Recharge.png}}
 
     | recharge reduced        = {{Skill fact/subobject|Recharge Reduced|type=Percent|text={{{alt|Recharge Reduced}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Reduced}}}]]: {{{2|0}}}%|icon=Count Recharge.png}}
Строка 248: Строка 280:
 
     | chance on critical hit  = {{Skill fact/subobject|Chance on Critical Hit|type=Percent|text={{{alt|Chance on Critical Hit}}}|number={{{2|0}}}|description=[[Critical hit|{{{alt|Chance on Critical Hit}}}]]: {{{2|0}}}%|icon=Miscellaneous effect.png}}
 
     | chance on critical hit  = {{Skill fact/subobject|Chance on Critical Hit|type=Percent|text={{{alt|Chance on Critical Hit}}}|number={{{2|0}}}|description=[[Critical hit|{{{alt|Chance on Critical Hit}}}]]: {{{2|0}}}%|icon=Miscellaneous effect.png}}
 
     | critical chance increase= {{Skill fact/subobject|Critical Chance|type=Percent|text={{{alt|Critical Chance Increase}}}|number={{{2|0}}}|description=[[Critical Chance|{{{alt|Critical Chance Increase}}}]]: {{{2|0}}}%|icon=Precision attribute.png}}
 
     | critical chance increase= {{Skill fact/subobject|Critical Chance|type=Percent|text={{{alt|Critical Chance Increase}}}|number={{{2|0}}}|description=[[Critical Chance|{{{alt|Critical Chance Increase}}}]]: {{{2|0}}}%|icon=Precision attribute.png}}
     | movement speed increase = {{Skill fact/subobject|Movement Speed|type=Percent|text={{{alt|Movement Speed Increase}}}|number={{{2|0}}}|description=[[Movement speed|{{{alt|Movement Speed Increase}}}]]: {{{2|0}}}%}}
+
     | movement speed increase = {{Skill fact/subobject|Movement Speed|type=Percent|text={{{alt|Movement Speed Increase}}}|number={{{2|0}}}|description=[[Movement Speed|{{{alt|Movement Speed Increase}}}]]: {{{2|0}}}%}}
  
 
     <!-- Combo fields and finishers -->
 
     <!-- Combo fields and finishers -->
Строка 270: Строка 302:
 
     | adrenaline      = {{Skill fact/subobject|Adrenaline|type=Number|text={{{alt|Adrenaline}}}|number={{{2|0}}}|description=[[Adrenaline|{{{alt|Adrenaline}}}]]: {{{2|0}}}|icon=Attribute bonus.png}}
 
     | adrenaline      = {{Skill fact/subobject|Adrenaline|type=Number|text={{{alt|Adrenaline}}}|number={{{2|0}}}|description=[[Adrenaline|{{{alt|Adrenaline}}}]]: {{{2|0}}}|icon=Attribute bonus.png}}
 
     | attribute      = {{Skill fact/subobject|{{ucfirst:{{{2}}}}}|type=Attribute|text={{{alt|{{ucfirst:{{{2}}}}}}}}|number={{{3|}}}|description={{#switch: {{lc:{{{2|}}}}}|attribute increase=Attribute Increase|attribute reduced=Attribute Reduced|#default=[[{{ucfirst:{{{2}}}}}|{{{alt|{{ucfirst:{{{2}}}}}}}}]]}}: {{#switch: {{lc:{{{2|}}}}}|attribute increase|attribute reduced={{{3|}}}|#default={{#ifexpr: {{{3|0}}} >= 0 |+{{formatnum:{{{3|0}}}}}|{{formatnum:{{{3|}}}}}}}}}|icon={{{icon|{{#switch: {{lc:{{{2|}}}}}|attribute increase=Attribute bonus.png|attribute reduced=Attribute penalty.png|condition damage = Condition Damage attribute.png|healing power = Healing Power attribute.png|#default = {{ucfirst:{{{2}}}}} attribute.png}}}}}|effect bonus={{{effect bonus|}}}|effect bonus number={{{effect bonus number|}}}}}
 
     | attribute      = {{Skill fact/subobject|{{ucfirst:{{{2}}}}}|type=Attribute|text={{{alt|{{ucfirst:{{{2}}}}}}}}|number={{{3|}}}|description={{#switch: {{lc:{{{2|}}}}}|attribute increase=Attribute Increase|attribute reduced=Attribute Reduced|#default=[[{{ucfirst:{{{2}}}}}|{{{alt|{{ucfirst:{{{2}}}}}}}}]]}}: {{#switch: {{lc:{{{2|}}}}}|attribute increase|attribute reduced={{{3|}}}|#default={{#ifexpr: {{{3|0}}} >= 0 |+{{formatnum:{{{3|0}}}}}|{{formatnum:{{{3|}}}}}}}}}|icon={{{icon|{{#switch: {{lc:{{{2|}}}}}|attribute increase=Attribute bonus.png|attribute reduced=Attribute penalty.png|condition damage = Condition Damage attribute.png|healing power = Healing Power attribute.png|#default = {{ucfirst:{{{2}}}}} attribute.png}}}}}|effect bonus={{{effect bonus|}}}|effect bonus number={{{effect bonus number|}}}}}
 +
    | blade            = {{Skill fact/subobject|Blade|type=Special|text={{{alt|Blade}}}|description=[[Blade|{{{alt|Blade}}}]]|icon=Power attribute.png}}
 
     | blocks missiles  = {{Skill fact/subobject|Blocks Missiles|type=Special|text=Blocks Missiles|description=[[Block#Projectile destruction|Blocks Missiles]]}}
 
     | blocks missiles  = {{Skill fact/subobject|Blocks Missiles|type=Special|text=Blocks Missiles|description=[[Block#Projectile destruction|Blocks Missiles]]}}
 
     | bounce
 
     | bounce
Строка 277: Строка 310:
 
     | breaksstun
 
     | breaksstun
 
     | stun break
 
     | stun break
     | breaks stun      = {{Skill fact/subobject|Stun break|type=Stun break|text=Breaks stun|description=[[Stun break|Breaks Stun]]|icon=Breaks stun.png}}
+
     | breaks stun      = {{Skill fact/subobject|Stun break|type=Stun break|text=Breaks stun|description=[[Stun break|Breaks Stun]]|applies to={{ucfirst:{{{applies to|Self}}}}}|icon=Breaks stun.png}}
 
     | cannot critical hit = {{Skill fact/subobject|Cannot Critical Hit|type=Special|text={{{alt|Cannot Critical Hit}}}|description=[[Critical hit|{{{alt|Cannot Critical Hit}}}]]|icon=Critical Chance.png}}
 
     | cannot critical hit = {{Skill fact/subobject|Cannot Critical Hit|type=Special|text={{{alt|Cannot Critical Hit}}}|description=[[Critical hit|{{{alt|Cannot Critical Hit}}}]]|icon=Critical Chance.png}}
 
     | capture          = {{Skill fact/subobject|Capture point|type=Special|text=Prevents Capture-Point Contribution|description=[[Capture point|Prevents Capture-Point Contribution]]|icon=Miscellaneous effect.png}}
 
     | capture          = {{Skill fact/subobject|Capture point|type=Special|text=Prevents Capture-Point Contribution|description=[[Capture point|Prevents Capture-Point Contribution]]|icon=Miscellaneous effect.png}}
Строка 293: Строка 326:
 
     | invulnerability = {{Skill fact/subobject|Invulnerability|type=Time|text=Invulnerability Duration|number={{{2|0}}}|description=Invulnerability Duration: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Duration.png}}
 
     | invulnerability = {{Skill fact/subobject|Invulnerability|type=Time|text=Invulnerability Duration|number={{{2|0}}}|description=Invulnerability Duration: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Duration.png}}
 
     | lifeforce
 
     | lifeforce
     | life force      = {{Skill fact/subobject|Life Force|type=Percent|text={{{alt|Life Force}}}|number={{{2|0}}}|description=[[Life Force|{{{alt|Life Force}}}]]: {{{2|0}}}%}}
+
     | life force      = {{Skill fact/subobject|Life Force|type=Percent|text={{{alt|Life Force}}}|number={{{2|0}}}|description=[[Life Force|{{{alt|Life Force}}}]]: {{fraction|{{{2|0}}}}}%}}
 
     | maximum count  = {{Skill fact/subobject|Maximum Count|type=Number|text={{{alt|Maximum Count}}}|number={{{2|0}}}|description=[[Ammunition skill|{{{alt|Maximum Count}}}]]: {{{2|0}}}|icon=Maximum Count.png}}
 
     | maximum count  = {{Skill fact/subobject|Maximum Count|type=Number|text={{{alt|Maximum Count}}}|number={{{2|0}}}|description=[[Ammunition skill|{{{alt|Maximum Count}}}]]: {{{2|0}}}|icon=Maximum Count.png}}
 
     | percent        = {{Skill fact/subobject|Percent|type=Percent|text={{{alt|Percent}}}|number={{{2|0}}}|description={{{alt|Percent}}}: {{fraction|{{{2|0}}}}}%|icon=Radius.png}}
 
     | percent        = {{Skill fact/subobject|Percent|type=Percent|text={{{alt|Percent}}}|number={{{2|0}}}|description={{{alt|Percent}}}: {{fraction|{{{2|0}}}}}%|icon=Radius.png}}
 
     | pierces        = {{Skill fact/subobject|Pierces|type=Special|text=[[Pierces]]|icon=Pierces.png}}
 
     | pierces        = {{Skill fact/subobject|Pierces|type=Special|text=[[Pierces]]|icon=Pierces.png}}
 +
    | flow            = {{Skill fact/subobject|Flow|type=Time|text=[[Flow|{{{alt|Flow}}}]]|description={{#ifeq:{{{2|0}}}|0||: {{{2}}}}}|icon={{{icon|Heat.png}}}}}
 +
    | positive flow  = {{Skill fact/subobject|Positive Flow|type=Time|stacks={{{stacks|1}}}|text=[[Positive Flow|{{{alt|Positive Flow}}}]]|description=[[Positive Flow|{{{alt|Positive Flow}}}]]{{#ifeq:{{{2|0}}}|0||&nbsp;({{fraction|{{{2}}}}}s)}}: Gain [[flow]] per second.|icon={{{icon|Positive Flow (gray).png}}}}}
 
     | pulse
 
     | pulse
 
     | pulses          = {{Skill fact/subobject|Pulses|type=Number|text=Pulses|number={{{2|0}}}|description=Pulses: {{{2|0}}}|icon=Miscellaneous effect.png}}
 
     | pulses          = {{Skill fact/subobject|Pulses|type=Number|text=Pulses|number={{{2|0}}}|description=Pulses: {{{2|0}}}|icon=Miscellaneous effect.png}}
Строка 334: Строка 369:
 
     | health threshold = {{Skill fact/subobject|Health Threshold|type=Percent|text=Health Threshold|number={{{2|0}}}|description=Health Threshold: {{{2|0}}}%|icon=Radius.png}}
 
     | health threshold = {{Skill fact/subobject|Health Threshold|type=Percent|text=Health Threshold|number={{{2|0}}}|description=Health Threshold: {{{2|0}}}%|icon=Radius.png}}
 
     | heat gain        = {{Skill fact/subobject|Heat Gained|type=Percent|text={{{alt|Heat Gained}}}|number={{{2|0}}}|description=[[Heat|{{{alt|Heat Gained}}}]]: {{{2|0}}}%|icon=Heat.png}}
 
     | heat gain        = {{Skill fact/subobject|Heat Gained|type=Percent|text={{{alt|Heat Gained}}}|number={{{2|0}}}|description=[[Heat|{{{alt|Heat Gained}}}]]: {{{2|0}}}%|icon=Heat.png}}
     | heat threshold  = {{Skill fact/subobject|Heat Threshold|type=Percent|text={{{alt|Heat Threshold}}}number={{{2|0}}}|description=[[Heat|{{{alt|Heat Threshold}}}]]: {{{2|0}}}|icon=Heat.png}}
+
     | heat threshold  = {{Skill fact/subobject|Heat Threshold|type=Percent|text={{{alt|Heat Threshold}}}|number={{{2|0}}}|description=[[Heat|{{{alt|Heat Threshold}}}]]: {{{2|0}}}|icon=Heat.png}}
 
     | unblockable      = {{Skill fact/subobject|Unblockable|type=Special|text=Unblockable|description=[[Unblockable]]|icon={{{icon|Unblockable.png}}}}}
 
     | unblockable      = {{Skill fact/subobject|Unblockable|type=Special|text=Unblockable|description=[[Unblockable]]|icon={{{icon|Unblockable.png}}}}}
 +
    | defiance break  = {{Skill fact/subobject|Defiance Break|type=Number|text=Defiance Break|number={{{2|0}}}|description=<span style="color: teal;">{{{alt|Defiance Break}}}: {{{2|}}}</span>|icon={{{icon|Evade.png}}}}}
 +
    | ally target      = {{Skill fact/subobject|Ally Target|type=Text|text=<span style="color:blue;">'''Ally target'''</span>|description=<span style="color:blue;">'''Ally target''':</span> {{{2|}}}}}
 +
    | enemy target    = {{Skill fact/subobject|Enemy Target|type=Text|text=<span style="color:red;">'''Enemy target'''</span>|description=<span style="color:red;">'''Enemy target''':</span> {{{2|}}}}}
 +
    | text            = {{Skill fact/subobject|{{{2|}}}|type=Text|text={{{2|}}}|description={{{2|}}}}}
 
     | property        = {{Skill fact/subobject|{{ucfirst:{{{2|Property}}}}}|type=Property|text={{ucfirst:{{{2|Property}}}}}|number={{{3|}}}|description={{ucfirst:{{{2|Property}}}}}{{#if:{{{3|}}}|<span>:</span> {{{3}}}}}|icon=Miscellaneous effect.png}}
 
     | property        = {{Skill fact/subobject|{{ucfirst:{{{2|Property}}}}}|type=Property|text={{ucfirst:{{{2|Property}}}}}|number={{{3|}}}|description={{ucfirst:{{{2|Property}}}}}{{#if:{{{3|}}}|<span>:</span> {{{3}}}}}|icon=Miscellaneous effect.png}}
 
     | misc            = {{Skill fact/subobject|{{ucfirst:{{{alt|Misc}}}}}|type=Misc|text={{{alt|''Miscellaneous effect''}}}|stacks={{{stacks|}}}|number={{{2|0}}}|description={{{alt|''Miscellaneous effect''}}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}|icon={{#explode:{{{icon|{{{image|Miscellaneous effect.png}}}}}}|{{!}}}} }}
 
     | misc            = {{Skill fact/subobject|{{ucfirst:{{{alt|Misc}}}}}|type=Misc|text={{{alt|''Miscellaneous effect''}}}|stacks={{{stacks|}}}|number={{{2|0}}}|description={{{alt|''Miscellaneous effect''}}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}|icon={{#explode:{{{icon|{{{image|Miscellaneous effect.png}}}}}}|{{!}}}} }}
 
     <!-- Effect and default behavior -->
 
     <!-- Effect and default behavior -->
     | effect          = {{Skill fact/subobject|{{ucfirst:{{{2|Effect}}}}}|type={{#switch: {{#show: {{ucfirst:{{{2|Effect}}}}}|?Has effect type|link=none}}|Aura=Aura|#default=Effect}}|text={{{alt|{{#show:{{ucfirst:{{{2|Effect}}}}}|?Has canonical name|default={{ucfirst:{{{2|Effect}}}}}}}}}}|stacks={{{stacks|1}}}|number={{{3|}}}|description={{#if: {{{alt|}}}|[[{{{2|Effect}}}|{{{alt|}}}]]|{{cname|{{{2|Effect}}}}}}}{{#ifeq:{{{3|0}}}|0||&nbsp;({{fraction|{{{3}}}}}{{{t|s}}})}}{{#ifeq:{{{desc|+}}}|||<span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}}|effect bonus={{{effect bonus|}}}|effect bonus number={{{effect bonus number|}}}|icon={{#sub:{{#show:{{ucfirst:{{{2|Effect}}}}}|?Has game icon#|link=none}}|5}}}}
+
     | effect          = {{Skill fact/subobject|{{ucfirst:{{{2|Effect}}}}}|type={{#switch: {{#show: {{ucfirst:{{{2|Effect}}}}}|?Has effect type|link=none}}|Aura=Aura|#default=Effect}}|text={{{alt|{{#show:{{ucfirst:{{{2|Effect}}}}}|?Has canonical name|default={{ucfirst:{{{2|Effect}}}}}}}}}}|stacks={{{stacks|1}}}|number={{{3|}}}|description={{#if: {{{alt|}}}|[[{{{2|Effect}}}|{{{alt|}}}]]|{{cname|{{{2|Effect}}}}}}}{{#ifeq:{{{3|0}}}|0||&nbsp;({{fraction|{{{3}}}}}&nbsp;{{{t|сек}}})}}{{#ifeq:{{{desc|+}}}|||<span>:</span> {{{desc|{{effect description|{{{2|}}}}}}}}}}|effect bonus={{{effect bonus|}}}|effect bonus number={{{effect bonus number|}}}|icon={{#sub:{{#show:{{ucfirst:{{{2|Effect}}}}}|?Has game icon#|link=none}}|5}}}}
 
     | #default        = {{Skill fact/subobject|{{ucfirst:{{{1|}}}}}|type=Default|text={{ucfirst:{{{alt|{{{1|}}}}}}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{ucfirst:{{{alt|{{{1}}}}}}}}{{#ifeq:{{{3|0}}}|0||&nbsp;({{fraction|{{{3}}}}}{{{t|s}}})}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}|icon={{{icon|Miscellaneous effect.png}}}}}
 
     | #default        = {{Skill fact/subobject|{{ucfirst:{{{1|}}}}}|type=Default|text={{ucfirst:{{{alt|{{{1|}}}}}}}}|stacks={{{stacks|1}}}|number={{{2|0}}}|description={{ucfirst:{{{alt|{{{1}}}}}}}}{{#ifeq:{{{3|0}}}|0||&nbsp;({{fraction|{{{3}}}}}{{{t|s}}})}}{{#if:{{{2|}}}|<span>:</span> {{formatnum:{{{2|}}}}}}}|icon={{{icon|Miscellaneous effect.png}}}}}
 
     }}<!-- unspecific properties -->{{#subobject:fact{{#var:factcnt}}
 
     }}<!-- unspecific properties -->{{#subobject:fact{{#var:factcnt}}
Строка 370: Строка 409:
 
| {{skill fact|might|5}}
 
| {{skill fact|might|5}}
 
|-
 
|-
| '''Case 2:''' Effects, by setting it to "effect" the ''unnamed parameter 2'' expects an effect page and ''unnamed parameter 3'' is used to set the effect duration. It inherits the description from the effect page, set the parameter ''desc'' to override it (leave it empty if there's no description). Set the parameter "effect bonus" to associate an skill fact with it, e.g. for an effect granting a 25% damage increase set "effect bonus=Damage Increase" and "effect bonus number=25".
+
| '''Case 2:''' Effects, by setting it to "effect" the ''unnamed parameter 2'' expects an effect page and ''unnamed parameter 3'' is used to set the effect duration. It inherits the description from the effect page, set the parameter ''desc'' to override it (leave it empty if there's no description).  
| <code><nowiki>{{skill fact|effect|Superspeed|3}}</nowiki></code>
+
Set the parameter "effect bonus" to associate an skill fact with it, e.g. for an effect granting a 25% damage increase set "effect bonus=Damage Increase" and "effect bonus number=25".
| {{skill fact|effect|Superspeed|3}}
+
| <code><nowiki>{{skill fact|effect|Superspeed|3}}</nowiki></code><br><code><nowiki>{{skill fact|effect|Magnetic Aura (effect)|4|effect bonus=Reflect}}</nowiki></code>
 +
| {{skill fact|effect|Superspeed|3}}{{skill fact|effect|Magnetic Aura (effect)|4|effect bonus=Reflect}}
 
|-
 
|-
 
| '''Case 3:''' Non-predefined skill facts, case-sensitive! If a skill fact description differs from a already predefined one but still shares the same name, consider to set this parameter to <code><fact> alt</code> and use the parameter ''alt'' to set the display name.
 
| '''Case 3:''' Non-predefined skill facts, case-sensitive! If a skill fact description differs from a already predefined one but still shares the same name, consider to set this parameter to <code><fact> alt</code> and use the parameter ''alt'' to set the display name.
Строка 433: Строка 473:
 
| <code><nowiki>{{skill fact|damage|202|strikes=2}}</nowiki></code>
 
| <code><nowiki>{{skill fact|damage|202|strikes=2}}</nowiki></code>
 
| {{skill fact|damage|202|strikes=2}}
 
| {{skill fact|damage|202|strikes=2}}
 +
|-
 +
| applies to
 +
| Used for the facts "stun break", "healing" and all boons to '''internally''' indicate whether the fact applies to "Self" (default) or "Allies".
 +
| <code><nowiki>{{skill fact|stun break|applies to=allies}}</nowiki></code>
 +
| {{skill fact|stun break|applies to=allies}}
 
|-
 
|-
 
| icon
 
| icon
Строка 446: Строка 491:
 
| linked icon
 
| linked icon
 
| Set to display an icon (without link) in front of the skill fact.
 
| Set to display an icon (without link) in front of the skill fact.
| <code><nowiki>{{skill fact|effect|"Sic 'Em!" (effect)|10|linked icon=Ranger tango icon 20px.png}}</nowiki></code>
+
| <code><nowiki>{{skill fact|effect|"Sic 'Em!" (effect)|10|linked icon=Ranger icon small.png}}</nowiki></code>
| {{skill fact|effect|"Sic 'Em!" (effect)|10|linked icon=Ranger tango icon 20px.png}}
+
| {{skill fact|effect|"Sic 'Em!" (effect)|10|linked icon=Ranger icon small.png}}
 +
|-
 +
| type
 +
| Set to change the boon/condition [[Template:Skill fact/subobject|subobject type]] from the default value "Boon/Condition" resp. (indicating application) to for example "Condition Effect Reduced". Note that the value of the parameter type is case-sensitive!
 +
| <code><nowiki>{{skill fact|chilled|type=Condition Effect Reduced}}</nowiki></code>
 +
| {{skill fact|chilled|type=Condition Effect Reduced}}
 
|-
 
|-
 
| t
 
| t
Строка 466: Строка 516:
 
| fury        || <code><nowiki>{{skill fact|fury|3}}</nowiki></code> || {{skill fact|fury|3}}
 
| fury        || <code><nowiki>{{skill fact|fury|3}}</nowiki></code> || {{skill fact|fury|3}}
 
|-
 
|-
| might        || <code><nowiki>{{skill fact|might|3}}</nowiki></code> || {{skill fact|might|3}}
+
| fury        || <code><nowiki>{{skill fact|fury|3|25}}</nowiki></code> || {{skill fact|fury|3|25}}
 +
|-
 +
| might        || <code><nowiki>{{skill fact|might|3|stacks=2}}</nowiki></code> || {{skill fact|might|3|stacks=2}}
 
|-
 
|-
 
| protection  || <code><nowiki>{{skill fact|protection|3}}</nowiki></code> || {{skill fact|protection|3}}
 
| protection  || <code><nowiki>{{skill fact|protection|3}}</nowiki></code> || {{skill fact|protection|3}}
Строка 475: Строка 527:
 
|-
 
|-
 
| resistance  || <code><nowiki>{{skill fact|resistance|6}}</nowiki></code> || {{skill fact|resistance|6}}
 
| resistance  || <code><nowiki>{{skill fact|resistance|6}}</nowiki></code> || {{skill fact|resistance|6}}
 +
|-
 +
| resolution  || <code><nowiki>{{skill fact|resolution|4}}</nowiki></code> || {{skill fact|resolution|4}}
 
|-
 
|-
 
| retaliation  || <code><nowiki>{{skill fact|retaliation|3}}</nowiki></code> || {{skill fact|retaliation|3}}
 
| retaliation  || <code><nowiki>{{skill fact|retaliation|3}}</nowiki></code> || {{skill fact|retaliation|3}}
Строка 521: Строка 575:
 
{| class="wikitable"
 
{| class="wikitable"
 
! Skill fact || Example || Display
 
! Skill fact || Example || Display
 +
|-
 +
| defiance break || <code><nowiki>{{skill fact|defiance break|200}}</nowiki></code><br><code><nowiki>{{skill fact|defiance break|500|sic=300}}</nowiki></code> || {{skill fact|defiance break|200}}<br>{{skill fact|defiance break|500|sic=300}}
 
|-
 
|-
 
| daze || <code><nowiki>{{skill fact|daze|3}}</nowiki></code> || {{skill fact|daze|3}}
 
| daze || <code><nowiki>{{skill fact|daze|3}}</nowiki></code> || {{skill fact|daze|3}}
Строка 618: Строка 674:
  
 
==== Increase and decrease modifiers ====
 
==== Increase and decrease modifiers ====
Most modifiers increase or decrease a value by a percentage. ''duration increase'' can either provide an base increase or percentage increase, specify a percentage using a % character.
+
Most modifiers increase or decrease a value by a percentage. ''duration increase'' can either provide an base increase or percentage increase, specify a percentage using a % character. Note that the different damage increase/reduced options, while they provide almost the same output, are required to internally specify their exact behaviour.
  
 
{| class="wikitable"
 
{| class="wikitable"
Строка 625: Строка 681:
 
| attack speed increase || <code><nowiki>{{skill fact|attack speed increase|50}}</nowiki></code> || {{skill fact|attack speed increase|50}}
 
| attack speed increase || <code><nowiki>{{skill fact|attack speed increase|50}}</nowiki></code> || {{skill fact|attack speed increase|50}}
 
|-
 
|-
| damage increase || <code><nowiki>{{skill fact|damage increase|50}}</nowiki></code> || {{skill fact|damage increase|50}}
+
| damage increase || <code><nowiki>{{skill fact|damage increase|50}}</nowiki></code> <small>(for strike damage)</small> || {{skill fact|damage increase|50}}
 
|-
 
|-
| damage reduced || <code><nowiki>{{skill fact|damage reduced|50}}</nowiki></code> || {{skill fact|damage reduced|50}}
+
| damage reduced || <code><nowiki>{{skill fact|damage reduced|50}}</nowiki></code> <small>(for strike damage)</small> || {{skill fact|damage reduced|50}}
 
|-
 
|-
 
| damage reduction per hit || <code><nowiki>{{skill fact|damage reduction per hit|10}}</nowiki></code> || {{skill fact|damage reduction per hit|10}}
 
| damage reduction per hit || <code><nowiki>{{skill fact|damage reduction per hit|10}}</nowiki></code> || {{skill fact|damage reduction per hit|10}}
Строка 634: Строка 690:
 
|-
 
|-
 
| condition damage reduced || <code><nowiki>{{skill fact|condition damage reduced|50}}</nowiki></code> || {{skill fact|condition damage reduced|50}}
 
| condition damage reduced || <code><nowiki>{{skill fact|condition damage reduced|50}}</nowiki></code> || {{skill fact|condition damage reduced|50}}
 +
|-
 +
| all damage increase || <code><nowiki>{{skill fact|all damage increase|10}}</nowiki></code> || {{skill fact|all damage increase|10}}
 +
|-
 +
| all damage reduced || <code><nowiki>{{skill fact|all damage reduced|20}}</nowiki></code> || {{skill fact|all damage reduced|20}}
 
|-
 
|-
 
| duration increase || <code><nowiki>{{skill fact|duration increase|2}}</nowiki></code> || {{skill fact|duration increase|2}}
 
| duration increase || <code><nowiki>{{skill fact|duration increase|2}}</nowiki></code> || {{skill fact|duration increase|2}}
Строка 642: Строка 702:
 
|-
 
|-
 
| duration decreased || <code><nowiki>{{skill fact|duration decreased|50%}}</nowiki></code> || {{skill fact|duration decreased|50%}}
 
| duration decreased || <code><nowiki>{{skill fact|duration decreased|50%}}</nowiki></code> || {{skill fact|duration decreased|50%}}
 +
|-
 +
| healing increase || <code><nowiki>{{skill fact|healing increase|10}}</nowiki></code> || {{skill fact|healing increase|10}}
 
|-
 
|-
 
| radius increase || <code><nowiki>{{skill fact|radius increase|60}}</nowiki></code> || {{skill fact|radius increase|60}}
 
| radius increase || <code><nowiki>{{skill fact|radius increase|60}}</nowiki></code> || {{skill fact|radius increase|60}}
Строка 666: Строка 728:
 
| gain || <code><nowiki>{{skill fact|gain|Vitality|Power|7}}</nowiki></code> || {{skill fact|gain|Vitality|Power|7}}
 
| gain || <code><nowiki>{{skill fact|gain|Vitality|Power|7}}</nowiki></code> || {{skill fact|gain|Vitality|Power|7}}
 
|-
 
|-
| condition || <code><nowiki>{{skill fact|condition|Burning}}</nowiki></code> || {{skill fact|condition|Burning}}
+
| condition<br>condition removed || <code><nowiki>{{skill fact|condition removed|Burning}}</nowiki></code> || {{skill fact|condition removed|Burning}}
 +
|-
 +
| condition effect reduced || <code><nowiki>{{skill fact|Chilled|type=Condition Effect Reduced}}</nowiki></code> || {{skill fact|Chilled|type=Condition Effect Reduced}}
 
|-
 
|-
 
| condition effect ignored || <code><nowiki>{{skill fact|condition effect ignored|Blinded}}</nowiki></code> || {{skill fact|condition effect ignored|Blinded}}
 
| condition effect ignored || <code><nowiki>{{skill fact|condition effect ignored|Blinded}}</nowiki></code> || {{skill fact|condition effect ignored|Blinded}}
 
|-
 
|-
 
| conditions removed || <code><nowiki>{{skill fact|conditions removed|2}}</nowiki></code> || {{skill fact|conditions removed|2}}
 
| conditions removed || <code><nowiki>{{skill fact|conditions removed|2}}</nowiki></code> || {{skill fact|conditions removed|2}}
 +
|-
 +
| ally target || <code><nowiki>{{skill fact|ally target|Missle track and grant barrier to allies.}}</nowiki></code> || {{skill fact|ally target|Missle track and grant barrier to allies.}}
 +
|-
 +
| enemy target || <code><nowiki>{{skill fact|enemy target|Torment foes.}}</nowiki></code> || {{skill fact|enemy target|Torment foes.}}
 +
|-
 +
| text || <code><nowiki>{{skill fact|text|When above Blight Threshold}}</nowiki></code> || {{skill fact|text|When above Blight Threshold}}
 
|}
 
|}
  
Строка 686: Строка 756:
 
|-
 
|-
 
| attribute || <code><nowiki>{{skill fact|attribute|attribute reduced|150}}</nowiki></code> || {{skill fact|attribute|attribute reduced|150}}
 
| attribute || <code><nowiki>{{skill fact|attribute|attribute reduced|150}}</nowiki></code> || {{skill fact|attribute|attribute reduced|150}}
 +
|-
 +
| blade || <code><nowiki>{{skill fact|blade}}</nowiki></code> || {{skill fact|blade}}
 
|-
 
|-
 
| blocks missiles || <code><nowiki>{{skill fact|blocks missiles}}</nowiki></code> || {{skill fact|blocks missiles}}
 
| blocks missiles || <code><nowiki>{{skill fact|blocks missiles}}</nowiki></code> || {{skill fact|blocks missiles}}
Строка 724: Строка 796:
 
|-
 
|-
 
| pierces || <code><nowiki>{{skill fact|pierces}}</nowiki></code> || {{skill fact|pierces}}
 
| pierces || <code><nowiki>{{skill fact|pierces}}</nowiki></code> || {{skill fact|pierces}}
 +
|-
 +
| flow || <code><nowiki>{{skill fact|flow|15}}</nowiki></code> || {{skill fact|flow|15}}
 +
|-
 +
| positive flow || <code><nowiki>{{skill fact|positive flow|8}}</nowiki></code> || {{skill fact|positive flow|8}}
 
|-
 
|-
 
| pulses || <code><nowiki>{{skill fact|pulses|3}}</nowiki></code> || {{skill fact|pulses|3}}
 
| pulses || <code><nowiki>{{skill fact|pulses|3}}</nowiki></code> || {{skill fact|pulses|3}}
Строка 742: Строка 818:
 
|-
 
|-
 
| health threshold || <code><nowiki>{{skill fact|health threshold|50}}</nowiki></code> || {{skill fact|health threshold|50}}
 
| health threshold || <code><nowiki>{{skill fact|health threshold|50}}</nowiki></code> || {{skill fact|health threshold|50}}
 +
|-
 +
| initiative gain || <code><nowiki>{{skill fact|initiative gain|5}}</nowiki></code> || {{skill fact|initiative gain|5}}
 
|-
 
|-
 
| heat gain || <code><nowiki>{{skill fact|heat gain|5}}</nowiki></code> || {{skill fact|heat gain|5}}
 
| heat gain || <code><nowiki>{{skill fact|heat gain|5}}</nowiki></code> || {{skill fact|heat gain|5}}

Текущая версия на 20:15, 17 января 2024

Miscellaneous effect.png {{{1}}}

Description[править]

Skill facts are properties of a skill or trait displayed in the tooltip. The template provides correct formatting for creating skill facts for use in the {{skill infobox}} and {{trait infobox}}. Subobject creation uses {{Skill fact/subobject}}.

Usage[править]

{{skill fact|<fact>|<value>}}
{{skill fact|<fact>|<value>|game mode=<game modes in which the skill fact is used>}}
{{skill fact|<fact>|<value>|<second value (if applicable)>|stacks=<stacks>|alt=<alternate text>|game mode=<game modes in which the skill fact is used>}}
{{skill fact|effect|<effect>|<duration>|stacks=<stacks>|alt=<alternate text>|desc=<alternate description>}}

Parameters[править]

Skill fact Description Example Display
1 (unnamed parameter) Case 1: Predefined skill facts automatically generating the full skill fact based on unnamed parameter 2 (number, standing for duration, percentage, range, etc...) and stacks (if applicable). For example boons as Might, conditions as Burning, etc... For a full list see examples below. {{skill fact|might|5}}
Might.png Мощь (5 сек): +30 к Силе, +30 к урону от состояний.
Case 2: Effects, by setting it to "effect" the unnamed parameter 2 expects an effect page and unnamed parameter 3 is used to set the effect duration. It inherits the description from the effect page, set the parameter desc to override it (leave it empty if there's no description).

Set the parameter "effect bonus" to associate an skill fact with it, e.g. for an effect granting a 25% damage increase set "effect bonus=Damage Increase" and "effect bonus number=25".

{{skill fact|effect|Superspeed|3}}
{{skill fact|effect|Magnetic Aura (effect)|4|effect bonus=Reflect}}
Superspeed.png Сверхскорость (3 сек): Скорость передвижения значительно увеличена. Максимальная длительность: 10 сек
Magnetic Aura (effect).png Магнитная аура (4 сек): Отражает метательные снаряды магнитной энергией.
Case 3: Non-predefined skill facts, case-sensitive! If a skill fact description differs from a already predefined one but still shares the same name, consider to set this parameter to <fact> alt and use the parameter alt to set the display name. {{skill fact|Minimum Number of Attacks|1}}
Miscellaneous effect.png Minimum Number of Attacks: 1
2 (unnamed parameter) Case 1: For predefined skills, set it to the associated number, for example: duration, percentage, range. {{skill fact|launch|500}}
Launch.png Отбрасывание: 500
Case 2: For effects, set this to the effect page. {{skill fact|effect|Shock Field|4|desc=}}
Electromagical Pulse (skill).png Shock Field (4 сек)
Case 3: For non-predefined skill facts, this could be anything, again case-sensitive. {{skill fact|Aegis Refresh|40 seconds}}
Miscellaneous effect.png Aegis Refresh: 40 seconds
3 (unnamed parameter) Case 1: For predefined skills, this parameter is rarely used, see examples below. {{skill fact|gain|Ferocity|Precision|10}}
Ferocity attribute.png Получение Ferocity, основываясь на проценте от Precision: 10%
Case 2: For effect pages, set this to the effect duration. {{skill fact|effect|Unblockable (effect)|10}}
Unblockable (effect).png Нельзя блокировать (10 сек): Ваши атаки нельзя блокировать.
Case 3: For non-predefined skills, this parameter is used to set the duration. {{skill fact|Costume Brawl Launch|<!--empty-->|1}}
Miscellaneous effect.png Costume Brawl Launch (1 сек)
game mode Used in conjunction with the parameter split set in the infobox. Allows to set game modes ("pve", "wvw", "pvp") the skill fact is available in, several game modes are separated by a whitespace. {{skill fact|targets|10|game mode=pve}}
{{skill fact|targets|5|game mode=wvw pvp}}
stacks Set to the number of stacks {{skill fact|vulnerability|10|stacks=5}}
Vulnerability.png5 Уязвимость (10 сек): +5% к входящему урону, +5% к входящему урону от состояний.
alt Set to change the displayed skill fact text, this allows to use unnamed parameter 1 for grouping skill facts. {{skill fact|might|6|alt=Might per Hit}}
Might.png Might per Hit (6 сек): +30 к Силе, +30 к урону от состояний.
weapon Used in conjunction with unnamed parameter 1 set to "damage" or "life siphon damage" and the parameter coefficient to calculate the damage based on those parameters. See Template:Damage calculation for a list of allowed weapon parameters. {{skill fact|damage|weapon=sword|coefficient=1.0}}
Damage.png Урон: 367 (1.0)?
coefficient Used in conjunction with unnamed parameter 1 set to "damage", "healing", "barrier", "life siphon damage" or "life siphon healing". {{skill fact|healing|512|coefficient=0.5}}
Healing.png Исцеление: 512 (0.5)?
strikes Used in conjunction with unnamed parameter 1 set to "damage" or "life siphon damage". {{skill fact|damage|202|strikes=2}}
Damage.png Урон (2x): 202
applies to Used for the facts "stun break", "healing" and all boons to internally indicate whether the fact applies to "Self" (default) or "Allies". {{skill fact|stun break|applies to=allies}}
Breaks stun.png Снимает оглушение
icon Set to override the icon. {{skill fact|Increased Attack Speed|20%|icon=Radius.png}}
Radius.png Increased Attack Speed: 20%
linked skill Set to display a linked skill in front of the skill fact. {{skill fact|Vigor|linked skill=Rocket Boots|4}}
Rocket Boots.pngVigor.png Энергия (4 сек): +50% к регенерации выносливости.
linked icon Set to display an icon (without link) in front of the skill fact. {{skill fact|effect|"Sic 'Em!" (effect)|10|linked icon=Ranger icon small.png}}
Ranger icon small.png"Sic 'Em!".png "Фас!" (10 сек): Сосредоточьтесь на цели для увеличения урона.
type Set to change the boon/condition subobject type from the default value "Boon/Condition" resp. (indicating application) to for example "Condition Effect Reduced". Note that the value of the parameter type is case-sensitive! {{skill fact|chilled|type=Condition Effect Reduced}}
Chilled fix.png Заморозка: -66% к скорости перезарядки умений, -66% к скорости передвижения.
t Allows to change the duration suffix for "effects". {{skill fact|effect|Brawler Protection|3|t=m}}
Brawler Protection.png Brawler Protection (3 m): Blocks all costume brawl skills.

Examples[править]

Boons[править]

Skill fact Example Display
aegis {{skill fact|aegis|3}}
Aegis.png Эгида (3 сек): Блокируйте следующую входящую атаку.
alacrity {{skill fact|alacrity|3}}
Alacrity.png Рвение (3 сек): +25% к скорости перезарядки умений.
fury {{skill fact|fury|3}}
Fury.png Ярость (3 сек): +20% к шансу критического удара.
fury {{skill fact|fury|3|25}}
Fury.png Ярость (3 сек): +25% к шансу критического удара.
might {{skill fact|might|3|stacks=2}}
Might.png2 Мощь (3 сек): +60 к Силе, +60 к урону от состояний.
protection {{skill fact|protection|3}}
Protection.png Защита (3 сек): -33% к входящему урону.
quickness {{skill fact|quickness|3}}
Quickness.png Проворство (3 сек): Ускоряет на 50% ваши действия и активацию умений.
regeneration {{skill fact|regeneration|3}}
Regeneration.png Регенерация (3 сек): 390 исцеления.
resistance {{skill fact|resistance|6}}
Resistance.png Сопротивление (6 сек): Наложенные на вас не наносящие урон состояния неэффективны.
resolution {{skill fact|resolution|4}}
Resolution.png Решимость (4 сек): Входящий урон от состояний уменьшен на 33%.
retaliation {{skill fact|retaliation|3}}
Retaliation.png Возмездие (3 сек): Отражает входящий урон обратно источнику.
stability {{skill fact|stability|3}}
Stability.png Устойчивость (3 сек): Вас нельзя сбить с ног, оттолкнуть, притянуть, подбросить, оглушить, ошеломить, заставить всплыть или погрузиться, напугать и спровоцировать.
swiftness {{skill fact|swiftness|3}}
Swiftness.png Быстрота (3 сек): +33% к скорости передвижения.
vigor {{skill fact|vigor|3}}
Vigor.png Энергия (3 сек): +50% к регенерации выносливости.

Conditions[править]

Skill fact Example Display
bleeding {{skill fact|bleeding|3}}
Bleeding.png Кровотечение (3 сек): 66 урона.
blind {{skill fact|blind|3}}
Blinded.png Слепота (3 сек): Следующая исходящая атака приводит к промаху.
burning {{skill fact|burning|3}}
Burning.png Горение (3 сек): 393 урона.
chilled {{skill fact|chilled|3}}
Chilled fix.png Заморозка (3 сек): -66% к скорости перезарядки умений, -66% к скорости передвижения.
confusion {{skill fact|confusion|3}}
Confusion.png Замешательство (3 сек): 33 урона, 49 урона за использованное умение.
crippled {{skill fact|crippled|3}}
Crippled.png Хромота (3 сек): -50% к скорости передвижения.
fear {{skill fact|fear|3}}
Fear.png Страх (3 сек): Вынуждает убегать; лишает возможности действовать; складывается по длительности.
immobilized {{skill fact|immobilized|3}}
Immobile.png Обездвиживание (3 сек): Нельзя двигаться.
poisoned {{skill fact|poisoned|3}}
Poisoned.png Отравление (3 сек): 101 урона, -33% к эффективности исцеления.
slow {{skill fact|slow|2}}
Slow.png Замедление (2 сек): Умения и действия замедленны.
taunt {{skill fact|taunt|3.25}}
Taunt.png Провокация (30.25¼ сек): Невольная атака противников.
torment {{skill fact|torment|10}}
Torment.png Боль (10 сек): 220 урона, 318 урона при неподвижности.
vulnerability {{skill fact|vulnerability|3}}
Vulnerability.png Уязвимость (3 сек): +1% к входящему урону, +1% к входящему урону от состояний.
weakness {{skill fact|weakness|3}}
Weakness.png Слабость (3 сек): -50% к восстановлению выносливости, +50% атак неудачны (без ограничений).

Control effects[править]

Skill fact Example Display
defiance break {{skill fact|defiance break|200}}
{{skill fact|defiance break|500|sic=300}}
Evade.png Снятие неповиновения: 200
Evade.png Снятие неповиновения: 500[sic]
daze {{skill fact|daze|3}}
Daze fix.png Ошеломление: 3 сек
daze alt {{skill fact|daze alt|3}}
Daze fix.png Ошеломление (3 сек): Нельзя активировать умения.
float {{skill fact|float|3}}
Float.png Всплытие: 3 сек
knockback {{skill fact|knockback|500}}
Knockback.png Отталкивание: 500
knockdown {{skill fact|knockdown|3}}
Knockdown.png Нокдаун: 3 сек
launch {{skill fact|launch|500}}
Launch.png Отбрасывание: 500
pull {{skill fact|pull|180}}
Pull.png Притягивание: 180
sink {{skill fact|sink|3}}
Sink.png Погружение: 3 сек
stun {{skill fact|stun|3}}
Stun fix.png Оглушение: 3 сек
stun alt {{skill fact|stun alt|3}}
Stun fix.png Оглушение (3 сек): Нельзя действовать.

Prior to the July 7, 2020 game update daze and stun used a gray instead of a purple icon, which can be obtained by add the suffix gray (e.g. for /history pages).

Damage, Healing, and Barriers[править]

Skill fact Example Display
damage {{skill fact|damage|30|strikes=4|coefficient=3.2}}
{{skill fact|damage|weapon=axe|strikes=4|coefficient=3.2}}
{{skill fact|damage|180|coefficient=3.2|scaling=power-only}}
Damage.png Урон (4x): 30 (3.2)?
Damage.png Урон (4x): 1172 (3.2)?
Damage.png Урон: 180 (3.2)?
healing {{skill fact|healing|30|coefficient=0.9}}
Healing.png Исцеление: 30 (0.9)?
life siphon damage {{skill fact|life siphon damage|weapon=axe|strikes=6|coefficient=1.5}}
{{skill fact|life siphon damage|298|coefficient=0.1|scaling=power-only}}
Damage.png Урон при вытягивании жизни (6x): 552 (1.5)?
Damage.png Урон при вытягивании жизни: 298 (0.1)?
life siphon healing {{skill fact|life siphon healing|450|coefficient=0.3}}
Healing.png Исцеление от вытягивания жизни: 450 (0.3)?
health loss {{skill fact|health loss|500}}
Health Loss.png Потеря здоровья: 500
health loss per interval {{skill fact|health loss per interval|5}}
Health Loss.png Потеря здоровья за интервал: 5%
barrier {{skill fact|barrier|500|coefficient=0.1}}
Barrier.png Барьер: 500 (0.1)?

See Template:Damage calculation for a list of allowed weapon parameters.

Combo fields and finishers[править]

Combo type Example Display
dark {{skill fact|combo|dark}}
Combo.png Комбо-поле: Тьма
ethereal {{skill fact|combo|ethereal}}
Combo.png Комбо-поле: Астрал
fire {{skill fact|combo|fire}}
Combo.png Комбо-поле: Огонь
ice {{skill fact|combo|ice}}
Combo.png Комбо-поле: Лед
light {{skill fact|combo|light}}
Combo.png Комбо-поле: Свет
lightning {{skill fact|combo|lightning}}
Combo.png Комбо-поле: Молния
poison {{skill fact|combo|poison}}
Combo.png Комбо-поле: Яд
smoke {{skill fact|combo|smoke}}
Combo.png Комбо-поле: Дым
water {{skill fact|combo|water}}
Combo.png Комбо-поле: Вода
blast {{skill fact|combo|blast}}
Combo.png Комбо-финал: Взрыв
leap {{skill fact|combo|leap}}
Combo.png Комбо-финал: Прыжок
projectile {{skill fact|combo|projectile}}
Combo.png Комбо-финал: Физический снаряд
projectile (20% Chance) {{skill fact|combo|projectile|y}}
Combo.png Комбо-финал: Физический снаряд (шанс 20%)
whirl {{skill fact|combo|whirl}}
Combo.png Комбо-финал: Вихрь

Effects[править]

Effects are identified by having an icon matching the effect received, with or without a duration, and either the effect description or an abbreviated version.

{{skill fact|effect|<effect>|<duration>|stacks=<stacks>|alt=<alternate text>|desc=<alternate description>}}
Skill fact Example Display
Distortion (effect) {{skill fact|effect|Distortion (effect)|3}}
Distortion.png Искажение (3 сек): Вы невосприимчивы к состояниям и урону.
Banner of Discipline (effect) {{skill fact|effect|Banner of Discipline (effect)|desc=170 [[Precision]], 170 [[Ferocity]]}}
Banner of Discipline.png Banner of Discipline: 170 Precision, 170 Ferocity
Fencer's Finesse (effect) {{skill fact|effect|Fencer's Finesse (effect)|6|desc=15 [[Ferocity]]}}
Fencer's Finesse.png Fencer's Finesse (6 сек): 15 Ferocity
Hide in Shadows (effect) {{skill fact|effect|Hide in Shadows (effect)|6|alt=Stealth}}
Stealth.png Stealth (6 сек): Grants stealth.

Increase and decrease modifiers[править]

Most modifiers increase or decrease a value by a percentage. duration increase can either provide an base increase or percentage increase, specify a percentage using a % character. Note that the different damage increase/reduced options, while they provide almost the same output, are required to internally specify their exact behaviour.

Skill fact Example Display
attack speed increase {{skill fact|attack speed increase|50}}
Radius.png Увеличение скорости атаки: 50%
damage increase {{skill fact|damage increase|50}} (for strike damage)
Damage.png Увеличение урона: 50%
damage reduced {{skill fact|damage reduced|50}} (for strike damage)
Damage.png Уменьшение урона: 50%
damage reduction per hit {{skill fact|damage reduction per hit|10}}
Damage.png Уменьшение урона за попадание: 10%
condition damage increase {{skill fact|condition damage increase|20}}
Damage.png Увеличение урона от состояний: 20%
condition damage reduced {{skill fact|condition damage reduced|50}}
Damage.png Уменьшение урона от состояний: 50%
all damage increase {{skill fact|all damage increase|10}}
Damage.png Увеличение урона: 10%
all damage reduced {{skill fact|all damage reduced|20}}
Damage.png Уменьшение урона: 20%
duration increase {{skill fact|duration increase|2}}
Duration.png Увеличение длительности: 2 сек
duration increase {{skill fact|duration increase|50%}}
Duration.png Увеличение длительности: 50%
duration decreased {{skill fact|duration decreased|2}}
Duration.png Уменьшение длительности: 2 сек
duration decreased {{skill fact|duration decreased|50%}}
Duration.png Уменьшение длительности: 50%
healing increase {{skill fact|healing increase|10}}
Healing.png Увеличение исцеления: 10%
radius increase {{skill fact|radius increase|60}}
Radius.png Увеличение радиуса: 60
radius increase {{skill fact|radius increase|50%}}
Radius.png Увеличение радиуса: 50%
recharge reduced {{skill fact|recharge reduced|50}}
Count Recharge.png Уменьшение перезарядки: 50%
recharge time reduced {{skill fact|recharge time reduced |60}}
Count Recharge.png Уменьшение времени перезарядки: 60 сек
chance on critical hit {{skill fact|chance on critical hit|33}}
Miscellaneous effect.png Шанс при критическом ударе: 33%
critical chance increase {{skill fact|critical chance increase|33}}
Precision attribute.png Увеличение критического шанса: 33%
critical damage increase {{skill fact|critical damage increase|33}}
Ferocity attribute.png Увеличение критического урона: 33%
movement speed increase {{skill fact|movement speed increase|33}}
Miscellaneous effect.png Увеличение скорости передвижения: 33%

Notable properties[править]

Skill fact Example Display
gain {{skill fact|gain|Vitality|Power|7}}
Vitality attribute.png Получение Vitality, основываясь на проценте от Power: 7%
condition
condition removed
{{skill fact|condition removed|Burning}}
Burning.png Снимает состояние
condition effect reduced {{skill fact|Chilled|type=Condition Effect Reduced}}
Chilled fix.png Заморозка: -66% к скорости перезарядки умений, -66% к скорости передвижения.
condition effect ignored {{skill fact|condition effect ignored|Blinded}}
Blinded.png Игнорирует эффект состояния
conditions removed {{skill fact|conditions removed|2}}
Miscellaneous effect.png Снимает состояний: 2
ally target {{skill fact|ally target|Missle track and grant barrier to allies.}}
Skill fact text only icon.pngСоюзная цель: Missle track and grant barrier to allies.
enemy target {{skill fact|enemy target|Torment foes.}}
Skill fact text only icon.pngВражеская цель: Torment foes.
text {{skill fact|text|When above Blight Threshold}}
Skill fact text only icon.pngWhen above Blight Threshold

General properties[править]

Skill fact Example Display
adrenaline {{skill fact|adrenaline|3}}
Attribute bonus.png Адреналин: 3
attribute {{skill fact|attribute|Vitality|250}}
Vitality attribute.png Живучесть: +250
attribute {{skill fact|attribute|Vitality|-250}}
Vitality attribute.png Живучесть: -250
attribute {{skill fact|attribute|attribute increase|150}}
Attribute bonus.png Увеличение атрибута: 150
attribute {{skill fact|attribute|attribute reduced|150}}
Attribute penalty.png Уменьшение атрибута: 150
blade {{skill fact|blade}}
Power attribute.png Клинок
blocks missiles {{skill fact|blocks missiles}}
Miscellaneous effect.png Блокирует снаряды
boon {{skill fact|boon|Stability}}
Stability.png Снимает благо
boons removed {{skill fact|boons removed|2}}
Miscellaneous effect.png Снимает благ: 2
bounce {{skill fact|bounce|5}}
Miscellaneous effect.png Количество рикошетов: 5
breaks enemy targeting {{skill fact|breaks enemy targeting}}
Breaks Enemy Targeting.png Сбивает прицел противника
breaks stun {{skill fact|breaks stun}}
Breaks stun.png Снимает оглушение
cannot critical hit {{skill fact|cannot critical hit}}
Critical Chance fix.png Не наносит критический урон
capture {{skill fact|capture}}
Miscellaneous effect.png Прекращает ваш вклад в захват точки
combat {{skill fact|combat}}
Miscellaneous effect.png Только в бою
count recharge {{skill fact|count recharge|10}}
Count Recharge.png Перезарядка использований: 10 сек
duration {{skill fact|duration|30}}
Duration.png Длительность: 30 сек
endurance gained {{skill fact|endurance gained|100}}
Miscellaneous effect.png Получаемая выносливость: 100
evade {{skill fact|evade|0.75}}
Evade.png Уклонение: 0.75¾ сек
interval {{skill fact|interval|3}}
Interval.png Интервал: 3 сек
invulnerability {{skill fact|invulnerability|2}}
Duration.png Длительность неуязвимости: 2 сек
life force {{skill fact|life force|5}}
Miscellaneous effect.png Жизненная сила: 5%
maximum count {{skill fact|maximum count|5}}
Maximum Count.png Максимум использований: 5
percent {{skill fact|percent|10}}
Radius.png Пропорция: 10%
pierces {{skill fact|pierces}}
Pierces.png Пробивание
flow {{skill fact|flow|15}}
Heat.png Напор: 15
positive flow {{skill fact|positive flow|8}}
Positive Flow (gray).png Прирост напора (8 сек): Рост напора каждую секунду.
pulses {{skill fact|pulses|3}}
Miscellaneous effect.png Тактов: 3
radius {{skill fact|radius|500}}
Radius.png Радиус: 500
range {{skill fact|range|500}}
Range.png Дальность: 500
recharge time {{skill fact|recharge time|3}}
Count Recharge.png Время перезарядки: 3 сек
reflect {{skill fact|reflect}}
Miscellaneous effect.png Отражает снаряды
revive {{skill fact|revive|10}}
Miscellaneous effect.png Ускорение оживления: 10%
targets {{skill fact|targets|5}}
Number of targets.png Количество целей: 5
allied targets {{skill fact|allied targets|5}}
Number of targets.png Количество союзных целей: 5
health threshold {{skill fact|health threshold|50}}
Radius.png Порог здоровья: 50%
initiative gain {{skill fact|initiative gain|5}}
Miscellaneous effect.png Инициатива: 5
heat gain {{skill fact|heat gain|5}}
Heat.png Увеличение нагрева: 5%
heat threshold {{skill fact|heat threshold|50}}
Heat.png Порог нагрева: 50
unblockable {{skill fact|unblockable}}
Unblockable.png Нельзя блокировать