Шаблон:Skill fact — различия между версиями
Материал из Guild Wars 2 wiki
Blood (обсуждение | вклад) |
Blood (обсуждение | вклад) |
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Строка 8: | Строка 8: | ||
| bleeding = {{effect|Bleeding|{{{alt|Кровотечение}}}|stacks={{{stacks|}}}}} ({{fraction|{{{2|}}}}} сек): {{#expr:{{{stacks|1}}}*{{{2|}}}*22 round 0}} урона. | | bleeding = {{effect|Bleeding|{{{alt|Кровотечение}}}|stacks={{{stacks|}}}}} ({{fraction|{{{2|}}}}} сек): {{#expr:{{{stacks|1}}}*{{{2|}}}*22 round 0}} урона. | ||
| burning = {{effect|Burning|{{{alt|Горение}}}|stacks={{{stacks|}}}}} ({{fraction|{{{2|}}}}} сек): {{#expr:{{{stacks|1}}}*{{{2|}}}*131 round 0}} урона. | | burning = {{effect|Burning|{{{alt|Горение}}}|stacks={{{stacks|}}}}} ({{fraction|{{{2|}}}}} сек): {{#expr:{{{stacks|1}}}*{{{2|}}}*131 round 0}} урона. | ||
− | | confusion = {{effect|Confusion|{{{alt|Замешательство}}}|stacks={{{stacks|}}}}} ({{fraction|{{{2|}}}}} сек): {{#expr:{{{stacks|1}}}* | + | | confusion = {{effect|Confusion|{{{alt|Замешательство}}}|stacks={{{stacks|}}}}} ({{fraction|{{{2|}}}}} сек): {{#expr:{{{stacks|1}}}*37.5 round 0}} урона за использованное умение, {{#expr:{{{stacks|1}}}*{{{2|}}}*22 round 0}} урона. |
| poison = {{effect|Poison|{{{alt|Отравление}}}|stacks={{{stacks|}}}}} ({{fraction|{{{2|}}}}} сек): {{#expr:{{{stacks|1}}}*{{{2|}}}*33.5 round 0}} урона, -33% к эффективности исцеления. | | poison = {{effect|Poison|{{{alt|Отравление}}}|stacks={{{stacks|}}}}} ({{fraction|{{{2|}}}}} сек): {{#expr:{{{stacks|1}}}*{{{2|}}}*33.5 round 0}} урона, -33% к эффективности исцеления. | ||
− | | torment = {{effect|Torment|{{{alt|Боль}}}|stacks={{{stacks|}}}}} ({{fraction|{{{2|}}}}} сек): {{#expr:{{{stacks|1}}}*{{{2|}}}* | + | | torment = {{effect|Torment|{{{alt|Боль}}}|stacks={{{stacks|}}}}} ({{fraction|{{{2|}}}}} сек): {{#expr:{{{stacks|1}}}*{{{2|}}}*22 round 0}} урона, {{#expr:{{{stacks|1}}}*{{{2|}}}*31.8 round 0}} урона за движение. |
| vulnerability = {{effect|Vulnerability|{{{alt|Уязвимость}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: +{{{stacks|1}}}% к входящему [[damage|урону]], +{{{stacks|1}}}% к входящему [[Condition Damage|урону от состояний]]. | | vulnerability = {{effect|Vulnerability|{{{alt|Уязвимость}}}|stacks={{{stacks|}}}}}{{#ifeq:{{{2|0}}}|0|| ({{fraction|{{{2}}}}} сек)}}: +{{{stacks|1}}}% к входящему [[damage|урону]], +{{{stacks|1}}}% к входящему [[Condition Damage|урону от состояний]]. | ||
<!-- Common effects using standard description --> | <!-- Common effects using standard description --> | ||
Строка 20: | Строка 20: | ||
| fury = {{effect|Fury|{{{alt|Ярость}}}|stacks={{{stacks|}}}}} ({{fraction|{{{2|}}}}} сек): +20% к [[Critical Chance|шансу критического удара]]. | | fury = {{effect|Fury|{{{alt|Ярость}}}|stacks={{{stacks|}}}}} ({{fraction|{{{2|}}}}} сек): +20% к [[Critical Chance|шансу критического удара]]. | ||
| protection = {{effect|Protection|{{{alt|Защита}}}}} ({{fraction|{{{2|}}}}} сек): -33% к входящему урону. | | protection = {{effect|Protection|{{{alt|Защита}}}}} ({{fraction|{{{2|}}}}} сек): -33% к входящему урону. | ||
− | | quickness = {{effect|Quickness|{{{alt|Проворство}}}}} ({{fraction|{{{2|}}}}} сек): [[Activation time|Ускоряет]] | + | | quickness = {{effect|Quickness|{{{alt|Проворство}}}}} ({{fraction|{{{2|}}}}} сек): [[Activation time|Ускоряет]] ваши действия и активацию умений. |
| resistance = {{effect|Resistance|{{{alt|Сопротивление}}}}} ({{fraction|{{{2|}}}}} сек): Наложенные на вас [[condition|состояния]] неэффективны. | | resistance = {{effect|Resistance|{{{alt|Сопротивление}}}}} ({{fraction|{{{2|}}}}} сек): Наложенные на вас [[condition|состояния]] неэффективны. | ||
| retaliation = {{effect|Retaliation|{{{alt|Возмездие}}}}} ({{fraction|{{{2|}}}}} сек): Отражает входящий урон обратно источнику. | | retaliation = {{effect|Retaliation|{{{alt|Возмездие}}}}} ({{fraction|{{{2|}}}}} сек): Отражает входящий урон обратно источнику. | ||
Строка 39: | Строка 39: | ||
<!-- Distance control effects --> | <!-- Distance control effects --> | ||
| push | | push | ||
− | | knockback = {{effect|knockback|{{{alt|Отталкивание}}}}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}} | + | | knockback = {{effect|knockback|{{{alt|Отталкивание}}}|icon=Knockback.png}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}} |
| launch = {{effect|launch|{{{alt|Отбрасывание}}}}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}} | | launch = {{effect|launch|{{{alt|Отбрасывание}}}}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|}}}}} | ||
| pull = {{effect|{{ucfirst:{{{1}}}}}|{{ucfirst:{{{alt|Притяжение}}}}}|icon=Radius.png}}: {{formatnum:{{{2|}}}}} | | pull = {{effect|{{ucfirst:{{{1}}}}}|{{ucfirst:{{{alt|Притяжение}}}}}|icon=Radius.png}}: {{formatnum:{{{2|}}}}} | ||
<!-- Scaling general properties --> | <!-- Scaling general properties --> | ||
− | | damage = {{effect|Damage|{{{alt|Урон}}}|icon=Damage.png}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|damage|num={{{coefficient}}}}}}} | + | | damage = {{effect|Damage|{{{alt|Урон}}}|icon=Damage.png}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{#if:{{{weapon|}}}|{{Damage calculation|weapon={{{weapon}}}|strikes={{{strikes|}}}|coefficient={{{coefficient|}}}}}|{{formatnum:{{{2|0}}}}}}} {{#if:{{{coefficient|}}}|{{coefficient|damage|num={{{coefficient}}}}}}} |
| healing = {{effect|Healing|{{{alt|Исцеление}}}|icon=Healing.png}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}} | | healing = {{effect|Healing|{{{alt|Исцеление}}}|icon=Healing.png}}{{#if:{{{strikes|}}}| ({{{strikes}}}x)}}: {{formatnum:{{{2|0}}}}} {{#if:{{{coefficient|}}}|{{coefficient|healing|num={{{coefficient}}}|base={{{2}}}}}}} | ||
+ | | barrier = {{effect|Barrier|{{{alt|Барьер}}}|icon=Barrier.png}}: {{{2|0}}} | ||
<!-- Increase and decrease properties --> | <!-- Increase and decrease properties --> | ||
| attack speed increase = {{effect icon|icon=Radius.png}} Увеличение скорости атаки: {{fraction|{{{2|0}}}}}% | | attack speed increase = {{effect icon|icon=Radius.png}} Увеличение скорости атаки: {{fraction|{{{2|0}}}}}% | ||
Строка 51: | Строка 52: | ||
| duration increase = {{effect icon|icon=Radius.png}} {{{alt|Увеличение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} сек }} | | duration increase = {{effect icon|icon=Radius.png}} {{{alt|Увеличение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} сек }} | ||
| duration decreased = {{effect icon|icon=Radius.png}} {{{alt|Уменьшение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} сек }} | | duration decreased = {{effect icon|icon=Radius.png}} {{{alt|Уменьшение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} сек }} | ||
− | | recharge reduced = {{effect|Recharge | + | | recharge reduced = {{effect icon|icon=Count Recharge.png}} {{{alt|Уменьшение перезарядки}}}: {{{2|0}}}% |
+ | | critical damage increase = {{effect|Critical damage|{{{alt|Увеличение критического урона}}}|icon=Ferocity.png}}: {{fraction|{{{2|0}}}}}% | ||
+ | | bonus critical damage increase = {{effect|Critical damage|{{{alt|Бонусное увеличение критического урона}}}|icon=Ferocity.png}}: {{fraction|{{{2|0}}}}}% | ||
| critical chance | | critical chance | ||
| chance on critical | | chance on critical | ||
Строка 84: | Строка 87: | ||
| combat | | combat | ||
| combat only = {{effect icon}} Только в бою | | combat only = {{effect icon}} Только в бою | ||
+ | | count recharge = {{effect icon|icon=Count Recharge.png}} {{{alt|Перезарядка боеприпасов}}}: {{fraction|{{{2|0}}}}} сек | ||
| duration = {{effect icon|icon=Duration.png}} {{{alt|Длительность}}}: {{fraction|{{{2|0}}}}} сек | | duration = {{effect icon|icon=Duration.png}} {{{alt|Длительность}}}: {{fraction|{{{2|0}}}}} сек | ||
| evade = {{effect|Evade|Уклонение}}: {{fraction|{{{2|}}}}} сек | | evade = {{effect|Evade|Уклонение}}: {{fraction|{{{2|}}}}} сек | ||
Строка 89: | Строка 93: | ||
| explosive = {{effect|Explosion|Взрыв}} | | explosive = {{effect|Explosion|Взрыв}} | ||
| gain = {{effect icon|Attribute}} Получение [[{{lc:{{{2}}}}}|{{{alt1|{{{2}}}}}}]], основываясь на проценте от [[{{lc:{{{3}}}}}|{{{alt2|{{{3}}}}}}]]: {{{4|0}}}% | | gain = {{effect icon|Attribute}} Получение [[{{lc:{{{2}}}}}|{{{alt1|{{{2}}}}}}]], основываясь на проценте от [[{{lc:{{{3}}}}}|{{{alt2|{{{3}}}}}}]]: {{{4|0}}}% | ||
− | | interval = {{effect icon|icon= | + | | interval = {{effect icon|icon=Interval.png}} {{{alt|Интервал}}}: {{fraction|{{{2|}}}}} сек |
| invulnerable | | invulnerable | ||
| invulnerability = {{effect icon|icon=Duration.png}} Длительность неуязвимости: {{fraction|{{{2|0}}}}} сек | | invulnerability = {{effect icon|icon=Duration.png}} Длительность неуязвимости: {{fraction|{{{2|0}}}}} сек | ||
| lifeforce | | lifeforce | ||
| life force = {{effect|Life Force|{{{alt|Жизненная сила}}}}}: {{{2|0}}}% | | life force = {{effect|Life Force|{{{alt|Жизненная сила}}}}}: {{{2|0}}}% | ||
+ | | maximum count = {{effect icon|icon=Maximum Count.png}} {{{alt|Максимум боеприпасов}}}: {{{2|0}}} | ||
| percent = {{effect icon|icon=Radius.png}} {{{alt|Процент}}}: {{{2|0}}}% | | percent = {{effect icon|icon=Radius.png}} {{{alt|Процент}}}: {{{2|0}}}% | ||
| pierces = {{effect|Piercing|Пробивание}} | | pierces = {{effect|Piercing|Пробивание}} | ||
Строка 104: | Строка 109: | ||
| ignore condition | | ignore condition | ||
| condition = {{effect|{{{2|Condition}}}|{{{3|Состояний снято}}}}} | | condition = {{effect|{{{2|Condition}}}|{{{3|Состояний снято}}}}} | ||
− | | targets = {{effect icon}} {{{alt|Количество целей}}}: {{{2|0}}} | + | | targets = {{effect icon|icon=Number of targets.png}} {{{alt|Количество целей}}}: {{{2|0}}} |
| threshold | | threshold | ||
| health threshold = {{effect icon|icon=Radius.png}} Порог здоровья: {{{2|0}}}% | | health threshold = {{effect icon|icon=Radius.png}} Порог здоровья: {{{2|0}}}% | ||
Строка 230: | Строка 235: | ||
|} | |} | ||
− | === Damage and | + | === Damage, Healing, and Barriers === |
{| class="wikitable" | {| class="wikitable" | ||
! Skill fact || Example || Display | ! Skill fact || Example || Display | ||
|- | |- | ||
− | | damage || <code><nowiki>{{skill fact|damage|30|strikes=4|coefficient=3.2}}</nowiki></code> || {{skill fact|damage|30|strikes=4|coefficient=3.2}} | + | | damage || <code><nowiki>{{skill fact|damage|30|strikes=4|coefficient=3.2}}</nowiki></code><br/><code><nowiki>{{skill fact|damage|weapon=axe|strikes=4|coefficient=3.2}}</nowiki></code> || {{skill fact|damage|30|strikes=4|coefficient=3.2}}<br/>{{skill fact|damage|weapon=axe|strikes=4|coefficient=3.2}} |
|- | |- | ||
| healing || <code><nowiki>{{skill fact|healing|30|coefficient=0.9}}</nowiki></code> || {{skill fact|healing|30|coefficient=0.9}} | | healing || <code><nowiki>{{skill fact|healing|30|coefficient=0.9}}</nowiki></code> || {{skill fact|healing|30|coefficient=0.9}} | ||
+ | |- | ||
+ | | barrier || <code><nowiki>{{skill fact|barrier|500}}</nowiki></code> || {{skill fact|barrier|500}} | ||
|} | |} | ||
+ | |||
+ | ''See [[Template:Damage calculation]] for a list of allowed weapon parameters.'' | ||
=== Effects === | === Effects === | ||
Строка 284: | Строка 293: | ||
|- | |- | ||
| critical chance increase || <code><nowiki>{{skill fact|critical chance increase|33}}</nowiki></code> || {{skill fact|critical chance increase|33}} | | critical chance increase || <code><nowiki>{{skill fact|critical chance increase|33}}</nowiki></code> || {{skill fact|critical chance increase|33}} | ||
+ | |- | ||
+ | | critical damage increase || <code><nowiki>{{skill fact|critical damage increase|33}}</nowiki></code> || {{skill fact|critical damage increase|33}} | ||
+ | |- | ||
+ | | bonus critical damage increase || <code><nowiki>{{skill fact|bonus critical damage increase|33}}</nowiki></code> || {{skill fact|bonus critical damage increase|33}} | ||
|- | |- | ||
| movement speed increase || <code><nowiki>{{skill fact|movement speed increase|33}}</nowiki></code> || {{skill fact|movement speed increase|33}} | | movement speed increase || <code><nowiki>{{skill fact|movement speed increase|33}}</nowiki></code> || {{skill fact|movement speed increase|33}} | ||
Строка 310: | Строка 323: | ||
|- | |- | ||
| combat || <code><nowiki>{{skill fact|combat}}</nowiki></code> || {{skill fact|combat}} | | combat || <code><nowiki>{{skill fact|combat}}</nowiki></code> || {{skill fact|combat}} | ||
+ | |- | ||
+ | | count recharge || <code><nowiki>{{skill fact|count recharge|10}}</nowiki></code> || {{skill fact|count recharge|10}} | ||
|- | |- | ||
| duration || <code><nowiki>{{skill fact|duration|30}}</nowiki></code> || {{skill fact|duration|30}} | | duration || <code><nowiki>{{skill fact|duration|30}}</nowiki></code> || {{skill fact|duration|30}} | ||
Строка 320: | Строка 335: | ||
|- | |- | ||
| life force || <code><nowiki>{{skill fact|life force|5}}</nowiki></code> || {{skill fact|life force|5}} | | life force || <code><nowiki>{{skill fact|life force|5}}</nowiki></code> || {{skill fact|life force|5}} | ||
+ | |- | ||
+ | | maximum count || <code><nowiki>{{skill fact|maximum count|5}}</nowiki></code> || {{skill fact|maximum count|5}} | ||
|- | |- | ||
| percent || <code><nowiki>{{skill fact|percent|10}}</nowiki></code> || {{skill fact|percent|10}} | | percent || <code><nowiki>{{skill fact|percent|10}}</nowiki></code> || {{skill fact|percent|10}} |
Версия 00:55, 14 августа 2017
- {{{1}}}
Содержание
Usage
Skill facts are properties of a skill or trait displayed in the tooltip. The template provides correct formatting for creating skill facts for use in the {{skill infobox}} and {{trait infobox}}.
{{skill fact|<type>|<value>}} {{skill fact|<type>|<modifier>|<value>}} {{skill fact|effect|<Effect>|stacks=<stacks>|alt=<Alternate text>|desc=<Alternate description>}} {{skill fact|<fact>|<description>|icon=<icon>}}
Parameters
Skill fact | Example | Display |
---|---|---|
linked skill | {{skill fact|Vigor|linked skill=Rocket Boots|4}} |
|
stacks | {{skill fact|vulnerability|10|stacks=5}} |
|
strikes | {{skill fact|damage|202|strikes=2}} |
|
t | {{skill fact|effect|Brawler Protection|3|t=m}} |
|
Examples
Boons
Skill fact | Example | Display |
---|---|---|
aegis | {{skill fact|aegis|3}} |
|
fury | {{skill fact|fury|3}} |
|
might | {{skill fact|might|3}} |
|
protection | {{skill fact|protection|3}} |
|
quickness | {{skill fact|quickness|3}} |
|
regeneration | {{skill fact|regeneration|3}} |
|
resistance | {{skill fact|resistance|6}} |
|
retaliation | {{skill fact|retaliation|3}} |
|
stability | {{skill fact|stability|3}} |
|
swiftness | {{skill fact|swiftness|3}} |
|
vigor | {{skill fact|vigor|3}} |
|
Conditions
Skill fact | Example | Display |
---|---|---|
bleeding | {{skill fact|bleeding|3}} |
|
blind | {{skill fact|blind|3}} |
|
burning | {{skill fact|burning|3}} |
|
chilled | {{skill fact|chilled|3}} |
|
confusion | {{skill fact|confusion|3}} |
|
crippled | {{skill fact|crippled|3}} |
|
fear | {{skill fact|fear|3}} |
|
immobilized | {{skill fact|immobilized|3}} |
|
poison | {{skill fact|poison|3}} |
|
slow | {{skill fact|slow|2}} |
|
taunt | {{skill fact|taunt|3.25}} |
|
torment | {{skill fact|torment|10}} |
|
vulnerability | {{skill fact|vulnerability|3}} |
|
weakness | {{skill fact|weakness|3}} |
|
Control effects
Skill fact | Example | Display |
---|---|---|
daze | {{skill fact|daze|3}} |
|
float | {{skill fact|float|3}} |
|
knockback | {{skill fact|knockback |500}} |
|
knockdown | {{skill fact|knockdown|3}} |
|
launch | {{skill fact|launch|500}} |
|
pull | {{skill fact|pull|180}} |
|
sink | {{skill fact|sink|3}} |
|
stun | {{skill fact|stun|3}} |
|
Damage, Healing, and Barriers
Skill fact | Example | Display |
---|---|---|
damage | {{skill fact|damage|30|strikes=4|coefficient=3.2}} {{skill fact|damage|weapon=axe|strikes=4|coefficient=3.2}} |
|
healing | {{skill fact|healing|30|coefficient=0.9}} |
|
barrier | {{skill fact|barrier|500}} |
|
See Template:Damage calculation for a list of allowed weapon parameters.
Effects
Effects are identified by having an icon matching the effect received, with or without a duration, and either the effect description or an abbreviated version.
{{skill fact|effect|<Effect>|stacks=<stacks>|alt=<Alternate text>|desc=<Alternate description>}}
Skill fact | Example | Display |
---|---|---|
Distortion (effect) | {{skill fact|effect|Distortion (effect)|3}} |
|
Alacrity | {{skill fact|effect|Alacrity|3}} |
|
Banner of Discipline (effect) | {{skill fact|effect|Banner of Discipline (effect)|desc=170 [[Precision]], 170 [[Ferocity]]}} |
|
Fencer's Finesse (effect) | {{skill fact|effect|Fencer's Finesse (effect)|6|desc=15 [[Ferocity]]}} |
|
Hide in Shadows (effect) | {{skill fact|effect|Hide in Shadows (effect)|6|alt=Stealth}} |
|
Increase and decrease modifiers
Most modifiers increase or decrease a value by a percentage. duration increase can either provide an base increase or percentage increase, specify a percentage using a % character.
Skill fact | Example | Display |
---|---|---|
attack speed increase | {{skill fact|attack speed increase|50}} |
|
damage increase | {{skill fact|damage increase|50}} |
|
damage reduced | {{skill fact|damage reduced|50}} |
|
duration increase | {{skill fact|duration increase|2}} |
|
duration increase | {{skill fact|duration increase|50%}} |
|
duration decreased | {{skill fact|duration decreased|2}} |
|
duration decreased | {{skill fact|duration decreased|50%}} |
|
recharge reduced | {{skill fact|recharge reduced|50}} |
|
chance on critical hit | {{skill fact|chance on critical hit|33}} |
|
critical chance increase | {{skill fact|critical chance increase|33}} |
|
critical damage increase | {{skill fact|critical damage increase|33}} |
|
bonus critical damage increase | {{skill fact|bonus critical damage increase|33}} |
|
movement speed increase | {{skill fact|movement speed increase|33}} |
Notable properties
Skill fact | Example | Display |
---|---|---|
gain | {{skill fact|gain|Vitality|Power|7}} |
|
condition | {{skill fact|condition|Burning|Remove Condition}} |
General properties
Skill fact | Example | Display |
---|---|---|
adrenaline | {{skill fact|adrenaline|3}} |
|
bounce | {{skill fact|bounce|5}} |
|
breaks stun | {{skill fact|breaks stun}} |
|
capture | {{skill fact|capture}} |
|
combat | {{skill fact|combat}} |
|
count recharge | {{skill fact|count recharge|10}} |
|
duration | {{skill fact|duration|30}} |
|
evade | {{skill fact|evade|0.75}} |
|
interval | {{skill fact|interval|3}} |
|
invulnerability | {{skill fact|invulnerability|2}} |
|
life force | {{skill fact|life force|5}} |
|
maximum count | {{skill fact|maximum count|5}} |
|
percent | {{skill fact|percent|10}} |
|
pierces | {{skill fact|pierces}} |
|
pulses | {{skill fact|pulses|3}} |
|
radius | {{skill fact|radius|500}} |
|
range | {{skill fact|range|500}} |
|
reflect | {{skill fact|reflect}} |
|
targets | {{skill fact|targets|5}} |
|
health threshold | {{skill fact|health threshold|50}} |
|
unblockable | {{skill fact|unblockable}} |
|
property | {{skill fact|property|Hits per Shell|5}} |
|
Notes
The icon for {{skill fact|property|}}
cannot be changed.
Combo fields and finishers
Combo type | Example | Display |
---|---|---|
dark | {{skill fact|combo|dark}} |
|
ethereal | {{skill fact|combo|ethereal}} |
|
fire | {{skill fact|combo|fire}} |
|
ice | {{skill fact|combo|ice}} |
|
light | {{skill fact|combo|light}} |
|
lightning | {{skill fact|combo|lightning}} |
|
poison | {{skill fact|combo|poison}} |
|
smoke | {{skill fact|combo|smoke}} |
|
water | {{skill fact|combo|water}} |
|
blast | {{skill fact|combo|blast}} |
|
leap | {{skill fact|combo|leap}} |
|
projectile | {{skill fact|combo|projectile}} |
|
projectile (20% Chance) | {{skill fact|combo|projectile|y}} |
|
whirl | {{skill fact|combo|whirl}} |
Linked skills
Example | Display |
---|---|
{{skill fact|linked skill=Fire Attunement|effect|Flame Burst}} |
|
{{skill fact|Vigor|linked skill=Rocket Boots|4}} |
|