Шаблон:Skill fact — различия между версиями
Материал из Guild Wars 2 wiki
Blood (обсуждение | вклад) |
Blood (обсуждение | вклад) |
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Строка 69: | Строка 69: | ||
| duration decreased = {{effect icon|icon=Duration.png}} {{{alt|Уменьшение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }} | | duration decreased = {{effect icon|icon=Duration.png}} {{{alt|Уменьшение длительности}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} }} | ||
| radius increase = {{effect icon|Range|icon=Radius.png}} {{{alt|Увеличение радиуса}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }} | | radius increase = {{effect icon|Range|icon=Radius.png}} {{{alt|Увеличение радиуса}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }} | ||
− | | recharge reduced = {{effect icon|Recharge|icon=Count Recharge.png}} {{{alt|Уменьшение | + | | recharge reduced = {{effect icon|Recharge|icon=Count Recharge.png}} [[Recharge|{{{alt|Уменьшение перезарядки}}}]]: {{{2|0}}}% |
− | | recharge time reduced = {{effect icon|Recharge|icon=Count Recharge.png}} {{{alt|Уменьшение времени | + | | recharge time reduced = {{effect icon|Recharge|icon=Count Recharge.png}} [[Recharge|{{{alt|Уменьшение времени перезарядки}}}]]: {{{2|0}}} {{plural:{{{2}}}|сек|сек}} |
| critical damage increase = {{effect|Critical Damage|{{{alt|Увеличение критического урона}}}|icon=Ferocity attribute.png}}: {{fraction|{{{2|0}}}}}% | | critical damage increase = {{effect|Critical Damage|{{{alt|Увеличение критического урона}}}|icon=Ferocity attribute.png}}: {{fraction|{{{2|0}}}}}% | ||
| critical chance | | critical chance | ||
Строка 107: | Строка 107: | ||
| combat | | combat | ||
| combat only = {{effect icon|Combat}} Только в бою | | combat only = {{effect icon|Combat}} Только в бою | ||
− | | count recharge = {{effect icon|Recharge|icon={{{icon|Count Recharge.png}}}}} {{{alt | + | | count recharge = {{effect icon|Recharge|icon={{{icon|Count Recharge.png}}}}} [[Ammunition skill|{{{alt|Перезарядка использований}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} |
| duration = {{effect icon|icon=Duration.png}} {{{alt|Длительность}}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} | | duration = {{effect icon|icon=Duration.png}} {{{alt|Длительность}}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} | ||
| endurance gained = {{effect icon}} [[Endurance|{{{alt|Получаемая выносливость}}}]]: {{{2|0}}} | | endurance gained = {{effect icon}} [[Endurance|{{{alt|Получаемая выносливость}}}]]: {{{2|0}}} | ||
Строка 119: | Строка 119: | ||
| lifeforce | | lifeforce | ||
| life force = {{effect|Life Force|{{{alt|Жизненная сила}}}}}: {{fraction|{{{2|0}}}}}% | | life force = {{effect|Life Force|{{{alt|Жизненная сила}}}}}: {{fraction|{{{2|0}}}}}% | ||
− | | maximum count = {{effect icon|icon=Maximum Count.png}} {{{alt|Максимум использований}}}: {{{2|0}}} | + | | maximum count = {{effect icon|icon=Maximum Count.png}} [[Ammunition skill|{{{alt|Максимум использований}}}]]: {{{2|0}}} |
| percent = {{effect icon|icon=Radius.png}} {{{alt|Процент}}}: {{{2|0}}}% | | percent = {{effect icon|icon=Radius.png}} {{{alt|Процент}}}: {{{2|0}}}% | ||
| pierces = {{effect|Pierces|Пробивание}} | | pierces = {{effect|Pierces|Пробивание}} | ||
Строка 126: | Строка 126: | ||
| radius = {{effect icon|Range|icon=Radius.png}} [[Range|{{{alt|Радиус}}}]]: {{formatnum:{{{2|0}}}}} | | radius = {{effect icon|Range|icon=Radius.png}} [[Range|{{{alt|Радиус}}}]]: {{formatnum:{{{2|0}}}}} | ||
| range = {{effect icon|Range|icon=Range.png}} [[Range|{{{alt|Дальность}}}]]: {{formatnum:{{{2|0}}}}} | | range = {{effect icon|Range|icon=Range.png}} [[Range|{{{alt|Дальность}}}]]: {{formatnum:{{{2|0}}}}} | ||
− | | recharge time = {{effect icon|Recharge|icon=Count Recharge.png}} {{{alt|Время | + | | recharge time = {{effect icon|Recharge|icon=Count Recharge.png}} [[Recharge|{{{alt|Время перезарядки}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|сек|сек}} |
| reflect = {{effect|Reflect|Отражает снаряды}} | | reflect = {{effect|Reflect|Отражает снаряды}} | ||
| blocks missiles = {{effect|Block#Projectile destruction|Блокирует снаряды}} | | blocks missiles = {{effect|Block#Projectile destruction|Блокирует снаряды}} | ||
Строка 237: | Строка 237: | ||
| duration decreased = {{Skill fact/subobject|Duration Decreased|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Decreased}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Decreased}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}} | | duration decreased = {{Skill fact/subobject|Duration Decreased|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Time}}|text={{{alt|Duration Decreased}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Duration Decreased}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}} }}|icon=Duration.png}} | ||
| radius increase = {{Skill fact/subobject|Radius Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Distance}}|text={{{alt|Radius Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Radius Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }}|icon=Radius.png}} | | radius increase = {{Skill fact/subobject|Radius Increase|type={{#if: {{#pos:{{{2}}}|%}}|Percent|Distance}}|text={{{alt|Radius Increase}}}|number={{#if: {{#pos:{{{2}}}|%}}|{{#sub:{{{2}}}|0|-1}}|{{{2|0}}}}}|description={{{alt|Radius Increase}}}: {{#if: {{#pos:{{{2}}}|%}} | {{{2}}} | {{{2}}} }}|icon=Radius.png}} | ||
− | | recharge reduced = {{Skill fact/subobject|Recharge Reduced|type=Percent|text={{{alt|Recharge Reduced}}}|number={{{2|0}}}|description={{{alt| | + | | recharge reduced = {{Skill fact/subobject|Recharge Reduced|type=Percent|text={{{alt|Recharge Reduced}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Reduced}}}]]: {{{2|0}}}%|icon=Count Recharge.png}} |
− | | recharge time reduced = {{Skill fact/subobject|Recharge Time Reduced|type=Time|text={{{alt|Recharge Time Reduced}}}|number={{{2|0}}}|description={{{alt| | + | | recharge time reduced = {{Skill fact/subobject|Recharge Time Reduced|type=Time|text={{{alt|Recharge Time Reduced}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Time Reduced}}}]]: {{{2|0}}} {{plural:{{{2}}}|second|seconds}}|icon=Count Recharge.png}} |
| critical damage increase= {{Skill fact/subobject|Critical Damage Increase|type=Percent|text={{{alt|Critical Damage Increase}}}|number={{{2|0}}}|description=[[Critical Damage|{{{alt|Critical Damage Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon=Ferocity attribute.png}} | | critical damage increase= {{Skill fact/subobject|Critical Damage Increase|type=Percent|text={{{alt|Critical Damage Increase}}}|number={{{2|0}}}|description=[[Critical Damage|{{{alt|Critical Damage Increase}}}]]: {{fraction|{{{2|0}}}}}%|icon=Ferocity attribute.png}} | ||
| critical chance | | critical chance | ||
Строка 266: | Строка 266: | ||
| adrenaline = {{Skill fact/subobject|Adrenaline|type=Number|text={{{alt|Adrenaline}}}|number={{{2|0}}}|description=[[Adrenaline|{{{alt|Adrenaline}}}]]: {{{2|0}}}|icon=Attribute bonus.png}} | | adrenaline = {{Skill fact/subobject|Adrenaline|type=Number|text={{{alt|Adrenaline}}}|number={{{2|0}}}|description=[[Adrenaline|{{{alt|Adrenaline}}}]]: {{{2|0}}}|icon=Attribute bonus.png}} | ||
| attribute = {{Skill fact/subobject|{{ucfirst:{{{2}}}}}|type=Attribute|text={{{alt|{{ucfirst:{{{2}}}}}}}}|number={{{3|}}}|description={{#switch: {{lc:{{{2|}}}}}|attribute increase=Attribute Increase|attribute reduced=Attribute Reduced|#default=[[{{ucfirst:{{{2}}}}}|{{{alt|{{ucfirst:{{{2}}}}}}}}]]}}: {{#switch: {{lc:{{{2|}}}}}|attribute increase|attribute reduced={{{3|}}}|#default={{#ifexpr: {{{3|0}}} >= 0 |+{{{3|0}}}|{{{3|}}}}}}}|icon={{#switch: {{lc:{{{2|}}}}}|attribute increase=Attribute bonus.png|attribute reduced=Attribute penalty.png|condition damage = Condition Damage attribute.png|healing power = Healing Power attribute.png|#default = {{ucfirst:{{{2}}}}} attribute.png}}|effect bonus={{{effect bonus|}}}|effect bonus number={{{effect bonus number|}}}}} | | attribute = {{Skill fact/subobject|{{ucfirst:{{{2}}}}}|type=Attribute|text={{{alt|{{ucfirst:{{{2}}}}}}}}|number={{{3|}}}|description={{#switch: {{lc:{{{2|}}}}}|attribute increase=Attribute Increase|attribute reduced=Attribute Reduced|#default=[[{{ucfirst:{{{2}}}}}|{{{alt|{{ucfirst:{{{2}}}}}}}}]]}}: {{#switch: {{lc:{{{2|}}}}}|attribute increase|attribute reduced={{{3|}}}|#default={{#ifexpr: {{{3|0}}} >= 0 |+{{{3|0}}}|{{{3|}}}}}}}|icon={{#switch: {{lc:{{{2|}}}}}|attribute increase=Attribute bonus.png|attribute reduced=Attribute penalty.png|condition damage = Condition Damage attribute.png|healing power = Healing Power attribute.png|#default = {{ucfirst:{{{2}}}}} attribute.png}}|effect bonus={{{effect bonus|}}}|effect bonus number={{{effect bonus number|}}}}} | ||
− | | blocks missiles = {{Skill fact/subobject|Blocks Missiles|type=Special|text=Blocks Missiles}} | + | | blocks missiles = {{Skill fact/subobject|Blocks Missiles|type=Special|text=Blocks Missiles|description=[[Block#Projectile destruction|Blocks Missiles]]}} |
| bounce | | bounce | ||
| bounces = {{Skill fact/subobject|Bounce|type=Number|text=Number of Bounces|number={{{2|0}}}|description=[[Bounce|Number of Bounces]]: {{{2|0}}}}} | | bounces = {{Skill fact/subobject|Bounce|type=Number|text=Number of Bounces|number={{{2|0}}}|description=[[Bounce|Number of Bounces]]: {{{2|0}}}}} | ||
Строка 273: | Строка 273: | ||
| breaksstun | | breaksstun | ||
| stun break | | stun break | ||
− | | breaks stun = {{Skill fact/subobject|Stun break|type=Stun break|text=Breaks stun|icon=Breaks stun.png}} | + | | breaks stun = {{Skill fact/subobject|Stun break|type=Stun break|text=Breaks stun|description=[[Stun break|Breaks Stun]]|icon=Breaks stun.png}} |
− | | cannot critical hit = {{Skill fact/subobject|Cannot Critical hit|type=Special|text={{{alt|Cannot Critical Hit}}}|icon=Critical Chance.png}} | + | | cannot critical hit = {{Skill fact/subobject|Cannot Critical hit|type=Special|text={{{alt|Cannot Critical Hit}}}|description=[[Critical hit|{{{alt|Cannot Critical Hit}}}]]|icon=Critical Chance.png}} |
− | | capture = {{Skill fact/subobject|Capture point|type=Special|text=Prevents Capture-Point Contribution|icon=Miscellaneous effect.png}} | + | | capture = {{Skill fact/subobject|Capture point|type=Special|text=Prevents Capture-Point Contribution|description=[[Capture point|Prevents Capture-Point Contribution]]|icon=Miscellaneous effect.png}} |
| combat | | combat | ||
| combat only = {{Skill fact/subobject|Combat|type=Special|text=Combat Only|icon=Miscellaneous effect.png}} | | combat only = {{Skill fact/subobject|Combat|type=Special|text=Combat Only|icon=Miscellaneous effect.png}} | ||
− | | count recharge = {{Skill fact/subobject|Count Recharge|type=Time|text={{{alt|Count Recharge}}}|number={{{2|0}}}|description={{{alt|Count | + | | count recharge = {{Skill fact/subobject|Count Recharge|type=Time|text={{{alt|Count Recharge}}}|number={{{2|0}}}|description=[[Ammunition skill|{{{alt|Count Recharge}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon={{{icon|Count Recharge.png}}}}} |
| duration = {{Skill fact/subobject|Duration|type=Time|text={{{alt|Duration}}}|number={{{2|0}}}|description={{{alt|Duration}}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}} | | duration = {{Skill fact/subobject|Duration|type=Time|text={{{alt|Duration}}}|number={{{2|0}}}|description={{{alt|Duration}}}: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}} | ||
− | | endurance gained = {{Skill fact/subobject|Endurance Gained|type=Number|text={{{alt|Endurance Gained}}}|number={{{2|0}}}|icon=Miscellaneous effect.png}} | + | | endurance gained = {{Skill fact/subobject|Endurance Gained|type=Number|text={{{alt|Endurance Gained}}}|description=[[Endurance|{{{alt|Endurance Gained}}}]]: {{{2|0}}}|number={{{2|0}}}|icon=Miscellaneous effect.png}} |
| evade = {{Skill fact/subobject|Evade|type=Time|text=Evade|number={{{2|0}}}|description=[[Evade]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}} | | evade = {{Skill fact/subobject|Evade|type=Time|text=Evade|number={{{2|0}}}|description=[[Evade]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}}} | ||
| explosion | | explosion | ||
− | | explosive = {{Skill fact/subobject|Explosion|type=Special|text=Explosion}} | + | | explosive = {{Skill fact/subobject|Explosion|type=Special|text=Explosion|description=[[Explosion]]}} |
| gain = {{Skill fact/subobject|{{{2}}}|{{{3}}}|type=Attribute Conversion|text=Gain [[{{lc:{{{2}}}}}|{{{2}}}]] Based on a Percentage of [[{{lc:{{{3}}}}}|{{{3}}}]]|number={{{4|0}}}|description=Gain [[{{lc:{{{2}}}}}|{{{2}}}]] Based on a Percentage of [[{{lc:{{{3}}}}}|{{{3}}}]]: {{{4|0}}}%|icon={{#switch: {{lc:{{{2|}}}}}|condition damage = Condition Damage|healing power = Healing Power|#default = {{ucfirst:{{{2}}}}}}} attribute.png}} | | gain = {{Skill fact/subobject|{{{2}}}|{{{3}}}|type=Attribute Conversion|text=Gain [[{{lc:{{{2}}}}}|{{{2}}}]] Based on a Percentage of [[{{lc:{{{3}}}}}|{{{3}}}]]|number={{{4|0}}}|description=Gain [[{{lc:{{{2}}}}}|{{{2}}}]] Based on a Percentage of [[{{lc:{{{3}}}}}|{{{3}}}]]: {{{4|0}}}%|icon={{#switch: {{lc:{{{2|}}}}}|condition damage = Condition Damage|healing power = Healing Power|#default = {{ucfirst:{{{2}}}}}}} attribute.png}} | ||
| interval = {{Skill fact/subobject|Interval|type=Percent|text={{{alt|Interval}}}|number={{{2|0}}}|description={{{alt|Interval}}}: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Interval.png}} | | interval = {{Skill fact/subobject|Interval|type=Percent|text={{{alt|Interval}}}|number={{{2|0}}}|description={{{alt|Interval}}}: {{fraction|{{{2|}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Interval.png}} | ||
Строка 290: | Строка 290: | ||
| lifeforce | | lifeforce | ||
| life force = {{Skill fact/subobject|Life Force|type=Percent|text=Life Force|number={{{2|0}}}|description=[[Life Force]]: {{{2|0}}}%}} | | life force = {{Skill fact/subobject|Life Force|type=Percent|text=Life Force|number={{{2|0}}}|description=[[Life Force]]: {{{2|0}}}%}} | ||
− | | maximum count = {{Skill fact/subobject|Maximum count|type=Number|text={{{alt|Maximum Count}}}|number={{{2|0}}}|description={{{alt|Maximum Count}}}: {{{2|0}}}|icon=Maximum Count.png}} | + | | maximum count = {{Skill fact/subobject|Maximum count|type=Number|text={{{alt|Maximum Count}}}|number={{{2|0}}}|description=[[Ammunition skill|{{{alt|Maximum Count}}}]]: {{{2|0}}}|icon=Maximum Count.png}} |
| percent = {{Skill fact/subobject|Percent|type=Percent|text={{{alt|Percent}}}|number={{{2|0}}}|description={{{alt|Percent}}}: {{{2|0}}}%|icon=Radius.png}} | | percent = {{Skill fact/subobject|Percent|type=Percent|text={{{alt|Percent}}}|number={{{2|0}}}|description={{{alt|Percent}}}: {{{2|0}}}%|icon=Radius.png}} | ||
| pierces = {{Skill fact/subobject|Pierces|type=Special|text=Pierces|icon=Pierces.png}} | | pierces = {{Skill fact/subobject|Pierces|type=Special|text=Pierces|icon=Pierces.png}} | ||
Строка 297: | Строка 297: | ||
| radius = {{Skill fact/subobject|Radius|type=Distance|text={{{alt|Radius}}}|number={{{2|0}}}|description=[[Range|{{{alt|Radius}}}]]: {{formatnum:{{{2|0}}}}}|icon=Radius.png}} | | radius = {{Skill fact/subobject|Radius|type=Distance|text={{{alt|Radius}}}|number={{{2|0}}}|description=[[Range|{{{alt|Radius}}}]]: {{formatnum:{{{2|0}}}}}|icon=Radius.png}} | ||
| range = {{Skill fact/subobject|Range|type=Distance|text={{{alt|Range}}}|number={{{2|0}}}|description=[[Range|{{{alt|Range}}}]]: {{formatnum:{{{2|0}}}}}|icon=Range.png}} | | range = {{Skill fact/subobject|Range|type=Distance|text={{{alt|Range}}}|number={{{2|0}}}|description=[[Range|{{{alt|Range}}}]]: {{formatnum:{{{2|0}}}}}|icon=Range.png}} | ||
− | | recharge time = {{Skill fact/subobject|Recharge Time|type=Time|text={{{alt|Recharge Time}}}|number={{{2|0}}}|description={{{alt| | + | | recharge time = {{Skill fact/subobject|Recharge Time|type=Time|text={{{alt|Recharge Time}}}|number={{{2|0}}}|description=[[Recharge|{{{alt|Recharge Time}}}]]: {{fraction|{{{2|0}}}}} {{plural:{{{2}}}|second|seconds}}|icon=Count Recharge.png}} |
| reflect = {{Skill fact/subobject|Reflect|type=Special|text=Reflect Missiles}} | | reflect = {{Skill fact/subobject|Reflect|type=Special|text=Reflect Missiles}} | ||
| remove boon | | remove boon | ||
| ignore boon | | ignore boon | ||
− | | boon = {{Skill fact/subobject|{{ucfirst:{{{2|Boon}}}}}|type=Boon Removed|text={{{alt|Boon Removed}}}}} | + | | boon = {{Skill fact/subobject|{{ucfirst:{{{2|Boon}}}}}|type=Boon Removed|text={{{alt|Boon Removed}}}|description=[[{{ucfirst:{{{2|Boon}}}}}|{{{alt|Boon Removed}}}]]}} |
| boons removed = {{Skill fact/subobject|Boons Removed|type=Number|text={{{alt|Boons Removed}}}|number={{{2|0}}}|description=[[Boon|{{{alt|Boons Removed}}}]]: {{{2|0}}}|icon=Miscellaneous effect.png}} | | boons removed = {{Skill fact/subobject|Boons Removed|type=Number|text={{{alt|Boons Removed}}}|number={{{2|0}}}|description=[[Boon|{{{alt|Boons Removed}}}]]: {{{2|0}}}|icon=Miscellaneous effect.png}} | ||
| condition effect ignored | | condition effect ignored | ||
− | | ignore condition = {{Skill fact/subobject|{{#switch: {{lc:{{{2|}}}}} | + | | ignore condition = {{Skill fact/subobject|{{#vardefineecho:skill fact condition|{{#switch: {{lc:{{{2|}}}}} |
| poison | poisoned = Poisoned | | poison | poisoned = Poisoned | ||
| blind | blinded | blindness = Blinded | | blind | blinded | blindness = Blinded | ||
Строка 311: | Строка 311: | ||
| immobilized | immobilize | immobile = Immobile | | immobilized | immobilize | immobile = Immobile | ||
| #default = {{ucfirst:{{{2|Condition}}}}} | | #default = {{ucfirst:{{{2|Condition}}}}} | ||
− | }}|type=Condition Effect Ignored|text={{{alt|Condition Effect Ignored}}}}} | + | }}}}|type=Condition Effect Ignored|text={{{alt|Condition Effect Ignored}}}|description=[[{{#var:skill fact condition}}|{{{alt|Condition Effect Ignored}}}]]}} |
| condition removed | | condition removed | ||
| remove condition | | remove condition | ||
− | | condition = {{Skill fact/subobject|{{#switch: {{lc:{{{2|}}}}} | + | | condition = {{Skill fact/subobject|{{#vardefineecho:skill fact condition|{{#switch: {{lc:{{{2|}}}}} |
| poison | poisoned = Poisoned | | poison | poisoned = Poisoned | ||
| blind | blinded | blindness = Blinded | | blind | blinded | blindness = Blinded | ||
Строка 321: | Строка 321: | ||
| immobilized | immobilize | immobile = Immobile | | immobilized | immobilize | immobile = Immobile | ||
| #default = {{ucfirst:{{{2|Condition}}}}} | | #default = {{ucfirst:{{{2|Condition}}}}} | ||
− | }}|type=Condition Removed|text={{{alt|Condition Removed}}}}} | + | }}}}|type=Condition Removed|text={{{alt|Condition Removed}}}|description=[[{{#var:skill fact condition}}|{{{alt|Condition Removed}}}]]}} |
| conditions removed= {{Skill fact/subobject|Conditions Removed|type=Number|text={{{alt|Conditions Removed}}}|number={{{2|0}}}|description=[[Condition|{{{alt|Conditions Removed}}}]]: {{{2|0}}}|icon=Miscellaneous effect.png}} | | conditions removed= {{Skill fact/subobject|Conditions Removed|type=Number|text={{{alt|Conditions Removed}}}|number={{{2|0}}}|description=[[Condition|{{{alt|Conditions Removed}}}]]: {{{2|0}}}|icon=Miscellaneous effect.png}} | ||
| revive | | revive | ||
| revive percentage= {{Skill fact/subobject|Revival|type=Percent|text={{{alt|Revive Percentage}}}|number={{{2|0}}}|description={{{2|0}}}%}} | | revive percentage= {{Skill fact/subobject|Revival|type=Percent|text={{{alt|Revive Percentage}}}|number={{{2|0}}}|description={{{2|0}}}%}} | ||
− | | targets = {{Skill fact/subobject|Number of Targets|type=Number|text={{{alt|Number of Targets}}}|number={{{2|0}}}|description={{{alt|Number of Targets}}}: {{{2|0}}}|icon=Number of targets.png}} | + | | targets = {{Skill fact/subobject|Number of Targets|type=Number|text={{{alt|Number of Targets}}}|number={{{2|0}}}|description=[[Number of Targets|{{{alt|Number of Targets}}}]]: {{{2|0}}}|icon=Number of targets.png}} |
− | | allied targets = {{Skill fact/subobject|Number of Allied Targets|type=Number|text={{{alt|Number of Allied Targets}}}|number={{{2|0}}}|description={{{alt|Number of Allied Targets}}}: {{{2|0}}}|icon=Number of targets.png}} | + | | allied targets = {{Skill fact/subobject|Number of Allied Targets|type=Number|text={{{alt|Number of Allied Targets}}}|number={{{2|0}}}|description=[[Number of Targets|{{{alt|Number of Allied Targets}}}]]: {{{2|0}}}|icon=Number of targets.png}} |
| threshold | | threshold | ||
| health threshold = {{Skill fact/subobject|Health Threshold|type=Percent|text=Health Threshold|number={{{2|0}}}|description=Health Threshold: {{{2|0}}}%|icon=Radius.png}} | | health threshold = {{Skill fact/subobject|Health Threshold|type=Percent|text=Health Threshold|number={{{2|0}}}|description=Health Threshold: {{{2|0}}}%|icon=Radius.png}} | ||
| heat gain = {{Skill fact/subobject|Heat Gained|type=Percent|text={{{alt|Heat Gained}}}|number={{{2|0}}}|description=[[Heat|{{{alt|Heat Gained}}}]]: {{{2|0}}}%|icon=Heat.png}} | | heat gain = {{Skill fact/subobject|Heat Gained|type=Percent|text={{{alt|Heat Gained}}}|number={{{2|0}}}|description=[[Heat|{{{alt|Heat Gained}}}]]: {{{2|0}}}%|icon=Heat.png}} | ||
| heat threshold = {{Skill fact/subobject|Heat Threshold|type=Percent|text={{{alt|Heat Threshold}}}number={{{2|0}}}|description=[[Heat|{{{alt|Heat Threshold}}}]]: {{{2|0}}}|icon=Heat.png}} | | heat threshold = {{Skill fact/subobject|Heat Threshold|type=Percent|text={{{alt|Heat Threshold}}}number={{{2|0}}}|description=[[Heat|{{{alt|Heat Threshold}}}]]: {{{2|0}}}|icon=Heat.png}} | ||
− | | unblockable = {{Skill fact/subobject|Unblockable|type=Special|text=Unblockable|icon={{{icon|Unblockable.png}}}}} | + | | unblockable = {{Skill fact/subobject|Unblockable|type=Special|text=Unblockable|description=[[Unblockable]]|icon={{{icon|Unblockable.png}}}}} |
| miscplain | | miscplain | ||
| property = {{Skill fact/subobject|{{ucfirst:{{{2|Property}}}}}|type=Property|text={{ucfirst:{{{2|Property}}}}}|number={{{3|}}}|description={{ucfirst:{{{2|Property}}}}}{{#if:{{{3|}}}|<span>:</span> {{{3}}}}}|icon=Miscellaneous effect.png}} | | property = {{Skill fact/subobject|{{ucfirst:{{{2|Property}}}}}|type=Property|text={{ucfirst:{{{2|Property}}}}}|number={{{3|}}}|description={{ucfirst:{{{2|Property}}}}}{{#if:{{{3|}}}|<span>:</span> {{{3}}}}}|icon=Miscellaneous effect.png}} | ||
Строка 680: | Строка 680: | ||
[[Category:Infobox subtemplates]] | [[Category:Infobox subtemplates]] | ||
+ | [[es:Plantilla:Información]] | ||
</noinclude> | </noinclude> |
Версия 23:46, 16 октября 2020
- {{{1}}}
Содержание
Usage
Skill facts are properties of a skill or trait displayed in the tooltip. The template provides correct formatting for creating skill facts for use in the {{skill infobox}} and {{trait infobox}}. Subobject creation uses {{Skill fact/subobject}}.
{{skill fact|<fact>|<value>}} {{skill fact|<fact>|<value>|game mode=<game modes in which the skill fact is used>}} {{skill fact|<fact>|<modifier>|<value>}} {{skill fact|property|<fact>|<value>}} {{skill fact|effect|<effect>|stacks=<stacks>|alt=<Alternate text>|desc=<Alternate description>|nodesc=<can be set to true to disable description>|effect bonus=<SMW: storing the effect bonus keyword, separated by ";">}} {{skill fact|misc|alt=<fact>|<value>|pre=<prefix>|suf=<suffix>|icon=<icon>}}
Parameters
Skill fact | Example | Display |
---|---|---|
linked skill | {{skill fact|Vigor|linked skill=Rocket Boots|4}} |
|
stacks | {{skill fact|vulnerability|10|stacks=5}} |
|
strikes | {{skill fact|damage|202|strikes=2}} |
|
t | {{skill fact|effect|Brawler Protection|3|t=m}} |
|
Examples
Boons
Skill fact | Example | Display |
---|---|---|
aegis | {{skill fact|aegis|3}} |
|
alacrity | {{skill fact|alacrity|3}} |
|
fury | {{skill fact|fury|3}} |
|
might | {{skill fact|might|3}} |
|
protection | {{skill fact|protection|3}} |
|
quickness | {{skill fact|quickness|3}} |
|
regeneration | {{skill fact|regeneration|3}} |
|
resistance | {{skill fact|resistance|6}} |
|
retaliation | {{skill fact|retaliation|3}} |
|
stability | {{skill fact|stability|3}} |
|
swiftness | {{skill fact|swiftness|3}} |
|
vigor | {{skill fact|vigor|3}} |
|
Conditions
Skill fact | Example | Display |
---|---|---|
bleeding | {{skill fact|bleeding|3}} |
|
blind | {{skill fact|blind|3}} |
|
burning | {{skill fact|burning|3}} |
|
chilled | {{skill fact|chilled|3}} |
|
confusion | {{skill fact|confusion|3}} |
|
crippled | {{skill fact|crippled|3}} |
|
fear | {{skill fact|fear|3}} |
|
immobilized | {{skill fact|immobilized|3}} |
|
poisoned | {{skill fact|poisoned|3}} |
|
slow | {{skill fact|slow|2}} |
|
taunt | {{skill fact|taunt|3.25}} |
|
torment | {{skill fact|torment|10}} |
|
vulnerability | {{skill fact|vulnerability|3}} |
|
weakness | {{skill fact|weakness|3}} |
|
Control effects
Skill fact | Example | Display |
---|---|---|
daze | {{skill fact|daze|3}} |
|
daze alt | {{skill fact|daze alt|3}} |
|
float | {{skill fact|float|3}} |
|
knockback | {{skill fact|knockback|500}} |
|
knockdown | {{skill fact|knockdown|3}} |
|
launch | {{skill fact|launch|500}} |
|
pull | {{skill fact|pull|180}} |
|
sink | {{skill fact|sink|3}} |
|
stun | {{skill fact|stun|3}} |
|
stun alt | {{skill fact|stun alt|3}} |
|
Damage, Healing, and Barriers
Skill fact | Example | Display |
---|---|---|
damage | {{skill fact|damage|30|strikes=4|coefficient=3.2}} {{skill fact|damage|weapon=axe|strikes=4|coefficient=3.2}} {{skill fact|damage|180|coefficient=3.2|scaling=power-only}} |
|
healing | {{skill fact|healing|30|coefficient=0.9}} |
|
life siphon damage | {{skill fact|life siphon damage|weapon=axe|strikes=6|coefficient=1.5}} {{skill fact|life siphon damage|298|coefficient=0.1|scaling=power-only}} |
|
life siphon healing | {{skill fact|life siphon healing|450|coefficient=0.3}} |
|
health loss | {{skill fact|health loss|500}} |
|
health loss per interval | {{skill fact|health loss per interval|5}} |
|
barrier | {{skill fact|barrier|500|coefficient=0.1}} |
|
See Template:Damage calculation for a list of allowed weapon parameters.
Effects
Effects are identified by having an icon matching the effect received, with or without a duration, and either the effect description or an abbreviated version.
{{skill fact|effect|<Effect>|stacks=<stacks>|alt=<Alternate text>|desc=<Alternate description>|nodesc=<can be set to true to disable description>}}
Skill fact | Example | Display |
---|---|---|
Distortion (effect) | {{skill fact|effect|Distortion (effect)|3}} |
|
Banner of Discipline (effect) | {{skill fact|effect|Banner of Discipline (effect)|desc=170 [[Precision]], 170 [[Ferocity]]}} |
|
Fencer's Finesse (effect) | {{skill fact|effect|Fencer's Finesse (effect)|6|desc=15 [[Ferocity]]}} |
|
Hide in Shadows (effect) | {{skill fact|effect|Hide in Shadows (effect)|6|alt=Stealth}} |
|
Increase and decrease modifiers
Most modifiers increase or decrease a value by a percentage. duration increase can either provide an base increase or percentage increase, specify a percentage using a % character.
Skill fact | Example | Display |
---|---|---|
attack speed increase | {{skill fact|attack speed increase|50}} |
|
damage increase | {{skill fact|damage increase|50}} |
|
damage reduced | {{skill fact|damage reduced|50}} |
|
damage reduction per hit | {{skill fact|damage reduction per hit|10}} |
|
condition damage increase | {{skill fact|condition damage increase|20}} |
|
condition damage reduced | {{skill fact|condition damage reduced|50}} |
|
duration increase | {{skill fact|duration increase|2}} |
|
duration increase | {{skill fact|duration increase|50%}} |
|
duration decreased | {{skill fact|duration decreased|2}} |
|
duration decreased | {{skill fact|duration decreased|50%}} |
|
radius increase | {{skill fact|radius increase|60}} |
|
radius increase | {{skill fact|radius increase|50%}} |
|
recharge reduced | {{skill fact|recharge reduced|50}} |
|
recharge time reduced | {{skill fact|recharge time reduced |60}} |
|
chance on critical hit | {{skill fact|chance on critical hit|33}} |
|
critical chance increase | {{skill fact|critical chance increase|33}} |
|
critical damage increase | {{skill fact|critical damage increase|33}} |
|
movement speed increase | {{skill fact|movement speed increase|33}} |
Notable properties
Skill fact | Example | Display |
---|---|---|
gain | {{skill fact|gain|Vitality|Power|7}} |
|
condition | {{skill fact|condition|Burning}} |
|
condition effect ignored | {{skill fact|condition effect ignored|Blinded}} |
|
conditions removed | {{skill fact|conditions removed|2}} |
General properties
Skill fact | Example | Display |
---|---|---|
adrenaline | {{skill fact|adrenaline|3}} |
|
attribute | {{skill fact|attribute|Vitality|250}} |
|
attribute | {{skill fact|attribute|Vitality|-250}} |
|
attribute | {{skill fact|attribute|attribute increase|150}} |
|
attribute | {{skill fact|attribute|attribute reduced|150}} |
|
blocks missiles | {{skill fact|blocks missiles}} |
|
boon | {{skill fact|boon|Stability}} |
|
boons removed | {{skill fact|boons removed|2}} |
|
bounce | {{skill fact|bounce|5}} |
|
breaks enemy targeting | {{skill fact|breaks enemy targeting}} |
|
breaks stun | {{skill fact|breaks stun}} |
|
cannot critical hit | {{skill fact|cannot critical hit}} |
|
capture | {{skill fact|capture}} |
|
combat | {{skill fact|combat}} |
|
count recharge | {{skill fact|count recharge|10}} |
|
duration | {{skill fact|duration|30}} |
|
endurance gained | {{skill fact|endurance gained|100}} |
|
evade | {{skill fact|evade|0.75}} |
|
interval | {{skill fact|interval|3}} |
|
invulnerability | {{skill fact|invulnerability|2}} |
|
life force | {{skill fact|life force|5}} |
|
maximum count | {{skill fact|maximum count|5}} |
|
percent | {{skill fact|percent|10}} |
|
pierces | {{skill fact|pierces}} |
|
pulses | {{skill fact|pulses|3}} |
|
radius | {{skill fact|radius|500}} |
|
range | {{skill fact|range|500}} |
|
recharge time | {{skill fact|recharge time|3}} |
|
reflect | {{skill fact|reflect}} |
|
revive | {{skill fact|revive}} |
|
targets | {{skill fact|targets|5}} |
|
allied targets | {{skill fact|allied targets|5}} |
|
health threshold | {{skill fact|health threshold|50}} |
|
heat gain | {{skill fact|heat gain|5}} |
|
heat threshold | {{skill fact|heat threshold|50}} |
|
unblockable | {{skill fact|unblockable}} |
|
property | {{skill fact|property|Hits per Shell|5}} |
|
Notes
The icon for {{skill fact|property|}}
cannot be changed.
Combo fields and finishers
Combo type | Example | Display |
---|---|---|
dark | {{skill fact|combo|dark}} |
|
ethereal | {{skill fact|combo|ethereal}} |
|
fire | {{skill fact|combo|fire}} |
|
ice | {{skill fact|combo|ice}} |
|
light | {{skill fact|combo|light}} |
|
lightning | {{skill fact|combo|lightning}} |
|
poison | {{skill fact|combo|poison}} |
|
smoke | {{skill fact|combo|smoke}} |
|
water | {{skill fact|combo|water}} |
|
blast | {{skill fact|combo|blast}} |
|
leap | {{skill fact|combo|leap}} |
|
projectile | {{skill fact|combo|projectile}} |
|
projectile (20% Chance) | {{skill fact|combo|projectile|y}} |
|
whirl | {{skill fact|combo|whirl}} |
Linked skills
Example | Display |
---|---|
{{skill fact|linked skill=Fire Attunement|effect|Flame Burst}} |
|
{{skill fact|Vigor|linked skill=Rocket Boots|4}} |
|
{{skill fact|effect|"Sic 'Em!" (effect)|10|desc=40% [[Damage]], 40% [[Movement Speed]]|effect bonus=Damage Increase;Movement Speed|effect bonus number=40|linked icon=Ranger tango icon 20px.png}} |
|