Ammunition skill — различия между версиями
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− | + | [[Ammunition skill]]s, or '''ammo skills''' for short, are skills with multiple charges, allowing them to be cast repeatedly within a short amount of time before going on cooldown. | |
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== Mechanics == | == Mechanics == | ||
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** {{skill icon|Mantra of Resolve}} | ** {{skill icon|Mantra of Resolve}} | ||
** {{skill icon|Mantra of Concentration}} | ** {{skill icon|Mantra of Concentration}} | ||
+ | * {{mirage}} [[Mirage]] | ||
+ | ** {{skill icon|Lingering Thoughts}} | ||
+ | ** {{skill icon|Jaunt}} | ||
;Guardian | ;Guardian | ||
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** {{skill icon|Shield of the Avenger}} | ** {{skill icon|Shield of the Avenger}} | ||
** {{skill icon|Sword of Justice}} | ** {{skill icon|Sword of Justice}} | ||
+ | * {{firebrand}}[[Firebrand]] | ||
+ | ** {{skill icon|Mantra of Solace}} | ||
+ | ** {{skill icon|Mantra of Flame}} | ||
+ | ** {{skill icon|Mantra of Lore}} | ||
+ | ** {{skill icon|Mantra of Potence}} | ||
+ | ** {{skill icon|Mantra of Truth}} | ||
+ | ** {{skill icon|Mantra of Liberation}} | ||
;Necromancer | ;Necromancer | ||
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;Thief | ;Thief | ||
* {{skill icon|Distracting Daggers}} | * {{skill icon|Distracting Daggers}} | ||
+ | * {{skill icon|Scorpion Wire}} | ||
+ | * {{deadeye}} [[Deadeye]] | ||
+ | ** {{skill icon|Shadow Meld}} | ||
+ | ** {{skill icon|Kneel}} | ||
;Warrior | ;Warrior | ||
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* {{skill icon|Throw Bolas}} | * {{skill icon|Throw Bolas}} | ||
+ | ;Ranger | ||
+ | * {{skill icon|Instinctive Engage}} | ||
== Related traits == | == Related traits == | ||
* {{g}} {{trait icon|Eternal Armory}} - {{trait description|Eternal Armory}} | * {{g}} {{trait icon|Eternal Armory}} - {{trait description|Eternal Armory}} | ||
+ | * {{t}} {{trait icon|Improvisation}} - {{trait description|Improvisation}} | ||
+ | * {{m}} {{trait icon|Shatter Storm}} - {{trait description|Shatter Storm}} | ||
== Trivia == | == Trivia == | ||
* The Ammunition System was added during the [[Game updates/2017-08-08|August 8, 2017]] patch. | * The Ammunition System was added during the [[Game updates/2017-08-08|August 8, 2017]] patch. | ||
+ | * The Ammunition system was built partly due to the [[Firebrand]]'s [[mantra]]s. The old mantra system was inconvenient as once a mantra charge was used and the fight ended, players could either waste the next charge and wait for it to recharge or go into the next fight with one less mantra charge.<ref>https://youtu.be/ZhBf1Q6gTnY?t=17m59s Guild Chat Episode 51, Firebrand section </ref> | ||
+ | |||
+ | == References == | ||
+ | <references /> | ||
+ | |||
+ | {{Skill types nav|misc=y}} | ||
[[Category:Skill types]] | [[Category:Skill types]] |
Текущая версия на 19:16, 24 января 2019
Ammunition skills, or ammo skills for short, are skills with multiple charges, allowing them to be cast repeatedly within a short amount of time before going on cooldown.
Mechanics[править]
- Ammo skills have a maximum number of uses that regenerates over time.
- Each ammo skill has a short recharge between uses that varies per skill.
- Count Recharge and recharge between uses are affected by recharge-reduction skills and traits.
- Maximum Count - The maximum number of times the skill can be used before going on cooldown.
- Count Recharge - The time it takes to regain one ammo. There is a thin white border around the skill indicating how much time is remaining until you gain another ammo.
- Only one ammo is regenerated at a time for a given skill (i.e. if 2 ammo is missing on a skill that takes 20 seconds to recharge each, it will take 40 seconds to fully recover all ammo)
Skills with ammo[править]
- Elementalist
- Engineer
- Mesmer
- Guardian
- Necromancer
- Lich's Gaze - in Lich Form
- Thief
- Warrior
- Ranger
Related traits[править]
- Eternal Armory - Призрачное оружие получает дополнительное использование и поджигает противников при первом ударе.
- Improvisation - Использовать украденные умения дважды. Перезарядка всех вспомогательных умений ускоряется при краже. Эффект перезарядки срабатывает, только если у вас есть три вспомогательных умения и хотя бы одно из них перезаряжается. Не действует на неактивную последовательность умений.
- Shatter Storm - 1-е умение осколков становится умением с зарядами.
Trivia[править]
- The Ammunition System was added during the August 8, 2017 patch.
- The Ammunition system was built partly due to the Firebrand's mantras. The old mantra system was inconvenient as once a mantra charge was used and the fight ended, players could either waste the next charge and wait for it to recharge or go into the next fight with one less mantra charge.[1]
References[править]
- ↑ https://youtu.be/ZhBf1Q6gTnY?t=17m59s Guild Chat Episode 51, Firebrand section