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[[Conjure]] is an [[elementalist]] [[skill type]] that summons two [[environmental weapon]]s, one in the caster's hands and one at the targeted location. The conjured weapon on the ground can be picked up by allies or yourself; it disappears after one minute. Once obtained, the conjured weapon will expire after one minute or if all its charges are used up. A conjured weapon has 15 charges, which can be extended to 25 with the [[Conjurer]] trait. A charge is consumed each time one of the weapon's skills is used, whether it hits the target or not. Conjured weapons scale damage based on the rarity of the player’s equipped weapon. In addition, players will benefit from attribute bonuses from equipped weapons. The conjured weapon provides an effect to track charges and duration left, and an effect that gives attribute bonuses. An [[Ice Bow]] will give [[Conjure Frost Charges]] to track charges and [[Conjure Frost Attributes]] giving bonuses to Condition Duration and Healing Power.
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[[Conjure]]s are unique bundles [[Elementalist]]s create for both themselves and allies. Conjured weapons such as [[Ice Bow]] last thirty seconds in the world; they also last thirty seconds upon equipping. Each weapon grants unique skills and attributes to the wielder.  
  
Conjured weapons will disappear if dropped. If you are using a skill when it is about to expire, the skill animation will finish before the weapon disappears. Picking up a new conjured weapon does not reset the recharge time on the conjured weapon's skills. For instance, using [[Deep Freeze]] on a Conjured Frost Bow, then dropping it and picking up the second Conjured Frost Bow will not allow you to use Deep Freeze again until the skill's cooldown has ended.
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== List of conjure skills ==
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{| {{STDT|elementalist skills}}
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{{slot skill table header|showType=false}}
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|- class="elementalist"
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! colspan="7" |
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==== {{e}} [[Elementalist]] ====
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{{slot skill table row|Conjure Earth Shield}}
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{{slot skill table row|Conjure Flame Axe}}
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{{slot skill table row|Conjure Frost Bow}}
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{{slot skill table row|Conjure Lightning Hammer}}
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{{slot skill table row|Conjure Fiery Greatsword}}
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|}
  
==Weapon strength==
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== Related [[trait]]s ==
{{Main|Damage}}
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* {{e}} {{trait icon|Conjurer}} — {{trait description|Conjurer}}
Like all [[environmental weapon]]s, conjured weapons have their own [[weapon strength]] and do not provide attribute bonuses. Unlike most environmental weapons, conjured weapons scale closely with weapons available to a player at a given level. At level 80, conjured weapons have a weapon strength of 969. This lies between the weapon strength of one handed weapons and two handed weapons. In addition, players will still benefit from attribute bonuses of their weapon set. This is on top of the conjure effect provided by the weapon itself. As conjure weapons also have conjure effects that provide addition attribute bonuses, this can make conjure weapons a powerful alternative to a normal weapon set.
 
  
==Conjure skills==
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== Notes ==
{| {{STDT|elementalist}}
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* Conjure type skills cannot be used [[Underwater mode|underwater]], since the weapons disappear upon entering. The weapons can be summoned to appear underwater, but cannot be picked up.
! [[Skill]]
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* As conjure weapons are bundles, they will not benefit from traits that affect weapon skills, with some exceptions, such as [[Mobile Strikes]] which allows [[Warrior]]s to break [[Immobile]] with conjure weapon skills which include movement.
! Activation
 
! Recharge
 
! Description
 
|-
 
| {{skill icon|Conjure Earth Shield}}
 
| style="text-align:right" | {{skill activation|Conjure Earth Shield}}
 
| style="text-align:right" | {{skill recharge|Conjure Earth Shield}}
 
| {{skill description|Conjure Earth Shield}}
 
|-
 
| {{skill icon|Conjure Fiery Greatsword}}
 
| style="text-align:right" | {{skill activation|Conjure Fiery Greatsword}}
 
| style="text-align:right" | {{skill recharge|Conjure Fiery Greatsword}}
 
| {{skill description|Conjure Fiery Greatsword}}
 
|-
 
| {{skill icon|Conjure Flame Axe}}
 
| style="text-align:right" | {{skill activation|Conjure Flame Axe}}
 
| style="text-align:right" | {{skill recharge|Conjure Flame Axe}}
 
| {{skill description|Conjure Flame Axe}}
 
|-
 
| {{skill icon|Conjure Frost Bow}}
 
| style="text-align:right" | {{skill activation|Conjure Frost Bow}}
 
| style="text-align:right" | {{skill recharge|Conjure Frost Bow}}
 
| {{skill description|Conjure Frost Bow}}
 
|-
 
| {{skill icon|Conjure Lightning Hammer}}
 
| style="text-align:right" | {{skill activation|Conjure Lightning Hammer}}
 
| style="text-align:right" | {{skill recharge|Conjure Lightning Hammer}}
 
| {{skill description|Conjure Lightning Hammer}}
 
|}
 
  
==Notes==
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=== Weapon strength ===
*Conjure type skills cannot be used [[Underwater mode|underwater]], since the weapons disappear upon entering. The weapons can be summoned to appear underwater, but cannot be picked up.
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{{Main|Damage}}
*As conjure weapons are environmental weapons, they will not benefit from traits that affect weapon skills, with some exceptions, such as [[Mobile Strikes]] which allows [[Warriors]] to break [[Immobilize]] with conjure weapon skills which include movement.
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Like all bundles, conjured weapons have their own [[weapon strength]] and do not provide attribute bonuses. Unlike most bundles, conjured weapons scale closely with weapons available to a player at a given level. At level 80, conjured weapons have a weapon strength of 925. This value is close to the weapon strength of exotic one-handed weapons. Weapon strength of conjured weapons is not displayed in the game, so a specific normalization has been chosen that gives
{{Anomaly|Conjure bundles are removed from the character's hands as soon as their charges run out. Because of this, the last skill used will show the character's weapon instead the conjure if the skill removes the charge before its animations finishes.}}
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a skill coefficient of 0.5 for both the Static Field on Staff and on the Lightning Hammer.
  
==Related [[trait]]s==
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In addition, players will still benefit from attribute bonuses of their weapon set. This is on top of the conjure effect provided by the weapon itself. As conjure weapons also have conjure effects that provide addition attribute bonuses, this can make conjure weapons a powerful alternative to a normal weapon set.
; {{E}} [[Fire Magic]]
 
*{{trait icon|Conjurer}} - {{Trait description|Conjurer}}
 
  
 
{{Conjure nav}}
 
{{Conjure nav}}

Текущая версия на 00:27, 4 августа 2018

Conjures are unique bundles Elementalists create for both themselves and allies. Conjured weapons such as Ice Bow last thirty seconds in the world; they also last thirty seconds upon equipping. Each weapon grants unique skills and attributes to the wielder.

List of conjure skills[править]

Умение Прицеливание на землю Подводный режим Время активации Время перезарядки Описание

Elementalist icon small.png Elementalist[править]

Conjure Earth Shield.png Conjure Earth Shield Прицеливание на землю Недоступно под водой 0.75¾ 60 Сотворение. Явить магнитный щит у себя в руках и в выбранной области. У тех, кто держит это оружие в руках, будут увеличены Прочность и Живучесть.
Conjure Flame Axe.png Conjure Flame Axe Прицеливание на землю Недоступно под водой 0.25¼ 60 Сотворение. Явить лавовый топор у себя в руках и в выбранной области. У тех, кто держит это оружие в руках, будут увеличены Сила и урон от состояний.
Conjure Frost Bow.png Conjure Frost Bow Прицеливание на землю Недоступно под водой 0.25¼ 60 Сотворение. Явить морозный лук у себя в руках и в выбранной области. У тех, кто держит это оружие в руках, будут увеличены длительность состояний и сила исцеления.
Conjure Lightning Hammer.png Conjure Lightning Hammer Прицеливание на землю Недоступно под водой 0.75¾ 60 Сотворение. Явить электрический молот у себя в руках и в выбранной области. У тех, кто держит это оружие в руках, будут увеличены Точность и Свирепость.
Conjure Fiery Greatsword.png Conjure Fiery Greatsword Прицеливание на землю Недоступно под водой 1 180 Сотворение. Явить пылающий меч у себя в руках и в выбранной области. Когда он упадет на землю, он нанесет урон противникам и подожжет их. У тех, кто держит это оружие в руках, будут увеличены Сила и урон от состояний, и они будут использовать умение Lesser Fiery Eruption против случайных противников через регулярные интервалы времени.

Related traits[править]

Notes[править]

  • Conjure type skills cannot be used underwater, since the weapons disappear upon entering. The weapons can be summoned to appear underwater, but cannot be picked up.
  • As conjure weapons are bundles, they will not benefit from traits that affect weapon skills, with some exceptions, such as Mobile Strikes which allows Warriors to break Immobile with conjure weapon skills which include movement.

Weapon strength[править]

Основная статья: Damage

Like all bundles, conjured weapons have their own weapon strength and do not provide attribute bonuses. Unlike most bundles, conjured weapons scale closely with weapons available to a player at a given level. At level 80, conjured weapons have a weapon strength of 925. This value is close to the weapon strength of exotic one-handed weapons. Weapon strength of conjured weapons is not displayed in the game, so a specific normalization has been chosen that gives a skill coefficient of 0.5 for both the Static Field on Staff and on the Lightning Hammer.

In addition, players will still benefit from attribute bonuses of their weapon set. This is on top of the conjure effect provided by the weapon itself. As conjure weapons also have conjure effects that provide addition attribute bonuses, this can make conjure weapons a powerful alternative to a normal weapon set.