Energy — различия между версиями

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== Mechanics ==
 
== Mechanics ==
Energy functions similarly to the [[thief]]'s [[initiative]] mechanic, although the revenant's skills still have a recharge time. Each skill (except auto-attacks) has an energy cost, and energy is replenished over time based on the revenant's current regeneration rate (default 5). While out of combat, the regeneration rate will move toward the 50% mark of the energy pool (before upkeep modifiers). While in combat, the regeneration will move toward 100% (before upkeep modifiers).
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[[File:Energy.jpg|right|thumb|Image representing [[Revenant]]'s energy bar with selected [[Legend]] (Jalis), current Energy level (50), amount of "pips" presenting regeneration and degeneration of [[Revenant]]'s Energy. (+5 per second).]]
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Energy functions similarly to the [[thief]]'s [[initiative]] mechanic, although many of the revenant's skills still have a recharge time. Most skills (except auto-attacks) have an energy cost, ranging from 4 to 50. While out of combat, energy cannot go over 50%, and any energy over 50% is lost immediately upon leaving combat. While in combat, energy is able to drop to 0% and increase to 100%.
  
When swapping to a new legend, the energy pool is reset to 50%.
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Energy is replenished over time as indicated by the arrows to the left and right of the energy indicator. Each arrow indicates how many percentage units are gained or lost per second. When swapping to a new legend, the energy pool is instantly reset to 50%. As this is the only way to regain energy other than natural replenishment, players will often swap legends when they have depleted their energy.
  
=== Upkeep ===
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== Upkeep ==
Certain revenant skills can be activated indefinitely, but, while active, they have an '''upkeep''' cost which acts as a negative modifier to the energy regeneration rate.
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Certain revenant skills can be activated indefinitely, but, while active, they have an '''upkeep''' cost which acts as a negative modifier to the energy regeneration rate. If a skill would cause you to have more than -10 upkeep (-5 total regen), it cannot be activated. If energy reaches 0%, even if total regen is positive, all upkeep skills will end and go on recharge for 5 seconds.
  
 
Skills with upkeep:
 
Skills with upkeep:
 
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* {{skill icon|Vengeful Hammers}} <small>(-6)</small>
* {{skill icon|Vengeful Hammers}} <small>(-7)</small>
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* {{skill icon|Embrace the Darkness}} <small>(-6)</small>
* {{skill icon|Embrace the Darkness}} <small>(-8)</small>
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* {{skill icon|Protective Solace}} <small>(-6)</small>
* {{skill icon|Protective Solace}} <small>(-8)</small>
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* {{skill icon|Impossible Odds}} <small>(-6)</small>
* {{skill icon|Impossible Odds}} <small>(-10)</small>
 
 
* {{skill icon|Facet of Light}} <small>(-1)</small>
 
* {{skill icon|Facet of Light}} <small>(-1)</small>
 
* {{skill icon|Facet of Darkness}} <small>(-2)</small>
 
* {{skill icon|Facet of Darkness}} <small>(-2)</small>
 
* {{skill icon|Facet of Elements}} <small>(-1)</small>
 
* {{skill icon|Facet of Elements}} <small>(-1)</small>
 
* {{skill icon|Facet of Strength}} <small>(-2)</small>
 
* {{skill icon|Facet of Strength}} <small>(-2)</small>
* {{skill icon|Facet of Chaos}} <small>(-5)</small>
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* {{skill icon|Facet of Chaos}} <small>(-4)</small>
 
* {{skill icon|Facet of Nature}} <small>(-2)</small>
 
* {{skill icon|Facet of Nature}} <small>(-2)</small>
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* {{skill icon|Soulcleave's Summit}} <small>(-8)</small>
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=== Recharge rate ===
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Every arrow to the sides of the energy indicator refers to a single percentage unit of energy regenerated per second.
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* Without using any upkeep skills, the rate of energy regeneration is 5% (default), indicated by 5 filled arrows pointing right. It takes 10 seconds to reach 100% from the base of 50% (such as from entering combat), or 20 seconds to 100% from zero energy.
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* By activating [[Impossible Odds]], the rate of energy regeneration is -1%, indicated by 1 arrow highlighted pointing left. Adding the cost of the skill - 5% - it takes 45 seconds to drain starting from 50% energy, or 95 seconds from 100% energy.
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* By activating [[Facet of Strength]], [[Facet of Darkness]] and [[Facet of Elements]] (2%, 2% and 1% upkeep respectively), energy regeneration is at 0, neither draining nor refilling.
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== Related [[trait]]s ==
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=== {{trait icon|Invocation|size=35}}===
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* {{trait icon|Rapid Flow}} — {{trait description|Rapid Flow}}
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* {{trait icon|Charged Mists}} — {{trait description|Charged Mists}}
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* {{trait icon|Shrouding Mists}} — {{trait description|Shrouding Mists}}
  
== External links ==
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=== {{trait icon|Herald|size=35}}===
* [http://www.polygon.com/features/2015/2/18/8061219/guild-wars-2-profession-reveal-revenant-pc-mmo-arenanet Introducing Guild Wars 2's New Profession: The Revenant] Polygon.com
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* {{trait icon|Vigorous Persistence}} — {{trait description|Vigorous Persistence}}
* [http://www.mmorpg.com/gamelist.cfm/game/473/feature/9418/ Guild Wars 2 Previews: An Exclusive Preview of the Revenant’s Skills] MMORPG.com
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* {{trait icon|Hardening Persistence}} — {{trait description|Hardening Persistence}}
  
 
== Trivia ==
 
== Trivia ==
 
{{gww|Energy}}
 
{{gww|Energy}}
 
* The upkeep mechanic functions similarly to [[gw1:Upkeep|maintained abilities]] in [[gw1:Guild Wars|''Guild Wars'']].
 
* The upkeep mechanic functions similarly to [[gw1:Upkeep|maintained abilities]] in [[gw1:Guild Wars|''Guild Wars'']].
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== External links ==
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* [http://www.polygon.com/features/2015/2/18/8061219/guild-wars-2-profession-reveal-revenant-pc-mmo-arenanet Introducing Guild Wars 2's New Profession: The Revenant] Polygon.com
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* [http://www.mmorpg.com/gamelist.cfm/game/473/feature/9418/ Guild Wars 2 Previews: An Exclusive Preview of the Revenant’s Skills] MMORPG.com
  
 
{{Profession mechanics nav}}
 
{{Profession mechanics nav}}
  
 
[[Category:Profession mechanics]]
 
[[Category:Profession mechanics]]

Текущая версия на 22:29, 3 августа 2018

Disambig icon.png Эта страница the Revenant-specific resource. Для the resource required for dodging, смотрите Endurance.

Energy is a profession mechanic for the revenant, representing the power of their current legend.

Mechanics[править]

Файл:Energy.jpg
Image representing Revenant's energy bar with selected Legend (Jalis), current Energy level (50), amount of "pips" presenting regeneration and degeneration of Revenant's Energy. (+5 per second).

Energy functions similarly to the thief's initiative mechanic, although many of the revenant's skills still have a recharge time. Most skills (except auto-attacks) have an energy cost, ranging from 4 to 50. While out of combat, energy cannot go over 50%, and any energy over 50% is lost immediately upon leaving combat. While in combat, energy is able to drop to 0% and increase to 100%.

Energy is replenished over time as indicated by the arrows to the left and right of the energy indicator. Each arrow indicates how many percentage units are gained or lost per second. When swapping to a new legend, the energy pool is instantly reset to 50%. As this is the only way to regain energy other than natural replenishment, players will often swap legends when they have depleted their energy.

Upkeep[править]

Certain revenant skills can be activated indefinitely, but, while active, they have an upkeep cost which acts as a negative modifier to the energy regeneration rate. If a skill would cause you to have more than -10 upkeep (-5 total regen), it cannot be activated. If energy reaches 0%, even if total regen is positive, all upkeep skills will end and go on recharge for 5 seconds.

Skills with upkeep:

Recharge rate[править]

Every arrow to the sides of the energy indicator refers to a single percentage unit of energy regenerated per second.

  • Without using any upkeep skills, the rate of energy regeneration is 5% (default), indicated by 5 filled arrows pointing right. It takes 10 seconds to reach 100% from the base of 50% (such as from entering combat), or 20 seconds to 100% from zero energy.
  • By activating Impossible Odds, the rate of energy regeneration is -1%, indicated by 1 arrow highlighted pointing left. Adding the cost of the skill - 5% - it takes 45 seconds to drain starting from 50% energy, or 95 seconds from 100% energy.
  • By activating Facet of Strength, Facet of Darkness and Facet of Elements (2%, 2% and 1% upkeep respectively), energy regeneration is at 0, neither draining nor refilling.

Related traits[править]

Invocation Призыв[править]

Herald Вестник[править]

Trivia[править]

Gwwlogo.png На Guild Wars Wiki (англ) есть статья про Energy.

External links[править]