Day and night
Day and night refer to two environment states which affect certain gameplay mechanics, including the appearances of certain weapons and Sylvari glow.
In most areas of the game, day and night alternate according to the day-night cycle. Any zone or instance that does not follow the cycle will be permanently frozen in either the day state or the night state. The day-night mechanic is intended as an element of realism in the game; for example, the day-night cycle mimics the passage of real time, and the night state of many underground dungeons reflects the darker feeling of those locations.
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Day–night cycle[править]
A single day-night cycle lasts for 2 hours. It is broken into four stages: day, night, dawn and dusk.
The sky appears fairly static during the day and night stages. During the day, the sky is bright and the sun is visible. During the night, the sky is dark, and stars and the moon are visible. During dusk and dawn, the sky smoothly transitions between the day and night appearances.[1]
While dawn and dusk uniquely affect the appearance of the sky, it should be noted that the game considers them both to be functionally "day". As such, effects that only activate during the night will not trigger during these transitionary stages.
Schedule[править]
All zones obeying the day-night cycle are synchronized to the same daily schedule. The following table shows the current cycle and state:
Functional state | Cycle stage | Length | Begins at |
---|---|---|---|
Day | Dawn | 5 minutes | 00:25 |
Day | 70 minutes | 00:30 | |
Dusk | 5 minutes | 01:40 | |
Night | Night | 40 minutes | 01:45 |
Next cycle | 02:25 |
Full Daily Schedule | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Functional Day | Dawn | 00:25 | 02:25 | 04:25 | 06:25 | 08:25 | 10:25 | 12:25 | 14:25 | 16:25 | 18:25 | 20:25 | 22:25 |
Day | 00:30 | 02:30 | 04:30 | 06:30 | 08:30 | 10:30 | 12:30 | 14:30 | 16:30 | 18:30 | 20:30 | 22:30 | |
Dusk | 01:40 | 03:40 | 05:40 | 07:40 | 09:40 | 11:40 | 13:40 | 15:40 | 17:40 | 19:40 | 21:40 | 23:40 | |
Functional Night | Night | 01:45 | 03:45 | 05:45 | 07:45 | 09:45 | 11:45 | 13:45 | 15:45 | 17:45 | 19:45 | 21:45 | 23:45 |
List of locations with day-night cycle[править]
- All explorable zones in Tyria
- Primary World versus World zones:
- Chantry of Secrets
- Claw Island
List of zones not on cycle[править]
Dungeons | |
---|---|
Name | Status |
Ascalonian Catacombs | Night |
Caudecus's Manor | Day |
Twilight Arbor | Night |
Sorrow's Embrace | Night |
Citadel of Flame | Night |
Honor of the Waves | Day |
Crucible of Eternity (story mode) | Day |
Crucible of Eternity (explorable mode) | Night |
The Ruined City of Arah | Day |
Fractals of the Mists | |
---|---|
Name | Status |
Mistlock Observatory | Day |
Aetherblade Fractal | Day |
Aquatic Ruins Fractal | Day |
Cliffside Fractal | Day |
Molten Furnace Fractal | Day |
Snowblind Fractal | Night |
Swampland Fractal | Night |
Thaumanova Reactor Fractal | Day |
Uncategorized Fractal | Day |
Underground Facility Fractal | Night |
Urban Battlegrounds Fractal | Day |
Volcanic Fractal | Night |
Captain Mai Trin Boss Fractal | Day |
Molten Boss Fractal | Day |
Solid Ocean Fractal | Night |
Structured PvP | |
---|---|
Name | Status |
Heart of the Mists | Night |
Battle of Kyhlo | Night |
Courtyard | Night |
Forest of Niflhel | Night |
Legacy of the Foefire | Day |
Skyhammer | Day |
Spirit Watch | Day |
Temple of the Silent Storm | Night |
Miscellaneous | |
---|---|
Name | Status |
Durmand Priory Basement | Day |
Edge of the Mists | Day |
Reconnaissance | Night* |
Note: The Personal Story quest Reconnaissance starts out as Night; when the quest is completed, the instance turns to Day.
Game elements affected by day-night state[править]
Dynamic events, NPCs, and enemies[править]
Certain locations will have different dynamic events, non-player characters, and enemies available depending on day or night. For example, Shaemoor Cemetery will have a Priest of Grenth investigating a restless spirit in the day, who turns out to be Lady in White in Defeat the Lady in White at night. Bats are also found in the cemetery only at night.
Sigil of the Night[править]
- Основная статья: Sigil of the Night
Sigils of the Night are weapon sigils that increase outgoing damage during the night state.
Sigil of the Night | Редкость | Уровень | Бонус |
---|---|---|---|
Minor Sigil of the Night | Исходящий урон увеличивается ночью на 5%. | ||
Major Sigil of the Night | Исходящий урон увеличивается ночью на 7%. | ||
Superior Sigil of the Night | Исходящий урон увеличивается ночью на 10%. |
Food[править]
- Основная статья: Food
The following foods confer different bonuses depending on whether it is the day or night state.
Level | Duration | Item | Effect |
---|---|---|---|
10 | 30m | Chili Pepper Popper | Day: 8% Chance to gain might on crit |
20 | 30m | Stuffed Pepper | Day: 16% Chance to gain might on crit |
30 | 30m | Stuffed Zucchini | Day: 24% Chance to gain might on crit Night: 24% Chance to cause chill on crit |
50 | 30m | Bowl of Hummus | Day: 28% Chance to gain might on crit Night: 28% Chance to cause chill on crit |
65 | 30m | Roasted Artichoke | Day: 36% Chance to gain might on crit Night: 36% Chance to cause chill on crit |
80 | 30m | Ghost Pepper Popper | Day: 40% Chance to gain might on crit Night: 40% Chance to cause chill on crit |
Weapon appearances[править]
The following weapons have different appearances between day and night states.
Sylvari glow[править]
- Основная статья: Physical appearance/Sylvari
All Sylvari characters will glow when in the night state. For playable characters, the color and intensity of the glow is set during character creation.
Music[править]
- Основная статья: Customized soundtrack
For players who customize their in-game music, many explorable zones that use the default Ambient playlist during the day state will switch to the NightTime playlist in the night state.
Notes[править]
- Guild Wars 2: Heart of Thorns will feature a new Outpost meta event system which involves building up defenses during the initial "day" phase to prepare to survive enemy attacks in the following "night" phase.[2] It is currently unknown whether the Outpost system will use the existing day-night cycle, will use a separate cycle, or will result in the existing cycle being modified.
References[править]
- ↑ The length of a Day/Night Cycle in Guild Wars 2 - A quick analysis | YouTube
- ↑ Journey into the Heart of Maguuma in Guild Wars 2: Heart of Thorns, Anthony Ordon, Sean Hughes, and Matt Wuerffel | guildwars2.com blog post