A Trap Foiled
A Trap Foiled
A Trap Foiled is part of the personal story for norn characters who have choosen the important quality of a hero is honor the spirits and completed Rage of the Minotaurs.
Содержание
Objectives
A Trap Foiled (level 6)
Protect the Minotaur Spirit from the Sons of Svanir.
- Meet Eir in Hangrammr Climb.
- Find the Spirit of Minotaur.
- Defeat the Sons of Svanir.
- Speak with Eir and choose your next step.
Rewards
- Зависит от профессии
- Один из трех fine предметов нагрудной брони: Chainmail Armor, Ringmail Armor, или Scale Hauberk
- Один из трех fine предметов нагрудной брони: Rawhide Vest, Studded Leather Vest, или Marksman's Jerkin
- Один из трех fine предметов нагрудной брони: Cloth Coat, Linen Garment, или Velvet Coat
Walkthrough
NPCs
Allies
Enemies
Objects
Dialogues
Cinematic at Eir Stegalkin:
- <Player Name>: We're close, but so are the Sons of Svanir. I see multiple trails overlapping Minotaur's. They're closing in.
- Eir Stegalkin: The Sons are moving in the small parties. If we're careful, we can take out one group at a time before they even notice.
- <Player Name>: Cunning tactics. I like it, assuming "careful" doesn't mean "gentle."
- Eir Stegalkin: Absolutely not. Just don't draw any attention to yourself. Apart from that, we can hit them as hard as we like.
- <Player Name>: That's what I wanted to hear. Let's get started.
As you approach the Sons of Svanir:
- Son of Svanir: Tracking a spirit through snow is harder than I thought. Spread out and pick up the trail!
- Son of Svanir: This is stupid. How are we supposed to catch a spirit?
After reviving then talking to Linnea:
- Linnea: I've got no use for minotaurs, but no animal deserves such torment. I wish I could help.
- You're welcome to join me, but this is dangerous work. Be ready to fight.
- You can! Grab a weapon, steel yourself for battle, and follow me! We'll make this right.
- If you want to help, help. Come with me and we'll make the Sons of Svanir pay.
- I like your attitude, and I bet you've got the fighting skills to match. Come on!
- Thanks, but I don't need help.
- Linnea: This is the chance for glory I've been waiting for! Side-by-side with <Player Name>! I'll follow your lead.
- Perfect. Stay close, stay alive, and we'll be drinking to our victory in no time.
After reviving then talking to Bjarni:
- Bjarni: I heard what the Sons of Svanir are doing to those poor minotaurs. I'm gald you're putting a stop to it. Is there anything I can do?
- That's why we'll win—we'll work together. I'd be proud to accept your help.
- You honor me. How could I refuse? I'll take whatever you have.
- If you want to join me and punish the Sons of Svanir, I'm listening.
- No, but thank you just the same. Good-bye.
- Bjarni: It's not much, but…here. This should help.
- Thanks. I'll put it to good use. Good-bye now.
Cinematic at the spirit of Minotaur.
- Eir Stegalkin: Easy, Garm. There it is. The spirit of Minotaur. The Sons of Svanir have it surrounded.
- <Player Name>: Not for long. Hey! The Minotaur spirit is under our protection. Lower your weapons and back away.
- Jamgrimm: Never. This is our prey, and you're poaching!
- <Player Name>: I'll poach your head and hang it by the elk horns in Hoelbrak. Now, back off! Last chance!
- Jamgrimm: Kill them, brothers! Dragon's minion must feed!
Cinematic after defeating the Sons of Svanir:
- Eir Stegalkin: Relax, Slayer. The Spirit knows we're not enemies. Look closely. You'll see recognition in his eyes, and a strong measure of gratitude.
- Eir Stegalkin: Now look at his wounds, how haggard and weak he is. See the mud on his hooves?
- <Player Name>: Looks like it's from Darkriven Bluffs. He probably picked up the mud and the wounds at the same place.
- Eir Stegalkin: And that's where we'll find them—the Sons and the captive minotaurs. So how do we get past the guards to rescue the prisoners?
- <Player Name>: We could dress up like beer merchants, get the Sons drunk, and trick our way in.
- Eir Stegalkin: Good. Or you could ask for Minotaur's blessing. If he transforms you into a minotaur, you could get close enough [sic] break them out.
- Eir Stegalkin: So…fool some drunken Sons, or cause a minotaur stampede? Let me know what you decide. Legends have to learn to make choices like this.
- Eir Stegalkin: Which plan do you like to free the minotaurs: transform into one, or trick the Sons of Svanir?
- Accept Minotaur's blessing and transform into one of his herd.
- Eir Stegalkin: Good. Once transformed, rally the herd; the minotaurs will follow you. They'll stampede right over the Sons of Svanir, if necessary. Good luck.
- Don't worry about me. This is one time the prey will catch the hunter.
- Eir Stegalkin: Good. Once transformed, rally the herd; the minotaurs will follow you. They'll stampede right over the Sons of Svanir, if necessary. Good luck.
- The Sons of Svanir look thirsty. We'll disguise as beer merchants.
- Eir Stegalkin: Ah, yes. Ale solves so many of life's problems! I'll meet you outside the minotaur pens with a disguise and an ale cart.
- I hate to waste any brew on Svanir scum. At least it's for a worthy cause.
- Eir Stegalkin: True, but don't expect the guards to just quaff it down and keel over. We should use the ale as a distraction. That'll make it easier for us to take them out.
- Don't worry. I won't crush any heads until everyone's good and smashed.
- Eir Stegalkin: True, but don't expect the guards to just quaff it down and keel over. We should use the ale as a distraction. That'll make it easier for us to take them out.
- I hate to waste any brew on Svanir scum. At least it's for a worthy cause.
- Eir Stegalkin: Ah, yes. Ale solves so many of life's problems! I'll meet you outside the minotaur pens with a disguise and an ale cart.
- I need more time to think it over.
- Accept Minotaur's blessing and transform into one of his herd.
My story
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