No Refuge
No Refuge
- Глава
- Seeds of Truth
- Год
- 1327 AE
- Локация
- Far Silverwastes
(The Silverwastes) - Уровень
- 80
- Предшествует
- Meeting the Asura
- Следует
- Arcana Obscura
Экран загрузки |
Содержание
Задачи
- Найдите третье семя памяти в Silverwastes.
- Вернитесь в Camp Resolve.
- Поговорите с Priory Historian Gikki (историком Монастыря Гикки), чтобы узнать, бывал ли в Сильвервейсте кентавр.
- Поговорите с Seraph Master Sergeant Heche (старшим сержантом серафимов Хечем), чтобы узнать, как углубиться в северную часть Сильвервейстс.
- Поговорите с Ambassador Ikkhit'ch (Посланником Икхитчем), чтобы больше узнать о местной транспортной системе скриттов.
- Зачистите Picaroon Scratch от бандитов, чтобы получить доступ к тоннелям скриттов вFar Silverwastes.
- Посадите семя, чтобы активировать следующий участок памяти.
- Принесите семя памяти в Far Silverwastes.
- Поговорите с Марджори.
- Расстояние до ярких воспоминаний
- Посадите семя памяти.
- Поговорите с Фаолэйн.
- Поговорите с Timurr Pacesetter.
- Поговорите с Nekhii Burnthide.
- Подождите возвращения Винн.
- Поговорите наедине с Nekhii Burnthide.
- Защитите Фаолэйн от враждебных кентавров.
- Выследите Винн.
- Продолжайте выслеживать Винн.
- Победите Togonn Windmane.
- Найдите Винн и Фаолэйн.
- Следуйте за Винн.
- Поговорите с Марджори.
- Отправляйтесь ко входу в пещеру, увиденную в воспоминаниях Кейт.
- Поговорите с Марджори.
- Вернитесь в Сильвервейстс.
- Вернитесь в Сильвервейстс.
Events
- Drive the bandits out of skritt territory (if the Skritt tunnels are currently closed)
Rewards
Walkthrough
In Camp Resolve, talk to Priory Historian Gikki, Seraph Master Sergeant Heche, and to Ambassador Ikkhit'ch. If the skritt tunnels are closed, head north to Picaroon Scratch and complete the event drive the bandits out of skritt territory. Afterwards, go to the skritt tunnel in the Northwestern Silverwastes and enter it to reach the Far Silverwastes.
In the instance, talk to Marjory, and then find the memory location southwest of the point of interest Charnel Grounds. Plant the seed to enter Caithe's memories.
As Caithe, talk to Faolain and then proceed into the centaur refuge. Talk to Timurr Pacesetter, and then to Nekhii Burnthide. When Wynne appears, follow Nekhii Burnthide and talk to her in private. During the talk, Faolain is assaulted. Go back after finishing the talk, and defeat all remaining centaurs to continue. The fight can be quite tedious; a good strategy is to get stealthed as often as possible and to attack from within the stealth (as Caithe does not get revealed when attacking).
Afterwards, track down Wynne by following the markers on the map. As you reach Wynne, Togonn Windmane will appear, who you will have to defeat. Togonn will eventually protect himself using summoned earth elementals. Defeat the elementals first to make Togonn vulnerable again.
After the fight, go back to the refuge to look for Wynne and Faolain. Finally, follow the escaping Wynne again to complete the memory with a final cutscene.
Back in the reality, follow up with Marjory and then go with her to the entrance of the cave from Caithe's memory. Talk to Marjory again and then leave the instance to complete this story chapter.
Achievements
- Don't Tread On Me
For this achievement, you need to avoid being knocked down in the fight against the centaurs when defending Faolain. The centaurs will only knock down with trample or charge attacks, the former having a very visible attack, so it's possible to avoid those. If you are fighting in a group, you can avoid fighting the centaurs in melee, and as such avoid the attacks of them completely.
No result for achievement "{{{1}}}". It may not have been added to the wiki yet.
- Dodgy Crowd
To get this achievement, you need to avoid the wind and sand attacks during the battle against Togonn. The sand attacks are circle attacks that appear in the ground when an earth elemental dies or sometimes directly below Togonn, and the wind attacks are the large lines that move from one side of the stage to the other. Dodge through the wind attacks, they will also give a ping on the minimap when they spawn. The sand attacks from the elementals can be avoided by killing the earth elementals at range with Toxic Caltrops and Paralytic Dagger. The sand attacks below Togonn will not spawn if you are in stealth. Therefore, use Second Shadow to hit Togonn when he is vulnerable.
No result for achievement "{{{1}}}". It may not have been added to the wiki yet.
- Wicked Rodeo
For this achievement, you need to activate challenge mode by talking to the Challenge Mote at the beginning of the instance. In challenge mode, the battles have an increased difficulty. More veteran, and when in a party even elite, foes will spawn in the battle against the centaurs. In the final battle, Togonn will become invincible after every 10%, and as soon as he hits 50% life, he will constantly spawn his sand attacks from multiple directions.
No result for achievement "{{{1}}}". It may not have been added to the wiki yet.
NPCs
Allies
- In the open world
- Inside the instance
- Marjory Delaqua (outside of the memory)
- Cadeyrn
- Faolain
- Shadowy Bulwark
- Shadowy Sorcerer
- Shadowy Warrior
- Wynne
Allies/Foes
- Maguuma centaurs
- Maguuma Hunter
- Maguuma Lancer
- Maguuma Peacekeeper
- Maguuma Shaman
- Maguuma Villager
- Nekhii Burnthide
- Timurr Pacesetter
- Togonn Windmane
Dialogue
- Talking to Priory Historian Gikki
- Is there something I can do for you, Commander?
- Do you know of any centaur settlements found out here in the Silverwastes?
- It's said that a tribe was once encountered by a firstborn sylvari in the Far Silverwastes. I suspect they may share a common origin with the Maguuma centaurs of Restoration Refuge in Dry Top.
- Where are these Far Silverwastes, and has the Pact found a route there yet?
- The region is even north of what we call the Northern Silverwastes. You should ask Seraph Master Sergeant Heche. I understand she's been on patrol in the Northern Silverwastes.
- Thank you for your time.
- Talking to Seraph Master Sergeant Heche
- Welcome to our own little corner of Camp Resolve, Commander.
- Have you found a way north of even the Northern Silverwastes, Sergeant?
- Not as yet, but you may want to ask Ambassador Ikkhit'ch. The local skritt have tunnels that reach even the most remote areas of the Silverwastes.
- Thanks, Seraph.
- (normal options)
- Talking to Ambassador Ikkhit'ch
- Hello, hello. You have questions? I have answers, maybe.
- Might one of these tunnels of yours lead beyond the Northern Silverwastes?
- Yes, yes! We have tunneled even out to the Far Silverwastes. You can use them, but we close our tunnel network up when bandits take over Picaroon Scratch.
- How can I help?
- Nasty bandits took over our scratch. Please go bring them pains. Make them leave us be!
- Show me the way.
- I'll think about it.
- Consider your bandit problems handled.
- (normal options)
In the instance
- Talking to Marjory
- Now that we're out here in the Far Silverwastes, where does your intuition tell you to plant the next seed?
- I feel as if we're very close to the right spot.
- Talking to Marjory again
- All of Caithe' relived memories seem to be taking a toll on you.
- I'll survive. I feel like we're getting close to something important.
Caithe's memory
- Faolain: I hope you don't mind that I invited some friends in case we need backup here.
- Talking to Faolain
- We have her now. That centaur encampment up ahead must be where Wynne is hiding.
- How are you so sure she'll share her secret?
- I'm confident that the two of us can persuade her.
- Then why have you involved others in this?
- Our new friends are just here in case these creatures become hostile. You won't even know they're here unless we need them.
- I see. Let's get this over with.
- Faolain: Why don't you do the talking with these creatures up ahead? You have a better way with strangers.
- Talking to Timurr Pacesetter
- Welcome to Outer Refuge. What can I do for you this day?
- We're looking for another of our people. Her name is Wynne.
- Yes, it has been our great privilege to have Wynne as our guest. She and our scout Nekhii have already become close friends.
- And where might I find your scout?
- Nekhii was near the center of our refuge, when last I saw her.
- Thank you. You've been very helpful.
- Maguuma Villager: Look! They are like Wynne, like the ones nurtured by Ventari's words.
- Maguuma Villager: It must mean something, to have the people of the Pale Tree among us now.
- Talking to Timurr Pacesetter again
- Is there something you need?
- Not just now, thanks.
- When walking up the stairs
- Faolain: How could Wynne live among these animals?
- Maguuma Villager: She mocks us as simple beasts.
- Maguuma Villager: They are not what they seemed. Not so much like Wynne after all.
- Approaching the center of the refuge
- Maguuma Villager: Our scouts have seen others of their people nearby.
- Maguuma Villager: What is happening here?
- Talking to Faolain
- I'm tired of chasing after Wynne, and I don't trust these animals she's been hiding amongst. What if she saw us coming and asked them to delay us?
- Don't worry. If she ran off again, I'm sure we can recover her trail.
- Talking to Nekhii Burnthide
- You are like our friend Wynne. Are you from the Grove we have heard so much about?
- That's right, and we've come a long way to speak with her. Where is she?
- I cannot say for sure where she is just now, but she should return to break bread with us later.
- If you don't mind, we'll just wait for her here.
- Faolain: How do we know they aren't lying to us? Let's just track her down.
- Talking to Nekhii Burnthide
- Is there something I can do for you?
- Not just now, thanks.
- As Wynne appears
- Faolain: Well, look who's here at last.
- Nekhii Burnthide: Ah. Wynne. Look, you have visitors.
- Wynne: Caithe. Faolain. My friends here had ancestors who knew Ventari. They're almost like cousins!
- Faolain: (laugh) I'm no kin to animals, and I'm tired of Ventari's nonsense. You need to come with us now.
- Wynne: No, Faolain. I go where I please, and just now it pleases me to stay among friends.
- Faolain: You've already dragged us halfway across Tyria to collect you, dear.
- Nekhii Burnthide: Wynne, you may remain with us as long as you wish. As our guest, you are entitled to our protection.
- Faolain: This is no concern of yours, my friend. Wynne is our sister.
- Nekhii Burnthide: Caithe, I would have words with you. Now.
- Faolain: By all means, have words, Caithe. Just make our point clear.
- Faolain: (sniff) I have had just about enough of these beasts and their filthy paddock. I need some air.
- Talking to Wynne
- It's good to see you, Caithe. There's so much I've learned from these people—so much more I want to know about our shared history.
- I can't wait to hear all about it, but just now you need to listen to us.
- Talking to Nekhii Burnthide
- We established this refuge to put some distance between our tribe and its violent past, but we will defend ourselves if we must.
- No need for that, but you must know we've come a long way for Wynne.
- She is not property of yours to collect, and if you have no need for violence, why have you brought soldiers to the wastes?
- A precaution only. These lands are hostile and unfamiliar to us.
- It is you who are the hostile strangers here. We can't abide such tensions in this refuge.
- Is that a threat? Wait, what's going on?
- Stay here, and stay out of this.
- No. Faolain!
- At the same time, after selecting the first response
- Faolain: Oh, you will regret doing that.
- After selecting the second response
- Faolain: (scream)
- Maguuma Peacekeeper: Stop!
- After completing the dialogue
- Faolain: Caithe, they've turned on me!
- Nekhii Burnthide: No. Stop this at once!
- After defeating the centaurs
- Faolain: If she wants a chase, so be it.
- Talking to Wynne
- You did this to them, you and her! They were so kind to me. How can I ever face Mother after this? How can you?
- You need to stop that talk. Let's talk this out.
- I have nothing to say to either of you, and I can't be here anymore.
- Oh, Wynne.
- While tracking Wynne down
- Shadowy Bulwark: Die, animals!
- Shadowy guest: Leave none standing.
- Faolain: I told you they were savages.
- Faolain: Wynne, come back here this instant!
- Approaching Wynne
- Wynne: (sob) No, leave me alone! What have you done?
- Faolain: Now, you know we didn't want any of this.
- As Togonn Windmane appears
- Togonn Windmane: Wind, heed my call!
- Togonn Windmane: You cannot be allowed to escape after what you have done here.
- Faolain: Caithe, handle this. Wynne's run back to the refuge.
- During the fight
- Togonn Windmane: You will not escape justice.
- Togonn Windmane: (snort)
- Togonn Windmane: I cannot suffer you to live.
- Reaching Wynne and Faolain
- Wynne: (sob) Oh, my poor friends. I'm so, so sorry.
- Faolain: Some friend you are. They gave you shelter here, so you could hide with them—from us!
- Faolain: Then you set them against us, and just look what happened.
- Faolain: They might have overwhelmed Caithe and I, had my friends not happened along to help us.
- Wynne: (sob) Stop! I can't be here another moment. I won't!
- Faolain: I don't believe it. There she goes again.
- Talking to Cadeyrn
- It was our pleasure to assist the two of you here. We admire your work.
- Our "work" here was nothing to take pride in.
Back in the reality
- Talking to Marjory
- You look shaken. I think I'm glad I didn't see whatever you relived this time.
- Wynne's centaur friends turned on them. Things escalated, violently.
- Gods. She's been to some dark places, hasn't she?
- Speaking of, I think she chased Wynne into a nearby cave.
- If you're up for it, we should have a look.
- Agreed.
- Talking to Marjory in front of the cave.
- No use—it's sealed up tight behind that magical symbol.
- In there is where I'm meant to plant the last seed. I'm sure of it.
- It kills me to suggest this when we're so close, but I can research that symbol back at the Priory and send for you as soon as I dig up anything.
- Do whatever it takes. Just find us a way in.
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