Taunt — различия между версиями

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{{otheruses|the condition|the NPC effect|Taunt (Ebon Knight Cariaddar)}}
 
{{otheruses|the condition|the NPC effect|Taunt (Ebon Knight Cariaddar)}}
 
{{Effect infobox
 
{{Effect infobox
| icon = Taunt.png
 
 
| type = condition
 
| type = condition
 
| stacking = duration
 
| stacking = duration
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}}
 
}}
  
{{Taunt}} is a [[condition]] that forces the affected target to run towards and [[auto-attack]] the source of the taunt, with all other [[skill]]s disabled except [[stun break]]ers. Taunt is like [[Fear]] in that it also counts as a control effect, meaning it can be cleared by both [[condition removal]] as well as stun breaks.
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[[Taunt]] is a [[condition]] that forces the affected target to run towards and [[auto-attack]] the source of the taunt, with all other [[skill]]s disabled except [[stun break]]ers. Taunt is like [[Fear]] in that it also counts as a control effect, meaning it can be cleared by both [[condition removal]] as well as stun breaks.
  
 
==Related [[skill]]s==
 
==Related [[skill]]s==

Версия 19:06, 2 августа 2018

Disambig icon.png Эта страница the condition. Для the NPC effect, смотрите Taunt (Ebon Knight Cariaddar).
Taunt.png

Taunt

Тип эффекта
Состояние
Складывается
Длительность
Игр. ссылка

Невольная атака противников.

— Внутриигровое описание

Taunt is a condition that forces the affected target to run towards and auto-attack the source of the taunt, with all other skills disabled except stun breakers. Taunt is like Fear in that it also counts as a control effect, meaning it can be cleared by both condition removal as well as stun breaks.

Related skills

См. также: Condition#Related skills

Utility skills that apply taunt

Related traits

Traits that cause taunt

Notes

Taunt does not interrupt NPCs, thus they might continue to use skills while taunted.