Torn from the Sky

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Torn from the Sky

Год
1328 AE
История
hot
Глава
Chapter missing
Локация
Unspecified
Уровень
80
Предшествует
Prologue: Rally to Maguuma
Следует
Establishing a Foothold

Сорванные с неба это вторая часть истории Сердца шипов.

Цели

Решите судьбу флота Пакта.
  • Исследуйте обломки.
  • Следуйте за Брэмом.
  • Выберете между поиском пленников и укреплением обороны лагеря.
  • Опционально: Получите совет и дополнительную информации от других персонажей.
  • (если выбран поиск пленников)
    • Возьмите с Laranthir(Люрантир)с собой, чтобы вернуть захваченных солдат.
    • Обыщите ближайший туннель, что-бы напасть на след захваченных солдат.
    • Поднимитесь по лестнице и обыщите площадку наверху.
    • Победите охранников тюрьмы.
    • Победите всех врагов вокруг.
  • (если выбрано укрепление обороны)
    • Соберите оборудование из обломков крушения, чтобы укрепить оборону выживших.
    • Соберите оборудование из обломков крушения, чтобы укрепить оборону выживших.
    • Поддержите солдат-сильвари сопротивляющихся воздействию Модремота. (если в группе есть сильвари)
    • Казните обратившихся солдат-сильвари . (если в группе нет сильвари)
    • Соберите оборудование из обломков крушения, чтобы укрепить оборону выживших.
    • Соберите оборудование из обломков крушения, чтобы укрепить оборону выживших.
    • Соберите оборудование из обломков крушения, чтобы укрепить оборону выживших.
  • Вернитесь в лагерь сбора выживших Пакта.
  • Отразите ночную атаку противника.
  • Опционально: Защитите пушку (если есть действующая пушка)
  • Победите чемпиона модремов.
  • Поговорите с Rytlock(Ритлоком).

Награды

Заметки

  • [a] Только за первое прохождение ИГРОКОМ (не ПЕРСОНАЖЕМ)

Прохождение

  • Вы начинаете в точке входа в Verdant Brink из Silverwastes. Это высокий уступ, с которого открывается вид на обширную территорию, усеянную обломками дирижаблей Пакта. После катсцены, Вы можете спуститься(или спланировать на глайдере) к временному лагерю Пакта. По прибытию, после ещё одной катсцены, Вы должны выбрать, как достигнуть цели миссии. Независимо от Вашего выбора, в конце миссии Вы будете должны защитить лагерь от 3-х волн модремов(с востока, юга и запада от лагеря) и чемпиона модремов. Во время этого боя, в начальной катсцене будет показана "новая и улучшенная" версия Ритлока Бримстоуна. После победы над чемпионом и финальной катсцены с Ритлоком, миссия завершится.

Достижения

Найти и спасти

Выберите план Люрантира по поиску заключённых из Пакта. Это достижение и Окопаться взаимоисключающие. Heart of Thorns Act 1.png Heart of Thorns: Act 1: Torn from the SkyComplete the Torn from the Sky story mission. (0 Очко достиженийHeart of Maguuma mastery point)

Окопаться

Выберите план Исследователя Metella по укреплению лагеря. Достижение будет выполнено как только Вы вернётесь в лагерь после извлечения ресурсов для защитной турели. Heart of Thorns Act 1.png Heart of Thorns: Act 1: Torn from the SkyComplete the Torn from the Sky story mission. (0 Очко достиженийHeart of Maguuma mastery point)

Поддержка Сильвари

Прежде всего нужно зайти в инстанс с персонажем-сильвари, затем выбрать план Explorer Metella по защите лагеря . Во время следующего задания по сбору материалов Вы наткнётесь на Исследователя Пакта-сильвари. Чтобы достижение было защитанно просто доведите диалог с этим сильвари до конца. Это достижение не доступно, если был выбран план Люрантира. Heart of Thorns Act 1.png Heart of Thorns: Act 1: Torn from the SkyComplete the Torn from the Sky story mission. (0 Очко достиженийHeart of Maguuma mastery point)


Газонокосилка

Простое достижение, убивайте всё, что видите, и Вы наберёте 30 модремов, до того, как появиться чемпион. Если вы проходите миссию группой, не имеет значения, кому зачитывают убийство, счётчик увеличивается у всех членов группы. Heart of Thorns Act 1.png Heart of Thorns: Act 1: Torn from the SkyComplete the Torn from the Sky story mission. (0 Очко достиженийHeart of Maguuma mastery point)

Сохранение ресурсов

Не позволить обороне башни быть уничтоженной ночной атакой: она может быть повреждена, но не полностью уничтожена. Лучшем способом будет уничтожение мордремов на месте их появления во время ночной атаки, нежли встречать их на дистанции их атаки по башне. Группа сделает это легко. Это достижение доступно ТОЛЬКО, если группа выберет и завершит достижение Исследователя Мютелла (поскольку пушки должны быть вначале восстановлены) и если лидер группы уже не имеет этого достижения. Heart of Thorns Act 1.png Heart of Thorns: Act 1: Torn from the SkyComplete the Torn from the Sky story mission. (0 Очко достиженийHeart of Maguuma mastery point)

NPCs

Союзники

Foes

Объекты

Dialogue

Вход в инстанс
<Имя персонажа>: Внимание, народ. Мордремот нанёс пакту серьёзный удар. Самое время собрать резервы.
Кинематографическая вставка
Kasmeer Meade: Господи...кругом одни обломки.
Rox: Я ожидал разгрома, но такого...Модремот, буквально ,обрушил флот на землю.
Braham Eirsson: Духи... может быть кто-то выжил? Мы должны спустится туда. Немедленно.
Следовать за Брамом в лагерь.
Braham Eirsson: Я вижу лагерь...а лагерь означает выживших. Вперёд!
<Имя персонажа>: Брам! Вернись!
Braham Eirsson: Я сын Эир Стегалкин. И я хочу знать, где она.
<Имя персонажа>: Брам! Ты не должен бросаться сломя голову. Мы на вражеской территории.
<Имя персонажа>: Ларанзир: Рад видеть тебя живым. Мне нужен доклад, немедленно.
Laranthir of the Wild: Рад Вас видеть, Командер. Ситуация зловещая. Мордремот разметал флот. Пакт находится в руинах.
Laranthir of the Wild: Trahearne и Destiny's Edge взяты в плен...но были живы, в данный момент числятся пропавшими без вести. А остальные солдаты больше мне не доверяют.
Marjory Delaqua: Вас это удивляет? Scarlet, Aerin, и теперь здесь. Мордремот всегда использовал сильвари для обстряпывания своих грязных дел.
Explorer Metella:Мы должны укрепить оборону вокруг этого места. Наш приоритет-собрать части оружия возле места катастрофы.
Laranthir of the Wild: А как-же наши товарищи в пещере? Пакт не отказывается от своих.
Explorer Metella: Оглянитесь вокруг,"сэр". Здесь нет больше Пакта. А пленники, которых Вы хотите защитить, вероятно уже мертвы.
Laranthir of the Wild: Подумайте вот о чём, солдат. Нам требуется большее количество людей, или любые трофейные команды, которые Вы пошлёте исчезнут, так-же как и до этого.
Braham Eirsson: Это не помогает. Просто скажите нам, где Лезвие судьбы. Пожалуйста.
Если сильвари:
<Имя персонажа>: Ларанзир? ожидайте. Я полагаю, вы на нашей стороне, но мне надо это обдумать.
Если не сильвари:
<Имя персонажа>: Ларанзир? ожидайте. Мне надо это обдумать.
Обращение к другим персонажам за советом (опционально)
Rox: Давайте сосредоточимся на защите солдат, которые у нас ещё есть. Я думаю, нам надо отыскать некоторые части турели для удержания этой позиции.
Braham Eirsson: Лезвие Судьбы взяты в плен. Спасая солдат Ларантира, мы можем напасть на их след.
Crusader Gatt: В данном случае Ларантир прав: мы должны освобождать военнопленных из Пакта. Это и логично, и этого требует наш долг.
Agent Gunnard: Мы нуждаемся в снабжении и трофеях, чтобы укрепить эту позицию, или мы все умрём .
Разговор с Explorer Metella
Forget Laranthir's rescue mission—we don't even know if there's anybody left to rescue. But the rest of us are right here, right now, and those turret parts will give us a fighting chance.
Talk quest option tango.png
What about the imprisoned soldiers?
Sylvari soldiers. They're not worth the risk. Even if they're still on our side, who says they're alive and ready to fight? The rescue mission is a lot of risk with potentially no reward.
Talk quest choice tango.png
I see your point. Let's focus on protecting this camp.
Talk end option tango.png
I need more information before I decide.
Talk end option tango.png
I need more information before I decide.
Talking to Laranthir of the Wild
We have to recover the prisoners from the nearby caves. The Mordrem could have killed them, but instead took them alive. Mordremoth must want them that way. I shudder to think why.
Talk quest option tango.png
Have you mustered any sort of rescue party?
I wasn't able to. My troops refuse to risk their lives following my orders, especially since these prisoners are all sylvari. They fear I'm leading them into a trap.
Talk quest choice tango.png
They'll follow me. Let's get this rescue operation rolling.
Talk end option tango.png
Thanks for the input. Stand by while I make my final decision.
Talk end option tango.png
Thanks for the input. Stand by while I make my final decision.

Choosing to rescue the soldiers

After the decision
<Character name>: Everyone, listen up! We've suffered a serious setback, but we're far from beaten.
If sylvari:
<Character name>: I trust Laranthir. If you trust me, you can trust him. We're all still on the same side. Understood?
If not sylvari:
<Character name>: Laranthir is still your commanding officer, and he has my full confidence. Clear?
Crusader Gatt: Yes, Commander!
<Character name>: Laranthir will join the search-and-rescue team. If you're not on that team, dig in and fortify this position.
<Character name>: Now fall in and let's get to work!
Explorer Metella: It's not worth risking more lives to save sylvari prisoners. They're already gone. Sylvari belong to Mordremoth.
If sylvari:
Canach: You're a fool. Only weak-willed sylvari are vulnerable. The rest of us...myself and the commander especially...fight back.
If not sylvari:
Canach: Not all of us. The lost, the weak-willed—these sylvari are vulnerable. The rest of us fight back.
<Character name>: He's right. Mordremoth wants us to turn on each other. Are you going to play right into the enemy's hands?
If sylvari:
Explorer Metella: (snarl) No, but who says you're not the enemy? Gunnard, Gatt: come on. We're better off on our own.
Crusader Gatt: Count me out of your tiny mutiny. My duty is to my fellow soldiers. I'm staying.
Explorer Metella: It's your funeral. This camp won't last another night. Good luck—you're going to need it.
(Metella and Gunnard abandon the camp)
If not sylvari:
Explorer Metella: (snarl) Not in this lifetime. Go on, rescue your prisoners. I'll be here, protecting the comrades I know I can trust.
Taimi: Don't look so worried, Braham. Eir can take care of herself. As a wise old genius once said—
Braham Eirsson: Thanks, Taimi, but go easy on the asura wisdom for now. I'm a little preoccupied.
Approaching the tunnel
<Character name>: Bloodstains, but no bodies. Not a good sign.
Mordrem Guard Hunter: Stop them! Keep them away from the cages!
Mysterious Voice: Can anyone hear me? We're up here!
Crusader Gatt: Commander, did you hear that? It came from above us, at the top of those stairs.
Crusader Gatt: The enemy keeps collecting corpses and prisoners. This is the first time we've had any sign of where they wind up.
Approaching the prisoners
Pale Reaver (1): Get us out of here!
Pale Reaver (1): I knew someone would come for us. Thanks!
Pale Reaver (2): I'm ready to kill the enemy, sir. All I need is my rifle and a clear line of sight.
Engaging the prison guards
Mordrem Guard Sniper: So nice of you to come to us.
Mordrem Guard Overseer: Welcome, fodder. Mordremoth has plans for you all...
Mordrem Guard Overseer: There is no escape, Commander. You will all serve the Jungle Dragon.
Mordrem Guard Overseer: Mordremoth! Your enemies are here. Help your servants destroy them!
If sylvari:
Voice of Mordremoth: This world is mine.
After defeating the Mordrem guards
Canach: We'd better get back to camp.
Crusader Gatt: Glad you're alive. We feared the worst when you went missing. What went on here?
Pale Reaver: Mordremoth's forces overpowered us. They locked us up here, with corpses from the crash site.
Pale Reaver: They took the others south "to join the jungle dragon's army." We would have been next.
Pale Reaver: We didn't break. And now, we're going to give Mordremoth's horde a taste of what it gave us.
Laranthir of the Wild: I hope this proves what I've been saying―if we work together, this doesn't have to be a total disaster.

Choosing to fortify the camp's defenses

After the decision
If sylvari:
<Character Name>: I'm sorry, Laranthir. I can't play favorites. I need these troops battle ready, and they don't trust you.
If not sylvari:
<Character Name>: I'm sorry, Laranthir, but I need these troops battle-ready, and I don't have time to prove you're still trustworthy.
<Character Name>: I need you to stand down while we fortify this position. Some of my people will stay with you, for your own protection.
Laranthhir of the Wild: I understand, Commander. I will comply, but for the record, I can still do my duty for this unit...and the Pact.
if sylvari:
<Character Name>: I understand, brother. Together, we'll prove sylvari can still be trusted. Rox? Will you stay with Laranthir?
if not sylvari
<Character Name>: Noted. Now, I need a volunteer to guard Laranthir so he stays safe and out of trouble. Rox?
Rox: You got it, boss.
<Character Name>: Our priority now is salvaging turret parts from the wreckage. We need real firepower to protect this position.
<Character Name>: Spread out and search the debris field. We're looking for salvageable weapon parts.
<Character Name>: Now fall in and let's get to work!
Taimi: Don't look so worried, Braham. Eir can take care of herself. As a wise old genius once said—
Braham Eirsson: Thanks, Taimi, but go easy on the asura wisdom for now. I'm a little preoccupied.
Searching the field for turret parts
Explorer Metalla: (growl) They came here as soldiers. Now they're just another meal for these scaly little scavengers.
Agent Gunnard: That's just what we need.
Agent Gunnard: Quick, now—that burning wreck will have what we need, but we need to get to it before the fire does.
Finding a lost sylvari soldier
Canach: Commander, you need to see this.
If sylvari:
Voice of Mordremoth: Obey.
Pact Explorer: The dragon...Mordremoth... It's in my head! Can you hear it?
Canach: We all hear Mordremoth's call. To weak-willed sylvari, it sounds like thunder. To me, it's more like a buzzing fly.
If sylvari:
<Character Name>: If that's true, I need you to keep demonstrating it. Show everyone that Mordremoth doesn't own us.
Voice of Mordremoth: I am the reason you exist. I am the purpose you serve. Obey me!
if not sylvari
<Character Name>: Then I need you to lead by example. Show everybody that Mordremoth doesn't control you.
Canach: Commander! Mordremoth's voice...
Pact Explorer: No, I... No, I'm... I'm not! I... (scream) Help me!
If sylvari:
<Character Name>: Fight it, soldier! Focus on my voice. Remember who you are, why you're here.
<Character Name>: You are a child of the Pale Tree, and a member of the Pact. Mordremoth is the enemy.
Pact Explorer: The enemy. Mordremoth...you can hear its voice, too, but you...resist. So does Canach...and so do I. Thank you, Commander.
<Character Name>: We need to look out for each other. Fall in, soldier. This war isn't over yet.
Explorer Metalla: Another crazed sylvari. Keep those twigs away from me, or I'll use them as kindling.
If not sylvari:
<Character Name>: Fight it, soldier! Remember who you are, why you're here. Mordremoth is the enemy.
Pact Explorer: I know...who the enemy...is. I know. Mordremoth has chosen me. I will obey my master!
Canach: He's gone. The dragon has him now.
Explorer Metalla: See? Sylvari can't be trusted. When Mordremoth calls, they answer.
Canach: Did you just condemn my entire race? It seems the dragon brings out the worst in you, too.
At top of hill near the Pact explorer
Agent Gunnard: Nothing useful in there. Keep looking.
Approaching Mr. Sparkles
If asura:
<Character Name>: Hey, that's Mr. Sparkles, my old pal Zojja's golem. But she'd never leave him like this...unless she was even worse off.
If norn:
<Character Name>: Hang on. That's Mr. Sparkles, Zojja's golem. Spirits, I hope she's in better shape than he is.
If sylvari:
<Character Name>: Wait. That's Mr. Sparkles, Zojja's golem. Troubling...if he's here, where's she? And in what condition?
Agent Gunnard: There should still be usable parts inside what's left of the ship.
Agent Gunnard: Step lively—the ship's unstable. Feels like there's something moving under it.
Examining Mr. Sparkles
<Character name>: Mr Sparkles has suffered serious damage, either in the crash or in the Mordrem attacks that followed. He is powered down and completely nonfunctional.
Talk more option tango.png
Examine Mr. Sparkles more closely.
If asura:
Sparkles has been battered, burned, and broken. Even his thaumakinetic couplings are fused, a sure sign of cataclysmic power surge. Whatever did this to him, he went down fighting.
Talk more option tango.png
Inspect the unique mechanisms Zojja installed deep inside the chassis.
Sparkles's special tracking device that always guides him back to Zojja is here, but it is crushed beyond repair.
Talk end option tango.png
Don't worry--I'll find Zojja, and she'll put you back together.
Talk end option tango.png
Leave
If not asura:
Sparkles has been battered, burned, and broken. There's no way to salvage what's left of him. It must have taken a lot of punishment for him to wind up like this.
Talk end option tango.png
Leave.
Talk end option tango.png
Leave.
Inside the ship
Agent Gunnard: Keep it up. A few more parts and we'll be ready to go.
On path, south of ship
Agent Gunnard: We're good. I now have the makings of a basic defensive turret. Nice work.
Returning to camp with turret parts
if sylvari:
<Character Name>: Rox, to me. How did it go with Laranthir? Any trouble?
if not sylvari:
<Character Name>: Rox? I need an update. Any problems with Laranthir?
Rox: No problems. Most of the soldiers won't talk to him, though. I think he's taking it pretty hard.
<Character Name>: Keep watching him. If any trouble starts and he's involved, I want you and Frostbite ready to jump in.

Returning to the camp

After returning to the makeshift camp
<Character Name>: Everybody form up and do your jobs. It's a long time until daylight.
Fending off the enemy's night attacks
If sylvari:
Voice of Mordremoth: Kill them or cripple them. Then bring them to me.
If chose to search for the prisoners:
Rox: Don't worry, Braham. We'll find and free Destiny's Edge just like we did those prisoners.
If chose to fortify the camp's defenses:
Agent Gunnard: All set. This turret will pack quite a punch, but it's a bit touchy.
Rox: You know, Braham, bolstering this camp's defenses sets up a safe spot for Destiny's Edge to come back to.
Braham Eirsson: Thanks, Rox. I'd feel a lot better if we had any idea what happened to them.
If sylvari and chose to fortify the camp's defenses, or if not sylvari:
Explorer Metella: I'm not afraid to die. I just don't want to be dinner for some plant monster.
Crusader Gatt: Indubitably. I came to fight an Elder Dragon, not some leafy imitation.
Crusader Gatt: Stick together. Don't let anyone else get taken.
Agent Gunnard: I won't. But you have to keep your head and voice down, or you'll be the next one to go.
Cutscene when Rytlock appears
Rytlock Brimstone: Sharpen your blades and guard your vitals―I'm back!
Talking to Rytlock after the battle
Rytlock Brimstone: Hope you don't mind me joining in, Commander. It looked like you could use some help.
Rox: Tribune? You're alive! But where have you been? And what's that new magic you're using?
Rytlock Brimstone: Later, cub. All you need to know is that I'm back and I'm better than ever.
Rytlock Brimstone: Right now we've got comrades to rescue and dragon minions to kill.
<Character name>: Rytlock's right. We need to find Destiny's Edge and hit Mordremoth where it lives.
<Character name>: Let's go, Tribune. Time for us to kill another Elder Dragon.
Laranthir of the Wild: Commander? There are more Pale Reavers out there. I'd like to gather them together and take command.
Laranthir of the Wild: As a sylvari-only unit, we can monitor and protect ourselves from threats both internal and external.
Laranthir of the Wild: If any of us show signs of...faltering, the others will do what needs to be done.
If sylvari:
<Character name>: Consider your request authorized. Good luck, Laranthir. May the Pale Mother guide and protect us all.
If not sylvari:
<Character name>: All right. Request granted. Good luck, Laranthir.
<Character name>: Listen up! We're breaking camp. Get the wounded to the Silverwastes. Laranthir will remain here to secure the area.
Laranthir of the Wild: Thank you, Commander. I'm headed to the high ground. That's where the Pale Reavers were trained to go.
If chose to search for the prisoners:
Laranthir of the Wild: And do talk to some of the Pale Reavers we rescued. They may have overheard valuable intel while they were imprisoned.
If chose to fortify the camp's defenses:
Laranthir of the Wild: Also, talk to the Pale Reavers' lead scout. If they overhead any valuable intel since they arrived, he'll know about it.
End of instance
Rox: Tribune? I saw you dive into the Mists. Where did you end up? How did you learn new magic?
Rytlock Brimstone: (growl) I don't have time for this. Look, history is full of legendary figures. Heroes and villains, idols and monsters.
Rytlock Brimstone: While I was in the Mists, I figured out how to harness their power and make it work for me. Okay?
Rox: Uh...okay, but I have a lot more questions―
Rytlock Brimstone: Save 'em. We've got a mission, soldier. Let's get to work.
Braham Eirsson: Rytlock looks...different.
Rox: He fights different, too. How is he doing...what he's doing?
Braham Eirsson: Doesn't matter, it's working. I'm glad he's here.
Rox: Me, too. It's a good omen―we took heavy losses, but we're still in this fight.

My Story

Torn from the Sky loading screen.jpg

Mordremoth's surprise counterattack totally destroyed the Pact's airship fleet. The surviving Pact soldiers are disorganized and demoralized, with Marshal Trahearne and Destiny's Edge missing in action.

Моя история