Обновления игры/2022-06-28

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Обновление #2 - 28 июня 2022

Исправление ошибок

  • Исправлена проблема, из-за которой происходило стопорение во время Ударной миссии Храм Урожая.
  • Исправлена проблема, из-за которой модели боссов отображались некорректно при определенных обстоятельствах в Ударной миссии Храм Урожая.
  • Исправлена проблема с отображением в магазине драгоценных камней.

Заметки Guild Wars 2 Wiki

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Обновление - 28 июня 2022

Живой Мир

Общее

Ездовые животные

Грифон

  • Исправлена проблема, из-за которой игроки не могли корректно спешиваться в воздухе после разблокирования мастерства Soaring Rescue.

Небесный щитень

  • Исправлена проблема, из-за которой игроки не могли корректно спешиваться в воздухе после разблокирования мастерства Air Rescue.

Пользовательский интерфейс

  • Курсоры мыши теперь могут отображаться с большей контрастностью с помощью 2-х новых параметров на вкладке общих настроек (General Options).
    • Параметр “Контрастность курсора” (Cursor Contrast) устанавливает режим контрастности курсора по умолчанию.
    • Параметр “Использовать привязку клавиши 'Показать имена союзников' для поиска курсора” (Use 'Show Ally Names' Key Bind to Find Cursor) позволяет игрокам удерживать клавишу, чтобы отображать курсор с максимальной контрастностью.
  • В меню умений мастерства улучшено взаимодействие.
    • Создана новая категория горячих клавиш для умений мастерства и туда была перемещена привязка клавиши для активного умения мастерства, устанавливаемого правой кнопкой мыши.
    • Созданы новые привязки клавиш для каждого умения в меню мастерства, которые можно использовать в качестве горячих клавиш для активации каждого умения.
    • Сохранены предыдущие методы взаимодействия, в том числе щелчок левой кнопкой мыши для выполнения активного действия, щелчок правой кнопкой мыши по меню, а затем щелчок левой кнопкой мыши по умению, чтобы активировать его, или щелчок правой кнопкой мыши по меню, а затем щелчок правой кнопкой мыши по умению, чтобы изменить активное умение мастерства.
  • Пользовательский интерфейс специализаций некроманта теперь отображается правильно, включая шкалу жизненной силы корректного цвета и тени Карателя.

Рейды

Режим Emboldened

  • Каждую неделю одно из 7-и существующих рейдовых крыльев будет переведено в режим Emboldened. При входе участники рейда получат свой 1-й стек эффекта Emboldened, который дает дополнительное здоровье, наносимый урон и улучшенное исцеление, чтобы помочь им в каждом сражении. Каждый раз, когда рейдовая группа терпит неудачу в схватке с боссом, они получают еще 1 стек Emboldened, что дает игрокам до 100% дополнительного здоровья, 50% увеличения урона и 50% увеличения эффективности исцеления. После успешного завершения битвы с боссом стеки Emboldened будут сброшены.
    • Игроки могут проголосовать за отключение Emboldened, взаимодействуя с частицей Emboldened внутри каждого рейда.
    • Активация режима испытаний отключит эффект Emboldened.

Общее

  • Эффект Call of the Mists больше не активен на постоянной основе в рейде Ключ Ахдашима.
  • Call of the Mists теперь меняется еженедельно.
    • Были обновлены рейдовые категории во вкладке поиска группы:
    • Рейды (обучение): Эта группа предназначена для игроков, которые хотят научиться сами или научить других рейдовым сражениям.
    • Рейды (для опытных): Эта группа предназначена для игроков, которые ищут других опытных игроков для прохождения более сложных сражений.
    • Обе категории теперь принимают заявки только от игроков в отряде.

Ударные миссии

  • Еженедельные награды золотом за все ударные миссии End of Dragons увеличены:
  • Во всех режимах испытаний ударных миссий End of Dragons теперь 1 раз в неделю можно получить Античный камень призыва.
  • Во всех режимах испытаний ударных миссий End of Dragons есть шанс получить продаваемый контейнер Росток императорского вечноцвета, который позволяет выбрать привязанное к аккаунту зачарование Императорский вечноцвет.
  • Торговец наградами за ударные миссии End of Dragons, Заззл, теперь имеет привязанное к аккаунту зачарование Императорский вечноцвет с атрибутом Силы, доступное для покупки после выполнения определенных требований. Это зачарование можно приобрести только 1 раз на аккаунт.

Личная история

  • Обновление миссии “Hearts and Minds”: Последний сюжетный инстанс Heart of Thorns был обновлен – убрана зона ожидания, куда игроки отправлялись после смерти, и она была заменена несколькими контрольными точками в середине инстанса, чтобы у игроков было больше возможностей восстановиться после смерти или вылетов из игры без потери прогресса между игровыми сессиями. В дополнение к этому структурному изменению был внесен ряд небольших обновлений в сражения и скрипты, чтобы сделать все более стабильным и предсказуемым.
  • Удален Ветеран Камнеголовый, патрулировавший входной туннель.
  • Добавлены видимые предупреждающие эффекты вокруг Гиблых плодов, чтобы показать расстояние, на котором они будут потревожены, и плоды теперь реагируют только на игроков.
  • Добавлено новое достижение за прохождение к Трэхёрну мимо всех Гиблых плодов, не потревожив ни один из них.
  • Обновлены скрипты для союзных и вражеских персонажей, чтобы защитить их от застреваний и сбоев в поведении.
  • Добавлена видимая цель с таймером во время финальной последовательности с разломами, чтобы было понятнее, когда разлом можно открыть.

Предметы

Умения профессий

Предметы

Общее

Элементалист

Conjure Fiery Greatsword
  • Уточнена информация в описании умения Lesser Fiery Eruption, чтобы указать, что каждое извержение может ударить 6 раз.
  • Подсказка для Lesser Fiery Eruption теперь соответствует фактическому пределу целей для этого умения.
  • Уменьшено максимальное количество целей для умений Fiery Eruption и Firestorm у Пылающего меча до 5.
Conjure Earth Shield
  • Stone Sheath.png
     Stone Sheath: Увеличена перезарядка с 8 до 12 секунд (только в PvP).
  • Magnetic Wave.png
     Magnetic Surge: Увеличено перезарядка с 12 до 15 секунд (только в PvP).
Воздух
  • Zephyr's Speed (elementalist).png
     Zephyr's Speed: Теперь дополнительно увеличивает шанс критического удара на 5% при настройке на воздух.
  • Raging Storm.png
     Raging Storm: Увеличена длительность ярости до 4 секунд. Эта черта теперь применяется к 5 союзным целям в радиусе 360. Увеличена внутренняя перезарядка до 8 секунд.
Посох
  • Lightning Surge.png
     Lightning Surge: Увеличен коэффициент Силы с 0.91 до 1.13 в PvP и WvW.
  • Ice Spike.png
     Ice Spike: Увеличен коэффициент Силы с 0.91 до 1.13 в PvP и WvW.
  • Geyser.png
     Geyser: Увеличено базовое исцеление тактом с 276 до 441 в PvP и WvW.
  • Frozen Ground.png
     Frozen Ground: Уменьшена перезарядка с 30 до 25 секунд в PvP и WvW.
  • Healing Rain.png
     Healing Rain: Увеличено количество состояний, снимаемых за такт, с 1 до 2 в PvP и WvW.
Ткач
  • Elemental Refreshment.png
     Elemental Refreshment: Теперь действует на 5 союзников в круге с радиусом 360.
Буря
  • Lucid Singularity.png
     Lucid Singularity: Эта черта была переработана. Теперь она применяет рвение к ближайшим союзникам после успешного завершения форсажа. Длительность теперь составляет 6 секунд с радиусом 360.
Катализатор
  • Deploy Jade Sphere (air).png
     Deploy Jade Sphere (воздух): Благо по умолчанию, применяемое сферой во время настройки на воздух, было изменено с проворства на ярость (только в PvE). Она по-прежнему обеспечивает проворство по умолчанию в PvP и WvW.
  • Призыв нефритовой сферы: Коэффициент урона за удар уменьшен с 0.668 до 0.5 (только в PvE).
  • Spectacular Sphere.png
     Spectacular Sphere: Эта черта теперь также увеличивает радиус призыва нефритовой сферы с 240 до 360 во всех режимах игры. Только в PvE, она заставляет призыв нефритовой сферы при настройке на воздух дополнительно предоставлять проворство и уменьшать весь наносимый исходящий урон на 10%.
Молот
  • Stonestrike.png
     Stonestrike: Коэффициент урона уменьшен с 1.1 до 0.9 (только в PvE).
  • Singeing Strike.png
     Singeing Strike: Коэффициент урона уменьшен с 0.9 до 0.6 (только в PvE). Задержка анимации после активации перед повторением Singeing Strike была уменьшена на 0.5 секунды.
  • Stream Strike.png
     Stream Strike: Коэффициент урона уменьшен с 0.8 до 0.5 (только в PvE).
  • Water Rush.png
     Water Rush: Коэффициент урона уменьшен с 1.1 до 0.5 (только в PvE).
  • Chilling Crack.png
     Chilling Crack: Коэффициент урона уменьшен с 1.4 до 1.2 (только в PvE). Задержка анимации после активации перед повторением Stream Strike была уменьшена на 0.5 секунды.
  • Rain of Blows.png
     Rain of Blows: Коэффициент урона за удар (4 удара) увеличен с 0.45 до 0.5 (только в PvE).

Engineer

Rifle
  • Rifle Burst.png
     Hip Shot: Hip Shot has been replaced with Rifle Burst. Rifle Burst delivers a quick burst of fire that pierces targets, followed by an explosive grenade. Total damage coefficient increased from 0.65 to 1.0 in PvE only.
  • Net Shot.png
     Net Shot: Moved from second to third in the Rifle sequence. Immobilize duration increased from 2 seconds to 4 seconds in PvE only.
  • Blunderbuss.png
     Blunderbuss: Moved from third to second in the Rifle sequence. Now additionally applies might to up to 5 allied targets within a range of 360. Might applied is 5 stacks for 8 seconds in PvE and 3 stacks for 5 seconds in PvP and WvW. Cooldown reduced from 9 seconds to 6 seconds in PvE and from 12 seconds to 8 seconds in PvP and WvW. Increased minimum power coefficient from 0.5 to 0.87 in PvP and WvW.
  • Jump Shot.png
     Jump Shot: Maximum range increased from 800 to 900. The launch blast is now an Explosion. Animation updated for more bounce. Reduced cooldown from 20 seconds to 18 seconds in PvP and WvW.
Utility
  • Throw Mine.png
     Throw Mine: Reduced number of boons removed from 3 to 2 in WvW only.
Firearms
  • Hematic Focus.png
     Hematic Focus: Critical chance bonus increased from 10% to 15% in PvE only.
  • Pinpoint Distribution.png
     Pinpoint Distribution: This trait has been reworked. It now grants might to allies while in combat, applying 5 stacks of might with a 10-second duration on a 10-second interval.
  • High Caliber.png
     High Caliber: Range threshold increased from 300 to 450.
  • No Scope.png
     No Scope: Range threshold increased from 300 to 450. Fury now applies to up to 5 allied targets within a range of 360.
Explosives
Inventions
  • Medical Dispersion Field.png
     Medical Dispersion Field: This trait now stores self-applied healing while in combat and expends all stored healing at each 3-second interval to heal nearby allies. This trait now functions with healing-over-time effects such as Regeneration, Big Boomer, Backpack Regenerator, and Rectifier Signet. To account for healing-over-time effects now activating this trait, the percentage of healing stored from each heal has been reduced from 50% to 33% in PvE, 25% to 17% in PvP, and 15% to 10% in WvW.
Mechanist
  • The mech's defiance bar is now locked so that it is no longer susceptible to control effects in PvE. It can still be controlled in PvP and WvW.
  • Mech Arms- Jade Cannons.png
     Mech Arms: Jade Cannons: Now additionally increases the mech's base critical chance from 5% to 25% in PvE and from 5% to 10% in PvP and WvW. If Explosives is traited with Aim-Assisted Rocket, the mech also gains the effect of that trait.
  • Discharge Array.png
     Discharge Array: This Mech Command skill is now cast instantly. Confusion duration per hit in PvE reduced from 10 seconds to 5 seconds.
  • When using a Mech Command skill, most other Mech Command buttons display a cooldown equal to the casting time of the Mech Command being used to properly indicate the time remaining until they can be used.
    • Instant F2 skills (Discharge Array and Crisis Zone) do not go on cooldown and may now be used instantly while another Mech Command skill is already in progress, without interrupting that skill.
  • Spark Revolver.png
     Spark Revolver: Damage increased by 10% in PvE only.
  • Rocket Fist Prototype.png
     Rocket Fist Prototype: Stun duration increased from 0.5 seconds to 1 second.
  • Mech Fighter.png
     Mech Fighter: The mech's Rocket Punch is now triggered whenever Skill 3 is used on an equipped engineer weapon. Rocket Punch is now instant and no longer interrupts other skills the mech is performing. Rocket Punch no longer stuns and instead deals 100 defiance damage to enemies with an active defiance bar.
  • Core Reactor Shot.png
     Core Reactor Shot: This Mech Command skill's animation duration has been reduced from approximately 1.5 seconds to 0.75 seconds.
  • Mech Core- Jade Dynamo.png
     Mech Core: Jade Dynamo: This trait has been reworked. It no longer causes mech attacks to sometimes include an explosion, nor does it allow the mech to inherit the effect of Explosives traits. Instead, it now reduces the cooldown of Mech Command skills by 20% and grants quickness after a Mech Command skill is used.
  • Sky Circus.png
     Sky Circus: This Mech Command skill now has improved visual effects. Instead of firing missiles only at enemies in a forward arc, it now fires missiles at enemies in a circular radius of 600.
  • Superconducting Signet.png
     Superconducting Signet: Vulnerability and confusion duration per hit reduced from 5 seconds to 3 seconds.

Guardian

Valor
  • Redemption.png
     Redemption: This trait has been reworked. It now grants protection to allies while in combat, applying protection with a 3-second duration on a 10-second interval.
Radiance
  • Amplified Wrath.png
     Amplified Wrath: Burning damage increase reduced from 15% to 10% in PvE only.
  • Perfect Inscriptions.png
     Perfect Inscriptions: No longer grants signet passive effects to allies when activated. Instead, signets continue to provide their passive effects while recharging.
Signets
  • Signet of Resolve.png
     Signet of Resolve: Decreased the passive effect's internal cooldown from 10 seconds to 5 seconds. This effect will now protect the player from an incoming condition by immediately removing it, and then it begins its internal cooldown. The active effect now additionally removes two conditions from the player.
  • Signet of Mercy.png
     Signet of Mercy: Cooldown reduced from 90 seconds to 50 seconds in PvE only.
  • Signet of Wrath.png
     Signet of Wrath: Immobile duration increased from 3 seconds to 6 seconds in PvE only.
  • Signet of Courage.png
     Signet of Courage: Cooldown reduced from 90 seconds to 60 seconds. Active effect radius reduced from 1,200 to 600. Now heals for a smaller amount in five small channeled heal pulses, followed by one large final heal. Now also channels protection, resolution, and stability on allies in the radius. Does not apply stability in PvP or WvW.
Firebrand
  • Mantra of Solace.png
     Mantra of Solace: This skill now grants aegis instead of protection and resolution in PvP and WvW.
Willbender

Mesmer

Dueling
  • Master Fencer.png
     Master Fencer: Now may activate on any critical hit, granting 4 seconds of fury on up to 5 allies in a circle with a range of 360. Internal cooldown is 8 seconds.
Virtuoso
Chronomancer
  • Seize the Moment.png
     Seize the Moment: Radius increased from 240 to 360. Tides of Time now also applies quickness in a radius of 360 for a duration of 5 seconds when cast.
  • Stretched Time.png
     Lost Time: Reworked and renamed Stretched Time.
  • Stretched Time.png
     Stretched Time: The first pulse of a well also applies alacrity for 4 seconds to allies near the well in a radius of 360. Tides of Time now also applies alacrity in a radius of 360 for a duration of 5 seconds when cast.
Shield
  • Tides of Time.png
     Tides of Time: Cooldown reduced from 40 seconds to 35 seconds. The stun-enemy and ally-boon components of this skill now each have separate 5-target caps. This skill no longer applies quickness and alacrity to allies the wave passes through. Instead, it applies swiftness for 5 seconds and 5 stacks of might for 15 seconds in a radius of 360 when cast. The trait Seize the Moment now also adds 5 seconds of quickness while Stretched Time (formerly Lost Time) adds 5 seconds of alacrity. Damage coefficient increased from 0.8 to 1.3 in PvE only.
Wells
  • Well of Action.png
     Well of Action: Now provides Superspeed to allies on the final pulse instead of quickness.
  • Well of Senility.png
     Well of Recall: Renamed Well of Senility. Now removes two boons from enemy targets on the final pulse instead of providing alacrity to allies.

Necromancer

Warhorn
  • Wail of Doom.png
     Wail of Doom: This skill now inflicts 1 second of fear instead of 2 seconds of daze on enemies. This skill inflicts bonus defiance-bar damage on defiant enemies.
  • Locust Swarm.png
     Locust Swarm: This skill now heals nearby allies around the necromancer based on the number of enemies hit, in addition to its previous effects.
Utility
Soul Reaping
  • Death Perception.png
     Death Perception: This trait now gives 10% critical chance, regardless of whether the necromancer is in shroud. This trait now increases critical damage by 15% instead of increasing ferocity while in shroud.
Blood Magic
  • Blood Bank.png
     Blood Bank: Now also converts incoming healing from healing-over-time effects such as regeneration into barrier. This effect now only occurs while in combat. To account for healing-over-time effects now activating this trait, the percentage of incoming healing converted to barrier has been reduced from 15% to 10% in PvE and from 10% to 5% in PvP and WvW.
  • Banshee's Wail.png
     Banshee's Wail: This trait now grants a 10% bonus to outgoing healing effectiveness in addition to its previous effects.
Reaper
  • Nightfall.png
     Nightfall: Reduced cooldown from 25 seconds to 20 seconds in PvP and WvW.
  • Grasping Darkness.png
     Grasping Darkness: Reduced cooldown from 25 seconds to 20 seconds in PvP and WvW.
  • "Your Soul Is Mine!".png
     "Your Soul Is Mine!": Increased base heal from 4,555 to 6,174 in PvP and WvW. Increased base life force generation from 5% to 10% in PvP and WvW.
  • "You Are All Weaklings!".png
     "You Are All Weaklings!": Increased weakness duration from 3 seconds to 5 seconds in PvP and WvW. Increased base might stacks from 5 to 8 in PvP and WvW.
  • "Chilled to the Bone!".png
     "Chilled to the Bone!": Reduced cooldown from 75 seconds to 60 seconds in PvP and WvW.
Harbinger
  • Elixir: All elixirs now use normal projectile targeting underwater, instead of using ground targeting.
  • Elixir of Ambition.png
     Elixir of Ambition: Reduced might stacks from 25 to 10 in PvP only.

Ranger

Spirits
  • Spirit skills now affect 5 allied targets.
  • Spirits no longer apply effects when an ally in the radius strikes an enemy. Instead, each spirit applies a boon to allied targets in the radius at each 3-second interval. The Nature's Vengeance trait increases the base duration of these boons by 50% and causes spirits' activated skills to apply alacrity to allies in an area.
  • Spirits and their applied boons are as follows:
Beastmastery
  • Pack Alpha.png
     Pack Alpha: Fixed an issue with certain ranger pet skills not having their skill recharges reduced, or reduced incorrectly, by this trait.
Marksmanship
  • Clarion Bond.png
     Clarion Bond: Fixed a bug that caused the icon shown by Clarion Bond to remain on the skill bar after its effect triggered.
Nature Magic
  • Nature's Vengeance.png
     Nature's Vengeance: This trait now increases spirits' base boon durations by 50% and causes spirit-activated skills to apply alacrity for 4 seconds on up to 5 allied targets in the area.
Skirmishing
  • Spotter.png
     Spotter: This trait has been reworked. It now grants fury to allies while in combat, applying fury with a 3-second duration on a 10-second interval.
  • Hunter's Tactics.png
     Hunter's Tactics: Bonus damage while flanking increased from 10% to 15% in PvE.
  • Vicious Quarry.png
     Vicious Quarry: Bonus critical chance from fury increased from 10% to 15% in PvE.
Druid
  • Grace of the Land.png
     Grace of the Land: Might applied on activation reduced to 1 stack for a 10-second duration in PvE only.
  • Lingering Light.png
     Lingering Light: Now gives passive astral force generation while not in Celestial Avatar form. While in Celestial Avatar form, grants 20% increased outgoing healing as well as 10% increased outgoing healing for 10 seconds after exiting Celestial Avatar.
  • Natural Mender.png
     Natural Mender: Increased outgoing healing bonus per stack from 1% to 1.5% in PvP and WvW.
  • Glyph of Unity (Celestial Avatar).png
     Glyph of Unity: Healing of tethered allies may now occur once every 0.5-second interval. Healing can now be triggered by regeneration or other healing-over-time effects on the player.
  • Ancestral Grace.png
     Ancestral Grace: Increased healing attribute scaling from 0.5 to 1.0 in PvP and WvW.
Soulbeast
  • Leader of the Pack.png
     Leader of the Pack: In PvE, the personal stance duration granted by this trait has been reduced to match the PvP value of 20%.
  • One Wolf Pack.png
     One Wolf Pack: In PvE, recharge reduced from 80 seconds to 60 seconds and duration reduced from 8 seconds to 6 seconds, matching PvP values. In PvE only, damage coefficient per strike increased from 0.63 to 0.95, and interval between strikes increased to 1 second.
Untamed
Hammer
  • Heavy Smash.png
     Heavy Smash: Damage coefficient increased from 1.2 to 1.4 in PvE only.
  • Wild Swing.png
     Wild Swing: Damage coefficient increased from 1.0 to 1.5 in PvE only.
Ranger Pets

Revenant

  • Ancient Echo.png
     Ancient Echo: This skill now grants regeneration instead of alacrity in Legendary Centaur Stance.
  • Rejuvenating Assault.png
     Rejuvenating Assault: This skill no longer creates healing orbs and instead heals allies around the revenant.
Devastation
  • Assassin's Presence.png
     Assassin's Presence: This trait has been reworked. It now grants fury to allies while in combat, applying fury with a 3-second duration on a 10-second interval.
Legendary Centaur Stance
  • After summoning Ventari's Tablet, the next Legendary Centaur skill will be empowered. This occurs when entering Legendary Centaur Stance or when using Project Tranquility.
  • Project Tranquility.png
     Project Tranquility: This skill now activates instantly. Increased base pulse heal from 325 to 363 in PvE only.
  • Ventari's Will.png
     Ventari's Will: This skill no longer has an energy cost. Reduced cooldown from 3 seconds to 0.25 seconds. This skill no longer heals allies.
  • Natural Harmony.png
     Natural Harmony: Increased heal attribute scaling from 2.25 to 2.75 in PvE only. Increased heal attribute scaling from 1.25 to 1.75 in PvP and WvW.
  • Energy Expulsion.png
     Energy Expulsion: This skill no longer creates healing fragments and instead heals and removes conditions from allies in the area. This skill no longer consumes all energy when used. Increased energy cost from 10 to 35. This skill now knocks down enemies that it strikes instead of knocking them back.
Legendary Demon Stance
Salvation
  • Healer's Gift.png
     Healer's Gift: This trait no longer creates a healing orb. It instead heals nearby allies after completing a dodge roll.
  • Blinding Truths.png
     Blinding Truths: This trait now has an internal cooldown of 3 seconds in PvE and WvW. The 10-second internal cooldown in PvP is unchanged.
  • Fortified Blessing.png
     Vital Blessing: This trait has been removed. Invoking Harmony has been moved to this slot.
  • Eluding Nullification.png
     Tranquil Balance: This trait has been removed and replaced with Eluding Nullification.
  • Eluding Nullification.png
     Eluding Nullification: This removes a condition from nearby allies at the end of the player's dodge roll.
  • Words of Censure.png
     Words of Censure: This trait no longer creates a healing orb and instead heals nearby allies when blinding, immobilizing, or affecting a foe with crowd control effects.
  • Fortified Blessing.png
     Fortified Blessing: This trait fills the slot previously held by Invoking Harmony. Grant protection when you remove a condition from an ally. Internal cooldown is 0.25 seconds.
  • Serene Rejuvenation.png
     Serene Rejuvenation: Increased outgoing healing bonus from 15% to 20% in PvE and from 10% to 15% in PvP and WvW. This trait no longer causes Natural Harmony to grant alacrity. Instead, it causes Legendary Centaur Stance skills to apply the following boons:
  • Generous Abundance.png
     Generous Abundance: This trait no longer creates healing orbs, and instead heals nearby allies when activating a legend skill. Healing is increased and occurs around Ventari's Tablet when using a Legendary Centaur Stance skill.
  • Invigorating Dismissal.png
     Selfless Amplification: This trait has been removed and replaced with Invigorating Dismissal.
  • Invigorating Dismissal.png
     Invigorating Dismissal: This trait grants endurance when the revenant removes a condition from an ally.
Retribution
  • Planar Protection.png
     Planar Protection: Increased internal cooldown from 20 seconds to 30 seconds in PvP only.
Herald
  • Forceful Persistence.png
     Forceful Persistence: In PvE only, the bonus damage per active-upkeep herald skill has been increased from 4% to 5%. The bonus damage per non-herald active-upkeep skill has been increased from 13% to 15%.
  • Draconic Echo.png
     Draconic Echo: This trait now grants 1.5 seconds of quickness to allies when the revenant uses a consume skill, in addition to its previous effects.
  • Elemental Blast.png
     Elemental Blast: Increased cooldown from 10 seconds to 15 seconds. Damage multiplier increased from 1.15 to 1.5. Weakness duration increased from 4 seconds to 5 seconds. Chill duration increased from 2 seconds to 3 seconds. Burning duration increased from 3 seconds to 5 seconds. These changes are for PvE only.
  • Burst of Strength.png
     Burst of Strength: Increased cooldown from 12 seconds to 15 seconds. Damage multiplier increased from 1.25 to 1.6. These changes are for PvE only.
Vindicator
  • Energy Meld.png
     Energy Meld: Increased cooldown from 20 seconds to 30 seconds in PvP only.
  • Balance in Discord.png
     Balance in Discord: Reduced base heal from 1,162 to 810 in PvP only.

Thief

Utility
  • Seal Area.png
     Seal Area: Reduced duration from 8 seconds to 5 seconds in PvP only.
  • Hide in Shadows.png
     Hide in Shadows: Reduced cooldown from 40 seconds to 30 seconds in PvP only.
  • Blinding Powder.png
     Blinding Powder: Reduced cooldown from 50 seconds to 40 seconds in PvP only.
  • Shadow Refuge.png
     Shadow Refuge: Reduced cooldown from 60 seconds to 48 seconds in PvP and WvW.
Shadow Arts
  • Merciful Ambush.png
     Concealing Restoration: This trait has been removed and replaced by Merciful Ambush.
  • Merciful Ambush.png
     Merciful Ambush: This trait has been moved to adept minor and now heals when entering or exiting stealth instead of applying a pulse heal upon entering stealth.
  • Shielding Restoration.png
     Shielding Restoration: This trait fills the slot previously held by Merciful Ambush. It grants barrier to nearby allies after using a healing skill.
  • Shadow's Embrace.png
     Shadow's Embrace: This trait now removes a damaging condition when entering or exiting stealth instead of at every interval while in stealth. This effect also applies to stealth granted to allies.
  • Hidden Thief.png
     Hidden Thief: This trait has been reworked. Stealing now inflicts blindness, and stealth attacks now inflict weakness.
  • Meld with Shadows.png
     Meld with Shadows: This trait has been reworked. Players now gain Superspeed when entering or exiting stealth.
  • Leeching Venoms.png
     Leeching Venoms: This trait now grants stacks of Spider Venom when entering or exiting stealth instead of every interval while in stealth.
  • Cloaked in Shadow fix.png
     Flickering Shadows: This trait has been removed and replaced by
    Cloaked in Shadow fix.png
     Cloaked in Shadow.
  • Cover of Shadow.png
     Cover of Shadow: This trait fills the slot previously held by Cloaked in Shadow. Players now gain protection when entering or exiting stealth. This effect also applies to stealth granted to allies.
  • Shadow's Rejuvenation.png
     Shadow's Rejuvenation: This trait no longer grants healing or initiative while in stealth and instead grants initiative when entering or exiting stealth.
  • Rending Shade fix.png
     Rending Shade: Increased the number of boons stolen from 1 to 2 in PvP and WvW.
Critical Strikes
  • Keen Observer.png
     Keen Observer: Critical chance bonus increased from 10% to 15% in PvE only.
  • Unrelenting Strikes.png
     Unrelenting Strikes: This trait now may activate on any critical hit, granting 4 seconds of fury to up to 5 allies in a circle with a range of 360. Internal cooldown is 8 seconds.
Trickery
Specter
  • Traversing Dusk.png
     Traversing Dusk: Reduced base shadow force gain from 5% to 3% in PvP only.

Warrior

Warhorn
  • Charge (warrior skill).png
     Charge: This skill no longer grants allies increased damage on their next two attacks. Instead, they grant 2 seconds of quickness to allies. Cooldown increased from 15 seconds to 20 seconds. Swiftness duration increased from 15 seconds to 20 seconds.
Banners
  • Banners no longer provide attribute bonuses to allies. Instead, quickness is granted to allies in the area when the warrior uses the banner skill, and then the banner will continue to pulse boons to nearby allies for the remainder of its duration. Each banner provides a different boon, as follows:
  • Picking up a banner no longer reduces the recharge time of the skill. Instead, they can be carried around and dropped to reposition them. Picking up a banner does not grant the warrior additional skills, but they will continue to pulse their associated boons when picked up. The delay before you can pick up a dropped banner has been increased from 1 second to 3 seconds.
  • All Banners (except Battle Standard): Recharge time reduced from 80 seconds to 60 seconds.
  • Battle Standard.png
     Battle Standard: Recharge time reduced from 180 seconds to 120 seconds. Reduced base duration of pulsing boons applied by this banner as follows:
    • Might.png
       Might: Reduced from 10 seconds to 5 seconds.
    • Fury.png
       Fury: Reduced from 3 seconds to 1 second.
    • Swiftness.png
       Swiftness: Reduced from 3 seconds to 1 second.
  • Doubled Standards.png
     Doubled Standards: This trait now increases the duration of all boons applied by banners by 50%.
Longbow
  • Scorched Earth.png
     Scorched Earth: Reduced power coefficient per strike from 0.5 to 0.35 in WvW only.
  • Fan of Fire.png
     Fan of Fire: Increased power coefficient per strike from 0.39 to 0.44 in PvP and WvW.
  • Arcing Arrow.png
     Arcing Arrow: Increased ammunition count from 1 to 2 in PvP and WvW.
  • Pin Down.png
     Pin Down: Reduced cooldown from 25 seconds to 20 seconds in PvP and WvW.
Utility
  • Frenzy (warrior skill).png
     Frenzy: Reduced cooldown from 45 seconds to 40 seconds in PvP and WvW.
Elite Skills
  • Signet of Rage.png
     Signet of Rage: Clarified in the description that the passive adrenaline gain only applies in combat.
Arms
  • Furious Burst.png
     Furious Burst: Now also increases the critical chance from Fury by 5%.
Tactics
  • Vigorous Shouts.png
     Vigorous Shouts: Increased healing attribute scaling from 1.2 to 1.32 in WvW only. Increased healing attribute scaling from 0.75 to 1.0 in PvP only.
Spellbreaker
  • Breaching Strike.png
     Breaching Strike: Increased power coefficient from 0.9 to 1.2 in PvP and WvW.
  • Aura Slicer.png
     Aura Slicer: Increased power coefficient from 1.2 to 1.32 in PvP and WvW.
  • Bladestorm.png
     Bladestorm: Increased power coefficient per strike from 0.235 to 0.28 in PvP and WvW.
  • Featherfoot Grace.png
     Featherfoot Grace: Reduced cooldown from 45 seconds to 35 seconds in PvP and WvW.
Bladesworn
  • Electric Fence.png
     Electric Fence: This skill now blocks projectiles in addition to its other effects.
  • Overcharged Cartridges.png
     Bulletproof Barrier: This skill has been removed and replaced by Overcharged Cartridges.
  • Overcharged Cartridges.png
     Overcharged Cartridges: Using this skill makes your next five Explosion attacks deal 15% more damage. Using the skill again while you still have charges triggers Detonate Cartridges.
  • Overcharged Cartridges.png
     Detonate Cartridges: Using Overcharged Cartridges a second time consumes all remaining charges to cause an explosion in front of the bladesworn that launches enemies. The radius of this skill scales based on the number of charges consumed.
  • Dragonspike Mine.png
     Dragonspike Mine: Reduced the distance moved by 66%. Reduced the total duration of the skill by 33%. The mine is now planted at the bladesworn's initial location rather than midway through the skill, and it explodes after 3 seconds even when not triggered. This skill now counts as an Explosion skill. Damage increased by 250% in PvE only. Cooldown reduced from 35 seconds to 20 seconds in PvE only.
  • Dragon Slash—Reach.png
     Dragon Slash—Reach: Increased projectile size by 67%. This skill now strikes targets more accurately in relation to the width and height of the visual projectile. The projectile is now unblockable.
  • Tactical Reload.png
     Tactical Reload: In addition to its previous effects, this skill now also causes the next Dragon Trigger used to gain charges more quickly.
  • Daring Dragon.png
     Daring Dragon: In addition to its previous effects, this trait also causes Tactical Reload to affect Dragon Trigger for the duration of the effect instead of just affecting the next Dragon Trigger.
  • Lush Forest.png
     Lush Forest: Fixed an issue the prevented several skills from having their cooldowns properly reduced by this trait.
Tactics
  • Empower Allies.png
     Empower Allies: This trait has been reworked. It now grants might to allies while in combat, applying 5 stacks of might with a 10-second duration on a 10-second interval.
  • Martial Cadence.png
     Martial Cadence: This trait no longer reduces the recharge on weapon skills. It now causes Soldier's Focus to grant allies 3 seconds of quickness in addition to its other effects.

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