Эффект контроля — различия между версиями

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[[Control effect]]s, also known as '''disables''', are a set of effects that temporarily prevent actions or movement and disable all [[skill]]s for effect's duration. All control effects will [[interrupt]] the target. The boon [[Stability]] provides immunity against control effects.
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[[Control effect]]s, also known as '''disables''' or '''Crowd control (CC)''', are a set of effects that temporarily prevent actions or movement and disable all [[skill]]s for the effect's duration. All control effects will [[interrupt]] the target. The boon [[Stability]] provides immunity against control effects and some utility skills have the ability to [[Stun break|break stun]]s and other control effects listed here.
  
'''Crowd control''' is essentially the same group of effects, associated with [[Unshakable]] enemies. Some enemies possess the [[Unstoppable]] ability which makes them totally immune to control effects as well as movement-restricting conditions like [[crippled]] or [[immobilized]].
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Some enemies possess a [[Defiance bar]] which renders them immune to the effects of both control and "Soft CC" conditions. These effects instead cause varying damage to the defiance bar. Depleting this bar will "break" the enemy, causing a strong negative effect, most commonly stun and increased incoming damage. The [[Unstoppable]] ability and [[Indomitable (effect)|Indomitable]] effects possessed by certain enemies render them totally immune to control as well as movement-restricting [[condition]]s like [[crippled]] or [[immobile]]. Some foes also have specific non-boon [[stability (disambiguation)|stability]] effects which prevent most forms of control.
  
==Control effects==
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== Control effects ==
:{{Daze}}
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: {{Daze}}
:{{Fear}}<sup>1</sup>
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: {{Float}}
:{{Float}}<sup>2</sup>
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: {{Knockback}}
:{{Knockdown}}
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: {{Knockdown}}
:{{Launch}} (Blowout)
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: {{Launch}}
:{{Pull}}
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: {{Pull}}
:{{Push}} (Knockback)
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: {{Sink}}
:{{Sink}}<sup>2</sup>
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: {{Stun}}
:{{Stun}}
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: {{Fear}}<sup>1</sup>
:{{e}} [[Ice block]] caused by [[Deep Freeze]] from  [[Conjure Frost Bow]].
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: {{Taunt}}<sup>1</sup>
:{{t}} [[Petrification]] caused by  [[Basilisk Venom]]
 
  
:<sup>1</sup> Fear is both a control effect and condition, it ignores both [[Stability]] and [[Defiant]].
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:<sup>1</sup> Fear and Taunt are both conditions and control effects.
:<sup>2</sup> Float and Sink ignore the Defiant effect.
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== Similar effects ==
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These effects have similar functionality to control effects, except that traits which trigger on "disable" do not recognize them.
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: {{effect|Petrified (Basilisk Venom effect)}} caused by {{t}} [[Basilisk Venom]]
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: {{e}} [[Freeze]] caused by [[Deep Freeze]] ([[Conjure Frost Bow]])
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=== Non-disabling control effects ===
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Some [[condition]]s will deal damage to enemy [[Defiance bar]] without being considered a ''disabling'' mechanic (particularly for purposes of various [[trait]]s, as well as [[Stability]]). Some players refer to these conditions as "'''soft CC'''". Outside of defiance bar interaction, they serve a similar purpose as disabling control effects by hindering an opponent's actions or movement.
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: {{Blind}}
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: {{Chilled}}
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: {{Crippled}}
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: {{Immobile}}
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: {{Slow}}
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: {{Weakness}}
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Certain enemies are only vulnerable to specific conditions. For example, [[Warg Bloodhound]]s and [[Charged Soul]]s can only be effectively hindered through use of conditions which reduce movement speed ([[Chilled]], [[Crippled]] and [[Immobile]]).
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== Related [[trait]]s ==
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Many traits relate to specific control effects and can be found in the relevant page. The traits listed below apply to control effects in general.
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Additionally traits which trigger when interrupting a foe using control effects can be found [[interrupt|here]].
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=== Traits which activate upon an incoming control effect ===
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*{{e}} {{trait icon|Tempest Defense}} — {{trait description|Tempest Defense}}
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*{{tempest}} {{trait icon|Gale Song}} — {{trait description|Gale Song}}
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*{{en}} {{trait icon|Autodefense Bomb Dispenser}} — {{trait description|Autodefense Bomb Dispenser}}
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*{{en}} {{trait icon|Protection Injection}} — {{trait description|Protection Injection}}
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*{{en}} {{trait icon|Reactive Lenses}} — {{trait description|Reactive Lenses}}
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*{{g}} {{trait icon|Retaliatory Subconscious}} — {{trait description|Retaliatory Subconscious}}
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*{{dragonhunter}} {{trait icon|Hunter's Determination}} — {{trait description|Hunter's Determination}}
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*{{m}} {{trait icon|Mirror of Anguish}} — {{trait description|Mirror of Anguish}}
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*{{n}} {{trait icon|Reaper's Protection}} — {{trait description|Reaper's Protection}}
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*{{r}} {{trait icon|Shared Anguish}} — {{trait description|Shared Anguish}}
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*{{t}} {{trait icon|Hard to Catch}} — {{trait description|Hard to Catch}}
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*{{w}} {{trait icon|Last Stand}} — {{trait description|Last Stand}}
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*{{revenant}} {{trait icon|Eye for an Eye}} — {{trait description|Eye for an Eye}}
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=== Traits which activate upon disabling a foe ===
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*{{firebrand}} {{trait icon|Stoic Demeanor}} — {{trait description|Stoic Demeanor}}
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*{{e}} {{trait icon|Lightning Rod}} — {{trait description|Lightning Rod}}
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*{{w}} {{trait icon|Body Blow}} — {{trait description|Body Blow}}
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*{{spellbreaker}} {{trait icon|Attacker's Insight}} — {{trait description|Attacker's Insight}}
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*{{en}} {{trait icon|Lock On}} — {{trait description|Lock On}}
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*{{revenant}} {{trait icon|Dismantle Fortifications}} — {{trait description|Dismantle Fortifications}}
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*{{soulbeast}} {{trait icon|Twice as Vicious}} — {{trait description|Twice as Vicious}}
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=== Traits which benefit from disable on foes ===
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*{{e}} {{trait icon|Tempest Defense}} — {{trait description|Tempest Defense}}
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*{{r}} {{trait icon|Predator's Onslaught}} — {{trait description|Predator's Onslaught}}
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*{{druid}} {{trait icon|Ancient Seeds}} — {{trait description|Ancient Seeds}}
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*{{w}} {{trait icon|Merciless Hammer}} — {{trait description|Merciless Hammer}}
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*{{w}} {{trait icon|Sundering Mace}} — {{trait description|Sundering Mace}}
  
 
== See also ==
 
== See also ==
*[[Control]]
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* [[Control]]
*[[Interrupt]]
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* [[Interrupt]]
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* [[Defiance bar]]
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* [[Stun break]]
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{{Effects nav}}
  
[[Category:Effects|*]]
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[[Category:Control effects|*]]
{{Template:Effects nav}}
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[[Category:Effects]]

Текущая версия на 12:41, 7 июня 2018

Control effects, also known as disables or Crowd control (CC), are a set of effects that temporarily prevent actions or movement and disable all skills for the effect's duration. All control effects will interrupt the target. The boon Stability provides immunity against control effects and some utility skills have the ability to break stuns and other control effects listed here.

Some enemies possess a Defiance bar which renders them immune to the effects of both control and "Soft CC" conditions. These effects instead cause varying damage to the defiance bar. Depleting this bar will "break" the enemy, causing a strong negative effect, most commonly stun and increased incoming damage. The Unstoppable ability and Indomitable effects possessed by certain enemies render them totally immune to control as well as movement-restricting conditions like crippled or immobile. Some foes also have specific non-boon stability effects which prevent most forms of control.

Control effects[править]

Daze fix.png Ошеломление
Float.png Всплытие
Knockback.png Отталкивание
Knockdown.png Нокдаун
Launch.png Отбрасывание
Pull.png Притягивание
Sink.png Погружение
Stun fix.png Оглушение
Fear.png Страх1
Taunt.png Провокация1
1 Fear and Taunt are both conditions and control effects.

Similar effects[править]

These effects have similar functionality to control effects, except that traits which trigger on "disable" do not recognize them.

Stun 40px.png Petrified caused by Thief icon small.png Basilisk Venom
Elementalist icon small.png Freeze caused by Deep Freeze (Conjure Frost Bow)

Non-disabling control effects[править]

Some conditions will deal damage to enemy Defiance bar without being considered a disabling mechanic (particularly for purposes of various traits, as well as Stability). Some players refer to these conditions as "soft CC". Outside of defiance bar interaction, they serve a similar purpose as disabling control effects by hindering an opponent's actions or movement.

Blinded.png Слепота
Chilled fix.png Заморозка
Crippled.png Хромота
Immobile.png Обездвиживание
Slow.png Замедление
Weakness.png Слабость

Certain enemies are only vulnerable to specific conditions. For example, Warg Bloodhounds and Charged Souls can only be effectively hindered through use of conditions which reduce movement speed (Chilled, Crippled and Immobile).

Related traits[править]

Many traits relate to specific control effects and can be found in the relevant page. The traits listed below apply to control effects in general.

Additionally traits which trigger when interrupting a foe using control effects can be found here.

Traits which activate upon an incoming control effect[править]

Traits which activate upon disabling a foe[править]

Traits which benefit from disable on foes[править]

See also[править]