Slow — различия между версиями

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{{Effect infobox
 
{{Effect infobox
| icon = Slow 40px.png
 
 
| type = condition
 
| type = condition
 
| stacking = duration
 
| stacking = duration
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| id = 26766
 
| id = 26766
 
}}
 
}}
__NOTOC__
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[[Slow]] is a [[condition]] that increases the activation time of skills and abilities by 50%. Slow deals [[defiance bar]] damage at a rate of 50 per second.
{{slow}} is a [[condition]] that increases the activation time of skills and abilities by 50%.
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== Related [[skill]]s ==
 
== Related [[skill]]s ==
 
=== Skills that cause slow ===
 
=== Skills that cause slow ===
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==== [[Weapon skill]]s that apply slow ====
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* {{spellbreaker}} {{skill icon|Aura Slicer}}
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* {{re}} {{skill icon|Deathstrike}}
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* {{re}} {{skill icon|Frigid Blitz}}
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* {{renegade}} {{skill icon|Spiritcrush}}
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* {{chronomancer}} {{skill icon|Echo of Memory}}
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* {{chronomancer}} {{skill icon|Deja Vu}} (with [[Echo of Memory]])
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==== [[Utility skill]]s that apply slow ====
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* {{chronomancer}} {{skill icon|Well of Action}}
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* {{daredevil}} {{skill icon|Impairing Daggers}}
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* {{ranger}} {{skill icon|Muddy Terrain}}
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* {{revenant}} {{skill icon|Forced Engagement}}
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==== [[Elite skill]]s that apply slow ====
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* {{dragonhunter}} {{skill icon|Dragon's Maw}}
 
* {{m}} {{skill icon|Time Warp}}
 
* {{m}} {{skill icon|Time Warp}}
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* {{scourge}} {{skill icon|Ghastly Breach}}
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==== Skills with special conditions that apply slow ====
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* {{druid}} {{skill icon|Natural Convergence}} (when under the effect of [[Celestial Avatar|Celestial Form]])
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* {{n}} {{skill icon|Corrupt Boon}} (when removing [[quickness]])
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* {{n}} {{skill icon|Dark Pact}} (when removing quickness)
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* {{n}} {{skill icon|Enfeebling Blood}} (when removing quickness)
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* {{n}} {{skill icon|Feast of Corruption}} (when removing quickness)
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* {{n}} {{skill icon|Unholy Feast}} (when removing quickness)
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* {{n}} {{skill icon|Well of Corruption}} (when removing quickness)
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* {{reaper}} {{skill icon|Nightfall}} (when removing quickness)
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* {{common}} {{skill icon|Shell Wall}} ([[Turtle Banner]])
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=== [[Downed skill]]s that apply slow ===
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* {{revenant}} {{skill icon|Essence Sap}}
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=== [[Stolen skill]]s that apply slow ===
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* {{thief}} {{skill icon|Essence Sap (stolen skill)}}
  
 
== Related [[trait]]s ==
 
== Related [[trait]]s ==
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{{see|Condition#Related traits}}
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=== Traits that apply slow ===
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* {{firebrand}} {{trait icon|Stoic Demeanor}} — {{trait description|Stoic Demeanor}}
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* {{spellbreaker}} {{trait icon|Slow Counter}} — {{trait description|Slow Counter}}
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* {{chronomancer}} {{trait icon|Delayed Reactions}} — {{trait description|Delayed Reactions}}
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* {{chronomancer}} {{trait icon|Lost Time}} — {{trait description|Lost Time}}
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* {{dragonhunter}} {{trait icon|Piercing Light}} — {{trait description|Piercing Light}}
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* {{n}} {{trait icon|Path of Corruption}} — {{trait description|Path of Corruption}}
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=== Traits that benefit from slow on foes ===
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* {{chronomancer}} {{trait icon|Danger Time}} — {{trait description|Danger Time}}
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=== Traits that remove slow ===
 
=== Traits that remove slow ===
* {{t}} {{trait icon|Guarded Initiation}}
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* {{t}} {{trait icon|Guarded Initiation}} — {{trait description|Guarded Initiation}}
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== Version history ==
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{{Version history table header|condition|type=effect|hidetext=y}}
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{{Version history table row|2016-04-19|General}}
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* The formula for animation-speed increases and decreases has been modified.
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* Quickness is normalized to behave the same as before, while Slow has had its effectiveness reduced.
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* However, due to the formula change, Slow will continue to have a negative impact while Quickness is in effect.
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* Casting a skill with quickness and slow will now result in a <code>1.166x</code> longer activation time, increased from <code>1.0x</code>.
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{{Version history table row|2016-01-26|Profession Skills General}}
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* "Finish Them" Finishers: The stomping effect will no longer be time-scaled through effects like quickness and slow.
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* Reviving: Reviving characters will no longer be affected by time-scaled effects like quickness and slow.
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* Quickness and slow will no longer affect most defensive abilities. Abilities that are offensive and defensive simultaneously (such as Blurred Frenzy or Pistol Whip) will still be affected by time scaling for the time being.
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{{Version history table row|2015-06-23|Condition updates|r=y}}
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|}
  
 
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Версия 19:04, 2 августа 2018

Slow.png

Slow

Тип эффекта
Состояние
Складывается
Длительность
Игр. ссылка

Умения и действия замедленны.

— Внутриигровое описание

Slow is a condition that increases the activation time of skills and abilities by 50%. Slow deals defiance bar damage at a rate of 50 per second.

Related skills

Skills that cause slow

Weapon skills that apply slow

Utility skills that apply slow

Elite skills that apply slow

Skills with special conditions that apply slow

Downed skills that apply slow

Stolen skills that apply slow

Related traits

См. также: Condition#Related traits

Traits that apply slow

Traits that benefit from slow on foes

Traits that remove slow

Version history

Патч Изменения
19 апреля 2016
  • The formula for animation-speed increases and decreases has been modified.
  • Quickness is normalized to behave the same as before, while Slow has had its effectiveness reduced.
  • However, due to the formula change, Slow will continue to have a negative impact while Quickness is in effect.
  • Casting a skill with quickness and slow will now result in a 1.166x longer activation time, increased from 1.0x.
26 января 2016
  • "Finish Them" Finishers: The stomping effect will no longer be time-scaled through effects like quickness and slow.
  • Reviving: Reviving characters will no longer be affected by time-scaled effects like quickness and slow.
  • Quickness and slow will no longer affect most defensive abilities. Abilities that are offensive and defensive simultaneously (such as Blurred Frenzy or Pistol Whip) will still be affected by time scaling for the time being.
23 июня 2015 Выход специализаций:
  • Добавление в игру Slow.