Damage Reduction

Материал из Guild Wars 2 wiki
Перейти к: навигация, поиск

Damage Reduction describes an effect that provides the character reduced incoming damage, often under certain circumstances.

The Armor attribute (a combination of the Toughness and Defense attributes) is the primary source of damage reduction. All received direct damage is divided by this value. Incoming direct damage is further reduced by various percentage reductions from effects and traits. The Protection boon reduces damage received by the defender by 33%, while the Weakness condition causes Glancing blows from the attacker, which only deal 50% of their regular damage. 100% damage reduction (granted by some skills) will prevent all direct damage by reducing it to zero. Note that the attack is not actually blocked and can still apply conditions, control effects or trigger on-hit effects.

Condition Damage is not reduced by armor or most percentage reductions, but can be completely negated using the Resistance boon. The total damage received by conditions over time can be reduced by Condition Duration reducing bonuses, or by Condition removal skills and traits.

Damage reduction can also occur by preventing a hit from landing on the defender, using one of the following:

Related traits[править]

Traits that reduce direct damage[править]

Traits that reduce condition damage[править]

Traits that reduce fall damage[править]

Every profession has a trait which halves falling damage and grants one or more other effects after falling.

Related skills[править]

Skills that reduce direct damage[править]

Skills that reduce condition damage[править]

Related effects[править]

Effects that reduce direct damage[править]

  • Frost Aura.png Frost AuraЗамораживает атакующих вас противников (не чаще, чем раз в 1 секунду на атакующего); получаемый урон уменьшен на 10%.

Effects that reduce condition damage[править]

Related consumables[править]

Consumables that reduce incoming damage[править]

Item Effect Duration Level Required
Skill.png Bowl of Mussel Soup +10% Damage Reduction
+70 Vitality
+10% Experience from kills
30 minutes 80
Skill.png Bowl of Curry Mussel Soup +10% Damage Reduction
+5% Condition-Damage Reduction
+10% Experience from kills
30 minutes 80
Skill.png Bowl of Lemongrass Mussel Pasta +10% Damage Reduction
+70 Toughness
+10% Experience from kills
30 minutes 80
Skill.png Plate of Mussels Gnashblade +10% Damage Reduction
+70 Concentration
+10% Experience from kills
30 minutes 80
Skill.png Fried Oysters +10% Damage Reduction
+10% Experience from kills
30 minutes 80
Skill.png Fried Oyster Sandwich +10% Damage Reduction
+70 Power
+10% Experience from kills
30 minutes 80
Skill.png Oysters Gnashblade +10% Damage Reduction
+70 Expertise
+10% Experience from kills
30 minutes 80
Skill.png Oysters with Cocktail Sauce +10% Damage Reduction
+70 Precision
+10% Experience from kills
30 minutes 80
Skill.png Oysters with Pesto Sauce +10% Damage Reduction
+70 Healing Power
+10% Experience from kills
30 minutes 80
Skill.png Oysters with Spicy Sauce +10% Damage Reduction
+70 Condition Damage
+10% Experience from kills
30 minutes 80
Skill.png Oysters with Zesty Sauce +10% Damage Reduction
+70 Ferocity
+10% Experience from kills
30 minutes 80

Related upgrade components[править]

Upgrade components that reduce direct damage[править]

Notes[править]

  • Damage reduction stacks very inconsistently, some modifiers stacking additively (reaching very high reduction) while others stack multiplicatively

See also[править]