Stealth — различия между версиями
Blood (обсуждение | вклад) |
Blood (обсуждение | вклад) м (Blood переименовал страницу Невидимость в Stealth поверх перенаправления) |
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(не показаны 3 промежуточные версии этого же участника) | |||
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{{Effect infobox | {{Effect infobox | ||
− | + | | description = Противники вас не видят. Эффект снимается при нанесении вами [[damage|урона]]. | |
− | | description = | ||
| stacking = duration | | stacking = duration | ||
− | | id = 13017 | + | | id = 13017,26142 |
}} | }} | ||
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A stealthed player character will appear as a transparent outline to allies. Hostile [[NPC]]s will stop [[attack]]ing if their target goes in stealth, although they will not lose their accumulated [[aggro]] towards the target and the stealthed character won't immediately break away from [[combat]]. When [[thief|thieves]] enter stealth, their first [[weapon skill]] changes to a [[Stealth Attack]], which can only be used while they remain in stealth. Characters in stealth cannot be targeted by enemies, but can still be hit by [[attack]]s and take damage without breaking stealth. | A stealthed player character will appear as a transparent outline to allies. Hostile [[NPC]]s will stop [[attack]]ing if their target goes in stealth, although they will not lose their accumulated [[aggro]] towards the target and the stealthed character won't immediately break away from [[combat]]. When [[thief|thieves]] enter stealth, their first [[weapon skill]] changes to a [[Stealth Attack]], which can only be used while they remain in stealth. Characters in stealth cannot be targeted by enemies, but can still be hit by [[attack]]s and take damage without breaking stealth. | ||
− | Hitting a foe with an attack breaks stealth; if the attack | + | Hitting a foe with an attack breaks stealth for the attacker; if the attack was made out of range, [[miss]]es, was [[block]]ed, or was [[evade]]d, they will not break stealth. Abilities that do not deal direct damage (like [[Caltrops]], or the [[Traps]] which do not deal direct damage) will not break stealth, even though they apply damaging conditions. When a character breaks stealth, they gain the [[Revealed]] effect which prevents the user from re-entering stealth for several seconds, regardless of the skill used. The Revealed effect is not applied if the stealth ends normally. |
==Related [[skill]]s== | ==Related [[skill]]s== | ||
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*{{t}} {{skill icon|Shadow Refuge}} | *{{t}} {{skill icon|Shadow Refuge}} | ||
*{{m}} {{skill icon|Decoy}} | *{{m}} {{skill icon|Decoy}} | ||
+ | *{{m}} {{skill icon|Signet of Midnight}} | ||
*{{m}} {{skill icon|Veil}} | *{{m}} {{skill icon|Veil}} | ||
+ | *{{Deadeye}} {{skill icon|Shadow Gust}} | ||
===[[Elite skill]]s that grant stealth=== | ===[[Elite skill]]s that grant stealth=== | ||
*{{m}} {{skill icon|Mass Invisibility}} | *{{m}} {{skill icon|Mass Invisibility}} | ||
+ | *{{scrapper}} {{skill icon|Sneak Gyro}} | ||
+ | *{{Deadeye}} {{skill icon|Shadow Meld}} | ||
===Skills with special conditions that grant stealth=== | ===Skills with special conditions that grant stealth=== | ||
*{{en}} {{skill icon|Toss Elixir S}} ([[tool belt skill]] for [[Elixir S]]) | *{{en}} {{skill icon|Toss Elixir S}} ([[tool belt skill]] for [[Elixir S]]) | ||
+ | *{{en}} {{skill icon|Detonate Elixir S}} (Underwater sequence skill for [[Toss Elixir S]]) | ||
*{{r}} {{skill icon|Stalk}} ([[Jaguar]] [[List of pet skills|pet skill]]) | *{{r}} {{skill icon|Stalk}} ([[Jaguar]] [[List of pet skills|pet skill]]) | ||
− | + | *{{t}} {{skill icon|Blinding Tuft}} ([[Steal|stolen]] from Thieves) | |
− | *{{t}} {{skill icon|Blinding Tuft}} ([[Steal|stolen]]) | ||
*{{t}} {{skill icon|Throw Feathers}} (stolen) | *{{t}} {{skill icon|Throw Feathers}} (stolen) | ||
+ | *{{t}} {{skill icon|Shadow Pursuit}} (Sequence skill of a triggered [[Shadow Trap]]) | ||
+ | *{{deadeye}} {{skill icon|Sniper's Cover}} (replaces [[Kneel]] when traited with [[Silent Scope]]) | ||
*{{norn}} {{skill icon|Prowl}} (with [[Become the Snow Leopard]]) | *{{norn}} {{skill icon|Prowl}} (with [[Become the Snow Leopard]]) | ||
+ | *{{any}} {{skill icon|Blinding Tuft (Hair)}} ({{r}} [[Forage (siamoth)|foraged]]) | ||
+ | *{{any}} {{skill icon|Throw Feathers (Moa Feathers)}} ({{r}} [[Forage (siamoth)|foraged]]) | ||
===[[List of downed skills|Downed skills]] that grant stealth=== | ===[[List of downed skills|Downed skills]] that grant stealth=== | ||
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*{{Combo field|Smoke}} × {{Combo finisher|Blast}} | *{{Combo field|Smoke}} × {{Combo finisher|Blast}} | ||
*{{Combo field|Smoke}} × {{Combo finisher|Leap}} | *{{Combo field|Smoke}} × {{Combo finisher|Leap}} | ||
+ | |||
+ | === Bundle and activity skills that grant Stealth=== | ||
+ | *{{skill icon|Aetheric Cloak}} | ||
+ | *{{skill icon|Create Distraction}} | ||
+ | *{{skill icon|Second Shadow}} | ||
+ | *{{skill icon|Throw Feathers (Chicken Run)}} | ||
+ | *{{skill icon|Visibility Impediment Dynamo}} | ||
==Related [[trait]]s== | ==Related [[trait]]s== | ||
===Traits that apply stealth=== | ===Traits that apply stealth=== | ||
− | *{{ | + | *{{t}} {{trait icon|Merciful Ambush}} - {{trait description|Merciful Ambush}} |
− | *{{t}} | + | *{{t}} {{trait icon|Hidden Thief}} - {{trait description|Hidden Thief}} |
− | *{{t}} | + | *{{t}} {{trait icon|Last Refuge}} - {{trait description|Last Refuge}} |
− | *{{ | + | *{{t}} {{trait icon|Cloaked in Shadow}} - {{trait description|Cloaked in Shadow}} |
− | *{{ | + | *{{deadeye}} {{trait icon|Silent Scope}} - {{trait description|Silent Scope}} |
− | *{{m}} | + | *{{druid}} {{trait icon|Celestial Shadow}} - {{trait description|Celestial Shadow}} |
+ | *{{m}} {{trait icon|Desperate Decoy}} - {{trait description|Desperate Decoy}} | ||
===Traits that affect stealth=== | ===Traits that affect stealth=== | ||
− | *{{t}} | + | *{{t}} {{trait icon|Meld with Shadows}} - {{trait description|Meld with Shadows}} |
− | *{{m}} | + | *{{m}} {{trait icon|Prismatic Understanding}} - {{trait description|Prismatic Understanding}} |
===Traits that benefit from stealth on self=== | ===Traits that benefit from stealth on self=== | ||
− | *{{t}} | + | *{{t}} {{trait icon|Cloaked in Shadow}} - {{trait description|Cloaked in Shadow}} |
− | + | *{{t}} {{trait icon|Hidden Killer}} - {{trait description|Hidden Killer}} | |
− | *{{t}} | + | *{{t}} {{trait icon|Shadow Protector}} - {{trait description|Shadow Protector}} |
− | + | *{{t}} {{trait icon|Shadow's Embrace}} - {{trait description|Shadow's Embrace}} | |
− | *{{t}} | + | *{{t}} {{trait icon|Shadow's Rejuvenation}} - {{trait description|Shadow's Rejuvenation}} |
− | + | *{{t}} {{trait icon|Rending Shade}} - {{trait description|Rending Shade}} | |
− | *{{t}} | + | *{{t}} {{trait icon|Resilience of Shadows}} - {{trait description|Resilience of Shadows}} |
− | + | *{{deadeye}} {{trait icon|Revealed Malice}} - {{trait description|Revealed Malice}} | |
− | *{{t}} | + | *{{m}} {{trait icon|Prismatic Understanding}} - {{trait description|Prismatic Understanding}} |
− | *{{ | ||
− | *{{m}} | ||
==Related [[rune]]s== | ==Related [[rune]]s== | ||
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* [[Rune of the Trapper]] | * [[Rune of the Trapper]] | ||
* [[Rune of Infiltration]] | * [[Rune of Infiltration]] | ||
+ | |||
+ | ==Player Chatter== | ||
+ | * When stealth is applied to a character they will occasionally shout out one of the following lines, depending on their race and gender. | ||
+ | {{Character quote | ||
+ | | asura_male = This will be unpleasant! | ||
+ | | asura_female = | ||
+ | | charr_male = | ||
+ | | charr_female = | ||
+ | | human_male = | ||
+ | | human_female = | ||
+ | | norn_male = | ||
+ | | norn_female = | ||
+ | | sylvari_male = | ||
+ | | sylvari_female = | ||
+ | }} | ||
== Notes == | == Notes == | ||
− | * The revealed effect lasts 1 second longer in sPvP | + | {{bug| |
+ | * When a creature loses stealth during an action, from the point of view of clients who couldn't see the model while it was cloaked, the animation for that action will play from the start, or not at all, instead playing from the frame corresponding with the moment at which it was revealed. | ||
+ | * Losing either stealth, camouflage or the Hide in Shadows effect will cause the player to become visible, even if he/she still has any of those effects active when it ends (this happens even if the player did not get the Revealed effect). If the remaining effect is stealth, thief traits and skills will still benefit from it, but the player will be visible until a new invisibility effect has been applied.}} | ||
+ | * The revealed effect lasts 1 second longer in sPvP (note heart of the mists is currently bugged making revealed last only 3 seconds) | ||
* There are 2 similar effects to stealth, these are: | * There are 2 similar effects to stealth, these are: | ||
− | ** [[Camouflage]] - An effect | + | ** [[Camouflage]] - An effect provided by [[Ash Legion Spy Kit]]s that is lost when movement occurs. |
** [[Hide in Shadows (effect)]] - An effect identical to stealth created by some mesmer skills. | ** [[Hide in Shadows (effect)]] - An effect identical to stealth created by some mesmer skills. | ||
** These other 2 effects do not stack with stealth, and don't trigger traits or skills affecting stealth. | ** These other 2 effects do not stack with stealth, and don't trigger traits or skills affecting stealth. | ||
− | * If an enemy is channeling an attack on a player that goes into stealth, it will often continue to do so until the channeling ends or the player moves far enough away. | + | * If an enemy is channeling an attack on a player that goes into stealth, it will often continue to do so until the channeling ends or the player moves far enough away. |
− | + | * Striking an opponent with a channeled melee skill such as [[Whirling Wrath]] or [[Hundred Blades]] immediately before and after the target enters stealth will often times cancel the cast of the skill, even if the skill requires no target to execute. | |
+ | * Reflecting a projectile while stealthed will break stealth. | ||
+ | * Stealth stacks up to 5 times. When capped, new longer stacks will replace old shorter stacks. | ||
+ | * Stealth does not work on [[Miniature]]s. | ||
+ | |||
+ | == Version history == | ||
+ | {{Version history table header|thief|type=effect|hidetext=y}} | ||
+ | {{Version history table row|2015-08-25}} | ||
+ | * Fixed a bug that allowed players in stealth to be finishable by enemies. | ||
+ | {{Version history table row|2015-05-05|Bug Fixes}} | ||
+ | * Fixed a bug that could result in characters permanently keeping stealth on death. | ||
+ | {{Version history table row|2015-03-31|General}} | ||
+ | * Fixed a bug that could result in characters permanently keeping stealth on death. | ||
+ | {{Version history table row|2013-02-26}} | ||
+ | * Changed the way monsters react to players using stealth. | ||
+ | * Using stealth no longer resets NPC aggression tables. | ||
+ | {{Version history table row|release|r=y}} | ||
+ | |} | ||
== Trivia == | == Trivia == |
Текущая версия на 19:41, 2 августа 2018
Stealth, also known as cloaking or invisibility, is an effect which allows the stealthed character to be invisible to enemy players and avoid being detected by hostile NPCs.“Противники вас не видят. Эффект снимается при нанесении вами урона.
— Внутриигровое описание
A stealthed player character will appear as a transparent outline to allies. Hostile NPCs will stop attacking if their target goes in stealth, although they will not lose their accumulated aggro towards the target and the stealthed character won't immediately break away from combat. When thieves enter stealth, their first weapon skill changes to a Stealth Attack, which can only be used while they remain in stealth. Characters in stealth cannot be targeted by enemies, but can still be hit by attacks and take damage without breaking stealth.
Hitting a foe with an attack breaks stealth for the attacker; if the attack was made out of range, misses, was blocked, or was evaded, they will not break stealth. Abilities that do not deal direct damage (like Caltrops, or the Traps which do not deal direct damage) will not break stealth, even though they apply damaging conditions. When a character breaks stealth, they gain the Revealed effect which prevents the user from re-entering stealth for several seconds, regardless of the skill used. The Revealed effect is not applied if the stealth ends normally.
Содержание
- 1 Related skills
- 1.1 Weapon skills that grant stealth
- 1.2 Healing skills that grant stealth
- 1.3 Utility skills that grant stealth
- 1.4 Elite skills that grant stealth
- 1.5 Skills with special conditions that grant stealth
- 1.6 Downed skills that grant stealth
- 1.7 Drowning skills that grant stealth
- 1.8 Combos that grant stealth
- 1.9 Bundle and activity skills that grant Stealth
- 2 Related traits
- 3 Related runes
- 4 Player Chatter
- 5 Notes
- 6 Version history
- 7 Trivia
Related skills[править]
Weapon skills that grant stealth[править]
Healing skills that grant stealth[править]
Utility skills that grant stealth[править]
Elite skills that grant stealth[править]
Skills with special conditions that grant stealth[править]
- Toss Elixir S (tool belt skill for Elixir S)
- Detonate Elixir S (Underwater sequence skill for Toss Elixir S)
- Stalk (Jaguar pet skill)
- Blinding Tuft (stolen from Thieves)
- Throw Feathers (stolen)
- Shadow Pursuit (Sequence skill of a triggered Shadow Trap)
- Sniper's Cover (replaces Kneel when traited with Silent Scope)
- Prowl (with Become the Snow Leopard)
- Blinding Tuft (Hair) ( foraged)
- Throw Feathers ( foraged)
Downed skills that grant stealth[править]
Drowning skills that grant stealth[править]
Combos that grant stealth[править]
- Комбо-поле: Дым × Комбо-финал: Взрыв
- Комбо-поле: Дым × Комбо-финал: Прыжок
Bundle and activity skills that grant Stealth[править]
- Aetheric Cloak
- Create Distraction
- Second Shadow
- Throw Feathers (Chicken Run)
- Visibility Impediment Dynamo
Related traits[править]
Traits that apply stealth[править]
- Merciful Ambush - Исцелиться при получении или потере невидимости. Вы делаете невидимым себя и свою цель, когда оживляете союзника. Этот эффект также работает для невидимости, которую вы дали союзникам.
- Hidden Thief - Кража вызывает слепоту. Атаки невидимки вызывают слабость. Действует на одну и ту же цель только один раз за интервал.
- Last Refuge - Вы используете Lesser Blinding Powder, когда ваше здоровье достигает заданного порога или при получении урона от падения. Урон от падения уменьшен.
- Cloaked in Shadow - Переход в невидимость ослепляет противников поблизости. Ослепление противников похищает у них здоровье.
- Silent Scope - Ваша Точность увеличивается. Ваша Точность увеличивается дополнительно при использовании ружья. Вы становитесь невидимы при увороте с ружьем в руках.
- Celestial Shadow - Дает сверхскорость и невидимость союзникам поблизости, когда вы покидаете форму небесного аватара.
- Mental Gymnastics - Вам даруется энергия при успешном уклонении от атаки.
Traits that affect stealth[править]
- Meld with Shadows - Вы получаете сверхскорость при получении или потере невидимости.
- Prismatic Understanding - Длительность невидимости от умений месмера увеличена. Вы получаете случайные блага, пока невидимы.
Traits that benefit from stealth on self[править]
- Cloaked in Shadow - Переход в невидимость ослепляет противников поблизости. Ослепление противников похищает у них здоровье.
- Hidden Killer - Ваш шанс на критическое попадание повышается, когда вы невидимы. Этот бонус сохраняется некоторое время после вашего разоблачения.
- Shadow Protector - Когда вы делаете союзника невидимым, ему даруется регенерация.
- Shadow's Embrace - С вас снимаются состояния при получении или потере невидимости. Этот эффект также работает для невидимости, которую вы дали союзникам.
- Shadow's Rejuvenation - Вы получаете инициативу при получении или потере невидимости.
- Rending Shade - Когда вы атакуете противников атаками невидимки, вы похищаете у них блага. Атака противника без благ с помощью атаки невидимки вызывает страх у противников поблизости.
- Resilience of Shadows - Эффекты невидимости, которые вы накладываете, уменьшают урон от атак.
- Revealed Malice - Если вас разоблачили из невидимости, вам даруются злобность и мощь. (Требуется отмеченная цель.)
- Prismatic Understanding - Длительность невидимости от умений месмера увеличена. Вы получаете случайные блага, пока невидимы.
Related runes[править]
Runes that grant stealth[править]
Player Chatter[править]
- When stealth is applied to a character they will occasionally shout out one of the following lines, depending on their race and gender.
Раса | Пол | |
---|---|---|
Мужчина | Женщина | |
Асура | This will be unpleasant! | |
Чарр | ||
Человек | ||
Норн | ||
Сильвари |
Notes[править]
- The revealed effect lasts 1 second longer in sPvP (note heart of the mists is currently bugged making revealed last only 3 seconds)
- There are 2 similar effects to stealth, these are:
- Camouflage - An effect provided by Ash Legion Spy Kits that is lost when movement occurs.
- Hide in Shadows (effect) - An effect identical to stealth created by some mesmer skills.
- These other 2 effects do not stack with stealth, and don't trigger traits or skills affecting stealth.
- If an enemy is channeling an attack on a player that goes into stealth, it will often continue to do so until the channeling ends or the player moves far enough away.
- Striking an opponent with a channeled melee skill such as Whirling Wrath or Hundred Blades immediately before and after the target enters stealth will often times cancel the cast of the skill, even if the skill requires no target to execute.
- Reflecting a projectile while stealthed will break stealth.
- Stealth stacks up to 5 times. When capped, new longer stacks will replace old shorter stacks.
- Stealth does not work on Miniatures.
Version history[править]
Патч | Изменения |
---|---|
25 августа 2015 |
|
5 мая 2015 |
|
31 марта 2015 |
|
26 февраля 2013 |
|
28 августа 2012 | Выход Guild Wars 2:
|
Trivia[править]
- Prior to the February 26 2013 update, going stealth would reset aggro of enemies.