Stealth — различия между версиями

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м (Blood переименовал страницу Невидимость в Stealth поверх перенаправления)
 
(не показаны 3 промежуточные версии этого же участника)
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{{Effect infobox
 
{{Effect infobox
| icon = Stealth.png
+
| description = Противники вас не видят. Эффект снимается при нанесении вами [[damage|урона]].
| description = Currently invisible. Ends if you deal damage.
 
 
| stacking = duration
 
| stacking = duration
| id = 13017
+
| id = 13017,26142
 
}}
 
}}
  
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A stealthed player character will appear as a transparent outline to allies. Hostile [[NPC]]s will stop [[attack]]ing if their target goes in stealth, although they will not lose their accumulated [[aggro]] towards the target and the stealthed character won't immediately break away from [[combat]]. When [[thief|thieves]] enter stealth, their first [[weapon skill]] changes to a [[Stealth Attack]], which can only be used while they remain in stealth. Characters in stealth cannot be targeted by enemies, but can still be hit by [[attack]]s and take damage without breaking stealth.
 
A stealthed player character will appear as a transparent outline to allies. Hostile [[NPC]]s will stop [[attack]]ing if their target goes in stealth, although they will not lose their accumulated [[aggro]] towards the target and the stealthed character won't immediately break away from [[combat]]. When [[thief|thieves]] enter stealth, their first [[weapon skill]] changes to a [[Stealth Attack]], which can only be used while they remain in stealth. Characters in stealth cannot be targeted by enemies, but can still be hit by [[attack]]s and take damage without breaking stealth.
  
Hitting a foe with an attack breaks stealth; if the attack missed, was [[block]]ed, or was [[evade]]d, they will not break stealth. Abilities that do not deal direct damage (like  [[Caltrops]], or the [[Traps]] which do not deal direct damage) will not break stealth, even though they apply damaging conditions. When a character breaks stealth, they gain the [[Revealed]] effect which prevents the user from re-entering stealth for several seconds, regardless of the skill used. The Revealed effect is not applied if the stealth ends normally.
+
Hitting a foe with an attack breaks stealth for the attacker; if the attack was made out of range, [[miss]]es, was [[block]]ed, or was [[evade]]d, they will not break stealth. Abilities that do not deal direct damage (like  [[Caltrops]], or the [[Traps]] which do not deal direct damage) will not break stealth, even though they apply damaging conditions. When a character breaks stealth, they gain the [[Revealed]] effect which prevents the user from re-entering stealth for several seconds, regardless of the skill used. The Revealed effect is not applied if the stealth ends normally.
  
 
==Related [[skill]]s==
 
==Related [[skill]]s==
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*{{t}} {{skill icon|Shadow Refuge}}
 
*{{t}} {{skill icon|Shadow Refuge}}
 
*{{m}} {{skill icon|Decoy}}
 
*{{m}} {{skill icon|Decoy}}
 +
*{{m}} {{skill icon|Signet of Midnight}}
 
*{{m}} {{skill icon|Veil}}
 
*{{m}} {{skill icon|Veil}}
 +
*{{Deadeye}} {{skill icon|Shadow Gust}}
  
 
===[[Elite skill]]s that grant stealth===
 
===[[Elite skill]]s that grant stealth===
 
*{{m}} {{skill icon|Mass Invisibility}}
 
*{{m}} {{skill icon|Mass Invisibility}}
 +
*{{scrapper}} {{skill icon|Sneak Gyro}}
 +
*{{Deadeye}} {{skill icon|Shadow Meld}}
  
 
===Skills with special conditions that grant stealth===
 
===Skills with special conditions that grant stealth===
 
*{{en}} {{skill icon|Toss Elixir S}} ([[tool belt skill]] for [[Elixir S]])
 
*{{en}} {{skill icon|Toss Elixir S}} ([[tool belt skill]] for [[Elixir S]])
 +
*{{en}} {{skill icon|Detonate Elixir S}} (Underwater sequence skill for [[Toss Elixir S]])
 
*{{r}} {{skill icon|Stalk}} ([[Jaguar]] [[List of pet skills|pet skill]])
 
*{{r}} {{skill icon|Stalk}} ([[Jaguar]] [[List of pet skills|pet skill]])
*{{r}} {{skill icon|Blinding Tuft}} ([[Forage (siamoth)|foraged]])
+
*{{t}} {{skill icon|Blinding Tuft}} ([[Steal|stolen]] from Thieves)
*{{t}} {{skill icon|Blinding Tuft}} ([[Steal|stolen]])
 
 
*{{t}} {{skill icon|Throw Feathers}} (stolen)
 
*{{t}} {{skill icon|Throw Feathers}} (stolen)
 +
*{{t}} {{skill icon|Shadow Pursuit}} (Sequence skill of a triggered [[Shadow Trap]])
 +
*{{deadeye}} {{skill icon|Sniper's Cover}} (replaces [[Kneel]] when traited with [[Silent Scope]])
 
*{{norn}} {{skill icon|Prowl}} (with [[Become the Snow Leopard]])
 
*{{norn}} {{skill icon|Prowl}} (with [[Become the Snow Leopard]])
 +
*{{any}} {{skill icon|Blinding Tuft (Hair)}} ({{r}} [[Forage (siamoth)|foraged]])
 +
*{{any}} {{skill icon|Throw Feathers (Moa Feathers)}} ({{r}} [[Forage (siamoth)|foraged]])
  
 
===[[List of downed skills|Downed skills]] that grant stealth===
 
===[[List of downed skills|Downed skills]] that grant stealth===
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*{{Combo field|Smoke}} × {{Combo finisher|Blast}}
 
*{{Combo field|Smoke}} × {{Combo finisher|Blast}}
 
*{{Combo field|Smoke}} × {{Combo finisher|Leap}}
 
*{{Combo field|Smoke}} × {{Combo finisher|Leap}}
 +
 +
=== Bundle and activity skills that grant Stealth===
 +
*{{skill icon|Aetheric Cloak}}
 +
*{{skill icon|Create Distraction}}
 +
*{{skill icon|Second Shadow}}
 +
*{{skill icon|Throw Feathers (Chicken Run)}}
 +
*{{skill icon|Visibility Impediment Dynamo}}
  
 
==Related [[trait]]s==
 
==Related [[trait]]s==
 
===Traits that apply stealth===
 
===Traits that apply stealth===
*{{en}} [[Cloaking Device]] (When [[Immobilized]])
+
*{{t}} {{trait icon|Merciful Ambush}} - {{trait description|Merciful Ambush}}
*{{t}} [[Hidden Thief]] (When stealing)
+
*{{t}} {{trait icon|Hidden Thief}} - {{trait description|Hidden Thief}}
*{{t}} [[Instinctual Response]] (when you take more than 10% of your health in a single strike)
+
*{{t}} {{trait icon|Last Refuge}} - {{trait description|Last Refuge}}
*{{t}} [[Last Refuge]] (when your health reaches 25%)
+
*{{t}} {{trait icon|Cloaked in Shadow}} - {{trait description|Cloaked in Shadow}}
*{{t}} [[Descent of Shadows]] (when you take falling damage)
+
*{{deadeye}} {{trait icon|Silent Scope}} - {{trait description|Silent Scope}}
*{{m}} [[Desperate Decoy]] (When you reach 25% health)
+
*{{druid}} {{trait icon|Celestial Shadow}} - {{trait description|Celestial Shadow}}
 +
*{{m}} {{trait icon|Desperate Decoy}} - {{trait description|Desperate Decoy}}
  
 
===Traits that affect stealth===
 
===Traits that affect stealth===
*{{t}} [[Meld with Shadows]] (Stealth lasts 1 second longer)
+
*{{t}} {{trait icon|Meld with Shadows}} - {{trait description|Meld with Shadows}}
*{{m}} [[Prismatic Understanding]] (Stealth lasts 1 second longer)
+
*{{m}} {{trait icon|Prismatic Understanding}} - {{trait description|Prismatic Understanding}}
  
 
===Traits that benefit from stealth on self===
 
===Traits that benefit from stealth on self===
*{{t}} [[Cloaked in Shadow]] ([[Blind]]s nearby foes)
+
*{{t}} {{trait icon|Cloaked in Shadow}} - {{trait description|Cloaked in Shadow}}
*{{t}} [[Fleet Shadow]] (Move 50% faster while in stealth)
+
*{{t}} {{trait icon|Hidden Killer}} - {{trait description|Hidden Killer}}
*{{t}} [[Hidden Assassin]] (Gain [[might]])
+
*{{t}} {{trait icon|Shadow Protector}} - {{trait description|Shadow Protector}}
*{{t}} [[Hidden Killer]] (100% [[Critical|crit chance]] while stealthed)
+
*{{t}} {{trait icon|Shadow's Embrace}} - {{trait description|Shadow's Embrace}}
*{{t}} [[Shadow Protector]] (Grant [[Regeneration]] to allies you stealth)
+
*{{t}} {{trait icon|Shadow's Rejuvenation}} - {{trait description|Shadow's Rejuvenation}}
*{{t}} [[Infusion of Shadow]] (Gain 2 [[initiative]] when using a skill that stealths)
+
*{{t}} {{trait icon|Rending Shade}} - {{trait description|Rending Shade}}
*{{t}} [[Patience]] (Regain initiative faster)
+
*{{t}} {{trait icon|Resilience of Shadows}} - {{trait description|Resilience of Shadows}}
*{{t}} [[Shadow's Embrace]] (Remove one [[condition]] every three seconds)
+
*{{deadeye}} {{trait icon|Revealed Malice}} - {{trait description|Revealed Malice}}
*{{t}} [[Shadow's Rejuvenation]] ([[Regenerate]] health)
+
*{{m}} {{trait icon|Prismatic Understanding}} - {{trait description|Prismatic Understanding}}
*{{r}} [[Remorseless]] (Regain [[Opening Strike]])
 
*{{m}} [[Prismatic Understanding]] (Gain [[Protection]], Regeneration or [[Aegis]] every second)
 
  
 
==Related [[rune]]s==
 
==Related [[rune]]s==
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* [[Rune of the Trapper]]
 
* [[Rune of the Trapper]]
 
* [[Rune of Infiltration]]
 
* [[Rune of Infiltration]]
 +
 +
==Player Chatter==
 +
* When stealth is applied to a character they will occasionally shout out one of the following lines, depending on their race and gender.
 +
{{Character quote
 +
| asura_male = This will be unpleasant!
 +
| asura_female =
 +
| charr_male =
 +
| charr_female =
 +
| human_male =
 +
| human_female =
 +
| norn_male =
 +
| norn_female =
 +
| sylvari_male =
 +
| sylvari_female =
 +
}}
  
 
== Notes ==
 
== Notes ==
* The revealed effect lasts 1 second longer in sPvP.
+
{{bug|
 +
* When a creature loses stealth during an action, from the point of view of clients who couldn't see the model while it was cloaked, the animation for that action will play from the start, or not at all, instead playing from the frame corresponding with the moment at which it was revealed.
 +
* Losing either stealth, camouflage or the Hide in Shadows effect will cause the player to become visible, even if he/she still has any of those effects active when it ends (this happens even if the player did not get the Revealed effect). If the remaining effect is stealth, thief traits and skills will still benefit from it, but the player will be visible until a new invisibility effect has been applied.}}
 +
* The revealed effect lasts 1 second longer in sPvP (note heart of the mists is currently bugged making revealed last only 3 seconds)
 
* There are 2 similar effects to stealth, these are:  
 
* There are 2 similar effects to stealth, these are:  
** [[Camouflage]] - An effect ranger traits provide that is lost when movement occurs.
+
** [[Camouflage]] - An effect provided by [[Ash Legion Spy Kit]]s that is lost when movement occurs.
 
** [[Hide in Shadows (effect)]] - An effect identical to stealth created by some mesmer skills.
 
** [[Hide in Shadows (effect)]] - An effect identical to stealth created by some mesmer skills.
 
** These other 2 effects do not stack with stealth, and don't trigger traits or skills affecting stealth.
 
** These other 2 effects do not stack with stealth, and don't trigger traits or skills affecting stealth.
* If an enemy is channeling an attack on a player that goes into stealth, it will often continue to do so until the channeling ends or the player moves far enough away.
+
* If an enemy is channeling an attack on a player that goes into stealth, it will often continue to do so until the channeling ends or the player moves far enough away.
{{bug|Losing either stealth, camouflage or the Hide in Shadows effect will cause the player to become visible, even if he/she still has any of those effects active when it ends (this happens even if the player did not get the Revealed effect). If the remaining effect is stealth, thief traits and skills will still benefit from it, but the player will be visible until a new invisibility effect has been applied.}}
+
* Striking an opponent with a channeled melee skill such as [[Whirling Wrath]] or [[Hundred Blades]] immediately before and after the target enters stealth will often times cancel the cast of the skill, even if the skill requires no target to execute.
 +
* Reflecting a projectile while stealthed will break stealth.
 +
* Stealth stacks up to 5 times. When capped, new longer stacks will replace old shorter stacks.
 +
* Stealth does not work on [[Miniature]]s.
 +
 
 +
== Version history ==
 +
{{Version history table header|thief|type=effect|hidetext=y}}
 +
{{Version history table row|2015-08-25}}
 +
* Fixed a bug that allowed players in stealth to be finishable by enemies.
 +
{{Version history table row|2015-05-05|Bug Fixes}}
 +
* Fixed a bug that could result in characters permanently keeping stealth on death.
 +
{{Version history table row|2015-03-31|General}}
 +
* Fixed a bug that could result in characters permanently keeping stealth on death.
 +
{{Version history table row|2013-02-26}}
 +
* Changed the way monsters react to players using stealth.
 +
* Using stealth no longer resets NPC aggression tables.
 +
{{Version history table row|release|r=y}}
 +
|}
  
 
== Trivia ==
 
== Trivia ==

Текущая версия на 19:41, 2 августа 2018

Stealth.png

Stealth

Тип эффекта
Эффект
Складывается
Длительность
Игр. ссылка

Противники вас не видят. Эффект снимается при нанесении вами урона.

— Внутриигровое описание

Stealth, also known as cloaking or invisibility, is an effect which allows the stealthed character to be invisible to enemy players and avoid being detected by hostile NPCs.

A stealthed player character will appear as a transparent outline to allies. Hostile NPCs will stop attacking if their target goes in stealth, although they will not lose their accumulated aggro towards the target and the stealthed character won't immediately break away from combat. When thieves enter stealth, their first weapon skill changes to a Stealth Attack, which can only be used while they remain in stealth. Characters in stealth cannot be targeted by enemies, but can still be hit by attacks and take damage without breaking stealth.

Hitting a foe with an attack breaks stealth for the attacker; if the attack was made out of range, misses, was blocked, or was evaded, they will not break stealth. Abilities that do not deal direct damage (like Caltrops, or the Traps which do not deal direct damage) will not break stealth, even though they apply damaging conditions. When a character breaks stealth, they gain the Revealed effect which prevents the user from re-entering stealth for several seconds, regardless of the skill used. The Revealed effect is not applied if the stealth ends normally.

Related skills[править]

Файл:Stealth.jpg
A thief prepares to enter stealth mode.

Weapon skills that grant stealth[править]

Healing skills that grant stealth[править]

Utility skills that grant stealth[править]

Elite skills that grant stealth[править]

Skills with special conditions that grant stealth[править]

Downed skills that grant stealth[править]

Drowning skills that grant stealth[править]

Combos that grant stealth[править]

Bundle and activity skills that grant Stealth[править]

Related traits[править]

Traits that apply stealth[править]

Traits that affect stealth[править]

Traits that benefit from stealth on self[править]

Related runes[править]

Runes that grant stealth[править]

Player Chatter[править]

  • When stealth is applied to a character they will occasionally shout out one of the following lines, depending on their race and gender.
Раса Пол
Мужчина Женщина
Asura tango icon 20px.png Асура This will be unpleasant!
Charr tango icon 20px.png Чарр
Human tango icon 20px.png Человек
Norn tango icon 20px.png Норн
Sylvari tango icon 20px.png Сильвари

Notes[править]

  • When a creature loses stealth during an action, from the point of view of clients who couldn't see the model while it was cloaked, the animation for that action will play from the start, or not at all, instead playing from the frame corresponding with the moment at which it was revealed.
  • Losing either stealth, camouflage or the Hide in Shadows effect will cause the player to become visible, even if he/she still has any of those effects active when it ends (this happens even if the player did not get the Revealed effect). If the remaining effect is stealth, thief traits and skills will still benefit from it, but the player will be visible until a new invisibility effect has been applied.
  • The revealed effect lasts 1 second longer in sPvP (note heart of the mists is currently bugged making revealed last only 3 seconds)
  • There are 2 similar effects to stealth, these are:
    • Camouflage - An effect provided by Ash Legion Spy Kits that is lost when movement occurs.
    • Hide in Shadows (effect) - An effect identical to stealth created by some mesmer skills.
    • These other 2 effects do not stack with stealth, and don't trigger traits or skills affecting stealth.
  • If an enemy is channeling an attack on a player that goes into stealth, it will often continue to do so until the channeling ends or the player moves far enough away.
  • Striking an opponent with a channeled melee skill such as Whirling Wrath or Hundred Blades immediately before and after the target enters stealth will often times cancel the cast of the skill, even if the skill requires no target to execute.
  • Reflecting a projectile while stealthed will break stealth.
  • Stealth stacks up to 5 times. When capped, new longer stacks will replace old shorter stacks.
  • Stealth does not work on Miniatures.

Version history[править]

Патч Изменения
25 августа 2015
  • Fixed a bug that allowed players in stealth to be finishable by enemies.
5 мая 2015
  • Fixed a bug that could result in characters permanently keeping stealth on death.
31 марта 2015
  • Fixed a bug that could result in characters permanently keeping stealth on death.
26 февраля 2013
  • Changed the way monsters react to players using stealth.
  • Using stealth no longer resets NPC aggression tables.
28 августа 2012 Выход Guild Wars 2:
  • Добавление в игру Stealth.

Trivia[править]