Torment

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Torment.png

Torment

Тип эффекта
Состояние
Складывается
Интенсивность
Игр. ссылка

Наносит урон каждую секунду. Наносит дополнительный урон неподвижным противникам. Складывается по интенсивности.

— Внутриигровое описание

Torment is a condition that inflicts damage over time and stacks in intensity. If the victim isn't moving, they take more damage than they would while moving. Characters suffering from torment have black smoke on their legs (if applicable) and large red scratch marks around their lower body. The moving damage is higher in PvE than it is in WvW and sPvP. The damage dealt by torment is determined by the following formula:

While moving (PvE only):

(0.06 * Condition Damage) + (0.25 * Level) + 2 damage per stack per second,
(0.06 * Condition Damage) + 22 damage per stack per second at level 80.

While moving (WvW and sPvP):

(0.045 * Condition Damage) + 15.9 damage per stack per second.

While stationary:

(0.09 * Condition Damage) + (0.36 * Level) + 3 damage per stack per second,
(0.09 * Condition Damage) + 31.8 damage per stack per second at level 80.

Related skills

См. также: Condition#Related skills

Оружейные уменияthat apply torment

Умения преображенияthat apply torment

Умения механики профессииthat apply torment

Умения питомцевthat apply torment

Skills that remove torment

Healing skills that remove torment

Related traits

См. также: Condition#Related traits

Traits that remove torment

См. также: Boon#Traits that convert conditions into boons

Related equipment

См. также: Condition#Related equipment

Upgrade components that apply torment

Runes

Sigils

Upgrade components that affect torment

Runes

Sigils

Upgrade components that benefit from torment

Runes

Notes

  • Synergy with immobile and control effects, since they suppress movement of the the victim.
  • "Moving" includes running (or walking), strafing, or backpedalling (default key binds W, Q, E, and S respectively). Turning in place (default key binds A and D) does not count as moving and thus will not activate the additional damage dealt while moving.

История версий

Патч Изменения
11 мая 2021
  • Наносит урон каждую секунду.
  • Наносит дополнительный урон неподвижным противникам.
  • Складывается по интенсивности.
9 августа 2017
  • Base damage has been increased to match bleed's base damage; movement damage has been reduced to compensate for this.
    • This change only applies to PvE.
23 июня 2015 Выход специализаций:
  • All damage conditions will now stack up to 1500 times.
  • The formula for this condition has been rescaled to account for the new behavior of damaging conditions and to put more focus on the condition damage stat.
  • New damage over time: 1.5 + (0.18 * Level) + (0.045 * Condition Damage)
  • New damage while moving: 3 + (0.36 * Level) + (0.09 * Condition Damage)
15 октября 2013
  • Updated the description to more accurately display the damage done while standing still and moving.
25 июня 2013
  • Добавление в игру Torment.

Trivia