Organizations

Материал из Guild Wars 2 wiki
Перейти к: навигация, поиск
Осторожно, спойлеры: Следующий текст содержит спойлеры, связанные с историей the personal story, all Living World seasons and all expansions.


This Organizations list provides a brief overview of various groups and factions in the world of Tyria.

Player Character's guilds[править]

120x120px Destiny's Edge
A famous adventuring guild in Tyria dedicated to stopping the Elder Dragons. Every member is considered a living legend and a hero.
120x120px Dragon's Watch
An adventuring guild in Tyria dedicated to stopping the Elder Dragons.

Multiracial organizations[править]

The Orders of Tyria[править]

120x120px Durmand Priory
A scholarly order dedicated to protecting knowledge and lore of the world.
120x120px Order of Whispers
A secretive ancient order with roots in Elona, working behind the scenes to safeguard the world against large threats.
120x120px Vigil
A military order dedicated to fighting the Elder Dragons and their minions by force of arms.
120x120px Pact
The greatest alliance Tyria has ever seen, and the union of the three great orders of Tyria with the stated purpose of defeating each of the Elder Dragons one by one.

Other[править]

120x120px Aetherblades
Technologically-skilled pirates in alliance with the Inquest.
[[|120x120px]] Astral Ward
A secret organization dedicated to following the Wizard's Court and protecting Tyria from external forces. The Rift Hunters are special division focused on neutralizing enemy rifts.
120x120px Bandits
A loose association of criminals reportedly funded by mysterious benefactors high-up in the Krytan government. There is also a group of Elonian bandits who appear to be separate to the Krytan group.
120x120px Balthazar's Mercenaries
A group of mercenaries hired by a fiery divine being. They are mostly composed of charr and humans who fight for profit instead of religion or faith.
120x120px Black Lion Trading Company
A trading company operating in Central Tyria.
120x120px Consortium
A mercantile corporation with dubious morals.
120x120px Jade Brotherhood
Canthan tinkerers unconcerned with morals in opposition to Xunlai Jade.
[[|120x120px]] Kestrels
Peacekeepers and guardians of the Echovald Wilds, originally founded to help the Canthan tengu hide from the wrath of the Ministry of Purity.
120x120px Lionguard
A military group that once acted as the defenders of Kryta. They can be seen as the defenders of the merchants of Lion's Arch, and are a major authority in the pirate-riddled town.
120x120px Mesmer Collective
A semi-secretive organization of mesmers with an unknown purpose.
120x120px Ministries of Cantha
Cantha is the home to many ministries which deal with various parts of everyday life of the Empire from security to trading.
120x120px Order of the Crystal Bloom
A group of followers of the scion of Glint. The order includes Awakened, Sunspears and former members of the Zaishen Order.
120x120px Pirates
A large group of crews that often terrorize rural Kryta. Some of the most well-known crews are the Covington and Cutthroat pirates, alongside Wiley's Buccaneers.
120x120px Speakers
Canthan ecoterrorists, led by the Warden Tetra Earthcall, who chain down spirits, and they generally oppose the people of Cantha who use jade technology.
[[|120x120px]] Wizard's Court
A group of powerful magic-users that has existed since the previous dragonrise. They live in the Wizard's Tower and Amnytas in the skies above Tyria.
[[|120x120px]] Xunlai Jade
A Canthan corporation responsible for the mining and production of dragonjade technology. They own numerous holdings throughout Cantha, including the Xunlai Jade Quarry.
120x120px Zaishen Order
A guild that holds tournaments to honor and protect holy places. Once holding sway over the Battle Isles, they protect Tyria against forces of darkness.

Racial organizations[править]

Asura organizations[править]

[[|120x120px]] Arcane Council
The main governing body for the asura, regulating laws and projects.
120x120px Inquest
A loose association of generally amoral asura scientists with the goal of preserving and gaining knowledge by whatever means necessary.
120x120px Peacemakers
Peacemakers are dedicated to keeping the peace among asura civilization.
120x120px College of Dynamics
An asuran college that focuses on application of research and practical results.
120x120px College of Statics
An asuran college that focuses on doing things correctly and conserving resources.
120x120px College of Synergetics
An asuran college that focuses on theoretical issues and magic, alongside furthering asuran science and philosophy.

Charr organizations[править]

120x120px Ash Legion
One of the four High Legions of the charr, famed for their spies, stalkers and assassins.
120x120px Blood Legion
One of the four High Legions in charr society, known for their prowess in traditional battlefield combat.
120x120px Iron Legion
One of the four High Legions in charr society, known for pioneering the development of the engineering profession, they are renowned for their mechanical prowess, preferring to overwhelm their opponents in battle with tanks or powerful siege eaters.
120x120px Flame Legion
The outcast fourth High Legion, known for their use of magic and powerful shamans. Notoriously misogynistic and zealous, they are regarded as traitors to the Legions following the charr rebellion.
120x120px Dominion
A group of charr composed of rogue members of all four legions and Renegade forces, led by Imperator Bangar Ruinbringer. They are opposed by the United Legions.
[[|120x120px]] Frost Legion
A group of icebrood charr initially led by Imperator Bangar Ruinbringer.
[[|120x120px]] Olmakhan
A tribe of peaceful charr who originally fled from the Flame Legion.
120x120px Renegades
Charr raiders who have split from the High Legions to form their own large warband. Like their human counterparts, the Separatists, they openly and violently oppose the peace treaty forming between the charr and humans since 1324 AE.
120x120px Sentinels
An organization whose purpose is to defend the areas surrounding the Dragonbrand, and contain the Branded within the Brand itself.
120x120px United Legions
An alliance between members of the High Legions led jointly by the Imperators of the Ash, Blood, Flame, and Iron Legions. They oppose Bangar Ruinbringer's Dominion forces.

Human organizations[править]

120x120px Am Fah
A Canthan guild of criminals and thugs who worshipped the Afflicted.
[[|120x120px]] Celestial Ministry
A government organization in Cantha in the past, divided into four smaller ministries. Each of the ministries had a specific group of responsibilities and was associated with a mythical power.
120x120px Corsair
A name for several crews of Elonian pirates that vary from friendly to extremely hostile. They often serve as bounty hunters or hired mercenaries under Palawa Joko's regime.
120x120px Crimson Skull
A gang of pirates and thieves which terrorized Shing Jea Island and the multicolored waters.
120x120px Ebon Vanguard
An Ascalonian organization tasked with protecting the Stronghold of Ebonhawke. The Vanguard is led by Commander Wade Samuelsson, the Duke of Ebonhawke.
120x120px Hamaseen
A criminal and smuggling group led by Zalambur and operate mainly around the Crystal Oasis.
120x120px Kurzicks
One of the two vassals of the Dragon Empire. They once inhabited the Echovald Forest, where they dedicated their lives to art and the worship of the Five Gods. After the Jade Wind, they focused on restoring the area to its former state.
120x120px Luxons
One of the two vassals of the Dragon Empire. Once skilled and important nomad merchants, they had to adapt to a new lifestyle following the Jade Wind, which anchored its great cargo ships in the now known Jade Sea.
120x120px Ministry
A system of government designed by King Baede to give all humans—not just native Krytans—a voice. Ministers design law, proposing their measures to Queen Jennah, who authorizes or rejects their placement into society.
[[|120x120px]] Ministry of Purity
One of the many ministries of the Canthan empire in the past. They were founded by Minister Reiko Murakami in 1587 CC (1077 AE) but suffered a setback with her death at the hands of Canthan and foreign heroes.
120x120px Order of the Sunspears
An elite militant organization that has defended Elona since its formation during the Primeval Dynasty by Queen Nadijeh.
120x120px Order of Shadows
A splinter faction of the Order of Whispers, the divides itself into four practices.
120x120px Purists
Members of a Canthan sect that is a remnant of the fallen, xenophobic Ministry of Purity. They view themselves as true Canthans and wear masks that mimic the helmets once worn by the Ministry of Purity.
120x120px Separatists
A group of human outlaws, they try to disrupt peace talks through violent tactics, and will even kill other humans.
120x120px Seraph
The largest of the three main military organizations in the human kingdom of Kryta. Wearing white armor trimmed with gold, their shields bear wings out of respect to the goddess Dwayna. The Seraph are the army, the police force, and the protectors of the populace.
120x120px Shining Blade
The Krytan royalty's personal guard, sworn to protect the Royal Family. The Shining Blade also conducts many covert operations such as spying, message delivery, and other activities carried out in the shadows.
120x120px White Mantle
A group of outlaws. Once leaders of Kryta for a brief time 250 years ago, the White Mantle view themselves as the rightful rulers of the last human nation on Tyria.
[[|120x120px]] Zephyrites
A secluded, zen-like organization that reveres the dragon Glint.

Norn organizations[править]

120x120px Sons of Svanir
A cult of violent and bigoted zealots who believe that the Elder Dragon of Ice and Persuasion, Jormag, is a Spirit of the Wild. They seek to gain the power of Jormag and in their attempts to prove their worth often attack other norn.
120x120px Wolfborn
The peacekeepers and guards of Hoelbrak and its surroundings. Led by Sigfast and Skarti, they attempt to maintain peace within the norn capital.

Sylvari organizations[править]

120x120px Nightmare Court
Malicious and sadistic servants to the Nightmare within the Dream of Dreams led by Grand Duchess Faolain. They reject the tenets of Ventari's tablet and seek to spread pain and suffering into the Dream to blight new sylvari with the Nightmare's influence.
120x120px Pale Reavers
A unit of the Pact composed entirely of sylvari due to their seeming immunity to the Elder Dragons' corruption. It is led by Grand Warmaster Laranthir of the Wild.
120x120px Soundless
Friendly sylvari who have cut themselves off from the Pale Tree and the Dream. Despite their lack of affiliation with the Dream, they are frequently attacked by hostile Nightmare Courtiers.
120x120px Wardens
The defensive force for the sylvari who follow the tenets of Ventari. They protect Dreamers and Soundless sylvari while fighting off the spreading influence of the Nightmare Court and Risen.

Other races[править]

[[|120x120px]] Brotherhood of the Dragon
An ancient order of dwarves that revered the dragon Glint and followed her teachings.
120x120px Deldrimor
A group of dwarves leading the eponymous kingdom currently residing in the Depths of Tyria. They have historically been known to be friendly towards other races.
120x120px Stone Summit
An old dwarven faction that used to be active in the Shiverpeak Mountains. Initially led by King Jalis Ironhammer's cousin Dagnar Stonepate, it was a militant organization that hated outsiders and sought to conquer and enslave them all.
[[|120x120px]] Mist Wardens
An army of ghosts gathered and led by Glint to combat the Elder Dragon Kralkatorrik after he entered the Mists.
120x120px Mordant Crescent
An elite military unit, originally formed from ex-members of the Order of the Sunspears who, in life or death, bowed to serve Palawa Joko.

See also[править]