Killing Fields
Killing Fields
- Год
- 1325 AE
- История
- Storyline missing
- Глава
- The Battle of Claw Island
- Локация
- Lion's Arch
(Kryta) - Уровень
- 60
- Орден
- Vigil
- Предшествует
- 16px The Battle of Claw Island
- Следует
- Defense Contract
The Good Fight
Killing Fields (Поля смерти) - это глава личной истории персонажей всех рас, присоединившихся к Vigil (Бдящим) и завершивших главу The Battle of Claw Island (Битва за Остров Когтя).
Содержание
Задачи
Объединитесь с войсками Бдящих
- Прочтите письмо Алморры
Встретьтесь с Бдящими и защитите Львиную Твердь
- Доложитесь генералу Алморре в Fort Marriner (форте Марринер)
- Помогите Алморре вдохновить солдат Бдящих
- Защитите берег
- Поговорите с Алморрой
- Выберите следующий курс действий
Награда
Click here to edit the reward data
- Зависит от профессии
- Один из этих предметов: Carrion Darksteel Mace, Assassin's Darksteel Sword, Cleric's Hard Scepter
- Один из этих предметов: Carrion Darksteel Axe, Carrion Darksteel Mace, Assassin's Darksteel Sword
- Unknown
- Один из этих предметов: Berserker's Darksteel Pistol, Cleric's Darksteel Pistol, Carrion Darksteel Pistol
- Один из этих предметов: Rampager's Darksteel Dagger, Cleric's Hard Scepter, Valkyrie Hard Staff
- Один из этих предметов: Carrion Darksteel Axe, Rampager's Darksteel Dagger, Cleric's Hard Scepter
- Один из этих предметов: Cleric's Hard Scepter, Valkyrie Hard Staff, Assassin's Darksteel Sword
Прохождение
Вы встретитесь с Алморрой и несколькими солдатами Бдящих. Берег кишит нежитью. Ваша задача - убить их всех. Солдаты поделятся и разойдутся в трех направлениях: одна группа отправится налево, вторая прямо, третья направо. Вам придется решить, на каком направлении вы будете сражаться.
Успех этой миссии во многом зависит от удачи. Если вы не станете привлекать внимание слишком большого количества нежити сразу, то ваши союзники примут на себя большую часть урона. У Бдящих все очень неплохо с выживаемостью, а кроме того, вы можете воскрешать их. Однако, врагов будет очень много и к ним будет поступать подкрепление из воды. Если с одной стороны берега накопится слишком много нежити, то они могут перебить всю группу солдат и вам будет трудно затем возродить их.
Как можно скорее убивайте Risen Abomination (порождений мерзости) и Risen Plague Carrier (разносчиков чумы). Они наносят сокрушительный урон и быстро уничтожат НПС, если тех оставить без присмотра. Вы также можете стоять на месте и стрелять из баллист (arrow carts), чтобы убивать нежить, получая минимум урона.
Когда вся нежить будет перебита, миссия закончится и вам предложат выбрать план для дальнейших действий.
НПС
Союзники
Враги
Диалоги
Почтаl:
General Almorra Soulkeeper
Формирование войск в Fort Marriner
Воитель,
Новость о гибели могучего Форгала стала ударом для всех нас. Я глубоко опечалена этим известием и знаю, что ты страдаешь. Но Зайтан уже на наших берегах и Львиная Твердь под угрозой. И ты нужен Бдящим больше, чем когда либо. Мы собираемся в форте Марринер, чтобы объединить усилия и организовать оборону города. Твоя задача прийти туда и повести солдат в бой.
Бдящим нужна твоя храбрость, а Тирии - твои знания уязвимых мест нашего врага. Мужайся.
—General Almorra Soulkeeper
At Fort Marriner, passing Vigil troops on way to meeting point:
- Vigil Crusader: It's so quiet... You know I was born here? I've never heard this city so silent.
- Vigil Crusader: Yes. It would be peaceful if only it didn't feel as if everything were holding its breath.
- Vigil Tactician: Are the undead on the continent? Have they taken Lion's Arch?
- Vigil Crusader: Not yet. Still, the city's taken precautions.
- Vigil Crusader: The Lionguard drew up the underwater sluice gates, cleared the streets, and put the city in lockdown.
- Vigil Tactician: In case you haven't realized it, this is war! Stay focused!
- Vigil Tactician: What are you, a jellyfish? Keep that arm stiff and use your wrist!
- Vigil Tactician: Left...left...left, right, left!
- Vigil Tactician: Better. Strike again, and this time, keep your shield up!
- Vigil Tactician: Aim gently, and as you breathe out...pull the trigger.
Approaching meeting point:
- General Almorra Soulkeeper: Scouts are reporting undead just off the coast. It's a small force, but substantial enough for concern.
- Trahearne: Zhaitan's overconfident, assuming Claw Island was the only thing standing between its army and Lion's Arch.
- General Almorra Soulkeeper: Then it's our job to show the dragon how wrong it was.
Upon talking to General Almorra Soulkeeper (cutscene):
- General Almorra Soulkeeper: At ease, Warmaster. I heard what happened at Claw Island. The Lionguard — no, the whole city — owes you a debt of honor.
- <Character name>: I just did my duty, ma'am. Forgal was the brave one. He gave his life to save us.
- General Almorra Soulkeeper: He will be remembered as one of the Vigil's great heroes, and he will be dearly missed.
- Trahearne: Forgal's sacrifice held them back, but it was your bravery that led us to safety, my friend. I am grateful to you.
- Trahearne: If I can aid in this defense, Warmaster, I'm at your service.
- General Almorra Soulkeeper: You took out enough of Zhaitan's forces to stop the imminent attack on Lion's Arch, but the dragon won't pause for long.
- General Almorra Soulkeeper: There are reports of undead landing up and down the coast, likely an attempt to soften the city's perimeter.
- General Almorra Soulkeeper: We need to organize the Vigil's forces and defend the beach. Come, let's review the troops.
While reviewing the troops with General Almorra Soulkeeper:
- General Almorra Soulkeeper: Crusaders! Forces of the Elder Dragon Zhaitan stand on the very threshold of Lion's Arch.
- General Almorra Soulkeeper: If Lion's Arch falls, the nations of Tyria will not be far behind. Fight for your homes! Fight for your families!
- General Almorra Soulkeeper: This is what we've trained for! This is what we've bled for! This is what we will die to defend!
- General Almorra Soulkeeper: We will hold this ground! We are the Vigil!
- Trahearne: You can't do this alone. I'll stand with you.
Talking with Laranthir:
- Laranthir of the Wild: I never thought this day would come. I like Orr far away—not standing on Tyria's doorstep.
- Zhaitan's hunger can't be sated. We're lucky we were ready.
- I'm glad you're among us, <character name>. We need you more than ever.
- I have a question.
- Don't give in to fear.
- Stay strong.
Talking with General Soulkeeper:
- General Almorra Soulkeeper: Vigil scouts report massive numbers of undead along the coast. We must hold out or Lion's Arch will fall.
- What's your plan, General?
- We have soldiers mustering on the beach ready to take your orders. Command them and defend this point.
- I'll do my best.
Talking with Trahearne:
- Trahearne: The Vigil troops may hold this beach, but more undead will come. We need a better solution.
- We'll find one. But for now, we make a stand—here.
After defending the beach (cutscene):
- General Almorra Soulkeeper: Well done, soldiers! That should thin out the undead and take pressure off Lion's Arch for a while longer.
- Trahearne: The Vigil bought us time, but not advantage. The undead don't get weary, and they have an almost unending supply of troops.
- Trahearne: We must retake Claw Island and drive Zhaitan from these shores.
- Trahearne: General Soulkeeper, there are many brave souls throughout Tyria who may be willing to lend a hand, if the Vigil reached out to them.
- General Almorra Soulkeeper: True. A few come to mind. A norn called Fibharr has been making his name in the tournaments. Fights like a rabid drake.
- General Almorra Soulkeeper: I also know two fine charr soldiers that I've been trying to recruit for years—Snarl and Galina. They'd be a tremendous help.
- <Character name>: These sound promising. I could go, ma'am, and speak on behalf of the order.
- General Almorra Soulkeeper: Good initiative. Pick one or the other, and do your best to bring them aboard. Meanwhile, I'll return to Vigil Keep and rally our crusaders there.
- Trahearne: Whatever you decide, I'm going with you. You need the help—and I owe it to Forgal.
Talking with General Soulkeeper:
- General Almorra Soulkeeper: Well done, Warmaster. Forgal—bless his sour hear—would be proud.
- I'd like to think so, ma'am.
Talking to Laranthir:
- Laranthir of the Wild: There were many Risenmdash;only a fraction of their army. By the Tree, I never really understood what we were fighting.
- But what else is out there across the waves?
- We need to take the offensive.
They're beaten. The beach is clear.
- We stood fast, but we can't hold the line anymore. We must destroy the source.
- We will, but for now we strengthen our numbers.
You fought bravely. The Vigil never faltered.
- Yes, but it isn't enough. We can't just wait here for them to coem to us.
- We'll take the fight to Orr. I promise you that.
The beach runs with Risen blood!
- We'll defeat the Risen.
Talking to Trahearne:
- Trahearne: We need reinforcements. I can think of two possibilities—a norn pit-champion, or a warband of Iron Legion[sic] charr.
- What are their strengths? Start with the norn.
- Fibharr is powerful, skilled, and charismatic...but he's also the most egotistical snot-brain I've ever met.
- What about the charr?
- The Gear warband[sic] have two claims to fame: they built an impressive war-engine, and they got so drunk that they lost it.
- Bizarre. With that in mind, I'm ready to decide.
- I've made my decision.
- Which will it be, <character name>? The norn gladiator or the charr engineers?
- We should recruit the norn, Fibharr. (leads to The Good Fight)
- We should recruit the Gear warband.[sic] (leads to Defense Contract)