Состояние — различия между версиями

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[[Condition]]s are a type of [[effect]] that can be inflicted on foes using of [[skill]]s and related [[trait]]s. Most conditions inflict damage over time and ignore [[armor]] and other effects that reduce damage, such as [[protection]]. For [[effect stacking]], most conditions stack in duration while [[bleeding]] and [[confusion]] stack in intensity. Conditions can be removed by [[condition removal]]. For generic condition removal, the most recently applied condition or conditions will be removed first. The condition is removed independent of the intensity, so 3 stacks and 25 stacks of [[bleeding]] are equivalent when considering condition removal.
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[[Condition]]s are negative [[effect]]s that provide [[damage]] and [[control]], playing a major role in combat. For players, conditions are primarily inflicted through use of [[skill]]s and [[trait]]s. [[NPC]] foes often inflict conditions on some of their attacks and they may also be applied through environmental effects or other mechanics. All conditions have [[effect stacking]], with all control conditions stacking in duration while all damaging conditions like [[bleeding]], [[confusion]], [[torment]], and [[vulnerability]] stack in intensity. Conditions are balanced in respect to their effectiveness: bleeding and weakness are relatively common and provide weak effects while immobilize and fear are rare and provide strong effects. Some conditions may be more common to some professions than others, characterizing the role for the profession.
  
The duration of conditions is rounded to nearest quarter second, which is reflected in the skill tooltip. The duration of conditions can be increased through [[Condition Duration]] attribute. It's important to note that conditions only inflict damage over time in one second intervals and any fractional seconds are ignored. Condition duration from runes isn't shown in the skill's tooltip, but does correctly increase duration.
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In addition to conditions, all [[profession]]s have access to [[condition removal]] skills. All professions have a [[healing skill]] that provides condition removal apart from the mesmer, who requires [[Mender's Purity]] or the Chronomancer elite specialization to use [[Well of Eternity]]. For generic condition removal, the most recently applied condition or conditions will be removed first. The condition is removed independent of the intensity, so 3 stacks and 250 stacks of [[bleeding]] are equivalent when considering condition removal.
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Conditions dealt by converting boons will always have a fixed duration and depend on the boon converted, regardless of the duration and intensity of the original boon. The same behavior is applied to boons obtained by converting conditions.
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The duration of conditions is rounded to the nearest quarter of a second in skill tooltips, but the actual duration is not rounded. The duration of conditions on enemies can be increased through the [[Condition Duration]] attribute. Some items having negative Condition Duration bonuses will reduce the duration of conditions inflicted by enemies. Condition duration bonuses obtained from [[rune]]s are not shown on skill tooltips, but do increase the durations. Non-damaging conditions have a maximum duration of 10 seconds.<ref>[https://wiki.guildwars2.com/wiki/Game_updates/2021-05-11#Boons May 11, 2021] game update</ref>
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Condition damage is separate from strike damage. Damage caused by conditions ignore [[armor]] and other effects that reduce strike damage, such as [[protection]], but there are effects that can reduce condition damage, such as [[resolution]]. Outgoing damage from conditions can be increased by the [[Condition Damage]] attribute. It is important to note that conditions only inflict damage over time in one second intervals and any remaining fractional seconds are inflicted either at the beginning or end of their duration.
  
 
== List of conditions ==
 
== List of conditions ==
{| class="condition table"
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{| {{STDT|condition}}
! Icon
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! Icon
! Name
+
! Name
! Description
+
! Description
|-  
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! Converted into
! [[File:Bleeding.png|20px|link=]]
+
|-
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! colspan="4" style="font-size: 1.1em;" | [[Damage]] Conditions
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|-
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! [[File:Bleeding.png|20px|link=Bleeding]]
 
! [[Bleeding]]
 
! [[Bleeding]]
| Inflicts X damage per second. ''Stacks in intensity.''
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| {{effect description|Bleeding}}
 +
| {{Vigor}} (10s)
 
|-
 
|-
! [[File:Blind.png|20px|link=]]
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! [[File:Burning.png|20px|link=Burning]]
! [[Blind]]
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! [[Burning]]
| Causes the target's next hit to [[miss]] instead. ''Stacks in duration.''
+
| {{effect description|Burning}}
 +
| {{aegis}} (5s)
 
|-
 
|-
! [[File:Burning.png|20px|link=]]
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! [[File:Confusion.png|20px|link=Confusion]]
! [[Burning]]
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! [[Confusion]]
| Inflicts X damage per second. ''Stacks in duration.''
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| {{effect description|Confusion}}
 +
| {{Resolution}} (5s)
 +
|-
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! [[File:Poisoned.png|20px|link=Poisoned]]
 +
! [[Poisoned]]
 +
| {{effect description|Poisoned}}
 +
| {{regeneration}} (5s)
 +
|-
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! [[File:Torment.png|20px|link=Torment]]
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! [[Torment]]
 +
| {{effect description|Torment}}
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| {{might}} (10s)
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|-
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! colspan="4" style="font-size: 1.1em;" | [[Crowd Control]] Conditions
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|-
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! [[File:Blinded.png|20px|link=Blinded]]
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! [[Blinded]]
 +
| {{effect description|Blinded}}
 +
| {{fury}} (5s)
 
|-
 
|-
! [[File:Chilled.png|20px|link=]]
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! [[File:Chilled.png|20px|link=Chilled]]
 
! [[Chilled]]
 
! [[Chilled]]
| Reduces movement speed and skill recharge by 66%. ''Stacks in duration.''
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| {{effect description|Chilled}}
 +
| {{Alacrity}} (2s)
 
|-
 
|-
! [[File:Confusion.png|20px|link=]]
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! [[File:Crippled.png|20px|link=Crippled]]
! [[Confusion]]
 
| Inflicts X damage each time a foe uses skill. ''Stacks in intensity.''
 
|-
 
! [[File:Crippled.png|20px|link=]]
 
 
! [[Crippled]]
 
! [[Crippled]]
| Reduces movement speed by 50%. ''Stacks in duration.''
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| {{effect description|Crippled}}
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| {{swiftness}} (10s)
 
|-
 
|-
! [[File:Fear.png|20px|link=]]
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! [[File:Fear.png|20px|link=Fear]]
 
! [[Fear]]
 
! [[Fear]]
| Causes the target to run directly away from the caster. ''Stacks in duration.''
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| {{effect description|Fear}}
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| {{stability}} (1 stack, 3s)
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|-
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! [[File:Immobile.png|20px|link=Immobile]]
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! [[Immobile|Immobilized]]
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| {{effect description|Immobile}}
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| {{Resistance}} (2s)
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|-
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! [[File:Slow.png|20px|link=Slow]]
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! [[Slow]]
 +
| {{effect description|Slow}}
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| {{quickness}} (3s)
 
|-
 
|-
! [[File:Immobilized.png|20px|link=]]
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! [[File:Taunt.png|20px|link=Taunt]]
! [[Immobilized]]
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! [[Taunt]]
| Immobilizes and prevents [[dodge]]. ''Stacks in duration.''
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| {{effect description|Taunt}}
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| {{stability}} (3s)
 
|-
 
|-
! [[File:Poison.png|20px|link=]]
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! [[File:Weakness.png|20px|link=Weakness]]
! [[Poison]]
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! [[Weakness]]
| Inflicts X damage per second. Reduces outgoing heals by 33%. ''Stacks in duration.''
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| {{effect description|Weakness}}
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| {{might}} (10s)
 
|-
 
|-
! [[File:Torment.png|20px|link=]]
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! colspan="4" style="font-size: 1.1em;" | Other Conditions
! [[Torment]]
 
| Inflicts X damage per second. Inflicts double damage to moving targets. ''Stacks in intensity.''
 
 
|-
 
|-
! [[File:Vulnerability.png|20px|link=]]
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! [[File:Vulnerability.png|20px|link=Vulnerability]]
 
! [[Vulnerability]]
 
! [[Vulnerability]]
| Increases damage the target takes by 1%. ''Stacks in intensity.''
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| {{effect description|Vulnerability}}
|-
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| {{protection}} (3s)
! [[File:Weakness.png|20px|link=]]
 
! [[Weakness]]
 
| Causes 50% of attacks to be [[glancing]] and reduces [[endurance]] regeneration by 50%. ''Stacks in duration.''
 
 
|}
 
|}
  
==Related [[skill]]s==
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Some effects are considered conditions for some game mechanics so they can be removed with condition removal effects, but are not available in any profession or race skill sets, and cannot be converted into boons. Here are some examples of such conditions:
Many skills apply or remove specific conditions. To find skills related to a specific condition, refer to the page on that condition.
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* {{effect|Dwayna's Lament}}
 
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* {{effect|Burning Pitch}}
The following are skills related to ''non-specific'' conditions.
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* {{effect|Mysterious Plague (condition)}}
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* {{effect|Poisoned (personal story condition)}}
===Skills that apply random conditions===
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* {{effect|Rend}}
;[[Weapon skill]]s
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* {{effect|Wounded (Wounded Soldier effect)}}
*{{Mesmer}} {{skill icon|Winds of Chaos}}; 1
 
*{{Mesmer}} {{skill icon|Chaos Armor}}; 1
 
*{{Mesmer}} {{skill icon|Chaos Storm}}; 1
 
 
 
;[[Utility skill]]s
 
*{{human}} {{skill icon|Prayer to Lyssa}}; 1
 
  
;Skills with special conditions that apply random conditions
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== Related [[skill]]s ==
*{{t}} {{skill icon|Throw Gunk}} ([[Steal|stolen]]); 1
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Many skills apply or remove specific conditions. To find skills related to a specific condition, refer to the page on that condition. The following are skills related to ''non-specific'' conditions.
  
===Skills that remove conditions===
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=== Skills that remove conditions ===
====From self====
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==== From self ====
 
;[[Weapon skill]]s
 
;[[Weapon skill]]s
*{{t}} {{skill icon|Shadow Return|Shadow Return}} (after [[Infiltrator's Strike]]); 1
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* {{t}} {{skill icon|Infiltrator's Return}} ([[Sword]], after [[Infiltrator's Strike]]) — {{skill description|Infiltrator's Return}}
*{{e}} {{skill icon|Magnetic Wave}}; 3
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* {{deadeye}} {{skill icon|Death's Retreat}} ([[Rifle]]) — {{skill description|Death's Retreat}}
*{{e}} {{skill icon|Phoenix}}; 1
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* {{e}} {{skill icon|Magnetic Wave}} ([[Focus]]) — {{skill description|Magnetic Wave}}
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* {{e}} {{skill icon|Phoenix}} ([[Scepter]]) — {{skill description|Phoenix}}
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* {{re}} {{skill icon|Renewing Wave}} ([[Staff]]) — {{skill description|Renewing Wave}}
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* {{w}} {{skill icon|Call of Valor}} — {{skill description|Call of Valor}}
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* {{berserker}} {{skill icon|Flames of War (warrior skill)}} ([[Torch]]) — {{skill description|Flames of War (warrior skill)}}
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* {{m}} {{skill icon|The Prestige}} ([[Torch]]) — {{skill description|The Prestige}}
  
 
;[[Healing skill]]s
 
;[[Healing skill]]s
*{{g}} {{skill icon|Signet of Resolve}}; 1 every 10 seconds (passive)
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* {{g}} {{skill icon|Signet of Resolve}} — {{skill description|Signet of Resolve}}
*{{w}} {{skill icon|Mending}}; 2
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* {{w}} {{skill icon|Mending}} — {{skill description|Mending}}
*{{e}} {{skill icon|Ether Renewal}}; 1 per pulse (pulses 8 times over 4 seconds)
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* {{spellbreaker}} {{skill icon|Natural Healing}} — {{skill description|Natural Healing}}
*{{n}} {{skill icon|Consume Conditions}}; all
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* {{soulbeast}} {{skill icon|Bear Stance}} — {{skill description|Bear Stance}}
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* {{re}} {{skill icon|Soothing Stone}} — {{skill description|Soothing Stone}}
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* {{e}} {{skill icon|Ether Renewal}} — {{skill description|Ether Renewal}}
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* {{n}} {{skill icon|Consume Conditions}} — {{skill description|Consume Conditions}}
 +
* {{t}} {{skill icon|Hide in Shadows}} — {{skill description|Hide in Shadows}}
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* {{t}} {{skill icon|Withdraw}} — {{skill description|Withdraw}}
  
 
;[[Utility skill]]s
 
;[[Utility skill]]s
*{{en}} {{skill icon|Elixir C}} ([[Elixir C]]) — {{skill description|Elixir C}}
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* {{g}} {{skill icon|Smite Condition}} — {{skill description|Smite Condition}}
*{{g}} {{skill icon|Smite Condition}} — {{skill description|Smite Condition}}
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* {{w}} {{skill icon|Signet of Stamina}} — {{skill description|Signet of Stamina}}
*{{w}} {{skill icon|Signet of Stamina}} — {{skill description|Signet of Stamina}}
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* {{mechanist}} {{skill icon|Shift Signet}} — {{skill description|Shift Signet}}
*{{r}} {{skill icon|Signet of Renewal}} — {{skill description|Signet of Renewal}}
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* {{r}} {{skill icon|Signet of Renewal}} — {{skill description|Signet of Renewal}}
*{{t}} {{skill icon|Shadow Return (Shadowstep)|Shadow Return}} — {{skill description|Shadow Return (Shadowstep)}}
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* {{t}} {{skill icon|Signet of Agility}} — {{skill description|Signet of Agility}}
*{{e}} {{skill icon|Cleansing Fire}} — {{skill description|Cleansing Fire}}
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* {{t}} {{skill icon|Shadow Return}} — {{skill description|Shadow Return}}
*{{e}} {{skill icon|Signet of Water}} — {{skill description|Signet of Water}}
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* {{e}} {{skill icon|Cleansing Fire}} — {{skill description|Cleansing Fire}}
*{{m}} {{skill icon|Power Cleanse}} ([[Mantra of Resolve]]) — {{skill description|Power Cleanse}}
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* {{e}} {{skill icon|Signet of Water}} — {{skill description|Signet of Water}}
*{{human}} {{skill icon|Prayer to Kormir}} — {{skill description|Prayer to Kormir}}
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* {{n}} {{skill icon|Spectral Walk}} — {{skill description|Spectral Walk}}
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* {{human}} {{skill icon|Prayer to Kormir}} — {{skill description|Prayer to Kormir}}
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* {{re}} {{skill icon|Riposting Shadows}} — {{skill description|Riposting Shadows}}
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;[[Elite Skills]]
 +
* {{mirage}} {{skill icon|Jaunt}} — {{skill description|Jaunt}}
  
 
;[[Profession mechanic]]s
 
;[[Profession mechanic]]s
*{{r}} {{skill icon|Purge Conditions}} ([[Juvenile Brown Bear]]) — {{skill description|Purge Conditions}}
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* {{r}} {{skill icon|Purge Conditions}} ([[Juvenile Brown Bear]]) — {{skill description|Purge Conditions}}
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* {{holosmith}} {{skill icon|Cauterize}} ([[Coolant Blast]] toolbelt skill) — {{skill description|Cauterize}}
  
====From allies====
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==== From allies ====
 
;[[Weapon skill]]s
 
;[[Weapon skill]]s
*{{g}} {{skill icon|Cleansing Flame}} — {{skill description|Cleansing Flame}}
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* {{g}} {{skill icon|Cleansing Flame}} ([[Torch]]) — {{skill description|Cleansing Flame}}
*{{g}} {{skill icon|Ray of Judgment}} — {{skill description|Ray of Judgment}}
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* {{g}} {{skill icon|Purify}} ([[Trident]]) — {{skill description|Purify}}
*{{e}} {{skill icon|Cleansing Wave}} — {{skill description|Cleansing Wave}}
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* {{g}} {{skill icon|Purifying Blast}} ([[Trident]]) — {{skill description|Purifying Blast}}
*{{e}} {{skill icon|Healing Rain}} — {{skill description|Healing Rain}}
+
* {{e}} {{skill icon|Cleansing Wave}} ([[Dagger]]) — {{skill description|Cleansing Wave}}
 
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* {{e}} {{skill icon|Healing Rain}} ([[Staff]]) — {{skill description|Healing Rain}}
;[[Aquatic weapon|Underwater weapon skills]]
+
* {{druid}} {{skill icon|Vine Surge}} ([[Staff]]) — {{skill description|Vine Surge}}
*{{g}} {{skill icon|Purify}} — {{skill description|Purify}}
 
*{{g}} {{skill icon|Purifying Blast}} — {{skill description|Purifying Blast}}  
 
  
 
;[[Healing skill]]s
 
;[[Healing skill]]s
*{{en}} {{skill icon|Cleansing Burst}} ([[Healing Turret]]) — {{skill description|Cleansing Burst}}
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* {{en}} {{skill icon|Cleansing Burst}} ([[Healing Turret]]) — {{skill description|Cleansing Burst}}
*{{en}} {{skill icon|Drop Antidote}} ([[Med Kit]]) — {{skill description|Drop Antidote}}  
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* {{en}} {{skill icon|Cleansing Field}} ([[Med Kit]]) — {{skill description|Cleansing Field}}
*{{r}} {{skill icon|Healing Spring}} — {{skill description|Healing Spring}}  
+
* {{r}} {{skill icon|Healing Spring}} — {{skill description|Healing Spring}}
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* {{chronomancer}} {{skill icon|Well of Eternity}} — {{skill description|Well of Eternity}}
 +
* {{tempest}} {{skill icon|"Wash the Pain Away!"}} — {{skill description|"Wash the Pain Away!"}}
  
 
;[[Utility skill]]s
 
;[[Utility skill]]s
*{{g}} {{skill icon|Bow of Truth}} — {{skill description|Bow of Truth}}
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* {{g}} {{skill icon|Purging Flames}} — {{skill description|Purging Flames}}
*{{g}} {{skill icon|Purging Flames}} — {{skill description|Purging Flames}}
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* {{firebrand}} {{skill icon|Mantra of Lore}} — {{skill description|Mantra of Lore}}
*{{w}} {{skill icon|"Shake It Off!"}} — {{skill description|"Shake It Off!"}}
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* {{w}} {{skill icon|"Shake It Off!"}} — {{skill description|"Shake It Off!"}}
*{{t}} {{skill icon|Signet of Agility}} — {{skill description|Signet of Agility}}
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* {{re}} {{skill icon|Purifying Essence}} — {{skill description|Purifying Essence}}
*{{m}} {{skill icon|Null Field}} — {{skill description|Null Field}}
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* {{vindicator}} {{skill icon|Tree Song}} — 5 conditions removed
*{{m}} {{skill icon|Phantasmal Disenchanter}} — {{skill description|Phantasmal Disenchanter}}
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* {{t}} {{skill icon|Signet of Agility}} — {{skill description|Signet of Agility}}
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* {{m}} {{skill icon|Mantra of Resolve}} — {{skill description|Mantra of Resolve}}
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* {{m}} {{skill icon|Null Field}} — {{skill description|Null Field}}
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* {{scrapper}} {{skill icon|Purge Gyro}} — {{skill description|Purge Gyro}}
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* {{druid}} {{skill icon|Glyph of Alignment (Celestial Avatar)}} — {{skill description|Glyph of Alignment (Celestial Avatar)}}
  
 
;[[Elite skill]]s
 
;[[Elite skill]]s
*{{g}} {{skill icon|Purifying Ribbon}} ([[Tome of Courage]]) — {{skill description|Purifying Ribbon}}
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* {{r}} {{skill icon|Nature's Renewal}} ([[Spirit of Nature]]) — {{skill description|Nature's Renewal}}
*{{r}} {{skill icon|Nature's Renewal}} ([[Spirit of Nature]]) — {{skill description|Nature's Renewal}}
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* {{druid}} {{skill icon|Glyph of the Stars (non-celestial)}} — {{skill description|Glyph of the Stars (non-celestial)}}
*{{n}} {{skill icon|Grim Specter}} ([[Lich Form]]) — {{skill description|Grim Specter}}
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* {{en}} {{skill icon|Overcharge Supply Crate}} ([[Supply Crate]]) — {{skill description|Overcharge Supply Crate}}
*{{human}} {{skill icon|Cleansing Leaves}} ([[Avatar of Melandru]]) — {{skill description|Cleansing Leaves}}
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* {{e}} {{skill icon|Crashing Waves}} (with [[Glyph of Elementals (water)]]) — {{skill description|Crashing Waves}}
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* {{human}} {{skill icon|Cleansing Leaves}} ([[Avatar of Melandru]]) — {{skill description|Cleansing Leaves}}
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;[[Profession mechanic]]s
 
;[[Profession mechanic]]s
*{{en}} {{skill icon|Fumigate}} (from [[Elixir Gun]]) — {{skill description|Fumigate}}
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* {{firebrand}} {{skill icon|Chapter 2: Radiant Recovery}} ([[Tome of Resolve]]) — 3 conditions removed
*{{en}} {{skill icon|Super Elixir}} ([[Elixir Gun]]) — One condition from allies in area, unlisted effect.
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* {{en}} {{skill icon|Fumigate}} (from [[Elixir Gun]]) — {{skill description|Fumigate}}
*{{en}} {{skill icon|Toss Elixir R}} ([[Elixir R]]) — {{skill description|Toss Elixir R}}
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* {{en}} {{skill icon|Super Elixir}} ([[Elixir Gun]]) — One condition from allies in area, five times
*{{en}} {{skill icon|Blessing of Kormir}} ([[Prayer to Kormir]]) — {{skill description|Blessing of Kormir}}
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* {{en}} {{skill icon|Toss Elixir R}} ([[Elixir R]]) — {{skill description|Toss Elixir R}}
*{{r}} {{skill icon|Shake It Off}} ([[Juvenile Brown Bear]]) — {{skill description|Shake It Off}}
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* {{en}} {{skill icon|Blessing of Kormir}} ([[Prayer to Kormir]]) — {{skill description|Blessing of Kormir}}
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* {{mechanist}} {{skill icon|Crisis Zone}} ([[Mech Frame: Channeling Conduits]]) — 3 conditions removed
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* {{r}} {{skill icon|Shake It Off}} ([[Juvenile Brown Bear]]) — {{skill description|Shake It Off}}
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* {{druid}} {{skill icon|Seed of Life}} — {{skill description|Seed of Life}}
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* {{soulbeast}} {{skill icon|Photosynthesize}} — {{skill description|Photosynthesize}}
  
 
;[[Combo]]s
 
;[[Combo]]s
*{{Combo field|Light}} &times; {{Combo finisher|Projectile}}  
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* {{Combo field|Light}} &times; {{Combo finisher|Blast}}
*{{Combo field|Light}} &times; {{Combo finisher|Whirl}}
+
* {{Combo field|Light}} &times; {{Combo finisher|Whirl}}
 +
* {{Combo field|Light}} &times; {{Combo finisher|Projectile}}
  
===Skills that transfer conditions===
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=== Skills that transfer conditions ===
;[[Weapon skill]]s
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{{related skills|Conditions Transferred|heading=that transfer conditions|include trait skills=true|heading level=h5|suffix=type and notes}}
*{{n}} {{skill icon|Deathly Swarm}}; 3 from self to target foe
 
*{{n}} {{skill icon|Putrid Mark}}; all from allies and to foes upon trigger
 
  
;[[Utility skill]]s
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=== Skills that convert boons into conditions ===
*{{g}} {{skill icon|"Save Yourselves!"}}; all from allies to self
+
{{related skills|Boons Converted to Conditions|suffix=description|heading level=h4}}
*{{r}} {{skill icon|Signet of Renewal}}; all from nearby allies to [[pet]] (active)
 
*{{m}} {{skill icon|Arcane Thievery}}; up to 3 from self to target foe
 
*{{n}} {{skill icon|Epidemic}}; all copied from target foe to nearby foes
 
*{{n}} {{skill icon|Plague Signet}}; all from allies to self (passive), all from self to target foe (active)
 
  
;[[Profession mechanic]]s
+
=== Skills that convert conditions into boons ===
*{{n}} {{skill icon|Gathering Plague}} (from underwater [[Death Shroud]]); all from allies to self
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{{main|Boon#Skills that convert conditions into boons}}
  
===Skills that transform boons into conditions===
+
=== Skills that benefit from conditions on foes ===
;[[Utility skill]]s
+
; [[Weapon skill]]s
*{{n}} {{skill icon|Corrupt Boon}}; all on target foe
+
* {{n}} {{skill icon|Feast of Corruption}} ([[Scepter]]) — {{skill description|Feast of Corruption}}
*{{n}} {{skill icon|Well of Corruption}}; multiple per pulse on foes in the area
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* {{scourge}} {{skill icon|Oppressive Collapse}} ([[Torch]]) — {{skill description|Oppressive Collapse}}
  
===Skills that transform conditions into boons===
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== Related [[trait]]s ==
;[[Utility skill]]s
+
To see the traits which relate to a specific condition, refer to the page on that condition. The following is a list of traits related to ''non-specific'' conditions
*{{g}} {{skill icon|Contemplation of Purity}}; all on self
+
=== Traits that remove conditions ===
*{{en}} {{skill icon|Elixir C}}; all on self
+
* {{Trait list entry|Smiter's Boon}}
*{{n}} {{skill icon|Well of Power}}; multiple per pulse on allies in the area
+
* {{Trait list entry|Strength of the Fallen}}
 +
* {{Trait list entry|Hunter's Fortification}}
 +
* {{Trait list entry|Cleansing Ire}}
 +
* {{Trait list entry|Brawler's Recovery}}
 +
* {{Trait list entry|Cleansing Channel}}
 +
* {{Trait list entry|Hardening Persistence}}
 +
* {{Trait list entry|Evasive Purity}}
 +
* {{Trait list entry|Wilderness Knowledge}}
 +
* {{Trait list entry|Empathic Bond}}
 +
* {{Trait list entry|Druidic Clarity}}
 +
* {{Trait list entry|Shadow's Embrace}}
 +
* {{Trait list entry|Trickster}}
 +
* {{Trait list entry|Escapist's Fortitude}}
 +
* {{Trait list entry|Burning Fire}}
 +
* {{Trait list entry|Diamond Skin}}
 +
* {{Trait list entry|Mender's Purity}}
 +
* {{Trait list entry|Blurred Inscriptions}}
 +
* {{Trait list entry|Restorative Illusions}}
 +
* {{Trait list entry|Elusive Mind}}
 +
* {{Trait list entry|Shrouded Removal}}
 +
* {{Trait list entry|Spiteful Renewal}}
  
;[[Profession mechanic]]s
+
;Traits also removing conditions from allies
*{{en}} {{skill icon|Toss Elixir C}} ([[tool belt skill]] for [[Elixir C]]); 1 on allies in the area
+
* {{Trait list entry|Absolute Resolve}}
 +
* {{Trait list entry|Shrug It Off}}
 +
* {{Trait list entry|Anticorrosion Plating}}
 +
* {{Trait list entry|Cleansing Synergy}}
 +
* {{Trait list entry|Smothering Auras}}
 +
* {{Trait list entry|Cleansing Water}}
 +
* {{Trait list entry|Cleansing Wave (trait)}}
 +
* {{Trait list entry|Evasive Arcana}}
 +
* {{Trait list entry|Unholy Martyr}}
 +
* {{Trait list entry|Abrasive Grit}}
  
==Related [[trait]]s==
+
=== Traits that benefit from conditions on foes ===
To see the traits which relate to a specific condition, refer to the page on that condition. The following is a list of traits related to ''non-specific'' conditions.
+
* {{Trait list entry|Modified Ammunition}}
 +
* {{Trait list entry|Exposed Weakness}}
 +
* {{Trait list entry|Target the Weak}}
 +
* {{Trait list entry|Terror}}
 +
* {{Trait list entry|Corrupter's Fervor}}
  
===Traits that apply random conditions===
+
=== Traits that benefit from conditions on you ===
*{{m}} [[Chaotic Interruption]] (upon [[interrupt]])
+
* {{Trait list entry|Replenishing Despair}}
*{{m}} [[Debilitating Dissipation]] (upon [[clone|clone death]])
+
* {{Trait list entry|Plague Sending}}
  
===Traits that remove conditions===
+
=== Traits that transfer conditions ===
*{{g}} [[Absolute Resolution]] – three conditions from self upon activating [[Virtue of Resolve]]
+
* {{Trait list entry|Permeating Pestilence}}
*{{g}} [[Inscribed Removal]] – one condition from self upon activating [[signet]]s
+
* {{Trait list entry|Unholy Martyr}}
*{{g}} [[Purity]] – one condition from self every 10 seconds
+
* {{Trait list entry|Plague Sending}}
*{{w}} [[Shrug It Off]] - one condition from allies when you have more than one condition
+
* {{Trait list entry|Necromantic Corruption}}
*{{w}} [[Cleansing Ire]] - one condition for every bar of [[adrenaline]] spent
 
*{{en}} [[Cleaning Formula 409]] – one condition from allies affected by [[elixir]]s
 
*{{r}} [[Evasive Purity]] – two conditions (blind & poison) from self upon [[dodge|dodge rolling]]
 
*{{t}} [[Shadow's Embrace]] – one condition every three seconds from self while in [[stealth]]
 
*{{e}} [[Cleansing Water]] – one condition from person affected by [[regeneration]]
 
*{{e}} [[Cleansing Wave (trait)|Cleansing Wave]] – one condition from allies upon [[Water Attunement|attuning to water]]
 
*{{e}} [[Evasive Arcana]] – casts [[Cleansing Wave]] at the end of a dodge while [[Water Attunement|attuned to water]]
 
*{{m}} [[Cleansing Conflagration]] – multiple conditions from allies affected by [[torch|torch skills]]
 
*{{m}} [[Cleansing Inscriptions]] – one condition from self upon activating [[signet]]s
 
*{{m}} [[Mender's Purity]] – one condition from self upon [[healing]]
 
*{{m}} [[Shattered Conditions]] – one condition from self upon activating [[shatter|shatter skills]]
 
*{{n}} [[Shrouded Removal]] – one condition from self upon entering [[Death Shroud]]
 
  
===Traits that affect conditions on foes===
+
=== Traits that copy conditions onto foes ===
*{{r}} [[Expertise Training]] (increases damage of conditions from pets)
+
* {{Trait list entry|Revenge Counter}}
*{{r}} [[Malicious Training]] (increases duration of conditions from pets)
 
*{{r}} [[Trap Potency]] (increases duration of conditions from [[trap]]s)
 
*{{n}} [[Lingering Curse]] (increases duration of conditions from [[scepter|scepter skills]])
 
  
===Traits that benefit from conditions on foes===
+
=== Traits that convert boons into conditions ===
*{{g}} [[Radiant Power]] (increases damage)
+
* {{Trait list entry|Path of Corruption}}
*{{t}} [[Exposed Weakness]] (increases damage)
+
* {{Trait list entry|Weakening Shroud}}
*{{n}} [[Target the Weak (necromancer)]] (increases damage)
+
* {{Trait list entry|Spiteful Spirit}}
  
===Traits that transfer conditions===
+
=== Traits that convert conditions into boons ===
*{{r}} [[Empathic Bond]] – three conditions from self to pet every interval
+
{{main|Boon#Traits that convert conditions into boons}}
*{{n}} [[Fetid Consumption]] – all conditions from self to minions
 
  
===Traits that transform conditions into boons===
+
=== Traits that reduce condition damage ===
*{{g}} [[Pure of Voice]] – on allies affected by [[shout]]s
+
* {{Trait list entry|Righteous Rebel}}
*{{en}} [[Transmute]] - randomly on incoming conditions
+
* {{Trait list entry|Second Skin}}
*{{w}} [[Quick Breathing]] - 1 upon using a warhorn skill.
+
* {{Trait list entry|Adaptive Armor}}
 
+
* {{Trait list entry|Unhindered Combatant}}
===Traits that grant immunity to conditions===
+
* {{Trait list entry|Beyond the Veil}}
*{{en}} [[Automated Response]] (upon health reaching 25%)
+
* {{Trait list entry|Dark Defiance}}
  
 
== Related [[equipment]] ==
 
== Related [[equipment]] ==
Строка 224: Строка 290:
  
 
=== [[Upgrade component]]s that remove conditions ===
 
=== [[Upgrade component]]s that remove conditions ===
====[[Rune]]s====
+
==== [[Rune]]s ====
*[[Superior Rune of the Soldier]] (rank 6); 1 on allies affected by a [[shout]].
+
* {{item icon|Superior Rune of Antitoxin}} (rank 6); remove an additional condition when removing a condition.
*[[Superior Rune of Lyssa]] (rank 6); all from self on [[elite skill]].
+
* {{item icon|Superior Rune of Nature's Bounty}} (rank 6); Removes 1 condition on allies when using a [[heal skill]].
 +
* {{item icon|Superior Rune of the Trooper}} (rank 6); Removes 1 condition on allies affected by a [[shout]].
 +
* {{item icon|Superior Rune of the Water}} (rank 6); remove a condition from you and nearby allies after using a [[heal skill]].
  
====[[Sigil]]s====
+
==== [[Sigil]]s ====
*[[Superior Sigil of Purity]]; 1, chance on critical hit.
+
* {{item icon|Superior Sigil of Purity}}; Remove a condition after striking a foe from its flank.
 +
* {{item icon|Superior Sigil of Cleansing}}; Remove 3 conditions when you swap to this weapon while in combat.
  
=== [[Upgrade component]]s that transfer conditions to enemies ===
+
=== Upgrade components that convert conditions ===
====[[Sigil]]s====
+
* {{item icon|Superior Rune of Lyssa}} (rank 6); 3 conditions converted into [[boon]]s on [[elite skill]].
*[[Superior Sigil of Generosity]]; One condition transferred to one enemy, chance on critical hit.
+
* {{item icon|Superior Rune of Leadership}} (rank 6); 3 conditions from nearby allies converted into boons on elite skill.
  
=== [[Upgrade component]]s that affect conditions on others ===
+
=== Upgrade components that transfer conditions to enemies ===
====[[Rune]]s====
+
==== Sigils ====
*[[Superior Rune of Lyssa]] (rank 2); +10% condition duration.
+
* {{item icon|Superior Sigil of Generosity}}; Transfer a condition upon successfully critically hitting.
*[[Rune of the Lich]] (rank 2, 4)
 
*[[Rune of the Nightmare]] (rank 2, 4)
 
*[[Rune of the Mad King]] (rank 2)
 
  
=== [[Upgrade component]]s that affect conditions on self ===
+
=== Upgrade components that affect conditions on enemies ===
====[[Rune]]s====
+
==== Runes ====
*[[Superior Rune of Hoelbrak]] (rank 6); -20% condition duration.
+
{{see|Condition Duration#Runes that increase Condition Duration}}
*[[Superior Rune of Melandru]] (rank 6); -15% condition duration.
 
  
== Attributes that affect conditions ==
+
=== Upgrade components that affect conditions on self ===
* [[Condition Damage]] increases the damage done by conditions
+
==== Runes ====
* [[Condition Duration]] increases the duration of conditions
+
{{see|Condition Duration#Runes that decrease Condition Duration (on you)}}
  
== Consumables that affect conditions ==
+
== Related [[consumable]]s ==
To find consumables which affect specific conditions, refer to the page on the condition itself. To find consumables which affect condition damage for 30 seconds on kill, refer to the page on [[food]] itself.
+
To find consumables related to a specific condition, refer to the page on that condition. Following is a list of consumables that affect ''non-specific'' conditions
  
===Condition Damage===
+
=== Consumables that remove conditions ===
The following is a list of consumables that affect Condition Damage:
+
* {{item icon|Bowl of Poultry Stock}}: 20% chance to remove a condition when using heal skill
 +
* {{item icon|Bowl of Poultry Noodle Soup}}: 20% chance to remove a condition when using heal skill
 +
* {{item icon|Bowl of Savory Spinach and Poultry Soup}}: 30% chance to remove a condition when using heal skill
 +
* {{item icon|Bowl of Herbed Poultry Stock}}: 50% chance to remove a condition when using heal skill
 +
* {{item icon|Bowl of Kale and Poultry Soup}}: 50% chance to remove a condition when using heal skill
 +
* {{item icon|Bowl of Hearty Poultry Soup}}: 60% chance to remove a condition when using heal skill
 +
* {{item icon|Bowl of Poultry and Winter Vegetable Soup}}: 80% chance to remove a condition when using heal skill
 +
* {{item icon|Bowl of Saffron-scented Poultry Soup}}: 100% chance to remove a condition when using heal skill
 +
* {{item icon|Bowl of Spiced Red Lentil Stew}}: Lose a Condition on Successful Evade (Cooldown: 10 Seconds)
  
* [[File:Grilled_Mushroom.png|Grilled Mushroom|x18px]] [[Grilled Mushroom]]: +20 condition damage
+
== See also ==
* [[File:Veggie_Burger.png|Veggie Burger|x18px]] [[Veggie Burger]]: +30 condition damage
+
* [[Condition Damage]]
* [[File:Yam_Fritter.png|Yam Fritter|x18px]] [[Yam Fritter]]: +40 condition damage
+
* [[Condition Duration]]
* [[File:Spicy_Lime_Steak.png|Spicy Lime Steak|x18px]] [[Spicy Lime Steak]]: +40 condition damage
 
* [[File:Bowl_of_Yam_Soup.png|Bowl of Yam Soup|x18px]] [[Bowl of Yam Soup]]: +40 condition damage
 
* [[File:Bowl_of_Salad_a_la_Consortium.png|Bowl of Salad a la Consortium|x18px]] [[Bowl of Salad a la Consortium]]: +40 condition damage
 
* [[File:Cherry_Passion_Fruit_Cake.png|Cherry Passion Fruit Cake|x18px]] [[Cherry Passion Fruit Cake]]: +40 condition damage
 
* [[File:Chickpea_Fritter.png|Chickpea Fritter|x18px]] [[Chickpea Fritter]]: +50 condition damage
 
* [[File:Plate_of_Citrus_Clove_Meat.png|Plate of Citrus Clove Meat|x18px]] [[Plate of Citrus Clove Meat]]: +50 condition damage
 
* [[File:Grilled_Portobello_Mushroom.png|Grilled Portobello Mushroom|x18px]] [[Grilled Portobello Mushroom]]: +50 condition damage
 
* [[File:Bowl_of_Creamy_Portobello_Soup.png|Bowl of Creamy Portobello Soup|x18px]] [[Bowl of Creamy Portobello Soup]]: +50 condition damage
 
* [[File:Bowl_of_Pumpkin_Bisque.png|Bowl of Pumpkin Bisque|x18px]] [[Bowl of Pumpkin Bisque]]: +50 condition damage
 
* [[File:Passion_Fruit_Coconut_Cookie.png|Passion Fruit Coconut Cookie|x18px]] [[Passion Fruit Coconut Cookie]]: +50 condition damage
 
* [[File:Orange_Passion_Fruit_Tart.png|Orange Passion Fruit Tart|x18px]] [[Orange Passion Fruit Tart]]: +50 condition damage
 
* [[File:Eggplant_Fritter.png|Eggplant Fritter|x18px]] [[Eggplant Fritter]]: +60 condition damage
 
* [[File:Spicier_Flank_Steak.png|Spicier Flank Steak|x18px]] [[Spicier Flank Steak]]: +60 condition damage
 
* [[File:Bowl_of_Mushroom_Risotto.png|Bowl of Mushroom Risotto|x18px]] [[Bowl of Mushroom Risotto]]: +60 condition damage
 
* [[File:Bowl_of_Fancy_Creamy_Mushroom_Soup.png|Bowl of Fancy Creamy Mushroom Soup|x18px]] [[Bowl of Fancy Creamy Mushroom Soup]]: +60 condition damage
 
* [[File:Bowl_of_Potato_and_Leek_Soup.png|Bowl of Potato and Leek Soup|x18px]] [[Bowl of Potato and Leek Soup]]: +60 condition damage
 
* [[File:Stuffed_Artichoke_with_Tropical_Dressing.png|Stuffed Artichoke with Tropical Dressing|x18px]] [[Stuffed Artichoke with Tropical Dressing]]: +60 condition damage
 
* [[File:Raspberry_Passion_Fruit_Compote.png|Raspberry Passion Fruit Compote|x18px]] [[Raspberry Passion Fruit Compote]]: +60 condition damage
 
* [[File:Cup_of_Lotus_Fries.png|Cup of Lotus Fries|x18px]] [[Cup of Lotus Fries]]: +70 condition damage
 
* [[File:Spicy_Pumpkin_Cookie.png|Spicy Pumpkin Cookie|x18px]] [[Spicy Pumpkin Cookie]]: +70 condition damage
 
* [[File:Plate_of_Fire_Flank_Steak.png|Plate of Fire Flank Steak|x18px]] [[Plate of Fire Flank Steak]]: +70 condition damage
 
* [[File:Bowl_of_Fancy_Potato_and_Leek_Soup.png|Bowl of Fancy Potato and Leek Soup|x18px]] [[Bowl of Fancy Potato and Leek Soup]]: +70 condition damage
 
* [[File:Bowl_of_Tropical_Mousse.png|Bowl of Tropical Mousse|x18px]] [[Bowl of Tropical Mousse]]: +70 condition damage
 
* [[File:Bowl_of_Tropical_Fruit_Salad.png|Bowl of Tropical Fruit Salad|x18px]] [[Bowl of Tropical Fruit Salad]]: +70 condition damage
 
* [[File:Bowl_of_Mushroom_and_Asparagus_Risotto.png|Bowl of Mushroom and Asparagus Risotto|x18px]] [[Bowl of Mushroom and Asparagus Risotto]]: +80 condition damage
 
* [[File:Bowl_of_Snow_Truffle_Soup.png|Bowl of Snow Truffle Soup|x18px]] [[Bowl of Snow Truffle Soup]]: +80 condition damage
 
* [[File:Bowl_of_Truffle_Risotto.png|Bowl of Truffle Risotto|x18px]] [[Bowl of Truffle Risotto]]: +100 condition damage
 
* [[File:Bowl_of_Orrian_Truffle_Soup.png|Bowl of Orrian Truffle Soup|x18px]] [[Bowl of Orrian Truffle Soup]]: +100 condition damage
 
  
===Condition Duration===
+
== References ==
The following is a list of consumables that affect Condition Duration:
+
<references/>
  
* [[File:Loaf_of_Rosemary_Bread.png|Loaf of Rosemary Bread|x18px]] [[Loaf of Rosemary Bread]]: -6% condition duration
+
{{Effects nav}}
* [[File:Spinach_Salad.png|Spinach Salad|x18px]] [[Spinach Salad]]: -6% condition duration
 
* [[File:Grawl_Snack.png|Grawl Snack|x18px]] [[Grawl Snack]]: -8 Condition duration
 
* [[File:Bowl_of_Wurm_Meat_Stew.png| Bowl of Wurm Meat Stew|x18px]] [[Bowl of Wurm Meat Stew]]: -8 condition duration
 
* [[File:Jug_of_Autumn_Nectar.png|Jug of Autumn Nectar|x18px]] [[Jug of Autumn Nectar]]: -8 condition duration
 
* [[File:Bowl_of_Basic_Poultry_Soup.png|Bowl of Basic Poultry Soup|x18px]] [[Bowl of Basic Poultry Soup]]: -8 condition duration
 
* [[File:Bowl_of_Simple_Poultry_Soup.png|bowl of simple poultry soup|x18px]] [[Bowl of Simple Poultry Soup]]: -8% condition duration
 
* [[File:Slice_of_Spiced_Bread.png|Slice of Spiced Bread|x18px]] [[Slice of Spiced Bread]]: -10% condition duration
 
* [[File:Loaf_of_Tarragon_Bread.png|Loaf of Tarragon Bread|x18px]] [[Loaf of Tarragon Bread]]: -14% condition duration
 
* [[File:Bowl_of_Clam_Chowder.png|bowl of Clam chowder|x18px]] [[Bowl of Clam Chowder]]: -16% condition duration
 
* [[File:Loaf_of_Saffron_Bread.png|Loaf of Saffron Bread|x18px]] [[Loaf of Saffron Bread]]: -20% condition duration
 
* [[File:Bowl_of_Dilled_Clam_Chowder.png|Bowl of Dilled Clam Chowder|x18px]] [[Bowl of Dilled Clam Chowder]]: -24% condition duration
 
* [[File:Bowl_of_Chickpea_and_Poultry_Soup.png|Bowl of Chickpea and Poultry Soup|x18px]] [[Bowl of Chickpea and Poultry Soup]]: -28% condition duration
 
* [[File:Bowl_of_Poultry_and_Leek_Soup.png|Bowl of Poultry and Leek Soup|x18px]] [[Bowl of Poultry and Leek Soup]]: -36% condition duration
 
* [[File:Bowl_of_Lemongrass_Poultry_Soup.png|Bowl of Lemongrass Poultry Soup|x18px]] [[Bowl of Lemongrass Poultry Soup]]: -40% condition duration
 
 
 
* [[File:Cheese_Pizza.png|cheese pizza|x18px]] [[Cheese Pizza]]: +8% condition duration
 
* [[File:Veggie_Pizza.png|veggie pizza|x18px]] [[Veggie Pizza]]: +16% condition duration
 
 
 
===Condition Duration & Condition Damage===
 
The following is a list of consumables that affect both Condition Duration and Condition Damage:
 
  
* [[File:Mushroom_Pizza.png|mushroom pizza|x18px]] [[Mushroom Pizza]]: +24 condition duration, +50 condition damage
 
* [[File:Bowl_of_Fly_Soup.png|Bowl of Fly Soup|x18px]] [[Bowl of Fly Soup]]: +28 condition duration, +60 condition damage
 
* [[File:Fancy_Veggie_Pizza.png|Fancy Veggie Pizza|x18px]] [[Fancy Veggie Pizza]]: +28 condition duration, +60 condition damage
 
* [[File:Super_Veggie_Pizza.png|Super Veggie Pizza|x18px]] [[Super Veggie Pizza]]: +36 condition duration, +60 condition damage
 
* [[File:Rare_Veggie_Pizza.png|Rare Veggie Pizza|x18px]] [[Rare Veggie Pizza]]: +40 condition duration, +70 condition damage
 
* [[File:Bowl_of_Garlic_Kale_Sautee.png|Bowl of Garlic Kale Sautee|x18px]] [[Bowl of Garlic Kale Sautee]]: +40 condition duration, +70 condition damage
 
 
===Condition Removal===
 
* [[File:Bowl_of_Poultry_Stock.png|bowl of poultry stock|x18px]] [[Bowl of Poultry Stock]]: 20% chance to remove a condition upon healing
 
* [[File:Bowl of Poultry Noodle Soup.png|Bowl of Poultry Noodle Soup|x18px]] [[Bowl of Poultry Noodle Soup]]: 20% chance to remove a condition upon healing
 
* [[File:Bowl_of_Savoury_Spinach.png|bowl of savoury spinach|x18px]] [[Bowl of Savoury Spinach]]: 30% chance to remove a condition when using heal skill
 
* [[File:Bowl_of_Herbed_Poultry_Stock.png|Bowl of Herbed Poultry Stock|18px]] [[Bowl of Herbed Poultry Stock]]: 50% chance to remove a condition when using heal skill
 
* [[File:Bowl_of_Herbed_Poultry_Stock.png|Bowl of Kale and Poultry Soup|18px]] [[Bowl of Kale and Poultry Soup]]: 50% chance to remove a condition when using heal skill
 
* [[File:Bowl_of_Hearty_Poultry_Soup.png|Bowl of Hearty Poultry Soup|18px]] [[Bowl of Hearty Poultry Soup]]: 60% chance to remove a condition when using heal skill
 
* [[File:Bowl_of_Saffron-scented_Poultry_Soup.png|Bowl of Saffron-scented Poultry Soup|18px]] [[Bowl of Saffron-scented Poultry Soup]]: 100% chance to remove a condition when using heal skill
 
 
 
{{Effects nav}}
 
 
[[Category:Conditions|*]]
 
[[Category:Conditions|*]]

Текущая версия на 22:59, 15 мая 2022

Conditions are negative effects that provide damage and control, playing a major role in combat. For players, conditions are primarily inflicted through use of skills and traits. NPC foes often inflict conditions on some of their attacks and they may also be applied through environmental effects or other mechanics. All conditions have effect stacking, with all control conditions stacking in duration while all damaging conditions like bleeding, confusion, torment, and vulnerability stack in intensity. Conditions are balanced in respect to their effectiveness: bleeding and weakness are relatively common and provide weak effects while immobilize and fear are rare and provide strong effects. Some conditions may be more common to some professions than others, characterizing the role for the profession.

In addition to conditions, all professions have access to condition removal skills. All professions have a healing skill that provides condition removal apart from the mesmer, who requires Mender's Purity or the Chronomancer elite specialization to use Well of Eternity. For generic condition removal, the most recently applied condition or conditions will be removed first. The condition is removed independent of the intensity, so 3 stacks and 250 stacks of bleeding are equivalent when considering condition removal.

Conditions dealt by converting boons will always have a fixed duration and depend on the boon converted, regardless of the duration and intensity of the original boon. The same behavior is applied to boons obtained by converting conditions.

The duration of conditions is rounded to the nearest quarter of a second in skill tooltips, but the actual duration is not rounded. The duration of conditions on enemies can be increased through the Condition Duration attribute. Some items having negative Condition Duration bonuses will reduce the duration of conditions inflicted by enemies. Condition duration bonuses obtained from runes are not shown on skill tooltips, but do increase the durations. Non-damaging conditions have a maximum duration of 10 seconds.[1]

Condition damage is separate from strike damage. Damage caused by conditions ignore armor and other effects that reduce strike damage, such as protection, but there are effects that can reduce condition damage, such as resolution. Outgoing damage from conditions can be increased by the Condition Damage attribute. It is important to note that conditions only inflict damage over time in one second intervals and any remaining fractional seconds are inflicted either at the beginning or end of their duration.

List of conditions[править]

Icon Name Description Converted into
Damage Conditions
Bleeding.png Bleeding Deals damage every second; stacks intensity. Vigor.png Энергия (10s)
Burning.png Burning Deals damage every second; stacks duration. Aegis.png Эгида (5s)
Confusion.png Confusion Наносит урон при активации умений, складывается по интенсивности. Resolution.png Решимость (5s)
Poisoned.png Poisoned Deals damage every second; heal potency decreased by 33%; stacks duration. Regeneration.png Регенерация (5s)
Torment.png Torment Наносит урон каждую секунду. Наносит дополнительный урон неподвижным противникам. Складывается по интенсивности. Might.png Мощь (10s)
Crowd Control Conditions
Blinded.png Blinded Следующая атака приводит к промаху; складывается по длительности. Fury.png Ярость (5s)
Chilled fix.png Chilled Скорость передвижения снижена на 66%; перезарядка умений увеличена на 66%; складывается по длительности. Alacrity.png Рвение (2s)
Crippled.png Crippled Скорость передвижения уменьшена на 50%; складывается по длительности. Swiftness.png Быстрота (10s)
Fear.png Fear Вынужденное отступление; нельзя действовать; складывается по длительности. Stability.png Устойчивость (1 stack, 3s)
Immobile.png Immobilized Нельзя двигаться; складывается по длительности. Resistance.png Сопротивление (2s)
Slow.png Slow Умения и действия замедленны. Quickness.png Проворство (3s)
Taunt.png Taunt Невольная атака противников. Stability.png Устойчивость (3s)
Weakness.png Weakness Регенерация выносливости уменьшена на 50%. 50% атак являются скользящими (на 50% меньше урона). Складывается по длительности. Might.png Мощь (10s)
Other Conditions
Vulnerability.png Vulnerability Получаемый урон и урон от состояний увеличивается; складывается по интенсивности. Protection.png Защита (3s)

Some effects are considered conditions for some game mechanics so they can be removed with condition removal effects, but are not available in any profession or race skill sets, and cannot be converted into boons. Here are some examples of such conditions:

Related skills[править]

Many skills apply or remove specific conditions. To find skills related to a specific condition, refer to the page on that condition. The following are skills related to non-specific conditions.

Skills that remove conditions[править]

From self[править]

Weapon skills
Healing skills
Utility skills
Elite Skills
Profession mechanics

From allies[править]

Weapon skills
Healing skills
Utility skills
Elite skills
Profession mechanics
Combos

Skills that transfer conditions[править]

Оружейные уменияthat transfer conditions

Skills that convert boons into conditions[править]

Skills that convert conditions into boons[править]

Основная статья: Boon#Skills that convert conditions into boons

Skills that benefit from conditions on foes[править]

Weapon skills

Related traits[править]

To see the traits which relate to a specific condition, refer to the page on that condition. The following is a list of traits related to non-specific conditions

Traits that remove conditions[править]

Traits also removing conditions from allies

Traits that benefit from conditions on foes[править]

Traits that benefit from conditions on you[править]

Traits that transfer conditions[править]

Traits that copy conditions onto foes[править]

Traits that convert boons into conditions[править]

Traits that convert conditions into boons[править]

Основная статья: Boon#Traits that convert conditions into boons

Traits that reduce condition damage[править]

Related equipment[править]

To find equipment related to a specific condition, refer to the page on that condition. Following is a list of equipment that affects non-specific conditions.

Upgrade components that remove conditions[править]

Runes[править]

Sigils[править]

Upgrade components that convert conditions[править]

Upgrade components that transfer conditions to enemies[править]

Sigils[править]

Upgrade components that affect conditions on enemies[править]

Runes[править]

См. также: Condition Duration#Runes that increase Condition Duration

Upgrade components that affect conditions on self[править]

Runes[править]

См. также: Condition Duration#Runes that decrease Condition Duration (on you)

Related consumables[править]

To find consumables related to a specific condition, refer to the page on that condition. Following is a list of consumables that affect non-specific conditions

Consumables that remove conditions[править]

See also[править]

References[править]

  1. May 11, 2021 game update